Articoli di riviste sul tema "Actionscript"
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Wierzgała, Piotr, Grzegorz M. Wójcik e Marcin Smolira. "Finding the Best Efficiency in Actionscript Based Web Applications on Example of FFT Algorithm". bams 8, n. 4 (dicembre 2012): 373–85. http://dx.doi.org/10.1515/bams-2012-0027.
Testo completoFelisa, Jenisa. "Penerapan Actionscript pada Adobe Photoshop". Media Informatika 19, n. 2 (18 agosto 2020): 61–64. http://dx.doi.org/10.37595/mediainfo.v19i2.42.
Testo completoYing, Ming, e James Miller. "ART-Improving Execution Time for Flash Applications". International Journal of Systems and Service-Oriented Engineering 2, n. 1 (gennaio 2011): 1–20. http://dx.doi.org/10.4018/jssoe.2011010101.
Testo completoGao, Yun Li, e Ji Fang Bai. "The VR Model Design of Microorganism Fermentation Platform Based on Flash". Applied Mechanics and Materials 373-375 (agosto 2013): 1800–1805. http://dx.doi.org/10.4028/www.scientific.net/amm.373-375.1800.
Testo completoJanik, Arkadiusz, e Jakub Krawczyk. "AJVM – JAVA Virtual Machine Implemented in Actionscript 3.0". Journal of Automation, Mobile Robotics & Intelligent Systems 10, n. 1 (18 febbraio 2016): 58–68. http://dx.doi.org/10.14313/jamris_1-2016/8.
Testo completoRoutledge, Graham, Amin Aminaei e Phillip Benachour. "Developing Understanding of Programming Principles using Flash Actionscript". Innovation in Teaching and Learning in Information and Computer Sciences 6, n. 4 (ottobre 2007): 51–71. http://dx.doi.org/10.11120/ital.2007.06040051.
Testo completoBai-Tiantain, Bai-Tiantain, Jong-Hoon Park e Chul-Won Kim. "Design of an Alpine Skiing Game Using ActionScript 3.0". Journal of information and communication convergence engineering 10, n. 2 (30 giugno 2012): 168–74. http://dx.doi.org/10.6109/jicce.2012.10.2.168.
Testo completoFan, Kuo Kuang, e Ko Jung Lin. "KINECT with FLASH ActionScript 3.0 Applications in Interactive Design". Applied Mechanics and Materials 145 (dicembre 2011): 525–29. http://dx.doi.org/10.4028/www.scientific.net/amm.145.525.
Testo completoAshari, Mohammad Ibrahim, e Ahmad Faisol. "Desain Game Karakter 3d Tokoh Madura dengan Actionscript Macromedia". Prosiding SENIATI 6, n. 1 (14 luglio 2022): 187–92. http://dx.doi.org/10.36040/seniati.v6i1.4947.
Testo completoWoo, Chong-Woo, e Dae-Ryung Kim. "Development of Social Network Game Engine based on ActionScript". Journal of Korean Society for Internet Information 13, n. 1 (29 febbraio 2012): 125–34. http://dx.doi.org/10.7472/jksii.2012.13.1.125.
Testo completoDeVries, Brian W., Gopal Gupta, Kevin W. Hamlen, Scott Moore e Meera Sridhar. "ActionScript bytecode verification with co-logic programming (abstract only)". ACM SIGPLAN Notices 44, n. 8 (4 agosto 2009): 4. http://dx.doi.org/10.1145/1667209.1667212.
Testo completoPutra, Edson Y., Green A. Sandag e Enrico S. Djimesha. "Aplikasi Simulator Algoritma Penjadwalan Central Processing Unit Menggunakan Actionscript 3.0". CSRID (Computer Science Research and Its Development Journal) 10, n. 3 (3 marzo 2021): 139. http://dx.doi.org/10.22303/csrid.10.3.2018.139-145.
Testo completoPhung, Phu H., Maliheh Monshizadeh, Meera Sridhar, Kevin W. Hamlen e V. N. Venkatakrishnan. "Between Worlds: Securing Mixed JavaScript/ActionScript Multi-Party Web Content". IEEE Transactions on Dependable and Secure Computing 12, n. 4 (1 luglio 2015): 443–57. http://dx.doi.org/10.1109/tdsc.2014.2355847.
