Auswahl der wissenschaftlichen Literatur zum Thema „Components of cultural immersion“

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Zeitschriftenartikel zum Thema "Components of cultural immersion"

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Uralov, Islom Ural o'g'li. "A Popular Language Teaching Method: Cultural Immersion." Multidisciplinary Journal of Science and Technology 5, no. 3 (2025): 348–50. https://doi.org/10.5281/zenodo.15029934.

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<em>There are many language teaching methods which are widely used. They appoint the way how students learn a language and impact teaching and learning process. In the article below components, challenges and solutions of Cultural Immersion method is provided</em>
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Shannonhouse, Laura R., Jane E. Myers, and Casey A. Barrio Minton. "Cultural Immersion in Counselor Education: Trends, Prevalence, and Common Components." Journal of Multicultural Counseling and Development 46, no. 4 (2018): 283–96. http://dx.doi.org/10.1002/jmcd.12115.

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Li, Huihui. "Empirical Analysis of the Integration of Chinese Cultural Elements in Games: Enhancing Emotional Resonance and Immersion." Communications in Humanities Research 69, no. 1 (2025): 27–33. https://doi.org/10.54254/2753-7064/2025.23179.

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"Black Myth: Wukong," China's inaugural AAA game, is inspired by the famous Chinese novel "Journey to the West" and incorporates numerous Chinese cultural aspects. This essay examines the exceptional AAA game "Black Myth: Wukong," concentrating on the particular expressions of Chinese cultural components that enhance emotional resonance and immersion for players. The research examines the game utilizing theories of emotional resonance and immersion, bolstered by interview findings for corroborative analysis. Analyzing the character design of the chosen one, plot structure, the amalgamation of
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Wang, Hsin-Yi, and Cecilia Cheng. "The Associations Between Gaming Motivation and Internet Gaming Disorder: Systematic Review and Meta-analysis." JMIR Mental Health 9, no. 2 (2022): e23700. http://dx.doi.org/10.2196/23700.

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Background There has been a surge in interest in examining internet gaming disorder (IGD) and its associations with gaming motivation. Three broad components of gaming motivation have been proposed: achievement, immersion, and social. Achievement-oriented players are motivated by gaining in-game rewards, immersion-oriented players are motivated by the experience of immersion in the virtual world, and social-oriented players are motivated by the need to socialize with other players through gaming. Objective This study aimed to (1) quantitatively synthesize the growing body of literature to syst
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Zhang, Weidi, and Ningxin Du. "Multisensory Digital Heritage Spaces as Smart Environments in Sustainable Architectural Design." Buildings 15, no. 13 (2025): 2181. https://doi.org/10.3390/buildings15132181.

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In the context of sustainable architecture, buildings are no longer isolated entities but are integral components of a broader built environment that shapes and responds to human life. As part of this evolving architectural landscape, immersive digital cultural heritage spaces—such as virtual museums—are emerging as dynamic environments that contribute not only to cultural preservation but also to human well-being. This study examines how multisensory spatial design in virtual heritage environments can meet the physical, psychological, and emotional needs of users, aligning with the principles
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Nematjonovna, Samatova Gulnoza. "EFFECTIVENESS OF TEACHING FOREIGN LANGUAGES." International Journal of Pedagogics 4, no. 12 (2024): 259–65. https://doi.org/10.37547/ijp/volume04issue12-54.

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Effective foreign language teaching is essential in preparing learners for global communication and cultural exchange. This study explores the critical components that enhance foreign language education, including instructional strategies, technological integration, cultural immersion, and teacher competencies. Employing a mixed-methods approach, the research highlights the significance of Communicative Language Teaching (CLT) and task-based learning, along with the impact of digital tools like mobile apps and virtual reality in fostering engagement and accessibility. Cultural immersion and te
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Siswoko, Tandicha Marchelputra, Hanny Haryanto, Khafiizh Hastuti, and Ristia Kadiasti. "Non-Playable Character (NPC) based on Behaviour Tree for Enhanced Immersive Experience in the Serious Game "Warik's Adventure"." Journal of Applied Informatics and Computing 7, no. 2 (2023): 284–90. http://dx.doi.org/10.30871/jaic.v7i2.6753.

