Articles de revues sur le sujet « Game play Evaluation »
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Gupta, Sagar, Prashant Kaushik, and Suma Dawn. "Game Play Evaluation Metrics." International Journal of Computer Applications 117, no. 3 (2015): 32–35. http://dx.doi.org/10.5120/20538-2902.
Texte intégralBunt, Lance, Byron Bunt, Veruschka Pelser-Carstens, and Gordon Matthew. "Play with Purpose: A Heuristic Approach to Evaluating Tabletop Serious Games for Academic Integrity Education." European Conference on Games Based Learning 18, no. 1 (2024): 142–52. http://dx.doi.org/10.34190/ecgbl.18.1.2879.
Texte intégralO'Donoghue, P. G. "Using Technology to Evaluate Game Play for Beginners and Proficient Players That Encompasses Game-Play Evaluation." Research Quarterly for Exercise and Sport 87, sup1 (2016): S6—S7. http://dx.doi.org/10.1080/02701367.2016.1200405.
Texte intégralArgaj, Gustáv. "Porovnanie plus/mínus bodov a hernej efektivity pri hodnotení individuálneho herného výkonu v basketbale." Studia sportiva 5, no. 1 (2011): 85–94. http://dx.doi.org/10.5817/sts2011-1-10.
Texte intégralRowe, Jonathan P., Eleni V. Lobene, Bradford W. Mott, and James C. Lester. "Play in the Museum." International Journal of Gaming and Computer-Mediated Simulations 9, no. 3 (2017): 96–113. http://dx.doi.org/10.4018/ijgcms.2017070104.
Texte intégralDébordès, Jean-Baptiste, Gilles Caporossi, and Denis Larocque. "Is my cross-promotion profitable? Evaluation of game-to-game cannibalization in free-to-play mobile games." Journal of Marketing Analytics 9, no. 3 (2021): 173–84. http://dx.doi.org/10.1057/s41270-021-00122-x.
Texte intégralGe, Jin, Tu Manghui, Kim Tae-Hoon, Heffron Justin, and White Jonathan. "Evaluation of Game-Based Learning in Cybersecurity Education for High School Students." Journal of Education and Learning (EduLearn) 12, no. 1 (2018): 150–58. https://doi.org/10.11591/edulearn.v12i1.7736.
Texte intégralKasapakis, Vlasios, and Damianos Gavalas. "Revisiting design guidelines for pervasive games." International Journal of Pervasive Computing and Communications 13, no. 4 (2017): 386–407. http://dx.doi.org/10.1108/ijpcc-d-17-00007.
Texte intégralHérnandez-Orallo, José, Marco Baroni, Jordi Bieger, et al. "A New AI Evaluation Cosmos: Ready to Play the Game?" AI Magazine 38, no. 3 (2017): 66–69. http://dx.doi.org/10.1609/aimag.v38i3.2748.
Texte intégralCanaan, Rodrigo, Xianbo Gao, Youjin Chung, Julian Togelius, Andy Nealen, and Stefan Menzel. "Behavioral Evaluation of Hanabi Rainbow DQN Agents and Rule-Based Agents." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 16, no. 1 (2020): 31–37. http://dx.doi.org/10.1609/aiide.v16i1.7404.
Texte intégralZhou, Rui, and Hao Zhang. "Self-play training for general impulsive orbital game." Journal of Physics: Conference Series 2977, no. 1 (2025): 012106. https://doi.org/10.1088/1742-6596/2977/1/012106.
Texte intégralVasa, Vennela. "Development and Assessment of an Adaptive Difficulty Snake Game in Python." Radius: Journal of Science and Technology 2, no. 1 (2025): 251007. https://doi.org/10.5281/zenodo.15352792.
Texte intégralKreminski, Max, Ben Samuel, Edward Melcer, and Noah Wardrip-Fruin. "Evaluating AI-Based Games through Retellings." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 15, no. 1 (2019): 45–51. http://dx.doi.org/10.1609/aiide.v15i1.5223.
Texte intégralGackenbach, Jayne Isabel, and Beena Kuruvilla. "Video Game Play Effects on Dreams: Self-Evaluation and Content Analysis." Eludamos: Journal for Computer Game Culture 2, no. 2 (2008): 169–86. http://dx.doi.org/10.7557/23.5980.
Texte intégralPrimandani Arsi, Pungkas Subarkah, and Bagus Adhi Kusuma. "Analisis Sentimen Game Genshin Impact pada Play Store Menggunakan Naïve Bayes Clasifier." Jurnal Ilmiah Teknik Mesin, Elektro dan Komputer 3, no. 1 (2023): 161–70. http://dx.doi.org/10.51903/juritek.v3i1.1962.
Texte intégralPing Man, Samuel Choi. "On Constructing Static Evaluation Function using Temporal Difference Learning." Computer Engineering and Applications Journal 2, no. 1 (2013): 175–84. http://dx.doi.org/10.18495/comengapp.v2i1.18.
