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1

BATTARBEE, KATJA, and ILPO KOSKINEN. "Co-experience: user experience as interaction." CoDesign 1, no. 1 (2005): 5–18. http://dx.doi.org/10.1080/15710880412331289917.

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2

Dennis, Geoff. "Immersive experience in Co-production." International Journal of Integrated Care 21, S1 (2021): 377. http://dx.doi.org/10.5334/ijic.icic20337.

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3

McColl-Kennedy, Janet R., Lilliemay Cheung, and Elizabeth Ferrier. "Co-creating service experience practices." Journal of Service Management 26, no. 2 (2015): 249–75. http://dx.doi.org/10.1108/josm-08-2014-0204.

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Purpose – The purpose of this paper is threefold: to introduce a practice-based framework designed to integrate and deepen our understanding of how individuals co-create service experience practices; to identify co-creating service experience practices; and to provide a compelling agenda for future research, and offer practical strategies to enhance co-created service experiences. Accordingly, we extend practice theory, building on Kjellberg and Helgesson’s (2006) practice-based framework for markets by integrating Holt’s (1995) consumer practices and social capital-based practices (Gittell an
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Sugathan, Praveen, and Kumar Rakesh Ranjan. "Co-creating the tourism experience." Journal of Business Research 100 (July 2019): 207–17. http://dx.doi.org/10.1016/j.jbusres.2019.03.032.

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SEKIMOTO, Kanako. "Experience in Boulder, CO, USA." Hyomen Kagaku 38, no. 11 (2017): 581–82. http://dx.doi.org/10.1380/jsssj.38.581.

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6

Goodrich, Joanna. "Why experience-based co-design improves the patient experience." Journal of Health Design 3, no. 1 (2018): 84–85. http://dx.doi.org/10.21853/jhd.2018.45.

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7

Iqbal Firdaus, Muhammad, Cynthia A. Utama, Gita Gayatri, and Whony Rofianto. "Co-creation experience in Indonesian mobile commerce: A self-determination theory perspective." Innovative Marketing 19, no. 3 (2023): 145–58. http://dx.doi.org/10.21511/im.19(3).2023.13.

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Understanding customer co-creation experience in mobile commerce helps business to tailor their offerings, improves customer engagement, and cultivates long-lasting brand relationships, ultimately leading to business success in the competitive digital marketplace. Anchoring in service-dominant logic and self-determination theory framework, this study aims to investigate customers’ internal stimuli as the antecedents of the co-creation experience and its impact on brand relationship behavior. An online survey was employed to gather data from 499 users of Shopee, Tokopedia, Bukalapak, and Lazada
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Carù, Antonella, and Bernard Cova. "Co-creating the collective service experience." Journal of Service Management 26, no. 2 (2015): 276–94. http://dx.doi.org/10.1108/josm-07-2014-0170.

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Purpose – The purpose of this paper is to identify which consumption practices lead to the co-creation of collective service experiences and to outline a conceptual framework for their understanding. Design/methodology/approach – The authors use a multiple case vignette approach combining examples from leisure industries described as perfect contexts to study collective experiences. Four case vignettes were selected according to community forms and types as defined by consumer culture literature. Findings – The study identifies and delineates the neglected phenomenon of the co-creation of coll
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Gordon, Howard, and Jane McKeown. "Co-producing research – A personal experience …" Dementia 19, no. 1 (2019): 98–100. http://dx.doi.org/10.1177/1471301219876713.

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Wright, Owen, Lorelle Frazer, and Bill Merrilees. "McCafe: The McDonald's co-branding experience." Journal of Brand Management 14, no. 6 (2007): 442–57. http://dx.doi.org/10.1057/palgrave.bm.2550088.

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Gazan, Rich, Pnina Shachaf, Karine Barzilai-Nahon, Kalpana Shankar, and Shaowen Bardzell. "Social computing as co-created experience." Proceedings of the American Society for Information Science and Technology 44, no. 1 (2008): 1–3. http://dx.doi.org/10.1002/meet.1450440131.

