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1

Turlyun, L. N. "COMPUTER GRAPHICS AS A FORM OF COMPUTER VISUAL ART." Arts education and science 2, no. 31 (2022): 122–27. http://dx.doi.org/10.36871/hon.202202016.

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Abstract (sommario):
The article is devoted to computer graphics as the main type of computer visual art. It gives a historical review of the origin of computer graphics. The first artists in computer graphics are: Ben Laposki, Herbert Franke, Michael Noll, Friederich Nake, Charles Xuri, Harold Cohen. The concepts of pencil, charcoal, computer graphics, computer art, engraving, etching, linocut are covered. A comparative analysis of traditional graphic art and computer graphics is conducted. The article provides a brief historical overview of graphite, Italian and lead pencils and focuses on the imitation of tradi
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2

Ataeva, Gulsina Isroilovna, and Lola Dzhalolovna Yodgorova. "METHODS AND ALGORITHMS OF COMPUTER GRAPHICS." Scientific Reports of Bukhara State University 4, no. 1 (2020): 43–47. http://dx.doi.org/10.52297/2181-1466/2020/4/1/3.

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Methods and algorithms of computer graphics are considered in the article. Implementation of transformation of graphic objects by means of operations of transfer, scaling, rotation, the types of geometric models are considered. Methods of computer graphics include methods of converting graphic objects, representing (scanning) lines in raster form, selecting a window, removing hidden lines, projecting, painting images.
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3

Карпюк, Л. В., and Н. О. Давіденко. "Computer practice in engineering graphics." ВІСНИК СХІДНОУКРАЇНСЬКОГО НАЦІОНАЛЬНОГО УНІВЕРСИТЕТУ імені Володимира Даля, no. 4(260) (March 10, 2020): 29–33. http://dx.doi.org/10.33216/1998-7927-2020-260-4-29-33.

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The article discusses the problems of teaching students engineering and computer graphics in a single course based on a computer-aided design (CAD) system. Examples of training tasks for acquiring knowledge, skills and abilities in the environment of the drawing and graphic editor of the AutoCAD system are given. They are necessary when performing drawings on engineering graphics, as well as the graphic part of course projects for students of mechanical specialties. Examples of exercises for self-study of the material are considered for a deeper study of the drawing-graphic module structure of
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4

Yagou, Artemis. "Grafică făra Computer (Graphics without Computers)." Design Journal 18, no. 4 (2015): 613–20. http://dx.doi.org/10.1080/14606925.2015.1109213.

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5

Exline, A. "Computer graphics." IEEE Potentials 9, no. 2 (1990): 43–45. http://dx.doi.org/10.1109/45.53000.

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6

Westman, Hans. "Computer graphics." ACM SIGGRAPH Computer Graphics 39, no. 2 (2005): 4. http://dx.doi.org/10.1145/1080376.1080380.

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7

Blandford, A. E. "Computer graphics." Computers & Education 11, no. 4 (1987): 313–15. http://dx.doi.org/10.1016/0360-1315(87)90034-0.

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8

Hill, Francis S., and Dr James C. Miller. "Computer graphics." Computers & Graphics 16, no. 4 (1992): 451–52. http://dx.doi.org/10.1016/0097-8493(92)90036-u.

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9

Blount, G. N. "Computer graphics." Computer-Aided Design 22, no. 3 (1990): 192. http://dx.doi.org/10.1016/0010-4485(90)90080-v.

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10

YAMAGUCHI, Fujio. "Computer Graphics." Journal of the Society of Mechanical Engineers 90, no. 823 (1987): 750–51. http://dx.doi.org/10.1299/jsmemag.90.823_750.

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11

Hitchner, Lew, Steve Cunningham, Scott Grissom, and Rosalee Wolfe. "Computer graphics." ACM SIGCSE Bulletin 31, no. 1 (1999): 341–42. http://dx.doi.org/10.1145/384266.299801.

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12

Westman, Hans. "Computer graphics." ACM SIGGRAPH Computer Graphics 37, no. 4 (2003): 3. http://dx.doi.org/10.1145/961261.961265.

