Littérature scientifique sur le sujet « Touch-Based interaction »
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Articles de revues sur le sujet "Touch-Based interaction"
Liu, Yang (Alison), Yi Shen, Cheng Luo et Hock Chuan Chan. « Reach Out and Touch : Eliciting the Sense of Touch Through Gesture-Based Interaction ». Journal of the Association for Information Systems 22, no 6 (2021) : 1686–714. http://dx.doi.org/10.17705/1jais.00704.
Texte intégralLI Wen-sheng, 李文生, 邓春健 DENG Chun-jian et 吕燚 LV Yi. « Interaction Gesture Analysis Based on Touch Screen ». Chinese Journal of Liquid Crystals and Displays 26, no 2 (2011) : 194–99. http://dx.doi.org/10.3788/yjyxs20112602.0194.
Texte intégralKonda, Ankith, Vikas Reddy et Prasad K. D. V. Yarlagadda. « An Intuitive Multi-Touch Surface and Gesture Based Interaction for Video Surveillance Systems ». International Journal of Future Computer and Communication 3, no 3 (2014) : 197–201. http://dx.doi.org/10.7763/ijfcc.2014.v3.295.
Texte intégralIsomursu, Minna, et Mari Ervasti. « Touch-Based Access to Mobile Internet ». International Journal of Mobile Human Computer Interaction 1, no 4 (octobre 2009) : 58–79. http://dx.doi.org/10.4018/jmhci.2009062605.
Texte intégralChen, Hui, et Hanqiu Sun. « Body-Based Haptic Interaction Model for Touch-Enabled Virtual Environments ». Presence : Teleoperators and Virtual Environments 15, no 2 (avril 2006) : 186–203. http://dx.doi.org/10.1162/pres.2006.15.2.186.
Texte intégralWang, Feng, Qi Fan, Hui Deng et Ji Bin Yin. « PWIG - Interactive Paradigm of Direct Touch Interaction ». Advanced Materials Research 765-767 (septembre 2013) : 1722–25. http://dx.doi.org/10.4028/www.scientific.net/amr.765-767.1722.
Texte intégralPeng, Qizhao, Weiwei Wang, Xiaoyan Yang, Yi Wang et Jian Chen. « Research on Affective Interaction in Mini Public Transport Based on IPA-FMEA ». Sustainability 15, no 9 (22 avril 2023) : 7033. http://dx.doi.org/10.3390/su15097033.
Texte intégralChen, Si, Dandan Cheng et Quan Zhou. « Design and Application of Interactive Algorithm for Advertising Media Screen Based on Smart Sensor ». Scientific Programming 2022 (15 mars 2022) : 1–10. http://dx.doi.org/10.1155/2022/4467739.
Texte intégralCuello Mejía, Dario Alfonso, Hidenobu Sumioka, Hiroshi Ishiguro et Masahiro Shiomi. « Modeling a Pre-Touch Reaction Distance around Socially Touchable Upper Body Parts of a Robot ». Applied Sciences 11, no 16 (9 août 2021) : 7307. http://dx.doi.org/10.3390/app11167307.
Texte intégralHayes, Sean T., et Julie A. Adams. « Adaptive Control-Display Ratios for Smartphones ». Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no 1 (septembre 2016) : 815–19. http://dx.doi.org/10.1177/1541931213601186.
Texte intégralThèses sur le sujet "Touch-Based interaction"
Gauci, Francesca. « Game Accessibility for Children with Cognitive Disabilities : Comparing Gesture-based and Touch Interaction ». Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-107102.
Texte intégralFard, Hossein Ghodosi, et Bie Chuangjun. « Braille-based Text Input for Multi-touch Screen Mobile Phones ». Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5555.
Texte intégralHardy, Robert. « Exploring touch-based phone interaction with tagged physical objects : exemplified using near-field communication ». Thesis, Lancaster University, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.661129.
