Letteratura scientifica selezionata sul tema "Science fiction comic books, strips"

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Articoli di riviste sul tema "Science fiction comic books, strips"

1

Whatley, Edward. "Sources: Comics Through Time: A History of Icons, Idols, and Ideas". Reference & User Services Quarterly 54, n. 4 (19 giugno 2015): 80. http://dx.doi.org/10.5860/rusq.54n4.80a.

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Abstract (sommario):
Comics Through Time: A History of Icons, Idols, and Ideas is an ambitious, four-volume title that "seeks to capture some of the richness" of comics history and "provide information on this history for a wide range of users, from casual fans of comics to professional scholars of the form" (xxiii). Each of the four volumes covers a specific time period, beginning in the 1900s with comic strips and continuing to the present. Just as the volumes cover a broad expanse of time, they also deal with a diverse array of subjects, including comic strips, comic books, comics creators both well-known and obscure (often accompanied by large photographs), comics publishers, and genres such as science fiction and horror.
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2

Bertetti, Paolo. "Buck Rogers in the 25th century: Transmedia extensions of a pulp hero". Frontiers of Narrative Studies 5, n. 2 (28 novembre 2019): 200–219. http://dx.doi.org/10.1515/fns-2019-0013.

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AbstractThe Buck Rogers in the 25th century A.D. comic strip first appeared in the newspapers on 7 January 1929, an important moment in the history of comics. It was the first science fiction comic strip, and, along with Tarzan – which curiously debuted in comics the same day – the first adventure comic. However, many people are unawere that the origins of Buck Rogers are not rooted in comic strips, but in popular literature. In fact, Anthony Rogers (not yet “Buck”) was the main character of two novellas published in the late 1920 s in Amazing stories, the first pulp magazine: Armageddon 2419 A.D. (August 1928) and its sequel, The airlords of Han (March 1929). At first, the stories in the daily comic strips closely followed those of the novels, but soon the Buck Rogers universe expanded to include the entire solar system and beyond. This expansion of the narrative world is particularly evident in the weekly charts published since 1930. Soon, Nowlan’s creature became a real transmedia character: in the following years Buck appeared in a radio drama series (aired from 1932 until 1947), in a 12-episode 1939 movie serial, as well as in a 1950/51 TV series. Toys, Big Little Books, pop-up books, and commercial gifts related to the character were produced, before the newspaper comic strip ended its run in 1967. In recent years, the character has been reeboted a couple of times, linked to the TV series of the late 1980 s and to a new comic book series starting in 2009. Buck Rogers thus found himself at the centre of a truly character-oriented franchise, showing how transmedia characters can be traced back almost to the origins of the modern cultural industry. The following article focuses on the features that distinguish Buck Rogers as a character and on the changes of his identity across media, presenting a revised version of an analytical model to investigate transmedia characters that has been developed in previous publications.
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3

Imhof, Robin. "Book Review: Characters on the Couch: Exploring Psychology through Literature and Film". Reference & User Services Quarterly 56, n. 3 (3 aprile 2017): 215. http://dx.doi.org/10.5860/rusq.56n3.215b.

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Inspired by what appears to be a growing trend for training mental health care professionals, the author (Dean A. Haycock, a freelance science and medical writer) conceived of this work as a resource guide to help students assess psychological conditions and psychiatric disorders using fictional characters drawn from literature and film. The entries contain 101 profiles of mostly well-known fictional characters found in novels, novellas, short stories, plays, poems, graphic novels, comic books, and films. The characters’ psychological profiles are highlighted by using key quotes to demonstrate their particular disorder. For example, the diagnosis of Dorian Gray in Oscar Wilde’s novel The Picture of Dorian Gray from his uttering, “How sad it is! I shall grow old and horrible, and dreadful. But this picture will remain always young. . . . If only it were the other way!” (134) indicates that his most defining trait is (surprise!) narcissism. Charlie Brown, from the comic strip Peanuts, with his declaration, “My anxieties have anxieties” (146) is evidently a neurotic with avoidant personality disorder, and so forth. It may be helpful for the non-specialist to know that the arrangement of the selections in the “Mental and Personality Disorders” subdivision is presented in the order found in the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders and that the six “Positive Psychological Traits” are those identified by Christopher Peterson and Martin Seligman in their pioneering work in the field of positive psychology.
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Kalla, Irena Barbara. "Holocaust als non-fictie in de hedendaagse Nederlandse en Vlaamse jeugdliteratuur". Neerlandica Wratislaviensia 33 (17 novembre 2022): 27–38. http://dx.doi.org/10.19195/0860-0716.33.3.

