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1

Suhas, Aitham. "Introduction to Human Computer Interaction." International Journal of Science and Research (IJSR) 10, no. 9 (2021): 450–55. https://doi.org/10.21275/sr21908212158.

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2

Zhang, Tongda, Xiao Sun, Yueting Chai, and Hamid Aghajan. "Human Computer Interaction Activity Based User Identification." International Journal of Machine Learning and Computing 4, no. 4 (2014): 354–58. http://dx.doi.org/10.7763/ijmlc.2014.v4.436.

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3

Orfei, Maria Donata. "Human-Computer Interaction: Lights, Shadows, and Spotlights." Mental Health & Human Resilience International Journal 7, no. 2 (2023): 1–4. http://dx.doi.org/10.23880/mhrij-16000229.

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Abstract (sommario):
In the last decades, Information and Computer Technology (ICT) has become part and parcel of our lives, bringing undeniable advantages, especially in the workplace, both to individuals and organizations. Nonetheless, the increasingly massive use of ICT also contributed to a higher risk for maladaptive effects on quality of life, thus jeopardizing workers’ well-being. From the perspective of the organizational safety approach, the study of Human-Computer Interaction (HCI) is crucial. Despite this, so far, much attention has been paid to ergonomics and to technostress, but mostly from a sectoria
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4

Jones, Steve, and Steve Marsh. "Human-computer-human interaction." ACM SIGCHI Bulletin 29, no. 3 (1997): 36–40. http://dx.doi.org/10.1145/264853.264872.

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5

Kulkari, Hritik. "Human Computer Interaction." INTERNATIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 04 (2025): 1–9. https://doi.org/10.55041/ijsrem44967.

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Abstract (sommario):
Human-Computer Interaction (HCI) plays a crucial role in shaping modern technology, enhancing user experience, accessibility, and efficiency in digital systems. HCI integrates disciplines like psychology, design, and computer science to create intuitive interfaces that improve the way users interact with machines. This paper explores the fundamental concepts of HCI, including usability principles, interaction design, and emerging technologies such as artificial intelligence, virtual reality, and gesture-based interactions. Additionally, the paper examines the challenges in HCI, such as accessi
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6

Jadhav, Suvrunda, and Patil T R. "Human Computer Interaction." IJARCCE 6, no. 3 (2017): 141–42. http://dx.doi.org/10.17148/ijarcce.2017.6329.

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7

Smithson, Steve. "Human-Computer Interaction." European Journal of Information Systems 1, no. 2 (1991): 143. http://dx.doi.org/10.1057/ejis.1991.23.

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8

Jacob, Robert J. K. "Human-computer interaction." ACM Computing Surveys 28, no. 1 (1996): 177–79. http://dx.doi.org/10.1145/234313.234387.

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9

Carver, Liz, and Murray Turoff. "Human-computer interaction." Communications of the ACM 50, no. 3 (2007): 33–38. http://dx.doi.org/10.1145/1226736.1226761.

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10

Ebert, Achim, Nahum D. Gershon, and Gerrit C. van der Veer. "Human-Computer Interaction." KI - Künstliche Intelligenz 26, no. 2 (2012): 121–26. http://dx.doi.org/10.1007/s13218-012-0174-7.

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11

Grudin, Jonathan. "Human-computer interaction." Annual Review of Information Science and Technology 45, no. 1 (2011): 367–430. http://dx.doi.org/10.1002/aris.2011.1440450115.

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12

Monika, Navnath Redekar. "Human Computer Interaction." International Journal of Advance and Applied Research S6, no. 23 (2025): 248–51. https://doi.org/10.5281/zenodo.15195171.

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Abstract (sommario):
<em>This paper aims to give an overview of the topic of human-computer interaction (HCI), which essentially deals with the idea that people can interact with computers. However, since computers are unable to comprehend our emotions or feelings, we must tell them how to respond in various scenarios, and we employ a variety of strategies to help the computer comprehend these scenarios.</em> <em>These various methods are based on ideas that are intended to meet our expectations for human-computer interaction.&nbsp; Furthermore, HCI can be defined as the field of study that solely uses methods, id
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13

Kobayashi, Hill Hiroki. "Research in Human-Computer-Biosphere Interaction." Leonardo 48, no. 2 (2015): 186–87. http://dx.doi.org/10.1162/leon_a_00982.

