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Tesi sul tema "Learning environment"

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1

Fan, Guoqing 1969. "Learning environment assessment." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/65994.

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Thesis (M.Arch.)--Massachusetts Institute of Technology, Dept. of Architecture, 2003.<br>Includes bibliographical references (leaves 53-54).<br>This thesis introduces a rationale and a set of methods for assessing the performance of learning environments. The vehicle of this study is the assessment project of the new teaching laboratory of the MIT Department of Aeronautics and Astronautics. Learning environments are settings that support teaching and learning activities. The objective of developing and managing learning environments is to achieve a dynamic coherence among space, equipment, too
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Tarasova, H. S., and O. V. Shakhmatova. "Flipped learning as interactive learning environment." Thesis, Інститут інноваційної освіти, 2019. http://repository.kpi.kharkov.ua/handle/KhPI-Press/41237.

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The use of the flipped classroom as an alternative to the traditional learning environments has been increasingly attracting the attention of researchers and educators. The advancement in technological tools such as interactive videos, interactive in-class activities, and video conference systems paves the way for the widespread use of flipped classrooms. It is even asserted that the flipped classroom, which is used to create effective teaching environments at schools, is the best model for using technology in education. Studies about the flipped classroom appear in different disciplines inclu
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3

Gebbels, Susan. "Promoting citizenship and environmental learning in the marine environment." Thesis, University of Newcastle upon Tyne, 2013. http://hdl.handle.net/10443/2298.

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This thesis addresses the need to involve all members of society in marine environmental education, policy-making and stakeholder processes. Several strategies are considered. Firstly, marine environmental citizenship and the concept of joint responsibility as a way of enabling people to contribute meaningfully to marine environmental management processes. This incorporates the implementation of programmes that enable adults to participate in local environmental projects and the importance of using skilled volunteers in wildlife recording programmes. Chapter two outlines ‘A Citizens’ Day’ betw
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4

Veneri, Brittney. "Classroom environment : the classroom environment's effect on student learning /." Lynchburg, VA : Liberty University, 2007. http://digitalcommons.liberty.edu.

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5

Evanshen, Pamela. "Enhancing the Learning Environment." Digital Commons @ East Tennessee State University, 2004. https://dc.etsu.edu/etsu-works/4417.

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6

Yahaya, Ros Aizan. "Immersive virtual reality learning environment : learning decision-making skills in a virtual reality-enhanced learning environment." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16489/.

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New advances in computer programming and more powerful technology have opened up new opportunities for learning though immersive virtual reality simulations. This research highlighted the importance of the role of a lecturer in fostering learning in a technology rich learning environment. Undergraduate business studies students worked collectively to try resolve a problem depicted through an immersive simulation involving a burning factory. The simulation provided a rich personal experience that enabled students with lecturer support to generate effective strategies to address the problem.
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7

Yahaya, Ros. "Immersive virtual reality learning environment : learning decision-making skills in a virtual reality-enhanced learning environment." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16489/1/Roy_Yahaya_Thesis.pdf.

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Abstract (sommario):
New advances in computer programming and more powerful technology have opened up new opportunities for learning though immersive virtual reality simulations. This research highlighted the importance of the role of a lecturer in fostering learning in a technology rich learning environment. Undergraduate business studies students worked collectively to try resolve a problem depicted through an immersive simulation involving a burning factory. The simulation provided a rich personal experience that enabled students with lecturer support to generate effective strategies to address the problem.
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8

Johnson, Michelle E. "The Teaching and Learning Environment: The Eating Environment." Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/etsu-works/8550.

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9

Alsubaei, Mutlag. "Creating a personalised learning environment using learning objects." Thesis, University of Salford, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.491030.

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A paradigm shift has occurred in the learning field with the emergence, advances and proliferation of the latest, rapid technologies coupled with improvements in the understanding of learning environments and advances in instructional design. This takes the traditional notions of learning and transports it into the modern world to forge new learning environments that offer substantial benefits over traditional learning environments. Part of this revolution is headed by the learning object paradigm. This research focuses on the development of a personalised learning environment using learning o
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10

Gebara, Tammy Teresa. "Comparing A Blended Learning Environment To A Distance Learning Environment For Teaching A Learning And Motivation Strategies Course." The Ohio State University, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=osu1274276353.

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11

Calway, Bruce Alexander, and mikewood@deakin edu au. "Rethinking a learning environment strategy." Deakin University. School of Educatrion, 2005. http://tux.lib.deakin.edu.au./adt-VDU/public/adt-VDU20060914.151947.

