Tesi sul tema "Ambisonic"
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Bassett, John. "Assessing the Spatial Diffusivity of Sound Fields in Rooms using Ambisonic Techniques". Thesis, The University of Sydney, 2012. http://hdl.handle.net/2123/8255.
Testo completoPérez, López Andrés. "Parametric analysis of ambisonic audio: a contributions to methods, applications and data generation". Doctoral thesis, Universitat Pompeu Fabra, 2020. http://hdl.handle.net/10803/669962.
Testo completoCannon, Joanne. "Playable ambisonic spatial motion : music performance techniques and mappings for the extended bassoon /". Connect thesis, 2009. http://repository.unimelb.edu.au/10187/7120.
Testo completoTrzos, Michal. "Popis a reprezentace dvourozměrných zvukových scén ve vícekanálových systémech reprodukce zvuku". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2009. http://www.nusl.cz/ntk/nusl-218070.
Testo completoYao, Shu-Nung. "Rendering ambisonics over headphones". Thesis, University of Birmingham, 2015. http://etheses.bham.ac.uk//id/eprint/6248/.
Testo completoDE, SOTGIU ANDREA. "Musica Immersiva in Formato Binaurale". Doctoral thesis, Università degli studi di Genova, 2022. http://hdl.handle.net/11567/1090954.
Testo completoThe thesis aims to study the perception of the sense of immersion in music in binaural format, with the target of improving the listening experience and comparing it with the music listened to in stereophonic format. Through an analysis of the basics of the physics of sound and psychoacoustics, the essay wants to illustrate which technologies allow immersive music to be produced. In this regard, both the history of sound reproduction techniques and the tools currently available will be examined to allow the scientific community to have a complete picture of today's resources. The combination of music and spatial audio is constantly growing with the passage of the years, which is why the text also aims to highlight the main research problems and the necessary standards on which to focus any future works. The essay ends with an experiment that compares two different types of song mixes: a stereo version and a binaural format version, processed through the Digital Audio Workstation Logic Pro X and the Dolby Atmos Production Suite. The results will bring interesting evidence in favor of the binaural format version and various suggestions on future developments.
Stitt, Peter. "Ambisonics and higher-order ambisonics for off-centre listeners : evaluation of perceived and predicted image direction". Thesis, Queen's University Belfast, 2015. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.677279.
Testo completoSantos, Filipe. "Auralização binaural com HRTF e descodificação de Ambisonics". Master's thesis, Universidade de Aveiro, 2012. http://hdl.handle.net/10773/11364.
Testo completoEste trabalho explora técnicas de auralização 3D binaural (reprodução por head-phones) em tempo-real. Foi criada uma aplicação que permite reproduzir, com base em Head-Related Transfer Functions (HRTF), várias fontes sonoras movimentado-se de forma independente em torno do ouvinte. A aplicação permite usar um sensor para capturar os movimentos da cabeça (head-tracking ) e incorpora um método para eliminação dos artefactos causados pela interpolação entre HRTF. Foram também efectuadas experiências práticas com 16 sujeitos para estudar o impacto perceptual da interpolação de HRTF. Não se encontrou diferença significativa no desempenho de localização espacial de fontes sonoras entre as situações com HRTF interpoladas e HRTF não interpoladas. Foi efectuado um estudo geral sobre Ambisonics e sua descodificação, culminando numa aplicação que permite a abertura de ficheiros Ambisonics e reprodução selectiva dos seus componentes. Permite também a conversão para formato binaural aplicando HRTF aos sinais descodificados (método de altifalantes virtuais)
This work studies different binaural 3D sound auralization techniques in realtime for reproduction with head-phones An application was developed and it allows to play, using Head-Related Transfer Functions (HRTFs), different sounds moving, independently from each-other, around the listener. The application provides a method to overcome de clicks and crackles caused by the HRTFs interpolation and it is possible to capture head movements with the aid of an head-tracking sensor. In order to study the perceptual impact of using HRTFs interpolation an experimental procedure, with sixteen subjects, took place. There was no meaningful diferences between interpolated HRTFs and no interpolated HRTFs in what spatial localization performance matters. Ambisonics and its decoding methods were subject of a broad study and a new application was made. This application can open and play the different channels of an Ambisonics file and can convert to a binaural format using HRTFs (virtual speakers method).