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Abstract (sommario):
Currently human-computer interaction (HCI) is primarily focused on human-centric interactions. However, people experience many non-human-centric interactions every day. Interactions with nature can reinforce the importance of our relationship with nature. This paper presents the author’s vision of human-computer-biosphere interaction (HCBI) to facilitate non-human-centric interaction with the goal of moving society towards environmental sustainability.
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14

Murthy, G. R. S., and R. S. Jadon. "Computer Vision Based Human Computer Interaction." Journal of Artificial Intelligence 4, no. 4 (2011): 245–56. http://dx.doi.org/10.3923/jai.2011.245.256.

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15

Sumi, Kaoru. "Affective Human Computer Interaction." Journal of Robotics, Networking and Artificial Life 3, no. 2 (2016): 74. http://dx.doi.org/10.2991/jrnal.2016.3.2.2.

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16

Guo, Philip. "Clarifying human-computer interaction." Communications of the ACM 57, no. 2 (2014): 10–11. http://dx.doi.org/10.1145/2557448.

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17

DeFernandez, Sofia C. "Human computer interaction: introduction." XRDS: Crossroads, The ACM Magazine for Students 3, no. 3 (1997): 2. http://dx.doi.org/10.1145/270974.332126.

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18

Barnes, Julie, Rob Bryant, Daniel D. McCracken, and Susan Reiser. "Teaching human-computer interaction." ACM SIGCSE Bulletin 35, no. 1 (2003): 125–26. http://dx.doi.org/10.1145/792548.611901.

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19

Manaris, Bill. "Editorial - Human-Computer Interaction." Computer Science Education 13, no. 3 (2003): 173–76. http://dx.doi.org/10.1076/csed.13.3.173.14948.

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20

Baber, Christopher, and Konrad Baumann. "Embedded human computer interaction." Applied Ergonomics 33, no. 3 (2002): 273–87. http://dx.doi.org/10.1016/s0003-6870(02)00013-3.

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21

Oulasvirta, Antti, and Stephen Brewster. "Mobile human–computer interaction." International Journal of Human-Computer Studies 66, no. 12 (2008): 833–37. http://dx.doi.org/10.1016/j.ijhcs.2008.10.001.

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22

Sumi, Kaoru. "Affective Human Computer Interaction." Proceedings of International Conference on Artificial Life and Robotics 21 (January 29, 2016): 244–48. http://dx.doi.org/10.5954/icarob.2016.is2.

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23

Carbonell, Noelle. "Multimodal human-computer interaction." ACM SIGCHI Bulletin 26, no. 3 (1994): 15–16. http://dx.doi.org/10.1145/181518.181519.

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24

Rehm, Matthias, Yukiko Nakano, Elisabeth André, and Toyoaki Nishida. "Enculturating human–computer interaction." AI & SOCIETY 24, no. 3 (2009): 209–11. http://dx.doi.org/10.1007/s00146-009-0220-7.

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25

Lytras, Miltiadis D., Francisco Garcia-Peñalvo, and Patricia Ordóñez de Pablos. "Advanced human–computer interaction." Computers in Human Behavior 29, no. 2 (2013): 305–6. http://dx.doi.org/10.1016/j.chb.2012.11.018.

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26

Ajay Timbadiya. "Human-Computer Interaction (HCI)." World Journal of Advanced Research and Reviews 25, no. 2 (2025): 1124–28. https://doi.org/10.30574/wjarr.2025.25.2.0307.

