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1

Turoff, Murray. "Virtuality." Communications of the ACM 40, no. 9 (1997): 38–43. http://dx.doi.org/10.1145/260750.260761.

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Nardi, Bonnie. "Virtuality." Annual Review of Anthropology 44, no. 1 (2015): 15–31. http://dx.doi.org/10.1146/annurev-anthro-102214-014226.

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3

Portman, Diane. "Virtuality." Journal of Palliative Medicine 23, no. 12 (2020): 1686. http://dx.doi.org/10.1089/jpm.2020.0202.

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4

D'angelo, Ilaria, and Nicoletta Scapparone. "On virtuality." Metodo. International Studies in Phenomenology and Philosophy 2.2, no. 2 (2014): 7–14. http://dx.doi.org/10.19079/metodo.2.2.7.

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5

Jandrić, Petar. "Deschooling Virtuality." Open Review of Educational Research 1, no. 1 (2014): 84–98. http://dx.doi.org/10.1080/23265507.2014.965193.

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6

Birringer, Johannes. "Augmenting virtuality." International Journal of Performance Arts and Digital Media 14, no. 2 (2018): 224–28. http://dx.doi.org/10.1080/14794713.2018.1520481.

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7

Gunkel, David J. "Framing Virtuality." American Book Review 29, no. 3 (2008): 20–21. http://dx.doi.org/10.1353/abr.2008.0070.

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Purvanova, Radostina K., and Renata Kenda. "Paradoxical Virtual Leadership: Reconsidering Virtuality Through a Paradox Lens." Group & Organization Management 43, no. 5 (2018): 752–86. http://dx.doi.org/10.1177/1059601118794102.

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This conceptual article moves the conversation about virtual leadership forward by blending extant knowledge on virtuality and on leadership. Drawing on paradox theory, we show that virtuality is a paradox; therefore, virtual leadership’s core function is to deal with paradox. Our paradoxical virtual leadership model introduces three distinct leadership styles: synergistic, selective, and stagnant. Synergistic leaders view virtuality through a both–and cognitive framework, integrate divergent forces into synergistic solutions, and engage in varied, even opposing, behaviors to synergize virtual
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Codognet, Philippe. "The virtuality of constraints and the constraints of virtuality." ACM Computing Surveys 28, no. 4es (1996): 60. http://dx.doi.org/10.1145/242224.242301.

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Török L, Gábor. "Virtuality, organizations, management." Társadalomkutatás 31, no. 2 (2013): 148–61. http://dx.doi.org/10.1556/tarskut.31.2013.2.5.

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Skocz, Dennis. "Virtue And Virtuality." Glimpse 7 (2005): 99–103. http://dx.doi.org/10.5840/glimpse2005714.

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Codrescu, Andrei. "Virtuality Takes Command." South Central Review 16, no. 1 (1999): 8. http://dx.doi.org/10.2307/3189708.

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13

Kennedy, Miles. "Virtue and Virtuality." International Journal of Technoethics 2, no. 1 (2011): 1–18. http://dx.doi.org/10.4018/jte.2011010101.

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This paper is an attempt to establish a foundation for technoethics of IT that makes an account of the virtual environment based within the lived situation of those who work and dwell in that emerging realm. The most important phenomenon for technoethics of IT is the relationship between knowledge about information and the capacity to turn information into knowledge. This relationship is embodied in being a Master of Information Technology. To achieve mastery of information and mould it into knowledge, a useful tool-like entity, is to have power in the contemporary world. Once this situation i
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Levy, Pierre. "Welcome to virtuality." Digital Creativity 8, no. 1 (1997): 3–10. http://dx.doi.org/10.1080/09579139708567068.

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15

Müller, Klaus. "Museums and Virtuality." Curator: The Museum Journal 45, no. 1 (2002): 21–33. http://dx.doi.org/10.1111/j.2151-6952.2002.tb00047.x.

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Mort, G., and L. Horsley. "In Virtuality Veritas." Pedagogy: Critical Approaches to Teaching Literature, Language, Composition, and Culture 7, no. 3 (2007): 513–25. http://dx.doi.org/10.1215/15314200-2007-011.

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17

TRAUTTEUR, GIUSEPPE. "CONSCIOUSNESS AND VIRTUALITY." International Journal of Machine Consciousness 02, no. 01 (2010): 69–73. http://dx.doi.org/10.1142/s1793843010000333.