Testo completoRao, Hao. "Design and Implementation of Stone Materials Information System". Advanced Materials Research 850-851 (dicembre 2013): 724–27. http://dx.doi.org/10.4028/www.scientific.net/amr.850-851.724.
Testo completoZhang, Hong Tao, Qing Jie Sun e You Chun Liu. "Mobile Game Development with Flash as the Editor". Applied Mechanics and Materials 644-650 (settembre 2014): 2898–901. http://dx.doi.org/10.4028/www.scientific.net/amm.644-650.2898.
Testo completoAmasha, M. "USING ACTIONSCRIPT 3.00 TO DEVELOP AN ANDROID APPLICATION FOR MATHEMATICS COURSE". International Journal of Intelligent Computing and Information Sciences 16, n. 3 (1 luglio 2016): 67–79. http://dx.doi.org/10.21608/ijicis.2016.19839.
Testo completoFelisa, Jenisa. "Rekayasa Kamera Virtual pada Perangkat Lunak Adobe Flash". Media Informatika 18, n. 3 (27 dicembre 2019): 151–56. http://dx.doi.org/10.37595/mediainfo.v18i3.34.
Testo completoHaris, Darius Andana, Viny Christanti Mawardi e Davin Pratama. "PERANCANGAN MASSIVELY MULTIPLAYER ONLINE KNIGHTS FANTASY ONLINE". Computatio : Journal of Computer Science and Information Systems 1, n. 1 (27 aprile 2017): 34. http://dx.doi.org/10.24912/computatio.v1i1.239.
Testo completoKawai, Hiroshi, Akira Kuwata e Hirohisa Noguchi. "An E-Learning System for CAE". Advanced Materials Research 33-37 (marzo 2008): 1483–88. http://dx.doi.org/10.4028/www.scientific.net/amr.33-37.1483.
Testo completoPrasetyawan, Daru, e Agus Mulyanto. "E-Kiosk : Digitizing the Sonobudoyo Museum Collections". IJID (International Journal on Informatics for Development) 7, n. 1 (28 novembre 2018): 8. http://dx.doi.org/10.14421/ijid.2018.07103.
Testo completoVechi, Anderson de, Alessandro Ferreira de Brito, Delma Barboza Valentim, Maria Estela Gozzi, Anderson Reginaldo Sampaio e Ronaldo Celso Viscovini. "Modelo dinâmico do Sistema Solar em actionscript com controle de escalas para ensino de astronomia". Revista Brasileira de Ensino de Física 35, n. 2 (giugno 2013): 1–25. http://dx.doi.org/10.1590/s1806-11172013000200025.
Testo completoLubis, Ditansya, Riska Sri Rahmawati e Soni Mulyawan Setiana. "PERANCANGAN GAME EDUKASI GOI BERBASISKAN FLASH". Janaru Saja : Jurnal Program Studi Sastra Jepang 6, n. 2 (16 gennaio 2018): 42–50. http://dx.doi.org/10.34010/js.v6i2.581.
Testo completoYing, Ming, e James Miller. "Refactoring Flash Embedding Methods". International Journal of Systems and Service-Oriented Engineering 3, n. 3 (luglio 2012): 26–40. http://dx.doi.org/10.4018/jssoe.2012070102.
Testo completoKim Yong Gyu e 이상선. "Interactive Optical Art used in Infographic of SNS Influence - Using Flash Actionscript 3.0 and Twitter API -". Journal of Integrated Design Research 12, n. 1 (marzo 2013): 105–16. http://dx.doi.org/10.21195/jidr.2013.12.1.009.
Testo completoWong, Ng Poi, Hardy Hardy e Riche Riche. "Rancang Bangun Pembelajaran Online Sistem Operasi Windows 7 dengan HTML 5". Jurnal SIFO Mikroskil 12, n. 1 (20 aprile 2011): 21–28. http://dx.doi.org/10.55601/jsm.v12i1.30.
Testo completoPutri, Bellia Dwi Cahya, Rinta Kridalukmana e Eko Didik Widianto. "Perancangan Aplikasi Permainan Multiplayer Gobak Sodor Berbasis Flash Di Lingkup Jaringan Lokal". Jurnal Teknologi dan Sistem Komputer 4, n. 2 (23 aprile 2016): 259. http://dx.doi.org/10.14710/jtsiskom.4.2.2016.259-265.
