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Chhikara, Vanshika. "IMMERSIVE ANALYTICS." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 05 (2024): 1–5. http://dx.doi.org/10.55041/ijsrem33585.

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Immersive Analytics focuses on the benefits and challenges of using immersive environments for data analysis, and developing designs to improve efficiency. Although immersive technologies are widely available, practical solutions have not gained widespread acceptance in real- world applications. Research in this field focuses on abstract 3D visualization, immersive environments, paper sampling and use case evaluation. 03 Related Works • Brooks early review of VR applications found it effective in specific domains like flight simulators, automotive engineering, and astronaut training. • Van Dam
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Benk, Michaela, Raphael P. Weibel, Stefan Feuerriegel, and Andrea Ferrario. ""Is It My Turn?"." Proceedings of the ACM on Human-Computer Interaction 6, CSCW2 (2022): 1–23. http://dx.doi.org/10.1145/3555580.

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Immersive analytics has the potential to promote collaboration in machine learning (ML). This is desired due to the specific characteristics of ML modeling in practice, namely the complexity of ML, the interdisciplinary approach in industry, and the need for ML interpretability. In this work, we introduce an augmented reality-based system for collaborative immersive analytics that is designed to support ML modeling in interdisciplinary teams. We conduct a user study to examine how collaboration unfolds when users with different professional backgrounds and levels of ML knowledge interact in so
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Chen, Lei, Hai-Ning Liang, Feiyu Lu, Jialin Wang, Wenjun Chen, and Yong Yue. "Effect of Collaboration Mode and Position Arrangement on Immersive Analytics Tasks in Virtual Reality: A Pilot Study." Applied Sciences 11, no. 21 (2021): 10473. http://dx.doi.org/10.3390/app112110473.

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[Background] Virtual reality (VR) technology can provide unique immersive experiences for group users, and especially for analytics tasks with visual information in learning. Providing a shared control/view may improve the task performance and enhance the user experience during VR collaboration. [Objectives] Therefore, this research explores the effect of collaborative modes and user position arrangements on task performance, user engagement, and collaboration behaviors and patterns in a VR learning environment that supports immersive collaborative tasks. [Method] The study involved two collab
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Fanini, Bruno, and Giorgio Gosti. "A New Generation of Collaborative Immersive Analytics on the Web: Open-Source Services to Capture, Process and Inspect Users’ Sessions in 3D Environments." Future Internet 16, no. 5 (2024): 147. http://dx.doi.org/10.3390/fi16050147.

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Recording large amounts of users’ sessions performed through 3D applications may provide crucial insights into interaction patterns. Such data can be captured from interactive experiences in public exhibits, remote motion tracking equipment, immersive XR devices, lab installations or online web applications. Immersive analytics (IA) deals with the benefits and challenges of using immersive environments for data analysis and related design solutions to improve the quality and efficiency of the analysis process. Today, web technologies allow us to craft complex applications accessible through co
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Viol, Robson Santiago, Paula Cintra Fernandes, Iago Izidório Lacerda, et al. "EduVR Collab: A tool for management immersive collaborative learning." Journal on Interactive Systems 16, no. 1 (2025): 120–36. https://doi.org/10.5753/jis.2025.4276.

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Improving education through virtual reality is challenging due to the high costs of developing systems and the lack of teacher engagement in project conception. This project introduces and evaluates a system that enables teachers to create their own lessons in virtual reality without prior programming knowledge, addressing these challenges. By integrating Learning Management tools, Learning Analytics, and Multi-user Connection Servers, we developed a system that allows multiple users to coexist in the same virtual environment and perform various tasks. Our system also enables educators to eval
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Wong, Jing-Ying, Chun-Chieh Yip, Su-Ting Yong, et al. "BIM-VR Framework for Building Information Modelling in Engineering Education." International Journal of Interactive Mobile Technologies (iJIM) 14, no. 06 (2020): 15. http://dx.doi.org/10.3991/ijim.v14i06.13397.

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With the advancement of information technology, Building Information Modeling (BIM) is evolving fast and play an essential role in Architecture, Engineering, Construction, Owner and Operators (AECOO) industry. Universities play an important role in the current BIM transition in construction projects as well as to embrace Industry 4.0. In this research, immersive Virtual Reality (VR) in BIM offer a unique, supportive environment for the user experience in visualizing and collecting data from the model. With Virtual Reality (VR), engineering education has a major breakthrough. Immersive interact
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Irgasheva, Nasibaxon Dadajanovna. "WAYS TO USE INNOVATIVE TECHNOLOGIES IN THE EDUCATIONAL PROCESS IN THE DIGITAL AGE." INTERNATIONAL SCIENCES, EDUCATION AND NEW LEARNING TECHNOLOGIES 1, no. 12 (2025): 19–24. https://doi.org/10.5281/zenodo.14601737.

