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1

Almazedi, A. K. R. "A study of learner control programs for teaching problem solving." Thesis, University of Leeds, 1985. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.354432.

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2

DeSa, Colin Joseph. "Distributed problem solving environments for scientific computing." Thesis, This resource online, 1991. http://scholar.lib.vt.edu/theses/available/etd-08042009-040307/.

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3

PARK, SEUNG YIL. "A GENERALIZED INTELLIGENT PROBLEM SOLVING SYSTEM BASED ON A RELATIONAL MODEL FOR KNOWLEDGE REPRESENTATION (SUPPORT SYSTEMS, EXPERT, DECISION AIDS)." Diss., The University of Arizona, 1986. http://hdl.handle.net/10150/183779.

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Abstract (sommario):
Over the past decade, two types of decision aids, i.e., decision support systems (DSS) and expert systems (ES), have been developed along parallel paths, showing some significant differences in their software architectures, capabilities, limitations, and other characteristics. The synergy of DSS and ES, however, has great potential for helping make possible a generalized approach to developing a decision aid that is powerful, intelligent, and friendly. This research establishes a framework for such decision aids in order to determine the elementary components and their interactions. Based on t
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4

Perez, y. Perez Rafael. "MEXICA : a computer model of creativity in writing." Thesis, University of Sussex, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.285399.

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5

Fox, Harold 1979. "Agent problem solving by inductive and deductive program synthesis." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/45882.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2008.<br>Includes bibliographical references (p. 203-206).<br>How do people learn abstract concepts unsupervised? Psychologists broadly recognize two types of concepts, declarative knowledge and procedural knowledge: know-what and know-how. While much work has focused on unsupervised learning of declarative concepts as clusters of features, there is much less clarity on the representation for procedural concepts and the methods for learning them. In this thesis, I claim that programs a
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6

Bekmann, Joachim Peter Computer Science &amp Engineering Faculty of Engineering UNSW. "Rapid development of problem-solvers with HeurEAKA! - a heuristic evolutionary algorithm and incremental knowledge acquisition approach." Awarded by:University of New South Wales. School of Computer Science and Engineering, 2006. http://handle.unsw.edu.au/1959.4/25748.

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A new approach for the development of problem-solvers for combinatorial problems is proposed in this thesis. The approach combines incremental knowledge acquisition and probabilistic search algorithms, such as evolutionary algorithms, to allow a human to rapidly develop problem-solvers in new domains in a framework called HeurEAKA. The approach addresses a known problem, that is, adapting evolutionary algorithms to the search domain by the introduction of domain knowledge. The development of specialised problem-solvers has historically been labour intensive. Implementing a problem-solver from
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7

Grover, Samir. "Solving layout compaction and wire-balancing problem using linear programming on the Monsoon multiprocessor." Thesis, Connect to online version, 1995. http://0-wwwlib.umi.com.mercury.concordia.ca/cr/concordia/fullcit?pMQ90885.

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8

Damon, Nolan Brandon. "On the feasibility of Moodle use to assist deaf and hard of hearing Grade 9 learners with mathematics problem-solving." Thesis, Stellenbosch : Stellenbosch University, 2015. http://hdl.handle.net/10019.1/96768.

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ENGLISH ABSTRACT: This thesis sets out to examine Moodle use to assist Deaf and Hard of Hearing Grade 9 learners with understanding mathematics problem-solving. The methodology used in this research project is that of formative evaluation. In this qualitative data analysis I worked as a participant-observer with three Deaf and H/H Grade 9 learners from a local school for the Deaf and H/H. These learners engaged in a course constructed in Moodle based on ratio and rate. The course was designed along the lines of a constructivist pedagogical model, different levels of learning as well as includi
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9

Law, Lai-chong. "Empirical studies of program bugs and debugging strategies of novice BASIC programmers and the transferability of debugging skills to non-programming domains." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1992. http://hub.hku.hk/bib/B29789102.

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10

Huang, Angela Tzujui. "Develop heuristics to the popular Minesweeper game." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2545.