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Abstract (sommario):
Human-Computer Interaction (HCI) proficiently combines multiple disciplines to study how users interact with computers. Since its start HCI has moved from basic command-line interaction to modern platforms that use touch screens and voice command along with virtual reality. Modern life interacts more with digital technology which creates hard problems around usability for everyone to access. Our research examines HCI challenges and uses examples to show what types of problems exist and how we can solve them. This analysis uses recent industry cases to display how HCI research and practice deve
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27

J, Cristy Andrews, Mahina Sara M, and Nandhitha P. "Human-Computer Interaction (HCI)." International Scientific Journal of Engineering and Management 04, no. 03 (2025): 1–7. https://doi.org/10.55041/isjem02436.

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Abstract (sommario):
Human-Computer Interaction (HCI) explores the ways in which people interact with digital systems and aims to improve the usability, accessibility, and overall user experience. As technology continues to evolve, HCI has expanded to incorporate new paradigms such as touch interfaces, voice recognition, and immersive environments like virtual and augmented reality. This paper discusses the fundamental principles of HCI, emphasizing the importance of usability and user experience design creating intuitive and engaging systems. Additionally, emerging technologies such as brain-computer interfaces a
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28

Shaorya, Raj, Kalia Tuhin, Aggarwal Shivansh, Jaglan Sahil, Nijhawan Nikita, and Sharma Mugdha. "Human Computer Interaction using Virtual User Computer Interaction System." International Journal of Performability Engineering 18, no. 6 (2022): 396. http://dx.doi.org/10.23940/ijpe.22.06.p2.396406.

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29

Molla Indraneel Mandal, Nasiruddin. "Optimizing Human Computer Interaction for Better Accessibility, Usability and Flexibility." International Journal of Science and Research (IJSR) 12, no. 8 (2023): 1511–17. http://dx.doi.org/10.21275/sr23811124647.

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30

Al-Ma'aitah, Mohammed, Ayed Alwadain, and Aldosary Saad. "Application dependable interaction module for computer vision-based human-computer interactions." Computers & Electrical Engineering 97 (January 2022): 107553. http://dx.doi.org/10.1016/j.compeleceng.2021.107553.

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31

Fidel, Raya. "Librarianship and Human-Computer Interaction." Journal of Education for Library and Information Science 27, no. 4 (1987): 297. http://dx.doi.org/10.2307/40323659.

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32

Reeves, Stuart. "Human-computer interaction as science." Aarhus Series on Human Centered Computing 1, no. 1 (2015): 12. http://dx.doi.org/10.7146/aahcc.v1i1.21296.

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Abstract (sommario):
&lt;div class="page" title="Page 1"&gt;&lt;div class="layoutArea"&gt;&lt;div class="column"&gt;&lt;p&gt;&lt;span&gt;The human-computer interaction (HCI) has had a long and troublesome relationship to the role of ‘science’. HCI’s status as an academic object in terms of coherence and adequacy is often in question—leading to desires for establishing a true scientific discipline. In this paper I explore formative cognitive science influences on HCI, through the impact of early work on the design of input devices. The paper discusses a core idea that I argue has animated much HCI research since: t
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33

Kriglstein, Simone, Anna Lisa Martin-Niedecken, Josef Spjut, Nicole B. Damen, Selen Türkay, and Anders Drachen. "Esports meets human-computer interaction." Interactions 29, no. 3 (2022): 42–47. http://dx.doi.org/10.1145/3524855.

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34

Wilson, M. D. "Fundamentals of Human-Computer Interaction." Electronics and Power 32, no. 3 (1986): 233. http://dx.doi.org/10.1049/ep.1986.0150.

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35

Nestler, Simon. "Safety-critical human computer interaction." it - Information Technology 61, no. 1 (2019): 67–70. http://dx.doi.org/10.1515/itit-2018-0037.

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Abstract Dealing with usability issues of safety-critical interactive systems is essential for an efficient, effective and joyful use of these systems. This paper describes a prototypical safety-critical environment and discusses the HCI (human computer interaction) challenges of different interactive systems for safety-critical environments. We designed, developed and evaluated various interactive systems which solve different challenges in so-called mass casualty incidents (MCIs). In summary, we made contributions to three different areas of application: Mobile computing in safety-critical e
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36

Dillon, A. "Abstracts in Human Computer Interaction." Computer Journal 34, no. 6 (1991): 533. http://dx.doi.org/10.1093/comjnl/34.6.533.