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18

Castel, F. "Viewpoint: exploring virtuality." Communications of the ACM 43, no. 2 (2000): 27–28. http://dx.doi.org/10.1145/328236.328116.

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19

Introna, Lucas D. "Virtuality and Morality." Philosophy in the Contemporary World 8, no. 1 (2001): 31–39. http://dx.doi.org/10.5840/pcw2001813.

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20

Rasmussen, Karsten Boye. "Open Virtuality or Virtually Open? Openess on the Web as Viewed by the IASSIST Membership." IASSIST Quarterly 30, no. 3 (2007): 19. http://dx.doi.org/10.29173/iq110.

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Rasmussen, Karsten Boye. "Open Virtuality or Virtually Open? Openess on the Web as Viewed by the IASSIST Membership." IASSIST Quarterly 30, no. 3 (2007): 19. http://dx.doi.org/10.29173/iq375.

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22

Davydov, Igor. "Deanthropological aspects of inauthentic virtuality." Socium i vlast 1 (2023): 26–38. http://dx.doi.org/10.22394/1996-0522-2023-1-26-38.

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Abstract (sommario):
Introduction. The influence of virtual reality on the processes of deanthropologization becomes an obvious fact of the development of numerical rela- tions that determine philosophical concepts in the direction of posthumanistic discourse. In this type of discourse, a person is reduced to a numerical operation, an intermediate procedural link in the network structure of a numerical relationship with other objects of the digital network. The purpose of the article is to identify the rela- tionship between virtuality and imagination, the distinction between a virtual person and a vividly imagini
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23

Hosseini, M. Reza, Nicholas Chileshe, Bassam Baroudi, Jian Zuo, and Anthony Mills. "Factors affecting perceived level of virtuality in hybrid construction project teams (HCPTs)." Construction Innovation 16, no. 4 (2016): 460–82. http://dx.doi.org/10.1108/ci-05-2015-0029.

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Purpose Deploying hybrid construction project teams (HCPTs) in which the common pattern of interactions is a blend of face-to-face and virtual communications has been increasingly gaining momentum in the construction context. Evidence has demonstrated that effectiveness of HCPTs is affected by a perceived level of virtuality, i.e. the perception of distance and boundaries between members where teams shift towards working virtually as opposed to purely collocated teams. This study aims to provide an integrated model of the factors affecting perceived virtuality in HCPTs, to address the conspicu
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24

Latawiec, Anna. "SOME REMARKS CONCERNING VIRTUALITY." Studia Philosophiae Christianae 56, S2 (2020): 81–94. http://dx.doi.org/10.21697/spch.2020.56.s2.04.

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The development of computer sciences has transformed the way of thinking and our perception of the world. To express this new view of the world, a new language is created, which uses such notions as “virtuality”, “virtual world”, “virtual reality”. These words have already worked in our colloquial speech and our thinking. However, they are used in various contexts and have a different meaning. The paper offers some remarks on the problem of the meaning of these notions and draws some consequences of their interpretation.
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25

ENDO, Kaoru. "Projection into the Virtuality." Japanese Sociological Review 48, no. 4 (1998): 438–52. http://dx.doi.org/10.4057/jsr.48.438.

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26

Tao, Feng, and Yunyu Dang. "Virtuality, simulation and fake." Prometeica - Revista de Filosofía y Ciencias, Especial (August 11, 2022): 36–51. http://dx.doi.org/10.34024/prometeica.2022.especial.13527.

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As a real-life application of a “virtual human,” virtual anchors refer to the application of virtual reality technology in communication hosting to create virtual images that simulate human anchors. The pursuit of a virtual human image originates from philosophy, art, and biotechnology. Virtual anchors are also required to undertake the function of communication and hosting. First, by sorting out the development process of virtual anchors, we find that the development of a virtual anchor is based on the needs of technological development and the purpose of capital profit. Second, the simulatio
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27

Elkhova, Oksana. "Virtuality Index: Philosophical Justification." Vestnik of Northern (Arctic) Federal University. Series Humanitarian and Social Sciences, no. 3 (July 21, 2021): 99–107. http://dx.doi.org/10.37482/2687-1505-v106.

