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1

Qi, Min, Shanshan Cui, Qianmin Du, Yuelei Xu, and David F. McAllister. "Visual Fatigue Alleviating in Stereo Imaging of Anaglyphs by Reducing Retinal Rivalry and Color Distortion Based on Mobile Virtual Reality Technology." Wireless Communications and Mobile Computing 2021 (September 15, 2021): 1–10. http://dx.doi.org/10.1155/2021/1285712.

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Abstract (sommario):
Stereoscopic display is the means of showing scenes in Virtual Reality (VR). As a type of stereo images, anaglyphs can be displayed not only on the screen, but are currently the only solution of stereo images that can be displayed on paper. However, its deficiencies, like retinal rivalry and color distortion, could cause visual fatigue. To address this issue, an algorithm is proposed for anaglyph generation. Unlike previous studies only considering one aspect, it considers both retinal rivalry and color distortion at the same time. The algorithm works in the CIE L ∗ a ∗ b ∗ color space and foc
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2

Kumar, Deva Phanindra, and Sourabh Bajaj. "Real Time 3D Anaglyph Image Control Using MEMS Sensors." Advanced Materials Research 403-408 (November 2011): 4157–61. http://dx.doi.org/10.4028/www.scientific.net/amr.403-408.4157.

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3-D Imaging refers to a technique for creating or enhancing the illusion of depth in an image by presenting two offset images separately to the left and right eye of the viewer. Anaglyph generation is one of the most cost effective methods of spectroscopic 3D imaging. Almost all human activities are related to some motion. In this paper we discuss about a method to control realtime anaglyph images based on the movement of MEMS inertial sensors. The aim is to track the movements of the sensor and accordingly build a system that controls anaglyph images simultaneously. A system to control anagly
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3

Olson, Thor. "Optimizing Anaglyph Colors." Color and Imaging Conference 17, no. 1 (2009): 42–48. http://dx.doi.org/10.2352/cic.2009.17.1.art00009.

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Santos, Daniel Souza dos, and Fábio Ferreira Dias. "Uso de Anaglifos como Alternativa para Práticas de Estereoscopia em Sensoriamento Remoto." Anuário do Instituto de Geociências 34, no. 2 (2011): 105–11. http://dx.doi.org/10.11137/2011_2_105-111.

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Aerial Photogrammetry is one of the most used implements on remote sensing. One of the most common resorts for analysis in this area is the stereoscopy, which consists of visualization on 3 dimensions of the aerophoto through the use of a stereoscopic pair. There are three main stereoscopic visualization methods: trough anaglyphs, polarization and with a stereoscope. Despite the stereoscope still the most used method, the anaglyph may be an alternative for studies using stereoscopic techniques, with the advantage of using cheaper materials and having the possibility of application on Geographi
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Setyanto, Daniar Wikan, Puri Sulistiyawati, and Erisa Adyati Rahmasari. "Implementasi Nirmana pada Fotografi Portraiture 3D Anaglyph." ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 4, no. 02 (2018): 143–56. http://dx.doi.org/10.33633/andharupa.v4i02.1790.

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AbstrakImplementasi teknologi 3D saat ini lebih banyak digunakan di dunia perfilman dan animasi, padahal teknologi tersebut memiliki potensi untuk dikembangkan dalam fotografi, khususnya fotografi 3D. Sampai saat ini masih sedikit fotografer yang mendalami dan tertarik untuk melakukan eksperimen. Fotografi 3D menyimpan potensi untuk dikembangkan karena implementasi 3D dapat membuat media foto tersebut menjadi sangat unik. Fotografi sendiri merupakan salah satu dari bidang ilmu pengetahuan, teknologi dan seni (IPTEKS), oleh karena itu ilmu fotografi seharusnya bergerak dinamis mengikuti perkemb
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6

Sanftmann, H., and D. Weiskopf. "Anaglyph Stereo Without Ghosting." Computer Graphics Forum 30, no. 4 (2011): 1251–59. http://dx.doi.org/10.1111/j.1467-8659.2011.01984.x.

