Littérature scientifique sur le sujet « Shared tabletop »
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Articles de revues sur le sujet "Shared tabletop"
Lemasurier, Gregory, Gal Bejerano, Victoria Albanese, Jenna Parrillo, Holly A. Yanco, Nicholas Amerson, Rebecca Hetrick et Elizabeth Phillips. « Methods for Expressing Robot Intent for Human–Robot Collaboration in Shared Workspaces ». ACM Transactions on Human-Robot Interaction 10, no 4 (31 décembre 2021) : 1–27. http://dx.doi.org/10.1145/3472223.
Texte intégralBeng Liang, Ong, Teo Rhun Ming, Noris Mohd Norowi et Azrul Hazri Jantan. « Using Continuous Spatial Configuration for Bezel Issues in a Multi-Mobile System ». International Journal of Engineering & ; Technology 7, no 4.31 (9 décembre 2018) : 431–36. http://dx.doi.org/10.14419/ijet.v7i4.31.23724.
Texte intégralHagen, Simen, et Frode Eika Sandnes. « Visual scoping and personal space on shared tabletop surfaces ». Journal of Ambient Intelligence and Humanized Computing 3, no 2 (20 octobre 2011) : 95–102. http://dx.doi.org/10.1007/s12652-011-0076-9.
Texte intégralOppl, Stefan, et Christian Stary. « Facilitating shared understanding of work situations using a tangible tabletop interface ». Behaviour & ; Information Technology 33, no 6 (2 octobre 2013) : 619–35. http://dx.doi.org/10.1080/0144929x.2013.833293.
Texte intégralEchtler, Florian, Vitus Maierhöfer, Nicolai Brodersen Hansen et Raphael Wimmer. « SurfaceCast : Ubiquitous, Cross-Device Surface Sharing ». Proceedings of the ACM on Human-Computer Interaction 7, ISS (31 octobre 2023) : 286–308. http://dx.doi.org/10.1145/3626475.
Texte intégralDhagat, Priya, Joshua Coan, Ayanava Ganguly, Cole Puetz, David Silvestri et Syra Madad. « Enhancing Healthcare Preparedness : Lessons from a Tabletop Exercise on Highly Pathogenic Avian Influenza (HPAI) ». Tropical Medicine and Infectious Disease 10, no 2 (6 février 2025) : 47. https://doi.org/10.3390/tropicalmed10020047.
Texte intégralMaquil, Valérie, Hoorieh Afkari, Béatrice Arend, Svenja Heuser et Patrick Sunnen. « Balancing Shareability and Positive Interdependence to Support Collaborative Problem-Solving on Interactive Tabletops ». Advances in Human-Computer Interaction 2021 (22 avril 2021) : 1–17. http://dx.doi.org/10.1155/2021/6632420.
Texte intégralCho, Yeonhee, Michele Newman, Caroline Pitt, Jason C. Yip et Jin Ha Lee. « You Are Tilted ! : Leveraging Tabletop Gaming to Manage Tilt and Strengthen Team Dynamics in Esports ». Proceedings of the ACM on Human-Computer Interaction 8, CHI PLAY (14 octobre 2024) : 1–29. http://dx.doi.org/10.1145/3677116.
Texte intégralBlick, Sarah. « Bringing Pilgrimage Home : The Production, Iconography, and Domestic Use of Late-Medieval Devotional Objects by Ordinary People ». Religions 10, no 6 (20 juin 2019) : 392. http://dx.doi.org/10.3390/rel10060392.
Texte intégralTang, Rong, Elizabeth Quigley, Jeremy Guillette et Christopher Erdmann. « Shared discovery using a library tool on an interactive tabletop : Team composition, collaboration style and process ». Proceedings of the American Society for Information Science and Technology 50, no 1 (2013) : 1–15. http://dx.doi.org/10.1002/meet.14505001054.