Lecomte, Pierre. "Ambisonie d'ordre élevé en trois dimensions : captation, transformations et décodage adaptatif de champs sonores". Thèse, Université de Sherbrooke, 2016. http://hdl.handle.net/11143/9888.
Testo completoAbstract : Sound field synthesis is an active research domain with various musical, multimedia or industrial applications. In the latter case, the accurate reconstruction of the sound field is targeted, which involves answering several scientific questions. Using arrays of microphones and loudspeakers, the capture, synthesis and accurate reconstruction of sound fields are theoretically possible. However, for practical applications, the arrangement of the loud- speakers and the acoustic influence of the restitution room are critical factors to consider in order to ensure the accurate reconstruction of the sound field. In this context, this thesis proposes methods and techniques for the capture, transforma- tions and accurate reconstruction of sound fields in three dimensions based on the Higher Order Ambisonics (HOA) method. A spherical configuration for the array of microphones and loudspeakers is proposed. It follows a fifty-node Lebedev grid that enables the capture and reconstruction of the sound field up to order 5 with HOA formalism. The limitations of this approach, such as the spatial aliasing, are studied in detail. A transformation op- eration of the sound field is also proposed. The formulation is established in the spherical harmonics domain and enables a directional filtering on the sound field prior to the decod- ing step. For the reconstruction of the sound field, an original approach, also established in the spherical harmonics domain, can take into account the acoustic influence of the restitution room and the defects of the playback system. This treatment then adapts the synthesis of sound fields to the restitution room, maintaining the theoretical formalism established in free field. Finally, an experimental validation of methods and techniques developed in the thesis is made. In this context, a digital signal processing toolkit is de- veloped. It process in real-time the microphones, ambisonics, and loudspeaker signals for the sound field capture, transformations, and decoding.
Colafrancesco, Julien. "Spatialisation de sources auditives étendues : applications musicales avec la bibliothèque HOA". Thesis, Paris 8, 2015. http://www.theses.fr/2015PA080092.
Testo completoMainstream spatialization techniques are often oriented towards the reproduction of point sources; extension remains a relatively unexplored topic. This thesis advocates that extended sources are yet expressive objects that could contribute to the richness of spatialization practices, especially in the field of music. We’ll decompose this thesis in three hypotheses. A perceptive one, who postulates that extended sources are perceptually relevant, i.e., that they offer the possibility of varying new sound attributes and that the listener is sensitive to these variations. An analytical one, who proposes that the most common spatialization techniques focus to point sources is arbitrary and that other source’s models can be considered. And an operational one, who suggests that it’s possible to create tools for composers so they can handle and musicalize extended objects. To confirm these hypotheses, we’ll formalize the auditory and musical properties of extended sources and we’ll propose concrete methods for their analysis and synthesis. This work will be considered as part of the HOA library, a set of low-level spatialization tools we’ve founded for the purpose of experimentation. We’ll describe the specificities of this library and see how its architecture and its different modules allow the generalization of ambisonics to new practices away of punctuality
Sun, David. "Generation and perception of three-dimensional sound fields using Higher Order Ambisonics". Thesis, The University of Sydney, 2013. http://hdl.handle.net/2123/9885.
Testo completoJohansson, David, e Nils Rydh. "Interaktivitet inom ambisonics : Samband mellan rörelser och interaktivt ljud". Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21750.