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Wang, Meng, Jian Sheng Chen, Chang Yang, Ke Ming Cao, and Guang Da Su. "Anaglyph 3D Display Based on a Computational Stereo System." Applied Mechanics and Materials 462-463 (November 2013): 993–96. http://dx.doi.org/10.4028/www.scientific.net/amm.462-463.993.

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Abstract (sommario):
Anaglyph 3D is a low-cost and popular 3D display method, made out of a photo pair. With only one common camera, however, there are difficulties in capturing moving objects. We suggest using the light field camera, which can be exploited as a computational stereo rig, to capture image pairs simultaneously. A processing framework for making anaglyph 3D image is then proposed. The effectiveness of our proposal is verified visually by experiments.
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Kmeťová, Mária. "Rediscovered Anaglyph in Program GeoGebra." Acta Mathematica Nitriensia 1, no. 1 (2015): 86–91. http://dx.doi.org/10.17846/amn.2015.1.1.86-91.

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9

Kim Chang Hwan. "Geographical Instruction used the Anaglyph." Journal of the Association of Korean Photo-Geographers 20, no. 1 (2010): 79–87. http://dx.doi.org/10.35149/jakpg.2010.20.1.008.

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Heuser, John E. "Membrane Traffic in Anaglyph Stereo." Traffic 1, no. 1 (2000): 35–37. http://dx.doi.org/10.1034/j.1600-0854.2000.010106.x.

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Lancelle, M., T. Martin, B. Solenthaler, and M. Gross. "Anaglyph Caustics with Motion Parallax." Computer Graphics Forum 35, no. 7 (2016): 343–52. http://dx.doi.org/10.1111/cgf.13031.

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Baskara, Dio Nanda. "PREMENSTRUAL SYNDROME DALAM FOTOGRAFI EKSPRESI." spectā : Journal of Photography, Arts, and Media 4, no. 1 (2020): 41–50. http://dx.doi.org/10.24821/specta.v4i1.3760.

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Premenstrual Syndrome is a symptom experienced by women before menstruation arrives. Many stories in the form of complaints from female friends. Based on this, ideas emerged to create photographic works of expression about the effects of Premenstrual Syndrome that were packaged with anaglyph technique. The impact to be visualized is a physical, psychological, and emotional symptom in the period before and until menstruation is over. Premenstrual syndrome information that has been collected through observation will be displayed visually by the medium of photography and using the object of a pro
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Malini Deepika, M., N. R. Raajan, and A. Kamalaselvan. "Single Space Born Image Based Anaglyph Generation." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-8 (November 28, 2014): 803–7. http://dx.doi.org/10.5194/isprsarchives-xl-8-803-2014.

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In remote sensing applications depth and width of the features in the captured image are necessitate for reclamation estimate and to gather morphological information. This work, aims at demonstrating the potential of stereo pair based anaglyph picture generation by eliminating two cameras carried by Cartosat-I stereo Earth observing satellite. The study is conducted in Trichy Srirangam a part of Tamilnadu. The presented approach involves generating the stereo pair from single cartosat image (Panchromating (PAN), Multispectral (MS)). The depth information is estimated by angular deviation from
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Zhang, Yu, Bingbing Meng, and Huang Wu. "Evaluating the Mechanism by Which the TNO Stereo Test Overestimates Stereo Thresholds." Journal of Ophthalmology 2021 (January 18, 2021): 1–7. http://dx.doi.org/10.1155/2021/6665638.

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Several studies have revealed that results of the TNO stereo test may overestimate the stereoacuity value (the less the better) compared with other testing measurements. The manner in which vision is divided among two eyes of a person wearing anaglyph glasses may play an important role. This study aimed to examine the effect of anaglyph glasses on stereopsis measurements. A stereopsis measurement system using a phoropter and two Sony smartphones was established. Four types of test patterns, including the original TNO stereo test pictures, isoluminant red-green pictures, grayscale pictures, and
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15

Sakashita, R., N. Fujisawa, F. Matsuura, and K. Takizawa. "Anaglyph stereo visualization of rhythmical movements." Journal of Visualization 10, no. 4 (2007): 345–46. http://dx.doi.org/10.1007/bf03181891.