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Borgstrom, Erica, and Stephen Barclay. "Experience-based design, co-design and experience-based co-design in palliative and end-of-life care." BMJ Supportive & Palliative Care 9, no. 1 (2017): 60–66. http://dx.doi.org/10.1136/bmjspcare-2016-001117.

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Experience-based design, co-design, and experience-based co-design can be used within healthcare to design services that improve the patient, carer and staff experience of the services. As palliative and end-of-life care centrally value person-centred care, we believe that service designers, commissioners and those tasked with making quality improvements will be interested in this growing field. This paper outlines these approaches—with a particular emphasis on experience-based co-design—and describes how they are and can be used within palliative and end-of-life care. Based on a rapid review
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Guo, Jiahui, Jiayi Xu, and Younghwan Pan. "How Do Location-Based AR Games Enhance Value Co-Creation Experiences at Cultural Heritage Sites? A Process Perspective Analysis." Applied Sciences 14, no. 15 (2024): 6812. http://dx.doi.org/10.3390/app14156812.

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The sustainable development of tourism in cultural heritage sites benefits from the active participation of tourists in the co-creation process. Location-based AR games show great potential in tourists’ participation in creation and positive experiences. This study explores the relationship between the stage factors of the co-creation experience and the overall co-creation. Combining the service-dominant logic and process perspective of value co-creation theory, this research proposes a conceptual framework for co-creating experiences in cultural heritage tourism using augmented reality techno
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Abhari, Kaveh, Elizabeth Davidson, Bo Xiao, and Maryann Davis. "’Experience First’: Investigating Co-creation Experience in Social Product Development Networks." AIS Transactions on Human-Computer Interaction 11, no. 1 (2019): 1–32. http://dx.doi.org/10.17705/1thci.00111.

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Verleye, Katrien. "The co-creation experience from the customer perspective: its measurement and determinants." Journal of Service Management 26, no. 2 (2015): 321–42. http://dx.doi.org/10.1108/josm-09-2014-0254.

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Purpose – Companies increasingly opt for co-creation by engaging customers in new product and service development processes. The purpose of this paper is to provide insight into the customer experience in co-creation situations and its determinants. Design/methodology/approach – The conceptual framework addresses the customer experience in co-creation situations, and its individual and environmental determinants. To examine the degree to which these determinants affect the customer experience in co-creation situations, the author starts by proposing and testing a multidimensional co-creation e
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Sahhar, Yasin, and Raymond Loohuis. "Characterizing the spaces of consumer value experience in value co-creation and value co-destruction." European Journal of Marketing 56, no. 13 (2022): 105–36. http://dx.doi.org/10.1108/ejm-04-2020-0313.

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Purpose This paper aims to explore how unreflective and reflective value experience emerges in value co-creation and co-destruction practices in a consumer context. Design/methodology/approach This paper presents a Heideggerian phenomenological heuristic consisting of three interrelated modes of engagement, which is used for interpretive sense-making in a dynamic and lively case context of amateur-level football (soccer) played on artificial grass. Based on a qualitative study using ethnographic techniques, this study examines the whats and the hows of value experience by individuals playing f
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Harkison, Tracy. "Acccommodating co-creation in a hotel experience." Hospitality Insights 1, no. 1 (2017): 3–4. http://dx.doi.org/10.24135/hi.v1i1.5.

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The co-creation process within the New Zealand luxury accommodation sector has, until recently, been under researched. However, in 2016, a doctoral thesis was completed [1] with the key question, ‘how is the luxury accommodation experience created?’ Following an interpretivist paradigm, data were collected that included 81 interviews (of 27 guests, 27 employees and 27 managers) within six luxury properties (three luxury hotels and three luxury lodges) which were selected via purposive sampling.
 Drawing from the findings of the thesis, this article aims to show that co-creation is a valua
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Dimopoulos-Bick, Tara, Paresh Dawda, Lynne Maher, Raj Verma, and Victoria Palmer. "Experience-Based Co-Design: Tackling common challenges." Journal of Health Design 3, no. 1 (2018): 86–93. http://dx.doi.org/10.21853/jhd.2018.46.