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The past two decades have seen a growing proliferation and generic (intermedial) diversification of Holocaust-related fiction and non-fiction in the Dutch language. At the hands of Dutch and Flemish authors of the third generation as well as writers who do not have a personal connection with the Holocaust, genres as diverse as the historical novel, picture books, the graphic novel, comic books and informational books have become the platform for creative engagement with the Shoah. In view of the growing temporal distance separating contemporary readers from the actual events of the Holocaust children’s literature, we saw its informative function being reinforced and revaluated. In this paper, I review Dutch and Flemish children’s literature about the Holocaust created in the 21st century. Special attention is paid to the literary methods and interventions used by authors in order to authenticate the narrative and frame it as non-fiction. These strategies demonstrate the further change in child images: the child is increasingly becoming a full-fledged participant in society and is as such entitled to historical truth, even if this truth is horrifying.
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Swami, Pragati, e Devendra Kumar Sharma. "Mapping the Story of Manga: Graphic Novels and the Cultural Boom in Japan and World". International Journal of English Literature and Social Sciences 9, n. 3 (2024): 500–508. http://dx.doi.org/10.22161/ijels.93.65.

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Manga are circulated in graphic novel format as printed Japanese comic books. They are famous Japanese graphic novels or comic books. A popular form of literature, read by people of different age groups. They certainly provide visual as well as linguistic examples of Japanese culture. They deal with a number of genres like fantasy, romance, supernatural, erotica, action, psychological, science fiction and many more to include. This paper deals with manga-culture, its evolution and, cultural and global aspects attached to it. It highlights the educational element associated with manga. It further discusses about the prospects of manga being a form of cross-cultural literature and, how influential it is not only in Japan but also worldwide.
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6

Derkachova, Olga, Oksana Tytun e Solomiya Ushnevych. "EDUCATIONAL AND CULTURAL POTENTIAL OF INCLUSIVE COMICS". Mountain School of Ukrainian Carpaty, n. 26 (26 aprile 2022): 16–22. http://dx.doi.org/10.15330/msuc.2022.26.16-22.

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The article deals with the research on comics' educational and cultural potential, particularly inclusive comic books, and their influence on inclusive culture formation. Inclusive graphic stories have long been part of the readership abroad. Gradually, this tradition is becoming popular in the Ukrainian cultural space. The chronology of the implementation of inclusive education in Ukraine is established, a brief overview of the regulatory framework is given. There is more and more inclusive literature on the Ukrainian book market: it is both translations and works of domestic writers, it is literature for the youngest, teenagers, adults, and it is fiction and nonfiction. In 2019 the first inclusive comic book "Friends 2.0" appeared. It was published with the support of the Ukrainian Cultural Foundation within the framework of the Inclusive Art program. The comic book "Friends 2.0" is an illustrative material for the analysis. The given research identifies the features of inclusive literature and clarifies its role in forming a tolerant society. The main evolutionary steps of comics are conveyed (Egyptian drawings in the burial chambers, "Ocelot's Claw", The Bayeux Tapestry, William Hogarth’s caricatures, stories in drawings by Rodolphe Töpffer, "Max und Moritz" by Wilhelm Busch, "The Yellow kid" by Richard Outcault and others). The basic terms and concepts of comic book culture are explained, taking into account the specifics of their translation. The history of Ukrainian comics is written daily, undergoes great changes, forms the main slogans and ideas in which it operates and develops. Currently, Ukrainian comics are established as a separate literary and art genre. Inclusive "Friends 2.0". comics are five stories based on real events. Every story is a story of struggle and victory. These are the first inclusive stories in the Ukrainian cultural space. They proclaim that everyone in the world is important, that disability is not a sentence, the importance of adaptation and inclusion, faith and dreams that come true. The article highlights the structural and semantic components of the stories in the comic book "Friends 2.0", analyzes the role of the motto in the content of the stories of this book, the background of panels, characters, and more. The analysis of inclusive comic strips as achievements of comic book culture and as examples of graphic texts in which the inclusive component dominates is offered. It helps to identify a special type of superhero in "Friends 2.0". The educational potential of such comics and their influence on the context of inclusive culture are identified. Keywords: inclusive literature, inclusive comics, comic book, diegesis, narrative, encapsulation, motto, superhero.
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Shafi, Uzma. "Postmodernist Literary Movement: A Comprehensive Study of Technique in Vonnegut’s Novels". International Journal of English Literature and Social Sciences 2, n. 4 (2017): 203–12. http://dx.doi.org/10.22161/ijels.2.4.24.