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Abstract (sommario):
This project describes Automine, a program intended to aid in the solving of the Minesweeper computer game. Automine is based on the Linux xwindow C program with xwindow graphic library. The program uses heuristics and probability statistics to help in determining safe squares and squares concealing mines with the goal of allowing a player to achieve minimal time performance. The source code for Automine and for a game simulation is provided in the appendices.
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11

Glossenger, John Kenneth. "The role of planning in two artificial intelligence architectures." Instructions for remote access. Click here to access this electronic resource. Access available to Kutztown University faculty, staff, and students only, 1991. http://www.kutztown.edu/library/services/remote_access.asp.

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12

Lo, Ting-kau. "Lego TC logo as a learning environment in problem-solving in advanced supplementary level design & technology with pupils aged 16-19." Click to view the E-thesis via HKUTO, 1992. http://sunzi.lib.hku.hk/HKUTO/record/B38626305.

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13

Li, Zhu. "Macro-operators generation in the 15-puzzle." Virtual Press, 1987. http://liblink.bsu.edu/uhtbin/catkey/481685.

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Abstract (sommario):
Macro-operators is a problem solving technique in the field of artificial intelligence. The application of this technique depends on the generation of macro-operators. This research investigated macro-operators generation in the 15-puzzle. A method named "Iterative-Deepening Depth-First Search" and the relevant analysis were presented. A program using this method was developed in LISP. It was concluded that the performance of iterative-deepening depth-first search is much better than that of the ordinary exhaustive search methods. It was recommended that research be continued in searching for
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14

Von, Wald Dean Aurelius. "Use of a computer based instruction program to enhance desert study kit concepts." CSUSB ScholarWorks, 1997. https://scholarworks.lib.csusb.edu/etd-project/1375.

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15

Lo, Ting-kau, and 盧騰蛟. "Lego TC logo as a learning environment in problem-solving in advanced supplementary level design & technology with pupils aged 16-19." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1992. http://hub.hku.hk/bib/B38626305.

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16

Golightly, David. "Manipulation supported problem solving." Thesis, University of Nottingham, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.298076.

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17

Byrne, William Frederick. "Situated creativity-inspired problem-solving." Thesis, University of Birmingham, 2016. http://etheses.bham.ac.uk//id/eprint/6956/.

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Abstract (sommario):
Creativity is a useful attribute for people to have. It allows them to solve unfamiliar problems, introduce novelty to established domains, and to understand and assimilate new information and situations - all things we would like computers to be able to do too. However, these creative attributes do not exist in isolation: they occur in a context in which people tend to solve problems routinely where possible rather than consider non-standard ideas. These more mundane attributes might also be useful for problem solving computers, for the same reasons they are useful for us. However, they are o
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18

Brown, Murray J. (Murray Jeffrey). "A program for solving heat and mass transfer problems on a PC /." Thesis, McGill University, 1990. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=60443.

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Abstract (sommario):
The thesis describes a computer program (FASTP), written for the DOS environment and based on finite difference algorithms, which can be used to solve both transient heat and mass transfer problems. Relatively simple geometries can be used as building blocks to model problems in cartesian, cylindrical, and spherical coordinate systems. The user can model diffusion behavior through any material provided the relevant material properties are known. A completely menu driven system allows for the specification of a number of boundary conditions including convection, constant or zero flux, and radia
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19

Viriyasuthee, Chatavut. "Problem solving by spatial conformation." Thesis, McGill University, 2012. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=107862.

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Abstract (sommario):
In computational complexity theory, a reduction is an approach to solving one problemby transforming it into another reference problem in which a solution already exists,thus providing the solution to the original problem in an efficient manner especiallywhen compared with solving the problem directly, which can be costly or even infeasible.The concept of reduction is not only limited to theory; in practice, humansuse past experience to solve problems by \emph{conforming} them, based on analogical reasoning, to known ones that are contained in references or memories.However, because the inform
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20

Bonell, Kyle. "Problem solving with robotics and computer vision /." Leeds : University of Leeds, School of Computer Studies, 2008. http://www.comp.leeds.ac.uk/fyproj/reports/0708/Bonell.pdf.

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21

Chen, Hsinchun. "Collaborative Systems: Solving the vocabulary problem." IEEE, 1994. http://hdl.handle.net/10150/105966.

