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1

Daniielian, Anait. "Eco-design: the methodological approach in designing." USEFUL online journal 2, no. 3 (October 5, 2018): 15–28. http://dx.doi.org/10.32557/useful-2-3-2018-0004.

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A system of concepts and definitions was generalized, the basic principles of creating eco- objects are defined and formulated in the article. A model of the system representation of the eco-object is proposed to determine the concepts of environmental sustainability and structure ecologization. The concept of ecologization of the life cycle of the object is formulated, the appropriative scheme is proposed. The concept of ecologization of the object's functioning is presented. As a result of the structural analysis of the concept, three concepts of the functioning of the eco-object during the
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2

Liang, Wen-Yau, and Peter O'Grady. "Design with objects: an approach to object-oriented design." Computer-Aided Design 30, no. 12 (October 1998): 943–56. http://dx.doi.org/10.1016/s0010-4485(98)00050-5.

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Jalote, P. "Functional refinement and nested objects for object-oriented design." IEEE Transactions on Software Engineering 15, no. 3 (March 1989): 264–70. http://dx.doi.org/10.1109/32.21754.

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4

Rakhmatulina, R. Sh. "DIGITAL DESIGN OBJECTS: FEATURES OF LEGAL REGULATION." Juridical Journal of Samara University 6, no. 4 (December 27, 2020): 33–37. http://dx.doi.org/10.18287/2542-047x-2020-6-4-33-37.

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The article is devoted to digital design objects. The author analyzes the features of design objects, examines the influence of digital technologies on the creation of design objects. It is suggested to enter the sign of originality for design objects as for works of art. Digital technologies give an impulse and a different meaning to design objects. The designer combines various types of technologies using digital technology. Thus, the originality of the design product will consist of different components: user perception of the object, convenience, fashion, design of creative use and process
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5

Ghareb, Mazen Ismaeel. "A new challenge to build an application for design Generative Design Pattern." Journal of University of Human Development 1, no. 2 (April 30, 2015): 311. http://dx.doi.org/10.21928/juhd.v1n2y2015.pp311-316.

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A design pattern is used as a static reusable component of object oriented design in the many patterns catalogue. The regular design pattern does not show any collaboration of shared resource between patterns in the software design. But generative design pattern is a new design pattern that shows the relationship and shared resources between them. The generative design pattern is considered a dynamic and active design, which creating new design as a result of collaboration and resource usage between two designs. This paper will demonstrate benefit and the structure of generative pattern. It al
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6

Lee, Hyeon-Ah, Kwang-Woo Nam, and Keun-Ho Ryu. "Design of a spatiotemporal object model for 2D geographic objects." KIPS Transactions:PartD 9D, no. 1 (February 1, 2002): 43–56. http://dx.doi.org/10.3745/kipstd.2002.9d.1.043.

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7

Rashidi, Zeynab. "Properties of Relationships Among Objects in Object-Oriented Software Design." International Journal of Programming Languages and Applications 5, no. 4 (October 31, 2015): 1–13. http://dx.doi.org/10.5121/ijpla.2015.5401.

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8

Lieberherr, Karl J., Paul Bergstein, and Ignacio Silva-Lepe. "From objects to classes: algorithms for optimal object-oriented design." Software Engineering Journal 6, no. 4 (1991): 205. http://dx.doi.org/10.1049/sej.1991.0024.

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9

Civello, Franco. "Roles for composite objects in object-oriented analysis and design." ACM SIGPLAN Notices 28, no. 10 (October 1993): 376–93. http://dx.doi.org/10.1145/167962.165929.

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10

Christensen, Henrik Baerbak. "Implications of perspective in teaching objects first and object design." ACM SIGCSE Bulletin 37, no. 3 (September 2005): 94–98. http://dx.doi.org/10.1145/1151954.1067474.

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11

Rodríguez, Verónica, and Gerardo Ayala. "Design Methodology for Adaptivity and Adaptability of Learning Object’s Interface." International Journal of Online Pedagogy and Course Design 3, no. 2 (April 2013): 77–95. http://dx.doi.org/10.4018/ijopcd.2013040105.

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In this paper the authors introduce a Design Methodology for Adaptivity and Adaptability of Learning Object’s Interface. The interface should be seen as the action space where mediatic objects are presented for user interaction. A learning object developed based on this methodology adapts itself to the user; it is not the user who must adapt her/himself to the learning object. This adaptation implies the design of the learning object interface, which includes the processes and structures for adaptivity and adaptability. The paper includes a discussion of methodology, the architecture and its c
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12

BOBBIE, PATRICK O. "AUTOMATIC, RAPID GENERATION OF DESIGN PROTOTYPES FROM LOGIC SPECIFICATIONS." International Journal of Software Engineering and Knowledge Engineering 01, no. 04 (December 1991): 331–50. http://dx.doi.org/10.1142/s021819409100024x.

