Littérature scientifique sur le sujet « Modèle humain virtuel »
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Articles de revues sur le sujet "Modèle humain virtuel"
Albessard-Ball, Lou, Sophie Gallas et Dominique Grimaud-Hervé. « Penser l’évolution du cerveau humain, de l’objet fossile au modèle virtuel ». Intellectica. Revue de l'Association pour la Recherche Cognitive 73, no 2 (2020) : 27–55. http://dx.doi.org/10.3406/intel.2020.1963.
Texte intégralDong, Xia, Ke Dian Wang, Jun Wei Cao et Xue Song Mei. « Perception System Design of Virtual Human by Object-Oriented Method ». Advanced Materials Research 204-210 (février 2011) : 866–71. http://dx.doi.org/10.4028/www.scientific.net/amr.204-210.866.
Texte intégralMcNutt, Kathleen. « Research Note : Do Virtual Policy Networks Matter ? Tracing Network Structure Online ». Canadian Journal of Political Science 39, no 2 (juin 2006) : 391–405. http://dx.doi.org/10.1017/s0008423906060161.
Texte intégralMaruyama, Tsubasa, Toshio Ueshiba, Mitsunori Tada, Haruki Toda, Yui Endo, Yukiyasu Domae, Yoshihiro Nakabo, Tatsuro Mori et Kazutsugu Suita. « Digital Twin-Driven Human Robot Collaboration Using a Digital Human ». Sensors 21, no 24 (10 décembre 2021) : 8266. http://dx.doi.org/10.3390/s21248266.
Texte intégralKellam, Hugh, Clare Cook, Deborah L. Smith et Pam Haight. « The Virtual Community of Practice Facilitation Model ». International Journal of Technology and Human Interaction 19, no 1 (18 août 2023) : 1–14. http://dx.doi.org/10.4018/ijthi.328578.
Texte intégralLafargue, Bernard. « De Blade Runner à A.I. : une machine plus humaine que l’homme ». Figures de l'Art. Revue d'études esthétiques 6, no 1 (2002) : 461–67. http://dx.doi.org/10.3406/fdart.2002.1327.
Texte intégralCoutu, Eric, Alexis Margaritis et Geneviève Hachez. « Validation of the Anthropometric Data Acquisition Module of Safework ». Proceedings of the Human Factors and Ergonomics Society Annual Meeting 44, no 38 (juillet 2000) : 840–43. http://dx.doi.org/10.1177/154193120004403843.
Texte intégralLI, Fu Xing. « The Application Research on Ergonomics Based on the CATIA Software Platform ». Applied Mechanics and Materials 651-653 (septembre 2014) : 2050–54. http://dx.doi.org/10.4028/www.scientific.net/amm.651-653.2050.
Texte intégralHan, Chang Hee, Won Il Kim et Myoung Ho Oh. « A Functional Test Bed for Producing Virtual Human's Human-Like Movement Based on Limited Perception ». Applied Mechanics and Materials 284-287 (janvier 2013) : 3251–55. http://dx.doi.org/10.4028/www.scientific.net/amm.284-287.3251.
Texte intégralGöbel, Stefan, Ido Aharon Iurgel, Markus Rössler, Frank Hülsken et Christian Eckes. « Design and Narrative Structure for the Virtual Human Scenarios ». International Journal of Virtual Reality 6, no 4 (1 janvier 2007) : 1–10. http://dx.doi.org/10.20870/ijvr.2007.6.4.2703.
Texte intégralThèses sur le sujet "Modèle humain virtuel"
Billon, Ronan. « Modèle d’interaction gestuelle entre humain et acteur de synthèse dans un contexte de théâtre virtuel ». Brest, 2010. http://www.theses.fr/2010BRES2026.