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Kurt Vonnegut is an integral part of the postmodernist literary movement and a master of satire, gallows humor, and science fiction. The uniqueness of Vonnegut's works is that in addition to having excellent themes, the novels are also technically accomplished and colorful. Vonnegut refuses to confine himself to a single form of fiction, which is something that is certainly clear from a review of his books. In reality, modal diversity is demonstrated in each of his works. Vonnegut, a man of profound vision, tries to experiment with brilliant techniques in his novels, including science fiction, comic science fiction, black humor, dark humor, morbid humor, gallows humor, meta-fiction, satire, political satire, postmodernism, dark comedy, war novels, absurdist fiction, modes of absurdity, and semi-autobiographical writing. In his works, he deftly weaves these strategies around his theme. He draws attention to the numerous social defects, the atrocities of war, and the sorrows of modern man. He imagines a society free of societal ills, where people are not enslaved by technology. This essay aims to analyze the literary devices used by Vonnegut in his works.
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de Paor-Evans, Adam. "The Futurism of Hip Hop: Space, Electro and Science Fiction in Rap". Open Cultural Studies 2, n. 1 (1 luglio 2018): 122–35. http://dx.doi.org/10.1515/culture-2018-0012.

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Abstract In the early 1980s, an important facet of hip hop culture developed a style of music known as electro-rap, much of which carries narratives linked to science fiction, fantasy and references to arcade games and comic books. The aim of this article is to build a critical inquiry into the cultural and sociopolitical presence of these ideas as drivers for the productions of electro-rap, and subsequently through artists from Newcleus to Strange U seeks to interrogate the value of science fiction from the 1980s to the 2000s, evaluating the validity of science fiction’s place in the future of hip hop. Theoretically underpinned by the emerging theories associated with Afrofuturism and Paul Virilio’s dromosphere and picnolepsy concepts, the article reconsiders time and spatial context as a palimpsest whereby the saturation of digitalisation becomes both accelerator and obstacle and proposes a thirdspace-dromology. In conclusion, the article repositions contemporary hip hop and unearths the realities of science fiction and closes by offering specific directions for both the future within and the future of hip hop culture and its potential impact on future society
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Werber, Niels, e Daniel Stein. "Paratextual Negotiations: Fan Forums as Digital Epitexts of Popular Superhero Comic Books and Science Fiction Pulp Novel Series". Arts 12, n. 2 (10 aprile 2023): 77. http://dx.doi.org/10.3390/arts12020077.

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This article examines the reception of popular serial narratives. Starting from the assumption that this reception presents both a challenge (how to study the vast and heterogeneous readerly engagement with these texts?) and a chance (readers of such texts tend to comment profusely about the reception process), we identify the paratext as a privileged space of readerly communication on, and serial engagement with, popular storytelling. We develop the concept of “paratextual negotiation” as a means of understanding letter columns and fan forums as (now mostly) digital epitexts that shape the evolution of particularly popular—widely noticed, commercially successful, long-running—narratives, with a focus on the German science fiction pulp novel series Perry Rhodan (1961–) and additional thoughts on the US American comic book superhero Captain America (1941–). Taking the quantitative-empirical metrics of attention measurement and their public display seriously by identifying and close-reading the most popular forum threads and the most broadly recognized commentary about these narratives, we argue that the participatory element of popular culture can be reconstructed in the interplay between series text and serial paratext and can be described as a force in serial evolution that thrives on a combination of variation and redundancy and of selection and adaptation.
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Laskina, N. O. "Two strategies for adapting a novel narrative in French comics: Philippe Druillet’s Flaubert and Stephane Heuet’s Proust". Practices & Interpretations: A Journal of Philology, Teaching and Cultural Studies 8, n. 2 (30 giugno 2023): 21–39. http://dx.doi.org/10.18522/2415-8852-2023-2-21-39.