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<em>The use of innovative technologies in the educational process provides a wide range of opportunities to enrich the educational experience of students and increase the effectiveness of learning. Some of these technologies include online learning, virtual and augmented reality, mobile applications, adaptive learning, social media and collaborative tools, use of data and analytics, and others. Online learning provides access to educational content in a virtual environment, and virtual and augmented reality enable the creation of immersive educational environments.</em>
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Rubart, Jessica, Valentin Grimm, and Jonas Potthast. "Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques." Future Internet 14, no. 8 (2022): 224. http://dx.doi.org/10.3390/fi14080224.

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The German manufacturing industry has been carrying out new developments towards the next industrial revolution, focusing on smart manufacturing environments. Our work emphasizes human-centered control rooms in the context of production plants. Increased automation does not have to come with less human control. Therefore, we report on multimodal collaborative interaction techniques to augment industrial control rooms. In particular, we include mobile workers who use the control room while being in the production hall using tablets or specifically mixed reality glasses. Collaborative annotation
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Vatanen, Anna, Heidi Spets, Maarit Siromaa, Mirka Rauniomaa, and Tiina Keisanen. "Experiences in Collecting 360° Video Data and Collaborating Remotely in Virtual Reality." QuiViRR: Qualitative Video Research Reports 3 (September 1, 2022): a0005. http://dx.doi.org/10.54337/ojs.quivirr.v3.2022.a0005.

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This paper reports on a pilot project called Remote Research and Collaboration Using VR and 360° Video (RReCo) that was carried out in late Spring 2021 at the University of Oulu, Finland. The project explored new ways of collecting, viewing and analysing video data for the purposes of engaging in remote, collaborative research on social interaction and activity. Here we share our experiences in collecting different types of video data, especially 360°, and relate those to our user experiences in analysing the data together in virtual reality. Our remote multisite data sessions were organised u
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Aparicio-Gómez, Oscar-Yecid, Olga-Lucia Ostos-Ortiz, and Constanza Abadía-García. "Convergence between emerging technologies and active methodologies in the university." Journal of Technology and Science Education 14, no. 1 (2024): 31. http://dx.doi.org/10.3926/jotse.2508.

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In today's educational environment, the convergence of emerging technologies and active methodologies has become a fundamental driver of change in university education. Emerging technologies, such as artificial intelligence, virtual reality, machine learning, and data analytics, are redefining the dynamics of higher education. Active methodologies, such as problem-based learning, collaborative learning, and flipped learning, center the pedagogical focus on the student, encouraging active participation and problem-solving. The combination of emerging technologies and active methodologies create
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Siddiqi, Majaz M. "“Future of Digital Education: Inclusive, Immersive, Equitable”." MediaSpace: DME Media Journal of Communication 5, no. 01 (2024): 8–24. http://dx.doi.org/10.53361/dmejc.v5i01.02.

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The future of digital education is on the verge of a significant transformation, with a move towards inclusivity, immersiveness, and equity. This forward-thinking direction is fueled by the need to cater to the diverse needs of learners in a world that is increasingly interconnected and technologically advanced. In promoting inclusivity, digital education is viewed as a tool to bridge gaps and offer access to high-quality learning opportunities for individuals from various socio-economic backgrounds, locations, and abilities. On the other hand, immersiveness involves integrating cuttingedge te
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Rajeev Samuel Devadas. "AI augmented education for children with special needs: A scholarly perspective." World Journal of Advanced Engineering Technology and Sciences 15, no. 3 (2025): 2000–2008. https://doi.org/10.30574/wjaets.2025.15.3.1125.

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This article examines the transformative potential of artificial intelligence in special education. The historical challenge of providing truly individualized instruction for children with diverse learning needs may be addressed through AI technologies that adapt content, pacing, and presentation to individual learning patterns. Grounded in educational frameworks including Universal Design for Learning, Vygotsky's Zone of Proximal Development, and multiple intelligences theory, AI augmented education offers unprecedented personalization capabilities. It analyzes current applications including
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Nachankar, Prof Abhishek. "Smart ICT Fusion Hub." International Journal for Research in Applied Science and Engineering Technology 12, no. 12 (2024): 792–95. https://doi.org/10.22214/ijraset.2024.65902.

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An online e-learning platform for students is a dynamic digital environment designed to provide flexible, accessible, and engaging educational experiences beyond the traditional classroom. By harnessing the power of technology, these platforms offer a wide variety of resources—from interactive video lessons and real-time assessments to collaborative tools like discussion forums and group projects—tailored to different learning styles. Built with adaptability at their core, e- learning platforms personalize the educational journey, allowing students to progress at their own pace, revisit challe
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Plevris, Vagelis. "AI-Driven Innovations in Earthquake Risk Mitigation: A Future-Focused Perspective." Geosciences 14, no. 9 (2024): 244. http://dx.doi.org/10.3390/geosciences14090244.