Texte intégralThis work takes place in the general framework of communication and interaction in virtual reality environment. We are particularly interested in the nonverbal communication between humans and autonomous virtual actor. We position our work in the field of gesture interaction that is as natural as possible. Then, our problematic is to perceive and recognize a gesture or a sequence of gestures in realtime. In this context, we search to implement an effective model of gesture recognition. There are currently difficulties on the analysis of dynamic gestures. All studies from the state of the art described in this thesis refer all on the transcription of gestures into symbols. An effective recognition system should respond to: quick and easy learning stage; real-time recognition; automatic segmentation of the flow of movements; scalability of the database. To our knowledge, no system meet all these characteristics simultaneously. Our proposal is to base our model on gesture signature. This summerize the essence of the gesture. We show that using a compression technique based on PCA and a proper geometric adjustement we can compute a representation containing the information needed to characterize the gesture and faciitate the comparison with the observation of real-time flow. We introduce a new technique for segmenting the real-time flow based on the combination of the signature and an agent model. We applied our work, with success, on laboratory conditions evaluations and then in front of an audience in a play based on a Capoeira script in a theater
Taoum, Joanna. « MEMORIA, un Modèle de rEprésentation de la MémOire de l'appRenant pour les systèmes tutoriels Intelligents et Adaptatifs ». Thesis, Brest, 2018. http://www.theses.fr/2018BRES0117/document.
Texte intégralIn this thesis, we present MEMORIA, a model of the learner’s memory representation for adaptive and intelligent tutoring systems. The main contribution of this model is a formalization and an implementation of the learner's model using memories that store the information perceived by the learner in a virtual environment and the instructions given by the tutor. The design of our model is based on the four classic components of an intelligent tutorial system.The domain model is represented by the domain knowledge that is formalized using MASCARET. In order to make the interactions between the tutor and the learner natural, we represent the interface model through an embodied conversational agent using GRETA. The learner's model is made of all the knowledge acquired by the learner during the simulation. This knowledge is organized into three memories: sensory memory, working memory, and long-term memory. Our major challenge is to formalize the encoding of information in these memories, as well as the data flow between them.This formalization is based on the theory of human memory proposed by Atkinson and Shiffrin and inspired by the cognitive architecture ACT-R. Our proposed tutor model focuses on the realization of a behavior that adapts the execution of the pedagogical scenario according to the learner's knowledge and the interactions with the tutor. An experimental study was conducted to validate our model. We compared two groups of participants. In the first group, we integrated an adaptive tutor using our model which adapts the execution of the pedagogical scenario and in the second group, a non-adaptive tutor who applied a fixed pedagogical scenario. The results of this study allow us to conclude on the effectiveness of our model for procedural learning
Vedel, Charlotte. « Increasing lifting performances : Biomechanics for an optimized training ». Electronic Thesis or Diss., Lyon, INSA, 2023. http://www.theses.fr/2023ISAL0054.
Texte intégralMore than sports, weightlifting and powerlifting are widely used in fitness/resistance training for sport performance. As they both consist of lifting additional weights they must be well executed to avoid injuries and enhance fitness and performance. To date, pieces of advice from experienced or graduated or self - proclaimed coaches, swarm in gyms and on the web, but very little are based on scientific knowledge. The same technical instructions are often given to men and women with different anthropometry and training history. As they are not individualized, these instructions could be at best suboptimal for most athletes, not enabling them to express their full potential and, at worst, dangerous and causing injuries. The central objective of our project is the development and validation of an optimised personalized virtual human model. On the one hand, a virtual mechanical model of an athlete squatting was numerically designed and set into motion by the development of a genetic algorithm minimizing a cost function. On the other hand, an experiment was designed to measure the squat kinematics of experienced athletes. The results of the simulation and experimentation were then confronted, the differences explained and areas of improvement listed
Kouyoumdjian, Alexandre. « Sélection de cibles en mouvement : contexte, modèles, et paradigmes d'aide à la sélection ». Thesis, Université Paris-Saclay (ComUE), 2018. http://www.theses.fr/2018SACLS606/document.
Texte intégralThe selection of moving targets has received little attention in the literature, as the factors that influence motion are numerous and complex. Though models such as Fitts’ Law can estimate selection time for static targets, they fail to do so for moving ones, and the influence of a target’s movements on its associated selection performance remains to be determined. Here we propose a state of the art of moving target selection techniques, a taxonomy thereof, as well as a classification of moving targets and their environments. We propose a model for the description and generation of movement, a use it to extract essential motion parameters from moving targets, in order to estimate their selection difficulty. This model (SFA) includes speed (S), the period between each change in direction and its associated frequency (F), as well as the maximum angular amplitude of these changes (A).Thanks to the SFA model, we measured the influence of these parameters on selection performance, the subjective impressions of users, and their anticipation strategies. These results led us to look for SFA dependent criteria, such as the area of the target’s trajectory’s convex hull over a given period of time, which can predict selection performance. We note that Fitts’s distance has little influence on selection performance for quick, unpredictable moving targets, and validate our estimate of selection performance by showing that this estimate can be used to improve selection performance by adjusting the size of targets accordingly, or by using it to bias an intention prediction heuristic. We also assess the benefits of pseudo-haptic assistance coupled with intention prediction, and show that it depends on the speed accuracy trade-off chosen by a given user. We finally show that a technique based on the manual elimination of distractors running concurrently with intention prediction allows for excellent selection performance, and drastically reduced physical effort. We conclude by offering advice on the design of new selection techniques that would be better suited to moving targets
Fleury, Cédric. « Modèles de conception pour la collaboration distante en environnements virtuels distribués : de l'architecture aux métaphores ». Phd thesis, INSA de Rennes, 2012. http://tel.archives-ouvertes.fr/tel-00765338.
