Letteratura scientifica selezionata sul tema "Perceived Playfulness"
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Articoli di riviste sul tema "Perceived Playfulness"
Ko, Arum, and Wanjeong Lee. "Young Children’s Self-Perceived Playfulness: The Relationship with Teacher Assessments and Children’s Executive Functions." Korean Journal of the Human Development 31, no. 3 (2024): 27–41. http://dx.doi.org/10.15284/kjhd.2024.31.3.27.
Testo completoRumangkit, Stefanus, and Hasna Larasati. "The Role Of Gamification, Perceived Playfulness, Learning Engagement, and Learning Motivation On Academic Achievement In Hybrid Learning." E3S Web of Conferences 426 (2023): 02002. http://dx.doi.org/10.1051/e3sconf/202342602002.
Testo completoDeny, Deny. "Faktor-Faktor yang Mempengaruhi Penggunaan BBM oleh Toko Online di Indonesia." Jurnal Riset Manajemen dan Bisnis (JRMB) Fakultas Ekonomi UNIAT 1, no. 2 (2016): 93–104. http://dx.doi.org/10.36226/jrmb.v1i2.14.
Testo completoLiao, Pei Wen, and Jun Yi Hsieh. "What Influences Internet-Based Learning?" Social Behavior and Personality: an international journal 39, no. 7 (2011): 887–96. http://dx.doi.org/10.2224/sbp.2011.39.7.887.
Testo completoTian, Zemin. "Influence of Gamification on User Loyalty Toward Mobile Applications." Social Behavior and Personality: an international journal 51, no. 5 (2023): 1–10. http://dx.doi.org/10.2224/sbp.12178.
Testo completoAndrew, Roberto, and Retno Ardianti. "Perceived playfulness, perceived usefulness, confirmation dan continuance intention pada layanan video on demand: satisfaction sebagai mediasi." MBR (Management and Business Review) 6, no. 2 (2022): 195–211. http://dx.doi.org/10.21067/mbr.v6i2.7549.
Testo completoin, Amirudd, Grace T. Pontoh, and Endang Sriningsih. "Determinants of Attitudes of Computer Users: an Approach to the Technology Acceptance Model and Social Cognitive Theory." Webology 18, SI03 (2021): 92–111. http://dx.doi.org/10.14704/web/v18si03/web18022.
Testo completoRen, Gang, Gang Wang, and Tianyang Huang. "What Influences Potential Users’ Intentions to Use Hotel Robots?" Sustainability 17, no. 12 (2025): 5271. https://doi.org/10.3390/su17125271.
Testo completoKang, Minhyung. "Active users’ knowledge-sharing continuance on social Q&A sites: motivators and hygiene factors." Aslib Journal of Information Management 70, no. 2 (2018): 214–32. http://dx.doi.org/10.1108/ajim-09-2017-0207.
Testo completoLin, Chih-Wei, Yu-Sheng Lin, Chia-Chi Liao, and Chih-Cheng Chen. "Utilizing Technology Acceptance Model for Influences of Smartphone Addiction on Behavioural Intention." Mathematical Problems in Engineering 2021 (June 1, 2021): 1–7. http://dx.doi.org/10.1155/2021/5592187.
Testo completoTesi sul tema "Perceived Playfulness"
Cox, Trissa. "Factors Associated with Behavioral Intention to Disclose Personal Information on Geosocial Networking Applications." Thesis, University of North Texas, 2012. https://digital.library.unt.edu/ark:/67531/metadc115059/.
Testo completoLIN, KUAN-HSIU, and 林冠秀. "The Influence of Subjective Norms,Perceived Risk, and Perceived Playfulness on Online Purchase Intentions." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/79878259409958728121.
Testo completoChang, Chia-Chun, and 張佳純. "Wii Sports acceptance and usage model:Antecedents of perceived playfulness and perceived ease of use." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/79577384886777395524.
Testo completoWen, Hua, and 溫樺. "An EEG Study of the Perceived Playfulness in Playing Mobile Game." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/64126883729605587234.
Testo completoLien, Guan-Jie, and 連貫傑. "Study of The Effects of Perceived Interactivity And Perceived Playfulness for Intention of QR Code Users." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/03652191816885343447.
Testo completoChou, Jacky Po Ching. "Understanding user's perceived playfulness toward mobile information and entertainment services in New Zealand." 2006. http://hdl.handle.net/10292/383.