Texte intégralYan, Zhixin. « A Unified Multi-touch Gesture based Approach for Efficient Short-, Medium-, and Long-Distance Travel in VR ». Digital WPI, 2016. https://digitalcommons.wpi.edu/etd-theses/392.
Texte intégralCavez, Vincent. « Designing Pen-based Interactions for Productivity and Creativity ». Electronic Thesis or Diss., université Paris-Saclay, 2025. http://www.theses.fr/2025UPASG013.
Texte intégralDesigned with the mouse and keyboard in mind, productivity tools and creativity support tools are powerful on desktop computers, but their structure becomes an obstacle when brought to interactive surfaces supporting pen and touch input.Indeed, the opportunities provided by the pen for precision and expressivity have been demonstrated in the HCI literature, but productivity and creativity tools require a careful redesign leveraging these unique affordances to take benefit from the intuitiveness they offer while keeping the advantages of structure. This delicate articulation between pen and structure has been overlooked in the literature.My thesis work focuses on this articulation with two use cases to answer the broad research question: “How to design pen-based interactions for productivity and creativity on interactive surfaces?” I argue that productivity depends on efficiency while creativity depends on both efficiency and flexibility, and explore interactions that promote these two dimensions.My first project, TableInk, explores a set of pen-based interaction techniques designed for spreadsheet programs and contributes guidelines to promote efficiency on interactive surfaces. I first conduct an analysis of commercial spreadsheet programs and an elicitation study to understand what users can do and what they would like to do with spreadsheets on interactive surfaces. Informed by these, I design interaction techniques that leverage the opportunities of the pen to mitigate friction and enable more operations by direct manipulation on and through the grid. I prototype these interaction techniques and conduct a qualitative study with information workers who performed a variety of spreadsheet operations on their own data. The observations show that using the pen to bypass the structure is a promising mean to promote efficiency with a productivity tool.My second project, EuterPen, explores a set of pen-based interaction techniques designed for music notation programs and contributes guidelines to promote both efficiency and flexibility on interactive surfaces. I first conduct a series of nine interviews with professional composers in order to take a step back and understand both their thought process and their work process with their current desktop tools. Building on this dual analysis, I derive guidelines for the design of features which have the potential to promote both efficiency with frequent or complex operations and flexibility in regard to the exploration of ideas. Then, I act on these guidelines by engaging in an iterative design process for interaction techniques that leverage the opportunities of the pen: two prototyping phases, a participatory design workshop, and a final series of interviews with eight professional composers. The observations show that on top of using the pen to leverage the structure for efficiency, using its properties to temporarily break the structure is a promising mean to promote flexibility with a creativity support tool.I conclude this manuscript by discussing several ways to interact with structure, presenting a set of guidelines to support the design of pen-based interactions for productivity and creativity tools, and elaborating on the future applications this thesis opens
Tikkanen, Marjo. « What makes the flow - Understanding the immateriality of screen-based interactions ». Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21577.
Texte intégralKuhlman, Lane M. « Gesture Mapping for Interaction Design : An Investigative Process for Developing Interactive Gesture Libraries ». The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1244003264.
Texte intégralVargas, Gonzalez Andres. « SketChart : A Pen-Based Tool for Chart Generation and Interaction ». Master's thesis, University of Central Florida, 2014. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/6375.
Texte intégralM.S.
Masters
Electrical Engineering and Computer Science
Engineering and Computer Science
Computer Science
Junior, José Augusto Costa Martins. « Interação usuário-TV digital interativa : contribuições via controle remoto ». Universidade de São Paulo, 2011. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-28062011-115007/.