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In the history of French comic books (bandes dessinées) all kinds of dialogue with the literary tradition play a significant part. This dialogue includes ways of rethinking of the great French novels. In the article two such projects, opposite in creative intention and style, are analyzed and compared. Philippe Druillet’s ‘Salammbô’ transfers scenes from Flaubert’s novel to the context of a space opera and rewrites the novel according to the artist’s aesthetics, which seems to be closer to surreal horror literature than to classic novels. The first two volumes of ‘In Search of Lost Time’ adapted by Stéphane Heuet take the reader back to an old-fashioned style text associated with children's books and adventure fiction. However, both authors find effective methods to go beyond straightforward illustrating practice and offer sophisticated games with the narrative techniques of Flaubert’s and Proust’s novels. Druillet’s uses recontextualization, emphasizing the author’s individual view, drawing Flaubert’s excursion into the exotic past to the world of the artist’s own science fiction series. Heuet, on the other hand, by transforming Proust’s techniques of narrative focalization proposes a text that emphasizes active role of reader’s consciousness.
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Più fonti

Tesi sul tema "Science fiction comic books, strips"

1

Bryant, Emi. ""I am Michi!" identity politics in Osamu Tezuka's Metropolis /". Diss., Connect to the thesis, 2006. http://thesis.haverford.edu/174/01/2006BryantE.pdf.

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2

Dedman, Stephen. "Techronomicon (novel) ; and The weapon shop : the relationship between American science fiction and the US military (dissertation)". University of Western Australia. School of Social and Cultural Studies, 2008. http://theses.library.uwa.edu.au/adt-WU2008.0093.

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Abstract (sommario):
Techronomicon Techronomicon is a science fiction novel that examines far-future military actions from several different perspectives. Human beings have colonized several planets with help from the enigmatic and more technologically advanced Zhir, who gave spaceships and habitable worlds to those they deemed suitable and their descendants. The Joint Expeditionary Force is the military arm of the Universal Faith, called in when conflicts arise that the Faith decides are beyond the local government and militia and require their intervention. Leneveldt and Roader are JEF officers assigned to Operation Techronomicon, investigating what seems to be a Zhir-built defence shield around the planet Lassana. Another JEF company sent to Kalaabhavan after the murder of the planets Confessor-General loses its CO to a land-mine, and Lieutenant Hellerman reluctantly accepts command. Chevalier, a civilian pilot, takes refugees fleeing military-run detention camps on Ararat to a biological research station on otherwise uninhabited Lila. The biologists on Lila discover a symbiote that enables humans to photosynthesize, which comes to the attention of Operation Techronomicon and the JEF's Weapons Research Division. Leneveldt and Roeder, frustrated by the lack of progress on Lassana, are sent to Lila to detain the biologists, who flee into the swamps. Hellerman's efforts to restore peace on Kalaabhavan are frustrated by the Confessors, and his company finds itself besieged by insurgents. The novel explores individuals' motives for choosing or rejecting violence and/or military service; the lessons they learn about themselves and their enemies; and the possible results of attempts to forcibly suppress ideas.
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3

Lau, Cheung-cheung. "A study of Manga and adolescent popular fiction in Hong Kong /". Hong Kong : University of Hong Kong, 1998. http://sunzi.lib.hku.hk/hkuto/record.jsp?B20354010.

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4

Ayala, Zapata Fernando C. "Arquitectura, ciencia-ficción y comic-books : vanguardias, evolución y lenguaje". Doctoral thesis, Universitat Politècnica de Catalunya, 2012. http://hdl.handle.net/10803/669551.

