Tesi sul tema "ARCore"
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Halje, Gustav, e Pontus Mansfeld. "Utvärdering av trackingsystemen i ARKit och ARCore : En experimentell studie". Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Datateknik och informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-41238.
Testo completoPurpose – To construct successful mobile Augmented Reality solutions that make virtual objects coexist with reality, robust tracking systems capable of tracking position and orientation with high precision is required. The study's purpose was therefore to investigate the precision of the tracking systems in ARKit and ARCore to receive material regarding how well virtual objects can be anchored on a physical position. Both ARKit and ARCore utilize a concept called anchors to achieve heightened precision in the tracking of virtual objects. How reliable these anchors are in each framework and whether they improve precision was thus examined. Method – Experiments were designed and performed in the study, where one app for each framework was created with the purpose of placing a virtual object with or without an anchor in front of the device. Fixed physical positions were used as references to calculate how much the virtual object were drifting when the device was moved around in two different scenes. Findings – The average drift of the anchors were 15,2 cm and 27 cm with ARKit in each scene. The anchors with ARCore had an average drift of 7,8 cm and 4,7 cm. The study found that the tracking of virtual objects improved in ARCore when anchors were used, while ARKit gave mixed results where clear improvements could be seen only when there was enough texture in the scene. Implications – The study shows that ARCore handles the tracking of virtual objects better than ARKit. The study also confirms that anchors should be utilized to improve the precision of the tracking in ARCore, while in ARKit it is only improved when there are a sufficient amount of texture in the surroundings. Limitations – Only one smartphone for each framework were used in the experiments. The scenes were static and the experiments were performed in as bright conditions as possible. The study only tested one anchor and says nothing regarding changes in the reliability and precision when multiple anchors are used.
Mammadli, Vagif. "Förbättrat stridsvärde med Förstärkt verklighet". Thesis, KTH, Hälsoinformatik och logistik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-296576.
Testo completoAn infantry squad is a group of soldiers in the Armed Forces of Sweden whose main task is to combat the enemy on the ground. The infantry squad is led by a squad leader who determines breaking points, firing limits, marks enemy soldiers and directs how the squad acts in combat conditions. In the heat of battle, the noise level is increased, the group leader's maneuverability is limited, and the shooting group isput under a lot of stress. This usually leads to a lack of communication which lowers the group's combat value. Augmented Reality means augmenting reality with the help of technology. Today,there are several different development environments that allow developers to easilybuild applications where users can augment reality, for example by placing virtual objects over the real world. These virtual objects maintain their position as the user moves around the environment. Virtual objects can be synchronized between different devices, allowing several different users to see the same virtual object. This thesis aimed to investigate whether the use of Augmented Reality improved communication in the infantry squad. Three prototypes were implemented with the help of ARCore (a software development kit for Augmented Reality): one for the squad leader which enabled the marking of different targets, one prototype for the infantryman which visualized these targets by placing virtual objects in the place marked by the group leader and a server prototype which handled communication between the first two. This meant that the squad leader could mark objects through a smartphone in real time during combat and the infantrymen could see these objects through VR goggles. The prototypes were tested in combat environments andthe results showed that the time for communication were improved by 7.5 seconds in open fields, 13.5 seconds in dense forests and 0.2 seconds in urban environment.
Hübsch, Jacob, e Magnus Persson. "Förstärkt verklighet med ARCore : Utveckling av en förstärkt verklighetsapplikation i Android med Kotlin och Azure". Thesis, Karlstads universitet, Institutionen för matematik och datavetenskap (from 2013), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-72384.
Testo completoLundqvist, Sebastian, e Oliver Ekstrand. "Evaluating an ARCore application to get an image of the state of AR technology today". Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166756.
Testo completoNyqvist, Ida. "Visualisering av vägdata i en AR-app". Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-285059.
Testo completoThe introduction of the smartphone as we know it today, has made Augmented Reality (AR) a hot technology. Many companies and developers want to explore its potential uses within their area of interest. But not only does the imagination set the limits – the hardware does too.In 2018, ARCore was launched, a software development kit (SDK) for building AR apps for Android smartphones. ARCore itself does not provide support for building location-based apps, but since smartphones and tablets are equipped with a GPS and compass to determine their position, this project aims to explore how to develop a location-based AR app for Android, with the goal of visualizing road data as AR objects.The project started with a literature study to explore the theories behind AR, location technology and pre-existing location-based AR apps. This was followed by a case study of building an AR app to display selected road data in an urban environment. Tests with the app in an urban environment revealed that the location accuracy of the device was too poor to display AR objects in their correct position. To explore the major factors affecting a device’s capability to determine its position, a second literature study was conducted in the area of location technology in practice and accuracy of mobile devices. The second literature study showed that the location accuracy is mainly affected by tall buildings in the nearby area of usage.
Capucci, Mattia. "Estensione di un'infrastruttura per ambienti cooperativi di mixed reality: integrazione del framework Google ARCore e tecnologie mobile avanzate". Master's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/18437/.
Testo completoEklind, Anna, e Love Stark. "An exploratory research of ARCore's feature detection". Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-254357.
