Letteratura scientifica selezionata sul tema "Game design and development"
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Articoli di riviste sul tema "Game design and development"
Tan, Wee Hoe. "Game Coaching System Design and Development". International Journal of Game-Based Learning 3, n. 2 (aprile 2013): 77–90. http://dx.doi.org/10.4018/ijgbl.2013040105.
Testo completoBarbosa, André F. S., Pedro N. M. Pereira, João A. F. F. Dias e Frutuoso G. M. Silva. "A New Methodology of Design and Development of Serious Games". International Journal of Computer Games Technology 2014 (2014): 1–8. http://dx.doi.org/10.1155/2014/817167.
Testo completoAslan, Serdar, e Osman Balci. "GAMED: digital educational game development methodology". SIMULATION 91, n. 4 (2 marzo 2015): 307–19. http://dx.doi.org/10.1177/0037549715572673.
Testo completoMd Ibharim, Laili Farhana, Maizatul Hayati Mohamad Yatim, Nor Zuhaidah Mohamed Zain, Ummu Husna Azizan e Norasikin Fabil. "Development of Rubric to Measure Children’s Creativity in Game Design". International journal of Multimedia & Its Applications 13, n. 2 (30 aprile 2021): 27–34. http://dx.doi.org/10.5121/ijma.2021.13203.
Testo completoLui, Richard W. C., e Cheuk Hang Au. "Establishing an Educational Game Development Model". International Journal of Game-Based Learning 8, n. 1 (gennaio 2018): 52–73. http://dx.doi.org/10.4018/ijgbl.2018010104.
Testo completoLinares-Pellicer, Jordi, Jorge Orta-Lopez, Juan Izquierdo-Domenech, Beatriz Sousa Santos e Ginger Alford. "Flipping Game Development". IEEE Computer Graphics and Applications 38, n. 6 (1 novembre 2018): 118–24. http://dx.doi.org/10.1109/mcg.2018.2876487.
Testo completoPaige, Richard F., Triston S. Attridge e Phillip J. Brooke. "Game Development using Design-by-Contract." Journal of Object Technology 5, n. 7 (2006): 57. http://dx.doi.org/10.5381/jot.2006.5.7.a3.
Testo completoDiefenbach, Paul J. "Practical Game Design and Development Pedagogy". IEEE Computer Graphics and Applications 31, n. 3 (maggio 2011): 84–88. http://dx.doi.org/10.1109/mcg.2011.45.
Testo completoAditya, Christian. "The Development Of Visual Aspects In Video Games Over The Years". ULTIMART Jurnal Komunikasi Visual 7, n. 2 (12 novembre 2016): 18–22. http://dx.doi.org/10.31937/ultimart.v7i2.385.
Testo completoFujimoto, Toru. "Implementing a Serious Games Design Course in Game Development Education". Journal of Digital Games Research 5, n. 2 (2011): 53–58. http://dx.doi.org/10.9762/digraj.5.2_53.
Testo completoTesi sul tema "Game design and development"
Surangi, Vani Indrani. "Game design and development". CSUSB ScholarWorks, 2006. https://scholarworks.lib.csusb.edu/etd-project/3098.
Testo completoSundström, Ylva. "Game design and production : frequent problems in game development". Thesis, Högskolan på Gotland, Institutionen för speldesign, teknik och lärande, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1793.
Testo completoDen här uppsatsen behandlar vanliga problem som kan uppstå under spelprojekt. Den är fokuserad kring produktionscykeln och hur industrin behandlar produktionscykelns olika delar. Den beskriver framförallt problem rörande kommunikationen inom team som utvecklar spel, problem kopplade till planering av spelprojekt och hur designprocessen påverkar spelutvecklares arbetsprocesser och effektivitet. Den inkluderar en analys av vanliga problem jag har funnit då jag studerat litteratur som beskriver spelindustrin, en kort studie av post mortems skrivna av spelutvecklare och en undersökning om speldesigndokumentation jag skickat ut till spelutvecklare och spelstudenter.
Faltin, Elias, e Mikael Ferroukhi. "From conceptual level to playable game : An exemplary investigation of applying game design theory to practice through the process of design and development". Thesis, Uppsala universitet, Institutionen för speldesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-415728.