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This study explores the transformative potential of artificial intelligence (AI) in revolutionizing earthquake risk mitigation across six key areas. Unlike traditional approaches, this paper examines how AI-driven innovations can uniquely enhance early warning systems, enabling real-time structural health monitoring, and providing dynamic, multi-hazard risk assessments that seamlessly integrate seismic data with other natural hazards such as tsunamis and landslides. It introduces groundbreaking applications of AI in earthquake-resilient design, where generative design algorithms and predictive
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Kılıç, Selin. "Augmented Reality (AR) in Medical Training: AI-Powered Simulations for Enhanced Learning Experiences." Next Frontier For Life Sciences and AI 8, no. 1 (2025): 225. https://doi.org/10.62802/c6xk2k47.

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Medical training has historically relied on traditional pedagogical approaches, including textbooks, cadaver dissections, and supervised clinical experiences. However, the emergence of Augmented Reality (AR) integrated with Artificial Intelligence (AI) is transforming medical education by offering immersive, interactive, and adaptive learning environments. AI-powered AR simulations provide real-time feedback, predictive analytics, and personalized learning pathways, thereby enhancing skill acquisition, decision-making capabilities, and procedural proficiency. These systems can replicate comple
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V S, Shyni, Ganga Ajith, and Y. V. Kalyani. "IoT in Classroom: Enhancing the Study of English Literature through Interactive Technologies." Computer Science & Engineering: An International Journal 15, no. 1 (2025): 203–11. https://doi.org/10.5121/cseij.2025.15123.

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The integration of the Internet of Things in education revolutionized the way things are taught and learned in the classroom. Smart devices, digital platforms, and connected tools can create an immersive learning environment that promotes active learning and critical thinking. In a smart classroom, a teacher uses various IoT devices such as, smart boards, IoT-connected tablets, and laptops, which amplifies attendance and participation monitoring, personalised learning, classroom management and safety, and collaborative learning. This paper examines how IoT enhances and revolutionizes the way l
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BenMessaoud, Fawzi, Mohamed Habib Agrebi, and Eliza Ash. "FazBoard: An AI-Educational Hybrid Intelligent Teaching & Learning System." Athens Journal of Τechnology & Engineering 12, no. 1 (2025): 29–40. https://doi.org/10.30958/ajte.12-1-2.

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FazBoard, an avant-garde educational platform, seamlessly integrates artificial intelligence with contemporary educational methodologies to foster a dynamic, adaptive, and collaborative learning ecosystem. The platform’s linchpin comprises two components: an agile digital canvas that simulates interactive teaching and learning spaces, and an AI Assistant, incarnated as a digital humanoid, available round-the-clock for responsive academic support. The digital canvas is designed to cultivate an immersive and versatile environment, emulating the interactions of traditional classrooms without the
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Lampropoulos, Georgios. "Augmented Reality, Virtual Reality, and Intelligent Tutoring Systems in Education and Training: A Systematic Literature Review." Applied Sciences 15, no. 6 (2025): 3223. https://doi.org/10.3390/app15063223.

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Given the advancements in artificial intelligence and extended reality technologies, this study aims to examine the integration of intelligent tutoring systems into augmented reality and virtual reality environments through a systematic literature review. Following the PRISMA framework, 32 related theoretical, showcase, and case studies published during the period of 2015–2024 are examined. Based on the results, this combination of technologies emerged as an effective educational means that can support both students and teachers, promote lifelong learning, and support face-to-face, blended, an
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Gowher Hassan. "TECHNOLOGY AND THE TRANSFORMATION OF EDUCATIONAL PRACTICES: A FUTURE PERSPECTIVE." International Journal of Economic, Business, Accounting, Agriculture Management and Sharia Administration (IJEBAS) 3, no. 1 (2023): 1596–603. http://dx.doi.org/10.54443/ijebas.v3i1.1136.

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Educational technology is undergoing a transformative evolution, bringing forth a convergence of digital tools, platforms, and methodologies to augment the learning journey. The proliferation of Learning Management Systems (LMS) and collaborative tools has ushered in an era of online learning, amplified by global shifts like the COVID-19 pandemic. These virtual platforms are redefining the boundaries of teaching, enabling a connection beyond physical spaces. Simultaneously, advancements in artificial intelligence and data analytics are reshaping personalized learning by discerning individual l
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Arbutante, Jr., Ambrosio Millanes. "Tech-Powered Forensic Accounting Education: A New Paradigm." Tech-Powered Forensic Accounting Education: A New Paradigm 1, no. 1 (2024): 22–43. http://dx.doi.org/10.69481/tchp06172024.

