Articoli di riviste sul tema "Game design and development"
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Tan, Wee Hoe. "Game Coaching System Design and Development". International Journal of Game-Based Learning 3, n. 2 (aprile 2013): 77–90. http://dx.doi.org/10.4018/ijgbl.2013040105.
Testo completoBarbosa, André F. S., Pedro N. M. Pereira, João A. F. F. Dias e Frutuoso G. M. Silva. "A New Methodology of Design and Development of Serious Games". International Journal of Computer Games Technology 2014 (2014): 1–8. http://dx.doi.org/10.1155/2014/817167.
Testo completoAslan, Serdar, e Osman Balci. "GAMED: digital educational game development methodology". SIMULATION 91, n. 4 (2 marzo 2015): 307–19. http://dx.doi.org/10.1177/0037549715572673.
Testo completoMd Ibharim, Laili Farhana, Maizatul Hayati Mohamad Yatim, Nor Zuhaidah Mohamed Zain, Ummu Husna Azizan e Norasikin Fabil. "Development of Rubric to Measure Children’s Creativity in Game Design". International journal of Multimedia & Its Applications 13, n. 2 (30 aprile 2021): 27–34. http://dx.doi.org/10.5121/ijma.2021.13203.
Testo completoLui, Richard W. C., e Cheuk Hang Au. "Establishing an Educational Game Development Model". International Journal of Game-Based Learning 8, n. 1 (gennaio 2018): 52–73. http://dx.doi.org/10.4018/ijgbl.2018010104.
Testo completoLinares-Pellicer, Jordi, Jorge Orta-Lopez, Juan Izquierdo-Domenech, Beatriz Sousa Santos e Ginger Alford. "Flipping Game Development". IEEE Computer Graphics and Applications 38, n. 6 (1 novembre 2018): 118–24. http://dx.doi.org/10.1109/mcg.2018.2876487.
Testo completoPaige, Richard F., Triston S. Attridge e Phillip J. Brooke. "Game Development using Design-by-Contract." Journal of Object Technology 5, n. 7 (2006): 57. http://dx.doi.org/10.5381/jot.2006.5.7.a3.
Testo completoDiefenbach, Paul J. "Practical Game Design and Development Pedagogy". IEEE Computer Graphics and Applications 31, n. 3 (maggio 2011): 84–88. http://dx.doi.org/10.1109/mcg.2011.45.
Testo completoAditya, Christian. "The Development Of Visual Aspects In Video Games Over The Years". ULTIMART Jurnal Komunikasi Visual 7, n. 2 (12 novembre 2016): 18–22. http://dx.doi.org/10.31937/ultimart.v7i2.385.
Testo completoFujimoto, Toru. "Implementing a Serious Games Design Course in Game Development Education". Journal of Digital Games Research 5, n. 2 (2011): 53–58. http://dx.doi.org/10.9762/digraj.5.2_53.
Testo completoWanick, Vanissa, e Chaiane Bitelo. "Exploring the use of participatory design in game design: a Brazilian perspective". International Journal of Serious Games 7, n. 3 (25 settembre 2020): 3–20. http://dx.doi.org/10.17083/ijsg.v7i3.358.
Testo completoMarin-Vega, Humberto, Giner Alor-Hernández, Ramon Zatarain-Cabada, Maria Lucia Barron-Estrada e Jorge Luis García-Alcaraz. "A Brief Review of Game Engines for Educational and Serious Games Development". Journal of Information Technology Research 10, n. 4 (ottobre 2017): 1–22. http://dx.doi.org/10.4018/jitr.2017100101.
Testo completoAfif, Rizka Lukmana, Kodrat Iman Satoto e Kurniawan Teguh Martono. "Perancangan PC Game First Person Shooter Menggunakan Unreal Development Kit". Jurnal Teknologi dan Sistem Komputer 2, n. 2 (30 aprile 2014): 149–56. http://dx.doi.org/10.14710/jtsiskom.2.2.2014.149-156.
