Letteratura scientifica selezionata sul tema "Immersive journalism"
Cita una fonte nei formati APA, MLA, Chicago, Harvard e in molti altri stili
Consulta la lista di attuali articoli, libri, tesi, atti di convegni e altre fonti scientifiche attinenti al tema "Immersive journalism".
Accanto a ogni fonte nell'elenco di riferimenti c'è un pulsante "Aggiungi alla bibliografia". Premilo e genereremo automaticamente la citazione bibliografica dell'opera scelta nello stile citazionale di cui hai bisogno: APA, MLA, Harvard, Chicago, Vancouver ecc.
Puoi anche scaricare il testo completo della pubblicazione scientifica nel formato .pdf e leggere online l'abstract (il sommario) dell'opera se è presente nei metadati.
Articoli di riviste sul tema "Immersive journalism"
Vanoost, Marie. "Another Way to Tell the News, Another Way to Read the News: Immersion and Information in Narrative Journalism". Poetics Today 42, n. 3 (1 settembre 2021): 403–23. http://dx.doi.org/10.1215/03335372-9026173.
Testo completoDavis, Deborah Pang, e Barbara Millet. "Designing 360 Video for Immersive Journalism". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, n. 1 (dicembre 2020): 1059–63. http://dx.doi.org/10.1177/1071181320641254.
Testo completoShin, Donghee, e Frank Biocca. "Exploring immersive experience in journalism". New Media & Society 20, n. 8 (30 settembre 2017): 2800–2823. http://dx.doi.org/10.1177/1461444817733133.
Testo completoKyrylova, O. "Ukrainian perspectives of immersive journalism". Communications and Communicative Technologies, n. 20 (20 febbraio 2020): 49–55. http://dx.doi.org/10.15421/292007.
Testo completoKang, Seok, Erin O’Brien, Arturo Villarreal, Wansoo Lee e Chad Mahood. "Immersive Journalism and Telepresence". Digital Journalism 7, n. 2 (7 novembre 2018): 294–313. http://dx.doi.org/10.1080/21670811.2018.1504624.
Testo completoKyrylova, O. "Immersive journalism: the factors of effective functioning". Communications and Communicative Technologies, n. 19 (5 maggio 2019): 48–55. http://dx.doi.org/10.15421/291907.
Testo completoNtalakas, Andreas, Charalampos A. Dimoulas, George Kalliris e Andreas Veglis. "Drone Journalism: Generating Immersive Experiences". Journal of Media Critiques 3, n. 11 (10 settembre 2017): 187–99. http://dx.doi.org/10.17349/jmc117317.
Testo completoSánchez Laws, Ana Luisa. "Can Immersive Journalism Enhance Empathy?" Digital Journalism 8, n. 2 (20 ottobre 2017): 213–28. http://dx.doi.org/10.1080/21670811.2017.1389286.
Testo completode la Peña, Nonny, Peggy Weil, Joan Llobera, Bernhard Spanlang, Doron Friedman, Maria V. Sanchez-Vives e Mel Slater. "Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News". Presence: Teleoperators and Virtual Environments 19, n. 4 (1 agosto 2010): 291–301. http://dx.doi.org/10.1162/pres_a_00005.
Testo completoSissons, Helen, e Thomas Cochrane. "Introducing Immersive Reality into the Journalism Curriculum". Pacific Journal of Technology Enhanced Learning 2, n. 1 (11 novembre 2019): 7. http://dx.doi.org/10.24135/pjtel.v2i1.27.
Testo completoTesi sul tema "Immersive journalism"
Kim, Sookyong. "Content analysis of advergames in food and beverage brand websites aimed at children: immersive marketing practices in scoring systems of advergames". Thesis, Kansas State University, 2010. http://hdl.handle.net/2097/7028.