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Artificial Intelligence Lab, Department of MIS, University of Arizona<br>Can on-line information retrieval systems negotiate the diverse vocabularies of different users? This article suggests a robust algorithmic solution to the vocabulary problem in collaborative systems.
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22

Middup, Christopher. "Supporting collaboration in problem-solving groups." Thesis, University of Bath, 2008. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.500704.

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Abstract (sommario):
Designing GSS that can be used effectively by co-located groups presents a number of specific problems that do not exist with other group configurations. In particular, any GSS in a co-located setting has an overhead of use that must be recouped by its benefits, or it reduces the overall group effectiveness. In distributed groups the same basic payback is necessary, but usually the GSS is also used as a communication medium; in co-located groups, members communicate directly so this immediate payback is not available to them and the benefit must come from the decision support strand of GSS.
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23

Jones, Patricia Marie. "Human-computer cooperative problem solving in supervisory control." Diss., Georgia Institute of Technology, 1991. http://hdl.handle.net/1853/25291.

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24

Chan, Lai-shan, and 陳麗珊. "Gender effect on computer-based problem-solving tasks." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2003. http://hub.hku.hk/bib/B29409202.

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25

Greenwood, Lillian. "Child-computer interaction in a problem solving domain." Thesis, University of Ulster, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.262563.

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26

Techakittiroj, Rapeepat. "Application for transportation problem." Virtual Press, 1996. http://liblink.bsu.edu/uhtbin/catkey/1020140.

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Abstract (sommario):
Transportation is one of the most frequent problems in the business world. The major feature of the problem is that there are many warehouses and many delivery places. The objective of solving this problem is to find the amount of goods that should be sent from each warehouse to each customer while minimizing cost.Unfortunately, understanding the process and interpreting the results are not easy tasks. The method is very complex. The result is in the form of a table. We might say that it is not a friendly user-interface.In this thesis, we will create an application which uses a window as an in
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27

Koton, Phyllis A. "Using experience in learning and problem solving." Thesis, Massachusetts Institute of Technology, 1988. http://hdl.handle.net/1721.1/14779.

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28

Fairman, Matthew J. "Service-oriented grids and problem solving environments." Thesis, University of Southampton, 2004. https://eprints.soton.ac.uk/72101/.

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Abstract (sommario):
The Internet’s continued rapid growth is creating an untapped environment containing a large quantity of highly competent computing resources suitable for exploitation in existing capacity-constrained and new innovative capability-driven distributed applications. The Grid is a new computing model that has emerged to harness these resources in a manner that fits the problem solving process needs of the computational engineering design community. Their unique requirements have created specific challenges for Grid technologies to bring interoperability, stability, scalability and flexibility, in
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29

Parham, Jennifer R. "A cognitive model for problem solving in computer science." Connect to this title online, 2009. http://etd.lib.clemson.edu/documents/1263397730/.

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30

Badger, Matthew. "Problem-solving in undergraduate mathematics and computer aided assessment." Thesis, University of Birmingham, 2013. http://etheses.bham.ac.uk//id/eprint/4694/.

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Abstract (sommario):
Problem solving is an important skill for students of the mathematical sciences, but traditional methods of directed learning often fail to teach students how to solve problems independently. To compound the issue, assessing problem-solving skills with computers is extremely difficult. In this thesis we investigate teaching by problem solving and introducing aspects of problem solving in computer aided assessment. In the first part of this thesis we discuss problem solving and problem-based pedagogies. This leads us, in the second part, to a discussion of the Moore Method, a method of enquiry-
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31

Ferreira, Joao Fernando Peixoto. "Principles and applications of algorithmic problem solving." Thesis, University of Nottingham, 2011. http://eprints.nottingham.ac.uk/11707/.

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Abstract (sommario):
Algorithmic problem solving provides a radically new way of approaching and solving problems in general by using the advances that have been made in the basic principles of correct-by-construction algorithm design. The aim of this thesis is to provide educational material that shows how these advances can be used to support the teaching of mathematics and computing. We rewrite material on elementary number theory and we show how the focus on the algorithmic content of the theory allows the systematisation of existing proofs and, more importantly, the construction of new knowledge in a practica
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32

Han, Fang M. Eng Massachusetts Institute of Technology. "Modeling problem solving in Massive Open Online Courses." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/91817.