Testo completoFigueroa, Pablo A. "Visual Programming for Virtual Reality Applications Based on InTml". Journal on Interactive Systems 3, n. 1 (15 giugno 2012): 1. http://dx.doi.org/10.5753/jis.2012.607.
Testo completoMaysarah, Dina, e Soni Mulyawan Setiana. "TANGGAPAN RESPONDEN TERHADAP MEDIA PEMBELAJARAN ALTERNATIF KATAGANA". MAHADAYA: Jurnal Bahasa, Sastra, dan Budaya 1, n. 1 (22 aprile 2021): 33–42. http://dx.doi.org/10.34010/mhd.v1i1.4841.
Testo completoHaris, Darius Andana, Viny Christiani Mawardi e Davin Pratama. "Developing Multiplayer Online Game “KNIGHT FANTASY ONLINE”". Journal of Games, Game Art, and Gamification 5, n. 1 (19 ottobre 2021): 1–8. http://dx.doi.org/10.21512/jggag.v5i1.7469.
Testo completoHarpad, Bartolomius, e Meilinda Wulandari. "APLIKASI PENGENALAN ANGGOTA TUBUH MANUSIA MENGGUNAKAN SWISHMAX PADA TK DARUL FALAH 10 SAMARINDA BERBASIS MULTIMEDIA". Jurnal Informatika Wicida 9, n. 2 (1 luglio 2020): 63–71. http://dx.doi.org/10.46984/inf-wcd.1239.
Testo completoWafdan, Reza, Mahyus Ihsan, Marwan Ramli e Hafnani Hafnani. "SOLUSI PERMASALAHAN KOMPUTASI SKALA BESAR PADA SOFTWARE ADOBE FLASH DALAM PERANCANGAN MEDIA PEMBELAJARAN PENCARIAN EULERIAN CIRCUIT". Jurnal Natural 16, n. 1 (1 marzo 2016): 27–32. http://dx.doi.org/10.24815/jn.v16i1.4641.
Testo completoFalahah, Falahah, e Fadhila Alinda Irrahali. "Educational Game “Mengenal Indonesia” as a Medium to Introduce Indonesia to the Kids". International Journal of Higher Education 8, n. 3 (10 maggio 2019): 47. http://dx.doi.org/10.5430/ijhe.v8n3p47.
Testo completoAdnyana, Putu Eka Sura, e I. Made Ade Prayoga. "Pengenalan Seni Suara Dharmagītā “Sekar Agung” Berbasis Multimedia Interaktif". Sphatika: Jurnal Teologi 12, n. 1 (31 marzo 2021): 62. http://dx.doi.org/10.25078/sp.v12i1.2064.
Testo completoAryani, Adriana Sari, e Aya Hartina. "MODEL PEMBELAJARAN KIMIA KARBON BERBASIS GAME". Computatio : Journal of Computer Science and Information Systems 1, n. 1 (27 aprile 2017): 105. http://dx.doi.org/10.24912/computatio.v1i1.245.
Testo completoSaprilia, Widya Bela, e Agustinus Suradi. "ANIMASI PENGENALAN FLORA DAN FAUNA UNTUK ANAK SD BERBASIS ANDROID". Journal Computer Science and Information Systems : J-Cosys 2, n. 2 (1 novembre 2022): 43–47. http://dx.doi.org/10.53514/jco.v2i2.322.
Testo completoSari, Verinda Shavira, Endang Purwaningsih, Winarto Winarto e Nugroho Adi Pramono. "Development of the Interactive Multimedia Software “Inquiry Play-Room” as an Electronic Learning Resource for Rotation and Equilibrium Topic". International Journal of Interactive Mobile Technologies (iJIM) 15, n. 07 (9 aprile 2021): 81. http://dx.doi.org/10.3991/ijim.v15i07.21561.
Testo completoSantoso, Kartika Imam, Farida Yunita e Nafi Projo Kusumo. "Penerapan Algoritma Minimax Pada Game Macan-macanan". JURNAL SISTEM INFORMASI BISNIS 6, n. 1 (30 novembre 2016): 21. http://dx.doi.org/10.21456/vol6iss1pp21-29.
