Articoli di riviste sul tema "Augmented Testing"

Segui questo link per vedere altri tipi di pubblicazioni sul tema: Augmented Testing.

Cita una fonte nei formati APA, MLA, Chicago, Harvard e in molti altri stili

Scegli il tipo di fonte:

Vedi i top-50 articoli di riviste per l'attività di ricerca sul tema "Augmented Testing".

Accanto a ogni fonte nell'elenco di riferimenti c'è un pulsante "Aggiungi alla bibliografia". Premilo e genereremo automaticamente la citazione bibliografica dell'opera scelta nello stile citazionale di cui hai bisogno: APA, MLA, Harvard, Chicago, Vancouver ecc.

Puoi anche scaricare il testo completo della pubblicazione scientifica nel formato .pdf e leggere online l'abstract (il sommario) dell'opera se è presente nei metadati.

Vedi gli articoli di riviste di molte aree scientifiche e compila una bibliografia corretta.

1

Kaylor, Jennifer, Vallire Hooper, Angela Wilson, Randy Burkert, Marlena Lyda, Kirstie Fletcher e Emily Bowers. "Reliability Testing of Augmented Reality Glasses Technology". Journal of Wound, Ostomy and Continence Nursing 46, n. 6 (2019): 485–90. http://dx.doi.org/10.1097/won.0000000000000585.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
2

Guarese, Renan, Pererik Andreasson, Emil Nilsson e Anderson Maciel. "Augmented situated visualization methods towards electromagnetic compatibility testing". Computers & Graphics 94 (febbraio 2021): 1–10. http://dx.doi.org/10.1016/j.cag.2020.10.001.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
3

Saran, V., J. Lin e A. Zakhor. "AUGMENTED ANNOTATIONS: INDOOR DATASET GENERATION WITH AUGMENTED REALITY". ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W13 (5 giugno 2019): 873–79. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w13-873-2019.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
<p><strong>Abstract.</strong> The proliferation of machine learning applied to 3D computer vision tasks such as object detection has heightened the need for large, high-quality datasets of labeled 3D scans for training and testing purposes. Current methods of producing these datasets require first scanning the environment, then transferring the resulting point cloud or mesh to a separate tool for it to be annotated with semantic information, both of which are time consuming processes. In this paper, we introduce <i>Augmented Annotations</i>, a novel approach to bounding box data annotation that solves the scanning and annotation processes of an environment in parallel. Leveraging knowledge of the user’s position in 3D space during scanning, we use augmented reality (AR) to place persistent digital annotations directly on top of indoor real world objects. We test our system with seven human subjects, and demonstrate that this approach can produce annotated 3D data faster than the state-of-the-art. Additionally, we show that Augmented Annotations can also be adapted to automatically produce 2D labeled image data from many viewpoints, a much needed augmentation technique for 2D object detection and recognition. Finally, we release our work to the public as an open-source iPad application designed for efficient 3D data collection.</p>
4

Wang, Rui, e Stephen W. Lagakos. "Augmented Cross-Sectional Prevalence Testing for Estimating HIV Incidence". Biometrics 66, n. 3 (13 novembre 2009): 864–74. http://dx.doi.org/10.1111/j.1541-0420.2009.01356.x.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
5

Fuller, R. L., J. R. Kitzmiller e M. W. Ingram. "Design and testing of a 0.60 caliber, augmented railgun". IEEE Transactions on Magnetics 27, n. 1 (gennaio 1991): 45–49. http://dx.doi.org/10.1109/20.100991.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
6

KATO, Yusuke, Ryuichi UEDA e Yuki NAKAGAWA. "Testing System for Sensors on Robot with Augmented Reality". Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec) 2018 (2018): 2P2—I13. http://dx.doi.org/10.1299/jsmermd.2018.2p2-i13.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
7

Corradi, Valentina, e Norman R. Swanson. "Testing for structural stability of factor augmented forecasting models". Journal of Econometrics 182, n. 1 (settembre 2014): 100–118. http://dx.doi.org/10.1016/j.jeconom.2014.04.011.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
8

Setiawan, Alexander, Silvia Rostianingsih e Timotitus Reinaldo Widodo. "Application of Compound Bonding Based On Augmented Reality". MATEC Web of Conferences 248 (2018): 05007. http://dx.doi.org/10.1051/matecconf/201824805007.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
Augmented reality technology is very important in visualizing real objects or concepts. The advancement of computing equipment enables 3D modelling to be performed virtually with relatively easy processes. The appearance of 3D models in virtual is very interesting because it can be combined with interactive multimedia applications so that users can control the course of the application as needed. This augmented reality application has been through process testing, system testing on different mobile devices, and marker testing. The results of process testing indicate that every process on the application goes according to existing model design. Test results show that applications created using the library vuforia and Unity can run well. High school students show that as many as 84.6% who agree with using this application is more interesting than the usual method of learning so as to be able to recognize compound bonding using this application well.
9