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The digital age has revolutionized forensic accounting practice, necessitating the integration of advanced technologies into investigations. However, traditional forensic accounting education often lags in these advancements, leaving graduates ill-prepared for the complexities of modern financial crimes. This narrative review explores the evolving landscape of forensic accounting education, focusing on the integration of technology to bridge the gap between academia and industry. The review examines the utilization of data analytics tools (e.g., Excel, Tableau), artificial intelligence, machin
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Patricia, Kulemeka, and Chatola Fanny. "Climate change visualization awareness system." i-manager's Journal on Computer Science 11, no. 4 (2024): 21. http://dx.doi.org/10.26634/jcom.11.4.20653.

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As the global community faces the escalating challenges posed by climate change, there is an increasing need for innovative tools that enhance public awareness and understanding of the complex and dynamic nature of environmental shifts. This paper introduces a Climate Change Visualization Awareness System (CCVAS), designed to bridge the gap between scientific data and public comprehension through immersive and accessible visualizations. Leveraging cutting-edge technologies, including augmented reality, interactive mapping, and data analytics, CCVAS provides users with real-time and historical
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Lazaroiu, George, Tom Gedeon, Katarina Valaskova, et al. "Cognitive digital twin-based Internet of Robotic Things, multi-sensory extended reality and simulation modeling technologies, and generative artificial intelligence and cyber–physical manufacturing systems in the immersive industrial metaverse." Equilibrium. Quarterly Journal of Economics and Economic Policy 19, no. 3 (2024): 719–48. http://dx.doi.org/10.24136/eq.3131.

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Research background: Connected Internet of Robotic Things (IoRT) and cyber-physical process monitoring systems, industrial big data and real-time event analytics, and machine and deep learning algorithms articulate digital twin smart factories in relation to deep learning-assisted smart process planning, Internet of Things (IoT)-based real-time production logistics, and enterprise resource coordination. Robotic cooperative behaviors and 3D assembly operations in collaborative industrial environments require ambient environment monitoring and geospatial simulation tools, computer vision and spa
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Thadepalli, Srivani, and Mr Uday Choudhary. "Synergy of Real and Digital Worlds - Promising Insights for the Future Generations of Fashion." International Journal of Recent Technology and Engineering (IJRTE) 13, no. 1 (2024): 22–26. http://dx.doi.org/10.35940/ijrte.a8054.13010524.

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Digital transformation (DT) is reshaping the fashion industry, revolutionizing the way brands, retailers, and consumers interact. It is not a fad but a necessary step towards innovation and survival in today's business context. Implementing digital transformation requires a bespoke approach that addresses specific challenges and goals within the existing framework of each brand or retailer. Fashion brands are leveraging digital technologies throughout their value chain, from product design and production to marketing and distribution. Computer-aided design (CAD) software, predictive analytics,
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Srivani, Thadepalli. "Synergy of Real and Digital Worlds - Promising Insights for the Future Generations of Fashion." International Journal of Recent Technology and Engineering (IJRTE) 13, no. 1 (2024): 22–26. https://doi.org/10.35940/ijrte.A8054.13010524.

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<strong>Abstract:</strong> Digital transformation (DT) is reshaping the fashion industry, revolutionizing the way brands, retailers, and consumers interact. It is not a fad but a necessary step towards innovation and survival in today's business context. Implementing digital transformation requires a bespoke approach that addresses specific challenges and goals within the existing framework of each brand or retailer. Fashion brands are leveraging digital technologies throughout their value chain, from product design and production to marketing and distribution. Computer-aided design (CAD) soft
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ЯНКОВОЙ, Роман, та Василь МИКОЛАЙЧУК. "ІНДУСТРІЯ РОЗВАГ ЯК СТРАТЕГІЧНИЙ СЕГМЕНТ ЦИФРОВОЇ ЕКОНОМІКИ". Herald of Khmelnytskyi National University. Economic sciences 342, № 3(2) (2025): 237–42. https://doi.org/10.31891/2307-5740-2025-342-3(2)-37.

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The article delves deeply into the entertainment industry, presenting it as not only a central part of the global creative economy but also a strategically significant pillar of the modern digital economy. It explores how digital transformation is reshaping this sector, driven by rapid advancements in technologies such as big data analytics, artificial intelligence (AI), machine learning, blockchain, virtual reality (VR), and augmented reality (AR). These tools are redefining how content is produced, distributed, consumed, and monetized. The author provides a comprehensive overview of how thes
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Dr.A.Shaji, George. "5G-Enabled Digital Transformation: Mapping the Landscape of Possibilities and Problems." Partners Universal Innovative Research Publication (PUIRP) 02, no. 03 (2024): 1–37. https://doi.org/10.5281/zenodo.11583365.