Testo completoMusic and motion have shared an intimate connection through dance since ages past, however this bond has for the most part been one dimensional in the sense that people are the ones reacting to music. This connection is something we have found intriguing to explore through the aspects of interactivity, spaciousness and sensory experience. Using ambisonics, a technology used to recreate three dimensional sound fields and a Kinect camera, we have sought out to investigate what happens if you reverse this connection and let audio react to a person's movement instead. There is however more to this than just the bond between dance and music. One of the more interesting aspects has been how an audio installation can be developed to play back audio that corresponds to the movements that generate them. We have through the usage of sensory ethnography as our exploratory perspective enacted a number of workshops where we, together with people with a background in dance and performance, investigated the role that kinaesthesia and a person's sense of agency has in this interconnection of motion and sound. What we have found is how agency, precognition and precision plays a vital role in how well the sense of control is experienced in an installation such as ours; but also how a more spacious and playful exploration can emerge when the above mentioned criterias are absent.
Mahé, Pierre. "Codage ambisonique pour les communications immersives". Thesis, La Rochelle, 2022. http://www.theses.fr/2022LAROS011.
Testo completoThis thesis takes place in the context of the spread of immersive content. For the last couple of years, immersive audio recording and playback technologies have gained momentum and have become more and more popular. New codecs are needed to handle those spatial audio formats, especially for communication applications. There are several ways to represent spatial audio scenes. In this thesis, we focused on First Order Ambisonic. The first part of our research focused on improving multi-monocoding by decorrelated each ambisonic signal component before the multi-mono coding. To guarantee signal continuity between frames, efficient quantization new mechanisms are proposed. In the second part of this thesis, we proposed a new coding concept using a power map to recreate the original spatial image. With this concept, we proposed two compressing methods. The first one is a post-processing focused on limiting the spatial distortion of the decoded signal. The spatial correction is based on the difference between the original and the decoded spatial image. This post-processing is later extended to a parametric coding method. The last part of this thesis presents a more exploratory method. This method studied audio signal compression by neural networks inspired by image compression models using variational autoencoders
Lecomte, Pierre. "Ambisonie d'ordre élevé en trois dimensions : captation, transformations et décodage adaptatifs de champs sonores". Thesis, Paris, CNAM, 2016. http://www.theses.fr/2016CNAM1076/document.
Testo completoSound field synthesis is an active research domain with various musical, multimedia or industrial applications. In the latter case, the accurate reconstruction of the sound field is targeted, which involves answering several scientific questions. Using arrays of microphones and loudspeakers, the capture, synthesis and accurate reconstruction of sound fields are theoretically possible. However, for practical applications, the arrangement of the loudspeakers and the acoustic influence of the restitution room are critical factors to consider in order to ensure the accurate reconstruction of the sound field.In this context, this thesis proposes methods and techniques for the capture, transformations and accurate reconstruction of sound fields in three dimensions based on the Higher Order Ambisonics (HOA) method. A spherical configuration for the array of microphones and loudspeakers is proposed. It follows a fifty-node Lebedev grid that enables the capture and reconstruction of the sound field up to order 5 with HOA formalism. The limitations of this approach, such as the spatial aliasing, are studied in detail.A transformation operation of the sound field is also proposed. The formulation is established in the spherical harmonics domain and enables a directional filtering on the sound field prior to the decoding step.For the reconstruction of the sound field, and original approach, also established in the spherical harmonics domain, can take into account the acoustic influence of the restitution room and the defects of the playback system. This treatment then adapts the synthesis of sound fields to the restitution room, maintaining the theoretical formalism established in free field.Finally, an experimental validation of methods and techniques developed in the thesis is made. In this context, a digital signal processing toolkit is developed. It process in real-time the microphones, ambisonics, and loudspeaker signals for the sound field capture, transformations, and decoding
Granström, David. "Immersion : Spatialisering av elektronisk musik". Thesis, Kungl. Musikhögskolan, Institutionen för komposition, dirigering och musikteori, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kmh:diva-1693.
Testo completoThomaz, Leandro Ferrari. "Aplicação à música de um sistema de espacialização sonora baseado em Ambisonics". Universidade de São Paulo, 2007. http://www.teses.usp.br/teses/disponiveis/3/3142/tde-12072007-155603/.