Syahrir, Syahrir, Kurniati Naim e Reski Kamil. "Implementasi Augmented Reality pada Museum La Galigo". INTEK: Jurnal Penelitian 5, n. 2 (23 novembre 2018): 80. http://dx.doi.org/10.31963/intek.v5i2.575.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
Augmented Reality (AR) is known as an interactivetechnology capable of projecting virtual objects into real objectsin real time. The development of AR technology today hascontributed a lot of various fields. One of AR implementation ineducation and entertainment is AR utilization in museum. ARapplication that tested in this research is AR Mobile. Testing isdone by conducting application studies and user studies. Visitorsare required to use some of the AR applications provided. Then avisitor's reaction is observed to determine the user's needs. Somemethods of this research is the method of tracking the object withthe number of markers and the method of tracking objectswithout markers. This study also discusses other studies oncontent type, visitors' impression when using AR application.From the results of application testing obtained 93% ofrespondents stated that this application is very good and simplifyand help visitors. Testing the questionnaire to 30 respondents onthe aspect of the Application Process on the Catalog with a VeryGood rating 83.35% and on marker less very good with about49.95%.
10

Satrio, Bambang, Agus Suryanto, Anggraini Mulwinda e Khoirudin Fathoni. "Implementasi Virtual Business Card Berbasis Android Menggunakan Augmented Reality". Jurnal Teknologi Informasi dan Ilmu Komputer 8, n. 4 (22 luglio 2021): 693. http://dx.doi.org/10.25126/jtiik.2021842690.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
<p>Kartu bisnis masih sering digunakan pada saat ini, namun ada beberapa kekurangan yang membuatnya terasa tertinggal dan akhirnya akan tergantikan. Kartu bisnis memiliki keterbatasan dalam menampilkan informasi dan terkesan monoton sehingga tidak menarik. Teknologi Augmented Reality dapat membuat kartu bisnis konvensional menjadi kartu bisnis digital (Virtual Business Card). Virtual Business Card dapat menampilkan banyak informasi yang sebelumnya tidak dapat ditampilkan pada kartu bisnis konvensional, dan lebih interaktif dalam menampilkan informasi sehingga dapat menarik minat pengguna. Metode pengembangan yang digunakan dalam pembuatan aplikasi Virtual Business Card adalah Agile Development. Langkah-langkah penelitian ini adalah Planning, Design, Coding, dan Testing. Pada pengujian aplikasi ini, dilakukan dengan pengujian alpha berupa functional testing (uji black box) dan pengujian beta berupa usability testing (uji ahli media dan uji pengguna aplikasi). Penelitian ini menghasilkan aplikasi Virtual Business Card yang berisi data informasi digital yang dapat digunakan untuk keperluan pribadi. Dari hasil pengujian yang dilakukan, aplikasi dapat dikategorikan “Sangat Baik” sehingga aplikasi dapat dinyatakan layak untuk digunakan sebagai informasi digital pribadi. Berikut ini hasil dari masing-masing pengujian. Hasil pengujian alpha berupa functional testing, yaitu black box mendapatkan persentase 100%. Hasil pengujian beta berupa usability testing, yaitu uji ahli media mendapatkan persentase 89,88% dan uji pengguna mendapatkan persentase 84%.</p><p> </p><p class="Judul2"><strong><em>Abstract</em></strong></p><p class="Judul2"><em>Business cards are still often used today, but some functions can still be optimized to cover the shortcomings of business cards, so they are not left behind and replaced. Business cards have limitations in displaying information and are not interactive, making them less attractive to use. Augmented Reality (AR) technology can make conventional business cards into digital business cards (Virtual Business Cards). Virtual Business Cards can display much information that previously could not be displayed on conventional business cards and is more interactive in displaying information so that it can attract the user's interest. The development method used in making Virtual Business Card applications is the Extreme Programming type of Agile Development. The steps of this research are Planning, Design, Coding, and Testing. In testing this application, alpha testing is done in the form of functional testing (black box test) and beta testing in the form of usability testing (media expert test and application user test). This research resulted in a Virtual Business Card application that contains digital information data that can be used for personal use. From the results of tests conducted, the application can be categorized as "Very Good" so that the application can be declared eligible for use as personal digital information. The following are the results of each test. Alpha test results in the form of functional testing, namely, the black box test get a percentage of 100%. The results of beta testing are in the form of usability testing, i.e., media expert tests get a percentage of 89.88%, and user tests get a percentage of 84%</em><em>.</em></p>
11

Gifford, Ethan. "Theory-driven methods for practical entrepreneurship: Hypothesis testing in entrepreneurship education". Industry and Higher Education 35, n. 4 (21 giugno 2021): 497–504. http://dx.doi.org/10.1177/09504222211021761.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
This account of practice focuses on an augmented Customer Development methodology which the author adopted for a module in a Master’s program in Entrepreneurship at a Swedish business school. The article details the techniques underlying this augmented methodology, and the journey toward its implementation. By conceptualizing “hypotheses” as testable statements linking together blocks of the Business Model Canvas, and “assumptions” as students’ assessments of the contents of each block at the outset of the process, the author provides a more pedagogical as well as a more scientifically and theoretically consistent model. Its effectiveness was assessed through discussing these changes with students who had recently taken the course prior to the author’s appointment as teacher. Adaptations such as this could provide an effective method for teachers who want to update an existing course, or who have recently been appointed to a new course focusing on practical aspects of entrepreneurship. Alternatively, it could help to inspire teachers who wish to augment course content to draw more on coherent theory building and good scientific practice, as are most often suited to Master’s level studies, but without radically altering the lesson plan, syllabus or reading material.
12

