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Littérature scientifique sur le sujet « Maquette Numérique »
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Articles de revues sur le sujet "Maquette Numérique"
Cristia, Émilien, Pierre-Paul Zalio et François Guéna. « Quand le BIM met la maquette à l’épreuve du numérique ». SHS Web of Conferences 47 (2018) : 01007. http://dx.doi.org/10.1051/shsconf/20184701007.
Texte intégralBillon, Roland, Isabelle Fasse et Thierry Parinaud. « Interopérabilité et automatisme dans les etudes du Bâtiment ». SHS Web of Conferences 82 (2020) : 02006. http://dx.doi.org/10.1051/shsconf/20208202006.
Texte intégralEusèbe, Sylvie. « La maquette numérique issue de levés 3D ». Archeopages, no 34 (1 juillet 2012) : 104–5. http://dx.doi.org/10.4000/archeopages.426.
Texte intégralDusser, H., J. F. Martin, A. Mouchette, O. Simonin, D. Becler, M. Nadif, T. Banny et L. Sosin. « Développement d'une nouvelle stratégie de régulation de niveau d'acier liquide en lingotière de coulée continue de brames ». Revue de Métallurgie 92, no 4 (avril 1995) : 517–26. http://dx.doi.org/10.1051/metal/199592040517.
Texte intégralAznal, Cédric, et Hervé Barry. « Maquette numérique et compréhension réciproque dans le logement social ». Communication et organisation, no 52 (1 décembre 2017) : 201–16. http://dx.doi.org/10.4000/communicationorganisation.5762.
Texte intégralPicard, Fabienne. « De la connaissance à la compétence en conception : impacts de la maquette numérique ». Revue Française de Gestion Industrielle 24, no 3 (1 septembre 2005) : 59–70. http://dx.doi.org/10.53102/2005.24.03.472.
Texte intégralIle, Nicolae, et Jean-Marie Reynouard. « Simulation numérique du comportement sismique de la première maquette du programme de recherche CAMUS ». Revue Française de Génie Civil 5, no 5 (août 2001) : 553–86. http://dx.doi.org/10.1080/12795119.2001.9692712.
Texte intégralKoubaa Turki, Laila, Khaoula Raboudi et Abdelkader Ben Saci. « Stratégies de prospect du droit solaire par l’immersion ». SHS Web of Conferences 47 (2018) : 01014. http://dx.doi.org/10.1051/shsconf/20184701014.
Texte intégralCotte, Michel. « Les techniques numériques et l’histoire des techniques. Le cas des maquettes virtuelles animées ». Documents pour l'histoire des techniques, no 18 (1 décembre 2009) : 7–21. http://dx.doi.org/10.4000/dht.97.
Texte intégralLoubier, Jean-Christophe. « Construction interactive de maquettes numériques du territoire. Un moyen d'aider la concertation en aménagement ». Revue internationale de géomatique 16, no 1 (30 mars 2006) : 93–113. http://dx.doi.org/10.3166/rig.16.93-113.
Texte intégralThèses sur le sujet "Maquette Numérique"
Kheddouci, Fawzi. « L'archivage à long terme de la maquette numérique 3D annotée ». Mémoire, École de technologie supérieure, 2010. http://espace.etsmtl.ca/648/1/KHEDDOUCI_Fawzi.pdf.
Texte intégralGhaderi, Sahar. « Du chantier à la maquette numérique : architecture, archéologie et informatique : débat et communication ». Paris 7, 2014. http://www.theses.fr/2014PA070010.
Texte intégralThe use and practice of infographic restitutions in the field of built-up material vestiges has always been an important foundation in research and scientific experiments. This thesis questions the role of digital models from the excavation to representation of research results. The main body of this thesis cornes from interviews with and discussions of several groups of experts. Research in the field of archaeological and virtual reconstruction of ancient buildings gathers researchers from a variety of professions and possessing different sets of skills. Among them, professional abilities of three groups (the architect, the archaeologist and the IT expert) have been discussed. For the public, the virtual reconstitution of digital models using computers can guarantee and lead to a suitable representation in exhibitions. This thesis is based on four approaches: a bibliographic approach, interviews with experts, a public survey and the analysis of case studies. Suggestions which may improve the nnultidisciplinary work are: to utilise results from source analysis, conduct interviews and surveys to understand the expectations of each nominated groups, finding the possible ways of interacting between these experts and proposing the potential solutions. We are interested in aligning the expectations of those expert groups through these digital models. These approaches will also involve the use of digital models in the form of representation and museum devices in exhibition spaces. In this context, the concept of digital model can lead to the basis for exchange and communication of ideas
Li, Bo. « L'interface multi-utilisateur pour le travail collaboratif avec les multiples représentations de la maquette numérique ». Thesis, Paris, ENSAM, 2017. http://www.theses.fr/2017ENAM0065/document.
Texte intégralThe current industrial management tools generally rely on Concurrent Engineering, which involves conducting Product Lifecycle Management stages in parallel and integrating technical data for sharing across different experts. Various experts use domain-specific software to produce various data into Digital mock-up. These multidisciplinary experts have trends to work collaboratively during product development. During co-located synchronous collaborative design activities, such as project review and decision-making, experts from different domains must discuss, negotiate, and compromise to solve multidisciplinary differences. Many areas, such as early collaborative design and multi-expert product evaluation, have a great demand for new collaborative support tools. With the development of Human Computer Interaction, it is possible to devise more intuitive tools to enhance co-located collaboration across experts.In this thesis, to enhance the collaboration with experts on different domains to communicate with DMU, a multi-user interface across users with different representations during a collaborative work has been taken into consideration and its influence on co-located multidisciplinary collaboration is investigated. A schema of the methodology for evaluating the contribution to a multi-user system and the multiple users’ experiences is proposed. Results of experiments show the significances of the efficiency of task, the usability of interface, and the performance of collaboration during the use of multi-user CHI in multidisciplinary collaborative scenarios. The contributions of what multi-user interface brings to the design criteria of multi-user interface and multi-user co-located collaboration are discussed
Venne, Frédérick. « Capture des annotations au sein de la maquette numérique en développement de produits aéronautiques ». Mémoire, École de technologie supérieure, 2009. http://espace.etsmtl.ca/88/1/VENNE_Fr%C3%A9d%C3%A9rick.pdf.
