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1

Williams, Evelyn, and Evelyn Hewlett-Packard. "Panel on Visual Interface Design." Proceedings of the Human Factors Society Annual Meeting 33, no. 5 (1989): 323–24. http://dx.doi.org/10.1177/154193128903300519.

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Abstract (sommario):
User interface design has many components. Usable computer interfaces should be easy to learn, result in high user productivity and high user satisfaction. There are a number of components in user interface design that affect the usability of the interface. Within the human factors community we tend to emphasize the ergonomic and cognitive components of the computer interface. There is another component that is frequently ignored, the visual interface design. This panel will present information on the visual component in various user-computer interfaces and will discuss the contributions of th
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2

Chen, Yiru, Xupeng Li, Jeffrey Tao, et al. "Physical Visualization Design: Decoupling Interface and System Design." Proceedings of the ACM on Management of Data 3, no. 3 (2025): 1–27. https://doi.org/10.1145/3725334.

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Abstract (sommario):
Interactive visualization interfaces enable users to efficiently explore, analyze, and make sense of their datasets. However, as data grows in size, it becomes increasingly challenging to build data interfaces that meet the interface designer's desired latency expectations and resource constraints. Cloud DBMSs, while optimized for scalability, often fail to meet latency expectations, necessitating complex, bespoke query execution and optimization techniques for data interfaces. This involves manually navigating a huge optimization space that is sensitive to interface design and resource constr
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3

Tijerina, Louis. "Design Guidelines and the Human Factors of Interface Design." Proceedings of the Human Factors Society Annual Meeting 30, no. 14 (1986): 1358–62. http://dx.doi.org/10.1177/154193128603001403.

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Abstract (sommario):
The proliferation of computer systems in recent years has prompted a growing concern about the human factors of interface design. Industrial and military organizations have responded by supporting studies in user-computer interaction and, more recently, products which might aid in the design of interfaces. One type of design aid which attempts to make findings of user-computer interface (UCI) research available to the system designer is the interface design guidelines document. This paper reviews literature about the design process and how design guidelines or standards might fit into that act
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4

Landay, J. A., and B. A. Myers. "Sketching interfaces: toward more human interface design." Computer 34, no. 3 (2001): 56–64. http://dx.doi.org/10.1109/2.910894.

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5

Newland, Paul. "Interface Design." Convergence: The International Journal of Research into New Media Technologies 5, no. 3 (1999): 83–104. http://dx.doi.org/10.1177/135485659900500307.

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6

Caves, Kevin, Frank DeRuyter, and David R. Beukelman. "Interface Design." Perspectives on Augmentative and Alternative Communication 11, no. 2 (2002): 8–11. http://dx.doi.org/10.1044/aac11.2.8.

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7

Şenol, Mehmet Burak. "A new optimization model for design of traditional cockpit interfaces." Aircraft Engineering and Aerospace Technology 92, no. 3 (2020): 404–17. http://dx.doi.org/10.1108/aeat-04-2019-0068.

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Abstract (sommario):
Purpose Real flight is cognitively demanding; accordingly, both indicators and display panel layout should be user-friendly to improve pilot-aircraft interaction. Poor pilot-interface interactions in aircrafts could result in accidents. Although a general reason of accidents is improper displays, relatively few studies were conducted on interfaces. This study aims to present an optimization model to create intuitively integrated user-friendly cockpit interfaces. Design/methodology/approach Subjectivity within most usability evaluation techniques could bring about interface design problems. A p
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8

Zamakhsyari, Fardan, and Agung Fatwanto. "A Systematic Literature Review of Design Thinking Approach for User Interface Design." JOIV : International Journal on Informatics Visualization 7, no. 4 (2023): 2313. http://dx.doi.org/10.62527/joiv.7.4.1615.

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The user interface is an influential element in software applications. A well-designed user interface will potentially increase the usability of software applications. Therefore, user interface designers should deliberate when considering which approach and method to implement for designing user interfaces. Design thinking is currently a widely followed approach in user interface design practices. Hence, this study aimed to explore research trends and current practices of design thinking approach for user interface design. This study employed a systematic literature review following the Kitche
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9

Zamakhsyari, Fardan, and Agung Fatwanto. "A Systematic Literature Review of Design Thinking Approach for User Interface Design." JOIV : International Journal on Informatics Visualization 7, no. 4 (2023): 2313. http://dx.doi.org/10.30630/joiv.7.4.01615.

