Thèses sur le sujet « Home user »
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Arvola, Mattias. « Good to use ! : Use quality of multi-user applications in the home ». Licentiate thesis, Linköping University, Linköping University, MDI - Interaction and Service Design Research Group, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-5686.
Texte intégralTraditional models of usability are not sufficient for software in the home, since they are built with office software in mind. Previous research suggest that social issues among other things, separate software in homes from software in offices. In order to explore that further, the use qualities to design for, in software for use in face-to-face meetings at home were contrasted to such systems at offices. They were studied using a pluralistic model of use quality with roots in socio-cultural theory, cognitive systems engineering, and architecture. The research approach was interpretative design cases. Observations, situated interviews, and workshops were conducted at a Swedish bank, and three interactive television appliances were designed and studied in simulated home environments. It is concluded that the use qualities to design for in infotainment services on interactive television are laidback interaction, togetherness among users, and entertainment. This is quite different from bank office software that usually is characterised by not only traditional usability criteria such as learnability, flexibility, effectiveness, efficiency, and satisfaction, but also professional face management and ante-use. Ante-use is the events and activities that precedes the actual use that will set the ground for whether the software will have quality in use or not. Furthermore, practices for how to work with use quality values, use quality objectives, and use quality criteria in the interaction design process are suggested. Finally, future research in design of software for several co-present users is proposed.
Report code: LiU-Tek-Lic-2002:61.
Wei, Nicklas, et Richard Blomberg. « Home sweet home : a case study on persuasive technology to promote usage of an m-health application by elderly living at home ». Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-86874.
Texte intégralYang, Jeonghwa. « Eden an interactive home network management system / ». Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/31755.
Texte intégralCommittee Chair: W. Keith Edwards; Committee Member: Blair MacIntyre; Committee Member: David McDonald; Committee Member: Ellen Yi-Luen Do; Committee Member: John Stasko. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Bataille, Iris. « Tangible User Interfaces in the Smart Home Environment ». Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22791.
Texte intégralBurns, Edward E. (Edward Eugene). « End-user modification and correction of home activity recognition ». Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/61941.
Texte intégralCataloged from PDF version of thesis.
Includes bibliographical references (p. 48-50).
Sensor-enabled computer systems capable of recognizing specific activities taking place in the home may enable a host of "context-aware" applications such as health monitoring, home automation, remote presence, and on-demand information and learning, among others. Current state-of-the-art systems can achieve close to 90% accuracy in certain situations, but the decision processes involved in this recognition are too complex for the end-users of the home to understand. Even at 90% accuracy, errors are inevitable and frequent, and when they do occur the end-users have no tools to understand the cause of errors or to correct them. Instead of such complex approaches, this work proposes and evaluates a simplified, user-centric activity recognition system that can be understood, modified, and improved by the occupants of a context-aware home. The system, named Distinguish, relies on high-level, common sense information to construct activity models used in recognition. These models are transferable between homes and can be modified on a mobile phone-sized screen. Observations are reported from a pilot evaluation of Distinguish on naturalistic data gathered continuously from an instrumented home over a period of a month. Without any knowledge of the target home or its occupant's behaviors and no training data other than common sense information contributed by web users, the system achieved a baseline activity recognition accuracy of 20% with 51 target activities. A user test with 10 participants demonstrated that end-users were able to not only understand the cause of the errors, but with a few minutes of effort were also able to improve the system's accuracy in recognizing a particular activity from 12.5% to 52.3%. Based on the user study, 5 design recommendations are presented.
by Edward E. Burns.
S.M.
Mani, GaneshKumar. « Heterogeneous Residential Gateway Design Using OSGi : With multi-user and multi-service capabilities ». Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-208327.
Texte intégralSom en följd av utvecklingen inom vetenskap och teknik så har användningen av smarta lösningar i hushållen ökat drastiskt. Att samla dessa apparater och få dem att fungera tillsammans som ett effektivt system, skapar ett nytt hem och ett nytt sätt att leva: ett smart hem. Å ena sidan så ger smartare lösningar ett bekvämare boende, men å andra sidan innebär det också många tekniska och affärsinriktade hinder att ta sig över. Det primära målet med denna avhandling är att utforma en bostadsgateway som är att utforma en standardiserad, säker, open source, maskinvaruoberoende, interoperabel Residential Gateway. En serviceorienterad arkitektur föreslås med hjälp av OSGi-ramverket för utformning av bostadsgateway-komponenter. Komponenterna innefattar behörighetskontroll för husägare för tillgångskontroll, resurshanteringskomponenter för hantering av anslutna enheter, automationskomponent för att inkludera automationstjänst och slutligen kontextkomponent för att tillhandahålla kontextbevakad tjänster till husägaren. Den slutliga designen som föreslås försöker lösa de problem som vissa automationssystem som finns på marknaden står inför. Utvärderingen av konstruktionen med grundläggande krav för att bygga hemgateways och med befintliga system ger information om de improviserade funktionerna. De komponenter som föreslås i konstruktionen kan användas för att bygga en bostadsgateway som stöder flera tjänster och flera användare. Den föreslagna konstruktionen kommer att beaktas vid utformningen av Acreos hemautomatiseringssystem.
