Tesi sul tema "Adult gamer"
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Ahlstrom, A. Michelle Elton. "Marital Satisfaction among Married Couples in which One or Both Members Play a Massively Multiplayer Online Role-Playing Game (MMORPG)." BYU ScholarsArchive, 2009. https://scholarsarchive.byu.edu/etd/1761.
Testo completoMacGregor, Scott A. "Extension and Validation of an Adult Gaming Addiction Scale." Antioch University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1418231740.
Testo completoMarston, Hannah. "Wii like to play too : computer gaming habits of older adults." Thesis, Teesside University, 2010. http://hdl.handle.net/10149/112681.
Testo completoMushiba, Mark. "Ambiguity, curiosity, and appropriation fro low-threshold intergenerational encounters." Doctoral thesis, Università degli studi di Trento, 2019. http://hdl.handle.net/11572/242796.
Testo completoCosta, Liliana Filipa Vale. "Networked video games for older adults." Master's thesis, Universidade de Aveiro, 2013. http://hdl.handle.net/10773/11326.
Testo completoHedin, Ellen. "I, Gamer : A qualitative study of the institutionalizing, cultivating, and socially constructing processes of computer game usage." Thesis, Högskolan i Halmstad, Medie- och kommunikationsvetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-15014.
Testo completoNiemi, Eric J. "The games men play| How community college men use video games to construct masculinity." Thesis, Northern Illinois University, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3681948.
Testo completoVan, Ryneveld Linda. "Surviving the game interaction in an adult online learning community /." Pretoria : [s.n.], 2004. http://upetd.up.ac.za/thesis/available/etd-03082005-220804/.
Testo completoRiddell, Sarah Colleen. "Gender in young adult literature : Harry Potter and The Hunger Games." Thesis, University of British Columbia, 2016. http://hdl.handle.net/2429/58723.
Testo completoDeniozou, Thaleia. "Investigating the potential of mobile games as learning environments for independent adult skill development." Thesis, University of Edinburgh, 2016. http://hdl.handle.net/1842/22926.
Testo completoLarsson, Jenny. "Learning vocabulary in English as a foreign language through the computer game Rebuild 2 : An experiment with adult learners at a university in Sweden." Thesis, Linnéuniversitetet, Institutionen för språk (SPR), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-95622.
Testo completoWaxman, Dina F. "A Strenuous Game: The Portrayal of Eating Disorders in Young Adult Novels." Thesis, School of Information and Library Science, 2007. http://hdl.handle.net/1901/407.
Testo completoPylro, Simone Chabudee. "Atividades lúdicas entre adultos jovens: um estudo com universitários capixabas." Universidade Federal do Espírito Santo, 2004. http://repositorio.ufes.br/handle/10/6667.
Testo completoChukwu, Leonard O., and Yazhini Ramaswamy. "Differentiating Video Game Addiction from Other High-Level Engagements Among Adult Players." Thesis, Högskolan Dalarna, Institutionen för information och teknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:du-37742.
Testo completoSterling, Rene. "Influence of Psychological Needs and Gaming Motivation on Well-Being of Adult Gamers." ScholarWorks, 2017. https://scholarworks.waldenu.edu/dissertations/3726.
Testo completoStröberg, Simon. "ADHD Through the Lens of Game Design : How Digital RPGs Neutralize the Symptoms of Inattention Amongst Swedish Adults with ADHD." Thesis, Uppsala universitet, Institutionen för speldesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-394208.
Testo completoEnigk, Mary Ellen. "A study on the nature and frequency of adult comments at Little League baseball games." Virtual Press, 2002. http://liblink.bsu.edu/uhtbin/catkey/1231339.
Testo completoKosunen, Kristoffer. "Adult Language Learning : Using Minigames to teach Vocabulary in the ESL Classroom." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-13103.
Testo completoMcBroom, Evan S. "An Examination of Correlates of Video Game and Internet Addiction." University of Toledo / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1365086721.
Testo completoHutchins, Carly. "Balance and Gait Among a Community Dwelling Older Adult Population Using Nintendo Wii Bowling Game." Digital Commons @ East Tennessee State University, 2013. https://dc.etsu.edu/honors/68.
Testo completoBarr, Matthew J. "Gaming for graduates : exploring the use of video games to develop graduate attributes." Thesis, University of Glasgow, 2017. http://theses.gla.ac.uk/8344/.
Testo completoPabon, Lizette Cruzie. "Training Through Serious Games: The Relationship Between Travel Agent Engagement, Knowledge of Cruise Products and Cruise Sales." FIU Digital Commons, 2016. http://digitalcommons.fiu.edu/etd/2612.
Testo completoGray, Christopher S. "Potential Associations Between Relationship Quality Among Emerging Adults and Offline Video Game Play." Kent State University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=kent158626929850231.
Testo completoFulmore, Yvonne. "United States (US) Adult Teachers' and Learners' Perspectives on Representations in Video Games Used in the Classroom." Diss., Temple University Libraries, 2016. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/409713.
Testo completoRimmasch, Meghan I. "Where Have All The Rebels Gone? Ideology and Conformity in Young Adult Dystopian Literature." BYU ScholarsArchive, 2018. https://scholarsarchive.byu.edu/etd/6754.
Testo completoKunstmann, Maria, Henning Staar, and Monique Janneck. "„Ich nehme etwas für meine persönliche Balance mit“ – Eine explorative Studie zum Erleben von Erholung in Massively Multiplayer Online Role-Playing Games." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-154118.