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Abstract (sommario):
The user interface is an influential element in software applications. A well-designed user interface will potentially increase the usability of software applications. Therefore, user interface designers should deliberate when considering which approach and method to implement for designing user interfaces. Design thinking is currently a widely followed approach in user interface design practices. Hence, this study aimed to explore research trends and current practices of design thinking approach for user interface design. This study employed a systematic literature review following the Kitche
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10

Koster, Christopher R., and John H. Wilkinson. "Interactive System Design with End Users Using a PC Based Design Tool." Proceedings of the Human Factors Society Annual Meeting 32, no. 5 (1988): 357–61. http://dx.doi.org/10.1177/154193128803200527.

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Abstract (sommario):
New PC based design and prototyping tools are making it easier for user interface designers to rapidly implement prototypes of new user interfaces for complex systems. We used such a tool to design the user interface for an on-line data base that was being developed to replace an existing batch system. The tool not only made the design of the user interface easier, but it also allowed us to present a prototype of the system to end users and to conduct design reviews in an interactive fashion. This allowed us to actively involve users in the design of the user interface and resulted in a better
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Muhammad Waseem Iqbal. "Usability Enhancement of SMS Interface for Illiterate Users." Lahore Garrison University Research Journal of Computer Science and Information Technology 5, no. 3 (2021): 31–43. http://dx.doi.org/10.54692/lgurjcsit.2021.0503215.

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This article analyzes several User Interface (UI) designs and puts forward some more general design principles for interfaces designed for low-literate users. The results of this study highlight the importance of text-free interfaces compared to text-based interfaces for the illiterate and low-literate population. The study developed a Short Message Service (SMS) interface consisting of many design elements, including graphical icons, voice, and text reduction. The participants were more satisfied with the designed SMS interface as compared to the traditional text-based interface of SMS. We be
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12

李, 冰冰. "Interdisciplinary Research on APP Interface Design and Perceptual Design." Design 09, no. 06 (2024): 1247–54. https://doi.org/10.12677/design.2024.96798.

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13

Yi, Minzhe, Ying Wang, Xiaoxue Tian, and Huichao Xia. "User Experience of the Mobile Terminal Customization System: The Influence of Interface Design and Educational Background on Personalized Customization." Sensors 21, no. 7 (2021): 2428. http://dx.doi.org/10.3390/s21072428.

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Abstract (sommario):
The study verified the role that different interface designs and users’ educational backgrounds play in the task performance and subjective evaluation of mobile terminal customization system. Interface type (based on scroll, alternative, and attribute) and user group (college students and industrial workers) were employed as the variables. A total of 72 users were included in the study, and an analysis of 3 × 2 between-participants design indicated that (1) Different interface designs of customization systems had a significant difference in task performance, the alternative based interface had
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14

Gillan, Douglas J., and Randolph G. Bias. "The Interface between Human Factors and Design." Proceedings of the Human Factors Society Annual Meeting 36, no. 4 (1992): 443–47. http://dx.doi.org/10.1177/154193129203600438.

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Abstract (sommario):
Software designers with limited knowledge of human factors often play a crucial role in the design of user interfaces. The thesis of this paper is that the field of human factors needs to be concerned with the design of interfaces between itself and the rest of the design community. We identify the mission objective for the human factors-design interface as improving the overall quality of design by enhancing communication and the transfer of knowledge. A selected set of requirements for the interface includes (1) communication, from human factors to designers, of proven and relevant design ap
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15

Shea, Kaela, Olivier St-Cyr, and Tom Chau. "Evaluation of an Ecological Interface Design–Driven Augmentative and Alternative Communication Interface." Journal of Cognitive Engineering and Decision Making 16, no. 1 (2022): 43–59. http://dx.doi.org/10.1177/15553434221078215.

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This study evaluated the change in usability, mental workload and information transfer rate associated with an augmentative and alternative communication (AAC) interface designed through ecological interface design (EID). The design and development process is detailed in Shea et al. (2021) . Digital AAC interfaces are considered high-tech interventions for individuals who experience complex communication needs (e.g., from etiologies such as cerebral palsy) and enable users to select language options from a visual display. Interface usability, mental workload and information transfer rate colle
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16

Chao, Betty P. "Managing User Interface Design using Concurrent Engineering." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 37, no. 4 (1993): 287–90. http://dx.doi.org/10.1177/154193129303700407.