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This article is on a methodology for eliciting and verifying the correctness of domain knowledge using propositional logic. The domain knowledge is further structured and organized into subdomains of objects to facilitate an automatic and rapid development of design prototypes. The philosophy of the design paradigm is threefold: 1) focus the development of software requirements specifications on a set of objects and a set of relationships; 2) establish theorems about the interrelationships of the objects, prove the correctness of the theorems, construct software architectural models based on t
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13

Mars, Agnieszka, Ewa Grabska, Grażyna Ślusarczyk, and Barbara Strug. "Design characteristics and aesthetics in evolutionary design of architectural forms directed by fuzzy evaluation." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 34, no. 2 (May 2020): 147–59. http://dx.doi.org/10.1017/s0890060420000153.

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AbstractThis paper deals with design characteristics-oriented approach to architectural design based on the combination of three methods – recognition, generation, and evaluation. Design characteristics are understood as a set of specific features which constitute a discriminant of a class of architectural forms. The Biederman recognition-by-components theory is used to recognize the design structure. An evolutionary algorithm, which serves as a generative tool, is driven by the fuzzy evaluation based on Birkhoff's aesthetic measure. Phenotypes of architectural objects are seen as configuratio
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14

I. Zhigunova, A., and M. L. Sokolova. "Subject-Light Environment as a Platform for Implementation of Universal Design Principles." International Journal of Engineering & Technology 7, no. 4.36 (December 9, 2018): 1094. http://dx.doi.org/10.14419/ijet.v7i4.36.25038.

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The present article analyzes the possibility of introducing principles of universal design into the design process of objects, the designs of which provide for the presence of light elements. Compliance with the principles of universal design will allow to fill the environment with more sophisticated design objects that will be convenient and accessible to people regardless of their features. At the same time, the designer often uses a light, or light medium in his work. Light environment can be considered the configuration of light fluxes and objects creating them, transmitting, reflecting an
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15

Nguyen, G. T., and D. Rieu. "Expert database concepts for engineering design." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 1, no. 2 (May 1987): 89–101. http://dx.doi.org/10.1017/s0890060400000184.

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The specific semantics of CAD objects are analysed concerning their nature their dynamicity and their consistency during the design process. The nature of CAD objects is concerned with their structure and relationships. The dynamicity is concerned with the evolving nature of the objects, i.e. their behavior. The consistency is concerned with their completeness and relationships with integrity constraints.A new methodology for semantic constraints management and control is defined. It relies extensively on database and expert system technologies for the implementation of new concepts, e.g. logi
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16

Bertoni, Marco, Massimo Panarotto, and Tobias C. Larsson. "Boundary objects for PSS Design." Procedia CIRP 47 (2016): 329–34. http://dx.doi.org/10.1016/j.procir.2016.03.226.

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17

Cohen, M. "Writing Design: Words and Objects." Journal of Design History 27, no. 2 (December 23, 2013): 194–95. http://dx.doi.org/10.1093/jdh/ept038.

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18

Scanlan, Jennifer. "Design Objects and the Museum." Journal of Design History 31, no. 1 (February 2018): 106–8. http://dx.doi.org/10.1093/jdh/epx040.

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19

Raizman, David. "Design Culture: Objects and Approaches." Journal of Design History 32, no. 3 (May 28, 2019): 304–6. http://dx.doi.org/10.1093/jdh/epz023.

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20

Veerkamp, Paul, and Paul Ten Hagen. "Qualitative reasoning about design objects." Robotics and Computer-Integrated Manufacturing 10, no. 1-2 (January 1993): 33–39. http://dx.doi.org/10.1016/0736-5845(93)90023-d.

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21

Payne, P. N. "Structural design using intelligent objects." Computers & Structures 40, no. 1 (1991): 107–14. http://dx.doi.org/10.1016/0045-7949(91)90463-v.

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22

Rashid, Abdulmuttalib, Wael Zayer, and Mofeed Rashid. "Design and Implementation of Locations Matching Algorithm for Multi-Object Recognition and Localization." Iraqi Journal for Electrical and Electronic Engineering 14, no. 1 (June 1, 2018): 10–21. http://dx.doi.org/10.37917/ijeee.14.1.2.

