Letteratura scientifica selezionata sul tema "Actionscript"
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Articoli di riviste sul tema "Actionscript"
Wierzgała, Piotr, Grzegorz M. Wójcik e Marcin Smolira. "Finding the Best Efficiency in Actionscript Based Web Applications on Example of FFT Algorithm". bams 8, n. 4 (dicembre 2012): 373–85. http://dx.doi.org/10.1515/bams-2012-0027.
Testo completoFelisa, Jenisa. "Penerapan Actionscript pada Adobe Photoshop". Media Informatika 19, n. 2 (18 agosto 2020): 61–64. http://dx.doi.org/10.37595/mediainfo.v19i2.42.
Testo completoYing, Ming, e James Miller. "ART-Improving Execution Time for Flash Applications". International Journal of Systems and Service-Oriented Engineering 2, n. 1 (gennaio 2011): 1–20. http://dx.doi.org/10.4018/jssoe.2011010101.
Testo completoGao, Yun Li, e Ji Fang Bai. "The VR Model Design of Microorganism Fermentation Platform Based on Flash". Applied Mechanics and Materials 373-375 (agosto 2013): 1800–1805. http://dx.doi.org/10.4028/www.scientific.net/amm.373-375.1800.
Testo completoJanik, Arkadiusz, e Jakub Krawczyk. "AJVM – JAVA Virtual Machine Implemented in Actionscript 3.0". Journal of Automation, Mobile Robotics & Intelligent Systems 10, n. 1 (18 febbraio 2016): 58–68. http://dx.doi.org/10.14313/jamris_1-2016/8.
Testo completoRoutledge, Graham, Amin Aminaei e Phillip Benachour. "Developing Understanding of Programming Principles using Flash Actionscript". Innovation in Teaching and Learning in Information and Computer Sciences 6, n. 4 (ottobre 2007): 51–71. http://dx.doi.org/10.11120/ital.2007.06040051.
Testo completoBai-Tiantain, Bai-Tiantain, Jong-Hoon Park e Chul-Won Kim. "Design of an Alpine Skiing Game Using ActionScript 3.0". Journal of information and communication convergence engineering 10, n. 2 (30 giugno 2012): 168–74. http://dx.doi.org/10.6109/jicce.2012.10.2.168.
Testo completoFan, Kuo Kuang, e Ko Jung Lin. "KINECT with FLASH ActionScript 3.0 Applications in Interactive Design". Applied Mechanics and Materials 145 (dicembre 2011): 525–29. http://dx.doi.org/10.4028/www.scientific.net/amm.145.525.
Testo completoAshari, Mohammad Ibrahim, e Ahmad Faisol. "Desain Game Karakter 3d Tokoh Madura dengan Actionscript Macromedia". Prosiding SENIATI 6, n. 1 (14 luglio 2022): 187–92. http://dx.doi.org/10.36040/seniati.v6i1.4947.
Testo completoWoo, Chong-Woo, e Dae-Ryung Kim. "Development of Social Network Game Engine based on ActionScript". Journal of Korean Society for Internet Information 13, n. 1 (29 febbraio 2012): 125–34. http://dx.doi.org/10.7472/jksii.2012.13.1.125.
Testo completoTesi sul tema "Actionscript"
Minář, Petr. "Distribuované výpočty s využitím technologie ActionScript". Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2009. http://www.nusl.cz/ntk/nusl-228413.
Testo completoBengtsson, Robin. "Tröjdesigner i Flash : Utvecklad i ActionScript 3.0". Thesis, Linnaeus University, School of Computer Science, Physics and Mathematics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-6087.
Testo completoDet här arbetet är ett utvecklingsprojekt vars mål är att producera en applikationsom ska integreras i C4 Webbutveckling AB:s e-butikssystem. Användningsområdet för applikationen är att en kund ska kunna designa en produkt ur e-butiken med bild- eller texttryck. Applikationen kommer att utvecklas för Flashplattformen eftersom det var ett av kraven från uppdragsgivaren. Rent praktiskt så kommer applikationen fungera enligt följande: kunden väljer en produkt som den vill trycksätta och applikationen öppnas. Användaren kan nu välja vilket eller vilka tryck den vill ha ur en lista, när den sedan klickat på ett tryck kan användaren dra runt trycket och placera det där den önskar på produkten. När användaren är klar så klickar den på ”gå vidare” och den skickas vidare ur applikationen och tillbaka in i butiken. I samband med att applikationen stängs så skapas en PDF-fil med bilder på de trycksatta produkterna och skickas upp till servern för att instruera leverantören om hur trycken ska placeras.