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The rapid global deployment of 5G networks is revealing their profound influence on various businesses. 5G revolutionizes various fields, such as autonomous mobility, precision medicine, and immersive education, by providing unparalleled speed, connectivity, and real-time responsiveness. Analysts forecast a $13.2 trillion global economic boost through 2035 stemming largely from 5G-led enterprise transformation. However, fully actualising this potential requires addressing complex challenges around infrastructure rollout, spectrum access, security, standards and digital equity. This research sy
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Kim, Dong-Jo. "A study on the spatial visual elements in extended reality content." Edelweiss Applied Science and Technology 9, no. 3 (2025): 1429–38. https://doi.org/10.55214/25768484.v9i3.5554.

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With the advancement of digital technology, spatial experiences are undergoing a significant transformation through extended reality (XR). This study investigates how spatial visual elements—including lighting, color transformation, texture, depth, and interactive viewpoints—contribute to user immersion in XR environments. Adopting a case study approach, the research examines The Sphere in Las Vegas, a state-of-the-art example of XR integration in architectural and performance design. Methodologically, this study evaluates The Sphere’s LED-paneled exterior and immersive interior environment, a
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Dadhich, Pukhraj, and Kamini Kamini. "Micro Small and Medium Enterprises: To Becoming the Vangaurd of India’s Retail Revolution." INTERNATIONAL JOURNAL OF ADVANCED RESEARCH IN COMMERCE, MANAGEMENT & SOCIAL SCIENCE 08, no. 03(I) (2025): 58–66. https://doi.org/10.62823/ijarcmss/8.3(i).7778.

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India's retail market is on an exciting trajectory, currently ranking among the world's top five and projected to become the third largest by 2030, with a remarkable potential to capture 65% of consumers. This shift is driven by the increasing purchasing power of Gen Z and millennials, as innovative models like Social Commerce, Quick Commerce, and Direct-to-Consumer (D2C) are expected the market to grow to $40 billion and $50 billion, primarily fueled by Tier 2 and Tier 3 cities, small towns and semi-rural area consumers and extension of Tier 1 consumer demand of providing for their lives to b
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Tang, Ming, Mikhail Nikolaenko, Ahmad Alrefai, and Aayush Kumar. "Metaverse and Digital Twins in the Age of AI and Extended Reality." Architecture 5, no. 2 (2025): 36. https://doi.org/10.3390/architecture5020036.

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This paper explores the evolving relationship between Digital Twins (DT) and the Metaverse, two foundational yet often conflated digital paradigms in digital architecture. While DTs function as mirrored models of real-world systems—integrating IoT, BIM, and real-time analytics to support decision-making—Metaverses are typically fictional, immersive, multi-user environments shaped by social, cultural, and speculative narratives. Through several research projects, the team investigate the divergence between DTs and Metaverses through the lens of their purpose, data structure, immersion, and inte
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Cybulski, Jacob L., Susan Keller, and Dilal Saundage. "Interactive Exploration of Data with Visual Metaphors." International Journal of Software Engineering and Knowledge Engineering 25, no. 02 (2015): 231–52. http://dx.doi.org/10.1142/s0218194015400082.

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Visual Analytics (VA) is an approach to data analysis by means of visual manipulation of data representation, which relies on innate human abilities of perception and cognition. Even though current visual toolkits in the Business Analytics (BA) domain have improved the effectiveness of data exploration, analysis and reporting, their features are often not intuitive, and can be confusing and difficult to use. Moreover, visualizations generated from these toolkits are mostly accessible to specialist users. Thus, there is a need for analytic environments that support data exploration, interpretat
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Wannapiroon, N., S. Shawarangkoon, C. Chawarangkoon, A. Kucharoenthavorn, and P. Wannapiroon. "Metaverse Learning Experience Platform (MLXP) for Immersive Design Thinking to Enhance Digital Intelligence Quotient and Virtual Game Developer Skills." International Journal of Information and Education Technology 13, no. 12 (2023): 1879–89. http://dx.doi.org/10.18178/ijiet.2023.13.12.2001.

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A Metaverse Learning Experience Platform (MLXP) is needed to enhance undergraduate students' creative innovation and professional advancement in multimedia technology and gaming business. This learning aid utilizes immersive design thinking methodology, transforming classroom teaching, connecting teachers and students, and enhancing learning outcomes. This study aims to develop a MLXP for immersive design thinking to enhance the digital intelligence quotient and virtual game developer skills. The research methodology involved three phases: developing the MLXP, developing the immersive design t
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Capecchi, Irene, Tommaso Borghini, Danio Berti, Silvia Ranfagni, and Iacopo Bernetti. "Enhancing International B2B Sales Training in the Wine Sector Through Collaborative Virtual Reality: A Case Study from Marchesi Antinori." Journal of Theoretical and Applied Electronic Commerce Research 20, no. 2 (2025): 146. https://doi.org/10.3390/jtaer20020146.

