Articoli di riviste sul tema "Programming Microworlds"
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Goldenberg, E. Paul, Cynthia J. Carter, June Mark, Kristen Reed, Deborah Spencer, and Kate Coleman. "Programming as Language and Manipulative for Second-Grade Mathematics." Digital Experiences in Mathematics Education 7, no. 1 (2021): 48–65. http://dx.doi.org/10.1007/s40751-020-00083-3.
Testo completoIppel, Martin J., and Caroline J. M. Meulemans. "A Cybernetic Approach to Study the Learnability of the Logo Turtle World." Journal of Educational Computing Research 19, no. 2 (1998): 191–221. http://dx.doi.org/10.2190/gtyq-4v7t-jf82-4mng.
Testo completoGlezou, Katerina, and Maria Grigoriadou. "Teacher Training in Logo Programming by using Preconstructed Reusable Microworlds." International Journal of Learning: Annual Review 17, no. 1 (2010): 347–64. http://dx.doi.org/10.18848/1447-9494/cgp/v17i01/46830.
Testo completoSorensen, Andrew. "How music and programming led me to build digital microworlds." Communications of the ACM 64, no. 9 (2021): 7. http://dx.doi.org/10.1145/3476462.
Testo completoWatson, J. Allen, Sandra L. Calvert, and Laird A. Popkin. "Microworlds, Sprites, Logo, and Young Children: A Multipurpose Software Application." Journal of Educational Technology Systems 15, no. 2 (1986): 123–36. http://dx.doi.org/10.2190/813k-nvyn-ym7a-lfg2.
Testo completoCohen, Rina, and Esther Geva. "Designing Logo-like Environments for Young Children: The Interaction between Theory and Practice." Journal of Educational Computing Research 5, no. 3 (1989): 349–77. http://dx.doi.org/10.2190/xhx6-5gyj-dmk1-45re.
Testo completoPanselinas, Giorgos, Efi Fragkoulaki, Nikolaos Angelidakis, Stavros Papadakis, Eleytherios Tzagkarakis, and Vassileios Manassakis. "Monitoring Students’ Perceptions in an App Inventor School Course." European Journal of Engineering Research and Science, CIE (March 8, 2018): 5. http://dx.doi.org/10.24018/ejers.2018.0.cie.633.
Testo completoXinogalos, Stelios, Maya Satratzemi, and Christos Malliarakis. "Microworlds, games, animations, mobile apps, puzzle editors and more: What is important for an introductory programming environment?" Education and Information Technologies 22, no. 1 (2015): 145–76. http://dx.doi.org/10.1007/s10639-015-9433-1.
Testo completoAreshchankau, I. S. "Development of the learning game environment "Bukashka" ("Ladyb ug") Using client web technologies." Informatics in school, no. 6 (September 25, 2021): 32–38. http://dx.doi.org/10.32517/2221-1993-2021-20-6-32-38.
Testo completoXinogalos, Stelios. "An Evaluation of Knowledge Transfer from Microworld Programming to Conventional Programming." Journal of Educational Computing Research 47, no. 3 (2012): 251–77. http://dx.doi.org/10.2190/ec.47.3.b.
Testo completoStelios, Xinogalos, and Satratzemi Maya. "The hands-on activities of the programming microworld objectKarel." ACM SIGCSE Bulletin 37, no. 3 (2005): 384. http://dx.doi.org/10.1145/1151954.1067586.
Testo completoUnderwood, Geoffrey, Jean Underwood, Karen Pheasey, and David Gilmore. "Collaboration and discourse while programming the KidSim microworld simulation." Computers & Education 26, no. 1-3 (1996): 143–51. http://dx.doi.org/10.1016/0360-1315(95)00071-2.
Testo completoXinogalos, Stelios, Maya Satratzemi, and Vassilios Dagdilelis. "An introduction to object-oriented programming with a didactic microworld: objectKarel." Computers & Education 47, no. 2 (2006): 148–71. http://dx.doi.org/10.1016/j.compedu.2004.09.005.
Testo completoVosinakis, Spyros, George Anastassakis, and Panayiotis Koutsabasis. "Teaching and learning logic programming in virtual worlds using interactive microworld representations." British Journal of Educational Technology 49, no. 1 (2016): 30–44. http://dx.doi.org/10.1111/bjet.12531.
Testo completoLopez, Antonio M. "Fostering Thinking with Declarative Programming and Story Telling: A Microworld of Space Travel and Robots." Journal of Educational Technology Systems 21, no. 3 (1993): 239–50. http://dx.doi.org/10.2190/tfkv-17ju-bnxw-7an9.
Testo completoNurbekova, Zh K., and Т. Тolganbaiuly. "FORMATION OF PROFESSIONAL COMPETENCE OF UNIVERSITY STUDENTS IN THE PROCESS OF PROJECT-ORIENTED TRAINING IN MICROWORKS PROGRAMMING." BULLETIN Series of Physics & Mathematical Sciences 70, no. 2 (2020): 264–70. http://dx.doi.org/10.51889/2020-2.1728-7901.42.
Testo completoXinogalos, Stelios. "Programming Serious Games as a Master Course: Feasible or Not?" Simulation & Gaming 49, no. 1 (2017): 8–26. http://dx.doi.org/10.1177/1046878117747014.
Testo completoKuzmenko, O. S., I. M. Savchenko, and V. B. Demianenko. "FEATURES OF FORMATION OF ENGINEERING STEM COMPONENT IN TEACHING PHYSICS AND TECHNICAL DISCIPLINES IN INNOVATIVE EDUCATIONAL AND SCIENTIFIC ENVIRONMENT." Scientific Notes of Junior Academy of Sciences of Ukraine, no. 3(19) (2020): 48–58. http://dx.doi.org/10.51707/2618-0529-2020-19-06.
Testo completoPelánek, Radek, and Tomáš Effenberger. "Design and analysis of microworlds and puzzles for block-based programming." Computer Science Education, October 28, 2020, 1–39. http://dx.doi.org/10.1080/08993408.2020.1832813.
Testo completoCosta, Joana Martinho. "Microworlds with Different Pedagogical Approaches in Introductory Programming Learning: Effects in Programming Knowledge and Logical Reasoning." Informatica 43, no. 1 (2019). http://dx.doi.org/10.31449/inf.v43i1.2657.
Testo completoEgliston, Ben. "Building Skill in Videogames: A Play of Bodies, Controllers and Game-Guides." M/C Journal 20, no. 2 (2017). http://dx.doi.org/10.5204/mcj.1218.
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