Littérature scientifique sur le sujet « Google Cardboard (Virtual reality headset) »
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Articles de revues sur le sujet "Google Cardboard (Virtual reality headset)"
Rees, Nigel, Neil Vaughan, Thomas W. Day, Keith Dorrington, Lloyd Rees, and Nigel W. John. "ParaVR: a virtual reality training simulator for paramedic skills maintenance." Journal of Paramedic Practice 12, no. 12 (2020): 478–86. http://dx.doi.org/10.12968/jpar.2020.12.12.478.
Texte intégralNobrega, Felipe Augusto, and Cibele Cecílio de Faria Rozenfeld. "Virtual Reality in the Teaching of FLE in a Brazilian Public School." Languages 4, no. 2 (2019): 36. http://dx.doi.org/10.3390/languages4020036.
Texte intégralCheiran, Jean Felipe Patikowski, Adriel Rodrigues, and Marcelo Soares Pimenta. "Virtual look around: comparing presence, cybersickness and usability for virtual tours across different devices." Journal on Interactive Systems 12, no. 1 (2021): 191–205. http://dx.doi.org/10.5753/jis.2021.2063.
Texte intégralSonawane, Gayatri, and Mansi Gharat. "VR Solar System." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 04 (2025): 1–9. https://doi.org/10.55041/ijsrem44538.
Texte intégralMuzammil, Zeeshan, Ramji Ramaswamy Rajendran, and Alex Gordon. "Reducing stress and anxiety in cancer patients with the use of virtual reality." JCO Oncology Practice 19, no. 11_suppl (2023): 303. http://dx.doi.org/10.1200/op.2023.19.11_suppl.303.
Texte intégralLai, Michelle, Rob (Hongbo) Chen, Andrew Evanyshyn, Zeina Shaltout, and Myrtede Alfred. "Applications of Extended Reality (XR) in obtaining informed consent: A narrative review." Proceedings of the International Symposium on Human Factors and Ergonomics in Health Care 12, no. 1 (2023): 43–44. http://dx.doi.org/10.1177/2327857923121011.
Texte intégralMonteiro, Ana Maria Vieira, and Patrícia Nora de Souza Ribeiro. "VIRTUAL REALITY IN ENGLISH VOCABULARY TEACHING: AN EXPLORATORY STUDY ON AFFECT IN THE USE OF TECHNOLOGY." Trabalhos em Linguística Aplicada 59, no. 2 (2020): 1310–38. http://dx.doi.org/10.1590/01031813756931620200716.
Texte intégralCochrane, Thomas, and Helen Sissons. "An Introduction to Immersive Reality." Pacific Journal of Technology Enhanced Learning 2, no. 1 (2019): 6. http://dx.doi.org/10.24135/pjtel.v2i1.28.
Texte intégralLayalia, Fina Nabilah, Abdul Rosyid, and Ahmad Jami'ul Amil. "Pengaruh Media Virtual Reality Berbantuan Google Cardboard Terhadap Kemampuan Menulis Puisi Siswa Kelas X SMA Assa’adah Bungah Gresik Tahun Ajaran 2019/2020." Deiksis : Jurnal Pendidikan Bahasa dan Sastra Indonesia 7, no. 2 (2021): 53. http://dx.doi.org/10.33603/deiksis.v7i2.4519.
Texte intégralStojšić, Ivan, Džigurski Anđelija Ivkov, Olja Maričić, Bibić Ljubica Ivanović, and Vučković Smiljana Đukičin. "Possible Application of Virtual Reality in Geography Teaching." Journal of Subject Didactics 1, no. 2 (2017): 83–96. https://doi.org/10.5281/zenodo.438169.
Texte intégralThèses sur le sujet "Google Cardboard (Virtual reality headset)"
Salas, Noain Diego, and Del Casillo Miguel Andres Delgado. "Videojuego de realidad virtual para realizar ejercicios en bicicleta estacionaria mediante el uso de un sistema de detección de movimiento y visor Google Cardboard." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/655365.
Texte intégralBerggrén, Rasmus. "In pursuit of consumer-accessible augmented virtuality." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209548.
Texte intégralChang, Wei-Chen, and 張瑋晨. "Virtual Reality English Learning Space Implementation -Google Cardboard." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/yakkvr.
Texte intégralLivres sur le sujet "Google Cardboard (Virtual reality headset)"
Dillon, Roberto. 2D to VR with Unity5 and Google Cardboard. CRC Press LLC, 2017.
Trouver le texte intégralDillon, Roberto. 2D to VR with Unity5 and Google Cardboard. Taylor & Francis Group, 2017.
Trouver le texte intégral2D to VR with Unity5 and Google Cardboard. Taylor & Francis Group, 2017.
Trouver le texte intégralLardinois, Frederic, and Dodocase. Virtual Reality Beginner's Guide + Google Cardboard Inspired Vr Viewer. Regan Arts., 2014.
Trouver le texte intégralRogers, Rick. Visualizing Data with Virtual Reality: Immersive Visualization of Data Analytics Using Unity, Oculus Rift, Samsung Gear VR and Google Cardboard. Pearson Education, Limited, 2019.