Testo completoForstarkt verklighet (augmented reality) har stigit under en tid och börjat ta sig in på mobilmarknaden for både IOS och Android. År 2017 släppte Apple ARKit för IOS vilket är en utvecklingsplattform för att utveckla applikationer inom förstärkt verklighet. Som svar på detta så slappte Google sin egna utvecklingsplattform vid namn ARCore, som släpptes den 1 mars 2018. ARCore är också en utvecklingsplattform för utvecklandet av applikationer inom förstarkt verklighet men istället inom Android, Unity och Unreal. Sedan ARCore släpptes nyligen är det fortfarande okant vilka särskilda begränsningar som kan finnas för det. Syftet med denna avhandling är att ge företag och utvecklare en indikation om ARCores potentiella begränsningar. Målet med denna avhandling och arbete är att kartlägga hur väl ARCore fungerar under olika omstandigheter, och i synnerhet hur dess struktursdetektor fungerar och beter sig. En kvantitativ forskning gjordes med användning av fallstudie metoden. Olika tester utfördes med en modifierad test-applikation från Google. Testerna inkluderade testning av hur ARCores struktursdetektor, processen som analyserar miljön runt om sig, fungerar. Denna teknik möjliggor att användaren av en applikation kan placera ett virtuellt objekt på den fysiska miljön. Testen innebar att se hur ARCore arbetar under olika ljusnivåer, olika typer av ytor, olika vinklar och skillnaden mellan att ha enheten stationär eller rör på sig. Från testningen som gjordes kan man dra några slutsatser om ljusnivåer, ytor och skillnader mellan en rörlig och stationar enhet. Mer forskning och testning enligt dessa principer måste göras för att dra ännu mer slutsatser av systemet och dess begränsningar. Hur dessa ska göras presenteras och diskuteras.
Andruccioli, Matteo. "Studio e applicazione della piattaforma ARCore per lo sviluppo di sistemi di realtà aumentata: Rocca delle Caminate come caso di studio". Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/16972/.
Testo completoStrandberg, Li, e Ida Nyqvist. "Visualisering av vägdata i en AR-app". Thesis, KTH, Hälsoinformatik och logistik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-284227.
Testo completoThe introduction of the smartphone as we know it today, has made Augmented Reality (AR) a hot technology. Many companies and developers want to explore its potential uses within their area of interest. But not only does the imagination set the limits – the hardware does too. In 2018, ARCore was launched, a software development kit (SDK) for building AR apps for Android smartphones. ARCore itself does not provide support for building location-based apps, but since smartphones and tablets are equipped with a GPS and compass to determine their position, this project aims to explore how to develop a location-based AR app for Android, with the goal of visualizing road data as AR objects. The project started with a literature study to explore the theories behind AR, location technology and pre-existing location-based AR apps. This was followed by a case study of building an AR app to display selected road data in an urban environment. Tests with the app in an urban environment revealed that the location accuracy of the device was too poor to display AR objects in their correct position. To explore the major factors affecting a device’s capability to determine its position, a second literature study was conducted in the area of location technology in practice and accuracy of mobile devices. The second literature study showed that the location accuracy is mainly affected by tall buildings in the nearby area of usage.
Marchi, Davide. "Sviluppo di una libreria Android per la creazione di esperienze in Realtà Aumentata legate a Punti di Interesse". Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/17292/.
Testo completoХарабар, Владислав Володимирович. "Підсистема визначення позиції в просторі для мобільного додатку навігації з використанням доповненої реальності". Master's thesis, КПІ ім. Ігоря Сікорського, 2019. https://ela.kpi.ua/handle/123456789/31883.
Testo completoRelevance of the topic Nowadays navigation services have become an integral part of our lives. The vast majority of mobile devices support global GPS positioning. However, it is not possible to use it inside buildings. In these cases, specific technologies that often require modified mobile devices have to be developed. On the IPIN market, the main approach now is to use BLE beacons and signals from existing Wi-Fi access points. However, both methods require considerable investment of money and time. Today's smartphones have reached a level of performance that supports real-time camera image stream processing and determining the relative movement of the device. The combination of these factors makes the development of optical positioning systems for mobile devices extremely relevant. The purpose of research is the creation of a positioning subsystem for the mobile indoor navigation application, which helps users to find away to the points of interest and accompanies to them by providing interactive instructions using augmented reality. To achieve this goal, we need to complete the following research objectives: — to consider, analyze and compare methods of indoor position determination; — to develop an indoor positioning service based on the chosen approach; — integrate the subsystem with other components of the software product. Object of study: Indoor positioning methods based on computer vision. Subject of study: A visual-inertial indoor positioning system for navigation using smartphones. Research methods: To solve the problem, we use software architecture design methods, theory of data flows modeling, object-oriented analysis of the domain. Scientific novelty: Internal positioning system has been improved by combining visual-inertial odometry with synthetic markers, which has led to the possibility of developing a localization system without deploying expensive devices for receiving or transmitting signals. Practical meaning is that the developed application can be used for the purposes of finding rooms in educational buildings, as well as for object annotation. The functionality of the application allows you to replace the map of the facility to reuse in other fields. Approbation. The results of the research were discussed at the 17th Scientific and Practical Conference of Young Scientists and Students "Modern Problems of Scientific Support for Energy" held in Kyiv, April 23-26, 2019.Structure and volume of the thesis The master's thesis consists of an introduction, five sections and conclusions, a list of references with 46 sources; includes 25 figures, 25 tables and 2 appendices. The full amount of work is 112 pages, 5 of them — references list and appendices — 13 pages. The introduction substantiates the need to develop new approaches to navigation, sets a research goal, and defines the task of development. The first section describes the concept of navigation. It describes the practical importance of internal positioning systems and their potential applications. Determines place of the subsystem in the resulting application and its data flow. The second section explores the basic techniques and technologies for indoor navigation positioning. Attention is especially focused on the SLAM method. Existing software systems, their advantages and disadvantages are analyzed. An approach combining SLAM and synthetic markers is proposed. Justified the choice of ArUco markers. The third section is devoted to the software implementation of the subsystem. We describe used development tools, structure and configuration of the developed product. The fourth section provides instructions on how to deploy, install, and use the software product — mobile application. The fifth section provides an analysis of possibilities to implement the product as a startup project. We identified development and marketing strategies, conducted a SWOT-and financial analysis and described risk and opportunity factors. The conclusions set out the results of the work and provide recommendations for further research on the topic. The appendices contain the program code of the developed subsystem and the abstracts for the conference where the dissertation materials were discussed.