Testo completoThis work involves the research of techniques for musical spatialization, and the development of a spatialization system, based on an open multichannel audio architecture (AUDIENCE) for immersive auralization. The constructed system uses the Ambisonics technique, which allows the recreation of a three-dimensional sound field. The system reproduces spatial music through an arrangement of loudspeakers around the listener where sound sources can assume some uncommon positions, and also be put into motion. From the results of experiments with a musical piece it follows that the system can be used by composers, conductors, and producers to the musical spatialization task.
Salaün, Bertet Stéphanie. "Formats audio 3D hiérarchiques : caractérisation objective et perspective ces systèmes Ambisonics d'ordres supérieurs". Lyon, INSA, 2009. http://theses.insa-lyon.fr/publication/2009ISAL0029/these.pdf.
Testo completoAmong the spatial audio reproduction techniques, the ambisonic approach is based on a spherical harmonics sound field decomposition. Using an intermediate format, this technology combines a spatial encoding sound field process and a decoding process reproducing the sound field on a loudspeaker setup. By truncating the decomposition to the Mth order, a finite number of ambisonic components that form the spatial ambisonic format remains. The higher the order M is, the larger the reproduced area for a given frequency. Our studies deal with four microphone arrays of different orders (1 to 4). At first, the directives of these microphone devices are measured. The ambisonic components recreated from the measures are characterized. A localisation test and a MUSHRA-like procedure show an influence of the order on the spatial resolution of a recreated sound source. A third experiment shows the influence of both the order and the number of loudspeakers on the reproduced scenes
Baque, Mathieu. "Analyse de scène sonore multi-capteurs : un front-end temps-réel pour la manipulation de scène". Thesis, Le Mans, 2017. http://www.theses.fr/2017LEMA1013/document.
Testo completoThe context of this thesis is the development of spatialized audio (5.1 contents, Dolby Atmos...) and particularly of 3D audio. Among the existing 3D audio formats, Ambisonics and Higher Order Ambisonics (HOA) allow a homogeneous spatial representation of a sound field and allows basics manipulations, like rotations or distorsions. The aim of the thesis is to provides efficient tools for ambisonics and HOA sound scene analyse and manipulations. A real-time implementation and robustness to reverberation are the main constraints to deal with. The implemented algorithm is based on a frame-by-frame Independent Component Analysis (ICA), wich decomposes the sound field into a set of acoustic contributions. Then a bayesian classification step is applied to the extracted components to identify the real sources and the residual reverberation. Direction of arrival of the sources are extracted from the mixing matrix estimated by ICA, according to the ambisonic formalism, and a real-time cartography of the sound scene is obtained. Performances have been evaluated in different acoustic environnements to assess the influence of several parameters such as the ambisonic order, the frame length or the number of sources. Accurate results in terms of source localization and source counting have been obtained for frame lengths of a few hundred milliseconds. The algorithm is exploited as a pre-processing step for a speech recognition prototype and allows a significant increasing of the recognition results, in far field conditions and in the presence of noise and interferent sources
Perotin, Lauréline. "Localisation et rehaussement de sources de parole au format Ambisonique : analyse de scènes sonores pour faciliter la commande vocale". Thesis, Université de Lorraine, 2019. http://www.theses.fr/2019LORR0124/document.