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Video games, or digital games, have transcended their traditional role of mere entertainment and are now being leveraged for more serious purposes, such as education and cultural preservation. Serious games offer the advantage of presenting content in an interactive and enjoyable manner. A crucial element in gameplay for creating interactivity and a pleasurable experience is the non-playable character (NPC). In serious games, replayability is pivotal for optimizing the comprehension of learning content, with the gameplay experience being a key factor influencing replayability. While games are
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DROZHASHCHIKH, Nataliya V., and Anastasiya Yu BASHMAKOVA. "MULTIMODAL LEARNER’S DICTIONARY WITH HISTORICAL AND CULTURAL COMPONENTS IN EFL CLASSROOM." Tyumen State University Herald. Humanities Research. Humanitates 7, no. 1 (2021): 43–61. http://dx.doi.org/10.21684/2411-197x-2021-7-1-43-61.

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This article studies the problem of making a multimodal computer dictionary with historical and cultural components for EFL classrooms. The relevance of the research topic is associated with the development of computer lexicography as a branch of applied linguistics at the intersection with digital humanities and digital pedagogy, as well as with the active development of new methods and tools in the practice of teaching foreign languages. The object of the research is a multimodal learners’ computer dictionary that visualizes semantic changes in lexicon of the English language, in particular,
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Jarvis, Daniel H., and Callie Mady. "Culture, Confidence, and Crêpes Sucrées: Exploring Teacher Candidate Perceptions of Francophone Homestay Community Leadership Experiences." Journal of Language Teaching and Research 12, no. 4 (2021): 520–32. http://dx.doi.org/10.17507/jltr.1204.02.

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This study examines the perceptions of two groups of teacher candidates (TCs) who had participated in a 2-week, French immersion homestay Community Leadership Experience (CLE) in rural Trois-Pistoles, Quebec, Canada. Based on individual participant interviews, the co-authors, who also each served as a Faculty Facilitator for several of these CLE trips (2015-2020), present thematic findings surrounding the five components (homestay, school placements, community volunteering, cultural workshops/events, and Quebec City trip), and perceived benefits of the program including accessibility, language
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Ptitsyna, Elena V. "Professional Training of the Future Teacher: Ethno-Cultural Component." Alma mater. Vestnik Vysshey Shkoly, no. 2 (February 2023): 68–74. http://dx.doi.org/10.20339/am.02-23.068.

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The problem of preparing a future teacher in the system of higher education is considered one of the key in pedagogical science. The formation of competencies in the profession, values and personal qualities act as interacting factors of one phenomenon and influence the qualitative functioning of the pedagogical system. Modern pedagogy focuses on the importance of cultural components, and the cultural approach expands the content of teacher education, creating conditions for the development and self-development of future teachers in a cultural and educational environment. The purpose of the ar
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Dissertationen zum Thema "Components of cultural immersion"

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Mäyrä, Frans, and Laura Ermi. "Fundamental components of the gameplay experience : analysing immersion." Universität Potsdam, 2011. http://opus.kobv.de/ubp/volltexte/2011/4983/.

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This co-authored paper is based on research that originated in 2003 when our team started a series of extensive field studies into the character of gameplay experiences. Originally within the Children as the Actors of Game Cultures research project, our aim was to better understand why particularly young people enjoy playing games, while also asking their parents how they perceive gaming as playing partners or as close observers. Gradually our in-depth interviews started to reveal a complex picture of more general relevance, where personal experiences, social contexts and cultural practices al
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Harper, Nicole Renai. "Cultural aesthetic experience perceptions of learning developed through cultural immersion /." Click here to access dissertation, 2008. http://www.georgiasouthern.edu/etd/archive/summer2008/nicole_r_harper/harper_nicole_r_200808_Edd.pdf.

