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1

Ataeva, Gulsina Isroilovna, and Lola Dzhalolovna Yodgorova. "METHODS AND ALGORITHMS OF COMPUTER GRAPHICS." Scientific Reports of Bukhara State University 4, no. 1 (February 26, 2020): 43–47. http://dx.doi.org/10.52297/2181-1466/2020/4/1/3.

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Abstract (sommario):
Methods and algorithms of computer graphics are considered in the article. Implementation of transformation of graphic objects by means of operations of transfer, scaling, rotation, the types of geometric models are considered. Methods of computer graphics include methods of converting graphic objects, representing (scanning) lines in raster form, selecting a window, removing hidden lines, projecting, painting images.
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Omonov, Qavmiddin Karimovich. "EFFECTIVE METHODS OF TEACHING GEOMETRIC DESIGNS OF ABU NASR FARABI IN ENGINEERING GRAPHICS." Multidisciplinary Journal of Science and Technology 3, no. 5 (December 21, 2023): 208–11. https://doi.org/10.5281/zenodo.10418982.

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Abstract (sommario):
This article provides information on the quick and easy execution of Abu Nasr Farabi's geometric designs in Engineering graphics through modern graphic programs, as well as the execution of computer graphics in Auto CAD graphic programs in the formation of curves and in animated views to improve the graphic literacy of students.
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3

Gula, Ievgen, Oksana Maznichenko, Anastasiia Kutsenko, Alla Osadcha, and Nataliia Kravchenko. "Methods of Teaching Graphic Design in HEIs for Art." Journal of Curriculum and Teaching 12, no. 2 (March 18, 2023): 154. http://dx.doi.org/10.5430/jct.v12n2p154.

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Abstract (sommario):
Under the conditions of digitalization in technology and art, there is a sense of significant changes in visual creativity, where design projects are given not only new artistic expressiveness, but everything becomes an immeasurable resource base and source of inspiration for future graphic designers. This new reality encourages the permanent updating of approaches and the use of innovative methods of teaching graphic design in HEIs for art in the process of preparing for the professional activity of a future graphic designer. Therefore, a modern graphic designer, being the creator of a demanded graphic product that meets the requirements of business and clients, must have a sense of style, and artistic taste, track new trends in graphic design, be versed in styles, be creative, able to create original innovative design projects, have technical knowledge and computer programs, etc. The research aims to establish a pattern of promoting the use of differentiated methods of teaching graphic design in higher education institutions for art. The goal can be achieved by surveying higher education students on the Internet to determine the ability of HEIs for art to apply effective methods of teaching graphic design. Research methods: comparative analysis; systematization; generalization; survey. Results. The survey among higher education students found that online graphic design platforms such as Canva (98.3%), Pixlr (94.1%), Design Wizard (93.8%), Visme (92.4%), Snappa (89.8%), BeFunky (89.2%), etc. contribute to the formation of professional skills in the field of graphic design. It has been found that the following graphic design programs on PCs, namely Adobe Photoshop (95.5%), Affinity Designer (95.3%), Gravit Designer (91.5%), Adobe InDesign (89.9%), Adobe Illustrator (89.5%), best contribute to the formation of professional skills in future graphic designers. It has been determined that 3D graphic design programs such as Paint3D (91.9%), Autodesk Maya (89%), Sumo3D (87.9%), Blender (85.7%), Autodesk 3ds Max (83.3%), ZBrush (81.5%), etc. are the most conducive to the formation of professional skills. The study has revealed which methods of teaching graphic design in HEIs for art are used by teachers. These include innovative methods (91.8%), the method of graphic modeling (89.8%), the method of observation and independent reproduction of certain artistic images through graphic design (87.3%), the method of graphic illustration (86.2%), the method of projective and graphic form finding (81%), etc. It has been established that the successful implementation of differentiated methods of teaching graphic design in HEIs for art contributes to the formation of skills in using modern computer graphics programs to create design objects (91.2%), the ability to use basic skills in project graphics (89.3%), the ability to know color science to create a coloristic solution for a future design object (89%), etc.
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Morozenko, Olena Petrivna, and Nataliia Yuriivna Hrybanova. "Innovative approaches to improving the quality of teaching discipline "Computer methods of descriptive geometry and engineering graphics"." System technologies 4, no. 123 (October 12, 2019): 28–33. http://dx.doi.org/10.34185/1562-9945-4-123-2019-03.

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Abstract (sommario):
We consider the educational technology of graphic disciplines using innovative teaching methods that contribute to the informatization of education; conceptual basis for improving the quality of graphic training of young professionals with technical education; innovative methods of lecturing, conducting practical classes in graphic disciplines; applied computer programs and their practical application in the study of graphic disciplines We consider the educational technology of graphic disciplines using innovative teaching methods that contribute to the informatization of education; conceptual basis for improving the quality of graphic training of young professionals with technical education; innovative methods of lecturing, conducting practical classes in graphic disciplines; applied computer programs and their practical application in the study of graphic disciplinesVarious approaches to teaching computer graphics in the course of descriptive geometry and engineering graphics are shown, and the chosen teaching method for the “Computer Sciencies and Information Technology” training area is substantiated. It is most efficient to organize the learning process in parallel, optimally connecting the manual and computer execution of the drawings.The teaching of graphic disciplines using modern information technology significantly increases the quality of engineering education.
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Kalumpahaiti, Kanpat. "Graphic Design Methods of a Science Museum Exhibition for Children." International Journal of Creative and Arts Studies 5, no. 2 (December 26, 2018): 53–65. http://dx.doi.org/10.24821/ijcas.v5i2.2411.

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Abstract (sommario):
The graphic design is essential for the science museum exhibition affecting the perception and motivation of children to learn and discover a science experience. the research aims to study the graphic design methods of science museum exhibition for children, to propose the new approach of the graphic design which the most efficient expression to motivate learning of children from age 6 to 9 years old, and to design the graphics module within the temporary exhibition space. this article is the 1st phase to observe the graphic design methods of the science museum exhibition by using the fieldwork case study analysing of literature by selected 27 exhibits from the united Kingdom, Japan, and thailand to compare. also, interviews the 7 experts who are a stakeholder with the research. the result indicated that the graphic design approach of all exhibitions with the consistent. However, the mood and tone vary depending on the exhibit presented, and the role of graphics is different because of the socio-cultural context of each country. the conclusion can be drawn that the study result can be the guide or sources inspiration of further artistic creation and design that is attracting children the further stage of development.
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6

Koliasa, P. "Analysis of formation methods of graphic competence of future engineering teachers." Journal of Education, Health and Sport 12, no. 1 (January 31, 2022): 446–53. http://dx.doi.org/10.12775/jehs.2022.12.01.038.

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Abstract (sommario):
The article substantiates the need to improve the formation methods of graphic competence of future engineering teachers by means of digital technologies. To achieve the goal of the article the analysis of normative documents of training of future engineering teachers in the field of digital technologies, methods of teaching graphic disciplines in Higher Education Institutionі, prospects of improving graphic training of future engineering teachers by means of digital technologies are determined. Based on the analysis of work programs of the cycle of disciplines of graphic training, we conclude that today the method of formation of graphic competence in future engineering teachers in the field of digital technologies needs to be improved.
 It is established that the most effective way to reform the system of training future engineering teachers in the field of digital technologies is the use of modern learning technologies, which include design, research, integrative technologies that provide personality-oriented learning and graphic competence of future engineering teachers in the field digital technologies. It is determined that it is necessary to improve the teaching methods of the discipline "Engineering Computer Graphics", which will include the study of two-dimensional graphics, three-dimensional spatial modeling, 3D printing technologies and the creation of 4D objects in KOMPAS-3D.
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7

Zhu, Xiang Cai, Qian Tang Tian, and Yun Cai Luan. "Research and Application of the Methods for Irregular Graphics Recognition Based on VB." Advanced Materials Research 926-930 (May 2014): 3459–62. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.3459.