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Esta tesis propone como elemento de investigación al trinomio formado por la Arquitectura, la Ciencia-ficción y los Comic-books. La intención es multidisciplinar; investigando las relaciones existentes y evidenciado las potenciales dentro del conjunto hipotético, como un método de interpretar las actuales fluctuaciones en los márgenes prácticos del proyecto de arquitectura. Al mismo tiempo, se quiso postular conocimientos transversales dirigidos hacia los otros componentes del trinomio, ofreciendo conceptos útiles desde la arquitectura tanto hacia la ciencia-ficción como hacia los comic-books. Las relaciones son dinámicas dentro del trinomio y generalmente se agrupan en dos tipologías, definidas como "plásticas" o "elásticas", en analogía -metafórica en tanto que metodológica- a los dos tipos de colisiones de la física. Las acciones "elásticas" agrupan manifestaciones individuales, desarrolladas internamente desde las disciplinas, sin mayor repercusión en las contrapartes utilizadas como referencia. Estos casos, con una marcada utilidad teórica y pedagógica, fueron frecuentemente encontrados en la investigación, y estudiados como antecedentes de potenciales interdisciplinarios. Las acciones "plásticas" se refieren a las manifestaciones que contienen intenciones de fusión. Son escasas, sobretodo las que provienen desde la arquitectura y que van hacia cualquiera de los otros dos componentes del trinomio. El caso opuesto es más frecuente, pues a lo largo de la historia, tanto directores de películas de ciencia-ficción, como artistas de cómics, han utilizado edificios, espacios arquitectónicos (o una visión fragmentada de sus conceptos) como un elemento protagonista de sus obras. Como metodología de investigación sobre estas relaciones, se desarrollaron nueve casos de estudio, divididos en dos clases: los que desarrollan conocimientos disciplinares específicos (sobre la ciencia-ficción o los comic-books), y casos en los que existe al menos una relación binomial (arquitectura-ciencia-ficción, o arquitectura-comic-books, o comic-books-ciencia-ficción). La primera tipología hace referencia a las investigaciones de los comics o de la ciencia-ficción como disciplinas, estudiando su forma artística, filosofía, estilos, técnicas y herramientas, que han sido fundamentales en el desarrollo de los demás casos, sobretodo para hallar vinculaciones alternativas con el proyecto de arquitectura. La segunda tipología de casos se han investigado para generar un discurso analítico y documental, en base a las manifestaciones híbridas entre el trinomio, pero entendiendo ahora sí, los potenciales de las relaciones -binomiales o trinomiales establecidas, enfocados con perspectivas más amplias (multidisciplinarias) desde la arquitectura. Las conclusiones de este discurso reafirman la hipótesis principal de la investigación; la mayoría de las manifestaciones encontradas desde la arquitectura hacia los comic-books y/o la ciencia-ficción, generalmente proceden de autores, grupos o movimientos que más que intentar desarrollar un elemento construible, utilizan el proyecto como medio, para transmitir teorías, conceptos, críticas o simplemente comunicar “mensajes arquitectónicos", utilizando para ello lenguajes híbridos, derivados de los aspectos multidisciplinarios del trinomio. El potencial principal que arroja esta tesis hace referencia al concepto de innovación y creatividad derivado de cualquier "fusión" entre disciplinas, que objetivado hacia la arquitectura es mesurable y aplicable, tanto a nivel de los procesos que involucran el pensamiento, como al nivel práctico de la ejecución del proyecto. Estas acciones alcanzarían su máxima expresión aplicados en "cajas de herramientas" alternativas para comunicación de nuevos lenguajes arquitectónicos.
This thesis proposes as topic of research the hypothetic triad formed by Architecture, Science-fiction and the Comic-books. The intention is multidisciplinary, researching inner relationships and demonstrating the potential within the whole trinomial scenario, as a method of understands the current fluctuations in the architectural practice. At the same time, the study was focused to develop and apply transversal skills directed towards the others components of the triad, providing i.e., useful concepts from architecture to science fiction and/or to comic-books. All the relationships founded are dynamic within the triad, and can be grouped into two types, defined in this thesis as "elastic" or "plastic" ones, in a metaphoric but methodological analogy of the two types of collision in physics. “Elastic” actions grouped individual manifestations, developed as internal problem from each disciplines of the triad, with little -or zero- impact on counterparties used as a reference. These cases, with theoretical and pedagogical utilities, were the most frequently examples found in this research, and presented as potential interdisciplinary backgrounds of experimentation. “Plastic” actions grouped binomial and/or trinomial manifestations that containing fusion intentions. Those examples are few, especially when looking from architecture and then focus to the other(s) component(s) of the triad. The opposite case often happens; i.e., throughout history, directors of science fiction films -and also many comics artist- have used buildings, architectural spaces or a fragmented architectural concepts as an important component of his works. The methodologies was developed along nine study cases, divided into two classes: those that develop specific disciplinary knowledge (about specifically science fiction or comic books, out of architectural traditional background), and those in which at least a binomial relationship between concepts exists (architecture vs. science fiction, or architecture vs. comic books, or even comic books vs. science fiction). The first type of relationships refers researches about comics and science fiction as disciplines, focused on its artistic form, philosophy, styles, techniques and tools. These researches were indispensable for the development of the rest of cases, especially those leads to find new links with the architectural project. The second type of relationships have been investigated to generate a complete discourse, both analytical and documentary, based on hybrid between the components of the triad, but understanding the potential of the relationships -binomial or trinomialestablished, and focused with broader perspectives (multidisciplinary ones) from the architectural field. The conclusions reinforce the principal hypothesis; most of the hybrid manifestations found from architectural discipline and related to comic-books and/or science-fiction, generally come from professionals, sectors, groups or movements that rather than trying to build something “real”, use the projection tools as a means to convey theories and concepts, or simply communicate their own "architectural messages", using hybrid languages that derived from the multidisciplinary characteristics of the trinomial. The huge potential in this thesis refers to the alternative visions about concept of innovation and creativity resulting from any “merging condition” between artistic disciplines, potential which been objectified from architecture is measurable and feasible, with processes that involve thinking and the practical level of future implementation. These actions would achieve its best benefits working as "toolboxes", new alternatives for communicating architectural languages
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Boluk, Stephanie. "The voyager and the visionary : the self as history in Palestine and Louis Riel". Thesis, McGill University, 2004. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=82685.