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Thesis (Ed.D.)--Georgia Southern University, 2008.<br>"A dissertation submitted to the Graduate Faculty of Georgia Southern University in partial fulfillment of the requirements for the degree Doctor of Education." Directed by Delores Liston. ETD. Includes bibliographical references (p. 398-423) and appendices.
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Quigg, Seth Watson. "Intercultural Competency Assessment through International Cultural Immersion Programs." Thesis, Prescott College, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=1539431.

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<p> This study examines how implementing ethnographic tools and techniques into an international cultural immersion program (ICIP) curriculum specifically influences group members' intercultural competency. For this study, an ethnographic inquiry curriculum is introduced to participants of three different World Challenge Exp edition (WCE) courses. Ethnographic tools and techniques included photo elicitation interviews, structured journaling and taking field notes, and observational activities. WCEs is an international cultural immersion organization based out of the United Kingdom with branche
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Jardon, Alexander Matthew. "Multicultural Competence for Counseling Students Experiencing Cultural Immersion." Diss., Virginia Tech, 2019. http://hdl.handle.net/10919/91390.

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A number of studies have examined how counselor educators can facilitate counselor development of multicultural competence within the context of graduate counseling programs (e.g., Chu-Lien Chao, 2012; Constantine, 2001; Constantine, Juby, and Liang, 2001; Dickson and Jepsen, 2007; Sodowsky et al., 1998). Much less research has focused on counselor development occurring in students' personal lives, yet some evidence has shown that students report the impact of extracurricular experiences on counselor development (Coleman, 2006; Furr and Carroll, 2003; Rønnestad and Skovholt, 2003). Many qual
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Barclay, Leah. "Sonic Ecologies: Environmental Electroacoustic Music Composition in Cultural Immersion." Thesis, Griffith University, 2014. http://hdl.handle.net/10072/366418.

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This thesis comprises of a body of creative work and an exegesis that articulates the intentions and findings from each project. The creative portfolio is specifically focused on the development and dissemination of original electroacoustic music compositions that draw on environmental field recordings from various parts of the world. The central research question of this thesis investigates the possibilities of electroacoustic music composition in contributing towards environmental awareness and engagement. This research adopts a practice-led methodology, resulting in 24 original creative wor
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Zhang, Vivian. "Cultural Studies in the Mandarin-English Dual Immersion Classroom: A Case Study." Scholarship @ Claremont, 2017. http://scholarship.claremont.edu/scripps_theses/1071.

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This thesis uses a Mandarin-English dual immersion program at a Southern California public elementary school as a case study to examine how culture is taught and learned in the dual immersion setting. Based on classroom observations and interviews with students, staff, and parents, this thesis argues that concepts of “China” and “Chinese culture” are conveyed, constructed, and negotiated by students as well as teachers, both implicitly and explicitly.
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Stolte, Laurel Cadwallader. "Opening the Door to Cross-Cultural Educación in Two-Way Immersion Programs." Thesis, Harvard University, 2015. http://nrs.harvard.edu/urn-3:HUL.InstRepos:16461034.

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Learning how to interact with others of diverse backgrounds is essential to effective participation in a globalized world and is a key goal of two-way language immersion programs, which bring together students from different language backgrounds to learn in both languages. These programs are frequently lauded for their success in promoting academic achievement and bilingualism, as well as for their potential to promote cross-cultural learning. However, limited research in this area shows that while students develop positive attitudes and cross-cultural friendships, the unequal status of the
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Chinta, Ruthvik. "Measurement of Game Immersion through Subjective Approach." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14825.