Dauskurdis, Darius. "Garso ir judesio sinchronizacija". Master's thesis, Lithuanian Academic Libraries Network (LABT), 2011. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110615_175815-09014.
Testo completoAn overview of the animation and sound – processing techniques. Methods presented the advantages and disadvantages.Discusses Adobe Flash technology, its use of graphics. Introducing the object-oriented programming language - ActionScript. Describe the external music files scanning and processing methods. Presented data capture forms and functions of examples. Display audio data using SoundMixer library. Describe the animation stage, based on the structure of objects. Illustrated by examples of application of inverse kinematics to animate the body motion. Project is created of ActionScript programming language, which is read by user – selected mp3 file, accepted by over rhythm and synchronization of displayed animations. Structure: introduction, analytical and practical parts, conclusions and suggestions, references. Thesis consists of: 62 p. text without appendixes, 35 pictures, 3 tables, 38 bibliographical entries.
Olsson, Fredrik. "Användbarhet på Macromedia flash-baserade webbplatser". Thesis, Jönköping University, School of Engineering, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-606.
Testo completoThis report portrays an introduction to the sequence of work developers have to go through to produce user-friendly websites in Macromedia Flash. The paper’s goal is to understand the importance of user-focused thinking in the develop-process and help to improve the usability of Macromedia Flash content in general.
Despite many critics say Macromedia Flash content doesn’t have good usability this paper shows that it’s highly possible to make flash pages usable for the visitor with technical solutions in Macromedia Flashs programming language actionscript.
This report also includes a web based template with all the technical solutions applied to it so developers can follow every step of the build up.
Detta examensarbete behandlar den rad av arbete som utvecklare måste gå igenom för att producera användbarhetsanpassade flash-baserade webbplatser. Rapportens mål är att få utvecklare att förstå vikten av att alltid tänka på besökaren i utvecklingsprocessen och på så sätt hjälpa till att förbättra flash-baserat innehåll generellt.
Trots att många kritiker anser att flash-baserade webbplatser inte är bra ur användbarhetssyfte visar denna rapport att det är högst möjligt att skapa användbarhetsanpassade flash-sidor för besökarna med hjälp av Macromedia Flashs eget programmeringsspråk actionscript.
Denna rapport innefattar också en webbaserad mall med alla de tekniska lösningarna som nämns i texten för att utvecklare enkelt skall kunna följa varje steg i utvecklingsprocessen.
Khalid, Ruzelan. "Component-Based Tools for Educational Simulations". Thesis, University of Canterbury. Computer Science and Software Engineering, 2013. http://hdl.handle.net/10092/8540.
Testo completoNovotný, Filip. "Tvorba real-time aplikace pro platformu IMS". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2011. http://www.nusl.cz/ntk/nusl-219264.
Testo completoLopez, Alejandro, e Mario Garcia. "Simulator-Based Design in Practice". Thesis, Linköping University, Department of Management and Engineering, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-12164.
Testo completoThe automotive field is becoming more and more complex and cars are no longer just pure mechanical artifacts. Today much more than 50 % of the functionality of a car is computerized, so, a modern car system is obviously based on mixed technologies which emphasize the need for new approaches to the design process compared to the processes of yesterday. A corresponding technology shift has been experienced in the aerospace industry starting in the late sixties and today aircraft could not fly without its computers and the pilots’ environment has turned to a so called glass cockpit with no iron-made instrumentation left. A very similar change is still going on in the automotive area.
Simulator-Based Design (SBD) refers to design, development and testing new products, systems and applications which include an operator in their operation. Simulator-Based Design has been used for decades in the aviation industry. It has been a common process in this field. SBD may be considered as a more specific application of simulation-based design, where the specific feature is a platform, the simulator itself. The simulator could consist of a generic computer environment in combination with dedicated hardware components, for instance a cockpit. This solution gives us the possibility of including the human operator in the simulation.
The name of the project is Simulator-Based Design in Practice. The purpose of this master thesis is to get a complete practice in how to use a human-in-the-loop simulator as a tool in design activities focusing on the automotive area. This application area may be seen as an example of systems where an operator is included in the operation and thus experience from the car application could be transferred to other areas like aviation or control rooms in the process industry.