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This study aims to identify and evaluate the essential design features, strengths, and limitations of a virtual reality (VR) application that has been developed to train an international sales force effectively for a premium global wine brand. The study emphasizes the value of stakeholder-driven iterative development and systematic evaluations. A case study methodology was adopted for the research, focusing on a VR training application, developed for Marchesi Antinori. The Scrum framework was employed to facilitate iterative stakeholder collaboration. A qualitative evaluation was conducted usi
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Chen, Yu, Jia Li, Erik Blasch, and Qian Qu. "Future Outdoor Safety Monitoring: Integrating Human Activity Recognition with the Internet of Physical–Virtual Things." Applied Sciences 15, no. 7 (2025): 3434. https://doi.org/10.3390/app15073434.

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The convergence of the Internet of Physical–Virtual Things (IoPVT) and the Metaverse presents a transformative opportunity for safety and health monitoring in outdoor environments. This concept paper explores how integrating human activity recognition (HAR) with the IoPVT within the Metaverse can revolutionize public health and safety, particularly in urban settings with challenging climates and architectures. By seamlessly blending physical sensor networks with immersive virtual environments, the paper highlights a future where real-time data collection, digital twin modeling, advanced analyt
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Cinense, Josh, Michael Jan Natividad, Miguel Von Natividad, Russel Edison Requina, and Elizor Villanueva. "Workify: Streamlining Senior High School Work Immersion Management System with Data Analytics." Psychology and Education: A Multidisciplinary Journal 37, no. 5 (2025): 482–89. https://doi.org/10.70838/pemj.370508.

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Work immersion programs in senior high schools face significant administrative challenges, including inefficient manual processes and poor student-placement matching. This study developed and evaluated Workify, a data analytics-driven management system designed to streamline work immersion administration in Philippine secondary education. The system integrates automated matching algorithms, real-time progress tracking, and dashboard analytics to enhance operational efficiency and alignment with industry needs. Following the Scrum methodology, Workify was developed through iterative phases: (1)
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Meher, Venkateswar, and Ms Sasmita Meher. "Immersive Learning Environments in Education: Application, Effect and Challenges." Asian Journal of Education and Social Studies 50, no. 4 (2024): 150–61. http://dx.doi.org/10.9734/ajess/2024/v50i41314.

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The objectives of the present study are to search and critically analyse the immersive learning environments; and deriving the applications and effects of immersive learning environment in education with suitable examples by supporting empirical evidences. Based on the objectives and limitations of the present study, important research questions for critical analysis are formulated. The “Substitution Augmentation Modification Redefinition Model” (SAMR) of Dr Ruben Puentedura was used as the theoretical framework. The study is review-based and analytical in nature, where related literatures reg
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Syed, Toqeer Ali, Muhammad Shoaib Siddiqui, Hurria Binte Abdullah, et al. "In-Depth Review of Augmented Reality: Tracking Technologies, Development Tools, AR Displays, Collaborative AR, and Security Concerns." Sensors 23, no. 1 (2022): 146. http://dx.doi.org/10.3390/s23010146.

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Augmented reality (AR) has gained enormous popularity and acceptance in the past few years. AR is indeed a combination of different immersive experiences and solutions that serve as integrated components to assemble and accelerate the augmented reality phenomena as a workable and marvelous adaptive solution for many realms. These solutions of AR include tracking as a means for keeping track of the point of reference to make virtual objects visible in a real scene. Similarly, display technologies combine the virtual and real world with the user’s eye. Authoring tools provide platforms to develo
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Zukipli, Zukipli, Haerul Amri, Irawaty Irawaty, Yuliana Sesi Bitu, and Elyakim Nova Supriyedi Patty. "Pembelajaran Daring: Teknologi dan Inovasi untuk Meningkatkan Kualitas Pendidikan." Indo-MathEdu Intellectuals Journal 6, no. 3 (2025): 3866–81. https://doi.org/10.54373/imeij.v6i3.3242.

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This research aims to explore the role of technology and innovation in optimizing online learning to enhance the quality of education. This study employs a qualitative approach with a descriptive-analytical literature review method. Data were collected through a systematic review of scholarly articles, books, and research reports from various academic databases, such as Google Scholar and ScienceDirect. Analysis was conducted using content analysis techniques to identify and categorize various forms of technology used in online learning and their impact on the learning process and outcomes. Re
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Mayana, Ranti Fauza, and Tisni Santika. "VAN GOGH IMMERSIVE EXHIBITION: LESSONS & OPPORTUNITIES FOR TRADITIONAL CULTURAL EXPRESSIONS DEVELOPMENT IN INDONESIA." Transnational Business Law Journal 4, no. 2 (2023): 86–102. http://dx.doi.org/10.23920/transbuslj.v4i2.1447.