Testo completoThis work was conducted in the fast-growing context of hands-free voice command. In domestic environments, smart devices are usually laid in a fixed position, while the human speaker gives orders from anywhere, not necessarily next to the device, or nor even facing it. This adds difficulties compared to the problem of near-field voice command (typically for mobile phones) : strong reverberation, early reflections on furniture around the device, and surrounding noises can degrade the signal. Moreover, other speakers may interfere, which make the understanding of the target speaker quite difficult. In order to facilitate speech recognition in such adverse conditions, several preprocessing methods are introduced here. We use a spatialized audio format suitable for audio scene analysis : the Ambisonic format. We first propose a sound source localization method that relies on a convolutional and recurrent neural network. We define an input feature vector inspired by the acoustic intensity vector which improves the localization performance, in particular in real conditions involving several speakers and a microphone array laid on a table. We exploit the visualization technique called layerwise relevance propagation (LRP) to highlight the time-frequency zones that are correlate positively with the network output. This analysis is of paramount importance to establish the validity of a neural network. In addition, it shows that the neural network essentially relies on time-frequency zones where direct sound dominates reverberation and background noise. We then present a method to enhance the voice of the main speaker and ease its recognition. We adopt a mask-based beamforming framework based on a time-frequency mask estimated by a neural network. To deal with the situation of multiple speakers with similar loudness, we first use a wideband beamformer to enhance the target speaker thanks to the associated localization information. We show that this additional information is not enough for the network when two speakers are close to each other. However, if we also give an enhanced version of the interfering speaker as input to the network, it returns much better masks. The filters generated from those masks greatly improve speech recognition performance. We evaluate this algorithm in various environments, including real ones, with a black-box automatic speech recognition system. Finally, we combine the proposed localization and enhancement systems and evaluate the robustness of the latter to localization errors in real environments
Scaini, Davide. "Wavelet-based spatial audio framework : from ambisonics to wavelets: a novel approach to spatial audio". Doctoral thesis, Universitat Pompeu Fabra, 2019. http://hdl.handle.net/10803/668214.
Testo completoAmbisonics és una teoria completa d’àudio espacial construïda a partir dels harmònics esfèrics. Alguns dels inconvenients d'Ambisonics de baix ordre, com ara una localització pobra i una àrea petita d’escolta òptima, estan directament relacionats amb les propietats dels harmònics esfèrics. En aquesta tesi presentem un nou formalisme d’àudio espacial basat en Ambisonics substituint però els harmònics esfèrics per les ondetes esfèriques. Desenvolupem una cadena d’àudio completa, des de la codificació fins a la descodificació, a través de l'ús de ondetes discretes construïdes en una malla de multirresolució. Mostrem com es pot generar la família de ondetes i les matrius de descodificació a altaveus mitjançant una optimització numèrica. Presentem un algorisme de descodificació que pot generar matrius de descodificació a conjunts irregulars d'altaveus tant per a Ambisonics com per al nou format basat en ondetes. Finalment, comparem aquest nou formalisme d’àudio amb Ambisonics.
Wiker, Erik Daniel. "Human Perception of Aural and Visual Disparity in Virtual Environments". Thesis, Virginia Tech, 2018. http://hdl.handle.net/10919/85015.
Testo completoMaster of Science
Wiggins, Bruce. "An investigation into the real-time manipulation and control of three-dimensional sound fields". Thesis, University of Derby, 2004. http://hdl.handle.net/10545/217795.
Testo completoMcConaghy, Nicholas Ralph. "Exploring environmental space through sound – compositional relationships across external location, internal structure and environmentally mediated spaces". Thesis, The University of Sydney, 2021. https://hdl.handle.net/2123/25026.
Testo completoFedosov, Andrey. "Assistance automatique au mixage de microphones d'appoint dans une prise de son HOA". Thesis, Brest, 2017. http://www.theses.fr/2017BRES0016/document.
Testo completoIn this thesis we study the problematic of a sound engineer mixing HOA (Higher Order Ambisonics) and spot microphones, namely the estimation of parameters such as delay, position and gain of acoustic sources associated to spot microphones. We present a typical workflow in this context, and also propose an algorithm extracting parameters that could be applied to the spot microphone signals. This mixing assistance allows sound engineers to easily work with HOA 3D sound and to concentrate on artistic choices (fine adjustments of the parameters), by avoiding a low-added value work (coarse parameter estimation). The robustness of the estimators is evaluated on recorded and artificial sound scenes, with different degrees of complexity in terms of number of sources and acoustic conditions (reverberation, effect of real microphone encoding, …). We also provide performance evaluations, based on both sound scene simulations and real recordings, showing encouraging results along with actual limits, and conclude on perspectives
Pujol, Hadrien. "Antennes microphoniques intelligentes : localisation de sources acoustiques par Deep Learning". Thesis, Paris, HESAM, 2020. http://www.theses.fr/2020HESAC025.