Haglund, Kristian, et Pia Flydén. « Key determinants for user intention to adopt smart home ecosystems ». Thesis, Blekinge Tekniska Högskola, Institutionen för industriell ekonomi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16807.
Texte intégralRashidi, Parisa. « Smart home adaptation based on explicit and implicit user feedback ». Online access for everyone, 2007. http://www.dissertations.wsu.edu/Thesis/Fall2007/p_rashidi_120707.pdf.
Texte intégralYou, Wei. « Vision-based multiple user interaction with in-home large displays ». Thesis, University of British Columbia, 2008. http://hdl.handle.net/2429/5533.
Texte intégralDominici, Michele. « Contributing to energy efficiency through a user-centered smart home ». Phd thesis, Université Rennes 1, 2013. http://tel.archives-ouvertes.fr/tel-00869455.
Texte intégralRockinson, Randy Joseph. « Activity recognition with end-user sensor installation in the home ». Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/42410.
Texte intégralIncludes bibliographical references (v. 2, leaves 248-253).
In this work, a system for recognizing activities in the home setting that uses a set of small and simple state-change sensors, machine learning algorithms, and electronic experience sampling is introduced. The sensors are designed to be "tape on and forget" devices that can be quickly and ubiquitously installed in home environments. The proposed sensing system presents an alternative to sensors that are sometimes perceived as invasive, such as cameras and microphones. Since temporal information is an important component of activities, a new algorithm for recognizing activities that extends the naive Bayes classifier to incorporate low-order temporal relationships was created. Unlike prior work, the system was deployed in multiple residential environments with non-researcher occupants. Preliminary results show that it is possible to recognize activities of interest to medical professionals such as toileting, bathing, and grooming with detection accuracies ranging from 25% to 89% depending on the evaluation criteria used. Although these preliminary results were based on small datasets collected over a two-week period of time, techniques have been developed that could be applied in future studies and at special facilities to study human behavior such as the MIT Placelab. The system can be easily retrofitted in existing home environments with no major modifications or damage and can be used to enable IT and health researchers to study behavior in the home. Activity recognition is increasingly applied not only in home-based proactive and preventive healthcare applications, but also in learning environments, security systems, and a variety of human-computer interfaces.
by Randy Joseph Rockinson.
S.M.
Hsu, Chen-Yu Ph D. Massachusetts Institute of Technology. « Passive sensing of user behavior and Well-being at home ». Thesis, Massachusetts Institute of Technology, 2020. https://hdl.handle.net/1721.1/127020.
Texte intégralCataloged from the official PDF of thesis.
Includes bibliographical references (pages 151-168).
Learning people's behavior in their homes is central to health sensing, behavioral research, and building smarter environments. In this thesis, we explore learning such information in a passive and contactless manner - without asking people to wear sensors on their bodies or change the way they normally live. We leverage that radio frequency (RF) signals bounce off people, and carry information about them. This thesis presents systems, algorithms, and machine learning models to analyze the signals in the environment and infer information about people's behavior and well-being. Specifically, we analyze the surrounding RF signals to infer people's movement patterns and enable continuous monitoring of gait velocity and stride length. We also sense people's sleep efficiency, sleep onset, and nocturnal awakenings using radio signals, without any wearable devices. Further, we demonstrate that radio signals carry information about people's identity and body shape. This thesis introduces the first system that reconstructs a person's silhouette using RF signals. We then develop this system further to identify users in their homes with no restrictions on their movement patterns. This thesis also shows that the combination of identity and movements allows us to analyze user behavior and interaction at home, without asking users to write diaries or deploy cameras in their living space. Finally, we introduce a new self-supervised learning method to infer appliance usage at home. Collectively, the models and systems in this thesis provide a toolkit for learning behavioral analytics at home from the surrounding radio signals, and addressing questions like who, what, and when, in a passive manner with minimal interference with users' lives.
by Chen-Yu Hsu.