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This paper compares and analyzes the common recognition method and technology of irregular graphics and image, and its application to specific graphics recognition. In this paper, the application system realizes the image histogram processing, threshold value processing and edge processing, realizes the binary image, and then compared with database information, recognizing the need of graphic information, but also the graphic information such as encryption and decryption. The system is practical, the application scope is very broad, and has good popularization value.
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8

Zaripov, N. "COMPUTER GRAPHICS AS A MEANS OF DEVELOPING THE CREATIVE POTENTIAL OF STUDENTS." Znanstvena misel journal, no. 71 (October 25, 2022): 27–33. https://doi.org/10.5281/zenodo.7248049.

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This article offers methodological recommendations aimed at developing the creative abilities of students in computer science lessons by studying the technology of processing graphic images. The forms, methods and means of teaching this topic are considered, which in the best way influence the disclosure and improvement of the creative potential of students. The article discusses the types of computer graphics, such as vector graphics, graphic bitmaps and fractal graphics, 3-D modeling tools, highlights the differences between them, as well as ways, methods and applications. Also considered are software products designed for processing graphic images and 3-D modeling, Adobe Photoshop, Corel Draw
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9

Rustamov, Umrzok Qabiljonovich. "IMPROVING THE METHODS OF USING GRAPHIC PROGRAMS WHEN TEACHING DRAWING IN ENGINEERING GRAPHICS." American Journal of Engineering and Technology 5, no. 9 (September 1, 2023): 10–12. http://dx.doi.org/10.37547/tajet/volume05issue09-03.

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This article describes the possibilities of teaching drawing in the subjects of engineering graphics using engineering computer graphics programs, making geometric figures using the AutoCAD program, volumetric modeling of objects, cutting, applying color schemes and showing dimensions.
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Вышнепольский, Vladimir Vyshnyepolskiy, Сальков, and Nikolay Sal'kov. "The aims and methods of teaching drawing." Geometry & Graphics 1, no. 2 (July 25, 2013): 8–9. http://dx.doi.org/10.12737/777.

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Abstract (sommario):
The purposes which must be solved by Geometric and Graphic Disciplines Chair while preparing the working programs of study, and which are the part of learning algorithm are demonstrated. 1. Spatial perception development. 2. To teach the students to work with projection documents: a) teach to read drawing; b) teach to make sketches; c) teach to perform drawing (non-associated) with 2D-graphics. 3. To teach a parameter modeling (3D-graphics). By removing at least one item from this algorithm you can get a faulty graduate.
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11

Mosendz, Oksana, Svitlana Borysova, Kateryna Vitchynkina, Anatolii Brovchenko, and Ostap Kovalchuk. "Experimental methods of teaching computer graphics and design: Impact on the creative potential of higher education students." Salud, Ciencia y Tecnología - Serie de Conferencias 4 (February 5, 2025): 640. https://doi.org/10.56294/sctconf2025640.

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Abstract (sommario):
Introduction: The increasing global reliance on digital tools has elevated the demand for specialists adept in computer graphics and design, emphasizing the need for creative thinking and graphic competence. This study investigates the impact of experimental methods for teaching computer graphics and design on fostering the creative potential of higher education students.Objectives: The primary objectives include defining key concepts like "graphic competence," outlining its components, identifying stages of professional training, and evaluating the content, forms, methods, and tools used in developing graphic competence.Methods: A mixed-methods approach was employed, combining theoretical analysis of educational models and practical experimentation in classroom settings. Data was collected through surveys, portfolio assessments, and reflective journals.Results: The findings highlight that incorporating activity-based, competence-oriented, and creative approaches significantly enhances students’ motivation, spatial imagination, reflection, empathy, and aesthetic taste. The staged training model—comprising search and research, practical and artistic, and formative phases—proved effective in cultivating graphic competence. Key results also show that integrating modern design software, such as Adobe Creative Suite and Blender, alongside tailored pedagogical methods, leads to improved professional readiness and innovative thinking.Conclusions: In conclusion, the study underscores the transformative role of experimental teaching methods in shaping not only the professional skills but also the creative self-awareness of students. These findings contribute to the ongoing discourse on designing effective educational frameworks for creative disciplines.
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Mantsevich, A. Y., L. B. Karshakova, and M. A. Gruzdeva. "Destructive methods in graphic design." Декоративное искусство и предметно-пространственная среда. Вестник МГХПА, no. 2-2 (2023): 243–52. http://dx.doi.org/10.37485/1997-4663_2022_2_2_243_252.

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Rakhimov, Khasanboy Umarjon ugli. "THE PLACE OF GRAPHICS IN THE FINE ARTS." SOLUTION OF SOCIAL PROBLEMS IN MANAGEMENT AND ECONOMY 2, no. 2 (February 3, 2023): 5–8. https://doi.org/10.5281/zenodo.7601645.

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Abstract (sommario):
This article provides detailed information about the history of the creation of graphics, one of the types of visual arts, the use of a mixture of artistic tools in the form of images in graphic works, graphic techniques and methods.
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Korycka-Skorupa, Jolanta. "Effectiveness of cartographic presentation methods applied within small-scale thematic maps in the press and on the Internet." Polish Cartographical Review 47, no. 1 (March 1, 2015): 5–17. http://dx.doi.org/10.1515/pcr-2015-0001.

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Abstract (sommario):
Abstract The author discuss effectiveness of cartographic presentations. The article includes opinions of cartographers regarding effectiveness, readability and efficiency of a map. It reminds the principles of map graphic design in order to verify them using examples of small-scale thematic maps. The following questions have been asked: Is the map effective? Why is the map effective? How do cartographic presentation methods affect effectiveness of the cartographic message? What else can influence effectiveness of a map? Each graphic presentation should be effective, as its purpose is to complete written word, draw the recipients’ attention, make text more readable, expose the most important information. Such a significant role of graphics results in the fact that graphic presentations (maps, diagrams) require proper preparation. Users need to have a chance to understand the graphics language in order to draw correct conclusions about the presented phenomenon. Graphics should demonstrate the most important elements, some tendencies, and directions of changes. It should generalize and present a given subject from a slightly different perspective. There are numerous examples of well-edited and poorly edited small-scale thematic maps. They include maps, which are impossible to interpret correctly. They are burdened with methodological defects and they cannot fulfill their task. Cartography practice indicates that the principles related to graphic design of cartographic presentation are frequently omitted during the process of developing small-scale thematic maps used – among others – in the press and on the Internet. The purpose of such presentations is to quickly interpret them. On such maps editors’ problems with the selection of an appropriate symbol and graphic variable (fig. 1A, 9B) are visible. Sometimes they use symbols which are not sufficiently distinguishable nor demonstrative (fig. 11), it does not increase their readability. Sometime authors try too hard to reflect presented phenomenon and therefore the map becomes more difficult to interpret (fig. 4A,B). The lack of graphic sense resulting in the lack of graphic balance and aesthetics constitutes a weak point of numerous cartographic presentations (fig. 13). Effectiveness of cartographic presentations consists of knowledge and skills of the map editor, as well as the recipients’ perception capabilities and their readiness to read and interpret maps. The qualifications of the map editor should include methodological qualifications supported by the knowledge of the principles for cartographic symbol design, as well as relevant technical qualifications, which allow to properly use the tools to edit a map. Maps facilitate the understanding of texts they accompany and they present relationships between phenomenon better than texts, appealing to the senses.
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Zheng, Yuchuan. "Visual Memory Neural Network for Artistic Graphic Design." Scientific Programming 2022 (August 16, 2022): 1–9. http://dx.doi.org/10.1155/2022/2243891.