Testo completoMoraes, Fellipe, Tatiane Magalhães Alves, Tacio Freire Silva, Carla Figueiredo Brandão e Jane Luzia Freire Matos. "Desenvolvimento de uma plataforma multimídia como objeto didático para compreensão dos eventos da gênese dentária". Revista da ABENO 15, n. 3 (10 gennaio 2016): 69–79. http://dx.doi.org/10.30979/rev.abeno.v15i3.194.
Testo completoRetnowati, Nurcahyani Dewi, e Muhammad Zainal Muttaqim. "VIRTUAL PANORAMA LANDING DAN TAKE OFF BANDARA ADI SUMARMO SOLO". Angkasa: Jurnal Ilmiah Bidang Teknologi 8, n. 1 (31 agosto 2017): 59. http://dx.doi.org/10.28989/angkasa.v8i1.132.
Testo completoPereira, M. R., F. C. Dórea, C. M. R. Lima, M. S. Castro e W. Fontes. "INTERACTIVE ILUSTRATION FOR PHOTOSYNTHESIS TEACHING". Revista de Ensino de Bioquímica 2, n. 2 (15 maggio 2004): 12. http://dx.doi.org/10.16923/reb.v2i2.144.
Testo completoRohmah, Widi Aulia, Asriyanik Asriyanik e Winda Apriyandari. "Implementation of the Algorithm Fisher Yates Shuffle on Game Quiz Environment". JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING 4, n. 1 (20 luglio 2020): 161–72. http://dx.doi.org/10.31289/jite.v4i1.3863.
Testo completoMaevsky, D. A., O. V. Naidenko, E. J. Maevskaya, O. V. Strelzov e A. A. Naidenko. "RESEARCH OF ACCURACY OF SOFTWARE SOFTWARE RELIABILITY ASSESSMENT". ELECTRICAL AND COMPUTER SYSTEMS 33, n. 108 (30 novembre 2020): 17–25. http://dx.doi.org/10.15276/eltecs.32.108.2020.2.
Testo completoMitschek, Marivic Reyes, Maureen Joy M. Nolasco, Maria Cristina DC Pindot e Romina J. Sy. "Kwentong Pambata: Interactive Storybook for Filipino Fables, Legends, Parables and Short Stories". Celt: A Journal of Culture, English Language Teaching & Literature 17, n. 2 (21 dicembre 2017): 139. http://dx.doi.org/10.24167/celt.v17i2.1389.
Testo completoHeller, Stephen R. "Using ActionScript 2.0 Components with Macromedia Flash 8 By Bob Berry, Jen deHaan, Peter deHaan, David Jacowitz, and Wade Pickett. Macromedia Press: Berkeley, CA. 2005. 1752 pp. ISBN 0-321-39539-5. Softcover. $54.99." Journal of Chemical Information and Modeling 46, n. 3 (maggio 2006): 1533–34. http://dx.doi.org/10.1021/ci068006g.
Testo completoFukuda, Hiroaki, e Paul Leger. "SyncAS: A Virtual Block Approach to Tame Asynchronous Programming". International Journal of Software Engineering and Knowledge Engineering 25, n. 05 (giugno 2015): 887–907. http://dx.doi.org/10.1142/s0218194015400252.
Testo completoОсадчий, Вячеслав Володимирович, e Катерина Петрівна Осадча. "Теорія і практика створення комп’ютерних програм навчального призначення". Theory and methods of e-learning 3 (11 febbraio 2014): 250–55. http://dx.doi.org/10.55056/e-learn.v3i1.346.
Testo completoDewi, Pristika, e Ari Nurul Alfian. INFORMATION MANAGEMENT FOR EDUCATORS AND PROFESSIONALS : Journal of Information Management 5, n. 2 (3 luglio 2021): 75. http://dx.doi.org/10.51211/imbi.v5i2.1559.
Testo completoGil, Jaume. "Aprendiendo a programar en Flash". Mosaic, n. 60 (20 settembre 2007). http://dx.doi.org/10.7238/m.n60.0729.
Testo completoDenisenko, A. V., e A. A. Gursky. "DEVELOPMENT OF PRINCIPLES OF DCNET AND FLASH ENVIRONMENTS INTERACTION". Automation of technological and business processes 8, n. 2 (31 agosto 2016). http://dx.doi.org/10.15673/atbp.v8i2.164.
Testo completoTardáguila, César. "La historia de Flash". Mosaic, n. 60 (20 settembre 2007). http://dx.doi.org/10.7238/m.n60.0730.
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