Ph. D.
Ph.D. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
Herr, Lea. « Home management system application development for inventory management / ». [Denver, Colo.] : Regis University, 2006. http://165.236.235.140/lib/lherr2007.pdf.
Texte intégralPinninti, Ashish. « User controlled environment ». Kansas State University, 2014. http://hdl.handle.net/2097/18796.
Texte intégralDepartment of Computing and Information Sciences
Mitchell L. Neilsen
The mobile world is rapidly changing: Smartphones have gone from portable messaging and email devices to streaming-video machines that surf the Web at blazing speed. Now-a-days a smartphone can provide computing capabilities, wireless communication capabilities, run software and perform other tasks just like any traditional computer. These amazing features of a smartphone and Open Source Android market helped in the development of this project. The purpose of this project is to develop an Android application for controlling various elements of user environment. User Controlled Environment is an Android application for home. The environment consists of smart lights, an Android mobile devices for playing music and a display. The application sends the user’s preferred settings to the environment and the respective settings are applied. The preferences are displayed on the screen. The user will be able to view and adjust a variety of environmental preferences. The preferences include the light’s color, light intensity, and the music. When the user exits the application the environment goes to a default state. The users can set preferences which include moods, seven colors of light, three levels of light intensity and songs that the users can select.
Medek, Liza. « User participation in the housing design process through the use of computers : home builders' response ». Thesis, McGill University, 1994. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=26242.
Texte intégralA review of the role of computers within the homebuilding industry is provided, including an historical overview of the use of CAD. The state of the art in CAD software applications is explored, with an assessment made of three low-cost software programs. Following a description of the existing design process in the homebuilding industry, a proposed system of user participation is outlined. A survey is taken of six builders in the Montreal and Ottawa regions to determine industry response to home buyer use of CAD as a design tool.
An analysis of the survey results reveals that although the builders are not currently participants in such a process, they are tentatively positive in their receptiveness to the idea of user-related CAD. The builders express many reservations concerning the available CAD systems, and they declare little interest in adopting the process as it presently exists. The relevant computer programs are found wanting, revealing a need for further development of both the software applications and the procedure for implementing CAD at the user participation level. Suggestions are offered for improvements in the process to the benefit of builder, designer, and end user.
Herder, Eelco. « Forward, back and home again analyzing user behavior on the web / ». [S.l. : s.n.], 2006. http://doc.utwente.nl/55828.
Texte intégralMa, Sicong, Prina Shah et Jun Che. « A Vision for a Better User Experience in a Smart Home ». Thesis, Blekinge Tekniska Högskola, Institutionen för maskinteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3089.
Texte intégralMaternaghan, Claire. « A system for controlling, monitoring and programming the home ». Thesis, University of Stirling, 2012. http://hdl.handle.net/1893/9539.
Texte intégralGrant, Tom. « The involvement of users in the design of home use medical devices : challenges and incentives for change ». Thesis, Loughborough University, 2014. https://dspace.lboro.ac.uk/2134/16283.
Texte intégralAmarasinghe, Saluka. « Changing user behavior with home electricity use to reduce and shift the demand on the electric grid ». Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/122315.
Texte intégralCataloged from PDF version of thesis.
Includes bibliographical references (pages 84-85).
Most household consumers in the US are unaware of their electrical usage or the price of electricity until they receive their monthly bill. However, they are concerned about being "wasteful" when it comes to electricity use. But most consumers have no idea what being wasteful means. What if there was a way to show residential consumers their real-time electrical usage in terms of price or in terms of environmental emissions from non-renewable power plants? Would this appeal to their concerns about wastefulness and cause them to change their behavior with household appliance use? To test this question an experiment was designed, and multiple prototypes were built. The experiment consisted of a prototype showing a traffic light color pattern of two lights. The first light indicated the price/emissions metric chosen based on user allegiance. The second light indicated the usage of electricity in their home.
After running this experiment, the key takeaway was that that consumers will change their electrical usage behavior based on a metric that matters to them but will not compromise comfort or convenience over price or emissions. Electric energy trading in the US is a complicated system and fundamentally a business. Electrical energy is predicted and traded the day before, generally using clean energy sources in the US. However, if there is a surge in demand on the predicted day, dirty power is turned on. A dirty power plant is classified as being harmful to the environment by burning coal or oil. Dirty power plants are also expensive to the consumer and inefficient in the electric grid but can be turned on instantly in times of need. Because of this, the trading system is designed to minimize the use of dirty power. The electricity trading models follow a principle called the "duck curve".