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Abstract (sommario):
Artistic graphic design is the aesthetic result of the designer’s fusion of various elements, with a high degree of independence. Considering the lack of significant visual design scope and aesthetic indicators of graphic design, our research aims to build an upgraded network model that can categorize different types of artistic graphics with labels and realize the free combination of graphic solutions. We realize the scheme reorganization of artistic graphic design from the perspective of computer vision and propose the artistic graphic design method based on memory neural network. We built a computer vision environment and reconstructed the computer vision network to set up an independent deep camera vision range calculation law. Considering the artistic graphic region segmentation problem, we propose the self-attentive mechanism, which can quantitatively segment different artistic graphic regions according to temporal features, before arranging them in a sequence to obtain the graphic region feature vector. We also add the LSTM structure based on the attention mechanism to match with the self-attention features of the graphical region segmentation module and pass the matched attention feature vector to the LSTM network to extract the labeled text feature information of the graphs. To test the effectiveness of our method, we build a database of artistic graphics and set up an adaptive training process. We also compared deep learning methods of the same type, and the experimental results proved that our method outperformed other deep methods in artistic graphic design by keeping the scheme reorganization accuracy and quantitative evaluation of artistic models above 90%.
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Costigan-Eaves, Patricia. "Some observations on the design of William Playfair's line graphics." Information Design Journal 6, no. 1 (January 1, 1990): 27–44. http://dx.doi.org/10.1075/idj.6.1.02cos.

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The work of William Playfair, who is often landed as an originator of most modern-day graphic methods, has received very Utile systematic scrutiny and analysis. Playfair made his graphic debut with the publication in 1786 of The commercial and political atlas; this cycled through several editions and permutations* With one or two exceptions, Play f air's second major graphic contribution was A letter on our agricultural distresses, their causes and remedies of 1821, While Playfak has been credited with having 'invented' bar, circle and pie graphics, it was ime graphics he favoured most and used most frequently This paper contains some observations on the evolution of his approach to the design of line graphics; it examines some of the pitfalls of this approach. His astute insight into the value of the graphic method is most noteworthy and is also examined in this paper.
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Zebehazy, Kim T., and Adam P. Wilton. "Graphic Reading Performance of Students with Visual Impairments and Its Implication for Instruction and Assessment." Journal of Visual Impairment & Blindness 115, no. 3 (May 2021): 215–27. http://dx.doi.org/10.1177/0145482x211016918.

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Abstract (sommario):
Introduction: The ability of students to engage with graphical materials supports learning in science, technology, engineering, arts, and mathematics areas. For students with visual impairments, understanding the factors that contribute to the effective interpretation of graphics can promote meaningful access to the curricula. Methods: Forty students with visual impairments completed multiple-choice question tasks for five types of graphics presented in their medium of choice and provided difficulty ratings. The teachers of students with visual impairments rated the students on several factors. Statistical analyses investigated the relationship between performance differences and teacher-rated factors. Results: Significant differences in performance between print and tactile graphics users were found for bar graph, map, and total correct responses on all tasks. For some tasks, perceived difficulty by tactile graphic users did not align with actual performance. Teachers’ ratings of students who had Individualized Education Program goals for graphics, independence in using graphics, problem-solving ability, mathematics ability, and frequency of engaging with graphics contributed to significant differences in performance across total correct and most individual graphic results. Discussion: Although medium type was a significant contributor across graphic types, some teacher-rated variables appeared to mitigate the importance of medium on student performance. Depending on the graphic type, experience, content knowledge, skills with graphics, and confidence and motivation can all affect student performance when interpreting graphics. Implications for practitioners: Teachers should provide students with early and frequent opportunities to engage with graphics and support their problem-solving abilities regarding how to engage with different graphic types to enhance their independent use of graphics.
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Tyasing Swastika, Galuh, Toto Nusantara, Subanji, and Santi Irawati. "ALTERATION REPRESENTATION IN THE PROCESS OF TRANSLATION GRAPHIC TO GRAPHIC." Humanities & Social Sciences Reviews 8, no. 1 (January 26, 2020): 334–43. http://dx.doi.org/10.18510/hssr.2020.8144.

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Abstract (sommario):
Purpose of the study: This research aims to analyze the alteration representation in the process of translation graphic to graphic where students were asked to solve derivative and integral graphics problems.
 Methodology: This research used a pseudo-experimental study with Pretest-posttest nonequivalent Group Design. This research was conducted on 24 mathematics education students. Students were asked to solve derivative and integral graphics problems. Some samples of students were interviewed to determine the translation process.
 Main Findings: The results of the study showed that the subject used two different methods to carry out the translation process. Thus, all students perform the process of translating the graphic representation into graphs with two different methods, namely the interval and the symbolic.
 Applications of this study: The implications of this study indicated that the translation process can help students solve problems, especially problems with graphs and algebra, also revealed activity in the translation process different from that of other researchers before.
 Novelty/Originality of this study: Researchers express a new activity to the translation by calling the conversion Intermediary In the stages of Preliminary Coordination (PC) and Objective Construction (CT), S1 and S2 show different forms.
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Li, Ying, and Ye Tang. "Design on Intelligent Feature Graphics Based on Convolution Operation." Mathematics 10, no. 3 (January 26, 2022): 384. http://dx.doi.org/10.3390/math10030384.

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With the development and application of artificial intelligence, the technical methods of intelligent image processing and graphic design need to be explored to realize the intelligent graphic design based on traditional graphics such as pottery engraving graphics. An optimized method is aimed to be explored to extract the image features from traditional engraving graphics on historical relics and apply them into intelligent graphic design. For this purpose, an image feature extracted model based on convolution operation is proposed. Parametric test and effectiveness research are conducted to evaluate the performance of the proposed model. Theoretical and practical research shows that the image-extracted model has a significant effect on the extraction of image features from traditional engraving graphics because the image brightness processing greatly simplifies the process of image feature extraction, and the convolution operation improves the accuracy. Based on the brightness feature map output from the proposed model, the design algorithm of intelligent feature graphic is presented to create the feature graphics, which can be directly applied to design the intelligent graphical interface. Taking some pottery engraving graphics from the Neolithic Age as an example, we conduct the practice on image feature extraction and feature graphic design, the results of which further verify the effectiveness of the proposed method. This paper provides a theoretical basis for the application of traditional engraving graphics in intelligent graphical interface design for AI products such as smart tourism products, smart museums, and so on.
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Tağıyeva, Ruqiyyə, and Raziyyə Allahverdiyeva. "DRAWING IN FINE ARTS AND TECHNIQUES AND METHODS USED IN ITS APPLICATION." Scientific Works 92, no. 1 (March 4, 2025): 259–62. https://doi.org/10.69682/arti.2025.92(1).259-262.