During the performance of the project we have gone through the main parts of the SBD process. There are many steps to complete the whole cycle and many of them have iterative loops that connect these steps with the previous one. This process starts with a concept (product/system) and continues with a virtual prototyping stage followed by implementation, test design, human-in-the-loop simulation, data analysis, design synthesis and in the end a product/system decision. An iterative process approach makes the cycle flexible and goal oriented.
We have learnt how to use the simulator and how to perform the whole cycle of SBD. We first started getting familiar with the simulator and the ASim software and then we were trying to reduce the number of computers in the simulator and changing the network in order to find good optimization pf the computer power. The second step has been to implement a new application to the simulator. This new application is the rear mirror view and consists of a new LCD monitor and the rear view vision that must be seen in the new monitor. Finally we updated the cockpit to the new language program Action Script 3.0.
The information gathering consisted of the course Human-System interaction in the University, the introduction course to ASim software and the course of Action Script 3.0.
Erkstam, David. "Projektdatabas mm". Thesis, Linköping University, Department of Computer and Information Science, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-53746.
Testo completoDen här rapporten behandlar ett examensarbete där målet var att programmera en projektdatabas och projektöversikt åt Milton Medicinteknik KB. Syftet var att dess projektgrupper ska kunna komma åt att granska sina filer samt se filernas relationer med varandra, genom inloggning på en hemsida. Språken som användes var MySQL för att hantera databasen, PHP för att kommunicera mellan hemsidan och webbservern, HTML för att formatera webbsidorna och ActionScript 3 som är Flash programmeringsspråk för att programmera projektöversikten.
I huvuddelen av rapporten är det beskrivet hur projektöversikten och projektdatabasen fungerar. Från hemsidan kan man ladda upp filer som hanteras av projektgrupper och användare med rätt rättigheter. Det finns tre typer av behörighet som användarna kan ha: Administratör som kan skapa användare och projektgrupper, projektledare som ansvarar för sin egen projektgrupp samt vanliga användare som endast kan ladda upp och länka filer i sin egen projektgrupp. Projektöversikten tillåter att användarna på ett överskådligt sätt kan se hur filerna som de har rättighet att se är länkade med varandra, lägga till och ta bort egna filer samt se deras innehåll.
Nagy, František. "Využitie technológie Flash v e-commerce aplikáciách". Master's thesis, Vysoká škola ekonomická v Praze, 2008. http://www.nusl.cz/ntk/nusl-19113.
Testo completoSpaulding, Matthew James. "A Dynamic Hierarchical Web-Based Portal". Scholar Commons, 2011. http://scholarcommons.usf.edu/etd/3359.
Testo completoLibri sul tema "Actionscript"
Kohl, Arno. ActionScript 2. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-540-35182-5.
Testo completoHuddleston, Rob. ActionScript®. Indianapolis, IN, USA: Wiley Publishing, Inc., 2009. http://dx.doi.org/10.1002/9781118257708.
Testo completo1979-, Wright Mims H., e Noble Joshua J. 1977-, a cura di. ActionScript 3.0 bible. Indianapolis, IN: Wiley Pub., 2008.
Cerca il testo completoBraunstein, Roger. ActionScript 3.0 Bible. New York: John Wiley & Sons, Ltd., 2007.
Cerca il testo completoZevan, Rosser, a cura di. Learning ActionScript 3.0. 2a ed. Beijing: O'Reilly, 2011.
Cerca il testo completoHokkaido, Shi zu. ActionScript bijuaru rifarensu. To kyo: Emudienu Ko pore shon, 2004.
Cerca il testo completoRichardson, Darren, e Paul Milbourne. Foundation ActionScript 3. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4842-0583-9.
Testo completoCapitoli di libri sul tema "Actionscript"
McKenzie, Keran, e Todd Yard. "ActionScript Movement". In Build Your First Website with Flash MX, 143–58. Berkeley, CA: Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-5347-1_12.
Testo completoGreen, Tom, e Tiago Dias. "ActionScript Basics". In Foundation Flash CS5 for Designers, 213–77. Berkeley, CA: Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2995-7_4.
Testo completoGreen, Tom, e David Stiller. "Actionscript Basics". In Foundation Flash CS4 for Designers, 171–218. Berkeley, CA: Apress, 2009. http://dx.doi.org/10.1007/978-1-4302-1094-8_4.
Testo completoBhangal, Sham, e Ben Renow-Clarke. "Modular ActionScript". In Foundation ActionScript for Macromedia Flash MX, 280–313. Berkeley, CA: Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-5410-2_10.