Texte intégralThèses sur le sujet "Shared tabletop"
ROCCHI, CESARE. « A shared tabletop interface for fostering conversation after the museum visit ». Doctoral thesis, Università Politecnica delle Marche, 2009. http://hdl.handle.net/11566/242233.
Texte intégralMarlier, Maudeline. « Interactions tangibles pour l’exploitation ferroviaire dans les centres opérationnels ». Electronic Thesis or Diss., Bordeaux, 2025. http://www.theses.fr/2025BORD0025.
Texte intégralThis thesis explores how Tangible User Interfaces (TUIs) and actuated tangible objects can address collaboration and decision-making challenges in railway control centres. While railway control centres are increasingly incorporating digital tools, particularly with the expanding train traffic worldwide, the role of humans remains essential, especially during crises, when operators need to collaborate to make critical decisions. To tackle these challenges, this research begins with an analysis of railway control centres and the potential of TUIs to transform interactions by offering physical forms for digital information. From this analysis, I developed a tabletop prototype that demonstrated how tangible interactions can improve operators’ understanding of rail traffic scenarios and decision outcomes. I extended this concept by designing a second prototype. This new iteration introduced actuated tangible interactions to address more complex challenges, particularly enhancing collaboration and efficiency during crisis situations. Together, these prototypes explore the evolving potential of TUIs to transform railway control operations. Then, I investigates actuated tangible feedback in remote collaboration. I conducted two user studies: the first assessed the detectability of actuated tangible objects compared to visual-only feedback during a cognitively demanding task, showing that tangibles were significantly more noticeable. The second study focused on collaborative problem-solving, testing if tangible feedback allowed users to perceive their partner’s actions and location without requiring focused attention. Qualitative findings suggest that tangibles can offer a more embodied and effective approach to maintaining awareness in remote collaborative environments. Overall, this work highlights the value of TUIs and actuated interfaces to share information, help operators visualise, compare, and resolve incidents collaboratively while understanding the consequences of decisions
Zachariáš, Michal. « Návrh a Aplikace Dvourozměrných Vizuálních Markerů pro Speciální Účely ». Doctoral thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2016. http://www.nusl.cz/ntk/nusl-412574.
Texte intégral(6861467), Hui Tang. « ShapeUD : A Real-time, Modifiable, Tangible Interactive Tabletop System for Collaborative Urban Design ». Thesis, 2019.
Trouver le texte intégralLeung, Manshiu. « Tablet shapes and in vitro evaluation of coated hydrophilic matrix tablets novel mupirocin formulations non-acidic enteric coating of omeprazole and novel hot-melt coating process ». Thesis, 2002. http://hdl.handle.net/1957/31105.
Texte intégralGraduation date: 2003
Cheng, Ya-Hsun, et 鄭雅薰. « Research on the Action of Using Tabletop Game Teaching to Promote Students'&apos ; Ability to Share,Communicate and Cooperate ». Thesis, 2017. http://ndltd.ncl.edu.tw/handle/r8s7c8.
Texte intégral長榮大學
經營管理研究所
105
The main task of this research is to develop a teaching project of “enhancing ability of expression, communication and sharing through tabletop game.” After implementing such project, this research made further analysis on the difference of these abilities from subject students. Through action research, taking students from a grade-one class in YongKang, Tainan City, the researcher as both their class teacher and life-and-study teacher, with 10 sessions from Nov 9th 2016 to Jan 6th 2017 collected and analyzed the materials from teaching video, feedback sheets, data of teaching journal, notes and interview records with cooperative researcher, this research came to following conclusions. 1. This research program teaching curriculum to achieve the goal of living and learning areas . 2. Through introducing tabletop game, teachers may guide students to express their observations and opinions of others or anything happen through adequate vocabulary or attitude. 3. Learning through tabletop game guide students to stand on others side, show empathy and get along well with each other. 4. Through cooperation in board game, students learn how to listen to each other’s opinion, follow the rules and complete mission through cooperation. 5. The board game can be the medium of "ability to express, communicate and share" the ability to train. From the results above, researcher propose concrete recommendations on teaching practice and direction for future researches. 1. Board game teaching activities can be designed in conjunction with language learning . 2. The board game can be used as a medium for class management. 3. Board games teaching can be applied on counseling activities. 4. It is recommended that the educational authorities set up a board games library materials for teachers to make use of the class teaching activities.