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Abstract (sommario):
Drawing is an image drawn by hand using graphic means such as contour lines, spots and it is one of the various fields of artistic graphics. Drawing, which is the basis of all types of artistic depiction on a flat surface (painting, graphics, etc.), is one of the important and widely developed fields of fine arts. Drawing constitutes the initial stage of development of works of fine arts and plays an important role in determining the general shape, form, volume of objects, as well as their placement in a certain area.The principles of simplicity of drawing methods and universality of construction of forms that form the basis of all types of fine arts are the prin-ciples of line drawing and the universality of the construction of forms. By adapting graphic methods in various ways (combination of lines, simultaneous use of spots and lines, etc.), tonality and light and shadow effects are achieved in drawings. Drawings are usually drawn with one color (pencil, charcoal, sanguine, etc.) or using different colors and methods.
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Yan, Yingxin. "A theoretical Study on the Elements and Methods of Course Design in Online Graphic Design Education." Journal of Big Data and Computing 2, no. 3 (September 2024): 17–23. https://doi.org/10.62517/jbdc.202401304.

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The design elements of MOOCs for graphic design are not a process of listing piling up a large amount of information, but a process for designers to provide visual enjoyment to learners based on resource sharing, involving visual aesthetics, cognitive habits, etc. MOOCS are not targeted at specific groups, and at the same time, while disseminating educational information around disciplines and professional directions, but also for the web interface such as style color, image text and so on. The application elements of graphic design depend on two-dimensional space, and the application of visual elements is more incisively and vividly in the open network course of graphic design. Visual elements, whether text or graphics, are combined with other elements to meet the basic requirements of layout design. The main task of online courses is to share knowledge. Whether the application of visual elements is appropriate and whether the combination of elements is reasonable will affect the effect of resource sharing.
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Veide, Zoja, and Veronika Strozheva. "The Visualizations Methods of Geometrical Forms in teaching of Civil Engineering Students." Environment. Technology. Resources. Proceedings of the International Scientific and Practical Conference 2 (June 17, 2015): 312. http://dx.doi.org/10.17770/etr2015vol2.254.

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<p class="R-AbstractKeywords"><span lang="EN-US">Development of spatial representation (the ability to imagine three-dimensional objects using flat pictures or drawings), skills of the intuitive decision of spatial problems and more meaningful use of CAD software are essential for qualified education of students. Visualization of geometric problems helps students to understand and to solve the given geometric tasks. The paper describes types of visualization of geometrical objects from graphic exercises of compulsory subject “Civil Engineering</span><span lang="EN-US">Graphics”. This course is specified for Civil engineering undergraduate 2nd year students of Riga Technical university.</span></p><p class="R-AbstractKeywords"><span lang="EN-US">Performance of a breadboard model, creation of the given model using ArchiCAD and using augmented reality (AR) software are included in the course "Civil Engineering Graphics” assignments. The examples of the tasks of 3D modeling in learning process are presented in this article. AR application allows faster understanding of complicated spatial problems and relationships and was used to entertain the students during the studies. Before mentioned approach was enabled to develop spatial skills of students, facilitate the students to obtain more practical experience in solving graphic exercises and was supposed enhance the quality of graphic education</span><span lang="EN-US">. </span></p><p class="R-AbstractKeywords"><span lang="EN-US"> </span></p>
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Ni Putu Virginia A.S and Karna Mustaqim. "Penerapan Metode Motion Graphic pada Video Promosi Rumah Kos Dermawan Living, Denpasar Bali." Sci-tech Journal 3, no. 1 (August 12, 2024): 139–46. http://dx.doi.org/10.56709/stj.v3i1.456.

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In this research, the application of the motion graphic method in making promotional videos for the Dermawan Living Boarding House in Denpasar, Bali, was explored. Motion graphics, as a visual technique that combines graphic elements, animation and text, are used to create dynamic and interesting messages. The research method involves analysing promotional videos before and after the implementation of motion graphics. Audience response, engagement level, and recall of the video are measured. The research results show that the application of motion graphics significantly increases the attractiveness of promotional videos. The use of dynamic visual elements and smooth transitions makes videos more interesting and memorable for the audience. Apart from that, motion graphics also help convey information more efficiently. In conclusion, the use of motion graphic methods in promotional videos can be an effective strategy for increasing attractiveness and communication efficiency. The practical guidance resulting from this research can help content creators optimize the use of motion graphics in promotional videos.
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Cooperband, Zoe, and Robert Ghrist. "Towards Homological Methods in Graphic Statics." Journal of the International Association for Shell and Spatial Structures 64, no. 4 (December 1, 2023): 266–77. http://dx.doi.org/10.20898/j.iass.2023.024.

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Abstract (sommario):
Recent developments in applied algebraic topology can simplify and extend results in graphic statics – the analysis of equilibrium forces, dual diagrams, and more. The techniques introduced here are inspired by recent developments in cellular cosheaves and their homology. While the general theory has a few technical prerequisites (including homology and exact sequences), an elementary introduction based on little more than linear algebra is possible. A few classical results, such as Maxwell's Rule and 2D graphic statics duality, are quickly derived from core ideas in algebraic topology. Contributions include: (1) a reformulation of statics and planar graphic statics in terms of cosheaves and their homology; (2) a new proof of Maxwell's Rule in arbitrary dimensions using Euler characteristic; and (3) derivation of a novel relationship between mechanisms of the form diagram and obstructions to the generation of force diagrams. This last contribution presages deeper results beyond planar graphic statics.
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Welling, Peter G. "Graphic Methods in Pharmacokinetics: The Basics." Journal of Clinical Pharmacology 26, no. 7 (September 10, 1986): 510–14. http://dx.doi.org/10.1002/j.1552-4604.1986.tb02943.x.

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26

Streltsova, Svetlana. "Embodiment of Modern Graphic Images in the Artistic Experiments of Oleg Denysenko (ecoline)." Bulletin of Lviv National Academy of Arts 50, no. 50 (June 30, 2023): 117–24. http://dx.doi.org/10.37131/2524-0943-2023-50-1-12.

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Abstract (sommario):
The creative work of the famous Ukrainian artist Oleh Denysenko has been repeatedly recognized abroad and in Ukraine by both representatives of artistic circles and collectors. For the entire period of his artistic practice, no thorough research of his work and experimental searches in graphics has been made, nor has the artist's creative style and graphic language been described. The artist's work was mentioned in some articles, superficially revealed in studies of the creative work of representatives of the Lviv graphic school working in certain graphic techniques and trends. The figure of O. Denysenko has long occupied a significant place among the representatives of Ukrainian printmaking and graphics. This is the case when the artist and his work are more recognized abroad than in Ukraine. Denysenko is a representative of artistic techniques that have existed for more than five centuries, who is not afraid to improve, experiment, and make new searches for graphic embodiment of images and philosophical considerations. The article explores artistic practices and experiments in graphics on the example of the series of graphic works «ecoline». Attention is drawn to the process of searching for new images, methods and visual techniques, as well as to the means of revealing artistic expression. An overview of the stylization, expressiveness of the graphic language and individual manner is given. The possibility of further studying the transformation of graphic images in other techniques and plot compositions is considered. The basis of experimental searches, the emergence of figurative and symbolic interpretations, and the author's innovations are revealed.
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27

Vashchilina, Olena, and Iryna Lebedeva. "Application of Mathematics in Computer Graphics." In the world of mathematics, no. 1 (2) (2024): 51–59. https://doi.org/10.17721/1029-4171.2024/2.8.