Testo completoPutra, Yedija Prima, Erdhi Widyarto Nugroho e Hendra Prasetya. "Game Design Education "Terjumlah" Using Kinect Sensor". Journal of Business and Technology 1, n. 1 (5 aprile 2021): 1. http://dx.doi.org/10.24167/jbt.v1i1.3220.
Testo completoSoylucicek, Seza. "New generation console game technologies; Console game application supported with projection mapping". Global Journal of Arts Education 6, n. 4 (12 giugno 2017): 120–25. http://dx.doi.org/10.18844/gjae.v6i4.1827.
Testo completoClasse, Tadeu Moreira de, Renata Mendes De Araujo, Geraldo Bonorino Xexéo e Sean Siqueira. "The Play Your Process Method for Business Process-Based Digital Game Design". International Journal of Serious Games 6, n. 1 (14 marzo 2019): 27–48. http://dx.doi.org/10.17083/ijsg.v6i1.269.
Testo completoSzykman, Alexandre Greluk, André Luiz Brandão e João Paulo Gois. "Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users". International Journal of Computer Games Technology 2018 (6 settembre 2018): 1–19. http://dx.doi.org/10.1155/2018/2607618.
Testo completoAguilar, Stephen J., Caitlin Holman e Barry J. Fishman. "Game-Inspired Design". Games and Culture 13, n. 1 (16 agosto 2015): 44–70. http://dx.doi.org/10.1177/1555412015600305.
Testo completoLinderoth, Jonas, e Björn Sjöblom. "Being an Educator and Game Developer: The Role of Pedagogical Content Knowledge in Non-Commercial Serious Games Production". Simulation & Gaming 50, n. 6 (15 settembre 2019): 771–88. http://dx.doi.org/10.1177/1046878119873023.
Testo completoMcDaniel, Rudy, e Stephen M. Fiore. "Best Practices for the Design and Development of Ethical Learning Video Games". International Journal of Cyber Ethics in Education 2, n. 4 (ottobre 2012): 1–23. http://dx.doi.org/10.4018/ijcee.2012100101.
Testo completoKapralos, Bill, Stephanie Fisher, Jessica Clarkson e Roland van Oostveen. "A course on serious game design and development using an online problem-based learning approach". Interactive Technology and Smart Education 12, n. 2 (15 giugno 2015): 116–36. http://dx.doi.org/10.1108/itse-10-2014-0033.
Testo completoAn, Yun-Jo, e Li Cao. "Examining the Characteristics of Digital Learning Games Designed by In-service Teachers". International Journal of Game-Based Learning 7, n. 4 (ottobre 2017): 73–85. http://dx.doi.org/10.4018/ijgbl.2017100104.
Testo completoPrasad, Sachchida Nand. "A Cooperative Computer Game for Public Efficiency Development". INTERNATIONAL JOURNAL OF COMPUTERS & TECHNOLOGY 13, n. 8 (23 agosto 2014): 4760–66. http://dx.doi.org/10.24297/ijct.v13i8.7075.
Testo completoGang, Chai, e Xiao Yu Huang. "A Novel 3D Game Design Method Based on Virtools Platform". Key Engineering Materials 480-481 (giugno 2011): 956–61. http://dx.doi.org/10.4028/www.scientific.net/kem.480-481.956.
Testo completoDeVane, Benjamin M., Jeremy Dietmeier, Kristen Missall, Salloni Nanda, Michala Cox, Ben J. Miller, Ethan Valentine e Deb M. Dunkhase. "Dropping in to game design". Information and Learning Sciences 120, n. 9/10 (14 ottobre 2019): 663–78. http://dx.doi.org/10.1108/ils-03-2019-0023.
Testo completoSHIMURA, Hideaki, Yosuke MANO, Takashi SUEMURA, Hisano NIKI, Junichi HAMANO, Yoko BANNO, Takashi ARIGA e Shigeru SATOH. "DEVELOPMENT OF VISUALLY UNDERSTANDING "REBUILDING DESIGN GAME"". AIJ Journal of Technology and Design 5, n. 9 (1999): 219–22. http://dx.doi.org/10.3130/aijt.5.219.