Testo completoI Rilla Khaled´s (2018) teori Reflective game design theory, argumenterar hon för fördelen med att skapa omvälvande upplevelser i syfte att uppmana spelaren till reflektion. Vi beslöt oss för att designa och utveckla ett spel baserat på hennes teori, för att sedan undersöka och utvärdera teorin. Vi definierar spelutvecklande som en process i tre steg, bestående av ”ideation” (grundat ur Khaleds teori), artikulering av designen baserat på ett ramverk s.k. ”SGDA Framework” ( Mitgutsch & Alvarado, 2012), och slutligen realisering (grundat på principer framtagna av Boyer, 2010 och Swink, 2009). Vi argumenterar för besluten som ligger bakom vår design, utför praktiska test av spelet i en användarstudie och diskuterar sedan framgångar samt eventuell tillkortakommanden med vår design. Slutsatsen består av en redogörelse för hur våra upptäckter står i förhållande till applikationen av teori till praktik. Vi upptäckte att genomtänkta och välmotiverade beslut inom spelutveckling inte alltid når spelaren, då interaktionen mellan spelare och spel hindras av tillkortakommanden i hur dessa beslut tillämpats. Vi identifierade ytterligare klyftor mellan teori och realisering, och konstaterar vad spelutvecklare bör vara uppmärksamma på under utveckling av s.k. ”reflective games”.
Koffi, Cole Mahoukau. "Video game development with 3D Studio Max and the XNA framework". CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3228.
Testo completoBentley, T. Mark. "The game studio| Developing literacy through the lens of game design". Thesis, Middle Tennessee State University, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=1597407.
Testo completoIn this thesis, I propose a curriculum for first year composition (FYC), called the Game Studio curriculum, in which students learn writing through experiences playing, analyzing, and designing games. In Chapter 1, I review the ways in which many students are already learning in video game spaces and argue that the study of games has potential to alter FYC instruction for the better. In Chapter 2, I frame the scholarship behind the Game Studio using James Paul Gee’s What Video Games Have to Teach us About Learning and Literacy and Jesse Schnell’s The Art of Game Design: A Book of Lenses. I also provide context for Middle Tennessee State University’s “Literacy for Life” objectives and discuss how the Game Studio curriculum supplements these objectives. In Chapter 3, I provide a detailed list of introductory projects designed to give both students and instructors a running knowledge of game jargon and game design concepts. In Chapter 4, I provide details for the final two projects, which involve the development of student-designed games. I conclude in Chapter 5 with my reflections on student responses to an exit survey at the end of the Game Studio semester.
Hung, Cheng-Yu. "Multi-user game development". CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3122.
Testo completoKofali, Ozgur. "Development of a Game Portal for Web-based Motion Games". Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138094.
Testo completoWang, Qichao. "Game-Aided Education for Transportation Engineering: Design, Development, and Assessment". Thesis, Virginia Tech, 2017. http://hdl.handle.net/10919/78375.
Testo completoMaster of Science
This thesis presents the effort of making computer games for education purpose. I developed five games corresponding to the five areas in transportation engineering courses. The objective of this work is to let the students understand the hard concepts in transportation engineering by playing the developed games. The students can play the games online, and their gameplay data will be recorded as they play. The effectiveness of this work was tested using before-and-after quizzes. We designed a set of quizzes that are within transportation engineering and can be solved using the knowledge learned in the games. We asked the students to do the quizzes and, without any feedback, do the same quizzes again after playing the games. The result showed that their scores improved in general, which means their understanding of transportation engineering was improved. Using the data collected from the gameplay, quizzes, and the students’ course scores, I proposed a gravity model that describes how students were engaged in the games. I found that different games could attract different students.
Howell, Peter Mark. "Disruptive game design : a commercial design and development methodology for supporting player cognitive engagement in digital games". Thesis, University of Portsmouth, 2015. https://researchportal.port.ac.uk/portal/en/theses/disruptive-game-design(cac71c4d-74b4-491b-a7e2-cb28e1fac235).html.
Testo completoAstahovs, Ilja. "Use of design patterns for mobile game development". Thesis, Umeå universitet, Institutionen för datavetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-58055.
Testo completoLibri sul tema "Game design and development"
Saunders, Kevin. Game development essentials: Game interface design. 2a ed. Australia: Delmar, Cengage Learning, 2013.
Cerca il testo completoHall, Rick. Game Development Essentials: Online Game Development. Clifton Park, NY: Delmar/Cengage Learning, 2008.
