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Thèses sur le sujet « Wind players »

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1

Bailey, Robert E. (Robert Elwood) 1946. "An Investigation of the Laryngeal Activity of Trumpet Players During the Performance of Selected Exercises." Thesis, University of North Texas, 1989. https://digital.library.unt.edu/ark:/67531/metadc330597/.

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The study's purpose was to describe selected laryngeal activity of brass-wind players during the performance of selected musical exercises. Research problems included the observation and description of three internal areas of activity of ten trumpeters as they performed each exercise. Specific areas of observation were 1) movement of the epiglottis during the performance of each exercise, 2) movement of the vocal folds/arytenoid cartilage which includes changes in the size of the glottis during the performance of each prescribed exercise, and 3) movement of the thyroid cartilage during the per
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Miksza, Peter Schmidt Charles Punnett. "Relationships among impulsivity, achievement goal motivation, practice behavior, and the performance achievement of high school wind players /." Electronic version (abstract and link to full text) ProQuest document ID: 1383474941 Publication Number: AAT 3274248 Electronic version (abstract and link to full text) ProQuest document ID: 1383474941 Publication Number: AAT 3274248 Electronic version (full text), 2007. http://proquest.umi.com/pqdlink?did=1383474941&Fmt=7&clientId=12010&RQT=309&VName=PQD.

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Moritz, Felipe Arthur. "Composição musical : processos de aprendizagem de instrumentistas de sopro." Universidade do Estado de Santa Catarina, 2015. http://tede.udesc.br/handle/handle/1559.

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Made available in DSpace on 2016-12-08T17:06:47Z (GMT). No. of bitstreams: 1 122575.pdf: 1879558 bytes, checksum: e893766e97468f704ae16cd4b4b3982c (MD5) Previous issue date: 2015-03-04<br>Coordenação de Aperfeiçoamento de Pessoal de Nível Superior<br>Esta pesquisa investiga os processos de aprendizagem, no que se refere à composição musical, de três instrumentistas de sopro catarinenses, procurando evidenciar como esta prática contribui na aprendizagem musical destes músicos. Para isso, realizou-se um estudo multicaso, dentro de uma abordagem qualitativa, com instrumentistas profissionais, m
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Ierfino, Laura. "Niche logic spillover to mainstream markets: how small players changed the mature Canadian wine field." Thesis, McGill University, 2011. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=96739.

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This thesis examines how small players change mature organizational fields. Mature fields are characterized by stable pre-existing institutional logics, interlocked relationships between participants, and high levels of practice standardization. In this thesis, I look at the emergence, diffusion, and legitimation of new, niche practices and their embodied logic within the Canadian wine field in the past 30 years. The first phase of this thesis provides a theoretical framework of how niche practices spill over to mainstream markets in mature organizational fields. The second phase is an induc
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Heller, Lauren. "Bohuslav Martin Chamber Works for Six or More Players Featuring Winds: A Survey and Conductor’s Analytical Study of La revue de cuisine and Jazz Suite." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1335462249.

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6

Lins, Rolim Z. E. "The third wind of the industrial revolution and the role played by the state : the case of Brazil." Thesis, University of Edinburgh, 1989. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.653937.

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This thesis examines the process of industrialisation in Brazil and the role played by the state. The concept of Third Wind of the Industrial Revolution is used to explain the structure of the Brazilian economy and at the same time to distinguish Brazil's industrial process from the cases that are asociated with the second wind of the Industrial Revolution (Germany, Italy, Russia, Japan, etc.). It is shown that Brazil missed the opportunity of establishing its heavy industry during the second wind because the State did not take the lead in the process when conditions seemed to be favourable. T
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Robinson, Sarah Emily. "'In her right hand she bore a trumpet, in her left an olive branch ...' : performance space and the early modern female wind player." Thesis, University of Newcastle upon Tyne, 2017. http://hdl.handle.net/10443/3837.