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Abstract (sommario):
Joe Sacco and Chester Brown are two artists who emerged out of a vibrant tradition of autobiographical comics in the eighties and nineties. This paper argues that Sacco's Palestine and Brown's Louis Riel announce a new way of writing the self rejuvenating the autobiographical genre in comic books which has been lamented for having become overused and excessively solipsistic. Sacco's flamboyant expressionism opposes Brown's aesthetic of silence. Brown's silence is configured so that it is not an absence of speech, but a suppression of it in which attention is continually being drawn to the unspoken. A close analysis of Sacco and Brown's comics reveals the different ways in which their complementary aesthetics construct different subject positions for the reader. Sacco simulates a sense of being there and uses his subjectivity as a vehicle for drawing a reader in, while Brown's Louis Riel collapses these distinctions between absence and presence such that there is no point of entry into the work with which a reader can sustain illusory bonds of identification.
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Greenleaf, Jared Scott. "The Movement Of An Object Through A Field Creates A Complex Situation". BYU ScholarsArchive, 2011. https://scholarsarchive.byu.edu/etd/2769.

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I aim to move the viewer through a system that consists of science fiction, of world building, with themes of nature, technology, and a subtle allusion to comic book aesthetics. Removing customary sci-fi and comic book narrative in favor of concept, self-awareness, and open-ended exploration, the outcome creates a complex setting. The report herein documents the various methods used to create this multifaceted installation space, which was the focus of my selected project.
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7

Lau, Cheung-cheung, e 劉章璋. "A study of Manga and adolescent popular fiction in Hong Kong". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1998. http://hub.hku.hk/bib/B31221142.

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Coates, Jason McKrindey. "Times New Roman". VCU Scholars Compass, 2007. http://scholarscompass.vcu.edu/etd/1192.

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Abstract (sommario):
It is difficult to say that anything will be proven in this thesis of mine. I think of it more as an account of some things that happened in my artwork over the course of graduate school and my earlier development as an artist. Some influences are listed, but certainly not all of them. Likewise, the work that is mentioned in this paper represents a sampling rather than an in-depth survey. I don't have any tables or charts.
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Burton, Benjamin Robert. "The Revolution Will Not Be Politicized: Political Expression in the Manga Adaptations of Kanikōsen". PDXScholar, 2017. https://pdxscholar.library.pdx.edu/open_access_etds/4157.

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Abstract (sommario):
Kobayashi Takiji's (1903-1933) Kanikōsen (The Crab Cannery Ship, 1929), the outstanding work from the proletarian literary movement, experienced an influx of new adaptations into various mediums during the years that preceded and followed the "Kanikōsen boom" of 2008. This thesis focuses on two manga adaptations that provide readers with starkly different takes on the original story. Using theories by Scott McCloud and Azuma Hiroki, I first attempt to draw parallels between the form of manga and that of the novel. Then, I examine the manner in which the most explicitly political content of the novel is adapted into the manga versions. Through this examination of form and content, it becomes apparent that, despite their differences, both adaptations reinforce a vague, individualist-humanist ideology that undermines the notions of class consciousness and class struggle that are central to the narrative of Kanikōsen. This diminishing of the explicitly "Red" aspects of the original reflects the Japanese public's general aversion to politics that has persisted since the early 1970's until this day.
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Martins, Elisângela Karine. "Histórias em quadrinhos no ensino de ciências: uma experiência para o ensino do sistema nervoso". Universidade Tecnológica Federal do Paraná, 2012. http://repositorio.utfpr.edu.br/jspui/handle/1/1256.