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Koike, Hitomi, and Masanori Idesawa. "Some Notes for Anaglyph Stereo Method in the Presentation of Moving Objects." Journal of Robotics and Mechatronics 9, no. 2 (1997): 132–34. http://dx.doi.org/10.20965/jrm.1997.p0132.

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The human visual system perceives three-dimensional structures by using all kinds of means, such as perspective, binocular parallax, motion parallax, texture gradient, etc[2]. Among these, binocular stereo viewing based on binocular parallax is one of the most important means in perceiving the three-dimensional structures of objects. In recent years, in the field of computer graphics, the three-dimensional presentation method based on binocular stereo viewing is widely used. In research on the elucidation of the human visual mechanism, studies with the use of three--dimensional presentation me
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Ramos Diaz, Eduardo, and Volodymyr Ponomaryov. "Reconstruction of 3d video from 2d real-life sequences." Revista Facultad de Ingeniería Universidad de Antioquia, no. 56 (February 28, 2013): 111–21. http://dx.doi.org/10.17533/udea.redin.14658.

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In this paper, a novel method that permits to generate 3D video sequences using 2D real-life sequences is proposed. Reconstruction of 3D video sequence is realized using depth map computation and anaglyph synthesis. The depth map is formed employing the stereo matching technique based on global error energy minimization with smoothing functions. The anaglyph construction is implemented using the red component alignment interpolating the previously formed depth map. Additionally, the depth map transformation is realized in order to reduce the dynamic range of the disparity values, minimizing gh
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18

Y, Rakesh, and K. Sri Rama Krishna. "Digital Watermarked Anaglyph 3D Images Using FrFT." International Journal of Computer Trends and Technology 41, no. 2 (2016): 77–80. http://dx.doi.org/10.14445/22312803/ijctt-v41p113.

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Moret-Tatay, María del Carmen, Núria Pérez-Mengual, Begoña Sáiz-Mauleón, and Francesc Bañuls Lapuerta. "How effective are 3D anaglyph stimuli? An analysis in emotional recognition." Psico-USF 26, spe (2021): 149–55. http://dx.doi.org/10.1590/1413-8271202126nesp14.

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Abstract The aim of this study was to examine the role of virtual environments in visual recognition. A classic and economically accessible technique was chosen: anaglyph. A battery of images that differed in their emotional charge was developed. The emotional valence of the new stimulus was evaluated using the SAM battery. 2D and anaglyph modalities were also tested. 32 subjects participated in the first study and 42 subjects in the recognition task. The results: i) Participants were more accurate in classic 2D environments compared to 3D, ii) participants were more efficient in the negative
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Silva, Sahra K. G., Cléber G. Corrêa, Silvio R. R. Sanches, Marcelo S. Lauretto, and Fátima L. S. Nunes. "Assessing Depth Perception in Virtual Environments: A Comprehensive Framework." Journal on Interactive Systems 15, no. 1 (2024): 104–17. http://dx.doi.org/10.5753/jis.2023.3515.

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Understanding humans’ perception of depth and how they interact with virtual environments is a challenging task. This context involves investigating how features of these environments affect depth perception, which is crucial for tasks like object manipulation and navigation that require interpreting spatial information. This article presents a comprehensive (general, extensible and flexible) framework to assess depth perception in different virtual environments to support the development of more effective and immersive virtual experiences. This approach can assist developers in decision-makin
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TSUJIAI, Hidekazu. "Stereopsis contents education of anaglyph with Scratch programming." Journal of Graphic Science of Japan 51, no. 1 (2017): 13. http://dx.doi.org/10.5989/jsgs.51.1_13.

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Lv, Zhihan, Shafiq ur Réhman, M. S. L. Khan, and Haibo Li. "An anaglyph 2D-3D stereoscopic video visualization approach." Multimedia Tools and Applications 79, no. 1-2 (2019): 825–38. http://dx.doi.org/10.1007/s11042-019-08172-1.

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Wu, Qin, Guodong Guo, and Jiuzhen Liang. "A cue integration method for anaglyph image partition." International Journal of Machine Learning and Cybernetics 7, no. 6 (2014): 983–93. http://dx.doi.org/10.1007/s13042-014-0304-7.