Mandoloni, Tommaso. "Studio della realtà aumentata e del suo impiego nel campo dell'industrial design". Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2020.
Cerca il testo completoPoláček, Matěj. "Integrace systému rozšířené reality do testbedu Průmysl 4.0". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2020. http://www.nusl.cz/ntk/nusl-413199.
Testo completoLindqvist, Johan. "Edge Computing for Mixed Reality". Thesis, Linköpings universitet, Programvara och system, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-162133.
Testo completoGunillasson, Alexander. "Designing for Augmented Reality in aviation E-Commerce". Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-173365.
Testo completoKarásek, Miroslav. "Aplikace rozšířené reality: Měření rozměrů objektů". Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-399167.
Testo completoЗарицький, Віталій Петрович. "Проеціювання траекторії руху на об’єкти реального світу для мобільного додатку навігації з використанням доповненої реальності". Master's thesis, КПІ ім. Ігоря Сікорського, 2019. https://ela.kpi.ua/handle/123456789/31994.
Testo completoOccasionally a floor plan may be placed at the entrance that may help; sometimes there are also pointers on the walls that tell us where we should go. However, of course, this option is not convenient. That is why there is a need to create a navigation application for mobile phones. Such a program will quickly find the right place in the building. This will save time, for example, for first-year student for the first time seeking a certain room. AR - Augmented reality — is the augmentation of the physical world with additional data (digital) using devices (such as smartphones) and applications. Simply, augmented reality is a combination of the digital world with the physical, and thus an increase in experience from the real world. That is why using it for a similar application, for example, to display the previously found optimal path to the destination, together with the user-friendly interface will make the product not only more interactive, convenient and practical, but also interesting for the user. The aim of the study is a creation of a subsystem of navigation system for smartphones that will find the way to destination and show it to the user with augmented reality. To achieve this goal, there is a need to complete the following research objectives: — analyze the existing navigation process, including the TEF department; — examine similar existing systems and compare them with the system under development; — consider methods of using augmented reality and choose the best one; — choose a rational method or tool that will be responsible for finding the path (navigation) —create the software component, basing on the solutions of the previous problems. Object of study: Means of projection of motion trajectory in navigation systems. Subject of study: Means of user interaction in the process of finding the way in navigation systems. Research Methods: Methods of using augmented reality in navigation systems, methods of constructing software systems architecture. Scientific novelty: The use of augmented reality for displaying the trajectory of the user's movement in navigation systems has further evolved, and in particular the method with a fixed relative to the user arrow that indicates direction with its rotation. Due to the developed navigation application, the navigation process in the TEF department has been improved. The practical significance is that the developed application is expected to be used by TEF students, including in augmented reality camera mode, which will help find the desired room more quickly, conveniently and effectively.
Bellodi, Daniele Manfrim. "Influência da inclinação do garfo de mordida do arco facial na montagem do modelo superior em articulador semi-ajustável do tipo arcon e não-arcon". Universidade de São Paulo, 2008. http://www.teses.usp.br/teses/disponiveis/58/58131/tde-29102008-180252/.
Testo completoDuring the process teaching/learning in Dentistry, the occurrence of adverse inclinations of the bite fork concerned to maxillary occlusal plane of patients are current during the face-bow taking performed by students. This study evaluated the influence of the inclinations of bite fork to anterior and posterior related to oclusal plane on mounting of the maxillary cast in arcon and nonarcon semiadjustable articulators. Twenty casts of the maxillary arch from twenty patients were obtained, on which two points were marked: one on the vestibular edge of the right canine and another on the vestibular edge of mesiovestibular cusp of the right first molar. The records in the bite fork were made in three positions: the bite fork parallel to the castss plane occlusal, inclined to anterior and to posterior (both 5°). Each position was repeated five times, being the articulator/face-bow set fixed in special support for photographic register. Each photograph was introduced in Auto CAD program, resulting in lines of references for the collection of five measures (one angular and four linear). The data were subjected to statistical analysis parametric (Analysis of Variance). The results showed no significant statistical difference for inclinations of the bite fork to both anterior and to posterior related to the castss occlusal plane for the arcon and nonarcon semiadjustable articulators. The work suggests that small inclinations of bite fork do not compromise the face-bow taking and its transfer for the semiadjustable articulators.
Kairalla, Silvana Allegrini. "DETERMINAÇÃO DAS FORMAS E DIMENSÕES DOS ARCOS DENTAIS PARA USO DE ARCO CONTÍNUO NA TÉCNICA LINGUAL". Universidade Metodista de São Paulo, 2011. http://tede.metodista.br/jspui/handle/tede/1203.