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Van Gogh's immersive exhibition is held in more than 90 cities around the world including Berlin, Beijing, Paris, London, Madrid, Rome, Sydney, and Jakarta. Until mid-2023, the exhibition has been attended by more than 8.5 million visitors and is an example of intellectual property development. Corresponding to business, IP Development is the capitalization of ideas, creativity, and innovation in producing products or services that contain creative content through systems of human activity related to the creation, production, distribution, and consumption of goods and services that have cultur
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Ma, Jiajun. "Exploring Foreign Language Education using Personalized Learning Algorithms and Distributed Systems Based on Big Data Analytics." Scalable Computing: Practice and Experience 26, no. 5 (2025): 2253–64. https://doi.org/10.12694/scpe.v26i5.4879.

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The limitations of traditional methods result in a lack of personalization and real-world immersion in language learning, particularly in foreign language learning skills. It leads to limited conversational practices and slower development. Also, traditional methods fail to adjust the respective needs of every individual learner and varying proficiency levels. To address these kinds of problems and to enhance foreign language education, the present study supports with its unique novel framework called the Cognitive Collaborative Language Optimizer (CCLO) model, which combines the benefits of c
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Surya, R., K. Akila, and K. M. Senthilkumar. "Virtual Laboratory in Mixed Reality with 3D Modelling for Sustainable Design." Applied Mechanics and Materials 920 (March 5, 2024): 149–54. http://dx.doi.org/10.4028/p-cuybj4.

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Immersive experiences through Mixed Reality (MR) are revolutionizing the way people connect and interact with each other and things around them. MR is the umbrella term that binds all spatial computing technologies which blends real and virtual environments. It holds the potential to provide things beyond imagination while simultaneously making deeper and more meaningful engagement possible. A new engineer to be equipped with the know-how of an OP (Operational Procedure) of machinery, this virtual laboratory helps to know the intricate details of the machinery and tools. The virtual laboratory
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Syaifuddin, Syaifuddin, and Junaedi Junaedi. "Conceptual Analysis of It Media Integration In The Digital Islamic Education Curriculum As An Effort To Strengthen The Character Of Junior High School Students: A Library Perspective." Jurnal Edusci 2, no. 6 (2025): 260–80. https://doi.org/10.62885/edusci.v2i6.805.

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Background. Digital transformation in the world of education demands a shift in the learning paradigm of Islamic Religious Education (PAI), particularly in strengthening the character of junior high school students. Aims. This research aims to formulate a conceptual model for the integration of information technology (IT) media into the digital PAI curriculum as an instrument for the formation of Islamic character. Methods. Using a qualitative approach through library research and descriptive-analytical methods, this study analyzes academic literature from the past decade using content analysi
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Maathuis, Clara. "Insights into Building VR Solutions in the Police Domain." International Conference on Education Research 1, no. 1 (2024): 116–24. https://doi.org/10.34190/icer.1.1.2800.

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Advanced technologies such as Virtual Reality (VR) hold immense significance for society, particularly in the law enforcement domain. VR offers a unique platform for immersive, experiential learning, allowing Police Officers (POs) to engage with dynamic scenarios that mirror real-world situations, incidents, and challenges. In the Police domain, the integration of VR solutions provides valuable insights into enhancing POs’ training, situational awareness, and community relations. Learning objectives in VR-based Police training encompass a spectrum of skills, including decision-making under pre
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Ramadhani Fajri, Bayu, Fathiyah Mohd Kamaruzaman, Marlissa Omar, Wiki Lofandri, and Agariadne Dwinggo Samala. "Smart Teaching Factory: Integrating Extended Reality, Artificial Intelligence, and Animated Simulations for Transformative Vocational Education." Salud, Ciencia y Tecnología 5 (June 9, 2025): 1769. https://doi.org/10.56294/saludcyt20251769.

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This study presents the design, implementation, and validation of the Smart Teaching Factory (STF) framework, which integrates Extended Reality (XR), Artificial Intelligence (AI), and animated simulation technologies to enhance vocational education. Targeting 62 electronics engineering students and 6 vocational instructors across three Indonesian public vocational schools, this quasi-experimental mixed-methods study compared the effects of STF-enhanced instruction with conventional methods. Quantitative results from pre- and post-tests revealed significant improvements in student learning outc
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Norinboeva, Durdonakhon Janobiddin qizi FerSU 4th year student durdonakhonnorinboeva@gmail.com G'ulomjonov Abdurasul G'ofurjon o'g'li FerSU 2nd year student muhammedrasul430@gmail.com. "TECHNOLOGICAL INNOVATIONS USED IN ADULT EDUCATION: THE FUTURE OF LIFELONG LEARNING." Innovative technologies in construction Scientific Journal (ITC) 2, no. 2 (2023): 9–17. https://doi.org/10.5281/zenodo.8164741.