H. Kridalaksana, Awang, Andi Yushika Rangan e Bagus Satria. "PEMBELAJARAN BANGUN RUANG BERBASIS AUGMENTED REALITY DENGAN METODE MARKER AUGMENTED REALITY". Sebatik 15, n. 1 (1 gennaio 2016): 19–24. http://dx.doi.org/10.46984/sebatik.v15i1.71.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
Siswa SMP merasa kesulitan dalam memahami materi bangun ruang, karena tanpa alat peraga mereka hanya mampu membayangkan saja atau mengimajinasikan sendiri objek bangun ruang tersebut. Karena itu dibutuhkan aplikasi yang dapat menampilkan bentuk bangun ruang 3 dimensi agar siswa dapat memahami bentuk dari masing -masing bangun ruang. Pembelajaran bangun ruang berbasis augmented reality dengan metode marker augmented reality adalah aplikasi multimedia yang menggabungkan data grafis bentuk bangun ruang 3 dimensi dengan media buku. Menampilkan bangun ruang seperti kubus, balok, prisma, limas, tabung, kerucut, dan bola, beserta elemen -elemen dan rumus-rumus yang berlaku pada bangun ruang tersebut. Dengan metode marker augmented reality yang mengidentifikasi pola dari marker untuk menampilkan objek virtual kedunia nyata. Dengan menggunakan tahapan pengembangan multimedia yaitu concept, design, material collecting, assembly, testing, dandistribution agar dalam membangun pembelajaran bangun ruang berbasis augmented reality dengan terstruktur. Aplikasi ini dapat menjadi salah satu media pembelajaran alternatif materi bangun ruang untuk tingkat SMP.
13

Mao, Guangyu. "Testing for error cross‐sectional independence using pairwise augmented regressions". Econometrics Journal 19, n. 3 (20 settembre 2016): 237–60. http://dx.doi.org/10.1111/ectj.12067.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
14

Beltran, C., e F. J. Heredia. "Unit Commitment by Augmented Lagrangian Relaxation: Testing Two Decomposition Approaches". Journal of Optimization Theory and Applications 112, n. 2 (febbraio 2002): 295–314. http://dx.doi.org/10.1023/a:1013601906224.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
15

Lissitz, Robert W., e Hua Wei. "Consistency of Standard Setting in an Augmented State Testing System". Educational Measurement: Issues and Practice 27, n. 2 (20 maggio 2008): 46–55. http://dx.doi.org/10.1111/j.1745-3992.2008.00121.x.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
16

Harris, R. I. D. "Testing for unit roots using the augmented Dickey-Fuller test". Economics Letters 38, n. 4 (aprile 1992): 381–86. http://dx.doi.org/10.1016/0165-1765(92)90022-q.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
17

Kaftan, D. V. "Testing Read-Once Functions in a Median-Augmented Element Basis". Computational Mathematics and Modeling 32, n. 2 (aprile 2021): 253–57. http://dx.doi.org/10.1007/s10598-021-09529-8.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
18

Hutahaean, Rosdelima, R. Rizal Isnanto e Kurniawan Teguh Martono. "Perancangan Aplikasi Multimedia Untuk Pembelajaran Gerbang Logika Menggunakan Augmented Reality". Jurnal Teknologi dan Sistem Komputer 3, n. 1 (30 gennaio 2015): 125–31. http://dx.doi.org/10.14710/jtsiskom.3.1.2015.125-131.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
As the rapid development of technology is also growing media that is used as a method of learning in education. One of them to learning logic states, in addition to reading the book at this time there has a new learning method that is more pronounced in 3 dimensions to increase understanding in learning the logic gates using Augmented Reality. Steps design multimedia for learning the logic gates begins with a literature study, data collection, analysis and system design and then implementation and testing the system. Testing methods using a black-box, which includes testing functionality testing camera angles and distances to the markers as well as testing the light intensity. The result of the design this application shows that for angle of 30 0 with a distance of 30 cm – 40 cm, angle of 45 0 with a distance of 40 cm – 70 cm and angle of 60 0 with a distance of 50 cm – 90 cm and light intensity 4 lx – 19 lx is a good composition can display the object 3 dimensions.
19

Fakhrudin, Ali. "The Implementation of Augmented Reality Technology in Teaching Natural Sciences to Improve Elementary Students’ Learning Achievement". Al-Ta lim Journal 25, n. 1 (28 febbraio 2018): 13–21. http://dx.doi.org/10.15548/jt.v25i1.374.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
In this research, the researcher developed new innovation in natural sciences learning of elementary school by implementing augmented reality technology. The method that used in this research was research and development method based on Borg and Gall theory which consists often stages: 1) research and information collecting, 2) planning, 3) develop preliminary for more product, 4) preliminary field testing, 5) main product revision, 6) main field testing, 7) operational product revision, 8) operational field testing, 9) final product revision, 10) dissemination and implementation. The result of this research is learning media of natural sciences learning in elementary school by utilizing augmented reality technology. Based on the implementation of experiment, it is obtained the data that learning process using augmented reality which is developed can improve the students’ learning achievement.
20