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Abstract (sommario):
Computer graphics are based on mathematical methods that provide the ability to create, manipulate and visualize graphic objects. The article examines the main mathematical approaches used to implement graphic algorithms, including geometric models, linear algebra, trigonometric functions, numerical methods and algorithms for modeling physical processes. Particular attention is paid to affine transformations (shift, rotation, scaling), which are basic operations in the graphic environment, matrix representations of these transformations using homogeneous coordinates are considered, an example and tasks for self-testing are given. The practical significance of the study lies in the popularization of mathematical knowledge among schoolchildren, demonstrating their practical importance in the creation of modern technologies. This contributes to the integration of mathematical methods into the school curriculum and the formation of STEM competencies in students.
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28

Raykovskaya , Galyna, and Andrii Shostachuk . "DESIGNING THE CONTENT OF GRAPHIC KNOWLEDGE IN THE CAD SYSTEMS ENVIRONMENT." Scientific Bulletin of Uzhhorod University. Series: «Pedagogy. Social Work», no. 2(49) (December 18, 2021): 169–73. http://dx.doi.org/10.24144/2524-0609.2021.49.169-173.

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Abstract (sommario):
The information support of the product life’s cycle requires to produce and to design this product with the help of the modern graphic CAD packages by creating an information model. In this regard, the question of the introduction of information technology in the educational process of the graphic training becomes relevant, as the basic graphic training forms the skills of graphic presentation of information. The purpose of the article is to substantiate the content of graphic training in institutions of higher technical education in conjunction with special software CAD-systems, including SolidWorks. The purpose of the study is to substantiate the content of graphic training in institutions of higher technical education in conjunction with the special software CAD-systems, including the SolidWorks. The methods of the research: analysis of the problems of future bachelors-mechanics’ graphic training, analysis of modern software for the graphic documentation, the generalization to obtain the conclusions and recommendations. The research results demonstrate that the development of modern software to solve problems of automation of three-dimensional design, the design and technological preparation of production of any complexity in various industries allows graduates to be competitive professionally in the labor market. We considered the graphic training in the environment of CAD-systems, also we highlighted the features of a special software SolidWorks-CAD. In the course of research of the content of basic graphic training that includes the descriptive geometry, the engineering and computer graphics in CAD-systems they revealed the most important factors in the formation of methods of mental activity of students. We consider that the most progressive method of the graphic training of engineers is to teach two courses instead of the three classic parts of basic graphic training. The effected research of engineering graphics and the peculiarities of the construction of working drawings in SolidWorks allowed to reconcile their relationship. The mastering of the modern software for solving of the problems of automation of three-dimensional design, the design and technological preparation of production of any complexity in various industries allows for graduates to be competitive professionally in the labor market.
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29

Zaitseva, Veronika. "New artistic and aesthetic bases of creativity of Ukrainian graphic artists of the period of “Khrushchev thaw”." Musical art in the educological discourse, no. 4 (2019): 66–69. http://dx.doi.org/10.28925/2518-766x.2019.4.9.

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Abstract (sommario):
The article deals with the artistic and aesthetic aspects of the work of Ukrainian graphic artists of the period of the “Khrushchev thaw”. The features of stylistic techniques, means of artistic expressiveness of masters of Ukrainian graphics during the 1950s — 1970s are revealed. The graphic cycles of the Ukrainian artists of the sixties, in particular, S. Adamovich, A. Bazilevich, G. Gavrilenko, A. Gubarev, A. Danchenko, M. Kompanets, G. Malakov, G. Yakutovich, introduce new, unusual visual measurements, original, bold and non-standard methods of compositional construction of graphic works and apply new synthetic polygraphic materials.
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30

Arifin, Irfan, Bakhrani A. Rauf, and Arifin Ahmad. "Analysis of Learning Needs for Visual Communication Design Students for the Latest Graphics Teaching Materials." Asian Journal of Education and Social Studies 48, no. 4 (September 21, 2023): 142–53. http://dx.doi.org/10.9734/ajess/2023/v48i41093.

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Abstract (sommario):
This research aims to analyze the learning needs of students in the Visual Communication Design Program in developing teaching materials for the latest graphics topics. The research methods employed include qualitative and quantitative descriptive analysis methods. The research steps involve identifying learning needs through data collection, data analysis, and the interpretation of graphic learning materials, through interviews, observations, questionnaires, and literature review. The findings of this research will provide comprehensive insights into students' perspectives and preferences regarding the Graphics course. The collected data will be used to support the development of teaching materials that are more aligned with students' needs and relevant to current industry trends. This research is expected to make a significant contribution to improving the quality of education in the Visual Communication Design Program and preparing students to face the challenges in the ever-evolving world of graphic design. The research shows that students need teaching materials on graphic topics that are easy to understand, contain the latest and industry-relevant content, and have clear and engaging visualizations. Based on these findings, the researcher suggests that the development of graphic teaching materials should prioritize students' learning needs as the primary target.
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31

ЛИТВИНЕНКО, ВЛАДИСЛАВ, ГАЛИНА ЛОБАНОВА, and СВІТЛАНА ПЕТРАЩУК. "EXECUTION OF GRAPHIC STILL-LIFE WITH INK AS THE BASIS FOR MASTERING THE LANGUAGE OF GRAPHICS." Herald of Khmelnytskyi National University. Technical sciences 331, no. 1 (February 29, 2024): 400–408. http://dx.doi.org/10.31891/2307-5732-2024-331-61.

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Abstract (sommario):
The article represents detailed stages and results of performing graphic still-lifes with ink in three main techniques: "lines", "spots", "hatches". Examples and types for setting still-life or alternative using photo images taken from open sources with mandatory changes and introduced details are given. Also the principles and examples for performing graphic and tonal sketches are presented, as an important stage in the search for a composition, which are reproduced on formats of graphic still-lifes through their spot solution to be the most objective and expressive. The technique for making a "cardboard" – a preparatory drawing and transferring the image to the formats of three graphic still-lifes is presented. The usage of tonal graphic sketches and "cardboard" is suggested along with traditional manual techniques and computer (digital) graphics technology. The principles and methods for using lines when creating a graphic still-life in the appropriate technique and variants of performing graphic still-lifes in the techniques of "lines", "spots" in comparison with each other are presented. The principles of division and combination of white and black with variants of their combinatorics are considered on the examples of graphic still-lifes in the "spot" technique. The stages for performing graphic still-lifes in the "hatching" technique, from the disclosure of large tonal gradations to the generalization of the work, are considered in detail. The methods for using different hatching techniques on different parts of the image of a graphic still-life are given. By the separate block for each section of the specified three graphic techniques the parallel between graphic still-lifes as educational tasks and graphic works of professional artists of Ukraine and the world is demonstrated.
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32

Norboy, Boriboyeva Dilrabakhon. "DEVELOPMENT OF STUDENTS' GRAPHIC COMPETENCE USING INTERACTIVE METHODS." Current Research Journal of Pedagogics 5, no. 2 (February 1, 2024): 44–47. http://dx.doi.org/10.37547/pedagogics-crjp-05-02-09.