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Li, Songnan, Lin Ma, and King Ngi Ngan. "Anaglyph image generation by matching color appearance attributes." Signal Processing: Image Communication 28, no. 6 (2013): 597–607. http://dx.doi.org/10.1016/j.image.2013.03.004.

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Panke, Karola, Tatjana Pladere, Mara Velina, Aiga Svede, and Gunta Krumina. "Objective User Visual Experience Evaluation When Working with Virtual Pixel-Based 3D System and Real Voxel-Based 3D System." Photonics 6, no. 4 (2019): 106. http://dx.doi.org/10.3390/photonics6040106.

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Volumetric display shows promising implications for healthcare related applications as an innovative technology that creates real three-dimensional (3D) image by illuminating points in three-dimensional space to generate volumetric images without image separation. We used eccentric photorefractometry to objectively study ocular performance in a practical environment by evaluating near work-induced refraction shift, accommodative microfluctuations, and pupil size for 38 young adults after viewing anaglyph, and volumetric 3D content for prolonged time. The results of our study demonstrate that p
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Teslenok, S. A., A. V. Zaikin, A. A. Skurihin, A. A. Obryadin, and U. S. Fedoseeva. "Creation of anaglyphic relief maps in GIS with open object code." Vestnik of North-Eastern Federal University Series "Earth Sciences", no. 3 (September 26, 2024): 74–89. http://dx.doi.org/10.25587/10.25587/2587-8751-2024-3-74-89.

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To date, no one will be surprised by 3D technologies, for users, monitor screens with visualization in the form of three-dimensional 3D images have become common and familiar. There are many ways to add volume to still and moving images. Accordingly, technologies for creating three-dimensional graphics are extremely diverse in nature, allowing you to model virtual objects and create images based on them. At the same time, various visualization systems of numerous three-dimensional (3D) models (including digital terrain models (DEM)) using stereo effect are the most effective and characterized
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Goto, Hideaki. "Seafloor Stereo Map of Coastal Areas for Geomorphological Studies." Abstracts of the ICA 1 (July 15, 2019): 1–2. http://dx.doi.org/10.5194/ica-abs-1-98-2019.

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<p><strong>Abstract.</strong> Topographical anaglyph maps produced from digital elevation model (DEM) are an easy and practical means of inland topography and seafloor observations (Goto, 2016). Since the 2000s, several coastal DEMs surveyed by multi-beam sound systems have been stored, though submarine topographic features have been popularly represented by contour lines in the previous century. Various DEM-based visual maps including shaded relief or stereo maps with contour lines have been adapted to observe inland topography (Awata, 2017); however, they have been rarely u
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Vidovenyecz, Zsolt. "Hungarian Virtual Computer Museum Using Anaglyph Three-Dimensional Technique." Journal of Applied Multimedia 13, no. 4 (2019): 107–11. http://dx.doi.org/10.26648/jam.2018.4.002.

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Sherman, Debby. "Making Anaglyph Images From SEM Images Using Adobe PhotoShop." Microscopy Today 7, no. 1 (1999): 8–9. http://dx.doi.org/10.1017/s1551929500063707.

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Three-dimensional images, or anaglyphs, can provide useful information as to height relationships between components of an image. They can also enliven presentations before diverse groups. Imagine a boardroom full of executives having their 5th straight meeting of the day. You are there to present preliminary research information that could lead to a major contract. After requesting that everyone to put on red/blue glasses (not exactly the height of fashion), you proceed to show stereo images of hair samples with obviously different degrees of roughness. Correlation is drawn between the differ
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Matsuura, F., and N. Fujisawa. "Application of anaglyph stereo visualization technique using depth information." Journal of Visualization 11, no. 1 (2008): 7. http://dx.doi.org/10.1007/bf03181905.

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Pena-Verdeal, Hugo, Veronica Noya-Padin, Noelia Nores-Palmas, Belen Sabucedo-Villamarin, and Maria Jesus Giraldez. "Differences in the values of anaglyphs, vectograms and cheiroscopes on participants with low, normal, and high AC/A ratio." Journal of Physics: Conference Series 2407, no. 1 (2022): 012033. http://dx.doi.org/10.1088/1742-6596/2407/1/012033.