Testo completoThis study aims to determine the shapes and dimensions of dental arches to define the shape of a straight wire dental arch that could be used in lingual technique. The sample consisted of 70 white Brazilian individuals with normal occlusion and who had at least four of the six keys to normal occlusion as defined by Andrews. This sample was composed of 40% male and 60% female subjects (28 men and 42 women), with an average age of 16,4. The maxilla and mandible dental arch models were (3D) scanned and the images were analyzed in the Delcam Power SHAPE® 2010 software (Birmingham, U.K.). Points on the lingual surfaces of the teeth were selected and 14 measurements were outlined to determine the sizes and shapes of the dental arches. The Shapiro-Wilk Test enabled the definition of the small arch shape, using the 25th percentile (P25%); the average percentile for the medium arch, and a large one defined through the 75th percentile (P75%). Student t-test verified whether there were differences between male and female sexes and 12 dental arch sizes were found (6 for female sex and 6 for male sex). For all the statistical tests, the significance level used was of 5% (p<0,05). From the results found, it was possible to determine the straight-wire arch shape to be used in the LSW technique (Lingual Straight Wire) - a parabola-shaped arch -, slightly flattened on its anterior portion. And, due to the similarities found among the different dental arch sizes, shown by sexual dimorphism, we were able to create a more simplified diagram chart for dental arches.
Este estudo objetiva encontrar a forma e dimensão de arcos dentais para definir a forma de um arco contínuo que possa ser utilizado na técnica lingual. A amostra foi composta de 70 indivíduos brasileiros, leucodermas, com oclusão normal natural, que apresentaram no mínimo quatro das seis chaves de oclusão de Andrews. Esta amostra possui 40% de indivíduos do sexo masculino (28 homens) e 60% do sexo feminino (42 mulheres) com idade média de 16,4a. Os modelos dos arcos dentais da maxila e mandíbula foram digitalizados (3D) e as imagens exportadas para o software Delcam Power SHAPE® 2010 (Birmingham, U.K.). Foram selecionados pontos nas superfícies linguais dos dentes e traçadas 14 medidas para determinar a forma e a dimensão do arco dental. O teste de Shapiro-Wilk possibilitou definir uma forma de arco pequeno utilizando o percentil 25% (P25%), um arco médio (média) e uma forma de arco grande pelo percentil 75% (P75%). O teste t-student comparou se houve uma diferença entre os sexos, e foram encontrados 12 tamanhos de arcos dentais (6 para o sexo feminino e 6 para o sexo masculino). Em todos os testes estatísticos foi adotado nível de significância de 5% (p<0,05). A partir dos resultados obtidos, foi possível definir uma forma de arco contínuo para ser utilizado na técnica Lingual Straight Wire (LSW) - parábola levemente achatada na região anterior - e, devido à similaridade entre alguns tamanhos de arcos dentais, encontrados pelo dimorfismo sexual, pôde ser elaborado um diagrama de arcos de maneira mais simplificada.
Svenson, David C. "The Blind Arcade". FIU Digital Commons, 2011. http://digitalcommons.fiu.edu/etd/386.
Testo completoGriep, Babette C. "Arcade project (memoire involontaire) /". View thesis, 1996. http://library.uws.edu.au/adt-NUWS/public/adt-NUWS20030916.152318/index.html.
Testo completoWebber, Emily May. "An Exaggerated Perspective Arcade". Thesis, Virginia Tech, 2009. http://hdl.handle.net/10919/33434.
Testo completoMaster of Architecture
Dalkhaa, Chantsalmaa. "Study Of Modeling Of Water Saturation In Archie And Non-archie Porous Media". Master's thesis, METU, 2005. http://etd.lib.metu.edu.tr/upload/12606350/index.pdf.
Testo completoKeller, Joe, James Ivey, Antonios Dalakos, Orhan Okan, Ryan Kuchler, Rabon Cooke, Brad Stallings et al. ""SEA ARCHER" Distributed Aviation Platform". Thesis, Monterey, California. Naval Postgraduate School, 2001. http://hdl.handle.net/10945/7277.
Testo completoThis report outlines the results of a two quarter Total Ship Systems Engineering (TSSE) Capstone design project undertaken by the students at the Naval Postgraduate School. The project was under the direction of Professors C.N. Calvano and R.Harney.
Currently, no system exists that provides a sea-based distributed aviation platform capability. The emergence of Unmanned Air Vehicles (UAVs) / Unmanned Combat Air Vehicles (UCAVs), the continued U.S. Navy focus on the littorals, the desire for force distribution, the need for operational cost reductions, and the advent of Network Centric Warfare (NCW) all continue to support the requirement to re-evaluate how littoral operations will be conducted in the future. Given this background, a bottom-up design of a ship supporting a primarily UAV/UCAV air wing in a low to medium threat environment is of significant interest. SEA ARCHER meets this interest. This report outlines a design that meets the future needs for distributed aviation with a high-speed, highly automated platform. Large gains in reduced manning through automated systems for both operation and damage control helpmeet the demanding needs for the future of the Navy at reduced operational costs. The report will outline both the Mission Needs Statement (MNS) and Operational Requirements Document (ORD) for the ship that was developed. The analysis of alternatives that was conducted to determine relative size requirements for the ship in presented in the next section. The concept design that resulted as a result of the Total Ship Systems Engineeing process in then presented. Finally, a detailed look at the analysis and trade studies that were conducted in presented in order to show the more detailed analysis that was conducted in designing the ship.