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I have committed a significant period of time (in my case five years) to the purpose development of learning environments, with the belief that it would improve the self-actualisation and self-motivation of students and teachers alike. I consider it important to record and measure performance as we progressed toward such an outcome. Education researchers and practitioners alike, in the higher (university/tertiary) education systems, are seeking among new challenges to engage students and teachers in learning (James, 2001). However, studies to date show a confusing landscape littered with a mu
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12

Alharbi, Mafawez. "Context-aware Personal Learning Environment." Thesis, De Montfort University, 2014. http://hdl.handle.net/2086/10102.

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Abstract (sommario):
Research is now shifting away from Virtual Learning Environments (VLEs) and towards the use of the Personal Learning Environment (PLE). A review of a number of PLE architectures are presented in the literature, and while they convey well the concept of a PLE, nevertheless they could best be described as high-level architectures, (sometimes referred to as frameworks in the literature), which focus mainly the functionality of PLEs. In particular, there is little published which gives a detailed designed of a PLE architecture. Moreover, the published work focuses largely on the support for lifelo
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13

Holmes, Natasha Grace. "The invention support environment : using metacognitive scaffolding and interactive learning environments to improve learning from invention." Thesis, University of British Columbia, 2011. http://hdl.handle.net/2429/37904.

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Invention activities are discovery-learning activities that ask students to invent a solution to a problem before being taught the expert solution. The combination of invention activities and tell-and-practice methods has been shown to lead to better student learning and performance on transfer tasks, as compared to tell-and-practice methods alone. A computer-based interactive learning environment, called the Invention Support Environment (ISE), was built using Cognitive Tutor Authoring Tools to improve the in-class use of invention activities, and act as a research tool for studying the effec
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14

Greenwood-Ericksen, Adams. "LEARNING AFRICAN-AMERICAN HISTORY IN A SYNTHETIC LEARNING ENVIRONMENT." Doctoral diss., University of Central Florida, 2008. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3350.

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Synthetic Learning Environments (SLEs) represent a hybrid of simulations and games, and in addition to their pedagogical content, rely on elements of story and interactivity to drive engagement with the learning material. The present work examined the differential impact of varying levels of story and interactivity on learning. The 2x2 between subjects design tested learning and retention among 4 different groups of participants, each receiving one of the 4 possible combinations of low and high levels of story and interactivity. Objective assessments of participant performance yielded the unex
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15

Moafipoor, Shahram, Lydia Bock, Jeffrey A. Fayman, Gerry Mader, and Michael Strong. "Collaborative Environment Learning: The Key to Localization of Soldiers in Urban Environments." International Foundation for Telemetering, 2009. http://hdl.handle.net/10150/606113.

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ITC/USA 2009 Conference Proceedings / The Forty-Fifth Annual International Telemetering Conference and Technical Exhibition / October 26-29, 2009 / Riviera Hotel & Convention Center, Las Vegas, Nevada<br>Several navigation technologies exist, which can facilitate the generation of Time Space Positioning Information (TSPI) in urban environments. These include GPS, image-based localization, radio-based localization and dead reckoning. This paper first presents a basic overview of these techniques including advantages and limitations of each. We present an approach to localization in urban enviro
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16

Sperlich, Juntana Ginda. "Designing a brain-based learning environment." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3216.

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The purpose of this project was to develop a teacher friendly guide that would help teachers not only apply brain-based strategies in the classroom, but also to see results from transforming their classrooms into brain-based learning environments.
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17

Skelton, David J. E. "An investigation into the learning environments of blended delivery (e-learning and classroom) in a tertiary environment." Thesis, Curtin University, 2007. http://hdl.handle.net/20.500.11937/555.

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This thesis describes research investigating the learning environment of tertiary students undertaking their studies through a mixture of online learning management systems and traditional tertiary classroom delivery. A review of the literature examined traditional learning environments, pure online virtual environments and more recent literature pertaining to a blended environment. The examination of student and staff perceptions of learning environments in different contexts served to generate recommendations to help tertiary teachers optimise online and traditional teaching practices within
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18

Skelton, David J. E. "An investigation into the learning environments of blended delivery (e-learning and classroom) in a tertiary environment." Curtin University of Technology, Science and Mathematics Education Centre, 2007. http://espace.library.curtin.edu.au:80/R/?func=dbin-jump-full&object_id=18577.