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33

Баймуратов, О. "БЕЙНЕ ОЙЫНДАРҒА CGI-ДЫҢ ӘСЕРІ ЖӘНЕ ОНЫҢ ЖАСАЛУӘДІСТЕРІ". Suleyman Demirel University Bulletin Natural and Technical Sciences 54, № 1 (28 березня 2021): 31–44. https://doi.org/10.47344/sdubnts.v54i1.532.

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Abstract (sommario):
The article shows the impact of CGI / computer graphics onthe game industry and the methods of its creation, its importance and how toevaluate it. An example of graphic elements is based on the author's game“Togyzkumalak 3D”. To solve the problem, methods such as graphics evaluationusing pentogon diagrams, lighting methods, modeling using 3DS Max wereused.
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34

Negahban, Shima, and Mohammad Bagher Negahban. "Visualizing research trends and thematic structure evolution of graphic design." Visual Inquiry 12, no. 1 (May 1, 2023): 43–57. http://dx.doi.org/10.1386/vi_00086_1.

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Abstract (sommario):
The purpose of this research is to draw a scientific map and show the evolution of thematic structure of world’s graphic design. This is a scientometric study that uses quantitative and indicative methods of network analysis. To draw a scientific map of graphic design research literature, the data was extracted from the Web of Science database within a 2000–20 time period. The retrieved records were formatted using WC10.exe conversion software and then were mapped using Ravar Matrix, Ucinet, Netdraw, VOSviewer software. The findings revealed a growing trend in the number of articles published in graphic design and the most widely used subject areas in the field of graphic were identified. The field of graphic design was mapped based on the closeness centrality measure and its findings revealed that topics such as graphic sign, computer applications, molecular dynamics, computer architecture and graphics processing have the greatest impact on the map.
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35

Turlyun, L. N. "COMPUTER GRAPHICS AS A FORM OF COMPUTER VISUAL ART." Arts education and science 2, no. 31 (2022): 122–27. http://dx.doi.org/10.36871/hon.202202016.

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Abstract (sommario):
The article is devoted to computer graphics as the main type of computer visual art. It gives a historical review of the origin of computer graphics. The first artists in computer graphics are: Ben Laposki, Herbert Franke, Michael Noll, Friederich Nake, Charles Xuri, Harold Cohen. The concepts of pencil, charcoal, computer graphics, computer art, engraving, etching, linocut are covered. A comparative analysis of traditional graphic art and computer graphics is conducted. The article provides a brief historical overview of graphite, Italian and lead pencils and focuses on the imitation of traditional graphic tools in graphic editors. It is emphasized that hatchings modelling plays a special role in imitation of pencil drawing technique by means of computer graphics, as well as in traditional drawing. The shading modelling methods developed by software artists Cortez, Yamamoto, Herzmann, Litvinovich, Shiraishi, and Yamaguchi are described. The popularity of engravings in illustrating books and periodicals is noted. A classification of printed graphics by type and production technique is carried out. The article provides an overview of the main imitation filters for all types of engraving. In particular, such filters as "Engraver", "Cutline" Linocut are considered.
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36

Brednyova, V. P. "GRAPHIC EDUCATION AS AN IMPORTANT COMPONENT OF THE ARTIST'S CREATIVE PROFESSIONALISM IN ARCHITECTURAL AND ARTISTIC PRACTICE." Regional problems of architecture and urban planning, no. 16 (December 23, 2022): 227–33. http://dx.doi.org/10.31650/2707-403x-2022-16-227-233.

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Abstract (sommario):
The specific tasks of training the future acquirer of creative specialties necessitate the mastery of hands graphics, which contributes to the development of spatial thinking, creative and practical skills, and understanding the specifics of graphic work. All the variety of graphic techniques is the basis of the principles on which the technology of building any images is built, which emphasizes the relevance of research issues in this direction. Graphic education consists of training a student in related disciplines, such as Descriptive Geometry, the Art of Font, Drawing and Painting etc. At the basis of any kind of art is an individual artistic form. Graphics is one of the most effective ways of forming and improving creative skills and the quality of learning in a Higher Educational Institution, including the need for comprehensive development and increasing the individual level of graphic culture, which will allow to significantly expand the scope of practical activities in the future. In this study, the greatest attention is paid to the analysis of methodical approaches to the improvement trends in the teaching of certain important sections of the disciplines «Descriptive Geometry» and «The Art of Font», which allow future specialists to increase their individual competitiveness in modern market conditions. Graphic skill is an important component of our students’ creative professionalism in any kind of art. The purpose of the research is to find and determine effective methods of developing the creative abilities of graphic professional training of first-year students of creative specialties. Our research is related to the Scientific-research work «Improving the organization of the educational process using distance learning methods and the methodology of teaching graphic disciplines for students of construction and architecture-art specialties based on the competence approach», which is conducted at the Department of «Descriptive Geometry and Engineering Graphics Odessa State Academy of Civil Engineering and Architecture (OSACEA) for many recent years.
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37

Гула, Є. П. "СУЧАСНИЙ ГРАФІЧНИЙ ДИЗАЙН: СПЕЦИФІКА ІНТЕГРАЛЬНОЇ ПРИРОДИ ТВОРЧОСТІ". Art and Design, № 3 (13 листопада 2020): 25–33. http://dx.doi.org/10.30857/2617-0272.2020.3.1.

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Abstract (sommario):
Purpose. To study the features and peculiarities of defining the main definitions of the concept of graphic design, to define the scope of application of various types of graphic art as a design object. Methodology. General scientific research methods, analytical, typological, semantic and comparative analysis – for the terminological definition of the conceptual apparatus of graphic design and the definition of its theoretical and art applications. Results. Based on the analysis of scientific sources on modern foreign and Ukrainian graphic design, generalized aspects of interpretation of the concept of graphic design, evaluated its historical origins in Ukraine. The issue of differentiation of graphic design and many areas of graphic design as a type of artistic activity has been updated. The scientific novelty consists in identifying trends in the transition of the terminological apparatus of industrial design to the sphere of graphic design. It has been established that the synthetic creative nature of graphic design provides for creative activity on the use of modern means of information transfer in combination with the traditions of graphic art of Ukraine. Practical significance. Modern scientific definitions of graphic design have been summarised. It has been determined that the synthetic creative nature of graphic design provides for creative activity on the use of modern means of infrmation transmission in combination with the traditions of graphic art of Ukraine. The results can be used in teaching graphic design, project graphics and other graphic disciplines.
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38

Verhoturova, E. "Solving Educational and Applied Engineering and Construction Problems by Computer Graphics Methods." Geometry & Graphics 10, no. 4 (March 13, 2023): 46–58. http://dx.doi.org/10.12737/2308-4898-2022-10-4-46-58.