Lahay, Rakhmat Jaya, e Nurdin Mohamad. "PETA PUZZLE 3D BERBASIS MOBILE AUGMENTED REALITY SEBAGAI PROTOTIPE MEDIA PEMBELAJARAN GEOGRAFI". JAMBURA GEO EDUCATION JOURNAL 1, n. 1 (3 marzo 2020): 26–31. http://dx.doi.org/10.34312/jgej.v1i1.4675.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
Presentation of maps in paper form is still often done. The advancement of mobile devices and the support of augmented reality technology are alternatives in making map media presentations more interesting and interactive. This research aims to develop media prototypes in the form of educational games based on mobile augmented reality. Media development is carried out using a prototype approach. The developed media is able to display 3D map objects properly based on the results of black box testing and beta testing. Black box testing shows that the media functions as needed. Beta testing states that this application can be accepted with the percentage of survey results is 89.7%.
21

Hidayati, Awanis, e Sarah Bibi. "Teknologi augmented reality sebagai media pembelajaran Pontianak Heritage". Jurnal Pendidikan Informatika dan Sains 9, n. 1 (30 giugno 2020): 37. http://dx.doi.org/10.31571/saintek.v9i1.1306.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
Pontianak Heritage dipelajari oleh mahasiswa dalam mata kuliah Sejarah Kebudayaan Indonesia tentang mengenal sejarah daerah. Penggunaan media sangat penting untuk mendukung dan memfasilitasi proses pengajaran. Dengan berkembangnya teknologi, banyak cara untuk mengembangkan media pengajaran, salah satunya adalah dengan teknologi <em>Augmented</em> <em>Reality</em>. Penelitian ini bertujuan untuk mendesain sebuah media pembelajaran dengan teknologi <em>Augmented</em> <em>Reality</em> dalam pembelajaran sejarah Pontianak Heritage. Tahapan metode penelitian yaitu: <em>(1) Concept, (2) Design, (3) Material Collecting, (4) Assembly, (5) Testing, dan (6) Distribution</em>. Pada penelitian ini menggunakan <em>Game Engine UNITY</em> untuk membangun aplikasi berbasis Android serta <em>Vuforia</em> <em>SDK</em> agar aplikasi yang dibangun dapat menjadi aplikasi berteknologi <em>Augmented</em> <em>Reality</em>, disertai dengan gambar marker bangunan sejarah yang apabila diarahkan ke aplikasi dapat menampilkan visualisasi objek 3D. Setelah diadakan pengujian kelayakan sistem menggunakan <em>alpha testing</em> dan <em>beta testing</em>, aplikasi dinyatakan dapat berjalan dengan benar sesuai dengan kebutuhan dan tujuan yang diharapkan.
22

Militello, Laura, Christen Sushereba, Olivia Hernandez e Emily S. Patterson. "Augmented Reality Adaptive Training Principles". Proceedings of the International Symposium on Human Factors and Ergonomics in Health Care 8, n. 1 (settembre 2019): 72–75. http://dx.doi.org/10.1177/2327857919081016.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
As augmented reality (AR) technology offers enhanced capabilities for medical simulation training, research is required to understand how to best leverage the strengths of AR. We describe a literature review that will provide the foundation for articulating and testing candidate principles for AR adaptive training design. Our goal is to articulate and test design principles for designing recognition skills training as described in the recognition-primed decision model (Klein, 1997). We identified seminal articles from the the Naturalistic Decision Making literature, and used those to seed a systematic review of the medical education and combat medic training literatures. Findings from the literature review suggest three categories of candidate design principles: 1) fidelity and realism, 2) engagement, and 3) scaffolding. Next steps will include articulating specific design principles and designing a series of studies to test them using the VPIT AR training platform.
23

Elbatran, Aly Hassan, Omar Yaakob, Yasser Ahmed e Firdaus Abdallah. "Augmented Diffuser for Horizontal Axis Marine Current Turbine". International Journal of Power Electronics and Drive Systems (IJPEDS) 7, n. 1 (1 marzo 2016): 235. http://dx.doi.org/10.11591/ijpeds.v7.i1.pp235-245.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
<span>The potential of renewable energy sources is enormous as they can make a major contribution to the future of energy needs. The ocean has a great potential to become a practical and predictable energy source compared to other energy resources such as solar, wind, and nuclear. It offers different sources of energy which can be utilized namely wave, tidal, offshore wind, thermal, and tidal current. Among these sources, marine tidal current has major advantages such as higher power availability and predictability. The main objective of this research work is to design and develop a horizontal axis marine current turbine (HAMCT) that suitable for operating within Malaysian ocean, which has low speed current (0.5 – 1 m/s average). A prototype of augmented diffuser 4-bladed HAMCT applying NACA 0014 was proposed in the current study. The turbine model has 0.666 m diameter, and it was designed to produce as much as power from flowing water current. Model was constructed and tested at Marine Technology Center (MTC) in three conditions, namely, free tow testing, ducted tow testing, and ducted diffuser tow testing in order to predict the power and efficiency of the turbine system. The results showed that the application of duct was significant to concentrate the flow and diffuser arrangement was effective when it was placed behind of the rotor in this condition of low water current speed. The maximum efficiency Cp obtained in the current system was 0.58.</span>
24