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13

Velilyaeva, Z. R., and L. Z. Tarkhan. "GRAPH LITERACY OF A VOCATIONAL EDUCATION TEACHER." INSIGHT, no. 3(6) (2021): 92–102. http://dx.doi.org/10.17853/2686-8970-2021-3-92-102.

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Abstract (sommario):
The concepts of “literacy”, “graphical information”, “computer graphics”, “graph literacy”, “pedagogical literacy” are considered. Graph literacy is considered in the context of vocational education teacher training. The role of computer graphics in graphic and pedagogical activities is described. The article describes the trends in the use of information and communication and computer technologies both in the process of learning graphic disciplines and in the pedagogical process as a whole. The definition of graph literacy of a vocational education teacher is given, which is described as a co
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14

Li, Xingping. "Visualization Display System of Gannan Hakka Paper-Cut Works Based on Computer Graphics Algorithm." Computational Intelligence and Neuroscience 2022 (March 24, 2022): 1–10. http://dx.doi.org/10.1155/2022/2419689.

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Abstract (sommario):
Today, computer graphics and graphic image processing techniques have been widely used in daily life and industrial production. Due to the development of computers, computer graphics has brought more convenience to our daily life. In order to give full play to the value of computers, this paper takes the Hakka paper-cut art with local characteristics as the starting point, first of all its development history, artistic characteristics, compositional forms, expression techniques, cultural connotations, Hakka paper-cut patterns, and the symbolic meaning of folk customs, and then we design a visu
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15

ETIENNE, F. "The Impact of Modern Graphics Tools on Science, and their Limitations." International Journal of Modern Physics C 02, no. 01 (1991): 58–65. http://dx.doi.org/10.1142/s012918319100007x.

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Within the last few years the range of scientific applications for which computer graphics is used has become extremely large. However, not all scientists require the same level of computing power. Until recently the software interface to graphics display systems has been provided by the manufacturers of the hardware. This generated interest in the possibility of using graphics standards. Another important issue is related to the deluge of data generated by super-computers and high-volume data sources which make it impossible for users to have an overall knowledge of either the data structures
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16

Wilson, Stephen, and Herbert W. Franke. "Computer Graphics: Computer Art." Leonardo 19, no. 4 (1986): 348. http://dx.doi.org/10.2307/1578386.

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17

Kunii, Tosiyasu L., and Herbert W. Franke. "Computer graphics — Computer art." Visual Computer 2, no. 3 (1986): 131–33. http://dx.doi.org/10.1007/bf01900322.

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18

Verkhoturova, E. "THE APPLICATION OF COMPUTER GEOMETRIC MODELING FOR TRAINING AND APPLIED ENGINEERING AND CONSTRUCTION." Bulletin of South Ural State University series "Construction Engineering and Architecture" 23, no. 1 (2023): 65–74. http://dx.doi.org/10.14529/build230108.

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This work develops an algorithm for solving computational and graphical work from a cycle of constructive problems of engineering and construction design (construction graphics) using CAD, based on the transition from the traditional method of solving this problem (building a 2D drawing manually) to the method of computer geometric modeling. The application of geometric 3D modeling as a useful CAD tool for solving educational and applied problems is considered. The algorithmization of the solution from the cycle of graphic works on the training course “engineering and computer graphics”, which
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19

Kakizawa, Yukinari, and Kazuhiro Hongo. "Computer Graphics and Fiber Dissection." Japanese Journal of Neurosurgery 24, no. 1 (2015): 19–25. http://dx.doi.org/10.7887/jcns.24.19.

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20

Wang, Ting. "Graphic Art Design Based on Computer Graphics Software." Journal of Physics: Conference Series 1533 (April 2020): 032019. http://dx.doi.org/10.1088/1742-6596/1533/3/032019.

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21

Romanyuk, O. N., S. V. Pavlov, O. L. Bobko, E. K. Zavalnyuk, and O. O. Reshetnik. "Analysis of big data in computer graphics." Optoelectronic Information-Power Technologies 47, no. 1 (2024): 50–57. http://dx.doi.org/10.31649/1681-7893-2024-47-1-50-57.