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Context. People in recent times are getting engaged more often in playing video games. Few play for enjoyment, few play for stress relaxation and so on. Generally, the degree of involvement of a player with the game is described as game immersion. People when immersed into playing a game doesn't realize that they are getting dissociated with the outside world and are losing track of time. Objectives. In this research, the main objective is to explore the relationship between the game immersion and game experience using the five factors of game immersion. In addition, the study also involves ex
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Brogden, Deborah I. "Factors that facilitate a meaningful cultural immersion experience and personal and professional growth." Virtual Press, 2001. http://liblink.bsu.edu/uhtbin/catkey/1221295.

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Cultural diversity is affecting every aspect of society today and nurses need to be able to provide culturally competent care to remain relevant, and useful, within the current climate. Cultural immersion experiences are one of the teaching strategies that have been incorporated in an attempt to prepare nurses to be culturally competent in practice. However, there are only a few research studies that have been conducted, within the discipline of nursing, to empirically document the process and outcomes of a cultural immersion experience. Thus, the purpose of this study was to examine factors t
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Jackson, Matthew J. "Swimming with the natives : cultural immersion an its applications for Naval Special Warfare /." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Sep%5FJackson.pdf.

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Bücher zum Thema "Components of cultural immersion"

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von, Droste Bernd, Plachter Harald, Rössler Mechtild, and Unesco, eds. Cultural landscapes of universal value: Components of a global strategy. Gustav Fischer in cooperation with UNESCO, 1995.

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Thompson, Ronald G. Natural convection heat transfer studies of simulated and actual electronic components using dielectric liquids for immersion cooling. Naval Postgraduate School, 1992.

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Manyam, Suneetha, and Shama Panjwani. Analysing Interview Transcripts of a Phenomenological Study on the Cultural Immersion Experiences of Graduate Counselling Students. SAGE Publications, Ltd., 2019. http://dx.doi.org/10.4135/9781526496348.

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Hernández, Ladimiro A. Urdaneta. Linguistic and cultural dimensions of second language acquisition: A Venezuelan case study. Xlibris, 2002.

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Benedict, Terry J. An advanced study of natural convection immersion cooling of 3 x 3 array of simulated components in an enclosure filled with dielectric liquid. Naval Postgraduate School, 1988.

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MacDonald, Edgar. A qualitative exploration of linguistic and cultural aspects of language acquisition: A study of French immersion in Prince Edward Island. University of Prince Edward Island, 1989.

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Litvinova, Margarita. Socio-cultural dynamics of mass celebrations and spectacles. INFRA-M Academic Publishing LLC., 2022. http://dx.doi.org/10.12737/1868937.

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The monograph is devoted to understanding the phenomenon of mass celebrations and spectacles from the modern theoretical positions of philosophy and cultural studies. Aspects of the essential content, structure and functional components of mass actions are considered. The analysis of the cultural and historical dynamics of mass holidays and spectacles in the context of the opposition "people - power" is carried out, the role and place of mass holidays and spectacles in the system of cultural values of Russia are determined.&#x0D; For a wide range of readers interested in the phenomenon of mass
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Bock, Sabine. Schlösser und Herrenhäuser der Ostseeregion: Bausteine einer europäischen Kulturlandschaft = Castles and manor houses in the Baltic Sea region : components of an European cultural heritage. Thomas Helms Verlag, 2017.

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Pinelli, Thomas E. NASA/DoD aerospace knowledge diffusion research project.: Results of the phase 1 mail survey--avionics and electrical components and subsystems perspective. National Aeronautics and Space Administration, 1996.

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O, Barclay Rebecca, Kennedy John M, and United States. National Aeronautics and Space Administration., eds. NASA/DoD aerospace knowledge diffusion research project.: Results of the phase 1 mail survey--avionics and electrical components and subsystems perspective. National Aeronautics and Space Administration, 1996.