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Abstract (sommario):
Acompanha: Sugestão de roteiro para a produção de histórias em quadrinhos no ensino de ciências
As Histórias em Quadrinhos (HQs) caracterizam-se pela linguagem próxima da realidade dos alunos, pela aparência lúdica, o que as torna um veículo de comunicação poderoso que, além de ter riqueza de conteúdos e possibilidade de explorar muitos significados, é bem aceita pelos estudantes, que se sentem estimulados a aprender. Assim, a presente pesquisa objetivou identificar as contribuições desse gênero textual no Ensino de Ciências, especificamente para o estudo do Sistema Nervoso, no 5º ano do ensino fundamental I. O trabalho foi desenvolvido com um grupo de dezessete alunos em uma escola da rede privada do município de Ponta Grossa – PR. A pesquisa foi desenvolvida por meio de uma abordagem qualitativa, de natureza interpretativa e aplicada, tendo como suporte teórico os estudos de Waldomiro Vergueiro, Miriam Krasilchik e Nélio Bizzo. Os resultados obtidos demonstraram a importância da leitura, do uso e da construção de HQs na consolidação de esquemas mentais que organizem o aprendido. A riqueza de detalhes das histórias produzidas pelos alunos são um indicador de que a confecção e uso de HQs estimula e desperta a vontade de aprender do educando, configurando a aprendizagem. Como produto final dessa dissertação, confeccionou-se um roteiro com sugestões para os professores do Ensino Fundamental I de como utilizar Histórias em Quadrinhos no Ensino de Ciências.
Comics are characterized by a language that students recognize as part of their reality, as well as a ludic appearance, which makes them a powerful medium. Other than that, comics offer richness of content and are well accepted by the students, which feel encouraged to learn. Thus, the present study has as a purpose to identify the contributions of this genre in Science Education, specifically to study the nervous system, in the 5th grade of an elementary school. The study was conducted with a group of seventeen students in a private school in Ponta Grossa city, Paraná State, Brazil The research was conducted through a qualitative, interpretative and applied approach, based on Waldomiro Vergueiro, Miriam and Krasilchik Nelio Bizzo studies. The results depicted the importance of reading, using and constructing comics in the consolidation of mental schemes on the students, who can organize what they have learned. The details of the comics produced by such students indicate that the manufacture and usage of comics stimulates and awakens the desire to learn on the student, setting a Meaningful Learning. As a final product of this dissertation, a script with suggestions for teachers of elementary school to use comics in Science Teaching is presented.
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Libri sul tema "Science fiction comic books, strips"

1

Clerc, Serge. Science-fiction. Marcinelle: Dupuis, 2016.

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2

Sotheby's (Firm). Science fiction art, books and related memorabilia ; Comic books and comic art. New York: Sotheby's, 1995.

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Jack, Kirby, Gibbons Dave 1949-, Mendryk Harry, Saffel Steve, Williamson Al 1931-2010, Torres Angelo, Stein Marvin et al., a cura di. The Simon & Kirby Library: Science fiction. London: Titan Books, 2013.

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1949-, Gibbons Dave, a cura di. Return to the Amalgam age of comics: The DC comics collection. New York, NY: Amalgam/Marvel Comics, 1997.

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Comics, EC. The Best of EC. [San Diego, CA]: IDW, 2013.

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Clamp. The movie animation X film comic The Destiny War. Tōkyō: Kadokawa Shoten, 1996.

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Jean-Pierre, Dionnet, a cura di. Exterminator 17. Hollywood, CA: Humanoids, 2002.

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Tezuka, Osamu. Garasu no shiro no kiroku. Tōkyō: Kōdansha, 1993.

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Tezuka, Osamu. Piron no himitsu: Oyama no Sangorō. Tōkyō: Kōdansha, 1993.

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Tezuka, Osamu. Chikyū taisen. Tōkyō: Kōdansha, 1995.

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Capitoli di libri sul tema "Science fiction comic books, strips"

1

Horton, Ian. "Comic books, science (fiction) and public relations". In Visual Public Relations, 29–52. Routledge, 2018. http://dx.doi.org/10.4324/9781315160290-3.