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This article provides a philosophical justification for the concept of virtuality index (VR Index). The use of the index method is the novelty of this research and allows us to consider virtual reality from a new methodological perspective. In the study, VR Index is schematized: in the author’s opinion, it acts as a certain generalized relative indicator that serves to characterize changes in such a phenomenon as virtual reality. The basic components of VR Index are distinguished: immersion, involvement, and interactivity. They can be represented in quantitative and qualitative terms. VR Index
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28

du Toit, Jean. "Introduction – Phenomenology and virtuality." Indo-Pacific Journal of Phenomenology 20, no. 1 (2020): e1896236. http://dx.doi.org/10.1080/20797222.2021.1896236.

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29

Dreyer, Elfriede. "Reals illusions virtuality artifice." de arte 37, no. 66 (2002): 42–57. http://dx.doi.org/10.1080/00043389.2002.11876998.

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30

Ward, Graham. "Between Virtue and Virtuality." Theology Today 59, no. 1 (2002): 55–70. http://dx.doi.org/10.1177/004057360205900105.

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31

Harper, Barry, John G. Hedberg, and Rob Wright. "Who benefits from virtuality?" Computers & Education 34, no. 3-4 (2000): 163–76. http://dx.doi.org/10.1016/s0360-1315(99)00043-3.

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32

Jackson, A. D., M. K. Şener, and J. J. M. Verbaarschot. "Universality near zero virtuality." Nuclear Physics B 479, no. 3 (1996): 707–26. http://dx.doi.org/10.1016/0550-3213(96)00397-5.

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33

Zimmermann, Rainer, and Wolfgang Hofkirchner. "The Topos of Virtuality." tripleC: Communication, Capitalism & Critique. Open Access Journal for a Global Sustainable Information Society 7, no. 1 (2009): 74–87. http://dx.doi.org/10.31269/triplec.v7i1.70.

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Abstract (sommario):
Generalizing the conceptual approach to a theory of biosemiotics which is primarily based on insight from mathematical topology , we discuss here the relevance of the cognitive representation of the category of space in terms of the consequences implied by topos theory: In this sense, it is shown that a topos is a Lindenbaum-Tarski algebra for a logical theory whose models are the points of a space. We also show what kind of epistemic conclusions can be drawn from this result with a view to model theory and by doing so establish important relationships among the concepts of social space, netwo
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34

Abdunabiyevich, Lutfullayev Abduvali. "INFLUENCE OF VIRTUALITY ON HUMAN SPIRITUAL WORLD." American Journal Of Social Sciences And Humanity Research 03, no. 02 (2023): 45–48. http://dx.doi.org/10.37547/ajsshr/volume03issue02-08.

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It is known from the experience of historical development that a person always needs new information to change the social, spiritual and moral environment in which he lives, to change himself, shameless images on the phone, addiction of teenagers to the virtual world about.
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35

Bédard, Philippe. "Virtuality+: The physical body in virtual reality and the path toward augmented virtuality." Aisthesis. Pratiche, linguaggi e saperi dell’estetico 16, no. 1 (2023): 61–72. http://dx.doi.org/10.36253/aisthesis-13949.

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While many scholars have decried the erasure of the body in virtual reality (VR), this paper focuses on the body – and the physical reality for which it stands – as a critical component of any experience of virtual reality. Specifically, studying VR from the perspective of the physical body allows for a more nuanced appreciation of the unique reality of this «virtual» reality. Moreover, this paper argues that the body should not be seen as a distraction from the immersive potential of VR, but rather as a potential tool for augmenting what virtual reality can currently offer.
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36

Jeong, Heon. "Indexicality, Imagination, and Digital Virtuality." TECHART: Journal of Arts and Imaging Science 1, no. 4 (2014): 38. http://dx.doi.org/10.15323/techart.2014.11.1.4.38.

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37

Kwon, Jong Soo, and Jin Wan Park. "Intended Virtuality and Spontaneous Interactivity." TECHART: Journal of Arts and Imaging Science 3, no. 2 (2016): 6. http://dx.doi.org/10.15323/techart.2016.05.3.2.6.

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38

Levine, Amy. "The Transparent Case of Virtuality." PoLAR: Political and Legal Anthropology Review 27, no. 1 (2004): 90–113. http://dx.doi.org/10.1525/pol.2004.27.1.90.

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39

Gray, Christopher B. "Virtuality in Aquinas and Deleuze." International Journal of Communication and Linguistic Studies 10, no. 3 (2013): 25–36. http://dx.doi.org/10.18848/2327-7882/cgp/v10i03/43594.

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40

EKIMOVA, ANASTASIYA V. "INTERACTIVE DOCUMENTARY: DOCUMENTARY AND VIRTUALITY." Art and Science of Television 15.2 (2019): 93–106. http://dx.doi.org/10.30628/1994-9529-2019-15.2-93-106.