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Abstract Purpose: Anaglyphs, Vectograms and Cheiroscopes are visual therapy materials based on red/green, polarized, or black/white targes that used similar but slightly different images for each eye to train fusion and vergence skills. This study aimed to analyse the differences in the results obtained on those devices on participants with low, normal, or high AC/A ratios. Material and methods: three groups of volunteer participants were recruited based on their recent clinical history among patients attending the Optometry Clinic of the centre: 15 participants with low AC/A, 15 participants
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Wade, Nicholas J. "On the Origins of Terms in Binocular Vision." i-Perception 12, no. 1 (2021): 204166952199238. http://dx.doi.org/10.1177/2041669521992381.

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Vision with two eyes has been commented upon for many centuries, and the principal concern has been with binocular single vision. The terminology we apply to binocular vision developed rapidly after the invention of the stereoscope in the early 19th century. The origins of terms such as anaglyph, binocular lustre, chromatic stereoscope, cyclopean eye, dichoptic, horopter, pseudoscope, rivalry, stereoscope, stereograph, and stereopsis are described together with portraits of those who introduced them.
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MATSUURA, Fuminori, Tomoaki SHUTO, and Nobuyuki FUJISAWA. "Research or Anaglyph Three-dimensional Visualization Technique for Buoyant Plume." Journal of the Visualization Society of Japan 29-1, no. 1 (2009): 347. http://dx.doi.org/10.3154/jvs.29.347.

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Sakashita, Reiko, Kaoru Takizawa, Fuminori Matsuura, Nobuyuki Fujisawa, and Fujie Kondo. "Differences between Impressions of Anaglyph Stereo Images and 2D Images." Journal of the Visualization Society of Japan 25, Supplement2 (2005): 349–52. http://dx.doi.org/10.3154/jvs.25.supplement2_349.

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Woods, Andrew J., Chris R. Harris, Dean B. Leggo, and Tegan M. Rourke. "Characterizing and reducing crosstalk in printed anaglyph stereoscopic 3D images." Optical Engineering 52, no. 4 (2013): 043203. http://dx.doi.org/10.1117/1.oe.52.4.043203.

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Prathap, Ivy, and R. Anitha. "Robust and blind watermarking scheme for three dimensional anaglyph images." Computers & Electrical Engineering 40, no. 1 (2014): 51–58. http://dx.doi.org/10.1016/j.compeleceng.2013.11.005.

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Smith, Connell, and Swift. "Stereoscopic display of atomic force microscope images using anaglyph techniques." Journal of Microscopy 196, no. 3 (1999): 347–51. http://dx.doi.org/10.1046/j.1365-2818.1999.00603.x.

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Kang, Su-hai, and Sheng Jin. "Application of Video Anaglyph Maker for 3-D Flow Simulation." Journal of Hydrodynamics 22, no. 2 (2010): 289–94. http://dx.doi.org/10.1016/s1001-6058(09)60057-3.

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Gajski, Dubravko, Robert Župan, Ivana Racetin, and Ružica Krstić. "Straightforward Stereoscopic Techniques for Archaeometric Interpretation of Archeological Artifacts." Heritage 6, no. 7 (2023): 5066–81. http://dx.doi.org/10.3390/heritage6070268.

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Stereoscopic visualization plays a significant role in the detailed and accurate interpretation of various geometric features on the surface of archaeological artifacts, which can be challenging to perceive using conventional two-dimensional visualizations. Moreover, virtual 3D models can be shared with other archaeologists for interpretation and the exchange of opinions. The hardware requirements for rendering stereoscopic 3D models are often readily available on desktop computers, or require only a minimal investment for implementation. This article focuses on creating stereoscopic visualiza
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Fushimi, Melina, and Viviane Capoane. "Mapeamento do relevo a partir do método anáglifo como subsídio ao planejamento ambiental do alto curso da bacia hidrográfica do córrego Ceroula, Campo Grande-MS." Revista Brasileira de Geografia Física 16, no. 4 (2023): 1793–812. http://dx.doi.org/10.26848/rbgf.v16.4.p1793-1812.