Cerca il testo completoGame development essentials: An introduction. 3a ed. Clifton Park, N.Y: Delmar, 2012.
Cerca il testo completoJeannie, Novak, a cura di. Game development essentials: Game QA & testing. Clifton Park, N.Y: Delmar/Cengage Learning, 2010.
Cerca il testo completoJeannie, Novak, a cura di. Mobile game development. Clifton Park, NY: Delmar/Cengage Learning, 2012.
Cerca il testo completoUnreal Development Kit Game Design Cookbook. Birmingham: Packt Publishing, Limited, 2012.
Cerca il testo completoRafael, Chandler, a cura di. Fundamentals of game development. Sudbury, Mass: Jones and Bartlett Publishers, 2010.
Cerca il testo completo1966-, Novak Jeannie, a cura di. Game development essentials. Clifton Park, NY: Thomson Delmar Learning, 2007.
Cerca il testo completoCapitoli di libri sul tema "Game design and development"
Breault, Michael. "The Game Development Process". In Narrative Design, 63–73. Boca Raton, FL: CRC Press, 2020.: CRC Press, 2020. http://dx.doi.org/10.1201/9780429200762-9.
Testo completoBreault, Michael. "Game Development as a Craft". In Narrative Design, 25–30. Boca Raton, FL: CRC Press, 2020.: CRC Press, 2020. http://dx.doi.org/10.1201/9780429200762-4.
Testo completoRosenfield Boeira, Julia Naomi. "The World Between Design and Build". In Lean Game Development, 77–87. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-3216-3_8.
Testo completoStuart, Graeme. "Drawing to a Design". In Introducing JavaScript Game Development, 39–46. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-3252-1_3.
Testo completoMcAnlis, Colt, Petter Lubbers, Brandon Jones, Duncan Tebbs, Andrzej Manzur, Sean Bennett, Florian d’Erfurth et al. "The State of Responsive Design". In HTML5 Game Development Insights, 211–20. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6698-3_13.
Testo completoHrehovcsik, Micah M. "Applied Game Design Didactics". In Software Engineering Perspectives in Computer Game Development, 141–59. First edition. | Boca Raton : CRC Press, 2021.: Chapman and Hall/CRC, 2021. http://dx.doi.org/10.1201/b22404-8.
Testo completoSutherland, Bruce. "Useful Design Patterns for Game Development". In C++ Game Development Primer, 17–32. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4842-0814-4_2.
Testo completoDurlauf, Steven N., e Lawrence E. Blume. "Mechanism Design (New Developments)". In Game Theory, 223–34. London: Palgrave Macmillan UK, 2010. http://dx.doi.org/10.1057/9780230280847_23.
Testo completoJackson, Wallace. "An Introduction to Game Design: Game Design Concepts, Genres, Engines, and Techniques". In Pro Java 9 Games Development, 73–86. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-0973-8_4.
Testo completoGraham, Wayne. "The Plan: Idea to Design". In Beginning Facebook Game Apps Development, 69–79. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4171-3_4.
Testo completoAtti di convegni sul tema "Game design and development"
Rocca, Jason Della, e John Buchanon. "Game development & design". In Educators program from the 30th annual conference. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/965106.965127.
Testo completoBayliss, Jessica D., e Kevin Bierre. "Game design and development students". In the 3rd international conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1463673.1463675.
Testo completoBringula, Rex P., Argomer S. Alcid, Leonard Benjamin P. Bandril, Anfernee E. De Guzman e Lance Jasper C. Lopez. "Development of game design guidelines". In 2014 IEEE 2nd International Conference on Technology, Informatics, Management, Engineering & Environment (TIME-E). IEEE, 2014. http://dx.doi.org/10.1109/time-e.2014.7011624.
Testo completoJones, Kevin Anthony. "Serious Game Development: Reverse Cycle Game design first, instructional design second". In Annual International Conference on Computer Games Multimedia & Allied Technologies (CGAT 2016). Global Science & Technology Forum (GSTF), 2016. http://dx.doi.org/10.5176/2251-1679_cgat16.17.
Testo completoBlažič, Andrej, Primoz Cigoj, Tanja Arh e Borka Blažič. "APPLICABILITY OF THE LEARNABILITY ATTRIBUTES IN SERIOUS GAME DESIGN: THE CASE OF DIGITAL FORENSIC GAME DESIGN". In International Technology, Education and Development Conference. IATED, 2017. http://dx.doi.org/10.21125/inted.2017.1987.