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Abstract (sommario):
The purpose of this study is to develop an algorithm for solving educational computational and graphic work from a cycle of constructive tasks of engineering and construction design (construction graphics) by computer geometric modeling in the environment of the domestic nanoCAD program. Algorithmization of the solution of the problem was carried out on the example of a training task from the cycle of graphic works in the course "Engineering and computer graphics", which is performed by students in the first semester and is the basis for solving problems of engineering and construction design. It is shown that the use of computer geometric modeling methods by means of modern software products makes it possible to speed up the process of solving a problem, simplify the calculation of the necessary data and visualize the results, which together contribute to an increase in the didactic effect and mastering the learning competencies necessary in future professional activities. Computer geometric modeling contributes to the understanding of the principles of modern information technologies, and also instills the skills to use them to solve more complex educational problems and tasks of future professional activity. Thus, the application of the proposed algorithm of computer geometric modeling in solving educational and applied problems within the framework of the training course "Engineering and Computer Graphics" in the preparation of students of engineering and construction profile, as well as in the performance of research and design activities is appropriate.
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39

Yang, Chen. "The Investigation of Deep Learning Models Utilized in Vector Graphics Manipulation." Highlights in Science, Engineering and Technology 85 (March 13, 2024): 1115–21. http://dx.doi.org/10.54097/t057w194.

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Abstract (sommario):
Vector graphics, 2D or 3D, hold paramount significance across various professional domains, including graphic design, web design, architecture, and engineering. However, traditional methods of creating vector graphics are characterized by low efficiency. This review explores the integration of some deep learning models designed for 2D and 3D vector graphics generation and manipulation, summarizing their main tasks and methods. In terms of 2D vector graphics, this review examines advanced models, including Convolutional Neural Networks, Generative Adversarial Networks, and more, for diverse tasks such as font or icon generation and image manipulation. For 3D vector graphics, this paper assesses the progress achieved in models tailored for point cloud and image reconstruction, as well as 3D shape generation, using approaches such as Variational Autoencoders, Multi-Layer Perceptrons, and Transformers. This review also assesses their progress and limitations, acknowledging a comprehensive overview of deep learning models in vector graphic manipulation, and emphasizing their potential impact on the design industry while recognizing the challenges ahead.
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40

Mel’nyk, Oksa, and Julija Shtets. "Artistic and compositional features of G. Narbut’s book graphics and possibilities of their interpretation in modern graphic design." Almanac "Culture and Contemporaneity", no. 1 (August 31, 2021): 104–8. http://dx.doi.org/10.32461/2226-0285.1.2021.238595.

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Abstract (sommario):
The purpose of the article is to generalize and systematize the graphic and compositional parameters of G. Narbut's book graphics and to find ways of their interpretation in modern graphic design. The methodology of the research is represented by general scientific and special methods. Analysis, synthesis, comparative, systemic, and empirical methods have become basic in the study of literature and empirical material. Comparative, compositional, visual-graphic, and descriptive methods were used to identify the figurative and semantic characteristics of G. Narbut's graphic works and their influence on modern design. The scientific novelty of the work lies in the complex analysis of G. Narbut's graphic works, revealing the peculiarities of their graphic-compositional solutions and determining the principles of their interpretation in modern design practice. Conclusions. It is revealed that in the context of the formation of the national model of Ukrainian graphic design today, the work of G. Narbut needs not copying, but careful rethinking. The study, systematization, and generalization of the artist's experience open the prospect of development and interpretation in the works of designers of the XXI century. The algorithm of such interpretation is a holistic approach to design and composition; rethinking form from the point of view of traditional art; synthesis of geometric calculation and complex artistic image; the contrast between primary and secondary elements; rhythmic repetitions; emphasis on the vertical axis of symmetry and the author's presentation, corresponding to the demands of today.
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41

Lundstedt, JL. "Comparison of methods of measuring pulmonary artery pressure." American Journal of Critical Care 6, no. 4 (July 1, 1997): 324–32. http://dx.doi.org/10.4037/ajcc1997.6.4.324.

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Abstract (sommario):
BACKGROUND: Pulmonary artery waveforms fluctuate because of changes in intrathoracic pressure caused by respirations. Monitoring system algorithms determine digital displays of pressure measurements on the basis of recognition, analysis, and comparison of consecutive waveforms. OBJECTIVE: To compare three methods of measuring pulmonary artery pressure during mechanical ventilation and spontaneous breathing in cardiac surgery patients with stable hemodynamics. METHODS: Pulmonary artery pressure was measured during mechanical ventilation after cardiac surgery in 53 patients; 37 of the patients were studied again after extubation. Three monitoring methods were compared: graphic strip recording, the "stop cursor" (monitor screen freezing) method, and digital-display recording. Difference scores were calculated between the methods and analyzed for frequency and direction. RESULTS: All comparisons showed differences of at least +/-3 mm Hg in measurements obtained with the three methods. During mechanical ventilation, the digital and graphic measurements of systolic pressure varied most often; 57% (30/53) of the comparisons had difference scores of at least +/-3 mm Hg. The cursor and graphic measurements of diastolic pressures varied least often; 6% (3/53) of the comparisons had difference scores of at least +/-3 mm Hg. As expected, the digital method most often gave higher results than the graphic method. During spontaneous breathing, measurements of systolic pressure varied more often (38% to 53%) than did measurements of diastolic pressure (12% to 37%). Unexpectedly, for systolic pressures, the difference between digital and graphic measurements was 3 mm Hg or more 30% (11/37) of the time, and the difference between cursor and graphic measurements was 3 mm Hg or more 53% (17/32) of the time. CONCLUSIONS: Because of physiological and technical influences, measurements of systolic and diastolic pressures in the pulmonary artery made with the digital and cursor methods were not as reliable as measurements made with the graphic method. The findings support continued use of the graphic method for accurate measurements of pulmonary artery pressure.
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42

zhuang, zhihan. "Formation and development of methods of graphic design of Chinese characters." Человек и культура, no. 5 (May 2024): 57–65. http://dx.doi.org/10.25136/2409-8744.2024.5.72032.

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Abstract (sommario):
Chinese characters are a unique form of writing of the Chinese nation, a solid carrier of Chinese culture and, moreover, the deep meaning of the life of Chinese graphic design. The graphic design method of Chinese characters is currently used as a general design method exclusively in relation to modern Chinese design. This article analyzes the specific methods of graphization of Chinese characters, examines the development of methods of graphization of Chinese characters and explores the application of graphization of Chinese characters in modern Chinese design. This work uses the method of studying literature and the case study method. It contains works on the creative design of Chinese hieroglyphic graphics, provides specific design examples when presenting theoretical views and their use in practice. Chinese characters, being the main component of Chinese culture, not only carry rich historical and cultural values, but also play an important role in the field of graphic design. In modern conditions of globalization of culture and aesthetics, the demand for intercultural design is growing, and the cultural heritage of the Chinese nation needs to be effectively transmitted and promoted. The public consciousness and visual aesthetics of Chinese character design have reached new heights, so design work include more innovative thinking so that Chinese characters can play a greater role as a bridge for cultural exchange. This not only promotes exchange and cooperation between different cultures, but also gives a new impetus to the development of the field of visual design.
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43

Chiknoverova, K. V., and A. T. Akhmedova. "METHODOLOGICAL ASPECTS OF TEACHING GRAPHIC DESIGNERS TO BUILD THE COMPOSITION OF THE ENVIRONMENT IN DIGITAL COMICS." Bulletin of Kazakh Leading Academy of Architecture and Construction 87, no. 1 (March 15, 2023): 129–39. http://dx.doi.org/10.51488/1680-080x/2023.1-13.