Testo completoGestwicki, Paul, e Fu-Shing Sun. "Teaching Design Patterns Through Computer Game Development". Journal on Educational Resources in Computing 8, n. 1 (1 marzo 2008): 1–22. http://dx.doi.org/10.1145/1348713.1348715.
Testo completoChamberlin, Barbara, Jesús Trespalacios e Rachel Gallagher. "The Learning Games Design Model". International Journal of Game-Based Learning 2, n. 3 (luglio 2012): 87–110. http://dx.doi.org/10.4018/ijgbl.2012070106.
Testo completoZhang, Hong Tao, Qing Jie Sun e You Chun Liu. "Mobile Game Development with Flash as the Editor". Applied Mechanics and Materials 644-650 (settembre 2014): 2898–901. http://dx.doi.org/10.4028/www.scientific.net/amm.644-650.2898.
Testo completoGabai, Joshua, e Matthew Berland. "The Handwavey Game". International Journal of Designs for Learning 12, n. 1 (12 aprile 2021): 34–41. http://dx.doi.org/10.14434/ijdl.v12i1.31264.
Testo completoKapralos, Bill. "Learning about serious game design and development at the K-12 level". International Journal of Information and Learning Technology 38, n. 3 (4 maggio 2021): 316–27. http://dx.doi.org/10.1108/ijilt-01-2021-0003.
Testo completoWu, Yan, Yanying Zhou, Fan Wang, Haowen Zhang, Bingsheng Chen e Mengshan Li. "DESIGN AND IMPLEMENTATION OF WECHAT APPLETS AIRCRAFT BATTLE". International Journal of Research -GRANTHAALAYAH 7, n. 8 (31 agosto 2019): 175–80. http://dx.doi.org/10.29121/granthaalayah.v7.i8.2019.652.
Testo completoKaban, Roberto, Fandy Syahputra e Fajrillah Fajrillah. "Perancangan Game RPG (Role Playing Game) “Nusantara Darkness Rises”". Journal of Information System Research (JOSH) 2, n. 4 (24 luglio 2021): 235–46. http://dx.doi.org/10.47065/josh.v2i4.780.
Testo completoHemingway, Charlotte, Emmanuel S. Baja, Godafreda V. Dalmacion, Paul Mark B. Medina, Ernest Genesis Guevara, Tyrone Reden Sy, Russell Dacombe, Claire Dormann e Miriam Taegtmeyer. "Development of a Mobile Game to Influence Behavior Determinants of HIV Service Uptake Among Key Populations in the Philippines: User-Centered Design Process". JMIR Serious Games 7, n. 4 (20 dicembre 2019): e13695. http://dx.doi.org/10.2196/13695.
Testo completoChang, Benjamin, Shawn Lawson, Kathleen Ruiz, Mei Si, Jeremy Stewart, Emilia Bagiella, Janice L. Gabrilove e Emma K. Benn. "2515 Cure Quest: Teaching the complexities of drug discovery and development through an adventure game". Journal of Clinical and Translational Science 2, S1 (giugno 2018): 53. http://dx.doi.org/10.1017/cts.2018.202.
Testo completoMa, Xufeng, Junghyen Kim e Joonki Paik. "Research and Development of Virtual Reality Somatosensory Game based on Unity3D and Exercise Bike". International Journal of Innovative Science and Research Technology 5, n. 7 (28 agosto 2020): 1500–1503. http://dx.doi.org/10.38124/ijisrt20jul807.
Testo completoMartins, Raiane Santos, Filipe Raulino, Aquiles Burlamaqui e Akynara Burlamaqui. "SGDDEdu: A Model of Short Game Design Document for Digital Educational Games". International Journal of Innovation Education and Research 7, n. 2 (28 febbraio 2019): 167–80. http://dx.doi.org/10.31686/ijier.vol7.iss2.1335.