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<strong>Annotation.</strong> In the fast-paced and ever-changing world we live in, it is crucial for adults to continue their education and acquire new skills. However, traditional methods of adult education are often seen as time-consuming, expensive, and not flexible enough to meet the needs of working professionals. This is why technological innovations have become increasingly important in shaping the future of adult education. In this article, we will explore some of the key technological innovations that are being used in adult education and discuss their benefits and potential impact. <
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Sadikan, Muhammad Zulfiqah. "Improving Clinical Communication Skills Through Immersive Roleplay Using AI-Based Standardized Patients: A Mini Review." International Journal of Transformative Health Professions Education 3, no. 1 (2025): 15–23. https://doi.org/10.71354/ijthpe.03.01.49.

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Effective communication in the clinical setting is the pillar of quality care, influencing diagnostic accuracy, patient satisfaction, and decision-making collaboration. Traditional teaching methods, predominantly with human standardized patients (SPs), have been used extensively to train for communication skills but are hampered by high cost and logistical burdens. With the advent of artificial intelligence (AI), specifically the intersection of large language models (LLMs), natural language processing (NLP), and emotional modelling, AI-based standardized patients (AI-SPs) have been created as
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Bødker, Henrik. "Vice Media Inc.: Youth, lifestyle – and news." Journalism 18, no. 1 (2016): 27–43. http://dx.doi.org/10.1177/1464884916657522.

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The powerful and interesting mixture of Vice Media Inc. – youth, (cool) lifestyles, and journalism within a diversified global media company – has, naturally, attracted a considerable amount of both hopeful and critical journalistic commentary. Vice Media Inc. has, however, attracted little scholarly attention. This article seeks to address this through a contextual reading of Vice News’ coverage of the events in Ferguson (from 12 August to 28 September 2014). This coverage largely alternates between minute-by-minute, long-form video coverage and incensed, media-reflexive analysis and thus mix
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Mahmoud, C. F., and J. T. Sørensen. "Artificial Intelligence in Personalized Learning with a Focus on Current Developments and Future Prospects." Research and Advances in Education 3, no. 8 (2024): 25–31. http://dx.doi.org/10.56397/rae.2024.08.04.

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This paper provides a comprehensive review of the role of Artificial Intelligence (AI) in personalized learning, exploring current developments and future prospects. The integration of AI into education has led to significant advancements in adaptive learning systems, intelligent tutoring systems, and learning analytics, all of which contribute to more customized and effective learning experiences. The paper examines the benefits of AI-powered personalized learning, including enhanced student engagement, improved learning outcomes, and scalability. It also addresses the challenges and ethical
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Fromm, Jennifer, Stefan Stieglitz, and Milad Mirbabaie. "Virtual Reality in Digital Education: An Affordance Network Perspective on Effective Use Behavior." ACM SIGMIS Database: the DATABASE for Advances in Information Systems 55, no. 2 (2024): 14–41. http://dx.doi.org/10.1145/3663682.3663685.

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Virtual reality promises high potential as an immersive, hands-on learning tool for training 21st-century skills. However, previous research revealed that the mere use of digital tools in higher education does not automatically translate into learning outcomes. Instead, information systems studies emphasized the importance of effective use behavior to achieve technology usage goals. Applying the affordance network approach, we investigated what constitutes effective usage behavior regarding a virtual reality collaboration system in digital education. Therefore, we conducted 18 interviews with
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Neri, Iacopo, Darío Negueruela del Castillo, Pepe Ballesteros Zapata, Valentine Bernasconi, and Ludovica Schaerf. "Cityscapes Transformed: Immersive Exploration at the Intersection of Culture, Computation, and Curatorial Practices." Disegno 7, no. 1 (2023): 82–92. http://dx.doi.org/10.21096/disegno_2023_1inetal.

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Designing a novel approach to existing art collections requires a shift in perspective. Computational approaches allow for an agnostic approach to cultural assets—akin to distant reading—,affording a capacity for embracing estrangement as a fertile design strategy. This paper investigates the potential convergence of these fields through the lens of machine curation and audience engagement, specifically examining the influence of contemporary machine learning models on curatorial methodologies. This investigation takes the form of a project conceived for the 2023 Helsinki Art Biennial and as a
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Mestiri, Makram, Meriem Khadhar, Arnaud Huftier, and Amos Fergombe. "Fostering Social Interaction Variability in the Metaverse: A Case Study of the Museum of L’Avesnois in Fourmies." Heritage 8, no. 5 (2025): 171. https://doi.org/10.3390/heritage8050171.

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This study explores the transformative potential of the metaverse in redefining cultural heritage engagement, with a specific focus on the digital metamorphosis of the Museum of L’Avesnois in Fourmies. By leveraging advanced 3D scanning technologies and immersive virtual environments, select artifacts have been meticulously digitized, creating an unprecedented interactive platform that bridges accessibility gaps and invites global audiences to engage with cultural heritage. Variability in user experience, reflecting the diverse interactions, emotions, and cognitive responses of participants, s
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