The duck curve is a graph of power production over the course of a day that shows the timing imbalance between peak demand and renewable energy production. Generally, grid usage follows the duck curve.
by Saluka Amarasinghe.
S.M. in Engineering and Management
S.M.inEngineeringandManagement Massachusetts Institute of Technology, System Design and Management Program
Dillon, Andrew, et Barbara Grushowski. « Genres and the Web - is the home page the first digital genre ? » Wiley, 2000. http://hdl.handle.net/10150/105166.
Texte intégralShakhshir, Saad Zafer. « IntuiSec : a framework for intuitive user interaction with security in the smart home ». Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/41668.
Texte intégralIncludes bibliographical references (p. 99-104).
This thesis presents IntuiSec, a framework for intuitive user interaction with Smart Home security. The design approach of IntuiSec is to introduce a layer of indirection between user-level intent and the system-level security infrastructure. This layer is implemented by a collection of distributed middleware and user-level tools. It encapsulates system-level security events and exposes only concepts and real-world metaphors that are intuitive to non-expert users. It also translates user intent to the appropriate system-level security actions. The IntuiSec framework presents the user with intuitive steps for setting up a secure home network, establishing trusted relationships between devices, and granting temporal, selective access for both home occupants and visitors to devices within the home. The middleware exposes APIs that allow other applications to present the user with meaningful visualizations of security-related parameters and concepts. I present the IntuiSec system design and an example proof-of-concept implementation, which demonstrates the user experience and provides more insight into the framework.
by Saad Safer Shakhshir.
M.Eng.
Weng, Hsueh-Pei. « A sensitising tool for smart home designers : based on user-oriented product design research into the home life of older adults in the UK ». Thesis, Brunel University, 2010. http://bura.brunel.ac.uk/handle/2438/4310.
Texte intégralHammarstrand, Johanna, et Tommy Fu. « Information security awareness and behaviour : of trained and untrained home users in Sweden ». Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-10457.
Texte intégralWu, Meng-Hui Margaret 1962. « Clothing for the female crutch user : Case studies of the clothing worn by the middle class American female crutch user ». Thesis, The University of Arizona, 1990. http://hdl.handle.net/10150/291750.
Texte intégralBurris, Andrea. « Creature comforts : an exploration of comfort in the home ». Thesis, Loughborough University, 2014. https://dspace.lboro.ac.uk/2134/16314.
Texte intégralWang, Qi. « E-Homecare : Towards a Touch-screen User Interface Development for Home Care of Elderly ». Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-127357.
Texte intégralMainza, Chilufya Emma. « A Visual Rapid Prototyping Environment for Smart Home Concepts ». Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20576.
Texte intégralAl, Awar Zeina. « Using HIT to Support Informal Caregivers of Cancer Patients at Home : a Needs Assessment ». Thesis, Université d'Ottawa / University of Ottawa, 2016. http://hdl.handle.net/10393/34112.
Texte intégralRubio, Carlos R. (Carlos Roberto). « An API for smart objects and multimodal user interfaces for the smart home and office ». Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/100642.
Texte intégralThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (page 94).
As more people move to cities, space is becoming more limited and expensive. Robotic furniture can increase functionality and optimize space, allowing spaces to feel as if they were three times the size. These mechatronic systems need capable electronics and connected microcontrollers to bring furniture to the Internet of Things (IoT). We present these electronics and firmware for three smart robotic spaces. These smart spaces need powerful software and computing systems to enable the transformations and give magic to the space. We present software written for three smart robotic spaces. The right user interfaces are vital for rich user experience. User studies with different smart home user interfaces show that although tactile interfaces are the most reliable and easiest to work with, people are hopeful for sufficiently robust gestural and speech interfaces in future smart homes. The urban homes and offices of the future are smart, customizable, and robotic.
by Carlos R. Rubio.
M. Eng.
Piselli, Paolo M. « Relating cognitive models of computer games to user evaluations of entertainment ». Link to electronic thesis, 2006. http://www.wpi.edu/Pubs/ETD/Available/etd-032106-133700/.
Texte intégralKeywords: interactive entertainment, computer games, human-computer interaction, cognitive models, enjoyment. Includes bibliographical references. (leaves 40-41).
Mora, Alessio. « Home Manager Application su Android ART : progetto e realizzazione in ottica modern UI ». Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016.