Texte intégralStevens, Brett. « Physically augmenting reality : human-computer interaction with projection-augmented models ». Thesis, University of Portsmouth, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.247495.
Texte intégralChamaret, Damien. « Plate-forme de réalité virtuelle pour l'étude de l'accessibilité et de l'extraction de lampes sur prototype virtuel automobile ». Phd thesis, Université d'Angers, 2010. http://tel.archives-ouvertes.fr/tel-00540899.
Texte intégralBenabbou, Azzeddine. « Génération dynamique de situations critiques en environnements virtuels : dilemme et ambiguïté ». Thesis, Compiègne, 2018. http://www.theses.fr/2018COMP2432.
Texte intégralOur work is related to dynamic generation of critical situations in virtual environments. We focus on two particular types of critical situations: dilemmas and ambiguous situations. The challenge of this work is to generate automatically these situations using models that are not intended to describe dilemmas and ambiguous situations. A dilemma is defined as a situation that includes a difficult choice. It refers to a situation where individuals have to choose between two, or more, inconvenient options. Ambiguity refers to situations that can be interpreted in different ways. In the context of this thesis, we propose a formal model for the two notions that is inspired by humanities and social sciences. Using this formalization, we propose a set of algorithms and generation technics that use knowledge models — manipulated by domain experts — that are not intended to describe dilemmas and ambiguous situations. The use of these models enables the generation engine to infer new knowledge used to extract the entities (e.g. actions, events, objects) that can potentially produce situations that meet the properties defined in the dilemma and ambiguity formalization. In order to propose a content adapted to each learner, it is necessary to take into consideration the value system of each person in the dilemma generation process. Thus, we propose to operationalize the theory of universal values of Schwartz. Concerning the ambiguity, it is necessary to take into account the level of knowledge of the learner regarding the world variables. Thus, we propose to model the mental representation of the learner. In order to consider the uncertainties in this representation, we propose to use the belief functions theory that is well-suited for this matter
Duval, Thierry. « Models for design, implementation and deployment of 3D Collaborative Virtual Environments ». Habilitation à diriger des recherches, Université Rennes 1, 2012. http://tel.archives-ouvertes.fr/tel-00764830.
Texte intégralSilva, Sahra Karolina Gomes e. « Um modelo de avaliacão da percepção de tridimensionalidade para sistemas de realidade virtual estereoscópicos ». Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/100/100131/tde-09022017-153737/.
Texte intégralThree-Dimensional immersive virtual environments are often used as support for training strategies or education conducted in real environments. Stereoscopic techniques such as anaglyph, shutter glasses and polarized glasses can offer a sense of immersion in these virtual environments. There is a growing interest in research how humans perceive space and interact in virtual environments, investigating how components of immersive systems affect different understanding of space in virtual reality systems. This perception is important for various tasks, such as moving objects and identify structures that require interpretation and understanding of space information. This scenario is a challenge regarding the establishment of models to measure, independently of the application, the perception of three-dimensionality provided by the stereoscopic techniques cited. This master project defines and validates an extensible model able to evaluate the three-dimensionality perception in different virtual reality systems with stereoscopy that involves objects manipulation. The scope of this study was defined with a systematic review that identified methods and parameters used to assess stereoscopic environments. To achieve the objectives of this study, experiments was conducted as the basis to define the model. The results of the experiments indicated that the model developed is able to set a verdict about three-dimensionality perception provided by a stereoscopic technique and assist decision-making regarding the use of stereoscopic techniques in VR systems
Livres sur le sujet "Modèle humain virtuel"
Hello avatar : Rise of the networked generation. Cambridge, Mass : MIT Press, 2011.