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Abstract (sommario):
A well-designed user interface is recognized as a benchmark for determining the success of a software product. The proliferation of user interface design guidelines, standards, prototyping tools, and techniques are indicative of the importance placed on quality user interfaces. However, even with the availability of the latest information, tools, and human factors practitioners to software developers, sub-optimal interfaces may result. This is because within a large multidisciplinary software design team, issues such as communication, responsibilities, and cost and schedule constraints may ove
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17

Jamieson, Greg A. "Empirical Evaluation of an Industrial Application of Ecological Interface Design." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 46, no. 3 (2002): 536–40. http://dx.doi.org/10.1177/154193120204600367.

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Abstract (sommario):
Abnormal events in production plants cost the petrochemical industry billions of dollars annually. In part, these events are difficult to deal with because current interfaces do not adequately inform operators about the state of the process. Ecological human-machine interfaces aim to provide information about higher-level process functions. Several laboratory simulator studies have shown that, in comparison with contemporary process interfaces, ecological interfaces can lead to faster fault detection, better root-cause diagnosis, and more effective control responses. However, an empirical eval
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18

Kong, Byung Don, Jung Sang Min, and RoHae Myung. "Menu Design for Touchscreen Interfaces." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 53, no. 15 (2009): 950–54. http://dx.doi.org/10.1177/154193120905301503.

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Abstract (sommario):
Touchscreens utilize a menu-based interface. Menu-based interfaces are an easy and efficient practice that considers the users' physical and cognitive characteristics. However, the users' behavioral characteristics using touchscreens is quite different from that required in a typical desktop environment. Hence, in this study, an efficient menu-based interface for touchscreens was investigated. It considered different users' physical and cognitive characteristics in a touchscreen environment. A dynamic menu layout was found to be more efficient in both physical and cognitive aspects compared to
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19

Deyta, Larcey, Francispito Quevedo, and Venusmar Quevedo. "Management of Electromechanical and Civil Design Interface in Railway Projects through Process Optimization Approach." International Journal of Research and Innovation in Social Science VIII, no. VII (2024): 1347–59. http://dx.doi.org/10.47772/ijriss.2024.807113.

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In this research, we defined Interface Management for Electromechanical and Civil Design Interface in Railway Projects by assessing the facts encountered in the Railway Construction industry to understand what are the causes and recommended solutions to electromechanical design interfaces could be, and providing an interface framework for parties to follow, so that the interface issues are appropriately managed, documented, resolved with practical engineering solutions, implemented, verified, and validated during the project life cycle. This paper presented the data obtained from surveys and i
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20

Shao, Guowei, Quanyu Sun, and Sun Yi. "Design of domestic serial and parallel interface module." E3S Web of Conferences 248 (2021): 03032. http://dx.doi.org/10.1051/e3sconf/202124803032.

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Abstract (sommario):
Domestic serial and parallel interface module is based on domestic high performance FPGA CPCIE module. This type of FPGA has rich logical resources and internal integration of a variety of high-speed interfaces, such as PCIE, high-speed Serdes interface, which can achieve serial port, time system, network and other interfaces design, greatly simplifying the hardware design of the module. The main communication interfaces, PCIE and UART, are realized by the IP core of FPGA, realizing the integration of the main functions on the chip, which greatly improves the flexibility and expansibility of t
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21

Ogawa, Katsuhiko, and Shun-ichi Yonemura. "Usability Analysis of Design Guideline Database in Human-Computer Interface Design." Proceedings of the Human Factors Society Annual Meeting 36, no. 4 (1992): 433–37. http://dx.doi.org/10.1177/154193129203600436.

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Abstract (sommario):
Human-computer interface design guidelines are useful for developing well designed interfaces but the designer must be able to access the guideline appropriate to the application. Research is conducted to understand how designers access design guideline databases and then methods are tested to improve the usability of the databases. A design guideline database of approximately 300 guidelines is developed using a hypermedia approach. The system employs a book metaphor interface to characters and graphics in a Japanese environment. The subjects of the usability analysis are software designers wh
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22

Li, Wenjie, Yuxiao Zhou, Shijian Luo, and Yenan Dong. "Design Factors to Improve the Consistency and Sustainable User Experience of Responsive Interface Design." Sustainability 14, no. 15 (2022): 9131. http://dx.doi.org/10.3390/su14159131.