Trouver le texte intégralKruusimagi, Martin. « Designing the user experience of a spatiotemporal automated home heating system : a holistic design and implementation process ». Thesis, University of Nottingham, 2017. http://eprints.nottingham.ac.uk/40024/.
Texte intégralMatkevitš, Elizabeth. « The User Perception of Control Over IoT Devices in Home Environment – A Case of the Morning Routine ». Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23040.
Texte intégralKjellberg, Viktor, et Albin Högkvist. « Current use of smart lighting in the home environment ». Thesis, Jönköping University, Tekniska Högskolan, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-51142.
Texte intégralPark, Hyo Ri. « Whole Care+ : An integrated health care for the elderly living in their homes ». Research Showcase @ CMU, 2011. http://repository.cmu.edu/theses/22.
Texte intégralGoutham, Mithun. « Machine learning based user activity prediction for smart homes ». The Ohio State University, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1595493258565743.
Texte intégralSandström, Greger. « Smart Homes and User Values : Long-term evaluation of IT-services in Residential and Single Family Dwellings ». Doctoral thesis, KTH, Arkitektur, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-11782.
Texte intégralQC 20100809
Custódio, Daniela Macário. « Usabilidade na web : o usuário como agente-facilitador no desenvolvimento de interfaces de home pages / ». Bauru : [s.l.], 2007. http://hdl.handle.net/11449/89719.
Texte intégralBanca: Luis Carlos Paschoarelli
Banca: Nelyse Apparecida Melro Salzedas
Resumo: A internet, através da web, vem conquistando uma significativa parcela de usuários, o que se leva a considerar como vêm sendo trabalhadas as questões ergonômicas e de usabilidade nesse meio. No Brasil, ainda é pequeno o número de estudos que estão sendo publicados como resultados de pesquisas, no que diz respeito à usabilidade da interação humano-computador, em que projetistas e desenvolvedores de sistemas informatizados pouco utilizam os parâmetros ergonômicos para projetos e testes de avaliação de usabilidade de interfaces. Pior do que não se atentar a estas questões é deixar de lado um dos fatores mais importantes deste processo: o usuário. É nele que se deve fixar. Ele é a resposta para muitas perguntas que ainda pairam sobre o assunto web. Pode ser considerado um grande colaborador, desde que seja convidado para participar do desenvolvimento e do crescimento desta nova área. Afinal, a web, a internet e os sites, foram e são projetados para ele. Deixe-se então que os mesmos apontem seus "modelos mentais" de como deve funcionar esse setor informático, através da organização das informações, facilitando a comunicação entre ele e a máquina. Fixando-se no usuário, a pesquisa tece considerações e aponta a técnica de Card Sorting como uma das que pode auxiliar na busca pelos "modelos mentais" dos usuários, reorganizando informações e criando novas taxonomias de forma que lhe façam mais sentido. Considerando a home page a página inicial do sites e o primeiro contato dos usuários com os mesmos e com o mundo da internet, utilizou-a como foco da pesquisa, enquanto interface gráfica.
Abstract: The internet, through the web, has gained a great number of users which leads us to consider how the usability and the ergonomic issues have been worked on this field. In Brazil, the number of studies released as results ofr researches is still small concerning the usability of human-computer interaction, in which projectors and information systems developers do not use the ergonomic parameters for the evaluation of interfaces usability projects and tests. Worst than not considering these questions is letting aside one of the most important factors in this process: the user. He has to tbe considered. he is the answer to many questions that follow this subject. He can be taken as a great collaborator, as soon as he is invited to participate in the development and growing of this area. After all, the internet, the web and the sites were and still are designed for the user. One must let the user point out his "mental models" of how this information field must work, through the information organization, allowing the communication between him and the machine. Based on the user, the research takes the Card Sorting technique as a tool in the search for the users' first contact with the internet world, it was used as the core in the research, as a graphic interface.
Mestre
Custódio, Daniela Macário [UNESP]. « Usabilidade na web : o usuário como agente-facilitador no desenvolvimento de interfaces de home pages ». Universidade Estadual Paulista (UNESP), 2007. http://hdl.handle.net/11449/89719.