Trouver le texte intégralChapitres de livres sur le sujet "Google Cardboard (Virtual reality headset)"
Ahmed, Towfik, Afzal Un Nayeem Chowdhury, and Ziaul Hasan Mozumder. "BIO-VR: Design and Implementation of Virtual Reality-Based Simulated Biology Laboratory Using Google Cardboard with an Emphasis on Virtual Education." In Inventive Computation and Information Technologies. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-7402-1_62.
Texte intégralRiva Giuseppe and Wiederhold Brenda K. "The New Dawn of Virtual Reality in Health Care: Medical Simulation and Experiential Interface." In Studies in Health Technology and Informatics. IOS Press, 2015. https://doi.org/10.3233/978-1-61499-595-1-3.
Texte intégralOigara, James N. "Integrating Virtual Reality Tools Into Classroom Instruction." In Virtual Reality in Education. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-8179-6.ch018.
Texte intégralOigara, James N. "Integrating Virtual Reality Tools Into Classroom Instruction." In Handbook of Research on Mobile Technology, Constructivism, and Meaningful Learning. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-3949-0.ch008.
Texte intégralSternig, Christof, Michael Spitzer, and Martin Ebner. "Learning in a Virtual Environment." In Mobile Technologies and Augmented Reality in Open Education. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-2110-5.ch009.
Texte intégralBeauchemin, Russell William. "Augmenting Education." In Advances in Mobile and Distance Learning. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-5225-0251-7.ch008.
Texte intégralSong, Shirong, Yongsheng Wang, Shike Wang, Chengze Wang, and Yuting Yao. "A Unity3D Engine-Based Virtual Reality Game for Improving Cervical Mobility Using Gyroscope Controls." In Artificial Intelligence and Human-Computer Interaction. IOS Press, 2024. http://dx.doi.org/10.3233/faia240160.
Texte intégralActes de conférences sur le sujet "Google Cardboard (Virtual reality headset)"
Mujuru, Takudzwa, and Christian Lopez. "Creating Virtual Reality Teaching Modules for Low-Cost Headsets." In ASME 2021 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2021. http://dx.doi.org/10.1115/detc2021-72084.
Texte intégralFlorea, Andrei george, and Catalin Buiu. "USING A WEB-BASED FRAMEWORK TO BUILD AND EXPERIMENT WITH VIRTUAL REALITY WORLDS." In eLSE 2019. Carol I National Defence University Publishing House, 2019. http://dx.doi.org/10.12753/2066-026x-19-037.
Texte intégralPatterson, Kate. "Genome gazing: A 360° stereoscopic animation for Google cardboard." In 2017 IEEE Virtual Reality (VR). IEEE, 2017. http://dx.doi.org/10.1109/vr.2017.7892367.
Texte intégralGreenwald, Scott W., Luke Loreti, Markus Funk, Ronen Zilberman, and Pattie Maes. "Eye gaze tracking with google cardboard using purkinje images." In VRST '16: 22th ACM Symposium on Virtual Reality Software and Technology. ACM, 2016. http://dx.doi.org/10.1145/2993369.2993407.
Texte intégralPowell, Wendy, Vaughan Powell, Phillip Brown, Marc Cook, and Jahangir Uddin. "Getting around in google cardboard – exploring navigation preferences with low-cost mobile VR." In 2016 IEEE 2nd Workshop on Everyday Virtual Reality (WEVR). IEEE, 2016. http://dx.doi.org/10.1109/wevr.2016.7859536.
Texte intégralNascimento, Thamer Horbylon, Fabrizzio Alphonsus A. M. Nunes Soares, Danilo Vieira Oliveira, Rogerio Lopes Salvini, Ronaldo Martins da Costa, and Cristhiane Goncalves. "Method for Text Input with Google Cardboard: An Approach Using Smartwatches and Continuous Gesture Recognition." In 2017 19th Symposium on Virtual and Augmented Reality (SVR). IEEE, 2017. http://dx.doi.org/10.1109/svr.2017.36.
Texte intégralPoltorak, Alexandra, Charli Hooper, and Yang Cai. "Holograms for Minimally Invasive Surgery Training and Planning." In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004848.
Texte intégralBoel, Carl, Tijs Rotsaert, Tammy Schellens, and Martin Valcke. "SIX YEARS AFTER GOOGLE CARDBOARD: WHAT HAS HAPPENED IN THE CLASSROOM? A SCOPING REVIEW OF EMPIRICAL RESEARCH ON THE USE OF IMMERSIVE VIRTUAL REALITY IN SECONDARY EDUCATION." In 13th International Conference on Education and New Learning Technologies. IATED, 2021. http://dx.doi.org/10.21125/edulearn.2021.1524.
Texte intégralLoeb, Helen S., Jaime Hernandez, Chase Leibowitz, Benjamin Loeb, Erick Guerra, and Rahul Mangharam. "Leveraging the Internet to Drive a Real Car in the Virtual Earth 3D Model." In WCX SAE World Congress Experience. SAE International, 2024. http://dx.doi.org/10.4271/2024-01-2878.
Texte intégralAntoine Moinnereau, Marc, Tiago Henrique Falk, and Alcyr Alves De Oliveira. "Measuring Human Influential Factors During VR Gaming at Home: Towards Optimized Per-User Gaming Experiences." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002056.
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