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Binkhorst, Esther, and Teun Den Dekker. "Agenda for Co-Creation Tourism Experience Research." Journal of Hospitality Marketing & Management 18, no. 2-3 (2009): 311–27. http://dx.doi.org/10.1080/19368620802594193.

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Diana, Thomas J. "Co-teaching: Enhancing the Student Teaching Experience." Kappa Delta Pi Record 50, no. 2 (2014): 76–80. http://dx.doi.org/10.1080/00228958.2014.900849.

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Surakka, Sami, and Lauri Malmi. "Work experience vs. co-operative education program." ACM SIGCSE Bulletin 34, no. 4 (2002): 44–47. http://dx.doi.org/10.1145/820127.820163.

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Cho, Byung Ok, and Un sil Choi. "Shared Practice Learning Community Co-learning Experience." Korea Association of Education Consulting and Coaching 3, no. 2 (2019): 65–93. http://dx.doi.org/10.31137/ecc.2019.3.2.65.

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Nasirwa, Oliver, and Leon A. Bennun. "Co-ordinated waterbird counts: the Kenyan experience." Ostrich 71, no. 1-2 (2000): 99–101. http://dx.doi.org/10.1080/00306525.2000.9639881.

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Virtanen, Ira A., and Jarkko Toikkanen. "Co-creating Study of Experience in Dialogue." Research in Arts and Education 2020, no. 1 (2020): 74–92. http://dx.doi.org/10.54916/rae.119303.

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25

Boice-Pardee, Heath. "Enhancing the student experience through co-creation." Recruiting & Retaining Adult Learners 20, no. 1 (2017): 6–7. http://dx.doi.org/10.1002/nsr.30285.

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Robertson, Angus. "Alton Action – our experience of co-design." Journal of Urban Design 29, no. 1 (2024): 23–24. http://dx.doi.org/10.1080/13574809.2024.2302681.

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27

Kociatkiewicz, Jerzy, and Monika Kostera. "The Speed of Experience: The Co-narrative Method in Experience Economy Education." British Journal of Management 23, no. 4 (2011): 474–88. http://dx.doi.org/10.1111/j.1467-8551.2011.00777.x.

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Fusar‐Poli, Paolo, Andrés Estradé, Cecilia M. Esposito, et al. "The lived experience of mental disorders in adolescents: a bottom‐up review co‐designed, co‐conducted and co‐written by experts by experience and academics." World Psychiatry 23, no. 2 (2024): 191–208. http://dx.doi.org/10.1002/wps.21189.

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We provide here the first bottom‐up review of the lived experience of mental disorders in adolescents co‐designed, co‐conducted and co‐written by experts by experience and academics. We screened first‐person accounts within and outside the medical field, and discussed them in collaborative workshops involving numerous experts by experience – representing different genders, ethnic and cultural backgrounds, and continents – and their family members and carers. Subsequently, the material was enriched by phenomenologically informed perspectives and shared with all collaborators. The inner subjecti
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Minkiewicz, Joanna, Kerrie Bridson, and Jody Evans. "Co-production of service experiences: insights from the cultural sector." Journal of Services Marketing 30, no. 7 (2016): 749–61. http://dx.doi.org/10.1108/jsm-04-2015-0156.

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Purpose The increased involvement of customers in their experience is a reality for all service organisations. The purpose of this paper is to explore the way organisations collaborate with customers to facilitate consumption of cultural experiences through the lens of co-production. Although organisations are typically an integral part of the co-production process, co-production is typically considered from a consumer angle. Aligned with the service ecosystem perspective and value-in-cultural context, this research aims to provide greater insight into the processes and resources that institut
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Strokosch, Kirsty, and Stephen P. Osborne. "Co-experience, co-production and co-governance: an ecosystem approach to the analysis of value creation." Policy & Politics 48, no. 3 (2020): 425–42. http://dx.doi.org/10.1332/030557320x15857337955214.