Pradibta, Hendra, Indra Dharma Wijaya, Ferdian Ronilaya e Usman Nurhasan. "The evaluation on a mobile augmented reality application as therapy media". MATEC Web of Conferences 197 (2018): 15004. http://dx.doi.org/10.1051/matecconf/201819715004.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
ARdoa is Mobile Augmented Reality (MAR) application used as a therapy media for children with Autism Spectrum Disorder (ASD). The content of this application is daily prayers for Muslim children, and it is designed in the form of audio-video animation. This paper is aimed at discussing the evaluation and testing of the development process of MAR ARdoa. Technical evaluation and testing are conducted on several aspects, specifically testing the detection and tracking. Moreover, the method used in the process is to identify the distance, surface area and ideal conditions for the utilization of this application. The completion of the test is based on whether or not the content appearing on the marker has been made. From the evaluation and testing process, it is obtained ideal distance, surface area and conditions for the utilization of MAR ARdoa that can be used as standards for its development.
25

Walker, Alexander. "Rapid, Inexpensive, Iterative Prototyping and User Testing Using Spatial Augmented Reality". Design Principles and Practices: An International Journal—Annual Review 8, n. 1 (2015): 73–80. http://dx.doi.org/10.18848/1833-1874/cgp/v08/38303.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
26

Kang, Jinsuk. "Testing and Evaluation of a Augmented Reality System for Battlefield Solders". International Journal of Computer Theory and Engineering 9, n. 3 (2017): 192–96. http://dx.doi.org/10.7763/ijcte.2017.v9.1136.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
27

Fishel, Stephanie R., Justin M. Owens, Eric R. Muth, Adam W. Hoover e Jeromie R. Rand. "Augmented Cognition: Developing and Testing a Physiology-Based Task Adaptation System". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 48, n. 11 (settembre 2004): 1256–60. http://dx.doi.org/10.1177/154193120404801111.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
28

Vanderwal, Tamara. "Here/In This Issue and There/Abstract Thinking: Augmented Reality Testing". Journal of the American Academy of Child & Adolescent Psychiatry 55, n. 11 (novembre 2016): 921–22. http://dx.doi.org/10.1016/j.jaac.2016.08.007.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
29

Budiman, E., M. B. Firdaus e U. Hairah. "Augmented Reality Peripheral Performance: Light Intensity, Distance, Occlusion and Marker Testing". Journal of Physics: Conference Series 1898, n. 1 (1 giugno 2021): 012013. http://dx.doi.org/10.1088/1742-6596/1898/1/012013.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
30

Hornstein, Andreas. "Quarantine, Contact Tracing, and Testing: Implications of an Augmented SEIR Model". Federal Reserve Bank of Richmond Working Papers 21, n. 08 (2 aprile 2021): 1–37. http://dx.doi.org/10.21144/wp21-08.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
31

Lu, Zhiping, Ming Li e Wei Zhao. "Stationarity Testing of Accumulated Ethernet Traffic". Mathematical Problems in Engineering 2013 (2013): 1–8. http://dx.doi.org/10.1155/2013/217213.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
We investigate the stationarity property of the accumulated Ethernet traffic series. We applied several widely used stationarity and unit root tests, such as Dickey-Fuller test and its augmented version, Phillips-Perron test, as well as the Kwiatkowski-Phillips-Schmidt-Shin test and some of its generalizations, to the assessment of the stationarity of the traffic traces at the different time scales. The quantitative results in this research provide evidence that when the time scale increases, the accumulated traffic series are more stationary.
32

Herlandy, Pratama Benny, Edi Ismanto e Agus Satria. "Simulasi Pengenalan dan Instalasi PC berbasis Augmented reality dengan Metode Single marker". Journal of Education Informatic Technology and Science 1, n. 2 (22 agosto 2019): 85–96. http://dx.doi.org/10.37859/jeits.v1i2.1390.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
Tujuan dari penelitian ini adalah untuk menghasilkan sebuah media simulasi yang dapat membantu peserta didik SMK untuk memahami materi tentang pengenalan komponen dan teknik perakitan PC. Media yang dikembangkan adalah media berbasis augmented reality yang dpat menampilkan animasi 3D melalui proses pemindaian marker dengan metode single marker. Pengembangan dilakukan dengan menggunakan metode pengembangan ADDIE. Pengujian dilakukan dnegan alpha testing dan beta testing. Pada alpha testing didapatkan hasil bahwa seluruh objek 3D komponen perakitan PC dapat ditampilkan dengan menggunakan satu marker. Kecepatan rata-rata untuk menampilkan visual animasi adalah 4,21 ms. Pada beta testing, dengan pengujian oleh 31 orang peserta didik SMK didapatkan respon bahwa media yang dikembangkan mendapatkan kualifikasi sangat baik dengan nilai rata 3,43 pada penilaian skala 4.
33

Tokić, Saša, Berislav Bolfek e Anita Radman Peša. "Testing efficient market hypothesis in developing Eastern European countries". Investment Management and Financial Innovations 15, n. 2 (19 giugno 2018): 281–91. http://dx.doi.org/10.21511/imfi.15(2).2018.25.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
This paper analyzes financial markets in four developing countries (Croatia, Serbia, Slovenia, Slovakia) using daily returns of their respective stock market indices from January 1, 2006 till December 31, 2016, timeframe which was rarely analyzed. Analysis was conducted by various statistical tests, more precisely serial correlation test, runs test, Augmented Dickey-Fuller test, unit root test, variance ratio test and test of January effect. Results suggest that all analyzed indices, except BelexLine (Serbia), confirm weak form of efficient market hypothesis, while the results on the index BelexLine are mixed and it can be concluded that it does not follow weak form of efficient market hypothesis. Given these results, it can be said that not only passive approach to portfolio management is more appropriate on all indices, except BelexLine, but also additional test and more complex models are necessary in order to confirm this conclusion.
34