Texte intégralHUANG, TIMOTHY, GRAEME CONNELL, and BRYAN McQUADE. "EXPERIMENTS WITH LEARNING OPENING STRATEGY IN THE GAME OF GO." International Journal on Artificial Intelligence Tools 13, no. 01 (2004): 101–14. http://dx.doi.org/10.1142/s0218213004001430.
Texte intégralEwen, Tracy, and Jan Seibert. "Learning about water resource sharing through game play." Hydrology and Earth System Sciences 20, no. 10 (2016): 4079–91. http://dx.doi.org/10.5194/hess-20-4079-2016.
Texte intégralPadilla-Zea, Natalia, José López-Arcos, Jose Luis González Sánchez, Francisco L. Gutiérrez Vela, and Ana Abad-Arranz. "A Method to Evaluate Emotions in Educational Video Games for Children." JUCS - Journal of Universal Computer Science 19, no. (8) (2013): 1066–85. https://doi.org/10.3217/jucs-019-08-1066.
Texte intégralFindley, Michael R. "The Relationship between Student Learning Styles and Motivation during Educational Video Game Play." International Journal of Online Pedagogy and Course Design 1, no. 3 (2011): 63–73. http://dx.doi.org/10.4018/ijopcd.2011070105.
Texte intégralNurhaya, Isnaini, and Arita Destianingsih. "The Modification of Plinko Game to Learn Speaking for College Students." Humanitatis : Journal of Language and Literature 8, no. 1 (2021): 183–92. http://dx.doi.org/10.30812/humanitatis.v8i1.1574.
Texte intégralRAMON-DANGLA, Remedios, Maria L. RICO, and Ana I. PONCE. "Evaluation of the use of role play in financial accounting." ESPACIOS 42, no. 07 (2021): 33–48. http://dx.doi.org/10.48082/espacios-a21v42n07p03.
Texte intégralAšeriškis, Darius, and Robertas Damaševičius. "Computational Evaluation of Effects of Motivation Reinforcement on Player Retention." JUCS - Journal of Universal Computer Science 23, no. (5) (2017): 432–53. https://doi.org/10.3217/jucs-023-05-0432.
Texte intégralSerykh, Larisa V., Lyudmila N. Voloshina, Viktor L. Kondakov, and Albina A. Buchek. "Evaluation of socialization technology effectiveness in motor-play activity of preschoolers." Linguistics and Culture Review 5, S1 (2021): 538–47. http://dx.doi.org/10.21744/lingcure.v5ns1.1438.
Texte intégralRabbani, Sylvia, and Mamat Supriatna. "Discovering Math Through Play: Insights From Observing the Traditional Beklen Game." KnE Social Sciences 10, no. 12 (2025): 291–300. https://doi.org/10.18502/kss.v10i12.18915.
Texte intégralPanggabean, Francisco Maruli. "Enhancing Flood Disaster Preparedness Through Virtual Reality: A VR-based Flood Simulator Game." Engineering, MAthematics and Computer Science (EMACS) Journal 5, no. 2 (2023): 69–72. http://dx.doi.org/10.21512/emacsjournal.v5i2.9988.
Texte intégralKartika, I. Made, I. Made Sila, Dewa Ayu Made Manu Okta Priantini, I. Wayan Suastra, and Ida Bagus Putu Arnyana. "Role Play Game-Based Learning Multimedia for Elementary School Students." Jurnal Pendidikan dan Pengajaran 56, no. 1 (2023): 1–10. http://dx.doi.org/10.23887/jpp.v56i1.60734.
Texte intégralBrauner, Philipp, and Martina Ziefle. "Serious Motion-Based Exercise Games for Older Adults: Evaluation of Usability, Performance, and Pain Mitigation." JMIR Serious Games 8, no. 2 (2020): e14182. http://dx.doi.org/10.2196/14182.
Texte intégralSilver, David, Thomas Hubert, Julian Schrittwieser, et al. "A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play." Science 362, no. 6419 (2018): 1140–44. http://dx.doi.org/10.1126/science.aar6404.
Texte intégralMohanarajah, Selvarajah. "Increasing Intrinsic Motivation of Programming Students: Towards Fix and Play Educational Games." Issues in Informing Science and Information Technology 15 (2018): 069–77. http://dx.doi.org/10.28945/4027.
Texte intégralZhang, Ying, and Peng Deng. "Research on Educational Evaluation Paths under the Perspective of Game-based Learning." Advances in Education, Humanities and Social Science Research 10, no. 1 (2024): 28. http://dx.doi.org/10.56028/aehssr.10.1.28.2024.
Texte intégralArifin, Yulyani, Budi Handoko, and Venansius Kevin Nurtanio. "Aplikasi Game Quiz Animals Berbasis Windows 8." ComTech: Computer, Mathematics and Engineering Applications 4, no. 2 (2013): 757. http://dx.doi.org/10.21512/comtech.v4i2.2509.
Texte intégralSaputri, Daniati Uki Eka, Faruq Aziz, Nurul Khasanah, Taopik Hidayat, and Rendi Septian. "APPLICATION OF FUZZY LOGIC AND GENETIC ALGORITHM APPROACHES IN EVALUATION OF GAME DEVELOPMENT." Jurnal Pilar Nusa Mandiri 20, no. 1 (2024): 81–86. http://dx.doi.org/10.33480/pilar.v20i1.5532.