Plata, Soto Cristian Rael Allerick, e Soto Cristian Rael Plata. "La internacionalizacion de las empresas multilatinas: el caso de CEMEX y ARCOR". Tesis de Licenciatura, Universidad Autonoma del Estado de Mexico, 2014. http://hdl.handle.net/20.500.11799/63996.
Testo completoConsejo Nacional de Ciencia y Tecnología, código 177296
Storey, Matthew Jason. "The diary of Isaac Archer, 1641-1700". Thesis, University of Cambridge, 1994. https://www.repository.cam.ac.uk/handle/1810/272763.
Testo completoDurand, Thomas Renaudin Stéphane. "Les transpositions dentaires en orthopédie dento-faciale". [S.l.] : [s.n.], 2005. http://theses.univ-nantes.fr/thesemed/CDdurandt.pdf.
Testo completoNg, Ivan Y. C. "A free electron laser weapon for sea archer". Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2001. http://handle.dtic.mil/100.2/ADA401554.
Testo completoThesis advisor(s): Colson, William B.; Armstead, Robert L. "December 2001." Includes bibliographical references (p. 57-58). Also available in print.
Shih, Anna Margaret. "Hydrodynamics of jumping in archer fish, Toxotes microlepis". Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/61794.
Testo completoThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (p. 113-115).
The maneuvering of fish is not only of interest to those wishing to better understand how fish function, but also is a great inspiration for designing underwater vehicles. This thesis provides the first characterization of the behavior of Toxotes microlepis, the archer fish, as it jumps for bait above the water surface. Two separate studies provide information on both the kinematics and hydrodynamics associated with the jump. The kinematic study makes use of high speed backlight videos and image processing, while the hydrodynamic study relies on high speed digital particle image velocimetry (DPIV). The kinematic study is able to successfully break the jumping behavior into three parts: (1) hovering, (2) thrust production and (3) gliding. Hovering is when the fish is beneath the surface of the water and is trying to maintain position. Thrust production occurs when the archer begins to perform tail strokes and exit the water, resulting in a sharp spike in acceleration and a subsequent increase in velocity. Gliding happens after the archer has partially left the water and is no longer flapping its tail, at which point the archer refrains from any motions until after it has captured its bait. Detailed velocity and acceleration plots are presented. The number of times an archer flaps its tail is shown to increase with the height of the bait, as is the maximum velocity it attains. Additionally, an energy balance is explored. For the hydrodynamic study, PIV shows that each time the archer fish performs a tail stroke during the thrust production phase, a jet is formed that provides impulse to enable jumping. Additionally, the anal fin is shown to have a significant impact on the thrust production, as it also produces a jet. Numerical results for the circulation and impulse created by these jets are presented.
by Anna Margaret Shih.
S.M.
Beaton, Helen Elizabeth. "A forgotten Baroque master: Thomas Archer (1668-1743)". Thesis, University of Bristol, 2015. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.682237.
Testo completoRojas, Callejas Ana Maria. "ARCON in experimental and clinical radiotherapy". Doctoral thesis, Umeå : Univ, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-207.
Testo completoGazmuri, Cristián. "Santiago Arcos, un quarante-huitard chilien". Lille 3 : ANRT, 1989. http://catalogue.bnf.fr/ark:/12148/cb37613813v.
Testo completoTeramoto, Lucia. "Diagramas : para arcos dentarios e metalicos". [s.n.], 1990. http://repositorio.unicamp.br/jspui/handle/REPOSIP/288075.
Testo completoDissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Odontologia de Piracicaba
Made available in DSpace on 2018-07-13T23:23:16Z (GMT). No. of bitstreams: 1 Teramoto_Lucia_M.pdf: 1586906 bytes, checksum: de1a956e82a6901fb810c42eccb4da18 (MD5) Previous issue date: 1990
Resumo: Não informado
Abstract: Not informed.
Mestrado
Ortodontia
Mestre em Ciências
Braga, Igor Cézar Silva. "Instabilidade dinâmica de arcos tri-articulados". Universidade Federal de Goiás, 2017. http://repositorio.bc.ufg.br/tede/handle/tede/7722.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES
Arches are structural elements of curvilinear form transmitting normal efforts of simple compression and with wide applicability in civil engineering, being used in bridges, domes, soccer stadiums and so on. Therefore, studies that involve physical and geometric parameters to analyze the behavior of arches are necessary. This work aims to study the static and dynamic instability of tri-articulated discrete arcs, with axial and rotational rigidities the supports and under the action of a time dependent load. The arche is evaluated is a discrete and continuous system. The discrete system consists of three degrees of freedom that describe the vertical displacement and two horizontal displacements; the continuous system composed of two degrees of freedom, with an axial displacement and another in the direction radial. For the discrete system a parametric analysis was performed by varying the axial stiffness and rotational rigidities in the supports, besides the height of the arch, considering first the post-critical path study, with the influence of the parametric variation in the obtained results and the effect of the symmetry breaking in the instability by point limit or snap through, with the appearance of dynamic jumps. The natural frequency analysis is a function of the height/span ratio and the rigidities in the boundary conditions of the structures. The dynamic analysis was initiated through the instability boundaries, where it is observed how the displacements were established according to the parameters adopted, the obtained answers were proved by time responses, bifurcation diagrams and attraction basins, noting the influence of these factors in the dynamic behavior of the discrete arch. The analysis of the continuous system was established in the variation of the modified slenderness of the flexibility in the supports, observing the interference of the parameters in the post-critical path in general and in the load of the axial compression. With the asymmetry in the flexibility of the supports, the loops coming from the dynamic jumps arise.