Testo completoRocca, Jason Della, Robin Hunike, Warren Spector e Eric Zimmerman. "Game development, design and analysis curriculum". In ACM SIGGRAPH 2002 conference abstracts and applications. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/1242073.1242076.
Testo completoFairhurst, Stuart R., Logan C. McCool, Kristin M. Scheel, Crystal L. Stien, Charlotte M. Brenteson, Andrew H. Hansen, Gary D. Goldish, Gregory O. Voss e John E. Ferguson. "Development of a Rehabilitation Game for Individuals With Spinal Cord Injury Using a User-Centered Design Process". In 2018 Design of Medical Devices Conference. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/dmd2018-6932.
Testo completoNoll, John, e Andrew Butterfield. "Teaching Global Software Development through Game Design". In 2016 IEEE 11th International Conference on Global Software Engineering Workshops (ICGSEW). IEEE, 2016. http://dx.doi.org/10.1109/icgsew.2016.21.
Testo completoCorral, Luis, Ilenia Fronza, Rosella Gennari e Alessandra Melonio. "From Game Design with Children to Game Development with University Students". In CHItaly 2015: 11th biannual Conference of the Italian SIGCHI Chapter. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2808435.2808441.
Testo completoSinha, Ayan, Farrokh Mistree e Janet K. Allen. "Development of Game Theoretic Protocols for Multilevel Design". In ASME 2010 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2010. http://dx.doi.org/10.1115/detc2010-28818.
Testo completoRapporti di organizzazioni sul tema "Game design and development"
Shinar, J. Stochastic Game Approach to Guidance Design. Fort Belvoir, VA: Defense Technical Information Center, novembre 1987. http://dx.doi.org/10.21236/ada194574.
Testo completoGranetto, Paul J., Patricia A. Marsh, Byron B. Harbert, Jeffrey A. Lee, Samuel R. Mensch, Jason T. Hamilton e William F. Kissler. Financial Management: Development and Management of the Army Game Project. Fort Belvoir, VA: Defense Technical Information Center, agosto 2005. http://dx.doi.org/10.21236/ada471994.
Testo completoTomlinson, Brian. Total Official Support for Sustainable Development (TOSSD): Game changer or mirage? ActionAid, AidWatch Canada, Oxfam International, marzo 2021. http://dx.doi.org/10.21201/2021.7390.
Testo completoRodríguez Serrano, A., M. Martín-Núñez e S. Gil-Soldevila. Ludologic design and augmented reality. The game experience in Pokémon Go! (Niantic, 2016). Revista Latina de Comunicación Social, giugno 2017. http://dx.doi.org/10.4185/rlcs-2017-1185en.
Testo completoVanDevender, P., M. Berman e K. Savage. Prototype prosperity-diversity game for the Laboratory Development Division of Sandia National Laboratories. Office of Scientific and Technical Information (OSTI), febbraio 1996. http://dx.doi.org/10.2172/211604.
Testo completoWilson, Amy. Competency Development Detonator Development and Design. Fort Belvoir, VA: Defense Technical Information Center, settembre 2007. http://dx.doi.org/10.21236/ada471708.
Testo completoBean, Corliss Bean, e Sara Kramers Kramers. Game On: Sport Participation As A Vehicle For Positive Development For Youth Facing Barriers. Toronto, Ontario Canada: Youth Research & Evaluation eXchange (YouthREX), gennaio 2017. http://dx.doi.org/10.15868/socialsector.33745.
Testo completoSmallman, H. S., H. M. Oonk, R. A. Moore e J. G. Morrison. The Knowledge Wall for the Global 2000 War Game: Design Solutions to Match JOC User Requirements. Fort Belvoir, VA: Defense Technical Information Center, agosto 2001. http://dx.doi.org/10.21236/ada401033.
Testo completoZavorka, Lukas, Michael Jeffrey Mocko e Paul E. Koehler. Development of the MARK4 Design. Office of Scientific and Technical Information (OSTI), novembre 2017. http://dx.doi.org/10.2172/1408858.
Testo completoJ. Beesley. AGING SYSTEM DESIGN DEVELOPMENT STRATEGY. Office of Scientific and Technical Information (OSTI), febbraio 2005. http://dx.doi.org/10.2172/841254.
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