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O objetivo do presente artigo foi apresentar o mapeamento do relevo a partir do método anáglifo como subsídio ao planejamento ambiental do alto curso da bacia hidrográfica do córrego Ceroula, Campo Grande-MS. Assim, foram elaborados mapeamentos em ambiente de Sistemas de Informação Geográfica, sobretudo o mapa geomorfológico com o uso de imagens tridimensionais na escala 1:10.000, e trabalhos de campo, onde ocorreu a reambulação das informações espacializadas nos documentos cartográficos e a caracterização de três pontos representativos de observação. O método anáglifo mostrou-se adequado para
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Callahan, Patrick G., McLean Echlin, Tresa M. Pollock, Saransh Singh, and Marc De Graef. "Three-dimensional texture visualization approaches: theoretical analysis and examples." Journal of Applied Crystallography 50, no. 2 (2017): 430–40. http://dx.doi.org/10.1107/s1600576717001157.

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Crystallographic textures are commonly represented in terms of Euler angle triplets and contour plots of planar sections through Euler space. In this paper, the basic theory is provided for the creation of alternative orientation representations using three-dimensional visualizations. The use of homochoric, cubochoric, Rodrigues and stereographic orientation representations is discussed, and illustrations are provided of fundamental zones for all rotational point-group symmetries. A connection is made to the more traditional Euler space representations. An extensive set of three-dimensional vi
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Seunghwan Oh. "The Study of the Anaglyph for the Real-time Stereoscopic images." Journal of Digital Design 10, no. 3 (2010): 297–306. http://dx.doi.org/10.17280/jdd.2010.10.3.030.

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MATSUURA, Fuminori. "Development of anaglyph stereo visualization technique for generation of sculpture art." Journal of the Visualization Society of Japan 28-1, no. 1 (2008): 441. http://dx.doi.org/10.3154/jvs.28.441.

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Takizawa, Kaoru, Fuminori Matsuura, Nobuyuki Fujisawa, and Fujie Kondo. "Flow of rhythmical movement in a snapshot of anaglyph stereo image." Journal of the Visualization Society of Japan 25, Supplement2 (2005): 343–46. http://dx.doi.org/10.3154/jvs.25.supplement2_343.

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Lee, Joonsung. "A Study of Fabric Pattern Design Applied Stereoscopic Anaglyph 3D Effect." Journal of Korea Design Knowledge ll, no. 27 (2013): 251–59. http://dx.doi.org/10.17246/jkdk.2013..27.023.

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Le Deun, Thomas, Daniel Stoenescu, and Jean-Louis de Bougrenet de la Tocnaye. "Design of optimized anaglyph-type filters for three-dimensional projection systems." Optical Engineering 57, no. 08 (2018): 1. http://dx.doi.org/10.1117/1.oe.57.8.083105.

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Quintana, Leónidas M. "Anaglyph 3D in Vascular Neurosurgery: Excellent Exercise for the Neurosurgeon's Brain." World Neurosurgery 82, no. 3-4 (2014): e417-e418. http://dx.doi.org/10.1016/j.wneu.2013.03.002.

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Devi, Hidangmayum Saxena, and Khumanthem Manglem Singh. "A Novel, Efficient, Robust, and Blind Imperceptible 3D Anaglyph Image Watermarking." Arabian Journal for Science and Engineering 42, no. 8 (2017): 3521–33. http://dx.doi.org/10.1007/s13369-017-2531-1.

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Abid, Saad Hameed, Zhiyong Li, Renfa Li, and Jumana Waleed. "Anaglyph video smell presentation using micro-porous piezoelectric film olfactory display." Displays 39 (October 2015): 55–67. http://dx.doi.org/10.1016/j.displa.2015.08.004.

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Park, Young Soo. "2D to 3D Anaglyph Image Conversion using Linear Curve in HTML5." Journal of Digital Convergence 12, no. 12 (2014): 521–28. http://dx.doi.org/10.14400/jdc.2014.12.12.521.

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