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In this article, an overview of the aspects of big data analysis and representation in computer graphics is presented, creating new prospects for the development and improvement of applications for processing graphic information, visualization, and simulation. Thanks to advancements in data processing and analysis technologies, computer graphics can become even more realistic, interactive, and efficient. Data can come from various sources, including 3D scanning, modeling, sensors, video cameras, games, and simulations. Storing large volumes of graphic data requires effective solutions such as
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22

СВІТЛАНА, ЄФИМЕНКО. "ВИКОРИСТАННЯ ГРАФІЧНИХ ЗАСОБІВ MATHCAD У ДОСЛІДЖЕННІ ГАРМОНІЧНИХ КОЛИВАНЬ СТУДЕНТАМИ ТЕХНІЧНИХ СПЕЦІАЛЬНОСТЕЙ КОЛЕДЖІВ". Педагогічні науки, № 69 (30 травня 2018): 30–35. https://doi.org/10.5281/zenodo.1255858.

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The article is devoted to the choice of software that solves didactic problems in the study of physics and aims at intensifying the cognitive activity of students of technical colleges. The article reveals the problem of implementation of computer-graphic technologies in the study of physics through the introduction of computer modeling elements. It is shown that computer graphics tools are one of the components of the intellectual learning environment. Didactic capabilities of computer graphics and software that it provides are determined primarily by methods. Among methods of computer graphi
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23

Li, Ying, and Ye Tang. "Design on Intelligent Feature Graphics Based on Convolution Operation." Mathematics 10, no. 3 (2022): 384. http://dx.doi.org/10.3390/math10030384.

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With the development and application of artificial intelligence, the technical methods of intelligent image processing and graphic design need to be explored to realize the intelligent graphic design based on traditional graphics such as pottery engraving graphics. An optimized method is aimed to be explored to extract the image features from traditional engraving graphics on historical relics and apply them into intelligent graphic design. For this purpose, an image feature extracted model based on convolution operation is proposed. Parametric test and effectiveness research are conducted to
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24

Fan, Mingming, and Yunsong Li. "The application of computer graphics processing in visual communication design." Journal of Intelligent & Fuzzy Systems 39, no. 4 (2020): 5183–91. http://dx.doi.org/10.3233/jifs-189003.

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The purpose of this paper is to improve the existing computer graphics image processing technology, so that designers can produce more inspiration, improve the author’s ability to innovate. Based on the information in the field of graphics visual communication as the research object, through the elaboration of graphical information characteristics, development course, and the visual communication of computer graphical related, such as cognitive psychology, semiology theory research, analyzes the computer graphics into a kind of economic and effective way of conveying information, the significa
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25

Iskierka, Iwona. "Techniki grafiki komputerowej w reklamie." Dydaktyka Informatyki 15 (2020): 151–61. http://dx.doi.org/10.15584/di.2020.15.11.

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The work concerns the possibility of using computer graphics techniques in an advertising message. Issues related to computer graphics and creation of graphic advertising projects were presented. Selected principles of graphic design are discussed. Attention was paid to legal aspects related to the functioning of advertising elements and trademarks.
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26

Hevko, Ihor. "Illustrative and cognitive functions of computer graphics in the educational process." Scientific Visnyk V.O. Sukhomlynskyi Mykolaiv National University. Pedagogical Sciences 66, no. 3 (2019): 59–65. http://dx.doi.org/10.33310/2518-7813-2019-66-3-59-65.

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This paper discusses the use of computer graphics and computer modeling systems in the field of education, as well as the cognitive function of computer graphics, its role in the educational process. Computer graphics is the leading component of education of a modern specialist. In many cases, graphics needs can be supplied with various existing graphic libraries and systems. In addition, it should be noted that even the qualified use of existing graphics tools requires knowledge of the theoretical foundations of computer graphics. The article presents the characteristics of illustrative and c
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27

Machover, Carl, and Sherry Keowan. "Computer graphics pioneers." ACM SIGGRAPH Computer Graphics 31, no. 3 (1997): 14. http://dx.doi.org/10.1145/262171.262176.

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28

Lake, Adam. "Computer graphics: introduction." XRDS: Crossroads, The ACM Magazine for Students 3, no. 4 (1997): 2. http://dx.doi.org/10.1145/270955.332121.