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37

Heidmann, Frank, and Jochen Schiewe. "Human-Computer Interaction in Geovisualization." i-com 16, no. 3 (2017): 203. http://dx.doi.org/10.1515/icom-2017-0030.

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38

Heo, Seongkook, Sunjun Kim, Jaehyun Han, et al. "Human-computer interaction lab @KAIST." Interactions 22, no. 2 (2015): 14–17. http://dx.doi.org/10.1145/2732252.

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39

SIBERT, JOHN, and GARY MARCHIONINI. "Human-computer interaction research agendas." Behaviour & Information Technology 12, no. 2 (1993): 67–68. http://dx.doi.org/10.1080/01449299308924368.

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40

Chignell, Mark H. "Book Review: Human-Computer Interaction." Ergonomics in Design: The Quarterly of Human Factors Applications 3, no. 1 (1995): 27. http://dx.doi.org/10.1177/106480469500300109.

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41

Ockerman, Jennifer J. "Understanding Mobile Human-Computer Interaction." International Journal of Human-Computer Interaction 22, no. 3 (2007): 289–90. http://dx.doi.org/10.1080/10447310709336966.

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42

O'Brien, Sharon. "Translation as human–computer interaction." Translation Spaces 1 (August 13, 2012): 101–22. http://dx.doi.org/10.1075/ts.1.05obr.

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Abstract (sommario):
This paper seeks to characterise translation as a form of human–computer interaction. The evolution of translator–computer interaction is explored, and the challenges and benefits are enunciated. The concept of cognitive ergonomics is drawn on to argue for a more caring and inclusive approach towards the translator by developers of translation technology. A case is also made for wider acceptance by the translation community of the benefits of the technology at their disposal and for more humanistic research on the impact of technology on the translator, the translation profession, and the tran
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43

Gros, Daniel. "Human-Computer-Interaction und Informationswissenschaft." Information - Wissenschaft & Praxis 69, no. 2-3 (2018): 136–40. http://dx.doi.org/10.1515/iwp-2018-0014.

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44

Gittins, David. "Icon-based human-computer interaction." International Journal of Man-Machine Studies 24, no. 6 (1986): 519–43. http://dx.doi.org/10.1016/s0020-7373(86)80007-4.

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45

Wills, Alan. "Human computer interaction: Selected readings." Science of Computer Programming 16, no. 1 (1991): 89–90. http://dx.doi.org/10.1016/0167-6423(91)90024-r.

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46

Whitfield, David. "Handbook of human-computer interaction." Displays 11, no. 2 (1990): 106–7. http://dx.doi.org/10.1016/0141-9382(90)90110-f.

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47

Vainio-Larsson, A. "Hypermedia and Human-Computer Interaction." IFAC Proceedings Volumes 21, no. 5 (1988): 329–33. http://dx.doi.org/10.1016/s1474-6670(17)53929-4.

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48

Kunz, Andreas M. "Human-Computer Interaction on Tabletops." Journal on Interactive Systems 2, no. 2 (2011): 1. http://dx.doi.org/10.5753/jis.2011.577.

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Abstract (sommario):
The most common working situation is standing or sitting at a table, and performing daily business work. Although this situation is very intuitive to the user, a computer support can hardly be found in this area, mainly because of missing or inadequate human-computer interfaces that do not meet the expected requirements of the user. However, ongoing research in this particular field of human-computer interaction addresses this problem. The following paper shows an exemplaric research progress and gives and outlook on future research.
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49

Sears, Andrew. "Degrees in human-computer interaction." ACM SIGCHI Bulletin 31, no. 1 (1999): 7–8. http://dx.doi.org/10.1145/329671.329675.

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50

Brown, Lin. "Human-computer interaction and standardization." StandardView 1, no. 1 (1993): 3–8. http://dx.doi.org/10.1145/174683.174684.

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