Testo completoBailey, Sara W. "The Game of I Am| Enhancing Empathy and Improving Attitudes toward Older Adults in First-Year Master's Students Training to Become Counselors and Student Support Professionals." Thesis, The University of North Carolina at Greensboro, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10747965.
Testo completoWatkins, Tamara. "(Re)Mediating the Spirit: Evangelical Christian Young Adult Media." VCU Scholars Compass, 2017. https://scholarscompass.vcu.edu/etd/4796.
Testo completoMiller, Mary Catherine. "Restorying Dystopia: Exploring the Hunger Games Series Through U.S. Cultural Geographies, Identities, and Fan Response." The Ohio State University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=osu1492434124077694.
Testo completoKryston, Kevin John. "The Drench Effects of Narrative Video Games and Their Effects on Relationships Between Adult Men and Young Girls." University of Dayton / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1437414423.
Testo completoBurke, Benjamin M. S., James M. Ph D. Duncan, Nick Ph D. Frye, and Mallory Ph D. LMFT CFLE Lucier-Greer. "Sense of (Online) Community? The Social Organization Theory of Action and Change and Adult Video Game Players." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/secfr-conf/2020/schedule/45.
Testo completoBanskota, Alisha. "Recommending Games to Adults with Autism Spectrum Disorder(ASD) for Skill Enhancement Using Minecraft." BYU ScholarsArchive, 2019. https://scholarsarchive.byu.edu/etd/7734.
Testo completoAragon, Ruiz Antonio. "Learning from the 2010 Vancouver winter Olympic Games about Aboriginal peoples of Canada." Thesis, University of British Columbia, 2008. http://hdl.handle.net/2429/3090.
Testo completoJones, Grant. "The Effects of Violence in Video Games on Individual Levels of Hostility in Young Adults." TopSCHOLAR®, 2018. https://digitalcommons.wku.edu/theses/2570.
Testo completoSosa, Giovanni W. "The Impact of a Video Game Intervention on the Cognitive Functioning, Self-Efficacy, Self-Esteem, and Video Game Attitudes of Older Adults." Scholarship @ Claremont, 2012. http://scholarship.claremont.edu/cgu_etd/19.
Testo completoMcGarry, Theresa, and A. Blumenstock. "Vocabulary Concept Card Game: Reviewing Vocabulary With Applied Concepts." Digital Commons @ East Tennessee State University, 2015. https://dc.etsu.edu/etsu-works/6150.
Testo completoMellen, Jason. "The Research, Design And Development Of An Education Game For Training Resident Advisor Staff." Bowling Green State University / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1237764256.
Testo completoHeiden, Eric. "Effects of games-based biofeedback training on the attentional demands of balance tasks in older adults." Thesis, University of Ottawa (Canada), 2008. http://hdl.handle.net/10393/27636.
Testo completoEklund, Linnéa. "Stressed out? : Guidelines for making a game to aid with stress symptoms in young adults." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-19342.
Testo completoSegal, Emily J. "Making Nobody Matter: Performance and Vision in Frances Burney's Evelina (1778) and Suzanne Collins' The Hunger Games (2008)." Scholarship @ Claremont, 2018. http://scholarship.claremont.edu/cmc_theses/1861.
Testo completoBrashear, Cherise Lukacs. "The Representation of Games in 18th-Century Rococo Painting: Differences in the Discourse Between Children and Adults." Thesis, The University of Arizona, 2015. http://hdl.handle.net/10150/578954.
Testo completoLaws, Dannielle Kaye. "Gaming in Conversation: The Impact of Video Games in Second Language Communication." University of Toledo / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1461800075.
Testo completoFerroni, Giovana Mendes. "Ensino de conceitos a uma criança com deficiência visual por meio de brincadeira." Universidade Federal de São Carlos, 2012. https://repositorio.ufscar.br/handle/ufscar/3098.
Testo completoIsrael, Emmanuel. "A Study to Investigate the Relationship Among Flow, Social Interaction and ICT Skills with Older Adults During Gameplay." Thesis, Université d'Ottawa / University of Ottawa, 2015. http://hdl.handle.net/10393/32594.
Testo completoSelzer, Dominik. "Critical Thinkers through The Hunger Games : Working with Dystopian Fiction in the EFL Classroom." Thesis, Linnéuniversitetet, Institutionen för språk (SPR), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-65374.
Testo completoCrawford, Jennifer. "Age Differences in Social Decision-Making: The Role of Discrete Emotions." Bowling Green State University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1625089104773958.
Testo completoWilliams, Britni Marie. ""A Creature the Capitol Never Intended to Exist": Katniss Everdeen, Muttations, and the Mockingjay as Cyborgs in The Hunger Games Trilogy." University of Akron / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=akron1428258245.
Testo completoPalmieri, Stephanie Jane. "Assessing Industry Ideologies: Representations of Gender, Sexuality, and Sexual Violence in the Book Versions and Film Adaptations of The Hunger Games Trilogy, The Divergent Trilogy, and The Vampire Academy Series." Diss., Temple University Libraries, 2016. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/416269.
Testo completoHansson, Johanna. "The Universal Declaration of Human Rights and The Hunger Games : Implementing critical literacy in the EFL classroom when reading Suzanne Collins’ dystopian novel." Thesis, Linnéuniversitetet, Institutionen för språk (SPR), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-74892.
Testo completoTrost, Jennifer A. ""It's not all fun and games"| A look at young adults' participation in recreational sport teams and subsequent engagement in healthy lifestyle behaviors." Thesis, California State University, Long Beach, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=1527348.
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