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A new algorithm for multi-object recognition and localization is introduced in this paper. This algorithm deals with objects which have different reflectivity factors and distinguish color with respect to the other objects. Two beacons scan multi-color objects using long distance IR sensors to estimate their absolute locations. These two beacon nodes are placed at two corners of the environment. The recognition of these objects is estimated by matching the locations of each object with respect to the two beacons. A look-up table contains the distances information about different color objects
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23

Bertino, Elisa, and Giovanna Guerrini. "Extending the ODMG object model with composite objects." ACM SIGPLAN Notices 33, no. 10 (October 1998): 259–70. http://dx.doi.org/10.1145/286942.286965.

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24

Kühne, Thomas. "Higher order objects in pure object-oriented languages." ACM SIGPLAN Notices 29, no. 7 (July 1994): 15–20. http://dx.doi.org/10.1145/181593.181595.

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25

Hayes, Barry. "Using key object opportunism to collect old objects." ACM SIGPLAN Notices 26, no. 11 (November 1991): 33–46. http://dx.doi.org/10.1145/118014.117957.

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26

Gabrėnas, Arnoldas, and Darius Linartas. "Wooden Objects in Architecture Competitions." Journal of Architectural Design and Urbanism 3, no. 1 (September 14, 2020): 20–28. http://dx.doi.org/10.14710/jadu.v3i1.8604.

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The article deals with the role of wooden architecture constructions in competitions that took place in the recent decade. Architecture competitions for which designs from wood were offered are discussed. The properties of such constructions and their results in the competition, as well as the subsequent phases of the existence of a design, if any, are singled out. It should be noted that wooden constructions, owing to their properties, are increasingly noticeable and are acknowledged with awards. Given that this process takes place in architecture competitions, we can predict architectural tr
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27

Gaiduk, A. R. "Numerical Design Method of Quasilinear Models for Nonlinear Objects." Mekhatronika, Avtomatizatsiya, Upravlenie 22, no. 6 (June 5, 2021): 283–90. http://dx.doi.org/10.17587/mau.22.283-290.

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Design modern methods of nonlinear control systems of nonlinear objects in the majority assume transformation of initial object model to some special forms. In these cases, it is reasonable to use quasilinear models as they can be designed on condition only of differentiability of the nonlinearities of the initial objects models. These models allow to find control analytically, i.e. as a result of the solution of some equations system, if the object, naturally, meets the controllability condition. The quasilinear models are synthesized traditionally analytically, bytransformation of initial no
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28

Kondratenko, Y. P., N. M. Brovinskaya, and R. R. Tarabanov. "Object-Oriented Design, and Simulation of Control Systems for Movable Objects." IFAC Proceedings Volumes 30, no. 6 (May 1997): 629–33. http://dx.doi.org/10.1016/s1474-6670(17)43434-3.

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29

Shakirova, Ilgina. "Kansei engineering, emotional design and ergo design as shaping tools in architecture and design." E3S Web of Conferences 274 (2021): 01023. http://dx.doi.org/10.1051/e3sconf/202127401023.

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This article considers the shaping methods in architecture and design, namely emotional design and ergo design and Kansei engineering. The essence of these shaping methods explains how these methods relate to each other and how they interact at different levels. There is a comparison of these shaping methods and an explanation why they should develop in parallel. It describes why these sciences are interpreted as human-oriented methods of object-based shaping and how they force us to rethink the human approach to the perception to familiar objects, and also describes their influence on the per
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30

M. Mosa, Zeravan, and Erhan Akin. "Design and sorting of an object identification on machine vision by using line scan camera." Technium: Romanian Journal of Applied Sciences and Technology 3, no. 3 (April 22, 2021): 100–112. http://dx.doi.org/10.47577/technium.v3i3.3181.

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This paper illustrates the design of a system to identify objects on a conveyor belt using machine vision. In the present study, a machine vision based on one line scan sorting was developed, the purpose being to sort objects based on various stages of maturity. Many different methods are available for object identification. But we made design a system that separates and counting them. Different objects placed on the conveyor belt moves along, a camera placed above the belt takes real-time video and feeds it to the MATLAB software for processing the object to compare with the basic template ob
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31

TSICHRITZIS, DENNIS, OSCAR NIERSTRASZ, and SIMON GIBBS. "BEYOND OBJECTS: OBJECTS." International Journal of Cooperative Information Systems 01, no. 01 (March 1992): 43–60. http://dx.doi.org/10.1142/s0218215792000039.