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29

Machover, Carl, and Sherry Keowan. "Computer graphics pioneers." ACM SIGGRAPH Computer Graphics 31, no. 2 (1997): 10–11. http://dx.doi.org/10.1145/271283.564619.

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30

Owen, G. Scott, María M. Larrondo-Petrie, and Cary Laxer. "Computer graphics curriculum." ACM SIGGRAPH Computer Graphics 28, no. 3 (1994): 183–85. http://dx.doi.org/10.1145/186376.186379.

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31

Machover, Carl. "Computer graphics pioneers." ACM SIGGRAPH Computer Graphics 33, no. 1 (1999): 36–38. http://dx.doi.org/10.1145/563666.563677.

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32

Machover, Carl. "Computer graphics pioneers." ACM SIGGRAPH Computer Graphics 35, no. 4 (2001): 12–16. http://dx.doi.org/10.1145/563710.563713.

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33

Machover, Carl. "Computer graphics pioneers." ACM SIGGRAPH Computer Graphics 34, no. 1 (2000): 30–32. http://dx.doi.org/10.1145/563788.563797.

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34

McDermott, Robert J. "Computer graphics laboratories." ACM SIGGRAPH Computer Graphics 32, no. 3 (1998): 70. http://dx.doi.org/10.1145/281278.281351.

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35

Sloan, Gary D., Joshua Cohen, and Jay Syverson. "Animated Computer Graphics." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 57, no. 1 (2013): 605–9. http://dx.doi.org/10.1177/1541931213571129.

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36

Machover, Carl. "COMPUTER GRAPHICS PIONEERS." ACM SIGGRAPH Computer Graphics 34, no. 4 (2000): 19–20. http://dx.doi.org/10.1145/369215.564931.

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37

Machover, Carl. "Computer graphics pioneers." ACM SIGGRAPH Computer Graphics 31, no. 1 (1997): 7–8. http://dx.doi.org/10.1145/248307.252654.

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38

Cambridge Computer Graphics. "Cambridge computer graphics." Computer-Aided Design 20, no. 5 (1988): 302. http://dx.doi.org/10.1016/0010-4485(88)90102-9.

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39

Amanatides, J. "Computer graphics '87." Computer-Aided Design 20, no. 6 (1988): 362. http://dx.doi.org/10.1016/0010-4485(88)90125-x.

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40

Staudhammer, J. "Computer graphics hardware." IEEE Computer Graphics and Applications 11, no. 1 (1991): 42–44. http://dx.doi.org/10.1109/38.67698.

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41

Constantian, M. B., and George S. Pap. "Interactive computer graphics." Plastic and Reconstructive Surgery 82, no. 6 (1988): 1109. http://dx.doi.org/10.1097/00006534-198812000-00060.

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42

Glassner, A. "Everyday computer graphics." IEEE Computer Graphics and Applications 23, no. 6 (2003): 76–82. http://dx.doi.org/10.1109/mcg.2003.1242385.

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43

Phenix, Katharine, and Jorg R. Jemelka. "Computer graphics glossary." Journal of the American Society for Information Science 38, no. 3 (1987): 218–19. http://dx.doi.org/10.1002/(sici)1097-4571(198705)38:3<218::aid-asi16>3.0.co;2-5.

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44

Zaripov, N. "COMPUTER GRAPHICS AS A MEANS OF DEVELOPING THE CREATIVE POTENTIAL OF STUDENTS." Znanstvena misel journal, no. 71 (October 25, 2022): 27–33. https://doi.org/10.5281/zenodo.7248049.

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This article offers methodological recommendations aimed at developing the creative abilities of students in computer science lessons by studying the technology of processing graphic images. The forms, methods and means of teaching this topic are considered, which in the best way influence the disclosure and improvement of the creative potential of students. The article discusses the types of computer graphics, such as vector graphics, graphic bitmaps and fractal graphics, 3-D modeling tools, highlights the differences between them, as well as ways, methods and applications. Also considered ar
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45

D’Ambrosio, Donato, Giuseppe Filippone, Rocco Rongo, William Spataro, and Giuseppe A. Trunfio. "Cellular Automata and GPGPU." International Journal of Grid and High Performance Computing 4, no. 3 (2012): 30–47. http://dx.doi.org/10.4018/jghpc.2012070102.