Arcos são elementos estruturais de forma curvilínea com função de transmitir esforços normais de compressão simples e com ampla aplicabilidade na engenharia civil, pois têm o artificio estrutural de vencer grandes vãos, sendo usados em pontes, cúpulas, estádios de futebol e etc. Portanto, estudos que envolvam parâmetros físicos e geométricos para análise do comportamento de arcos se fazem necessários. Este trabalho tem como objetivo o estudo da instabilidade estática e dinâmica de arcos discretos tri-articulados, com rigidezes axiais e rigidezes rotacionais nos apoios e sob a ação de uma carga dependente do tempo. O arco é avaliado nos sistemas discreto e contínuo, sendo que o sistema discreto é composto por três graus de liberdade que descrevem um deslocamento vertical e dois deslocamentos horizontais e o sistema contínuo composto por dois graus de liberdade, sendo um deslocamento axial e outro na direção radial. Para o sistema discreto foi feita uma análise paramétrica variando a rigidez axial e as rigidezes rotacionais nos apoios, além da altura do arco, considerando primeiramente o estudo do caminho pós-críticos, com a influência da variação paramétrica nos resultados obtidos e do efeito da quebra de simetria na instabilidade por ponto limite ou snap through, com o aparecimento de saltos dinâmicos. A análise da frequência natural é em função da razão altura/vão e das rigidezes nas condições de contorno das estruturas. A análise dinâmica foi iniciada através das fronteiras de instabilidade, onde se observa como os deslocamentos se estabeleciam de acordo com os parâmetros adotados, as respostas obtidas foram comprovadas por respostas no tempo, diagramas de bifurcação e bacias de atração, constatando a influencia desses fatores no comportamento dinâmico do arco discreto. A análise do sistema contínuo se estabeleceu na variação das esbeltezes modificadas. da flexibilidade nos apoiosobservando a interferência dos parâmetros no caminho pós-crítico de forma geral e na carga de compressão axial. Com a assimetria na flexibilidade dos apoios ocasiona-se o surgimento dos loops vindos dos saltos dinâmicos.
Sherafat, Hassan. "Algoritmos heurísticos de cobertura de arcos". Florianópolis, SC, 2004. http://repositorio.ufsc.br/xmlui/handle/123456789/86744.
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Nos problemas de roteamento o objetivo é determinar um circuito de custo mínimo que cobre um dado conjunto de arcos ou nós de um grafo, sujeito a algumas restrições. Existem duas classes bem conhecidas de tais problemas, denominadas como o Problema de Caixeiro Viajante (PCV), e o Problema do Carteiro Chinês (PCC). Com raras exceções, todos os problemas já formulados nessas duas classes são NP-completos. Portanto, para os problemas de maior porte existem apenas soluções aproximadas. Nessa Tese foi considerado o problema de determinar um circuito de custo mínimo que cobre um dado subconjunto de arcos, de arestas e de nós de um grafo misto, sujeito a algumas restrições nos vértices (restrições que proíbem conversões indesejáveis nos cruzamentos de malhas urbanas). Obviamente, o PCV, PCC e a maior parte de suas variações, como: o Problema do Carteiro Chinês Misto e o Problema do Carteiro Rural são casos particulares deste problema geral. A solução proposta é baseada numa transformação polinomial do grafo que possibilita a solução do problema resultante como um PCV padrão. Resultados computacionais confirmam a eficiência do método na obtenção de soluções próxima a ótimas para problemas razoavelmente grandes.
Gazmuri, Cristián. "Santiago Arcos, un quarante-huitard chilien". Paris 1, 1988. http://www.theses.fr/1988PA010603.
Testo completoSantiago Arcos, who was born in Chile but lived in France since he was 3 years old; returned to his homeland in 1948. He had the ideas and the spirit of "1948". In Chile, arcos organized the "sociedad de la igualdad", a political club of french pattern, that gathered the artisans of santiago. Under pressure ofthe conservative goverment arcos was forced to abandon Chile; but he left a political heritage conformed by a strongliberal ideology, and a modern political sociability pattern. This heritage; important for chilean history, has not been objectibly recognized. We intend to do so
Azari, Leila. "Domain Specific Modeling Support for ArCon". Thesis, Linköpings universitet, Programvara och system, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-102687.
Testo completoIstvan, Laurence Bryce. "Communicating the arcane : a conceptual framework for environmental interpretation /". Thesis, Connect to this title online; UW restricted, 1993. http://hdl.handle.net/1773/5552.
Testo completoColeman, Marc Stephen. "The shopping arcade : historic anachronism or modern retail prototype?" Thesis, Massachusetts Institute of Technology, 1991. http://hdl.handle.net/1721.1/65212.
Testo completoSouf, Nathalie. "Arcice : architecture reflexive d'un comperobot interactif, comprehension des enonces". Caen, 1994. http://www.theses.fr/1994CAEN2029.