Testo completoFor my PhD thesis, I propose to explore the path of supervised learning, for the task of locating acoustic sources. To do so, I have developed a new deep neural network architecture. But, to optimize the millions of learning variables of this network, a large database of examples is needed. Thus, two complementary approaches are proposed to constitute these examples. The first is to carry out numerical simulations of microphonic recordings. The second one is to place a microphone antenna in the center of a sphere of loudspeakers which allows to spatialize the sounds in 3D, and to record directly on the microphone antenna the signals emitted by this experimental 3D sound wave simulator. The neural network could thus be tested under different conditions, and its performances could be compared to those of conventional algorithms for locating acoustic sources. The results show that this approach allows a generally more precise localization, but also much faster than conventional algorithms in the literature
Deprez, Romain. "Optimisation perceptive de la restitution sonore multicanale par une analyse spatio-temporelle des premières réflexions". Thesis, Aix-Marseille, 2012. http://www.theses.fr/2012AIXM4746/document.
Testo completoThe goal of this Ph. D. thesis is to optimize the perceived quality of multichannel sound reproduction systems, in the context of a domestic listening room. The presented research work have been pursued in two different directions.The first deals with room effet, and more particularly with physical and perceptual aspects of first reflections within a room. These reflections are specifically described, and a psychoacoustical experiment have been carried out in order to extend the available data on their perceptibility, i.e. their potency in altering the perception of the direct sound, whether in its timbral or spatial features. Results exhibit the variation of the threshold depending on the type of stimulus, as well as on the spatial configuration of the direct sound and the reflection. For a given condition, the perceptibility threshold is given as a directivity function depending on the direction of incidence of the reflection.The second topic deals with room correction methods. Firstly, state-of-the art digital methods are investigated. Their main drawback is that they don't consider the specific impact of the temporal and spatial attributes of first reflections. A new correction method is therefore proposed. It uses an iterative algorithm, derivated from the FISTA method, in order to take into account the perceptibility of the reflections. All the processing is carried out in a spatial sound representation, where the spatial properties of the sound are analysed thanks to spherical harmonics
Lee, Hyeon. "Spatial Audio for Bat Biosonar". Diss., Virginia Tech, 2020. http://hdl.handle.net/10919/99833.
Testo completoDoctor of Philosophy
While bats are one of the most intriguing creatures to the general population, they are also a popular subject of study in various disciplines. Their extraordinary ability to navigate and forage irrespective of clutter using echolocation has gotten attention from many scientists and engineers. Research investigating bats typically includes analysis of acoustic signals from microphones and/or microphone arrays. Using time difference of arrival (TDOA) between the array elements or the microphones is probably the most popular method to locate flying bats (azimuth and elevation). Microphone responses to transmitted signals and echoes near a bat provide sound pressure but no directional information. This dissertation proposes a complementary way to the current TDOA methods, that delivers directional information by introducing spatial audio techniques. This work shows a couple of feasible methods based on spatial audio techniques, that can both track bats in flight and pinpoint the directions of echoes received by a bat. An ultrasonic tetrahedral soundfield microphone is introduced as a measurement tool for sounds in the sonar frequency range (20-80 kHz) of the big brown bat (Eptesicus fuscus). Ambisonics, a signal processing technique used in three-dimensional (3D) audio applications, is used for the basic processing of the signals measured by the soundfield microphone. Ambisonics also reproduces a measured signal containing its directional properties. As the first method, a spatial audio decoding technique called HARPEx (High Angular Resolution Planewave Expansion) was used to build a system providing angle and elevation estimates. HARPEx can estimate the direction of arrivals (DOA) for up to two simultaneous sound sources. Experiments proved that the estimation system based on HARPEx provides accurate DOA estimates of static or moving sources. The performance of the system was also assessed using statistical analyses of simulations. Medians and RMSEs (root-mean-square error) of 10,000 simulations for each simulation case represent the accuracy and precision of the estimations, respectively. Results show shorter distance between a capsule and the soundfield microphone center, or/and higher SNR (signal-to-noise ratio) are required to achieve higher performance. For the second method, the matched-filter technique is used to build another estimation system. This is a sonar-like estimation system that provides information of the target (range, direction, and velocity) using matched-filter responses and sonar fundamentals. Experiments using a loudspeaker (emitter) and an artificial or natural target (either stationary or moving) show the system provides accurate estimates of the target's direction and range. Simulations imitating a situation where a bat emits a pulse and receives an echo from a target (30°) were also performed. The system processed the virtual bat pulse and echo, and accurately estimated the direction, range, and velocity of the target. The suggested methods provide accurate estimates of the direction, range, or/and velocity of a bat based on its pulses or of a target based on echoes. This demonstrates these methods can be used as key tools to reconstruct bat biosonar. They would be also an independent tool or a complementary option to TDOA based methods, for bat echolocation studies. The developed methods are also believed to be useful in improving sonar technology.