Testo completoDepartment of Journalism and Mass Communications
Soontae An
Since 2000s, advergames, a particular form of branded entertainment that features advertising messages, logos, and trade characters in a game format, have become popular. The impact of advergmaes on childhood obesity, however, has been concerned among consumer groups and parents. Advertisers may use advergame scoring systems to encourage children to consume junk foods, to persuade them to revisit the Websites to help them to become addicted to the games, to reinforce children’s bad eating habits in advergames with voices or rewards, and to attract children with animated spokes characters and avatars. The purpose of this study is to examine in-depth components of scoring systems of advergames, providing policy makers and researchers with insights about advergames. Brand integration in scoring systems of advergames appeared on food companies’ websites was explored with the descriptive characteristics of the roles of brands, such as gaming tools or equipment or main objects or in the backgrounds of games. A content analysis of 67 food companies’ websites aiming to children will be done to critically evaluate the practice of online food marketing and advergames targeting children. Results of this study indicates that the prevalence of junk food (e.g., snack foods, sweets, convenience entrees and meals and soft drinks, and artificially flavored beverages), different types of brand integration (e.g., secondary objects or primary objects) in advergames scoring systems, virtual food consumption and food brand exposures to children in advergames, and the behavior of animated characters used in scoring systems in advergames. Understanding the immersive marketing of scoring systems in food advergames can provide valuable insights into how to establish appropriate regulations for online food marketing to children.
Domínguez, Martín Eva Maria. "Periodismo inmersivo: Fundamentos para una forma periodística basada en la interfaz y la acción". Doctoral thesis, Universitat Ramon Llull, 2013. http://hdl.handle.net/10803/108956.
Testo completoEl impacto de tecnologías como la realidad virtual junto con la influencia narrativa de los videojuegos han favorecido lo que damos en llamar una retórica inmersiva, una forma de relatar con recursos visuales e interactivos cuyo objetivo es conseguir un alto grado de inmersión del usuario. Entendemos por periodismo inmersivo una práctica periodística emergente que aplica las tecnologías y recursos necesarios para conseguir dicho fin. Si bien el periodismo inmersivo tiene su mayor expresión con la aplicación de la tecnologia de realidad virtual inmersiva, también se pueden aplicar recursos para la inmersión a través de la pantalla digital. Se proponen los componentes expresivos para un periodismo inmersivo basado en la capacidad visual de la interfaz y la posibilidad de acción en el relato y se analizan sus aplicaciones periodísticas.
The impact of virtual reality technologies as well as the influence of gaming narratives have favored what we call immersive rhetoric, a storytelling form based on visual and interactive resources which aim to achieve a high degree of user immersion. Immersive journalism we understand as an emerging journalistic practice that applies the technologies and resources needed to achieve that goal. While immersive journalism has its greatest expression in the application of immersive virtual reality technology, immersive tecniques can also be applied through the digital display. We first propose the expressive components for immersive journalism based on the visual interface and then we analize their journalistic applications.
Ramírez, Alba Miguel Fernando. "Análisis del tratamiento informativo en los reportajes televisivos de inmersión sobre la pandemia del Covid-19 en el segmento En Carne Propia (Perú)". Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/655048.
Testo completoThe subject of this thesis is the influence of immersion journalism on Peruvian television in times of pandemic. The general objective is to describe the components of immersive journalism that are present in the reports on Covid-19 presented in the Al Sexto Día program through its television sequence En Carne Propia (March - August 2020). The method followed was the content analysis of the reports issued between March 15, 2020 to August 30, 2020. This period was delimited by its level of journalistic situation. It is known that March 15, 2020 was the date that the nation's president, Martin Vizcarra, decreed the State of Emergency in the country and August 30, 2020 was the date of cessation of the sixth extension of the State of Emergency. The main finding is that reporting has an innovative way of telling a story through the involvement of the reporter. Likewise, they use resources and strategies such as participation in the investigated facts and the impersonation of personality where they make the reports look from another perspective.