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Object-orientation offers more than just objects, classes and inheritance as means to structure applications. It is an approach to application development in which software systems can be constructed by composing and refining pre-designed, plug-compatible software components. But for this approach to be successfully applied, programming languages must provide better support for component specification and software composition, the software development life-cycle must separate the issues of generic component design and reuse from that of constructing applications to meet specific requirements,
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32

Arunachalam, M., Kailash Padmanaban, K. Asvin, R. Senthil Kumar, and B. Vijaya Ramnath. "Design and Fabrication of 3D Syskevis Metrisis." Applied Mechanics and Materials 110-116 (October 2011): 4744–47. http://dx.doi.org/10.4028/www.scientific.net/amm.110-116.4744.

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This paper focuses on measuring of an object’s three axes dimensions (X Y&Z) simultaneously. The instrument is called “3D syskevis metrisis” and this name has been derived from Greek words which means 3D measuring device. This instrument has a least count of 0.02mm and has the range of 15cm in all the three axes (X, Y & Z respectively). The object to be measured is not moved after it is initially placed on the base part of the instrument and there is no chance for error due to the mishandling of the object because the DOF (degree of freedom) of the object is arrested with the syskevis
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33

Anderson, Lougie, Mike Carey, Ken Jacobs, Erin Kinikin, and David Maier. "Looking for the objects in object-relational DBMSs (panel)." ACM SIGPLAN Notices 32, no. 10 (October 9, 1997): 93. http://dx.doi.org/10.1145/263700.263724.

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34

Chen, Xuemei, Zhonghua Wei, Xia Zhao, Mingyang Hao, and Tongyang Zhang. "Conspicuity Research on the Highway Roadside Objects: A Simulator Study." Discrete Dynamics in Nature and Society 2014 (2014): 1–9. http://dx.doi.org/10.1155/2014/864791.

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In a monotonous travelling environment, the single-vehicle run-off-roadside accidents occur easily. The injuries and fatalities caused by those accidents are significant components of the annual road casualties. The causation is the complex interaction of the visual effects on the roadside objects’ conspicuity. So the conspicuity enhancement needs to be considered in the roadside objects design to provide a temporary restoration of alertness and vigilance to drivers. Factors contributing to the conspicuity of the roadside objects were analyzed in this paper. A driving simulator study was condu
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O.A, Kazachkova, Zyabneva O.A, Mamedova I.Y, and Kulishova E.A. "3D Technologies in the Production of Jewelry with Elements of Complicated Design." International Journal of Engineering & Technology 7, no. 3.19 (September 7, 2018): 155. http://dx.doi.org/10.14419/ijet.v7i3.19.17004.

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The article analyzes the objects of complicated shapes and technologies of their exact reproduction in jewelry which allow creating elements of complicated design at the stage of creation of master-models. The possibilities of applying 3D technologies are correlated with the sizes of objects that are complicated in design. The technologies allowing to most accurately convey the shape and texture of objects of complex shape - forming on a small-sized object with a complex design, using a ductile metallic mass and using a scanned 3D model of an object of a large shape with a complicated design -
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36

Almeida, Teresa. "Design Glass Objects: The Portuguese Panorama." Arts 9, no. 3 (July 12, 2020): 79. http://dx.doi.org/10.3390/arts9030079.

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The aim of this study is to analyze the convergence of art, design and craftsmanship for the creation of glass objects within the context of the 20th and 21st centuries, in the Portuguese panorama. In the late 1920s and 1950s, Portuguese artists established a growing collaboration with the glass industry situated in the Marinha Grande region and started to produce their work alongside glassblowers. The relationship between artists and craftsmen progressively evolved, influencing the evolution of glass design in Portugal. In the last decades, glass factories have tried to enhance the excellence
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37

Walker, Stuart. "Temporal Objects—Design, Change and Sustainability." Sustainability 2, no. 3 (March 17, 2010): 812–32. http://dx.doi.org/10.3390/su2030812.

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38

Boserman, Carla. "Rescuing Epistemic Objects from Speculative Design." Revista Diseña, no. 14 (February 4, 2019): 118–37. http://dx.doi.org/10.7764/disena.14.118-137.

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39

Nakamura, Jun. "Discovering Design Concept for Immovable Objects." Procedia Computer Science 35 (2014): 954–60. http://dx.doi.org/10.1016/j.procs.2014.08.175.

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40

Mason, Robin. "Holistic course design using learning objects." International Journal of Learning Technology 2, no. 2/3 (2006): 203. http://dx.doi.org/10.1504/ijlt.2006.010618.