Lindgren, Kajsa. "Dolt ljudlandskap : reflektioner över fältinspelningar och konstnärlig frihet". Thesis, Kungl. Musikhögskolan, Institutionen för komposition, dirigering och musikteori, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kmh:diva-2406.
Testo completoMalmelöv, Tomas. "Implementation and Evaluation of Encoder Tools for Multi-Channel Audio". Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-71986.
Testo completoGuillot, Pierre. "La représentation intermédiaire et abstraite de l’espace comme outil de spatialisation du son : enjeux et conséquences de l’appropriation musicale de l’ambisonie et des expérimentations dans le domaine des harmoniques sphériques". Thesis, Paris 8, 2017. http://www.theses.fr/2017PA080150/document.
Testo completoThe creation of sound effects in space with Ambisonics highlights the musical potential of sound field decomposition by spherical harmonics, and redefines the representation of the sound space. This thesis defends that the abstract and intermediate representations of the sound space make it possible to develop new original approaches to sound spatialization. The reasoning that leads to this affirmation begins with the musical appropriation of the ambisonic approach. The creation of new space and sound processing patterns in Ambisonics leads to an original way of using signals associated with spherical harmonics, and to a different conception of the relations between them, and their hierarchization. The specificities of these experimental approaches and the singular characteristics of the sound fields generated call for the design of new theoretical and practical tools, for their analysis and restitution. The performed changes make it possible to free this approach from the initial technical and material issues of Ambisonics. But above all, it emancipates this approach from the psychoacoustic and acoustic models on which ambisonic techniques are originally defined. In this context, the signals associated with spherical harmonics are no longer necessarily a rational representation of the sound field but become an abstract representation of the sound space possessing in itself a musical potential. To validate the hypotheses, this thesis then proposes a new spatialization model based on a matrix decomposition of the sound space
Daniel, Adrien. "Spatial Auditory Blurring and Applications to Multichannel Audio Coding". Phd thesis, Université Pierre et Marie Curie - Paris VI, 2011. http://tel.archives-ouvertes.fr/tel-00623670.
Testo completoCengarle, Giulio. "3D audio technologies : applications to sound capture, post-production and listener perception". Doctoral thesis, Universitat Pompeu Fabra, 2012. http://hdl.handle.net/10803/101415.
Testo completoThe advent of 3D audio is dictating changes in several stages of the audio work-flow, from recording systems and microphone configurations, to post-production methodologies and loudspeaker configurations. This thesis tackles aspects related to 3D audio arising in the various stages of production. In the recording part, we present a study on the accuracy of tetrahedral microphones and a solution for obtaining second-order Ambisonics responses from first-order transducers using a small number of sensors; in the production stage, we introduce an application for automated assisted mixing of sport events, to reduce the complexity of managing multiple audio channels in real time; a clipping detector is proposed for the rendering of layout-independent audio content to generic playback systems, where the signal levels sent to the speakers are unknown until the decoding stage; finally, psychoacoustic experiments are presented for the validation of perceptual and aesthetic aspects related to 3D audio.