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Abstract (sommario):
Computers have been extended to a variety of devices, such as smart phones, tablets, and smart watches, thereby increasing the importance of responsive interfaces across multi-terminal devices. To ensure a consistent and sustainable user experience for websites and software products, it is important to study the layout, design elements, and users’ visual perception of different terminal interfaces. In this paper, the multi-terminal interfaces of 40 existing responsive websites were studied in a hierarchical grouping experiment, and six typical interface layouts were classified and extracted. T
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23

Salyha, Pavlo. "The Impact of Digital Instability on Interface Design Research." Demiurge: Ideas, Technologies, Perspectives of Design 7, no. 2 (2024): 289–302. http://dx.doi.org/10.31866/2617-7951.7.2.2024.315463.

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Abstract (sommario):
Research Objective: To identify and systematize the factors affecting digital instability in interface research and to explore methods for preserving (archiving) user experience over time to improve the quality of scientific research in this field. Research Methodology: Analysis of previous studies related to digital instability and interface archiving, as well as a comparative analysis of current approaches to preserving digital content. Scientific Novelty. The factors influencing digital instability on interface and user experience research have been identified and systematized. For the firs
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24

Cooper, Rachel. "The Design ‘Interface’." Design Journal 10, no. 1 (2007): 1–2. http://dx.doi.org/10.2752/146069207789318063.

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25

Grimes, Jack, Kate Ehrlich, and Jerry Vaske. "User interface design." ACM SIGCHI Bulletin 17, no. 3 (1986): 22–26. http://dx.doi.org/10.1145/15671.15672.

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26

Zetie, Carl. "User interface design." ACM SIGCHI Bulletin 30, no. 3 (1998): 45–46. http://dx.doi.org/10.1145/565711.565728.

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27

Lovgren, John E. "Are we Boxing Ourselves in with the UIMS Box?" Proceedings of the Human Factors Society Annual Meeting 31, no. 1 (1987): 22–24. http://dx.doi.org/10.1177/154193128703100104.

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Abstract (sommario):
A User Interface Management System generally separates the design space for the interface and the application. This separation may have been useful as a means for improving our understanding of interfaces, but does it really support the design of good application interfaces and more importantly good application interface styles?
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Asemie, Smegnew, Kassahun Azezew, and Birhanu Gardie. "Design and Develop Amharic Language Interface to Database." Indian Journal of Science and Technology 14, no. 44 (2021): 3254–63. http://dx.doi.org/10.17485/ijst/v14i44.1178.

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Guo, Yu Xi, Guo Hong Li, Shuai Li, and Ming Li. "Ethernet Communication Interface Design Based on C8051F040." Applied Mechanics and Materials 525 (February 2014): 642–45. http://dx.doi.org/10.4028/www.scientific.net/amm.525.642.

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Based on 51 series of 8-bit microprocessor of Silicon Laboratories Inc. Designed and implemented Ethernet communication hardware and software interfaces. In the embedded operating system architecture, use the chip integrated IEEE 802.3 MAC and 10Base-T PHY's Ethernet interface chip CP2200 and the network development protocol stack, to achieve the drive programming for the underlying hardware and the protocol stack interface, complete Ethernet transmission of industrial network system data information.
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Gong, Qing, and Gavriel Salvendy. "Design of Skill-Based Adaptive Interface: The Effect of a Gentle Push." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 38, no. 4 (1994): 295–99. http://dx.doi.org/10.1177/154193129403800423.

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To accommodate individual skill differences in using a computer interface, a skill adaptive interface was designed and tested. Current human-computer interaction modes can be classified into two types, recall and recognition based interfaces. They have different memory requirements and generally allow different operating speeds and learning time. However, a static combination of the two interface modes has drawbacks. The dynamic skill adaptive interface introduced in this study tries to eliminate these problems without sacrificing the advantages from either interface modes by gently ‘pushing’
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Ren, Zhiqun, Ahmadrashidi Hasan, Lingling Guo, and Zhou Jiang. "Research on Color Matching in Online Course Interface Design." Journal of Contemporary Educational Research 9, no. 4 (2025): 40–44. https://doi.org/10.26689/jcer.v9i4.10238.