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References to early modern female wind players are scattered across a wide range of organological, iconographical and musicological scholarship. Normally highlighted as being unusual and in stark opposition to conventional ideals of female behaviour and musical practice of this time, such examples are often reduced to footnotes or side-lined as interesting, but unique instances. To date, no scholar has systematically brought these sources together to examine the continuities, tensions and changes to representations of, attitudes to, and detailed evidence for early modern women playing wind ins
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Teetsel, Sarah M. "Musical Memory of the Player, Characters, and World of The Legend of Zelda Video Game Series." Bowling Green State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1431710749.

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Fristedt, Ted, and Nicholas Lo. "In-game transactions in Free-to-play games : Player motivation to purchase in-game content." Thesis, Uppsala universitet, Institutionen för speldesign, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-387646.

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Throughout the last two years the revenues from in-game transactions in video-games have increased due to its growing presence both in traditional retail games as well as digital due to the fact that more and more games have become free. This growing presence is the basis for answering the question of what motivates players to spend money on in-game purchases in freeto-play games. The research found that having a well designed game is a very important factor that makes players purchase content. Many respondents made purchases based on emotional reasons such as wanting to look cool. People also
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Smart, William. "Old wine in new bottles : adaptation of classical theoretical plays on BBC television 1957-1985." Thesis, Royal Holloway, University of London, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.530805.

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Hallstoos, Brian James Creekmur Corey K. Marra Kim. "Windy city, holy land Willa Saunders Jones and black sacred music and drama /." Iowa City : University of Iowa, 2009. http://ir.uiowa.edu/etd/371.

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CAI, MING-JHE, and 蔡銘哲. "A Study of Badminton Player to Win Olympic Game Champion Strategy." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/59191821775361866050.

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碩士<br>聖約翰科技大學<br>工業工程與管理系碩士在職專班<br>104<br>Badminton is a sport that requires speed, strength and tactic varieties. It is very popular in our country. According to Sport Administrations estimation: here is over a million Badminton population. (Taiwan Senior Badminton ssociation website). In the last decade, our country's present players may have won the champion in different international tournaments occasionally, which shows a better record than before. But still, our overall performance is lower than other countries such as China, Korea, Japan, Indonesia, Malaysia and Denmark. Now our junior
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Floyd, Joel Eugene. "Making a case for the learning game : if everyone plays, everyone wins." Thesis, 2011. http://hdl.handle.net/2152/ETD-UT-2011-05-2900.

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This is a description of and rationale for The Learning Game, a cross platform Web application that will act as a portal into an online social network built around education. The application provides a space for users to create, share, modify, translate, and play online multiplayer educational games and simulations. Upon launch language learning will be the focus (specifically Mandarin Chinese and English initially), but The Learning Game is designed to expand to potentially any subject through user created content and regular updating of the application itself. This paper establishes a need
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王雅萱. "The Effect of Goal Orientation, Win/Loss and Success/Failure Perception on Badminton Player''s Attributions." Thesis, 1998. http://ndltd.ncl.edu.tw/handle/06979374561865686358.

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碩士<br>國立體育學院<br>體育研究所<br>86<br>The purpose of this study was to explore the effects of different goal orientation, win / loss and success / failure perception on athletes'' attributions. Subjects of the study were 209 players of universities and colleges and then were selected 94 subjects who accord with the study purpose. The 94 subjects were then divided into high task / low ego - oriented and high ego / low task - oricnted. After playing the badminton doubles, the subjects were assessed by win / loss and success / failure perception questionnaire and attribution inventory. Collected data we
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Kovaříková, Šárka. "Srovnání fikčního světa počítačovách her a jejich literárních předloh." Master's thesis, 2016. http://www.nusl.cz/ntk/nusl-354165.

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The main goal of this thesis is to explain the relationship of literature and computer games. The first part deals with the definition of computer RPG genre and literary fantasy genre. It considers aspects which leads players to play computer games and connect between the literary work and the computer game. It deals also with the experience: the experience of the game and reading while specifically dealing with the flow effect and concept of immersion. A central part of this work examines both media through narrative approach. Interpretation and literary analysis of The Witcher Saga by Andrze
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