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Abstract (sommario):
This thesis describes research investigating the learning environment of tertiary students undertaking their studies through a mixture of online learning management systems and traditional tertiary classroom delivery. A review of the literature examined traditional learning environments, pure online virtual environments and more recent literature pertaining to a blended environment. The examination of student and staff perceptions of learning environments in different contexts served to generate recommendations to help tertiary teachers optimise online and traditional teaching practices within
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19

Andrade-Cetto, Juan. "Environment learning for indoor mobile robots." Doctoral thesis, Universitat Politècnica de Catalunya, 2003. http://hdl.handle.net/10803/6185.

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Aquesta tesi tracta el problema de l'aprenentatge automàtic d'entorns estructurats n robòtica mòbil. Particularment, l'extracció de característiques a partir dels senyals dels sensors, la construcció autònoma de mapes, i l'autolocalització de robots.<br/>S'estudien els fonaments matemàtics necessaris per a l'extracció de característiques a partir d'imatges i registres d'un làser, els quals permeten la identificació unívoca dels elements de l'entorn. Els atributs extrets a partir del senyal d'un sol sensor poden ser insuficients quan es volen caracteritzar els elements de l'entorn de forma inva
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20

Loria, Enrica. "Collaborative learning in a simulated environment." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12550.

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This thesis purpose is to compare the effectiveness of collaborative learning against individual learning applied at the context of environment awareness. The game consists in a treasure hunt for wastes: the wastes are hidden all over the world; the task is to find them and recycle them correctly. To study the aforementioned situation, the game has two versions: a single player and a multiplayer mode. The latter based on collaboration as essential element to reach the goal. The project idea is to sensitize the player by placing him in a world, which is coherent with his own environment. The wo
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21

Zhu, Junren 1965. "The design of asynchronous learning environment /." Thesis, McGill University, 2001. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=31565.

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Asynchronous Learning Environment (ALE) has the capability of providing learning to people anywhere and at any time for both to secure degree and to engage in continuing education throughout their lifetimes. The advance of communications and information technology will make students choose to purchase and enroll in open market, widely available networked courses regardless of institutional affiliation.<br>Research results have found that success factors for asynchronous learning include whether students felt part of the online learning group, immediate feedback from instructors, automatic self
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22

Paterson, Patricia Ann. "Learning in a computer mediated environment." Thesis, University of Portsmouth, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.306946.

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23

Shavit, Yonadav Goldwasser. "Learning environment simulators from sparse signals." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/113442.

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Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (pages 83-85).<br>To allow planning in novel environments that have not been mapped out by hand, we need ways of learning environment models. While conventional work has focused on video prediction as a means for environment learni
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24

Costello, Robert. "Adaptive intelligent personalised learning (AIPL) environment." Thesis, University of Hull, 2012. http://hydra.hull.ac.uk/resources/hull:6251.

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As individuals the ideal learning scenario would be a learning environment tailored just for how we like to learn, personalised to our requirements. This has previously been almost inconceivable given the complexities of learning, the constraints within the environments in which we teach, and the need for global repositories of knowledge to facilitate this process. Whilst it is still not necessarily achievable in its full sense this research project represents a path towards this ideal. In this thesis, findings from research into the development of a model (the Adaptive Intelligent Personalise
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25

Tsui, Sin Mei. "Statistical Learning in a Bilingual Environment." Thesis, Université d'Ottawa / University of Ottawa, 2018. http://hdl.handle.net/10393/38048.

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Statistical learning refers to the ability to track regular patterns in sensory input from ambient environments. This learning mechanism can exploit a wide range of statistical structures (e.g., frequency, distribution, and co-occurrence probability). Given its regularities and hierarchical structures, language is essentially a pattern-based system and therefore researchers have argued that statistical learning is fundamental to language acquisition (e.g., Saffran, 2003). Indeed, young infants and adults can find words in artificial languages by tracking syllable co-occurrence probabilities an
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26

Maddox, Winston H. "Adapting to a Virtual Learning Environment." Antioch University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1429557429.

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Lee, Saebyul. "Learning Abstract Numbers in Concrete Environment." The Ohio State University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=osu1482751226985893.

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28

Conway, Jason Allen. "Connecting Cooperative Learning to Classroom Environment." Diss., Temple University Libraries, 2011. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/151001.