Testo completoTsai, Wei-Ling, and 蔡瑋玲. "The Impact of Menu Elements on the Consumers’ Perceived Playfulness and Product Attitudes." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/08517894700357389130.
Testo completoZhang, Heng-Ming, and 張恆銘. "Use the UTAUT, trust and perceived playfulness to research on SNS user's behavior." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/17262572848089478460.
Testo completoChen, Chien-hung, and 陳建宏. "The Effect of Flow Experience , Perceived Usefulness, Perceived Ease of Use and Perceived Playfulness on Online Game Players'' Continuance Intention." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/03149957274903934866.
Testo completoWu, Ching-yi, and 吳靜宜. "TAM, Perceived Playfulness and Conformity toward Behavior Intention of Virtual Community: An Empirical Study." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/12585854472867572498.
Testo completoCapitoli di libri sul tema "Perceived Playfulness"
Zhao, Zehui, Ruisi Liu, and Junjie Chu. "Perceived Playfulness: Factors Affecting the VR Display Experience in Museums." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-61041-7_9.
Testo completoDapubeang, Muhammad A. R., Ronald P. C. Fanggidae, and Merlyn Kurniawati. "Analysis of Perceived Usefulness and Playfulness on Intention to Use TikTok Shop (a Study on Teenagers in Kupang City)." In Proceedings of the International Conference on Economic Management, Accounting and Tourism (ICEMAT 2023). Atlantis Press International BV, 2024. http://dx.doi.org/10.2991/978-94-6463-411-2_2.
Testo completoGranić, Andrina. "Technology Acceptance and Adoption in Education." In Handbook of Open, Distance and Digital Education. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-2080-6_11.
Testo completoGranić, Andrina. "Technology Acceptance and Adoption in Education." In Handbook of Open, Distance and Digital Education. Springer Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-0351-9_11-1.
Testo completoYeh, Ron Chuen, Yi-Chien Lin, Kuo-Hung Tseng, Pansy Chung, Shi-Jer Lou, and Yi-Cheng Chen. "Why Do People Stick to Play Social Network Sites? An Extension of Expectation-Confirmation Model with Perceived Interpersonal Values and Playfulness Perspectives." In Advanced Methods for Computational Collective Intelligence. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-34300-1_4.
Testo completoKumonong, Rocky Stefanus, Anthon Stevanus Tondo, and Mochammad Riyadh Rizky Adam. "Analyzing the Impact of Perceived Playfulness and Price On Brand Loyalty In a Football Game Product: A Case Study Of EA Sports FC Mobile Indonesia." In Advances in Economics, Business and Management Research. Atlantis Press International BV, 2024. https://doi.org/10.2991/978-94-6463-585-0_45.
Testo completoKiong, Tee Poh, Tjahjana Maria Felita Amanda, Ng Chee Pung, Wong Ling Chai, and Rohizan Ahmad. "Live Stream Shopping in Indonesia." In Practical Frameworks for New-Age Digitalization Business Strategy. IGI Global, 2025. https://doi.org/10.4018/979-8-3373-2018-2.ch008.
Testo completoLugones, María. "Playfulness, “World”-Traveling, and Loving Perception." In Feminist Philosophy of Mind. Oxford University PressNew York, 2022. http://dx.doi.org/10.1093/oso/9780190867614.003.0006.
Testo completoSuki, Norazah Mohd. "Modelling Factors Influencing Early Adopters’ Purchase Intention Towards Online Music." In User Perception and Influencing Factors of Technology in Everyday Life. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-1954-8.ch020.
Testo completoZhang, Lufang, Conghui Miao, Zhichuan Tang, and Yuning Zhu. "Research on the Experiential Design Education of Sustainable Materials Based on Virtual Reality." In Frontiers in Artificial Intelligence and Applications. IOS Press, 2024. http://dx.doi.org/10.3233/faia241128.
Testo completoAtti di convegni sul tema "Perceived Playfulness"
Pangaribuan, Christian Haposan, Johan Setiawan, Desman Hidayat, Okta Prihatma Bayu Putra, Muhril Ardiansyah, and Cahya Aditya Minardi Putra. "Mobile Game Stickiness, Perceived Playfulness, and Interests of Digital Goods Purchase: An Empirical Study on Mobile Gamers in Indonesia." In 2021 3rd International Conference on Cybernetics and Intelligent System (ICORIS). IEEE, 2021. http://dx.doi.org/10.1109/icoris52787.2021.9649560.
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