Texte intégralMerlhiot, Xavier. « Une contribution algorithmique aux outils de simulation mécanique interactive pour la maquette numérique industrielle ». Paris 6, 2009. http://www.theses.fr/2009PA066746.
Texte intégralDrieux, Guillaume. « De la maquette numérique produit vers ses applications aval : propositions de modèles et procédés associés ». Grenoble INPG, 2006. http://www.theses.fr/2006INPG0201.
Texte intégralDesigning a product is a complex process involving the use of numerical tools, such as the Digital Mock-Up (DMU), which is a 3D representation of the product being designed. It is used as a basis for its geometric and organizational definitions of the product. The so called Downstream Applications (e. G. Simulation) rely on geometric models extracted from the DMU which require to be adapted to the objectives, needs and constraints of the targeted application. The integration of downstream applications with design can only be achieved if such models, extracted from the DMU, are made available, in an efficient and controlled manner. Based on a deep analysis of the industrial context, the use of the DMU and the role of its downstream applications, this work proposes models and methods for the representation and management of such models. A set of operators and associated processes are also proposed. The industrial context of EADS being prominent in this work, various projects involving the use of these concepts and ta ken as use-cases are described and analyzed afterwards
Cristia, Emilien. « Projet architectural et maquette numérique BIM : enquête ethnographique au sein d'un grand projet de construction ». Thesis, Paris, HESAM, 2020. http://www.theses.fr/2020HESAC037.
Texte intégralThe BIM approach has become a necessity for the building sector involving the realization of a new technical object : the digital model. The research is focused on the new manufacturing of this object and its praticals effects on the way to build, the reconfiguration of coordination practices and collective design between construction professionals. We also attempted to draw a new definition of theoretical boundaries of the architectural project. Our work is based on an ethnographic investigation carried out within a Major School Project recognized for its strong involvement in the BIM process. The investigation takes place on the heart of the construction phase of this project, during the execution summary meetings, between actors and objects. The analysis of this material mainly composed by observations and interviews carried out with the project stakeholders allows us to understand the different practical reorganizations linked to the collective production of this new digital model. This work also allows us to outline the perspectives of new digital project practices and to prefigure a theoretical evolution of the limits of the traditional architectural project
Martin, Hugo. « Maquette numérique 3D pour la construction : visualiser les connaissances métier et interagir avec des dispositifs immersifs ». Thesis, Université Paris-Saclay (ComUE), 2016. http://www.theses.fr/2016SACLV125/document.
Texte intégralThe construction show a lack of efficiency to compare to other industries. This is explained by the insufficiency to computerize the design of building. In answer, the world of architecture set up a new process called BIM (Building Information Modeling). This process is based on a3D virtual mock up containing every information needed for the construction. During the implementation of this process, difficulties of interaction has been noted by the BIM users.BIM models are hard to observe and manage, explained by the fact that these models contain a large amount of information. Moreover, the collaborative idea of the BIM is not considered in the actual method. BIM process proposes the same scheme for all the construction profile. This thesis proposes an adapted methodology of interaction for the inspection of architectural projects, using artificial intelligence tools or more particularly virtual reality technologies. The purpose is to offer an adapted environment, considering the profile of each BIM user, while keeping the actual design method. Firstly, this document describes the creation of virtual reality rooms dedicated to the construction. Secondly, it deals with the development of algorithms allowing the classification of components from BIM model, an adaptive system of visualization and a process to handle the model. These development are based on the consideration of the profile of the user, the trade of the user
Arthaud, Geoffrey. « Apports de modèles de comparaison structurelle et sémantique à la synchronisation de la maquette numérique de construction ». Phd thesis, Ecole des Ponts ParisTech, 2007. http://pastel.archives-ouvertes.fr/pastel-00004854.
Texte intégralMacher, Hélène. « Du nuage de points à la maquette numérique de bâtiment : reconstruction 3D semi-automatique de bâtiments existants ». Thesis, Strasbourg, 2017. http://www.theses.fr/2017STRAD006/document.
Texte intégralThe creation of an as-built BIM requires the acquisition of the as-is conditions of existing buildings. Terrestrial laser scanning (TLS) is widely used to achieve this goal. Indeed, laser scanners permit to collect information about object geometry in form of point clouds. They provide a large amount of accurate data in a very fast way and with a high level of details. Unfortunately, the scan-to-BIM process remains currently largely a manual process because of the huge amount of data and because of processes, which are difficult to automate. It is time consuming and error-prone. A key challenge today is thus to automate the process leading to 3D reconstruction of existing buildings from point clouds. The aim of this thesis is to develop a processing chain to extract the maximum amount of information from a building point cloud in order to integrate the result in a BIM software
Actes de conférences sur le sujet "Maquette Numérique"
Labourdette, Hubert, et Renaud Metee. « ITER - Maquette numérique et utilisation en phase de construction ». Dans Le nucléaire accélère sa transformation numérique. Les Ulis, France : EDP Sciences, 2017. http://dx.doi.org/10.1051/jtsfen/2017len4.3.
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