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Educational Administration<br>Ed.D.<br>The purpose of this multiple site case study was to determine whether implementing the cooperative learning element of structuring student interactions is a possible contributing solution to student disenfranchisement and lack of social skills. This study explored student and teacher attitudes and perceptions, in seven separate secondary social studies classrooms, regarding their classroom environment before and after an intervention that trains teachers on how to implement four structured student interactions focused on class building and teambuilding. T
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29

Shamsapour, Ali A. "HyperCard-based learning environment for DIADES." PDXScholar, 1990. https://pdxscholar.library.pdx.edu/open_access_etds/4128.

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This thesis is an attempt to create a HyperCard-based learning environment to teach DIADES and other related material. It is a departure from the classical Computer Aided Instruction methods towards a more flexible and user-controlled design. The goal was to set the foundation of a new CAI design which would closely resemble a Hyper- Text system. These systems are characterized as having interconnections between related concepts in the CAI environment.
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Lal, Mithun. "Synthetic environment for machine learning experiments." Thesis, Queensland University of Technology, 2022. https://eprints.qut.edu.au/236035/2/Mithun%2BLal%2BThesis%282%29.pdf.

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This thesis addresses the problem of data scarcity in human deep-learning applications. Automated estimation of human shape and pose from an image is challenging. It is even more difficult to map the identified human pixels onto a 3D model. Existing deep-learning models learn to map manually labelled human pixels in 2D images onto human surface, which is prone to human error, and the sparsity of annotated data leads to sub-optimal results. We solve this problem by generating realistic artificial human video data to train 2D-3D human mapping models and show promising results when compared to mo
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31

Jahnigen, Charles J. "The integrated environment an updated approach to the montessori learning environment /." Cincinnati, Ohio : University of Cincinnati, 2006. http://www.ohiolink.edu/etd/view.cgi?acc%5Fnum=ucin1147898930.

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Thesis (Master of Architecture)--University of Cincinnati, 2006.<br>Title from electronic thesis title page (viewed July 24, 2006). Includes abstract. Keywords: Montessori Architecture; Sustainable Architecture; High Performance Schools; High Performance Facilities; Educational Architecture. Includes bibliographical references.
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JAHNIGEN, CHARLES J. "THE INTEGRATED ENVIRONMENT: AN UPDATED APPROACH TO THE MONTESSORI LEARNING ENVIRONMENT." University of Cincinnati / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1147898930.

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33

Wallace, Glenda Patricia. "Exploration of learning techniques and environment with the learning disabled." Thesis, University of Leeds, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.403035.

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34

Heinrichs, Glen Arthur. "The effect on humour on learning and the learning environment." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0020/MQ49186.pdf.

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35

Lindfors, J. (Juha). "A modern learning environment for Control Engineering." Doctoral thesis, University of Oulu, 2002. http://urn.fi/urn:isbn:951426911X.

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Abstract Teaching in the university has been under pressure to change in recent years. On the one hand, there is financial pressure to decrease resources on the other, there is a need to keep quality and quantity of education offered high and to give due consideration to changes in technology and learning methods. One response to these pressures has been to study if it is possible to build a learning environment for Control Engineering that is available to students virtually. It could help to distribute materials and facilitate overall communication, from course information through student f
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Peker, Ender. "Campus As An Integrated Learning Environment: Learning In Campus Open Spaces." Master's thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/12612496/index.pdf.

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Recent researches on campus learning environments present that there is a seeking for alternative learning spaces among students. Researches argue that more learning is taking place outside of class time than ever before. With an increased emphasis on collaboration and group projects, students are learning in small groups outside of the classrooms as they accomplish work related to their courses. Literature defines these experiences as &lsquo<br>informal learning&rsquo<br>. Therewithal, campus open spaces are one of the major areas where students prefer for their informal learning experiences.
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37

Fok, Po-yan, and 霍寶欣. "Can a constructivist learning environment enhance a deep approach to learning?" Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2002. http://hub.hku.hk/bib/B31962956.

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38

Miller, Thomas E. "A Computerized Learning Environment For Exploring Learning Strategies with Immunohematology Students /." The Ohio State University, 1995. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487868114114174.

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Fok, Po-yan. "Can a constructivist learning environment enhance a deep approach to learning?" Hong Kong : University of Hong Kong, 2002. http://sunzi.lib.hku.hk/hkuto/record.jsp?B26232789.

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40

LEONE, SABRINA. "Characterization of a personal learning environment as a lifelong learning tool." Doctoral thesis, Università Politecnica delle Marche, 2012. http://hdl.handle.net/11566/242047.