Tesis
Marin, Carrillo Alba. "L'evolution du documentaire audiovisuel. Des formats interactifs aux expériences immersives". Thesis, Université Grenoble Alpes (ComUE), 2019. http://www.theses.fr/2019GREAL018.
Testo completoThe conception of the documentary has changed, as well as the possibilities of creating fiction narratives and the forms associated with the techniques. In this context, we are interested in documentary practice and the influence of tools and devices such as virtual reality and augmented reality, the use of mobile applications and the development of web works on the web.We defend the thesis that technology influences the forms of representation of the documentary and has led to the evolution of narrative forms that must be rethought in their context of creation. This means that research on non-fiction productions based on the digital medium needs an open and interdisciplinary framework that can encompass its complexity.Thanks to the international character that the co-tutelage agreement contributes to this work, visual methods are inserted in in a research within the framework of visual studies. All this shapes the epistemological approach of this work.We have opted for a visual methodology with the objective of analyzing the contribution of digital technologies to the communicative qualities of the documentary and of knowing the evolution of the forms of representation. We rely on three case studies in which we apply our own method. It is a composite method in which we include the creation of an interactive audiovisual piece. All this is complemented finally with the analysis of a sample of selected documentaries.The results of the work tell us how the evolution of the documentary, in parallel with the advancement of technology, puts the viewer at the center of the story. The documentary becomes a multisensory experience created for an individual consumption in which the user acquires a central role
Sun, Jiangeng. "Un journalisme d’immersion limité et contraint : étude de la pratique des correspondants français en Chine". Thesis, Rennes 1, 2015. http://www.theses.fr/2015REN1G020.
Testo completoIn a context of globalisation, cultural exchanges foster and increase a mutual understanding between peoples and cultures, all around the world. Foreign correspondents are key players in the transnational process of cultural mediation. Indeed, their journalistic work helps a national audience to achieve a better understanding of the culture in which these correspondents are immersed, and thereby contributes to cultural understanding between their home country and the host country. Our research focuses on the journalistic practices of French correspondents in China, and highlights the logics of work and the control devices that influence, directly or indirectly, the production of information and, generally speaking, the journalistic practice of foreign correspondents. Based on our field studies and theoretical approaches, our analysis aims at demonstrating that French journalists in China constitute a social microcosm, relatively closed on itself and isolated from the Chinese society. They are often professionals both highly qualified and very experienced. However, they can never really have recourse to the method of "immersion journalism" despite long periods of presence in China. Lots of French journalists cannot directly communicate with the Chinese population, because of their insufficient knowledge of the everyday language. Then their working conditions often face constraints of the Chinese's regulation policy towards foreign journalists. Finally, their limited access to information sources also has a major impact on the process of information production in China
Ramirez, Alba Miguel Fernando. "Análisis del tratamiento informativo en los reportajes televisivos de inmersión sobre el tema de la discapacidad que abordaron los programas Punto Final y Al Sexto Día durante la emisión de los segmentos: Cincox24 (2012) y En Carne Propia (2016)". Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2019. http://hdl.handle.net/10757/635431.
Testo completoThe present research work focuses on analyzing immersive television reports on the representation of disability in television segments: Cincox24 and In Own Flesh. The aim is to find out how the information production process was carried out. Also, to detect the strategies and tactics that the journalistic immersion genre possesses so that it can be used correctly in journalistic reporting, without neglecting the basic principles of journalism.
Trabajo de investigación
Ferchak, Rachel M. "The Tighza Valley: A Traditional Culture in a Changing Morocco". Ohio University Honors Tutorial College / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1331224389.
Testo completoAtkins, Daniel Aaron. "Investigating Cognitive and Persuasive Effects of 360-degree Virtual Reality Community News Narratives on Memory Performance, Presence, Perception of Credibility, and Attitude Change". Ohio University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1573830322607172.