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Buchteile zum Thema "Components of cultural immersion"

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Wolfram, Mélanie, and Sara Albino. "Interview with Mélanie Wolfram, Vagar Walkingtours: connecting to family travel with creative tourism." In Creative tourism: activating cultural resources and engaging creative travellers. CABI, 2021. http://dx.doi.org/10.1079/9781789243536.0006.

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Abstract This paper presents an interview with Melanie Wolfram on Vagar Walkingtours. Vagar Walkingtours is a small tourism company (registered as a tourism 'animation' company in Évora) that promotes 'slow touristic visits', conducting these cultural visits in all of the Alentejo region and, more particularly, focusing on the North Alentejo. It does private tours and try to adapt to the will of the clients, providing heritage tours, wine tours, and arts and crafts tours, among other options. It has a deep interest in archaeology, built heritage, and local practices of intangible cultural heri
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Abu Hassan, Affrida, Norazlina Noordin, Zaiton Ahmad, Mustapha Akil, Faiz Ahmad, and Rusli Ibrahim. "Protocol for Mass Propagation of Plants Using a Low-Cost Bioreactor." In Efficient Screening Techniques to Identify Mutants with TR4 Resistance in Banana. Springer Berlin Heidelberg, 2022. http://dx.doi.org/10.1007/978-3-662-64915-2_11.

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AbstractConventional in vitro mass propagation methods are labour-intensive, costly and have a low degree of automation. Bioreactor or automated growth vessel systems using liquid media were developed to overcome these problems. The use of liquid instead of solid culture medium for plant micropropagation offers better access to medium components and scalability through automation. However, the cost of setting up a bioreactor system is one of its disadvantages as such systems are expensive with limited number of manufacturers. A low-cost bioreactor system was set up using recycled, low biodegra
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Mercado, Jose. "Total Immersion." In Encyclopedia of Cross-Cultural School Psychology. Springer US, 2010. http://dx.doi.org/10.1007/978-0-387-71799-9_431.

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Chang, Ching-Wen. "Museum Immersion Interactive Design:." In Cross-Cultural Design. Applications in Health, Learning, Communication, and Creativity. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49913-6_19.

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Johnson, Monica M., and Michelle L. Melton. "Components of Cultural Competence." In Addressing Race-Based Stress in Therapy with Black Clients. Routledge, 2020. http://dx.doi.org/10.4324/9780429441059-1.

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Ao, Du, Weilong Wu, and Xiaohua Guo. "Immersion and Intersectionality - Virtual Reality in Cross Cultural Art Exhibition Courses." In Cross-Cultural Design. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-35946-0_16.

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Ibrahim, Farah A., and Jianna R. Heuer. "Cultural Identity: Components and Assessment." In International and Cultural Psychology. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-18057-1_2.

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Sati, Vishwambhar Prasad. "Cultural Components of Tourism Development." In Sustainable Tourism Development in the Himalaya: Constraints and Prospects. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58854-0_3.

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Leman, Johan, and Stef Janssens. "Networks: Rational and Cultural Components." In Human Trafficking and Migrant Smuggling in Southeast Europe and Russia. Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137543646_1.

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Bojić, Ljubiša, Miloš Agatonović, and Jelena Guga. "The Immersion in the Metaverse: Cognitive Load and Addiction." In Springer Series on Cultural Computing. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-57746-8_11.

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Konferenzberichte zum Thema "Components of cultural immersion"

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Utomo, Pandu. "Pixels and Presence: How “A Space For The Unbound” Creates Immersion Through Cultural Details." In The International Conference on Creative Multimedia. SCITEPRESS - Science and Technology Publications, 2024. https://doi.org/10.5220/0013333300004557.

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Knysh, Inna, Nelia Podlevska, Oleksandr Chernenko, Liudmyla Lysenko, and Tetiana Sarkisian. "FEATURES OF THE FORMATION OF PROJECT CULTURE OF FUTURE TEACHERS WITH THE HELP OF MODERN INFORMATION TECHNOLOGIES." In 11th SWS International Scientific Conferences on SOCIAL SCIENCES - ISCSS 2024. SGEM WORLD SCIENCE, 2024. https://doi.org/10.35603/sws.iscss.2024/s08/56.