Texte intégralThe tradicional Brazilian TV system is being replaced by an interactive digital platform. The Ginga middleware, responsible for allowing the presentation of interactive programs, is able to support user interactions with TV applications by means of key presses on a remote control. Since traditional remotes have usability limitations, this work aimed at investigating the application of ubiquitous computing concepts, such as natural and multimodal interfaces, to provide alternatives for the interaction among users and TV applications. Considering the availability of mobile devices such as smartphones, prototype interfaces based on touch screens, as well as gesture-based, accelerometer-based, and voice-based interfaces have been designed and implemented to allow the interaction usually provided by remote controls. The implementation of those interfaces was supported by the previous development of components providing multimodal interaction and peer-to-peer communication in the context of the Brazilian interactive digital TV system middleware
Weigel, Martin [Verfasser], et Jürgen [Akademischer Betreuer] Steimle. « Interactive on-skin devices for expressive touch-based interactions / Martin Weigel ; Betreuer : Jürgen Steimle ». Saarbrücken : Saarländische Universitäts- und Landesbibliothek, 2017. http://d-nb.info/1136607838/34.
Texte intégralLivres sur le sujet "Touch-Based interaction"
Gao, Shuo, Shuo Yan, Hang Zhao et Arokia Nathan. Touch-Based Human-Machine Interaction. Cham : Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68948-3.
Texte intégralStenslie, Ståle. Virtual touch : A study of the use and experience of touch in artistic, multimodal and computer-based environments. Oslo : Oslo School of Architecture and Design, 2010.
Trouver le texte intégralYan, Shuo, Arokia Nathan, Hang Zhao et Shuo Gao. Touch-Based Human-Machine Interaction : Principles and Applications. Springer International Publishing AG, 2022.
Trouver le texte intégralYan, Shuo, Arokia Nathan, Hang Zhao et Shuo Gao. Touch-Based Human-Machine Interaction : Principles and Applications. Springer International Publishing AG, 2021.
Trouver le texte intégralParker, Martin. Sonikebana. University of Edinburgh, 2024. http://dx.doi.org/10.2218/ed.9781836450542.
Texte intégralChapitres de livres sur le sujet "Touch-Based interaction"
Gao, Shuo, Shuo Yan, Hang Zhao et Arokia Nathan. « Touch Detection Technologies ». Dans Touch-Based Human-Machine Interaction, 19–89. Cham : Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68948-3_3.
Texte intégralGao, Shuo, Shuo Yan, Hang Zhao et Arokia Nathan. « Ambient Touch Interactivities ». Dans Touch-Based Human-Machine Interaction, 1–4. Cham : Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68948-3_1.
Texte intégralGao, Shuo, Shuo Yan, Hang Zhao et Arokia Nathan. « Properties of Touch Events ». Dans Touch-Based Human-Machine Interaction, 5–18. Cham : Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68948-3_2.
Texte intégralGao, Shuo, Shuo Yan, Hang Zhao et Arokia Nathan. « Emerging Applications ». Dans Touch-Based Human-Machine Interaction, 179–229. Cham : Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68948-3_7.
Texte intégralGao, Shuo, Shuo Yan, Hang Zhao et Arokia Nathan. « User Experience Evaluation ». Dans Touch-Based Human-Machine Interaction, 155–77. Cham : Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68948-3_6.
Texte intégralGao, Shuo, Shuo Yan, Hang Zhao et Arokia Nathan. « Haptic Feedback ». Dans Touch-Based Human-Machine Interaction, 91–108. Cham : Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68948-3_4.
Texte intégralGao, Shuo, Shuo Yan, Hang Zhao et Arokia Nathan. « Performance Optimization ». Dans Touch-Based Human-Machine Interaction, 109–54. Cham : Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68948-3_5.
Texte intégralGao, Shuo, Shuo Yan, Hang Zhao et Arokia Nathan. « Conclusion ». Dans Touch-Based Human-Machine Interaction, 231. Cham : Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68948-3_8.
Texte intégralScott MacKenzie, I. « Fitts’ Throughput and the Remarkable Case of Touch-Based Target Selection ». Dans Human-Computer Interaction : Interaction Technologies, 238–49. Cham : Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20916-6_23.