Texte intégralA internet, através da web, vem conquistando uma significativa parcela de usuários, o que se leva a considerar como vêm sendo trabalhadas as questões ergonômicas e de usabilidade nesse meio. No Brasil, ainda é pequeno o número de estudos que estão sendo publicados como resultados de pesquisas, no que diz respeito à usabilidade da interação humano-computador, em que projetistas e desenvolvedores de sistemas informatizados pouco utilizam os parâmetros ergonômicos para projetos e testes de avaliação de usabilidade de interfaces. Pior do que não se atentar a estas questões é deixar de lado um dos fatores mais importantes deste processo: o usuário. É nele que se deve fixar. Ele é a resposta para muitas perguntas que ainda pairam sobre o assunto web. Pode ser considerado um grande colaborador, desde que seja convidado para participar do desenvolvimento e do crescimento desta nova área. Afinal, a web, a internet e os sites, foram e são projetados para ele. Deixe-se então que os mesmos apontem seus modelos mentais de como deve funcionar esse setor informático, através da organização das informações, facilitando a comunicação entre ele e a máquina. Fixando-se no usuário, a pesquisa tece considerações e aponta a técnica de Card Sorting como uma das que pode auxiliar na busca pelos modelos mentais dos usuários, reorganizando informações e criando novas taxonomias de forma que lhe façam mais sentido. Considerando a home page a página inicial do sites e o primeiro contato dos usuários com os mesmos e com o mundo da internet, utilizou-a como foco da pesquisa, enquanto interface gráfica.
The internet, through the web, has gained a great number of users which leads us to consider how the usability and the ergonomic issues have been worked on this field. In Brazil, the number of studies released as results ofr researches is still small concerning the usability of human-computer interaction, in which projectors and information systems developers do not use the ergonomic parameters for the evaluation of interfaces usability projects and tests. Worst than not considering these questions is letting aside one of the most important factors in this process: the user. He has to tbe considered. he is the answer to many questions that follow this subject. He can be taken as a great collaborator, as soon as he is invited to participate in the development and growing of this area. After all, the internet, the web and the sites were and still are designed for the user. One must let the user point out his mental models of how this information field must work, through the information organization, allowing the communication between him and the machine. Based on the user, the research takes the Card Sorting technique as a tool in the search for the users' first contact with the internet world, it was used as the core in the research, as a graphic interface.
Tereschenko, Olga Verfasser], Daniel [Akademischer Betreuer] [Wentzel et Rüdiger von [Akademischer Betreuer] Nitzsch. « Research on trust in smart home technologies : a user-centered approach / Olga Tereschenko ; Daniel Wentzel, Rüdiger von Nitzsch ». Aachen : Universitätsbibliothek der RWTH Aachen, 2020. http://d-nb.info/1235139662/34.
Texte intégralClaar, Chester L. « The Adoption of Computer Security : An Analysis of Home Personal Computer User Behavior Using the Health Belief Model ». DigitalCommons@USU, 2011. https://digitalcommons.usu.edu/etd/878.
Texte intégralZhu, Jiani. « Applying UX design approach to Cardiac Home Care Education : Design case studies with print and digital Materials ». University of Cincinnati / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1504803533639022.
Texte intégralGonzález, Bermúdez Meritxell. « Digui : a flexibe dialogue system for guiding the user interaction to guiding the user interaction to acces web services ». Doctoral thesis, Universitat Politècnica de Catalunya, 2010. http://hdl.handle.net/10803/51664.
Texte intégralEls sistemes de diàleg permeten establir una conversa agradable i participativa, en la que es poden donar diferents tipus d'iteracions, com ara menús amb els que es presenta a l'usuari un conjunt d'opcions per a que n'esculli una, comandaments per expressar ordres, preguntes molt concretes i també preguntes complexes que poden fer referència a entitats prèviament evocades. Precisament perquè els sistemes de diàleg permeten diversos tipus d'iteracions, són adequats per facilitar l'accés de l'usuari a aplicacions diferents. A més, els sistemes de diàleg accessibles mitjançant la veu són molt apropiats per accessoris ens els que no es poden utilitzar les mans, com ara el telèfon o els aparells de GPS instal·lats als vehicles. La majoria de sistemes de diàleg que s'han desenvolupat s'han adaptat a una aplicació concreta, ja que el seu funcionament millora molt quan la cobertura del llenguatge es limita al necessari per expressar un conjunt de tasques determinades. El problema dels sistemes de diàleg desenvolupats per una aplicació concreta és que no són fàcilment adaptables a d'altres, el treball a realitzar és costòs i l'han de realitzar experts. Per a superar aquesta limitació s'han realitzats molts treballs de recerca centrats en