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Abstract (sommario):
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2014.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (page 101).<br>.Massive Open Online Courses (MOOC) have presented a completely new style of learning and teaching that also brings us a massive amount of student behavioral data. Some of this data is exclusive to the MOOC environment. It opens up many possibilities for educators to study a question they have always wanted to answer: how do students solve problems? In this thesis, we present and a
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33

Kathem, Aya. "Security Countermeasure Selection as a Constraint Solving Problem." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-103564.

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Network systems often contain vulnerabilities that remain unmitigated in a network for various reasons, such as lack of a patch and limited budget. Adversaries can exploit these existing vulnerabilities through different strategies. The attackers can use the existing vulnerabilities to gain capabilities that will enable them to reach their target goal. This thesis aims to find the most effective defense strategy that can defend against all discovered/known attack scenarios in attempt to secure the system's critical assets. Threat modeling is a well-known technique to find and assess vulnerabil
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Crawley, Ruth Mary. "Computer-supported collective learning for problem solving : analysis and recommendations." Thesis, University of Brighton, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.299220.

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35

Ely, David P. "Preparing Teachers to Integrate Computer Programming Into Mathematical Problem Solving." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1478266333504353.

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36

Dawson, Kathryn S. "Designing a Relational Data Base for a Problem Solving Environment." VCU Scholars Compass, 1985. http://scholarscompass.vcu.edu/etd/4508.

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Abstract (sommario):
When choosing a system design in which to solve a recurring problem which depends on interrelated data a relational data base environment should be considered. The original problem can be solved through this design and by allowing users to view the data in the relational constructs the data can be easily used in numerous other applications. Theoretical support insures the design is sound avoiding inaccurate results. Independence between the logical and physical views of the data enables the data base administrator to adjust the physical data structures in order to optimize system performance w
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37

Ragonis, Noa. "Problem-solving strategies must be taught implicitly." Universität Potsdam, 2013. http://opus.kobv.de/ubp/volltexte/2013/6464/.

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Abstract (sommario):
Problem solving is one of the central activities performed by computer scientists as well as by computer science learners. Whereas the teaching of algorithms and programming languages is usually well structured within a curriculum, the development of learners’ problem-solving skills is largely implicit and less structured. Students at all levels often face difficulties in problem analysis and solution construction. The basic assumption of the workshop is that without some formal instruction on effective strategies, even the most inventive learner may resort to unproductive trial-and-error prob
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38

Munneke, Dwayne M. "The effectiveness and acceptability of computerized interpersonal problem-solving training." Virtual Press, 1993. http://liblink.bsu.edu/uhtbin/catkey/864910.

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A computer program based upon SPS models developed by D'Zurilla and his colleagues was used (D'Zurilla & Goldfried, 1971; D'Zurilla & Nezu, 1982; D'Zurilla, 1986; D'Zurilla & Nezu, 1990). Comparisons of computerized training, computerized control, workbook training and assessment control groups were conducted on four post-intervention dependent measures: a revised version of the Social Problem-Solving Inventory (D'Zurilla & Nezu, 1990), MeansEnds Problem-Solving Procedure (Platt & Spivack, 1975), SPS SelfEfficacy rating and a Computer/Workbook evaluation. The computerized SPS training group ra
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39

Dalal, Zubin Jamshed. "Solving the broken link problem in Walden's Paths." Texas A&M University, 2003. http://hdl.handle.net/1969/539.

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40

Yoo, Sung Ae. "An analysis of incubation effects in problem solving using a computer-administered assessment tool." Thesis, [College Station, Tex. : Texas A&M University, 2008. http://hdl.handle.net/1969.1/ETD-TAMU-2741.

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41

Figueras, Anthony L. "A hierarchical approach for solving the large-scale traveling salesman problem." FIU Digital Commons, 1994. https://digitalcommons.fiu.edu/etd/3321.

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An algorithm for solving the large-scale Traveling Salesman Problem is presented. Research into past work in the area of Hopfield neural network use in solving the Traveling Salesman Problem has yielded design ideas that have been incorporated into this work. The algorithm consists of an unsupervised learning algorithm and a recursive Hopfield neural network. The unsupervised learning algorithm was used to decompose the problem into clusters. The recursive Hopfield neural network was applied to the centroids of the clusters, then to the cities in each cluster, in order to find an optimal path.
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42

Foot, T. "The influence of peer interaction in micro-computer based problem-solving." Thesis, University of Southampton, 1986. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.374863.