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2

Kashtan, Aaron. "Comic Books from the 1980s to the 2010s". In The Cambridge History of Science Fiction, 616–31. Cambridge University Press, 2019. http://dx.doi.org/10.1017/9781316694374.040.

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Costello, Matthew J. "U.S. Superpower and Superpowered Americans in Science Fiction and Comic Books". In The Cambridge Companion to American Science Fiction, 125–38. Cambridge University Press, 2015. http://dx.doi.org/10.1017/cco9781107280601.013.

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Kelley, James. "The Uncanny Power of Comic Books: Achieving Interdisciplinary Learning through Superhero Comic Books". In With Great Power Comes Great Pedagogy, 149–67. University Press of Mississippi, 2020. http://dx.doi.org/10.14325/mississippi/9781496826046.003.0010.

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Abstract (sommario):
This chapter sets out to examine how superhero comic books can be used to teach students science literacies and concepts such as genetics, along with ELA content such as creative fiction writing in an after-school comic book club. In reviewing existing literature on the subject of interdisciplinary teaching and Vygotsky’s Theory of Mediated Action, this chapter utilizes a qualitative approach to studying STEM-focused comics production. By exploring how students made, analyzed, and integrated science literacies, this chapter offers key insights for teachers.
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Winkler, Martin M. "Star Wars and the Roman Empire". In Classical Myth & Culture in the Cinema, 272–90. Oxford University PressNew York, NY, 2001. http://dx.doi.org/10.1093/oso/9780195130034.003.0014.

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Abstract A wide variety of sources influenced George Lucas in his Star Wars trilogy, which was released from 1977 to 1983, rereleased in a “Special Edition” in 1997, and followed in 1999 by Star Wars: Episode I—The Phantom Menace. Among Lucas’s literary sources are archetypal hero myths as described by C. G. Jung, popularized by Joseph Campbell, and exemplified in the stories and novels of J. R.R. Tolkien, American pulp fiction, and comic strips; among his cinematic sources are science-fiction and war films, medieval epics, westerns, and film noir. Also markedly evident is the influence of individual films, such as Fritz Lang’s Metropolis (1926), Leni Riefenstahl’s Triumph of the Will (1935), Victor Fleming’s The Wizard of Oz (1939), John Ford’s The Searchers (1956), and Akira Kurosawa’s The Hidden Fortress (1958). There is, however, one other aspect of popular culture, generally overlooked, that plays a major part in Lucas’s imagination of the future.
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Midkiff, Emily. "Comprehending Genre". In Equipping Space Cadets, 37–69. University Press of Mississippi, 2022. http://dx.doi.org/10.14325/mississippi/9781496839022.003.0003.

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This chapter demonstrates how primary sf requires only slight modification for even the youngest audiences. While science fiction calls for knowledge of the genre intertext and special reading comprehension protocols, children's literacy training and the specialized formats of children's literature enable genre complexity in ways that many children are especially well-equipped to understand. The chapter includes references to a sample set of 357 illustrated primary sf books as examples of how primary sf functions and flourishes in different formats for children like picturebooks, early readers, comic books, graphic novels, and hybridized middle grade novels.
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Fernández-Cebrián, Ana. "Fables of Outer Space". In Fables of Development, tradotto da Luis de Juan Hatchard, 71–111. Liverpool University Press, 2023. http://dx.doi.org/10.3828/liverpool/9781802078053.003.0003.

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Chapter Two explores space science fiction as a locus of enunciation for the representation of otherness in Franco’s Spain. In parallel with the constant reports of UFO activity, space technologies and alien worlds portrayed in literary and visual texts used to re-imagine social antagonisms and varied utopian longings. Spanish outer space imaginaries displaced the ideological coordinates of American science fiction that had proliferated during the height of the Cold War. In those narratives, aliens shared many traits with the communist infiltrators as popularized by the so-called “Red Scare” propaganda”. Spanish outer space fictions displayed new interpretations of extraterrestrial life determined by the political position of Franco’s Spain as the Fascist “Other” incorporated into the democratic capitalist bloc. This chapter examines utopian science fiction novels, radio-theater series, and comics books in which different political and social orders were imagined: the kiosk novels La saga de los Aznar (1953-1958) by Pascual Enguídanos (George H. White), Tomás Salvador’s novels La nave (1959) and Marsuf, vagabundo del espacio (1962), Diego Valor radio-theater series and comics (1953-1958), and comic books and cartons by creators who suffered an “inner exile”. To
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