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Negli ultimi anni, crescente attenzione è stata posta al Personal Learning Environment (PLE) come sistema efficace per i lifelong learners e al bisogno di integrazione di apprendimento formale ed informale. La presenza sul web di una gamma sempre più ampia di applicazioni open source e gratuite per l’apprendimento offre ai lifelong learners potenti strumenti per costruire e ca- ratterizzare i propri PLE. Da un punto di vista tecnologico, questo cambiamento di prospettiva si manifesta in un web per l’apprendimento in cui l’informazione è distribuita in siti diversi. Tut- tavia, il knowledge m
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41

Cicconi, Sergio. "Augmented learning: the development of a learning environment in augmented reality." Doctoral thesis, Università degli studi di Trento, 2020. http://hdl.handle.net/11572/277674.

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In this thesis we present our research project on an augmented environment developed using the technology available in the field of Augmented Reality, capable of delivering learning contents on Information and Communication Technologies and e-services to older adults without computer and digital literacy. The learning environment is meant to provide a contribution in solving a problem of social exclusion in older adults. In recent years, technology has helped older adults in many ways to slow down the effects of ageing. Yet, at the same time, technology has also created new problems for older
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Cicconi, Sergio. "Augmented learning: the development of a learning environment in augmented reality." Doctoral thesis, Università degli studi di Trento, 2020. http://hdl.handle.net/11572/277674.

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Abstract (sommario):
In this thesis we present our research project on an augmented environment developed using the technology available in the field of Augmented Reality, capable of delivering learning contents on Information and Communication Technologies and e-services to older adults without computer and digital literacy. The learning environment is meant to provide a contribution in solving a problem of social exclusion in older adults. In recent years, technology has helped older adults in many ways to slow down the effects of ageing. Yet, at the same time, technology has also created new problems for older
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43

Pedaste, Margus. "Problem solving in web-based learning environment /." Online version, 2006. http://dspace.utlib.ee/dspace/bitstream/10062/1213/5/pedastemargus.pdf.

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44

Ji, Xiao Fang. "Interactive distance learning environment with multicast support." Thesis, University of Macau, 1999. http://umaclib3.umac.mo/record=b1636975.

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45

Fohlin, Robert. "A cross-media game environment for learning." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-9314.

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Cross-media games are evolving as a new exciting platform for gaming where different devices are used to create a type of game play were a variant of devices, such as mobile phones and laptops are used. This thesis investigates the possibility of merging cross-media games into the domain of Mobile Learning to create a type of mobile learning game where collaboration becomes a vital part of the game play and style enhances collaboration between the users. By studying cross-media games, key features are captured and converted into requirements that are realised in a prototype that enables cross-
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46

Synnes, Kåre. "Net-based Learning and the mStar Environment." Licentiate thesis, Luleå tekniska universitet, Datavetenskap, 1999. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-26674.

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This licentiate thesis focuses on how to design a robust and flexible environment for net-based learning. The environment is required to be scalable for large groups, robust over lossy networks, flexible to meet different learning scenarios, and support interactivity. The mStar environment presented in this thesis has been developed to meet these requirements. The environment is scalable through the use of IP multicast and a server-less design. Robustness is achieved by separating traffic by loss tolerance, where traffic that accept no loss uses a reliable multicast protocol and traffic that c
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47

Stevenson, Liz. "Personalised Learning in a Web 2.0 environment." The University of Waikato, 2008. http://hdl.handle.net/10289/2377.

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21st century schools face significant challenges as they move towards providing opportunities for learners which recognize and build on their strengths and abilities. The process of supporting young people to develop the desire and the confidence to recognise personal potential and to manage their ongoing learning is a priority. Communication and collaboration are key to learners becoming informed active participants in their own learning and experiencing successful outcomes in today's society. Our old models of learning where pre packaged parcels of knowledge were delivered to students by te
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48

Pralle, Mandi Jo. "Visual design in the online learning environment." [Ames, Iowa : Iowa State University], 2007.

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49

Kojiri, Tomoko, Yasuyuki Ito, and Toyohide Watanabe. "User-oriented interface for collaborative learning environment." IEEE, 2002. http://hdl.handle.net/2237/6900.

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Benenson, Alexander. "VideoLogo--synthetic movies in a learning environment." Thesis, Massachusetts Institute of Technology, 1990. http://hdl.handle.net/1721.1/64506.

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Abstract (sommario):
Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1990.<br>Title as it appears in the June, 1991 M.I.T. Graduate List: Video logo--synthetic movies in a learning environment.<br>Includes bibliographical references (leaves 106-109).<br>by Alexander Benenson.<br>M.S.
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