Testo completoParreira, Maria João Horta. "Exploring interactive narrative for science communication: a design approach using interactive documentary as a proposal XploreDesign4SciComm". Master's thesis, 2018. http://hdl.handle.net/10362/47435.
Testo completoEste estudo explora a narrativa interactiva utilizando a multimodalidade no formato do documentário interactivo (i-doc), que se materializa numa proposta para comunicar ciência, num contexto específico. O jardim botânico mais antigo de Portugal celebra, em 2018, 250 anos de existência e é o cenário dessa proposta. Essa escolha foi preponderante, pois o assunto a ser comunicado é no âmbito da Botânica e da Conservação da Biodiversidade e salienta a importância da cidadania na mobilização de esforços que possam minimizar os problemas complexos e os desafios associados a essas temáticas. Em Comunicação de Ciência, o formato i-doc tem sido pouco explorado e, nesse sentido, este trabalho pretende obter uma contribuição empírica original que abra caminho a novas abordagens, nesse sentido. Vídeos 360, realidade virtual e realidade aumentada podem ser explorados e remixados com os meios tradicionais, com vista à promoção de um maior envolvimento das pessoas com a Botânica e ciências relacionadas. A transdisciplinaridade é uma componente chave deste projecto que interpreta o Design, não apenas nas diversas perspectivas como disciplina, mas também como uma área científica de extrema utilidade e que permite construir pontes entre diferentes áreas. Articulando narrativa, jogos e multimodalidade, foi produzido um protótipo e realizada a sua prova de conceito, em duas turmas: estudantes de Biologia e Geologia do ensino secundário e estudantes de mestrado em Jornalismo e Novos Media, e os respectivos professores estiveram envolvidos no processo. A pesquisa-acção foi aplicada de uma maneira original, pretendendo agregar valor a contextos práticos e planear acções direccionadas. A revisão bibliográfica, questionários, entrevistas semiestruturadas, observação participante e focus group foram as técnicas utilizadas para testar e avaliar o conceito inerente ao projecto. Os resultados obtidos são favoráveis à utilidade e viabilidade da ideia e será interessante investigar de forma mais sistemática, para compreender melhor as oportunidades na intersecção entre ciência, tecnologia e arte. As emoções, cognição e design centrado no ser humano são áreas de estudo muito interessantes para investigar. O autor argumenta que o i-doc, em vez de ser apenas um canal ou um meio digital, que representa a realidade, pode ser interpretado como um construtor e um facilitador do conhecimento. Além de poder facilitar o ensino e a compreensão dos conteúdos curriculares, a exploração do i-doc também pode ser um método muito útil para desenvolver conteúdos inovadores que promova um jornalismo diferenciador e reforce sua função social, como é proposto na educação ambiental. Outro ponto de vista sugerido pelo autor, é que o UX Design é essencial para o planeamento das relações comunicativas entre as pessoas, os objectos digitais e a vida real. No presente, com todas as evoluções tecnológicas estabelecidas cada vez mais rápidas, será importante entender melhor como os utilizadores interagem, imergem e participam nos conteúdos, com todas essas evoluções. Interacções físicas e digitais são essenciais, e este projecto pretende interligá-las, criando um objecto digital sobre o jardim botânico da Ajuda, que possa promover o interesse dos utilizadores em visitá-lo pessoalmente e uma maior consciência da sua importância e valorização.
Mergulhão, Alfredo Henrique Rodrigues. "A Batalha de Carenque: um estudo exploratório do i-Doc hipertextual para comunicação de ciência". Master's thesis, 2020. http://hdl.handle.net/10362/101393.