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The purpose of the article is to study the role and place of modern information technologies in the formation of the project culture of future teachers. Scientific methods are applied: questionnaires and surveys (to collect data from respondents), descriptive (to characterize didactic categories), comparative (to compare methods of forming project culture), experimental (creating conditions for cause-and-effect relationships between objects), grapho-analytical (for graphical interpretation of results), mathematical and statistical (evaluation of experimental results). The essence of the concep
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Sánchez-Gómez, Miguel A., and Miguel A. Esteso. "Corrosion Effects on the Cultural Heritage." In CORROSION 2002. NACE International, 2002. https://doi.org/10.5006/c2002-02219.

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Abstract In the last few years a bigger consciousness for the preservation of the cultural heritage has been developed. However, if problems associated with corrosion are not considered, during the necessary interventions on related works, by avoiding the use of materials and resources that make this phenomenon possible, problems associated with the durability of those materials, structure and safety for the citizens will appear. The aim of the present work is to identify, through various examples detected in several historical structures, certain corrosion problems that some of its components
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Stephenson, L. D., and Ashok Kumar. "Advanced Materials and Coatings for Corrosion Intensive Components at Water Treatment Plants." In CORROSION 2007. NACE International, 2007. https://doi.org/10.5006/c2007-07223.

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Abstract Components of potable water treatment plants (WTP) are susceptible to corrosion due to constant immersion in water and proximity to chlorine environments. A case history of corrosion problems at an Army WTP located in atmospherically corrosive environment with a combination of heat and high humidity, will be presented. Some of the solutions for the corrosion problems included: (1) advanced National Sanitary Foundation (NSF) approved coal tar epoxy for trough and surface wash components in filter tanks and flocculation tanks and (2) high micro-silica restoration mortar for deteriorated
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Wang, Zhaoyu, and Xiaoxiao Yan. "Analysis of Gamified Museum Exhibition Design from the Perspective of the DMC Model." In 16th International Conference on Applied Human Factors and Ergonomics (AHFE 2025). AHFE International, 2025. https://doi.org/10.54941/ahfe1006366.

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The gamification of museum exhibitions enhances cultural heritage education and visitor experience by integrating components like points, badges, and leaderboards to boost engagement, mechanics such as challenges and feedback to foster immersion, and dynamics involving emotion and storytelling to deepen emotional connection. Using the DMC model, this paper presents a gamified exhibition design framework demonstrated through case studies from institutions like the British Museum, emphasizing balanced use of technology to maintain cultural authenticity and visitor autonomy. The proposed model ai
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Harshini Dhavala, Divya, Sofia Ingegno, Gabe Gutierrez, and Debra Satterfield. "Expressions of Alamelu: A Cultural Narrative Enhanced with Technology." In 16th International Conference on Applied Human Factors and Ergonomics (AHFE 2025). AHFE International, 2025. https://doi.org/10.54941/ahfe1006407.

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Expressions of Alamelu, is an interactive multimedia performance introducing non-Indian audiences to Kuchipudi, a classical Indian dance form. Through the use of generative AI imagery and multimedia elements, we aimed to create an engaging, curiosity-sparking experience that deepens appreciation for this traditional art form. The aim of this project was to develop a culturally informed performance that employed innovative storytelling techniques. Data collected through surveys and interviews indicated that audiences placed high value on sensory engagement, educational components, and clarity o
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Man Tin, Lai, Xiaoqiao Li, and Tsz Fung Lam. "Advanced Computational Modeling and Simulation for Immersive Virtual Reality Experiences: Preserving Hong Kong's Traditional Handicrafts." In 2025 Intelligent Human Systems Integration. AHFE International, 2025. https://doi.org/10.54941/ahfe1005881.