Testo completoShagam, Matthew. "The Internet Arcade: Walter Benjamin and the Social Internet". ScholarWorks @ UVM, 2008. http://scholarworks.uvm.edu/graddis/214.
Testo completoGonzález, D. Andrés. "Arco para escuelas de tiro con arco en Chile". Tesis, Universidad de Chile, 2007. http://www.repositorio.uchile.cl/handle/2250/113592.
Testo completoEl siguiente proyecto, busca hacer un aporte a la difusión del deporte en nuestro país, específicamente al deporte y disciplina olímpica del tiro con arco, a la cual debo muy gratos momentos como deportista y profesor de Arquería. El tiro con arco ha acompañado a la humanidad desde que existe memoria, la trascendencia de esta actividad va mas allá de la utilización de un artefacto que en una época proporciono el alimento para las familias, las muchas batallas en las que participó, o las medallas que permitió ganar. El tiro con arco es una actividad que es inherente al ser humano, de una u otra manera, explícita o implícitamente.
De, Giuseppe Dante, Leandro Federici, Sofía Fekonja e Agustín Fernández. "Responsabilidad social empresaria". Bachelor's thesis, Universidad Nacional de Cuyo. Facultad de Ciencias Económicas, 2019. http://bdigital.uncu.edu.ar/14793.
Testo completoFil: De Giuseppe, Dante. Universidad Nacional de Cuyo. Facultad de Ciencias Económicas.
Fil: Federici, Leandro. Universidad Nacional de Cuyo. Facultad de Ciencias Económicas.
Fil: Fekonja, Sofía. Universidad Nacional de Cuyo. Facultad de Ciencias Económicas.
Fil: Fernández, Agustín. Universidad Nacional de Cuyo. Facultad de Ciencias Económicas.
Brandt, Carlos Henrique. "Simulação e busca automatizada de arcos gravitacionais". Laboratório Nacional de computação científica, 2012. https://tede.lncc.br/handle/tede/146.
Testo completoConselho Nacional de Desenvolvimento Cientifico e Tecnologico
Gravitational arcs provide important tools for cosmology and astrophysics, and have been used to constrain cosmological parameters and the structure of galaxies and galaxy clusters. However, these objects are rare and challenging to detect. Wide field imaging surveys with good imaging quality, such as the Dark Energy Survey (DES), will increase the current number of known arc systems by about an order of magnitude. Algorithms for automated detection (arc-finders) are absolutely necessary since currently available data volumes are already beyond human capabilities. Besides, it is necessary to have objective methods capable of generating reproducible results. Furthermore, it is essential to perform realistic arc simulations to test the analysis tools, both arc-finders as well as those aimed to extract physical information from these objects. The main contribution of this work was the development of a gravitational arc simulator for the DES project, named AddArcs. The simulator generates arcs based on N-body simulations and parameters derived from observational data. Observational effects can be added according to the properties of the instrument. Regarding the automated detection of arcs, we review an algorithm from the literature and apply it to a set of images, tuning its parameters for each set. Some image processing methods often used for the identification of astronomical objects were also reviewed. Both the methods for simulation and image processing were integrated into a library of tools for astronomical data processing named SLtools. The AddArcs simulator enabled the inclusion of fairly realistic gravitational arcs on the DES simulated images and catalogs. It also lead to an estimate of the abundance of arcs expected to be observed by DES.
Arcos gravitacionais são sistemas de grande importância para a cosmologia e astrofísica, sendo utilizados para restringir parâmetros cosmológicos e obter informações sobre a estrutura de galáxias e aglomerados de galáxias. No entanto estes objetos são raros e de difícil detecção. Levantamentos fotométricos de grande área e com boa qualidade de imagem, como o Dark Energy Survey (DES), aumentarão em cerca de uma ordem de grandeza o número de sistemas com arcos. Algoritmos para a detecção automatizada de arcos (buscadores de arcos) são absolutamente necessários, uma vez que o volume de dados trabalhados já ultrapassa a capacidade humana. Além disso são necessários métodos objetivos que gerem resultados reprodutíveis. É fundamental, também, a realização de simulações realistas de arcos de modo a testar ferramentas de análise, tanto os buscadores de arcos quanto as que extraem informações físicas a partir destes objetos. A principal contribuição deste trabalho foi o desenvolvimento de um simulador de arcos gravitacionais para a inclusão destes nas simulações realizadas pelo projeto DES denominado AddArcs. O simulador busca reproduzir arcos utilizando-se de dados de simulações cosmológicas de N-corpos e parâmetros de dados reais. Efeitos observacionais podem ser adicionados de acordo com propriedades da instrumentação que pretendemos simular. Com relação à detecção automatizada de arcos, realizou-se a revisão de um algoritmo conhecido da literatura, com o ajuste de parâmetros e teste em diferentes tipos de imagens. Alguns métodos de processamento de imagens utilizados no processo de identificação de objetos em dados astronômicos foram também revisados como parte deste estudo. Tanto os métodos de simulação quanto os de processamento de imagens foram integrados em uma biblioteca de ferramentas para processamento de dados astronômicos denominada SLtools. Com o simulador de arcos gravitacionais fomos capazes de reproduzir arcos com considerável grau de realismo e incluí-los nas imagens e catálogos produzidos nos ciclos de simulação do DES. A partir dos resultados do simulador, pudemos também estimar a abundância de arcos que o Dark Energy Survey deverá observar.