Trouver le texte intégralBegault, Durand R. 3-D sound for virtual reality and multimedia. Moffett Field, Calif : National Aeronautics and Space Administration, Ames Research Center, 2000.
Trouver le texte intégralCenter, Ames Research, dir. 3-D sound for virtual reality and multimedia. Moffett Field, Calif : National Aeronautics and Space Administration, Ames Research Center, 2000.
Trouver le texte intégralBegault, Durand R. 3-D sound for virtual reality and multimedia. Moffett Field, Calif : National Aeronautics and Space Administration, Ames Research Center, 2000.
Trouver le texte intégralBegault, Durand R. 3-D sound for virtual reality and multimedia. Moffett Field, Calif : National Aeronautics and Space Administration, Ames Research Center, 2000.
Trouver le texte intégral3-D sound for virtual reality and multimedia. Boston : AP Professional, 1994.
Trouver le texte intégralInteraktion mit virtuellen Agenten ? : Zur Aneignung eines ungewohnten Artefakts. Stuttgart : Lucius & Lucius, 2010.
Trouver le texte intégralservice), SpringerLink (Online, dir. Innovation in product design : From CAD to virtual prototyping. London : Springer, 2011.
Trouver le texte intégral1953-, Fisher Bob, Dawson-Howe K, O'Sullivan Carol 1965- et International Symposium on Virtual and Augmented Architecture (2001 : Dublin, Ireland), dir. Virtual and augmented architecture (VAA'01) : Proceedings of the International Symposium on Virtual and Augmented Architecture (VAA'01), Trinity College, Dublin, 21-22 June 2001. London : Springer, 2001.
Trouver le texte intégralShumaker, Randall. Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments : 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I. Berlin, Heidelberg : Springer Berlin Heidelberg, 2013.
Trouver le texte intégralChapitres de livres sur le sujet "Modèle humain virtuel"
Kalra, Prem, Stephane Garchery et Sumedha Kshirsagar. « Facial Deformation Models ». Dans Handbook of Virtual Humans, 119–39. Chichester, UK : John Wiley & Sons, Ltd, 2006. http://dx.doi.org/10.1002/0470023198.ch6.
Texte intégralZhu, Wenjue, Andry Chowanda et Michel Valstar. « Topic Switch Models for Dialogue Management in Virtual Humans ». Dans Intelligent Virtual Agents, 407–11. Cham : Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47665-0_43.
Texte intégralScheutz, Matthias. « Computational Mechanisms for Mental Models in Human-Robot Interaction ». Dans Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 304–12. Berlin, Heidelberg : Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39405-8_34.
Texte intégralTraum, David. « Models of Culture for Virtual Human Conversation ». Dans Lecture Notes in Computer Science, 434–40. Berlin, Heidelberg : Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02713-0_46.
Texte intégralWu, Xiangqian, Li Yi, Matthias Klar, Marco Hussong, Moritz Glatt et Jan C. Aurich. « Intelligent Robotic Arm Path Planning (IRAP2) Framework to Improve Work Safety in Human-Robot Collaboration (HRC) Workspace Using Deep Deterministic Policy Gradient (DDPG) Algorithm ». Dans Lecture Notes in Mechanical Engineering, 179–87. Cham : Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-18326-3_18.
Texte intégralLebiere, Christian, Florian Jentsch et Scott Ososky. « Cognitive Models of Decision Making Processes for Human-Robot Interaction ». Dans Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 285–94. Berlin, Heidelberg : Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39405-8_32.
Texte intégralCordar, Andrew, Andrew Robb, Adam Wendling, Samsun Lampotang, Casey White et Benjamin Lok. « Virtual Role-Models : Using Virtual Humans to Train Best Communication Practices for Healthcare Teams ». Dans Intelligent Virtual Agents, 229–38. Cham : Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-21996-7_23.
Texte intégralOsosky, Scott, Florian Jentsch et Elizabeth Phillips. « Human Considerations in the Application of Cognitive Decision Models for HRI ». Dans Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 295–303. Berlin, Heidelberg : Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39405-8_33.
Texte intégralBadler, Norman. « Human Models in the Future Virtual Environment Systems ». Dans The Kluwer International Series in Engineering and Computer Science, 409–12. Boston, MA : Springer US, 1996. http://dx.doi.org/10.1007/978-1-4613-1447-9_38.