Hörnlein, Thomas Strauß Michael. "Schallfeldreproduktion mittels Hybridansatz aus Wellenfeldsynthese und Ambisonic /". 2006. http://www.gbv.de/dms/ilmenau/abs/511938365hoern.txt.
Testo completoPinardi, Daniel, Angelo Farina e Ville Pulkki. "Recording, Analysis and Playback of Spatial Sound Field using Novel Design Methods of Transducer Arrays". Doctoral thesis, 2020. https://hdl.handle.net/11381/2932886.
Testo completoCandusso, Damian. "Dislocations in sound design for 3-d films: sound design and the 3-d cinematic experience". Phd thesis, 2015. http://hdl.handle.net/1885/15862.
Testo completoBarboza, José Ricardo. "A contribuição técnica e artística do processo de mixagem de áudio utilizando Ambisonics". Master's thesis, 2017. https://repositorio-aberto.up.pt/handle/10216/106041.
Testo completoThe present Master's dissertation focuses on the process of musical production in three-dimensional spatialisation environments using Ambisonics techniques.Through the analysis of concepts and methodologies of traditional musical production, the observation of the musical content produced using the Ambisonics techniques and the research on the Ambisonics techniques and the technologies derived from it, it is intended to produce musical content in a system of spatialization. From this production process, it is planned to collect a set of good practices that could qualify the same.
Barboza, José Ricardo. "A contribuição técnica e artística do processo de mixagem de áudio utilizando Ambisonics". Dissertação, 2017. https://repositorio-aberto.up.pt/handle/10216/106041.
Testo completoThe present Master's dissertation focuses on the process of musical production in three-dimensional spatialisation environments using Ambisonics techniques.Through the analysis of concepts and methodologies of traditional musical production, the observation of the musical content produced using the Ambisonics techniques and the research on the Ambisonics techniques and the technologies derived from it, it is intended to produce musical content in a system of spatialization. From this production process, it is planned to collect a set of good practices that could qualify the same.
Néron, Baribeau Raphaël. "Méthodes de spatialisation sonore et intégration dans le processus de composition". Thèse, 2014. http://hdl.handle.net/1866/12403.
Testo completoSpace is a parameter of sound that is relatively unexplored in music. Misunderstood by composers, it is not generally thought of as "composable" musical parameter. Yet if music can be seen as an organization and a succession of elements in time, why could it not also be in space? This work is intended to somehow bridge the gap between research and practice, by synthesizing the information I could find on each of the four sound spatialization methods discussed here. As a first step, I will discuss their development, operation and integration capabilities in the process of musical composition, as well as the tools available. In a second step, the work Minimale Sédation and Foundations, both composed in eight channels will be discussed. I will explain their process of composition through intentions, writing techniques and tools that have led to their creations. Keywords
Dickins, Glenn. "Soundfield representation, reconstruction and perception". Master's thesis, 2003. http://hdl.handle.net/1885/9728.
Testo completoRibeiro, Suse Patrícia Carvalho. "Abordagem à espacialização de um ensemble de percissão no palco sonoro : estudo de caso Drumming GP". Master's thesis, 2012. http://hdl.handle.net/10216/69306.
Testo completoRibeiro, Suse Patrícia Carvalho. "Abordagem à espacialização de um ensemble de percissão no palco sonoro : estudo de caso Drumming GP". Dissertação, 2012. http://hdl.handle.net/10216/69306.
Testo completoArros, Merino Lucia Malén, e Alec Sacha Gross. "Adormideras : fisonomía de un sueño en 360º". Bachelor's thesis, 2020. http://hdl.handle.net/11086/17408.
Testo completoFil: Arros Merino, Lucia Malén. Universidad Nacional de Córdoba. Facultad de Artes. Departamento Académico de Cine y Televisión; Argentina.
Fil: Gross, Alec Sacha. Universidad Nacional de Córdoba. Facultad de Artes. Departamento Académico de Cine y Televisión; Argentina.