Texte intégralLee, Minseok, and Chanmin Park. "Examining Consumer Motivations for Play-to-Earn Gaming: Application of Analytic Hierarchy Process Analysis." Sustainability 15, no. 18 (2023): 13311. http://dx.doi.org/10.3390/su151813311.
Texte intégralKater, M. J. "Er staat wat op het spel in de prediking. Het spel en de prediker als homo ludens in Bohrens Homiletik." Theologia Reformata 65, no. 4 (2022): 338–53. http://dx.doi.org/10.21827/tr.65.4.338-353.
Texte intégralOhno, Sachiko, and Kazuhiko Ukai. "Subjective Evaluation of Motion Sickness Following Game Play with Head Mounted Display." Journal of the Institute of Image Information and Television Engineers 54, no. 6 (2000): 887–91. http://dx.doi.org/10.3169/itej.54.887.
Texte intégralSámano, Michelle Alejandra Wong. "The Game of Go as a Support in the Development of Cognitive Skills." Journal of Go Studies 17, no. 2 (2023): 191–202. http://dx.doi.org/10.62578/316760.
Texte intégralGamboa, E., M. Trujillo, and D. Chaves. "Strong Shot, a Student Centred Designed Videogame for Learning English Vocabulary." Tecnología Educativa Revista CONAIC 3, no. 3 (2021): 29–43. http://dx.doi.org/10.32671/terc.v3i3.118.
Texte intégralLevac, Danielle, Joanna Nawrotek, Emilie Deschenes, et al. "Development and Reliability Evaluation of the Movement Rating Instrument for Virtual Reality Video Game Play." JMIR Serious Games 4, no. 1 (2016): e9. http://dx.doi.org/10.2196/games.5528.
Texte intégralLong, Sebastian, Alena Denisova, and Pejman Mirza-Babaei. "From Pixels to Play: Opportunities and Challenges of a Diverse and Democratized Games Industry." Interactions 31, no. 2 (2024): 54–58. http://dx.doi.org/10.1145/3647646.
Texte intégralSchmidt-Daly, Tarah N., Jennifer M. Riley, Charles R. Amburn, Kelly S. Hale, and P. David Yacht. "Video Game Play and Effect on Spatial Knowledge Tasks Using an Augmented Sand Table." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (2016): 1429–33. http://dx.doi.org/10.1177/1541931213601328.
Texte intégralCummins, R. Glenn, Norman E. Youngblood, and Mike Milford. "Can Visual Complexity Impede Impact Appreciation of Mediated Sports? Team Identification and Viewer Response to a Complex Presentation of College Football." International Journal of Sport Communication 4, no. 4 (2011): 454–72. http://dx.doi.org/10.1123/ijsc.4.4.454.
Texte intégralStahlke, Samantha. "The Inhuman Element: Lessons on Play and Creativity from the Rise of Generative AI." Interactions 32, no. 2 (2025): 50–53. https://doi.org/10.1145/3715090.
Texte intégralContreras-Espinosa, Ruth S., and Carlos A. Scolari. "How do teens learn to play video games?" Journal of Information Literacy 13, no. 1 (2019): 45. http://dx.doi.org/10.11645/13.1.2358.
Texte intégralAndriyani, Retno, Nisvu Nanda Saputra, and Abdul Baist. "Role Play Game (RPG) to Improve Student Problem Solving Skills." RANGE: Jurnal Pendidikan Matematika 5, no. 2 (2024): 120–31. http://dx.doi.org/10.32938/jpm.vol5.iss2.6234.
Texte intégralHiroi, Yutaka, and Akinori Ito. "Realization of a Robot System That Plays “Darumasan-Ga-Koronda ” Game with Humans." Robotics 8, no. 3 (2019): 55. http://dx.doi.org/10.3390/robotics8030055.
Texte intégralDeRosier, Melissa E., Ashley B. Craig, and Rebecca P. Sanchez. "Zoo U: A Stealth Approach to Social Skills Assessment in Schools." Advances in Human-Computer Interaction 2012 (2012): 1–7. http://dx.doi.org/10.1155/2012/654791.
Texte intégralAlma, Christie C. Reyna. "Development and Evaluation of a Math Game Application for Toddlers: Enhancing Early Mathematical Skills through Digital Play." International Journal of Innovative Science and Research Technology 8, no. 5 (2023): 115–20. https://doi.org/10.5281/zenodo.8245808.
Texte intégralWu, Yue, and Shu Qin Li. "Research on the Chessboard Representations of Checkers." Applied Mechanics and Materials 519-520 (February 2014): 350–54. http://dx.doi.org/10.4028/www.scientific.net/amm.519-520.350.
Texte intégralUrban, Jillian E., William C. Flood, Barret J. Zimmerman, et al. "Evaluation of head impact exposure measured from youth football game plays." Journal of Neurosurgery: Pediatrics 24, no. 2 (2019): 190–99. http://dx.doi.org/10.3171/2019.2.peds18558.
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