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This paper presents an efficient implementation of the SCIARA Cellular Automata computational model for simulating lava flows using the Compute Unified Device Architecture (CUDA) interface developed by NVIDIA and carried out on Graphical Processing Units (GPU). GPUs are specifically designated for efficiently processing graphic data sets. However, they are also recently being exploited for achieving excellent computational results for applications non-directly connected with Computer Graphics. The authors show an implementation of SCIARA and present results referred to a Tesla GPU computing pr
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46

 Колодников, А. И. "РАННИЕ ФОРМЫ КОМПЬЮТЕРНОГО ДИЗАЙНА: ПИКСЕЛЬНАЯ ГРАФИКА И РАСТРОВАЯ СИСТЕМА". Terra artis. Art and Design, № 3 (7 грудня 2022): 36–41. https://doi.org/10.53273/27128768_2022_3_36.

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Современная система компьютерного дизайна прошла несколько этапов развития. Существуя се- годня как сложная графическая система, она начала формироваться с базовых форм — пиксельной и растровой графики, которые можно рассматривать как основу современного графического ди- зайна. Поэтому им в данном случае и уделено основное внимание: пиксельную и растровую графи- ку мы рассматриваем как основу современной компьютерной графической системы, анализируем ранние форматы компьютерной графики. The modern system of computer design has gone through several stages in its development. The complex graphic
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47

Timuța, Aliona. "THE INTEGRATION OF DIGITAL TECHNOLOGIES IN STUDENTS’ TRAINING IN THE FIELD OF BOOK GRAPHICS." Review of Artistic Education 30 (May 30, 2025): 281–87. https://doi.org/10.35218/rae-2025-0038.

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Abstract: In the context of digitalization and modernization of production processes in the field of book publishing and printing, the issue of training graphic design students in accordance with the requirements and conditions of their future professional activity arises. Acquiring competencies in the field of computer graphics and digital technologies is an essential condition for the professional implementation of graphics. In this article, the author attempted to analyze digital technologies from the point of view of pedagogical experience in using computer graphics to create book illustra
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48

Kin, Taichi, Hirofumi Nakatomi, Masaaki Shojima, et al. "A new strategic neurosurgical planning tool for brainstem cavernous malformations using interactive computer graphics with multimodal fusion images." Journal of Neurosurgery 117, no. 1 (2012): 78–88. http://dx.doi.org/10.3171/2012.3.jns111541.

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Object In this study, the authors used preoperative simulation employing 3D computer graphics (interactive computer graphics) to fuse all imaging data for brainstem cavernous malformations. The authors evaluated whether interactive computer graphics or 2D imaging correlated better with the actual operative field, particularly in identifying a developmental venous anomaly (DVA). Methods The study population consisted of 10 patients scheduled for surgical treatment of brainstem cavernous malformations. Data from preoperative imaging (MRI, CT, and 3D rotational angiography) were automatically fus
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49

Kiselyov, A. V., and O. N. Smetanina. "Application of the computer graphics technology for the visualization of lungs." Vestnik UGATU 27, no. 4(102) (2023): 109–22. http://dx.doi.org/10.54708/19926502_2023_274102109.

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Currently, the field of application of computer graphics is becomingwider. Over the past half century, the computer graphics technology has come a long way from a nascent field to a technology without which not a single area in the modern world can do. The rapid spread has led to research aimed at improving the process ofcreating graphic images. Computer graphics found application in medicine in three-dimensional visualization of computed tomography in the middle of the second half of the twentieth century. Since then, it has become an important part of almost every aspect of the field, from t
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Den, Ding Sheng. "The Application of Computer Graphics Technology in Resource Management." Applied Mechanics and Materials 687-691 (November 2014): 4914–17. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.4914.

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With the development of computer technology , computer graphics technology has been widely used. In particular, the success of object-oriented technology and multimedia technology has made , making computer graphics software has become an indispensable part of the system . Thus , the theory and application of computer graphics technology has become an important topic in the field of computers , computer graphics technology in various fields has become increasingly widespread . In recent years, with the development of society and economy, especially in the current rapid development of informati
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