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This conceptual article explores the interplay between the participation of service users and third sector organisations and the related implications for value creation. It draws on public service logic, which uses value as a lens through which to view public service delivery and presents an ecosystem perspective to understand the interconnectivity and complexity of value creation. To illustrate the conceptual discussion, a contextual case study of the Scottish Social Security Agency and its services is presented. The analysis demonstrates that value creation is enabled and constrained by the
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Zhang, Yuqing, and Hoffer Lee. "Wine tourism experience effects on co-creation, perceived value and consumer behavior." Ciência e Técnica Vitivinícola 37, no. 2 (2022): 159–77. http://dx.doi.org/10.1051/ctv/20223702159.

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Wine tourism is an increasingly prevalent form of tourism, but is still an emerging market in China. Wine tourism is highly experiential, yet only a few research works have focused on the antecedents and consequences of co-creation experience in the context of wine tourism. In this study, Chateau Changyu Rena Shaanxi, China, was selected as the site of research to explore the impacts of wine tourism experience on co-creation experience, perceived value, and consumer behavior. The Structure Equation Modeling (SEM) method has been used to analyze a sample of 536 respondents who have participated
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Hongsuchon, Tanaporn, Untung Rahardja, Asif Khan, et al. "Brand Experience on Brand Attachment: The Role of Interpersonal Interaction, Feedback, and Advocacy." Emerging Science Journal 7, no. 4 (2023): 1232–46. http://dx.doi.org/10.28991/esj-2023-07-04-014.

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Value co-creation profoundly affects brand experience, human interaction rules, and customer behavior performance and is a recurring theme in research in the field of virtual brand communities. Studies have determined an influence model for value co-creation, but there is a dearth of research on the impacts of value co-creation activities on brand attachment. This study built a mediation theoretical research framework on value co-creation theory, brand experience, and brand attachment. The purpose of this study is to explore the significance of value co-creation activities on brand experience.
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Murdock, Liam, Libby (Elizabeth) Osgood, and Luke McCarvill. "Embracing Co-Design: A Case Study Examining How Community Partners Became Co-Creators." Education Sciences 13, no. 5 (2023): 492. http://dx.doi.org/10.3390/educsci13050492.

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Co-design increases the number of voices in a design project, which enhances the experience for all co-creators and produces a better product. A case study is presented of a ten-month co-design project-based learning experience between two engineering design students and two community partners during a first-year engineering design course, which resulted in the implementation of the device across campus. This paper evaluates the elements of co-design in the design process that was employed, documents the design product that was produced, and examines the experience of the community partners th
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Wu, Juanjuan, Ju-Young M. Kang, Cara Damminga, Hye-Young Kim, and Kim K. P. Johnson. "MC 2.0: testing an apparel co-design experience model." Journal of Fashion Marketing and Management 19, no. 1 (2015): 69–86. http://dx.doi.org/10.1108/jfmm-07-2013-0092.

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Purpose – The purpose of this paper is to test an online apparel co-design experience model and to investigate six determinants (perceived ease of use, perceived usefulness, enjoyment, level of personalization, social presence, and attitude towards the co-designed product) of online apparel co-design experience and effects on behavioural intention. Design/methodology/approach – Female college students (n=265) were surveyed after an actual online apparel co-design experience in a computer lab and interactions with other users wherever such arenas were provided. structural equation modelling was
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Chen, Yi-Wen. "Sustainable Value Co-Creation in the Virtual Community: How Diversified Co-Creation Experience Affects Co-Creation Intention." International Journal of Environmental Research and Public Health 17, no. 22 (2020): 8497. http://dx.doi.org/10.3390/ijerph17228497.