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41

Hildebrandt, Mireille. "The Virtuality of Territorial Borders." Utrecht Law Review 13, no. 2 (2017): 13. http://dx.doi.org/10.18352/ulr.380.

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42

Kim, Hyang-Ja, and Young-Sam Kim. "Virtuality in Digital Fashion Images." Journal of the Korean society of clothing and textiles 39, no. 2 (2015): 233. http://dx.doi.org/10.5850/jksct.2015.39.2.233.

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43

Sangrà, Albert. "Teaching and learning in virtuality." Educar 28 (February 1, 2001): 117. http://dx.doi.org/10.5565/rev/educar.394.

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44

McGrath, Jason. "Suppositionality, Virtuality, and Chinese Cinema." boundary 2 49, no. 1 (2022): 263–92. http://dx.doi.org/10.1215/01903659-9615487.

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Abstract (sommario):
In Chinese performance arts, one thing that was largely abandoned in the shift from traditional drama to motion pictures was the suppositionality of Chinese operatic performance, and the transition to digital cinema, particularly in the case of big-budget blockbusters that compete for mass audiences in greater China as well as abroad, raises the question of if and how an aesthetic of suppositionality is related to the emerging virtual realism enabled by computer-generated imagery (CGI). The concept of suppositionality not only helps us to evaluate how contemporary Chinese animation and CGI blo
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45

Schauffel, Nathalie, and Thomas Ellwart. "Forced Virtuality During COVID-19." Zeitschrift für Arbeits- und Organisationspsychologie A&O 65, no. 4 (2021): 244–57. http://dx.doi.org/10.1026/0932-4089/a000366.

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Abstract. Social distancing received top priority during the COVID-19 crisis, resulting in new users of public digital services (PDS) with heterogeneous use motivation. While some users decided to use a PDS voluntarily and independently of COVID-19, others were forced to use PDS because of the COVID-19 lockdown. Based on technology acceptance models, we compared forced users ( N1 = 346) and voluntary users ( N2 = 315) using latent multigroup analysis. First-time users of a PDS ( N = 661) participated in the survey after reporting a crime online to the police. Results showed that forced and vol
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46

Laas, Oliver. "Contemporary Philosophical Theories of Virtuality." Techné: Research in Philosophy and Technology 19, no. 3 (2015): 314–57. http://dx.doi.org/10.5840/techne2015121441.

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While the information revolution has ushered in a renewed philosophical interest in the notion of virtuality, the ontological status of virtual entities remains ambiguous. The present paper examines three forms of metaphysical realism about the meaning of the term ‘virtual’: genuine as well as intentionalist and computer-based reductivist realisms. Since all three are found wanting, a nominalist alternative is proposed. It is argued that ‘virtual’ is non-referential, and thus ontologically non-committing. Focusing on the metaphysical problem about the ontological status of virtuality obscures
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47

Zubkov, Nikolai Andreevich. "METACOMMUNICATION OF VIRTUALITY: EPISTEMOLOGICAL ASPECTS." Manuscript, no. 7 (July 2019): 88–92. http://dx.doi.org/10.30853/manuscript.2019.7.17.

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48

Crano, R. d. "Genealogy, Virtuality, War (1651/1976)." Foucault Studies, no. 11 (February 1, 2011): 156. http://dx.doi.org/10.22439/fs.v0i11.3211.

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This article recounts Foucault’s critical reevaluation of Thomas Hobbes in his 1975-76 lecture course, published as Society Must Be Defended (2003). In probing Hobbes’ pivotal role in the foundation of the modern nation-state, Foucault delineates the ”philosophico-juridical” discourse of Leviathan from the ”historico-political” discourses of the English insurrectionists whose uncompromising demands were ultimately paved over by the more conventional seventeenth century debate between royalists and parliamentarians. In his most sustained engagement with political philosophy proper, Foucault eff
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Toussaint, O., J. Remacle, J.-F. Dierick, et al. "Hormesis: a quest for virtuality?" Human & Experimental Toxicology 20, no. 6 (2001): 311–14. http://dx.doi.org/10.1191/096032701701547990.

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50

Webster, Margaret, David M. Sugden, and Mike E. Tayles. "The measurement of manufacturing virtuality." International Journal of Operations & Production Management 24, no. 7 (2004): 721–42. http://dx.doi.org/10.1108/01443570410542019.

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