Rosanensi, Melati. "Improving E-Commerce Effectiveness Using Augmented Reality". MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer 19, n. 2 (30 maggio 2020): 214–22. http://dx.doi.org/10.30812/matrik.v19i2.659.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
The research aims to increase the effectiveness of e-commerce using augmented reality so that it can be used for online sellers as an option for existing sales media. The target of the application of augmented reality kitchen tools such as plates, cups, bowls, and teapots which are small equipment are social media users (Instagram) such as housewives or career women who usually use smartphones. The approach taken to determine the e-commerce sales model by applying augmented reality technology is to refer to the results of the system tests conducted previously. The conversion process is carried out in the implementation of augmented reality-based e-commerce sales media by using the parallel conversion method, namely by implementing a new system alongside the old system. In this study using the reliability test method, normality test, and Wilcoxon different test paired samples. From the test results show that the data are in the area of ​​rejection of Ho then accept H₁ which means that changes occur before and after using augmented reality, with the conclusion that an increase in the effectiveness of e-commerce using augmented reality, for this augmented reality application can be used on e-sales media commerce instagram to enhance technological progress. The approach taken to find out the e-commerce sales model by applying augmented reality technology is to refer to the results of the system tests carried out previously. From the results of the questionnaire shows that there is an increase in effectiveness before and after using augmented reality, for this augmented reality application can be used on media e-commerce sales Instagram to improve technological progress. The conversion process carried out in the implementation of media sales of e-commerce based on augmented reality using the parallel conversion method, namely by applying a new system side by side with the old system. The process of selling e-commerce on Instagram using augmented reality and without augmenetd reality will still be done as a standard process in the kitchenzone sales process. The test results in this study used three methods, namely reliability testing with the results of data that is not realistic, normality test with abnormal data results, and different tests of Wilcoxon samples paired with the results of data in the Ho rejection area then accept H₁ which means changes before and after using augmented reality, with the conclusion that there is an increase in the effectiveness of e-commerce using augmented reality. Keywords: e-commerce, augmented reality, sales, increase, effectiveness.
35

Putra, I. Kadek Mahada, Ni Luh Putu Ning Septyarini Putri Astawa e I. Putu Satwika. "Media Pembelajaran berbasis Augmented Reality "PRIARMIKA"". Jurnal Ilmiah Ilmu Terapan Universitas Jambi|JIITUJ| 4, n. 2 (31 dicembre 2020): 110–22. http://dx.doi.org/10.22437/jiituj.v4i2.11600.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
Pada penelitian ini membahas tentang rancang bangun aplikasi Android dengan menggunakan teknologi augmented reality yang digunakan dalam mata pelajaran Bahasa Inggris di SMPN 5 Mengwi. Aplikasi yang diberi nama PRIARMIKA (Primakara Augmented Reality Endemic Application) menjelaskan tentang deskripsi hewan endemik yang ditampilkan dalam bentuk 3D. Metode yang digunakan dalam pembuatan aplikasi ini adalah MDLC (Multimedia Development Life Cycle) versi Luther – Sutopo yang terdiri dari enam tahap diantaranya: 1) Concept, 2) Design, 3) Meterial Collecting, 4) Assembly, 5) Testing, 6) Distribution. Aplikasi PRIARMIKA akan divalidasi oleh 3 ahli validator yaitu ahli media, ahli materi dan ahli bahasa. Pengujian aplikasi dilakukan pada kelas VIII SMPN 5 Mengwi sebanyak 28 siswa dan 1 guru Bahasa Inggris. Berdasarkan hasil penelitian, dapat disimpulkan bahwa rancang bangun aplikasi augmented reality PRIARMIKA berbasis Android layak untuk digunakan sebagai media pembelajaran Bahasa Inggris kelas VIII di SMPN 5 Mengwi.
36

Schneider, Max, Christian Kunz, Andrej Pal’a, Christian Rainer Wirtz, Franziska Mathis-Ullrich e Michal Hlaváč. "Augmented reality–assisted ventriculostomy". Neurosurgical Focus 50, n. 1 (gennaio 2021): E16. http://dx.doi.org/10.3171/2020.10.focus20779.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
OBJECTIVEPlacement of a ventricular drain is one of the most common neurosurgical procedures. However, a higher rate of successful placements with this freehand procedure is desirable. The authors’ objective was to develop a compact navigational augmented reality (AR)–based tool that does not require rigid patient head fixation, to support the surgeon during the operation.METHODSSegmentation and tracking algorithms were developed. A commercially available Microsoft HoloLens AR headset in conjunction with Vuforia marker-based tracking was used to provide guidance for ventriculostomy in a custom-made 3D-printed head model. Eleven surgeons conducted a series of tests to place a total of 110 external ventricular drains under holographic guidance. The HoloLens was the sole active component; no rigid head fixation was necessary. CT was used to obtain puncture results and quantify success rates as well as precision of the suggested setup.RESULTSIn the proposed setup, the system worked reliably and performed well. The reported application showed an overall ventriculostomy success rate of 68.2%. The offset from the reference trajectory as displayed in the hologram was 5.2 ± 2.6 mm (mean ± standard deviation). A subgroup conducted a second series of punctures in which results and precision improved significantly. For most participants it was their first encounter with AR headset technology and the overall feedback was positive.CONCLUSIONSTo the authors’ knowledge, this is the first report on marker-based, AR-guided ventriculostomy. The results from this first application are encouraging. The authors would expect good acceptance of this compact navigation device in a supposed clinical implementation and assume a steep learning curve in the application of this technique. To achieve this translation, further development of the marker system and implementation of the new hardware generation are planned. Further testing to address visuospatial issues is needed prior to application in humans.
37