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43

Ko, Seonju. "Primary school children's inferential problem solving in a computer game context." Thesis, University College London (University of London), 1999. http://discovery.ucl.ac.uk/10022660/.

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Computer games are common activities in the nineties and have become a new cultural influence in children's lives. Games labeled 'educational software' are said to be beneficial to the development of children's thinking and learning because they provide opportunity to practise problem-solving skills. However, there is little evidence about what really happens in this respect when children play an educational computer game. Prior to this study, there have been no adequate means for assessing reasoning and problem-solving skills in the context of computer games. The study aims to develop ways to
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44

Ekstrom, John E. "The relationship of heuristic instruction to computer based problem-solving performance." Thesis, Boston University, 1987. https://hdl.handle.net/2144/38026.

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Abstract (sommario):
Thesis (Ed.D.)--Boston University<br>PLEASE NOTE: Boston University Libraries did not receive an Authorization To Manage form for this thesis or dissertation. It is therefore not openly accessible, though it may be available by request. If you are the author or principal advisor of this work and would like to request open access for it, please contact us at open-help@bu.edu. Thank you.<br>This study investigated the relationship between an instructional pedagogy formulated around Polya's heuristic four-step method and computer based problem solving performance in an introduction to computer pr
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45

McCoy, Leah Paulette. "The effect of computer programming experience on mathematical problem solving ability." Diss., Virginia Polytechnic Institute and State University, 1987. http://hdl.handle.net/10919/64669.

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Abstract (sommario):
Five component problem-solving skills (general strategy, planning, logical thinking, algebraic variables, and debugging) were identified as common elements of both computer programming and mathematical problem-solving. Based on the similarities of these general skills in specific contexts, a theory was generated that the skills would transfer and that experience in computer programming would cause an improvement in mathematical problem-solving achievement. A path model was constructed to illustrate this hypothesized causal relationship between computer programming and mathematical problem-so
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46

Wellburn, Elizabeth. "Computer-assisted problem solving : the interaction between conceptual tempo and feedback." Thesis, University of British Columbia, 1987. http://hdl.handle.net/2429/26938.

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A study was conducted with 76 grade seven students to determine the interaction between conceptual tempo (defined as reflectivity versus impulsivity) and three levels of instruction (no strategy instruction, strategy instruction fed forward, and strategy instruction in a feedback format) on a computer generated transformation problem (a maze). As has been found previously, reflectives have an advantage over impulsives in problem solving performance. Performance was based on several criteria, including speed and accuracy of a first attempt at the problem, speed and accuracy in a direct repeat o
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47

Chatterjee, Niladri. "Contributions to time-bounded problem solving using knowledge-based techniques." Thesis, University College London (University of London), 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.336332.

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48

Jacobi, Ian Campbell. "Dynamic application of problem solving strategies : dependency-based flow control." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/84718.

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Abstract (sommario):
Thesis (Elec. E. in Computer Science)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2013.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student submitted PDF version of thesis.<br>Includes bibliographical references (pages 105-107).<br>While humans may solve problems by applying any one of a number of different problem solving strategies, computerized problem solving is typically brittle, limited in the number of available str
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Almulla, Mohammed Ali. "A class of greedy algorithms for solving the travelling salesman problem /." Thesis, McGill University, 1990. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=59557.

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The travelling salesman problem is one of the NP-complete problems. It has been under consideration in computer science for at least forty years. Solving this hard problem using search methods can be accomplished by choosing: a starting point, a solution generation scheme and a termination rule. When the termination rule is such that search stops if and only if the tour is optimal, we call the method "exact". When the termination rule is such that the search stops but not necessarily with an optimal tour, we call the method "approximate".<br>This thesis looks closely at one of the approximate
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Turner, Elise Hill. "Integrating intention and convention to organize problem solving dialogues." Diss., Georgia Institute of Technology, 1989. http://hdl.handle.net/1853/9248.

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