el desenvolupament de sistemes de diàleg fàcilment adaptables a diverses aplicacions i llengües. Els treballs més rellevants en aquesta línia proposen l'ús de models de diàleg i del domini i la organització del sistema de diàleg en mòduls generals independents, reutilitzables per diferents aplicacions. Tot i que aquestes propostes redueixen el cost l'adaptació dels sistemes de diàleg a noves aplicacions, no s'elimina, menys quan es tracta de sistemes on la iniciativa de la comunicació és mixta, pot ser tant del sistema com de l'usuari. El treball d'aquesta tesi està centrat en els sistemes de diàleg per guiar als usuaris quan accedeixen a la serveis i continguts disponibles a la web. Hem desenvolupat un sistema de diàleg multilingüe d'iniciativa mixta per guiar a l'usuari quan accedeix als continguts de la web. Per facilitar la adaptació del sistema a nou serveis i noves llengües, les diferents tasques del sistema (processament del llenguatge, gestió del diàleg i accés a l'aplicació) són realitzades per mòduls independents. El sistema de diàleg desenvolupat consisteix en quatre mòduls independents que controlen les quatre tasques principals ( comprensió de la intervenció de l'usuari, generació de resposta, gestió del diàleg i gestió de tasques de l'aplicació) i dues estructures de dades accessibles per aquests mòduls (context del diàleg i descripció del domini). Els quatre mòduls generals del sistema utilitzen estructures dades dependents de l'aplicació (servei) i de la llengua. Amb la finalitat de facilitar la incorporació d'aquestes estructures de dades necessàries per cada nova aplicació proposem la utilització d'estructures de dades generals per representar el coneixement conceptual de l'aplicació i el seu domini, així com el coneixement lingüístic. Per tal de poder assolir una conversa agradable el gestor de diàleg incorpora un model de diàleg formal, basat en el model de l'estat de la informació, que es caracteritza per utilitzar una representació rica del context. El gestor de diàleg també incorpora un submòdul independent per adaptar les estratègies de diàleg considerant els possibles problemes que apareixen a la conversa. Aquest component utilitza un model de conversa ( desenvolupat a partir de l'anàlisi d'un corpus de diàlegs obtinguts en interaccions prèvies amb el sistema) per determinar el nivell d'iniciativa que ha de mostrar el sistema per respondre. En aquest model es consideren diferents dades relacionades amb la comunicació (per exemple, si s'ha entès perfectament la última intervenció de l'usuari, si ha demanat ajuda,...).
Yan, Han. « Smart devices collaboration for energy saving in home networks ». Thesis, Rennes 1, 2014. http://www.theses.fr/2014REN1S122/document.
Texte intégralIn recent years, Information and Communications Technology (ICT) has totally changed the people daily life in the Digital Home. Meanwhile, not only the amount of CO2 emission of ICT, so called ''footprint'', is increasing without cease, but also the price of electricity is constantly rising. Thus, it is quite important to reduce energy consumption in the home network and home devices for the environmental and economic reasons. In order to cope with this context, the thesis concerns the design, the evaluation, and the implementation of a novel set of mechanisms with the purpose of responding to home network energy consumption problems. We proposed firstly an Overlay Energy Control Network which is formed by the overlay energy control nodes. Each node is connected to one device which forms an overlay control network to coordinate the power states of the device. Then, a testbed for HOme Power Efficiency system (HOPE) is implemented to demonstrate the technical solution for energy control in a real home network environment with several frequently used scenarios. After analyzing user's way of use of their home network equipment, we propose a power management which controls the devices based on the analysis of the collaborative services. These frequently used collaborative services require different functional blocks in different devices. This model provides the possibility to turn on the right requested functional blocks in the right device at the right moment. Finally, based on the former contribution, the collaborative overlay power management offers several possible tradeoffs between the power consumption and the waiting delay in the home network
Jia, Baolong. « Development of Graphical User Interface and Data Acquisition System for Home Health Care Using Tinyos-2.x Sensor Networks ». Thesis, Jönköping University, JTH, Computer and Electrical Engineering, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-11019.
Texte intégralBerger, Matthias [Verfasser]. « Configuration of Smart Home Networks : Understanding the Impact of Internal and External Connectivity on Private User Decisions / Matthias Berger ». Berlin : epubli, 2017. http://d-nb.info/1137757264/34.
Texte intégralOlsson, Agnes, et Amrani Maria El. « KONTAKTMANNASKAP INOM HEMTJÄNSTEN : EN KVALITATIV STUDIE AV KONTAKTMANNASKAP OCH DESS MÖJLIGHET TILL BRUKARINFLYTANDE ». Thesis, Högskolan Dalarna, Socialt arbete, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:du-20995.