Adjis, Ramdan, Vivi Pegie Rantung, Sondy Kumajas e Gladly Caren Rorimpandey. "Aplikasi Augmented Reality Penuntun Shalat Untuk Anak Usia Dini". Jointer - Journal of Informatics Engineering 2, n. 01 (28 giugno 2021): 9–15. http://dx.doi.org/10.53682/jointer.v2i01.21.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
Abstrak— Aplikasi Augmented Reality Penuntun Shalat ini dirancang untuk anak usia dini dengan pengawasan orangtua. Tujuan pengembangan aplikasi adalah memberikan pengalaman baru untuk anak usia dini dalam belajar gerakan Shalat dengan menerapkan teknologi Augmented Reality. Metode yang digunakan dalam pengembangan aplikasi ini adalah Multimedia Development Life Cycle (MDLC) yang terdiri dari enam tahapan, yaitu Concept, Design, Material Collection, Assembly, Testing, dan Distribution.Setelah proses pengembangan aplikasi, hasil dari penelitian adalah sebuah Aplikasi Augmented Reality Penuntun Shalat yang dapat anak usia dini belajar gerakan Shalat dengan menggunakan Smartphone.
38

Wójcicki, Tomasz. "Use Of Bayesian Networks And Augmented Reality To Reliability Testing Of Complex Technical Objects". Journal of KONBiN 35, n. 1 (1 novembre 2015): 179–90. http://dx.doi.org/10.1515/jok-2015-0051.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
Abstract This paper presents a methodology developed to support the tests of reliability of complex technical objects. The presented methodology covers the use of modern information technologies in the form of algorithmic models and effective visualization techniques in the form of augmented reality. The possibility of using a probabilistic Bayesian network. The method of determining the probabilities for specific nodes, and the total probability distribution of graph structures are presented. The structure of the model and its basic functions are shown. The results of the verification work for connecting data processing methods and visualization techniques based on augmented reality are presented.
39

Novak-Marcincin, Jozef, Miroslav Janak e Ludmila Novakova-Marcincinova. "Augmented Reality Aided Control of Industrial Robots". Advanced Materials Research 1025-1026 (settembre 2014): 1145–49. http://dx.doi.org/10.4028/www.scientific.net/amr.1025-1026.1145.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
This contribution presents the method of simultaneous control and creation of programming sequences for industrial robot with the use of interactivity achieved in the environment of augmented reality. Paper describes the experimental testing of proposed conception realized at the Faculty of Manufacturing Technologies in Presov of Technical University of Kosice (Slovakia) in the environment of experimental robotic workcell with the use of augmented reality tools. From the viewpoint of displaying units it consider the projection on half-silvered glass as well as using the head mounted display for virtual reality. Final part of the paper summarizes possible trends of further development in described area and also the possibilities of industrial applications.
40

Perwitasari, Ika Devi. "Teknik Marker Based Tracking Augmented Reality untuk Visualisasi Anatomi Organ Tubuh Manusia Berbasis Android". INTECOMS: Journal of Information Technology and Computer Science 1, n. 1 (13 marzo 2018): 8–18. http://dx.doi.org/10.31539/intecoms.v1i1.161.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
This study aims to learn the technique of Marker Based Tracking Augmented Reality which is implemented for Visualization of Anatomy of Human Body Organs. Augmented Reality Visualization Applications Anatomy of the Human Body Organ is built on the Android mobile platform device. In the analysis of the application interface design using the approach of User Center Design. Testing the application using Usability Test. Based on the results of implementation and testing, Marker Based AR technique successfully applied in making Visualization Applications Anatomy Human Body Organs on Android Platform. Applications use markers to display digital content 2D images of the brain, eyes, heart, and lungs. The results of the Usability Test show users can see organ anatomy information very clearly and users are very interested in using the applications created because it provides a different experience in learning.Keywords : Augmented Reality, Marker Based Tracking, Human Organs, User Center Design
41

Bashofi, Ferdinan. "Pengembangan augmented reality book berbasis situs peninggalan kebudayaan sebagai sumber belajar sejarah". Jurnal Teori dan Praksis Pembelajaran IPS 6, n. 1 (30 aprile 2021): 19–32. http://dx.doi.org/10.17977/um022v6i12021p19.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
Augmented Reality Book is the development of a book inspired by the development of Augmented Reality technology. A book that is developed combining books in the form of literacy works with the findings of archaeological relics created in 3D images to be displayed in books with the help of an android application. This research adheres to the development theory made by Plomp which consists of 1) Initial Phase, 2) Design Phase, 3) Product realization or manufacture stage, 4) Testing, assessment, and improvement phase, 5) Product testing phase. From the data on the results of filling in the research instrument in the form of a questionnaire, it was obtained that 80% of the student's response value or the percentage showed a positive value, as the assessment indicators were in good criteria, so a conclusion could be drawn that students were motivated by the use of learning resources Augmented Reality Book.
42