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41

Kukhta, M. S., A. P. Sokolov, D. P. Krauinsh, and C. Bouchard. "Stylization levels of industrial design objects." Journal of Physics: Conference Series 803 (January 2017): 012082. http://dx.doi.org/10.1088/1742-6596/803/1/012082.

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42

Feldstein, Michael. "How to design recyclable learning objects." eLearn 2002, no. 7 (July 2002): 2. http://dx.doi.org/10.1145/566778.566782.

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袁, 祁刚. "Design and Manufacturing of Heterogeneous Objects." Mechanical Engineering and Technology 03, no. 01 (2014): 26–32. http://dx.doi.org/10.12677/met.2014.31004.

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Monroe, R. T., A. Kompanek, R. Melton, and D. Garlan. "Architectural styles, design patterns, and objects." IEEE Software 14, no. 1 (1997): 43–52. http://dx.doi.org/10.1109/52.566427.

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Qian, Xiaoping, and Debasish Dutta. "Feature-based design for heterogeneous objects." Computer-Aided Design 36, no. 12 (October 2004): 1263–78. http://dx.doi.org/10.1016/j.cad.2004.01.012.

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SUGIHARA, Kokichi. "Design Principle for Triply Ambiguous Objects." Journal of Graphic Science of Japan 54, no. 2 (2020): 47. http://dx.doi.org/10.5989/jsgs.54.2_47.

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47

Devaraja, Rahul Raj, Rytis Maskeliūnas, and Robertas Damaševičius. "Design and Evaluation of Anthropomorphic Robotic Hand for Object Grasping and Shape Recognition." Computers 10, no. 1 (December 22, 2020): 1. http://dx.doi.org/10.3390/computers10010001.

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Abstract (sommario):
We developed an anthropomorphic multi-finger artificial hand for a fine-scale object grasping task, sensing the grasped object’s shape. The robotic hand was created using the 3D printer and has the servo bed for stand-alone finger movement. The data containing the robotic fingers’ angular position are acquired using the Leap Motion device, and a hybrid Support Vector Machine (SVM) classifier is used for object shape identification. We trained the designed robotic hand on a few monotonous convex-shaped items similar to everyday objects (ball, cylinder, and rectangular box) using supervised lear
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Shi, Yan, Lin Zhang, Wei Tang, Long Li, and Chang-Hong Liang. "Design of a Minimized Complementary Illusion Cloak with Arbitrary Position." International Journal of Antennas and Propagation 2015 (2015): 1–7. http://dx.doi.org/10.1155/2015/932495.

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This paper has developed a complementary illusion cloak to hide the objects with arbitrary shapes and sizes. In the proposed cloak, a complementary cloak is first introduced by using the trapezoid coordinate transformation. Then an illusion device in terms of another trapezoid coordinate transformation is designed to cloak the object. With two coordinate transformations, the complementary illusion cloak device can be arbitrarily placed to hide the target object, and the sizes of the antiobject used to cloak the object are obviously compressed. Numerical results including target objects with di
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Shahani, Kamran, C. Wu, R. Persaud, and H. Song. "Design and control of underwater hybrid vehicle capable of performing numerous tasks." Journal of Naval Architecture and Marine Engineering 15, no. 2 (December 29, 2018): 127–34. http://dx.doi.org/10.3329/jname.v15i2.36890.

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This paper is about Ocean Strider; an Underwater Hybrid Vehicle that is modified with hybrid (manual and autonomous) control system. The aims concerning this Underwater Hybrid Vehicle are to be competent to operate underwater by using remote control via operator and seek out the user interested objects, and in case of autonomously to be smart, to visually follow and manage a secured position comparable to a motionless target, and to visually follow and move behind a moving target and avoid the hindrances for reliable navigation. Vision is a fundamental root that promotes the underwater robot t
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ZUALKERNAN, I. A., W. T. TSAI, A. JEMIE, I. C. WEN, and J. M. DRAKE. "OBJECT-ORIENTED ANALYSIS AS DESIGN: A CASE STUDY." International Journal of Software Engineering and Knowledge Engineering 02, no. 04 (December 1992): 489–521. http://dx.doi.org/10.1142/s0218194092000233.

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Object-oriented analysis is the activity of understanding a problem domain and developing a specification for it within an object-oriented paradigm. In this paper we propose object-oriented analysis can be viewed as a design task that consists of analysis, synthesis and internal and external completeness and consistency checking. We postulate a blackboard based design framework and propose several alternative theories within this framework. Data from an expert analyst is collected and analyzed for relative explanatory power of the alternative theories. Basic findings are that viewed as a desig
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