Gruionu, Gabriel. "Structural adaptation of arcade arteries to changes in blood flow". Diss., The University of Arizona, 2004. http://hdl.handle.net/10150/280607.
Testo completoBurns, Sean. "Vernacular strut : the intellectual and activist legacy of Archie Green /". Diss., Digital Dissertations Database. Restricted to UC campuses, 2008. http://uclibs.org/PID/11984.
Testo completoDalmasso, Cécile. "Approches physiologiques et génomiques d'une archée thermo-piézophile Thermococcus piezophilus". Thesis, Brest, 2016. http://www.theses.fr/2016BRES0107.
Testo completoFollowing the recent discovery of the world’s deepest hydrothermal vents at the Cayman Trough, hydrothermal samples were taken for culturing microorganisms of this site still poorly documented. Enrichment cultures were performed using these samples to isolate new microbial taxa having key metabolisms of biogeochemical cycles of carbon and sulfur or a particular physiology (piezophily). Among the isolates, there was a new hyperthermophilic and anaerobic sulfur-reducing archaea, designated as CDGST, originating from the hydrothermal field Beebe, at 4964 m depth. This strain belonged to the Thermococcus genus. It exhibited some physiological plasticity and was distinguishable from its closest relatives from the point of view of its physiology. It has been characterized in great details at metabolic, physiological and genomics levels. This strain is piezophilic and has the broadest range pressure for growth ever described for an organism. It grows optimally at 75°C, pH 6.0 and under a hydrostatic pressure of 50 MPa, the in situ pressure of its natural habitat. It belongs to a new species that was called Thermococcus piezophilus sp. nov. Its genome has been sequenced and annotated.The growth of this new isolate is effective from atmospheric pressure to at least 120 MPa, and the strain grows with more difficulties up to 130 MPa. No other organism, whether psychrophilic, mesophilic or hyperthermophilic has such a range of growth pressure. For this reason, the adaptation mechanisms to pressure of the strain were studied by a transcriptomic approach. This strain adapts to pressure variations, by modulating notably its energy production and energy conversion (carriers, hydrogenases, etc.) depending on the pressure
Barboza, Elisa Maria Rodrigues. "Música, audiovisual e interatividade: um estudo sobre videoclipe interativo a partir da banda Arcade Fire". Universidade Federal de Juiz de Fora, 2015. https://repositorio.ufjf.br/jspui/handle/ufjf/190.
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Inicialmente tido como um produto audiovisual principalmente televisivo, o videoclipe, nos últimos anos, tem se expandido e ganhado força no ambiente virtual. Abarcando as transformações tecnológicas, principalmente no âmbito da interatividade na web, culmina com a aparição dos videoclipes interativos. Que, por sua vez, combinam aspectos de diversos meios, como, por exemplo, da televisão, do cinema e da arte digital, para criar narrativas nas quais os espectadores podem modificar os resultados através da sua intervenção em um meio digital. Uma das bandas que se destaca nessa vertente é o Arcade Fire, que teve, ao longo de seu trajeto, quatro projetos audiovisuais interativos realizados por dois diretores, Vincent Morisset e Chris Milk e, em alguns casos, em parceria com a Google. Os videoclipes em questão são: Neon Bible (Vincent Morisset, 2007), Sprawl II (Moutains beyond mountains) (Vincent Morisset, 2010), The Wilderness Dowtown (Chris Milk, 2010) e Just a Reflektor (Vincent Morisset, 2013). Através da investigação do que é o videoclipe (inicialmente em seu formato não interativo), do ambiente no qual florescem as experiências interativas desse formato, da sua conexão com as narrativas digitais, bem como do aprofundamento acerca dos elementos envolvidos na produção dos clipes interativos feitos para o Arcade Fire, será produzida uma análise sobre os trabalhos realizados para a banda.
Initially had as an audiovisual product turned primarily to the television, the music video, in recent years, has expanded and gained strength in the virtual environment. Embracing the technological changes, particularly in the context of interactivity on the web, it culminates with the appearance of the interactive video clips. Those, in turn, combine aspects of various media such as television, film and digital art to create narratives in which the viewers can modify the results through their intervention in a digital environment. One of the bands that stands out in this aspect is Arcade Fire, who had, along its path, four interactive audiovisual projects carried out by two directors, Vincent Morisset and Chris Milk and, in some cases, in partnership with Google. Their music videos are: Neon Bible (Vincent Morisset, 2007), Sprawl II (Moutains beyond mountains) (Vincent Morisset, 2010), The Wilderness Dowtown (Chris Milk, 2010) and Just a Reflektor (Vincent Morisset, 2013). We propose an analysis of the interactive music videos produced for Arcade Fire, through the investigation of the music video (initially in its non-interactive format), the environment in which the experience of this interactive format flourished, its connection with the digital narratives, as well as a focus on the elements involved in the production of the band’s interactive videos.
Pangritz, Andreas. "Dietrich Bonhoeffers Forderung einer Arkandisziplin : eine unerledigte Anfrage an Kirche und Theologie /". Köln : Pahl-Rugenstein, 1988. http://catalogue.bnf.fr/ark:/12148/cb377158632.
Testo completoCarriazo, Rubio Juan Luis. "La Casa de Arcos entre Sevilla y la frontera de Granada : 1374-1474 /". Sevilla : Universidad de Sevilla, 2003. http://catalogue.bnf.fr/ark:/12148/cb399873381.
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