Testo completoEste estudo explora a narrativa interativa, mais especificamente o uso do documentário interativo de modelo hipertextual para a comunicação de conteúdos com temáticas científica e/ou educativa. Para essa pesquisa, foi criado um protótipo que utiliza uma narrativa interativa para contar a história do Monumento Natural de Carenque. Trata-se de uma pedreira situada entre Lisboa e Sintra, que está em situação de abandono apesar de ser um patrimônio geológico de relevância mundial, com centenas de pegadas de dinossauros. O trabalho foi desenvolvido por meio de uma proposta metodológica ainda pouco utilizada nas pesquisas em Comunicação Social, a Practice Based Research. Com base nesta metodologia, a pesquisa consistiu na revisão bibliográfica, na concepção da narrativa interativa com uso de vídeos imersivos (em 360º), na criação do protótipo e na realização de testes com utilizadores. Esta última etapa teve o objetivo de testar e avaliar os conceitos aplicados no planejamento e na realização do protótipo. Os resultados obtidos nos testes permitem afirmar que os conceitos aplicados no projeto foram validados. O estudo também mostrou que, analisadas separadamente, as respostas dos utilizadores mais e menos experientes com narrativas interativas foram discrepantes. Isso indica a necessidade de aprofundar a pesquisa para compreender melhor as razões pelas quais há diferenças no comportamento dos utilizadores que já tinham e os que jamais haviam experimentado um documentário interativo anteriormente.
This study explores interactive narrative, specifically the use of hypertextual mode of interactive documentary to communicate scientific and / or educational content. In this research, a prototype was created to tell the story of the Monumento Natural de Carenque through an interactive narrative. It is a quarry located between Lisbon and Sintra, which is neglected despite being an important geological heritage worldwide, with hundreds of dinosaur footprints. The work was developed through a methodological proposal a few times used in media research, the Practice Based Research. Based on this methodology, the research included a literature review, the design of interactive narrative using immersive videos (360º), the creation of the prototype and testing with users. This last stage aimed to test and evaluate the concepts applied in the planning and creation of the prototype. The results obtained from the tests allow us to state that the concepts applied in the project were validated. The study also showed that, analyzed separately, responses from users with more experience were different from those with less experience in interactive narratives. This implies the need for further research to better understand why there are differences between users who have already had and those who have never tried an interactive documentary before.
Libri sul tema "Immersive journalism"
A field guide for immersion writing: Memoir, journalism, and travel. Athens: University of Georgia Press, 2012.
Cerca il testo completoLaws, Ana Luisa Sánchez. Conceptualising Immersive Journalism. Routledge, 2019. http://dx.doi.org/10.4324/9780429199394.
Testo completoJones, Sarah, Turo Uskali, Astrid Gynnild e Esa Sirkkunen. Immersive Journalism As Storytelling. Taylor & Francis Group, 2020.
Cerca il testo completoUskali, Turo, Astrid Gynnild, Sarah Jones e Esa Sirkkunen, a cura di. Immersive Journalism as Storytelling. Routledge, 2021. http://dx.doi.org/10.4324/9780429437748.
Testo completoJones, Sarah, Turo Uskali, Astrid Gynnild e Esa Sirkkunen. Immersive Journalism As Storytelling: Ethics, Production, and Design. Taylor & Francis Group, 2020.
Cerca il testo completoJones, Sarah, Turo Uskali, Astrid Gynnild e Esa Sirkkunen. Immersive Journalism As Storytelling: Ethics, Production, and Design. Taylor & Francis Group, 2020.
Cerca il testo completoJones, Sarah, Turo Uskali, Astrid Gynnild e Esa Sirkkunen. Immersive Journalism As Storytelling: Ethics, Production, and Design. Taylor & Francis Group, 2020.
Cerca il testo completoJones, Sarah, Turo Uskali, Astrid Gynnild e Esa Sirkkunen. Immersive Journalism As Storytelling: Ethics, Production, and Design. Taylor & Francis Group, 2020.
Cerca il testo completoCapitoli di libri sul tema "Immersive journalism"
Soler-Adillon, Joan, e Carles Sora. "Immersive Journalism and Virtual Reality". In Interaction in Digital News Media, 55–83. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-96253-5_4.