Texte intégralWies, Evan F., M. Sile O’Modhrain, Christopher J. Hasser, John A. Gardner et Vladimir L. Bulatov. « Web-based touch display for accessible science education ». Dans Haptic Human-Computer Interaction, 52–60. Berlin, Heidelberg : Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-44589-7_6.
Texte intégralActes de conférences sur le sujet "Touch-Based interaction"
Broll, Gregor, Roman Graebsch, Maximilian Scherr, Sebastian Boring, Paul Holleis et Matthias Wagner. « Touch to Play -- Exploring Touch-Based Mobile Interaction with Public Displays ». Dans 2011 3rd International Workshop on Near Field Communication - NFC'11. IEEE, 2011. http://dx.doi.org/10.1109/nfc.2011.20.
Texte intégralWang, Changbo, Jinqiu Dai et Long Wang. « 3D Multi-touch recognition based virtual interaction ». Dans 2010 3rd International Congress on Image and Signal Processing (CISP). IEEE, 2010. http://dx.doi.org/10.1109/cisp.2010.5646357.
Texte intégralHahne, Uwe, Jonas Schild, Stefan Elstner et Marc Alexa. « Multi-touch focus+context sketch-based interaction ». Dans the 6th Eurographics Symposium. New York, New York, USA : ACM Press, 2009. http://dx.doi.org/10.1145/1572741.1572755.
Texte intégralBravo, J., R. Hervas, C. Sanchez, G. Chavira et S. Nava. « Touch-based interaction : an approach through NFC ». Dans 3rd IET International Conference on Intelligent Environments (IE 07). IEE, 2007. http://dx.doi.org/10.1049/cp:20070404.
Texte intégralVishal, Boga, et K. Deepak Lawrence. « Paper piano — Shadow analysis based touch interaction ». Dans 2017 2nd International Conference on Man and Machine Interfacing (MAMI). IEEE, 2017. http://dx.doi.org/10.1109/mami.2017.8307890.
Texte intégralLee, Hyun-Chul, et Jung-Woon Lee. « Design Approach for Touch Based User Interfaces ». Dans People and Computers XXII Culture, Creativity, Interaction. BCS Learning & Development, 2008. http://dx.doi.org/10.14236/ewic/hci2008.56.
Texte intégralChan, Angela, Niloofar Zarei, Takashi Yamauchi, Jinsil Seo et Francis Quek. « Touch Media : Investigating the Effects of Remote Touch on Music-based Emotion Elicitation ». Dans 2019 8th International Conference on Affective Computing and Intelligent Interaction (ACII). IEEE, 2019. http://dx.doi.org/10.1109/acii.2019.8925469.
Texte intégralZhang, Hongxin, Mengqi Li, Jiaxin Liu et Yilin Yang. « A Low-Pass-Filter-Based Touch-Less Interaction System ». Dans 2016 International Conference on Virtual Reality and Visualization (ICVRV). IEEE, 2016. http://dx.doi.org/10.1109/icvrv.2016.79.
Texte intégralLv, Zhihan, Shengzhong Feng, Liangbing Feng et Haibo Li. « Extending touch-less interaction on vision based wearable device ». Dans 2015 IEEE Virtual Reality (VR). IEEE, 2015. http://dx.doi.org/10.1109/vr.2015.7223380.
Texte intégralChen, Qingshuang, Rana Abu-Zhaya, Amanda Seidl et Fengqing Zhu. « CNN Based Touch Interaction Detection for Infant Speech Development ». Dans 2019 IEEE Conference on Multimedia Information Processing and Retrieval (MIPR). IEEE, 2019. http://dx.doi.org/10.1109/mipr.2019.00012.
Texte intégralRapports d'organisations sur le sujet "Touch-Based interaction"
Sadot, Einat, Christopher Staiger et Mohamad Abu-Abied. Studies of Novel Cytoskeletal Regulatory Proteins that are Involved in Abiotic Stress Signaling. United States Department of Agriculture, septembre 2011. http://dx.doi.org/10.32747/2011.7592652.bard.
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