Livres sur le sujet "Shared tabletop"
Greher, Gena R., et Suzanne L. Burton, dir. Creative Music Making at Your Fingertips. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780190078119.001.0001.
Texte intégralWilkinson, Ed. Chasing Church News : The Former Editor of the Tablet Shares His Most Compelling Photos Throughout a 50--Year Career. Independent Publisher, 2022.
Trouver le texte intégralBOSS, Adams. How to Share Books on Kindle : A Visual Tutorial on How to Share Books with Friends and Family Members on Your Kindle Tablet Like a Pro in 3 Minutes. Independently Published, 2019.
Trouver le texte intégralCumiskey, Kathleen M., et Larissa Hjorth. Haunting Hands. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780190634971.001.0001.
Texte intégralCarrier, Mark. From Smartphones to Social Media. ABC-CLIO, LLC, 2018. http://dx.doi.org/10.5040/9798400654688.
Texte intégralRiggsby, Andrew. Mosaics of Knowledge. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780190632502.001.0001.
Texte intégralHanson, Jarice. The Social Media Revolution. ABC-CLIO, LLC, 2016. http://dx.doi.org/10.5040/9798216015871.
Texte intégralChapitres de livres sur le sujet "Shared tabletop"
Piper, Anne Marie, et James D. Hollan. « Analyzing Multimodal Communication around a Shared Tabletop Display ». Dans ECSCW 2009, 283–302. London : Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-854-4_17.
Texte intégralIto, Naoto, Hideyuki Takada et Ian Piumarta. « Effectiveness of Tabletop Interaction Using Tablet Terminals in a Shared Virtual Workspace ». Dans Lecture Notes in Computer Science, 98–114. Cham : Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-44799-5_8.
Texte intégralHaller, Michael, Peter Brandl, Daniel Leithinger, Jakob Leitner, Thomas Seifried et Mark Billinghurst. « Shared Design Space : Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup ». Dans Advances in Artificial Reality and Tele-Existence, 185–96. Berlin, Heidelberg : Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11941354_20.
Texte intégralHeuser, Svenja, Béatrice Arend et Patrick Sunnen. « Reading Aloud in Human-Computer Interaction : How Spatial Distribution of Digital Text Units at an Interactive Tabletop Contributes to the Participants’ Shared Understanding ». Dans Lecture Notes in Computer Science, 117–34. Cham : Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-60117-1_9.
Texte intégralShen, Chia. « From Clicks to Touches : Enabling Face-to-Face Shared Social Interface on Multi-touch Tabletops ». Dans Online Communities and Social Computing, 169–75. Berlin, Heidelberg : Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73257-0_19.
Texte intégralFavilla, Stu, Sonja Pedell, Andrew Murphy et Jeanie Beh. « Evaluating Shared Tablet Interactions Co-created for People Living with Moderate-to-Advanced Dementia ». Dans Design for People Living with Dementia, 225–36. New York : Routledge, 2022. http://dx.doi.org/10.4324/9781003095460-18.
Texte intégralClancier, Philippe. « Formation and Administration of the Collections of Literary and Scholarly Tablets in First Millennium Babylonia ». Dans Looking at it from Asia : the Processes that Shaped the Sources of History of Science, 3–35. Dordrecht : Springer Netherlands, 2010. http://dx.doi.org/10.1007/978-90-481-3676-6_1.
Texte intégralGupta, Richa. « Perceiving Sequences and Layouts Through Touch ». Dans Haptics : Science, Technology, Applications, 283–91. Cham : Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06249-0_32.