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The popularization of digital infrastructure has enabled the rise of the online game industry. Instead of targeting entertainment-oriented technology and services, which are the focus of most relevant studies, in the present study, we review the literature from the perspective of considering players of online games as both consumers of entertainment and co-creators of value. The three major antecedents of the theory of planned behavior, namely personal attitude toward co-creation, subjective norms and perceived behavioral control, were modified to explore the relevant constructs. Specifically,
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Huang, Ting-Chiao, Chen Chen, Steven E. Kaplan, and Yi-Hung Lin. "Audit Partners' Co-Working Experience and Audit Outcomes." AUDITING: A Journal of Practice & Theory 40, no. 2 (2021): 133–60. http://dx.doi.org/10.2308/ajpt-18-163.

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SUMMARY We examine whether increases in co-working experience between the lead and concurring audit partners affect engagement audit quality and audit efficiency. We define co-working experience as the lead and concurring audit partners having worked together in these roles on previous audit engagements for clients other than the focal client. A priori, increases in co-working experience could increase or decrease audit quality, but are expected to increase audit efficiency. Using data from Taiwan, where the identities of lead and concurring audit partners are known, we find that co-working ex
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Schallehn, Holger, Stefan Seuring, Jochen Strähle, and Matthias Freise. "Defining the antecedents of experience co-creation as applied to alternative consumption models." Journal of Service Management 30, no. 2 (2019): 209–51. http://dx.doi.org/10.1108/josm-12-2017-0353.

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Purpose The purpose of this paper is to propose a conceptual framework of experience co-creation that captures the multi-dimensionality of this construct, as well as a research process for defining of the antecedents of experience co-creation. Design/methodology/approach The framework of experience co-creation was conceptualized by means of a literature review. Subsequently, this framework was used as the conceptual basis for a qualitative content analysis of 66 empirical papers investigating alternative consumption models (ACMs), such as renting, remanufacturing, and second-hand models. Findi
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Wang, Chao, Zhigang Wang, Liandi Liu, and Kai Hua. "Relationship between customer knowledge management and the value co-creation of fitness application customers: Mediating role of flow experience." PLOS ONE 19, no. 10 (2024): e0311988. http://dx.doi.org/10.1371/journal.pone.0311988.

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Purpose This study examined the impacts of customer knowledge management and flow experience on customer value co-creation and the mediating role of flow experience in the context of fitness apps. Design/methodology/approach Using the questionnaire star platform to edit the questionnaire and collect data(n = 450). A structural equation modeling test was conducted to examine the relationships between the variables. Findings The findings reveal that in a fitness app service scenario, customer knowledge management has a significant positive impact on customer flow experience, customer flow experi
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Jones, Fiona, Karolina Gombert-Waldron, Stephanie Honey, et al. "Using co-production to increase activity in acute stroke units: the CREATE mixed-methods study." Health Services and Delivery Research 8, no. 35 (2020): 1–136. http://dx.doi.org/10.3310/hsdr08350.

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Background Stroke is the most common neurological disability in the UK. Any activity contributes to recovery, but stroke patients can be inactive for > 60% of their waking hours. This problem remains, despite organisational changes and targeted interventions. A new approach to addressing post-stroke inactivity is needed. Experience-based co-design has successfully initiated improvements for patients and staff in other acute settings. Experience-based co-design uses observational fieldwork and filmed narratives with patients to trigger different conversations and interactions between patient
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Dangerfield, Nadine, and Ennis Barbery. "Co-Creating Museum Exhibits of the Immigrant Experience." Practicing Anthropology 35, no. 4 (2013): 36–41. http://dx.doi.org/10.17730/praa.35.4.h257635335415q54.

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On the evening of January 28, 2013 we—the authors—sat in a darkened room at the local library in Hyattsville, Maryland, waiting a little anxiously for the third documentary film of the evening. We did not necessarily expect this film to be the most entertaining or thought-provoking, but it was more meaningful to us because we had been a part of its creation. The faces that would soon be moving across the screen were familiar. They were people we had interviewed, and, in some cases, these interviewees had become our friends. The participants, whose stories formed the subject matter of the film,
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Chowdhury, Rajib Nayan, ATM Hasibul Hasan, Kazi Mohibur Rahman, and Sudip Ranjan Deb. "Co-morbidities among epilepsy patients: experience in Bangladesh." Bangladesh Journal of Medicine 24, no. 2 (2014): 65–69. http://dx.doi.org/10.3329/bjmed.v24i2.20219.