Testo completoKohl, Arno. "Programmierung und ActionScript". In ActionScript 2, 27–34. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-540-35182-5_4.
Testo completoRichardson, Darren, e Paul Milbourne. "ActionScript 3.0 Fundamentals". In Foundation ActionScript 3, 23–65. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4842-0583-9_2.
Testo completoDrol, William. "Flash ActionScript Programming". In Object-Oriented Macromedia Flash MX, 19–44. Berkeley, CA: Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-0838-9_4.
Testo completoWebster, Steve, e Todd Yard. "Actionscript 3.0 Fundamentals". In Foundation ActionScript 3.0 with Flash CS3 and Flex, 25–69. Berkeley, CA: Apress, 2008. http://dx.doi.org/10.1007/978-1-4302-0196-0_2.
Testo completoRichardson, Darren, Paul Milbourne, Steve Webster, Todd Yard e Sean McSharry. "Actionscript 3.0 Fundamentals". In Foundation ActionScript 3.0 for Flash and Flex, 23–67. Berkeley, CA: Apress, 2009. http://dx.doi.org/10.1007/978-1-4302-1919-4_2.
Testo completoKohl, Arno. "ActionScript: Geschichte, Versionen, Ausblick". In ActionScript 2, 5–9. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-540-35182-5_2.
Testo completoAtti di convegni sul tema "Actionscript"
Wen, Guanxing, Yuqing Zhang, Qixu Liu e Dingning Yang. "Fuzzing the ActionScript virtual machine". In the 8th ACM SIGSAC symposium. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2484313.2484372.
Testo completoSridhar, Meera, Abhinav Mohanty, Fadi Yilmaz, Vasant Tendulkar e Kevin W. Hamlen. "Inscription: Thwarting ActionScript Web Attacks From Within". In 2018 17th IEEE International Conference On Trust, Security And Privacy In Computing And Communications/ 12th IEEE International Conference On Big Data Science And Engineering (TrustCom/BigDataSE). IEEE, 2018. http://dx.doi.org/10.1109/trustcom/bigdatase.2018.00078.
Testo completoDeVries, Brian W., Gopal Gupta, Kevin W. Hamlen, Scott Moore e Meera Sridhar. "ActionScript bytecode verification with co-logic programming". In the ACM SIGPLAN Fourth Workshop. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1554339.1554342.
Testo completoAsakawa, Kazuhisa, Norihisa Segawa e Jun Sawamoto. "Proposal for a sensor network application development with ActionScript". In the 8th ACM Conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1869983.1870018.
Testo completoSun, Fang, e YangNa Su. "Design and implementation of teaching activities support module base on ActionScript+XML". In 2012 First National Conference for Engineering Sciences (FNCES). IEEE, 2012. http://dx.doi.org/10.1109/nces.2012.6543388.
Testo completoJie, Fu. "Research on the realization of interactive dynamic system based on Flash ActionScript". In 2017 2nd Joint International Information Technology, Mechanical and Electronic Engineering Conference (JIMEC 2017). Paris, France: Atlantis Press, 2017. http://dx.doi.org/10.2991/jimec-17.2017.123.
Testo completoYilmaz, Fadi, Meera Sridhar e Wontae Choi. "Guide Me to Exploit: Assisted ROP Exploit Generation for ActionScript Virtual Machine". In ACSAC '20: Annual Computer Security Applications Conference. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3427228.3427568.
Testo completoSun, Fang, e YangNa Su. "Design and Implementation of Teaching Activities Support Module base on ActionScript+XML". In 2013 Conference on Education Technology and Management Science. Paris, France: Atlantis Press, 2013. http://dx.doi.org/10.2991/icetms.2013.25.
Testo completoRozali, Nurul Faizah, e Norasykin Mohd Zaid. "Code puzzle: ActionScript 2.0 learning application based on problem based learning approach". In 2017 6th ICT International Student Project Conference (ICT-ISPC). IEEE, 2017. http://dx.doi.org/10.1109/ict-ispc.2017.8075329.
Testo completoXiao, You-Rong, Quan-Jun Zheng, Xue Gong e Jun Ou. "Notice of Retraction: Technology of Loop Generation Based on Flash ActionScript 2.0". In 2010 International Conference on e-Education, e-Business, e-Management, and e-Learning, (IC4E). IEEE, 2010. http://dx.doi.org/10.1109/ic4e.2010.41.
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