Texte intégralGoodrich, Michael A., et Daqing Yi. « Toward Task-Based Mental Models of Human-Robot Teaming : A Bayesian Approach ». Dans Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 267–76. Berlin, Heidelberg : Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39405-8_30.
Texte intégralActes de conférences sur le sujet "Modèle humain virtuel"
Hyncik, Ludek, Hana Cechova, Ludek Kovar et Pavel Blaha. « On Scaling Virtual Human Models ». Dans Asia Pacific Automotive Engineering Conference. 400 Commonwealth Drive, Warrendale, PA, United States : SAE International, 2013. http://dx.doi.org/10.4271/2013-01-0074.
Texte intégralYang, Jingzhou, Karim Abdel-Malek, Kim Farrell et Kyle Nebel. « The Iowa Interactive Digital-Human Virtual Environment ». Dans ASME 2004 International Mechanical Engineering Congress and Exposition. ASMEDC, 2004. http://dx.doi.org/10.1115/imece2004-61791.
Texte intégralBoring, Ronald, Thomas Ulrich, Roger Lew et Jooyoung Park. « Synchronous vs. Asynchronous Coupling in the HUNTER Dynamic Human Reliability Analysis Framework ». Dans 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003552.
Texte intégralMoldoveanu, Florica, Eman Ahmad shudayfat, Alin Moldoveanu et Alexandru Gradinaru. « VIRTUAL REALITY-BASED BIOLOGY LEARNING MODULE ». Dans eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-209.
Texte intégralBadler, Norman I., Jan Allbeck, Seung-Joo Lee, Richard J. Rabbitz, Timothy T. Broderick et Kevin M. Mulkern. « New Behavioral Paradigms for Virtual Human Models ». Dans 2005 Digital Human Modeling for Design and Engineering Symposium. 400 Commonwealth Drive, Warrendale, PA, United States : SAE International, 2005. http://dx.doi.org/10.4271/2005-01-2689.
Texte intégralYan, Shengyuan, Chunyan Xia, Zhijian Zhang, Minjun Peng et Ming Yang. « Application of Virtual Reality in Evaluation and Optimization for Human Machine Interface ». Dans 17th International Conference on Nuclear Engineering. ASMEDC, 2009. http://dx.doi.org/10.1115/icone17-75644.
Texte intégralGallimore, Jennie J., Blake Ward, Adrian Johnson, Bobbie Leard, Jeremy Lewis, Kyle Preuss et Julie Skipper. « Human Perceptions of Nonverbal Behavior Presented Using Synthetic Humans ». Dans ASME 2012 11th Biennial Conference on Engineering Systems Design and Analysis. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/esda2012-82641.
Texte intégralMarx, Bastian, Christian Amann et Murielle Verver. « Virtual Assessment of Seating Comfort with Human Models ». Dans 2005 Digital Human Modeling for Design and Engineering Symposium. 400 Commonwealth Drive, Warrendale, PA, United States : SAE International, 2005. http://dx.doi.org/10.4271/2005-01-2678.
Texte intégralCho, Janghee. « Mental Models and Home Virtual Assistants (HVAs) ». Dans CHI '18 : CHI Conference on Human Factors in Computing Systems. New York, NY, USA : ACM, 2018. http://dx.doi.org/10.1145/3170427.3180286.
Texte intégralChen a, Li-Chieh, Po-Ying Chu a et Yun-Maw Cheng b. « The Ergonomics of Interactive and Stereoscopic 3D Product Models for Design Education ». Dans Applied Human Factors and Ergonomics Conference. AHFE International, 2018. http://dx.doi.org/10.54941/1009.
Texte intégralRapports d'organisations sur le sujet "Modèle humain virtuel"
Rousseau, Henri-Paul. Gutenberg, L’université et le défi numérique. CIRANO, décembre 2022. http://dx.doi.org/10.54932/wodt6646.
Texte intégralZhylenko, Tetyana I., Ivan S. Koziy, Vladyslav S. Bozhenko et Irina A. Shuda. Using a web application to realize the effect of AR in assessing the environmental impact of emissions source. [б. в.], novembre 2020. http://dx.doi.org/10.31812/123456789/4408.
Texte intégralShukla, Indu, Rajeev Agrawal, Kelly Ervin et Jonathan Boone. AI on digital twin of facility captured by reality scans. Engineer Research and Development Center (U.S.), novembre 2023. http://dx.doi.org/10.21079/11681/47850.
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