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With the rapid development of online education, the impact of interface design on learning experience has become increasingly prominent. Reasonable color matching can effectively improve learning efficiency, enhance user engagement, and improve visual experience. This paper analyzes the application of color matching in interface design, discusses the principle of color matching in online course interfaces, and puts forward some design strategies. It provides a practical reference for the interface design of an online education platform.
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Ren, Hong, Chunyu Zhang, and Ningning Zhang. "Research on EEG-based Graphic User Interface Kansei Design Evaluation." E3S Web of Conferences 179 (2020): 02103. http://dx.doi.org/10.1051/e3sconf/202017902103.

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Graphical user interface (GUI) is designed as the interaction medium between the user and the interface, and the perceptual experience of GUI design has been paid more and more attention by users. Based on the theory of perceptual engineering (KE), two groups of different visual style interfaces were taken as an example to record the EEG data when users watched two groups of visual interfaces, in order to explore the user’s perceptual imagery and perceptual experience for the visual interface. It aims to meet the user’s perceptual needs and provide an effective evaluation method and design bas
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Mersch, Elizabeth M., Kyle J. Behymer, Gloria L. Calhoun, Heath A. Ruff, and Jared S. Dewey. "Game-Based Delegation Interface Design for Unmanned Vehicles." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (2016): 122–26. http://dx.doi.org/10.1177/1541931213601028.

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Video game interfaces featuring multiple distinct icons that enable a player to quickly select specific actions from a larger set of possible actions have the potential to inform the development of interfaces that enable a single operator to control multiple unmanned vehicles (UVs). The goal of this research was to examine the design of a video game inspired interface for delegating actions (called “plays”) to highly autonomous UVs. Specifically, the impact of color coding (by Play Type, by Vehicle Type, and No Color) and icon row assignment (by Play Type, by Vehicle Type, and Random) for a de
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You, Fang, Xu Yan, Jun Zhang, and Wei Cui. "Design Factors of Shared Situation Awareness Interface in Human–Machine Co-Driving." Information 13, no. 9 (2022): 437. http://dx.doi.org/10.3390/info13090437.

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Automated vehicles can perceive their environment and control themselves, but how to effectively transfer the information perceived by the vehicles to human drivers through interfaces, or share the awareness of the situation, is a problem to be solved in human–machine co-driving. The four elements of the shared situation awareness (SSA) interface, namely human–machine state, context, current task status, and plan, were analyzed and proposed through an abstraction hierarchy design method to guide the output of the corresponding interface design elements. The four elements were introduced to vis
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Isaac, C. "User Interface Design & User Interface Evaluation." Computer Journal 38, no. 3 (1995): 265. http://dx.doi.org/10.1093/comjnl/38.3.265-b.

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Ocheretyany, Konstantin A. "Animal Interface: Digital Design beyond the Humankind." Galactica Media: Journal of Media Studies 6, no. 4 (2024): 59–83. https://doi.org/10.46539/gmd.v6i4.582.

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Abstract (sommario):
Humankind has always coexisted with other species: its mimetic features and abilities, which include science and art, as well as the graphical user interface that appears at their intersection, express empathy, understanding, premonition, receptivity and adaptation to the complex dynamics of other species, to being among them. At the same time, the interface is considered exclusively as an “anthropological machine,” i.e. as a technical and symbolic representation of the idea of the “absence” of “nature” in man, creating conditions for rupture and isolation with the original factors of mimesis,
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Wang, Jian, and Yen Hsu. "The Relationship of Symmetry, Complexity, and Shape in Mobile Interface Aesthetics, from an Emotional Perspective—A Case Study of the Smartwatch." Symmetry 12, no. 9 (2020): 1403. http://dx.doi.org/10.3390/sym12091403.