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Abstract (sommario):
The article presents the results of a pedagogical experiment related to identifying the possibilities of making changes to the work program "Illustration". The purpose of the innovations is to develop spatial thinking in the process of developing an author's comic book for students studying under the educational program "Graphic Design". It is proposed to change the content and structure of training sessions in the discipline in accordance with modern market reality. Current requests in the professional design and advertising environment reflect the real picture of increasing the importance of knowledge, skills and abilities not only in the field of book graphics, but also in the field of illustration in the development of modern graphic design products. 2D graphics programs explore options for creating three-dimensional and four-dimensional environments using traditional artistic and digital graphic tools. New methods of teaching future graphic designers to create space in a comic book in conditions of increasing the role of digital illustration are considered. The connection of the construction of the visual hierarchy of the components of the environment with current technologies is revealed.
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44

Shevchenko, Liudmyla, and Natalia Novoselchuk. "METHODS OF URBAN ENVIRONMENT DESIGN BY ART AND GRAPHIC MEANS." Urban development and spatial planning, no. 78 (October 29, 2021): 558–69. http://dx.doi.org/10.32347/2076-815x.2021.78.558-569.

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Abstract (sommario):
The article is devoted to the methods of urban environment design of the XXI centuries by artistic and graphic means. The process of their inclusion in the urban environment was gradual. It began with painting, graphics, sculpture, arts and crafts and monumental arts. A new wave of artistic and graphic means in the urban environment began to develop intensively in the late nineteenth - early twentieth century. It was due to social and cultural processes in specific cities and countries. The use of various techniques in design began to be introduced from this period. In particular, such as: ready-made, found objects, assemblage, carving, lettering, perforation and others. Currently, there is a problem of perfection of such decisions with the intensification of the processes of participation in them not only professionals but also ordinary citizens.
 Artistic and graphic elements adjust the urban space to a certain thematic (content) atmosphere. They become a reflection of certain trends in art, but already in the urban space, like works of fine art in the interior. The most common among them are the following: surrealism; conceptuality; contextual game; visual illusion (optical illusion), irony, self-irony, wit, humor; metaphor (metaphorical poetics).
 Works of art give a wide range of possibilities for their application in architectural and urban planning. In practice, new artistic methods were developed along with the already known ways of designing the visual image of the elements. As a result of the analysis of a number of domestic and foreign cities the methods of design of the architectural environment based on active use of the invented art and graphic means are revealed. Among them are deliberate exaggeration of the image (scale, hyperbolization) and change the traditional shape and size of artistic elements, increase contrast, copying and repetition of the real landscapes, imitation of perspective images, and enrichment of the urban space with architectural details, creation of the provocation.
 The variety of artistic methods requires their correct application in the urban environment. It is necessary in order for them to perform their assigned role properly. The realization of creative artistic ideas in the urban spaces of the XXI century is due to the introduction of new engineering and creative forms, innovative technologies; introduction of significant supergraphic and font compositions, new techniques of evening lighting and color; tolerance in the use of graphic arts in historical spaces.
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45

Potapenko, Anna Mikhailovna, and Nikolay Vasilievich Potapenko. "NONPHOTORALISTIC RENDERING (NPR) METHODS IN GRAPHIC DESIGN." European Journal of Arts, no. 4 (2021): 148–52. http://dx.doi.org/10.29013/eja-21-4-148-152.

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46

Szetela, Walter, and Ian D. Beatiie. "Graphic Methods for Instruction in Data Analysis." Mathematics Teacher 84, no. 4 (April 1991): 308–13. http://dx.doi.org/10.5951/mt.84.4.0308.

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47

Jing, Ding, and Xiong FanLun. "Two non-classic graphic knowledge representation methods." IFAC Proceedings Volumes 37, no. 2 (March 2004): 52–56. http://dx.doi.org/10.1016/s1474-6670(17)38689-5.

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48

Varona, Juan L. "Graphic and numerical comparison between iterative methods." Mathematical Intelligencer 24, no. 1 (December 2002): 37–46. http://dx.doi.org/10.1007/bf03025310.

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49

Bozhko, Tetiana, and Oleksii Chystikov. "Tendencies of Usage of Geometrical Ornaments in Graphic Design Projects of Ukraine in the XXI ct." Demiurge: Ideas, Technologies, Perspectives of Design 2, no. 1 (June 26, 2019): 51–66. https://doi.org/10.31866/2617-7951.2.1.2019.170357.

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Abstract (sommario):
The aim of the research is to outline the present tendencies of usage of geometrical ornaments functioning as symbols of national culture and cultural identity of the Ukrainian nation. Methods of research. The basic method applied in the research is method of complex analysis. Scientific novelty. The novelty of the research lies in discovering the tendencies of usage of geometrical ornaments in modern graphic design projects and in identifying the methods of transformation of Ukrainian geometrical ornamentation. It has been found out that in the sphere of brand identity geometrical elements of ornaments, losing their connection with traditional technologies of implementation, come under influence of visual transformations, namely, switching to line graphics, using contrform effect and pixelation effect. At the same time in the sphere of sign formation sign elements of the graphical ornaments largely obtain abundance of colouring or become subject to colored characteristics of letter and type elements (logos). In billposters and posters an integral series of geometrical ornamentation in both one-colour and two-colour (red and black) versions of execution is used. In other advertising vehicles and graphic products, such as packaging and advertising booklets, one-colour, or monochrome implementation of ornamental ribbon is most frequently found, which makes it a unique marker of national culture and national traditions. Conclusions. The research proved the idea that geometrical ornaments and their individual elements are used in a wide range of graphic design products. It should be noted though that most of these elements fall onto the sphere of sign formation, brand identity, billposters and posters, and far less are used in packaging and print advertising products. The design of modern advertising and graphic products still does not sufficiently use the potential of the sign elements of Ukrainian geometrical ornaments. In the course of the research it has also emerged that graphic designers in their projects almost do not use motifs and compositional groups from the art of the Ukrainian pysanka (painting of Easter eggs).
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Hamza, Al-Murshedi Ahmed Vahid. "Features of the professional competencies formation of future graphic artists." Izvestiya of Saratov University. Philosophy. Psychology. Pedagogy 24, no. 3 (September 23, 2024): 327–31. http://dx.doi.org/10.18500/1819-7671-2024-24-3-327-331.

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Abstract (sommario):
Introduction. There are a number of contradictions in education when the knowledge, skills and abilities obtained at an educational institution do not satisfy the labor market. In general, training in the specialty “Graphic Artist (easel graphics)” can be interesting and useful for those who want to work in the field of art. To be successful in the labor market, it is necessary to develop not only your abilities, but also marketing skills, job promotion and order search. The article analyzes the competencies of future graphic artists with specialization no. 1 “Graphic artist (easel graphics)”. The analysis of the contingent of art and pedagogical institutions leads to the conclusion that the specialty is in little demand. Theoretical analysis of the problem of professional competence formation of future graphic artists identified components and indicators of professional readiness of future graphic artists. Conclusion. In conclusion, it can be noted that the peculiarities of the formation of professional competencies is a multifaceted process. These peculiarities may be related to the individual characteristics of students, the specifics of the profession, as well as the peculiarities of the educational process. An individual approach to students, the use of modern teaching methods and orientation to the real needs of the labor market will help to effectively form professional competencies of future specialists in any field.
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