Testo completoBösch, Marcus, Stephan Gensch e Linda Rath-Wiggins. "Immersive Journalism: How Virtual Reality Impacts Investigative Storytelling". In Digital Investigative Journalism, 103–11. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-97283-1_10.
Testo completoPérez Seijo, Sara. "Immersive Journalism: From Audience to First-Person Experience of News". In Advances in Intelligent Systems and Computing, 113–19. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-46068-0_14.
Testo completoPérez-Seijo, Sara, e Xosé López-García. "Five Ethical Challenges of Immersive Journalism: A Proposal of Good Practices’ Indicators". In Advances in Intelligent Systems and Computing, 954–64. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-11890-7_89.
Testo completoHardee, Gary M. "Immersive Journalism in VR: Four Theoretical Domains for Researching a Narrative Design Framework". In Lecture Notes in Computer Science, 679–90. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39907-2_65.
Testo completoVázquez-Herrero, Jorge, e Xosé López-García. "Immersive Journalism Through Mobile Devices: How Virtual Reality Apps Are Changing News Consumption". In Advances in Intelligent Systems and Computing, 3–12. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-56541-5_1.
Testo completoWilson, Christopher P. "Immersion Journalism and the Second-Order Narrative". In The Routledge Companion to American Literary Journalism, 345–59. London ; New York : Routledge, [2020] |: Routledge, 2019. http://dx.doi.org/10.4324/9781315526010-24.
Testo completoLaws, Ana Luisa Sánchez. "Enter immersive journalism". In Conceptualising Immersive Journalism, 30–49. Routledge, 2019. http://dx.doi.org/10.4324/9780429199394-3.
Testo completoUskali, Turo, e Pasi Ikonen. "Teaching immersive journalism". In Immersive Journalism as Storytelling, 163–75. Routledge, 2021. http://dx.doi.org/10.4324/9780429437748-18.
Testo completoLaws, Ana Luisa Sánchez. "Introduction". In Conceptualising Immersive Journalism, 1–10. Routledge, 2019. http://dx.doi.org/10.4324/9780429199394-1.
Testo completoAtti di convegni sul tema "Immersive journalism"
Bujic, Mila, e Juho Hamari. "Satisfaction and willingness to consume immersive journalism". In AcademicMindtrek '20: Academic Mindtrek 2020. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3377290.3377310.
Testo completoMeira, Joao, Joao Marques, Joao Jacob, Rui Nobrega, Rui Rodrigues, Antonio Coelho e A. Augusto de Sousa. "Video annotation for immersive journalism using masking techniques". In 2016 23o Encontro Portugues de Computacao Grafica e Interacao (EPCGI) [2016 23rd Portuguese Meeting on Computer Graphics and Interaction]. IEEE, 2016. http://dx.doi.org/10.1109/epcgi.2016.7851189.
Testo completoGreber, Hannah. "[DC] Immersive Journalism - The Future of the News". In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2021. http://dx.doi.org/10.1109/vrw52623.2021.00253.
Testo completoIbrayeva, G. Z. "Immersive journalism as a new digital media communication platform". In FIT-M 2020. Знание-М, 2020. http://dx.doi.org/10.38006/907345-75-1.2020.79.82.
Testo completoRapporti di organizzazioni sul tema "Immersive journalism"
Paíno-Ambrosio, A., e MI Rodríguez-Fidalgo. A proposal for the classification of immersive journalism genres based on the use of virtual reality and 360-degree video. Revista Latina de Comunicación Social, luglio 2019. http://dx.doi.org/10.4185/rlcs-2019-1375en.
Testo completoBaluk, Nadia, Natalia Basij, Larysa Buk e Olha Vovchanska. VR/AR-TECHNOLOGIES – NEW CONTENT OF THE NEW MEDIA. Ivan Franko National University of Lviv, febbraio 2021. http://dx.doi.org/10.30970/vjo.2021.49.11074.
Testo completo