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Products with interactive interfaces can be seen everywhere, and product interface design aesthetics is a topic that has begun to receive wide attention. Consumers’ perceptions of product interfaces come from their own emotions, and emotion plays a significant role in product interface design aesthetics. In other words, it must meet the users’ emotional and aesthetic requirements. Therefore, we need to better understand the aesthetic design criteria and how they stimulate specific emotional responses. This study takes the dial interface of smartwatches as its experimental sample and explores h
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Crosland, Marcia B., Neff Walker, Gregory M. Corso, and Erik Sparre. "Training Interface Design and Task Analytic Methods." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 40, no. 21 (1996): 1065–69. http://dx.doi.org/10.1177/154193129604002104.

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Analytic techniques are needed that will guide the design of system interfaces to evoke effective control strategies. This study compared the strategic patterns of system control exhibited by operators during training with three interface designs. Twenty-eight right handed undergraduate students were trained to control a simulated evaporator over a four day period. Reaction time, number of control actions, the amount of equipment damage and system deviation in operating pressure, separator level, and product composition were collected and analyzed. The results show reliable differences between
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Du, Xiaoxi, Menglian Yu, Zichen Zhang, Mu Tong, Yanfei Zhu, and Chengqi Xue. "A Task- and Role-Oriented Design Method for Multi-User Collaborative Interfaces." Sensors 25, no. 6 (2025): 1760. https://doi.org/10.3390/s25061760.

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Abstract (sommario):
In multi-user collaborative interaction systems, the interface serves not only as a medium for human–computer interaction but also as a crucial channel for communication between users. Consequently, the quality of collaborative interface design directly impacts the overall effectiveness of the system. In collaborative systems, different users typically assume distinct roles, and task flows are typically more complex. Compared to single-user interfaces, multi-user collaborative interfaces must account for a broader range of collaboration requirements and characteristics. Although a substantial
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Peng, Qian, Sheng Liu, Mark Robinson, Feng-gang Han, and Emmanuel Matsika. "A digital expression method for the module interface in a practical bus chassis modular design and case history." Concurrent Engineering 26, no. 4 (2018): 355–66. http://dx.doi.org/10.1177/1063293x18799447.

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Modular design of products can effectively reduce product development cycle with the idea of concurrent engineering, the efficient management of module interface information in the design process is the premise and foundation for module sharing. This study aims to develop a methodology for interface information management in bus chassis modular design. The characteristics of module interfaces in mechanical design are first investigated by the comparison with Universal Serial Bus interfaces. A digital expression method is then proposed to describe the characteristics of interface geometry infor
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Bogdanova, Nellija. "PRINCIPLES OF USER-CENTERED DESIGN." Environment. Technology. Resources. Proceedings of the International Scientific and Practical Conference 1 (June 20, 2001): 245. http://dx.doi.org/10.17770/etr2001vol1.1921.

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Good user interfaces are essential for any successful product. A process of the user interface creation is not available include in the algorithmic scheme. In this articles will formulate principles principles o f user-centered design, criteria o f ergonomics interfaces and efficient interface’s rules of project. These principles are based usability computer training courses.
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Bollini, Letizia. "Beautiful interfaces. From user experience to user interface design." Design Journal 20, sup1 (2017): S89—S101. http://dx.doi.org/10.1080/14606925.2017.1352649.

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Edlund, Carl, Sam Hume, and Michael Lewis. "Ecological Design for a Network Scheduling Interface." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 39, no. 9 (1995): 501–5. http://dx.doi.org/10.1177/154193129503900913.

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Abstract (sommario):
A motivation in the design of Ecological Interfaces for process control is to augment the strengths of the human operator with the strengths of the automation in the computer system. This is especially important when building interfaces for managing the use of Wide Area Networks (WANs) in enterprise computing. This domain requires network operators to be able to control the allocation of resources and to monitor the occurrence of structural and functional failures. The relationship between the network architecture, infrastructure, traffic characteristics, and pricing scheme is dynamic and high
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Guriță, Alexandra-Elena. "SAID: A Social Media AI-generated Interface Dataset Using Prompt Engineering Methods Focused On Accessibility." Proceedings of the International AAAI Conference on Web and Social Media 19 (June 7, 2025): 2446–53. https://doi.org/10.1609/icwsm.v19i1.35947.