Stephen, J., e G. Lachapelle. "Development and Testing of a GPS-Augmented Multi-Sensor Vehicle Navigation System". Journal of Navigation 54, n. 2 (maggio 2001): 297–319. http://dx.doi.org/10.1017/s0373463301001357.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
An integrated multi-sensor vehicle navigation system is presented that uses a low-cost rate gyro and differential odometry to supplement GPS under signal masking conditions such as tree foliage and urban canyons. Signal masking is often accompanied by extreme multi-path in urban centres with tall buildings, and is also found in wooded areas, enclosed car parks, tunnels, etc. The purpose of the system tested is to provide an accuracy of better than 20 metres almost 100% of the time throughout these interruptions, which are assumed to last up to a few minutes. The equipment used is discussed in detail, as is the method used for filtering measurements. Results are presented from tests carried out in an urban core with relatively long periods of signal loss – up to several minutes over a 6-km test circuit. Tests in urban canyons demonstrate that it is difficult to reach the above specifications with aiding from differential odometry alone due to the high precision of the wheel-scale factor required. However, with the use of a rate gyro and odometry, RMS errors are below 20 metres while availability is nearly 100%. Some of the large deviations could probably be better controlled if GPS multi-path errors were detected before they are allowed to corrupt the filtered solution.
43

Geri, Jacob B., James P. Shanahan e Nathaniel K. Szymczak. "Testing the Push–Pull Hypothesis: Lewis Acid Augmented N2 Activation at Iron". Journal of the American Chemical Society 139, n. 16 (17 aprile 2017): 5952–56. http://dx.doi.org/10.1021/jacs.7b01982.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
44

Pallavicini, Federica, Silvia Serino, Pietro Cipresso, Elisa Pedroli, Irene Alice Chicchi Giglioli, Alice Chirico, Gian Mauro Manzoni, Gianluca Castelnuovo, Enrico Molinari e Giuseppe Riva. "Testing Augmented Reality for Cue Exposure in Obese Patients: An Exploratory Study". Cyberpsychology, Behavior, and Social Networking 19, n. 2 (febbraio 2016): 107–14. http://dx.doi.org/10.1089/cyber.2015.0235.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
45

Turatti, Douglas Eduardo, Fernando Henrique P. S. Mendes e João Frois Caldeira. "Testing for mean reversion in Bitcoin returns with Gibbs-sampling-augmented randomization". Finance Research Letters 34 (maggio 2020): 101252. http://dx.doi.org/10.1016/j.frl.2019.07.025.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
46

Haqqani, Kanwal, e Muhammad Aleem. "Testing Liquidity Augmented Fama-French Five-Factor Model in Pakistan Stock Exchange". I V, n. I (30 marzo 2020): 255–65. http://dx.doi.org/10.31703/ger.2020(v-i).21.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
This study examines the empirical evaluation of the six-factor asset pricing model that augments the Fama-French (2015) five-factor asset pricing model with liquidity factor. Using data from July 2010 to June 2017 of non-financial firms listed on PSX, a 2x3 sort approach is used to construct six left-hand side portfolios, and a 2x2 approach is used to construct right-hand side factors namely, SMB, HML, RMW, CMA, and IML. Time series regression is used to analyze the data to obtained results. The empirical evidence illustrates that in PSX the six-factor model has efficient and better outcomes. Furthermore, the liquidity factor has a strong role in improving the performance of the asset pricing model.
47

Ruijsink, Bram, Konrad Zugaj, James Wong, Kuberan Pushparajah, Tarique Hussain, Philippe Moireau, Reza Razavi, Dominique Chapelle e Radomír Chabiniok. "Dobutamine stress testing in patients with Fontan circulation augmented by biomechanical modeling". PLOS ONE 15, n. 2 (21 febbraio 2020): e0229015. http://dx.doi.org/10.1371/journal.pone.0229015.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
48

Barber, Nathaniel J., Emmanuel O. Ako, Grzegorz T. Kowalik, Jennifer A. Steeden, Bejal Pandya e Vivek Muthurangu. "MR augmented cardiopulmonary exercise testing—a novel approach to assessing cardiovascular function". Physiological Measurement 36, n. 5 (22 aprile 2015): N85—N94. http://dx.doi.org/10.1088/0967-3334/36/5/n85.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
49

Chen, Sanpan, Guowei Cui e Jianhua Zhang. "On testing for structural break of coefficients in factor-augmented regression models". Economics Letters 161 (dicembre 2017): 141–45. http://dx.doi.org/10.1016/j.econlet.2017.10.001.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
50

Sinharay, Sandip. "Added Value of Subscores and Hypothesis Testing". Journal of Educational and Behavioral Statistics 44, n. 1 (13 agosto 2018): 25–44. http://dx.doi.org/10.3102/1076998618788862.

Testo completo
Gli stili APA, Harvard, Vancouver, ISO e altri
Abstract (sommario):
The value-added method of Haberman is arguably one of the most popular methods to evaluate the quality of subscores. According to the method, a subscore has added value if the reliability of the subscore is larger than a quantity referred to as the proportional reduction in mean squared error of the total score. This article shows how well-known statistical tests can be used to determine the added value of subscores and augmented subscores. The usefulness of the suggested tests is demonstrated using two operational data sets.

Vai alla bibliografia