Texte intégralHaller, Michael, et Mark Billinghurst. « Interactive Tables ». Dans Ubiquitous and Pervasive Computing, 741–62. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-60566-960-1.ch045.
Texte intégralCarbonell, Curtis D. « Warhammer 40,000 ». Dans Dread Trident, 166–94. Liverpool University Press, 2019. http://dx.doi.org/10.3828/liverpool/9781789620573.003.0006.
Texte intégralActes de conférences sur le sujet "Shared tabletop"
Liu Jun, David Pinelle, Carl Gutwin et Sriram Subramanian. « Improving digital handoff in shared tabletop workspaces ». Dans 2008 IEEE International Workshop on Horizontal Interactive Human Computer Systems (TABLETOP). IEEE, 2008. http://dx.doi.org/10.1109/tabletop.2008.4660177.
Texte intégralTena, Sara, Ignacio Aedo et Paloma Díaz. « Achieving Shared Understanding in Face–to–Face ‘Tabletop’ Exercises ». Dans 27th International BCS Human Computer Interaction Conference (HCI 2013). BCS Learning & Development, 2013. http://dx.doi.org/10.14236/ewic/hci2013.27.
Texte intégralHagen, Simen, et Frode Eika Sandnes. « Visual Scoping of Private Information Displayed on Shared Tabletop Surfaces ». Dans Trusted Computing (UIC/ATC). IEEE, 2010. http://dx.doi.org/10.1109/uic-atc.2010.55.
Texte intégralRyall, Kathy, Clifton Forlines, Chia Shen et Meredith Ringel Morris. « Exploring the effects of group size and table size on interactions with tabletop shared-display groupware ». Dans the 2004 ACM conference. New York, New York, USA : ACM Press, 2004. http://dx.doi.org/10.1145/1031607.1031654.
Texte intégralMarlier, Maudeline, Nicolas Renoir, Martin Hachet et Arnaud Prouzeau. « Exploring Interactions with Tangible and Actuated Tokens on a Shared Tabletop for Railway Traffic Management Control Centres ». Dans TEI '25 : Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction, 1–12. New York, NY, USA : ACM, 2025. https://doi.org/10.1145/3689050.3704938.
Texte intégralFlowers, Jared, et Gloria Wiens. « Prediction of Human Reaching Pose Sequences in Human-Robot Collaboration ». Dans ASME 2023 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2023. http://dx.doi.org/10.1115/detc2023-115309.
Texte intégralSurgenor, Brian, et Kevin Firth. « Application of Tablet Computers in a Capstone Design Course ». Dans ASME 2007 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/detc2007-34289.
Texte intégralKaltenbrunner, Martin, et Florian Echtler. « Shared Infrastructures for Tangible Tabletops & ; Interactive Surfaces ». Dans the 2015 International Conference. New York, New York, USA : ACM Press, 2015. http://dx.doi.org/10.1145/2817721.2835070.
Texte intégralTournet, Julie, Guillaume Besacier, Nippun Goyal, Phillip J. McClelland et Stacey D. Scott. « Comparing visual feedback techniques for object transfer between private and shared surfaces ». Dans ITS '13 : The ACM International Conference on Interactive Tabletops and Surfaces. New York, NY, USA : ACM, 2013. http://dx.doi.org/10.1145/2512349.2512403.
Texte intégralSeiko Myojin, Hirokazu Kato et Shogo Nishida. « Poster : Evaluation of a cup-shaped interface in tabletop AR environments ». Dans 2009 IEEE Symposium on 3D User Interfaces. IEEE, 2009. http://dx.doi.org/10.1109/3dui.2009.4811224.
Texte intégralRapports d'organisations sur le sujet "Shared tabletop"
Anderson, Zachary W., Greg N. McDonald, Elizabeth A. Balgord et W. Adolph Yonkee. Interim Geologic Map of the Browns Hole Quadrangle, Weber and Cache Counties, Utah. Utah Geological Survey, décembre 2023. http://dx.doi.org/10.34191/ofr-760.
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