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Abstract (sommario):
We present SAID (Social Media AI-generated Interface Dataset), a systematically curated collection of 240 social media profile interfaces generated through controlled prompt engineering focused on accessibility. As AI tools reshape interface design practices, understanding how these systems interpret and implement accessibility requirements in social media interfaces becomes more and more important. Through six distinct prompt categories examining both generic and specific accessibility requirements, our dataset captures how AI systems interpret and implement accessibility features across visu
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45

Ligetti, Christopher, Timothy W. Simpson, Mary Frecker, Russell R. Barton, and Gary Stump. "Assessing the Impact of Graphical Design Interfaces on Design Efficiency and Effectiveness." Journal of Computing and Information Science in Engineering 3, no. 2 (2003): 144–54. http://dx.doi.org/10.1115/1.1583757.

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Despite the apparent advantages of and recent advances in the use of visualization in engineering design and optimization, we have found little evidence in the engineering literature that assesses the impact of fast, graphical design interfaces on the efficiency and effectiveness of engineering design decisions or the design optimization process. In this paper we discuss two examples—the design of an I-beam and the design of a desk lamp—for which we have developed graphical and text-based design interfaces to assess the impact of having fast graphical feedback on design efficiency and effectiv
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46

Evans, P. T., J. M. Vance, and V. J. Dark. "Assessing the Effectiveness of Traditional and Virtual Reality Interfaces in Spherical Mechanism Design." Journal of Mechanical Design 121, no. 4 (1999): 507–14. http://dx.doi.org/10.1115/1.2829490.

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Virtual reality (VR) interfaces have the potential to enhance the engineering design process, but before industry embraces them, the benefits must be understood and documented. The current research compared two software applications, one which uses a traditional human-computer interface (HCI) and one which uses a virtual reality HCI, that were developed to aid engineers in designing complex three-dimensional spherical mechanisms. Participants used each system to design a spherical mechanism and then evaluated the different interfaces. Participants rated their ability to interact with the compu
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Stanney, Kay M., and Gavriel Salvendy. "Diversity in Field-Articulation and Its Implications for Human-Computer Interface Design." Proceedings of the Human Factors Society Annual Meeting 36, no. 12 (1992): 902–6. http://dx.doi.org/10.1518/107118192786750331.

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The objective of this study was to investigate individual differences in cognitive styles related to spatial ability in order design computer interfaces which accommodated low spatial users. Seventy-four subjects were tested on spatial, visual and verbal cognitive tests. From the results of these tests, (12) subjects were selected and classified as low spatial/verbalizers and (12) as high spatial/visualizers. The two subject groups were tested on three interface designs: a graphical layout and an outline format, both intended to accommodate low spatial users, and a conventional hierarchical me
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Nandy, Ananya, James Smith, Nicholas Jennings, Mike Kuniavsky, Bjoern Hartmann, and Kosa Goucher-Lambert. "VR OR NOT? INVESTIGATING INTERFACE TYPE AND USER STRATEGIES FOR INTERACTIVE DESIGN SPACE EXPLORATION." Proceedings of the Design Society 3 (June 19, 2023): 3851–60. http://dx.doi.org/10.1017/pds.2023.386.

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Abstract (sommario):
AbstractComputational design tools allow the generation of vast numbers of possible designs, entrusting the human designer with describing constraints or specifications to guide exploration of the design space. Designers can have many different decision considerations when conducting this type of exploration, including form, function, users, or context. In this work, we investigate strategies that emerge when people are tasked with exploring a large design space within either a non-immersive (2D) or immersive (VR) interface and equipped with action-based interactions to set or envision specifi
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Liu, Yeming, and Chengyue He. "A Design of MIPI DSI Interface for LCD Display Driver." Journal of Physics: Conference Series 2221, no. 1 (2022): 012015. http://dx.doi.org/10.1088/1742-6596/2221/1/012015.

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Abstract (sommario):
Abstract With the development of HD display field, the display interface needs a standard, stable, scalable, low-power, and high-speed solution. Traditional serial interfaces such as TTL, LVDS and RGB have some shortcomings in terms of power and speed. In addition, parallel interfaces need to involve more than 10 channels of signals, and the display-related applications have up to 20 channels. A large number of signals increase the difficulty of wiring, and limit the frequency and transmission distance of the signal, and also restrict the miniaturization of the product, so it has been graduall
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刘, 琦. "Interface Design in Virtual Exhibition Hall from the Perspective of Experience Design." Design 09, no. 01 (2024): 1264–69. http://dx.doi.org/10.12677/design.2024.91152.

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