Texte intégralFöreliggande studies syfte var att undersöka hemtjänstpersonalens upplevelser av att arbeta med kontaktmannaskap, vilka faktorer de anser är av betydelse för ett fungerade kontaktmannaskap samt vilka hinder och möjligheter de upplever i sitt arbete med kontaktmannaskap. Därtill fokuserade studien på hur hemtjänstpersonalen upplever att ett kontaktmannaskap kan möjliggöra brukarinflytande. En kvalitativ ansats användes och materialet till studien samlades in genom semistrukturerade intervjuer. Resultatet visar att det finns hinder som kan påverka personalen att uppnå det som är syftet med kontaktmannaskapet samt att det finns förbättringsområden som kan utveckla kontaktmannaskapet. Studien visar att personalen överlag upplever att arbetet med kontaktmannaskapet fungerar bra samt att de upplever att ett kontaktmannaskap kan möjliggöra brukarinflytande inom många områden. Studien åskådliggör slutligen faktorer såsom kontinuitet, att arbeta relationsorienterat samt att man tar sitt ansvar som kontaktman som betydande, för att ett kontaktmannaskap ska fungera så framgångsrikt som möjligt.
Földhazy, Erik. « Smart Hydroponics : Conceptual Design of Hydroponic Plant System for Home Environment ». Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-67827.
Texte intégralHydroponik är en metod för att odla växter utan jord. Jord i odling agerar som ett växtmedium som ger plantor stabilitet, tillför näringsämnen och tillåter rötter att vara i väta utan att dränka dem. I hydroponik ersätts jordens funktioner med syntetiska metoder. Stabilitet ges av ett substrat (t.ex. LECA-kulor, stenull eller perlit). De 16 essentiella näringsämnena löses i vatten och distribueras till plantors rötter med hjälp av olika tekniker. For att skapa fotosyntes ersätts naturligt ljus med artificiellt ljus. Speciellt rött ljus i närheten av 660 nm. Hydroponik har använts som odlingsmetod i åtminstånde 2000 år. Under 1900-talet blev industiella applikationer vanliga eftersom plast möjliggjorde tillverkling av komplexa system. Metoden tillåter även att odla samma mängd grödor med 10% av vattenmängden och 25% av ytan jämfört med konventionell odling. Under de senaste åren har system avsedda för användning hemma blivit vanligare men produktgenren är fortfarande ung. Det här examensarbetet täcker en ny konceptuell design av ett hydroponiskt system för hemmabruk. Projektet utfördes på Omecon AB i Stockholm som ett konsultarbete inom design. Omecon AB är en konsultfirma som mestadels är verksamma inom mekanikkonstruktion men de vill vidga sin kompetens. Genom användning av en designprocess som har baserats på Human-Centered Design har projektet involverat intressenterna användare, extrema användare, Omecon AB, växtexperter, en elektronikingenjör samt plastkonstruktion. Vidare har aspekter inom ekonomisk–, ekologisk– och social hållbarhet beaktats genom alla faser av processen. Via användning av Human-Centered Design-processen har problemrummet expanderats från den initiala utgångspunkten vilket resulterar i ett mer komplett slutresultat. Vanlig metodik varvat med okonventionella anpassningar har använts genom projektet. Slutresultatet består av ett konceptuellt hydroponiskt system för hemmabruk som är designat som en inredningsprodukt samt ett odlingssystem med hög prestanda. Genom användning av naturliga material som trä och stål förlänger användarna produktens livslängd och på så sätt förmildras den negativa klimatpåverkan. En annan aspekt som förlänger produktens livslängd är moduläriteten som låter användare variera och välja deras föredragna inställningar. Alla tillverkade material inkluderade i slutkonceptet var flödesresurser och delarna konstruerades så att de går lätt att separera för framtida ersättning och återvinning. En ny typ av kruka uppfanns tillsammans med ett nytt sätt att justera höjden av lamporna. Den aeroponiska tekniken, som används is konceptet, är allmänt ansedd att generera de största plantorna och innefattar därför högre prestanda jämfört med andra hydroponiska hemmasystem. Användning av substrat eliminerades också vilket minskar kontinuerlig materialkonsumption inom hydroponik.
Syrdal, Dag Sverre. « The impact of social expectation towards robots on human-robot interactions ». Thesis, University of Hertfordshire, 2018. http://hdl.handle.net/2299/20962.
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