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Objective: To determine comprehensively all the major comorbid diseases observed among epilepsy patients. Methods: In this observational study, 1168 patients were recruited from outpatient based epilepsy clinic in a tertiary care hospital. Four categories of comorbid conditions namely neuropsychiatric, developmental (mental retardation, cerebral palsy), pain disorder (migraine) and others (hypertension, diabetes, stroke) were evaluated in these patients through a prefilled questionnaire and data were then analyzed. Epilepsy were broadly classified into generalized epilepsy (GE), localization r
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Carr, Anna Marie, Matilde Irigoyen, Robert Samuel Wimmer, and Allan Myron Arbeter. "A Pediatric Residency Experience With Surgical Co-management." Hospital Pediatrics 3, no. 2 (2013): 144–48. http://dx.doi.org/10.1542/hpeds.2012-0053.

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Shea, Justin. "A Student's Reflection on the Co-Op Experience." Canadian Pharmacists Journal / Revue des Pharmaciens du Canada 145, no. 2 (2012): 96–96. http://dx.doi.org/10.3821/145.2.cpj96.

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Ballesteros, Juan Acosta, and Aurelia Modrego Rico. "Promotion of co-operative research: a Spanish experience." Science and Public Policy 27, no. 5 (2000): 337–46. http://dx.doi.org/10.3152/147154300781781823.

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Basbeth, Firdaus, and Noorshela Che Nawi. "Does Experience Co-creation (XCC) Change Entrepreneurial Intention?" International Journal of Business Studies 4, no. 3 (2020): 184–93. http://dx.doi.org/10.32924/ijbs.v4i3.167.

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Despite the global emphasis on the relevance and potential impacts of entrepreneurship has dramatically increased as potent economic force, entrepreneurship education has not significantly changed in two decades. Existing approaches to entrepreneurship education are focus is on teaching ‘about’ entrepreneur and what they do rather than teaching ‘for’ entrepreneurship. Drawing on the synthesis based on theory of planned behavior (TPB), we introduce Experience Co-creation as a new approach to teach entrepreneurship course based on the concept of experiential learning. The approach for the progra
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Florek, Magdalena, and Andrea Insch. "Learning to co-create the city brand experience." Journal of International Studies 13, no. 2 (2020): 163–77. http://dx.doi.org/10.14254/2071-8330.2020/13-2/12.

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Nishibe, Teruo. "Operating experience of petroleum coke co-firing boiler." JAPAN TAPPI JOURNAL 42, no. 1 (1988): 66–70. http://dx.doi.org/10.2524/jtappij.42.66.

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Li, Shuoyuan, and Ming Wang. "International experience of co-governance in occupational safety." Journal of Contemporary East Asia Studies 6, no. 2 (2017): 170–86. http://dx.doi.org/10.1080/24761028.2017.1391622.

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Frick, Bernd. "Co-determination and Personnel Turnover: The German Experience." Labour 10, no. 2 (1996): 407–30. http://dx.doi.org/10.1111/j.1467-9914.1996.tb00091.x.

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Bradley, Eleanor. "Carers and co-production: enabling expertise through experience?" Mental Health Review Journal 20, no. 4 (2015): 232–41. http://dx.doi.org/10.1108/mhrj-05-2014-0016.

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Purpose – The purpose of this paper is to provide a brief overview of the literature to date which has focused on co-production within mental healthcare in the UK, including service user and carer involvement and collaboration. Design/methodology/approach – The paper presents key outcomes from studies which have explicitly attempted to introduce co-produced care in addition to specific tools designed to encourage co-production within mental health services. The paper debates the cultural and ideological shift required for staff, service users and family members to undertake co-produced care an
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