Testo completoChang, Benjamin, Shawn Lawson, Kathleen Ruiz, Mei Si, Emilia Bagiella, Emma K. T. Benn e Janice Lynn Gabrilove. "4403 Cure Quest: Team Science of Game Design for Medical Education". Journal of Clinical and Translational Science 4, s1 (giugno 2020): 59. http://dx.doi.org/10.1017/cts.2020.205.
Testo completoAnnetta, Leonard A., Shawn Holmes, Meng-Tzu Cheng e Elizabeth Folta. "Measuring Student Perceptions". International Journal of Gaming and Computer-Mediated Simulations 2, n. 3 (luglio 2010): 24–42. http://dx.doi.org/10.4018/jgcms.2010070102.
Testo completoStrode, Aina, e Viktorija Loktionova. "GAME DESIGN FOR INTERACTIVE COMMUNICATION AT ADVERTISING EVENTS OF UNIVERSITY". SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 4 (21 maggio 2019): 538. http://dx.doi.org/10.17770/sie2019vol4.3859.
Testo completoWang, Alf Inge, e Bian Wu. "An Application of a Game Development Framework in Higher Education". International Journal of Computer Games Technology 2009 (2009): 1–12. http://dx.doi.org/10.1155/2009/693267.
Testo completoMartin, Sergio, Ivan Ruiz-Rube, Esther López-Martín, Jose L. Calvo e Rafael Lopez. "Design and Evaluation of a Collaborative Educational Game: BECO Games". Sustainability 12, n. 20 (14 ottobre 2020): 8471. http://dx.doi.org/10.3390/su12208471.
Testo completoRushton, Evan, e Seth Corrigan. "Game-Assisted Assessment for Broader Adoption: Participatory Design and Game-Based Scaffolding". Electronic Journal of e-Learning 19, n. 2 (31 marzo 2021): 71–87. http://dx.doi.org/10.34190/ejel.19.2.2143.
Testo completoGerber, Andreas, Markus Ulrich, Flurin X. Wäger, Marta Roca-Puigròs, João S. V. Gonçalves e Patrick Wäger. "Games on Climate Change: Identifying Development Potentials through Advanced Classification and Game Characteristics Mapping". Sustainability 13, n. 4 (12 febbraio 2021): 1997. http://dx.doi.org/10.3390/su13041997.
Testo completoRooney, Pauline. "A Theoretical Framework for Serious Game Design". International Journal of Game-Based Learning 2, n. 4 (ottobre 2012): 41–60. http://dx.doi.org/10.4018/ijgbl.2012100103.
Testo completoSeals, Cheryl, Jacqueline Hundley e Lacey Strange Montgomery. "Game Design and Development: Using Computer Games As Creative And Challenging Assignments". i-manager's Journal of Educational Technology 5, n. 2 (15 settembre 2008): 1–9. http://dx.doi.org/10.26634/jet.5.2.516.
Testo completoКолісник, О. В., e Є. П. Гула. "ВТІЛЕННЯ КОНЦЕПТІВ ГЕЙМ-ДИЗАЙНУ ПРИ РОЗРОБЛЕННІ ІГРОВОГО ПРОЕКТУ «МАВКА» В УМОВАХ ЗАПИТІВ СУЧАСНОСТІ". Art and Design, n. 1 (13 maggio 2019): 77–86. http://dx.doi.org/10.30857/2617-0272.2019.1.7.
Testo completoAhn, Seong-Hye, e Su-Mi Song. "Design of Educational Game for Development of Creativity". Journal of the Korea Contents Association 7, n. 9 (28 settembre 2007): 1–9. http://dx.doi.org/10.5392/jkca.2007.7.9.001.
Testo completoFedoseev, K., N. Askarbekuly, A. E. Uzbekova e M. Mazzara. "Application of Data-Oriented Design in Game Development". Journal of Physics: Conference Series 1694 (dicembre 2020): 012035. http://dx.doi.org/10.1088/1742-6596/1694/1/012035.
Testo completoStrzalkowski, Tomek, e Carl Symborski. "Lessons Learned About Serious Game Design and Development". Games and Culture 12, n. 3 (18 ottobre 2016): 292–98. http://dx.doi.org/10.1177/1555412016673524.
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