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This research investigates the preservation of Hong Kong’s traditional handicrafts, specifically porcelain paintings (Guangcai), through advanced computational modeling and Cave Automatic Virtual Environment (CAVE) systems. The study develops an interactive digital platform that transforms traditional artistic expression into contemporary digital experiences by combining physics-based simulation, haptic feedback, and immersive narratives within a Virtual Reality (VR) framework. The methodology consists of several critical modeling and simulation components, including data digitalization, rende
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Chen, Shiyu, Yixiang Huang, and Hengsheng Huang. "User Preference in Chinese E-commerce Interface Design: A Semantic Differential Approach." In 16th International Conference on Applied Human Factors and Ergonomics (AHFE 2025). AHFE International, 2025. https://doi.org/10.54941/ahfe1006688.

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As consumer demands for user experience in e-commerce platforms continue to rise, interface layout has emerged as a critical factor influencing purchase decisions. This study investigates design preferences across four major Chinese platforms—JD.com (utilitarian layout), Taobao (social-commerce integration), Douyin Mall (short-video-driven interface), and Pinduoduo (gamified presentation). Employing a mixed-methods approach, we conducted semi-structured interviews (n=32) and a semantic differential survey (n=227 valid responses) to establish a perceptual evaluation system. Six bipolar adjectiv
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Oetken, Michael. "Using Media Equation Theory to Assess Anthropomorphism of Intelligent Virtual Reality Training Systems in Organizational Settings." In 2024 AHFE International Conference on Human Factors in Design, Engineering, and Computing (AHFE 2024 Hawaii Edition). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1005763.

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The advent of immersive virtual reality (VR) media technology is revolutionizing communication by providing a platform that goes beyond traditional video, audio, and static web pages. These new media technologies allow users to engage in life-like, anthropomorphic interactions with both humans and non-human entities within immersive environments. Notably, this technology holds the potential to address and solve cultural and societal issues through more meaningful and effective engagement. This research explores the application of an intelligent VR media system in diversity, equity, and inclusi
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Boskovic, Dusanka, Selma Rizvic, Vensada Okanovic, Sanda Sljivo, and Nusreta Sinanovic. "Measuring immersion and edutainment in multimedia cultural heritage applications." In 2017 XXVI International Conference on Information, Communication and Automation Technologies (ICAT). IEEE, 2017. http://dx.doi.org/10.1109/icat.2017.8171604.

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Berichte der Organisationen zum Thema "Components of cultural immersion"

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Patching-Bunch, Jessica. Learning Cultural Competency through International Immersion Travel. Portland State University Library, 2016. http://dx.doi.org/10.15760/honors.274.

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Butyrina, Maria, and Valentina Ryvlina. MEDIATIZATION OF ART: VIRTUAL MUSEUM AS MASS MEDIA. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11075.

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The research is devoted to the study of the phenomenon of mediatization of art on the example of virtual museums. Main objective of the study is to give communication characteristics of the mediatized socio-cultural institutions. The subject of the research is forms, directions and communication features of virtual museums. Methodology. In the process of study, the method of communication analysis, which allowed to identify and characterize the main factors of the museum’s functioning as a communication system, was used. Among them, special emphasis is put on receptive and metalinguistic funct
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Heitman, Joshua L., Alon Ben-Gal, Thomas J. Sauer, Nurit Agam, and John Havlin. Separating Components of Evapotranspiration to Improve Efficiency in Vineyard Water Management. United States Department of Agriculture, 2014. http://dx.doi.org/10.32747/2014.7594386.bard.

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Vineyards are found on six of seven continents, producing a crop of high economic value with much historic and cultural significance. Because of the wide range of conditions under which grapes are grown, management approaches are highly varied and must be adapted to local climatic constraints. Research has been conducted in the traditionally prominent grape growing regions of Europe, Australia, and the western USA, but far less information is available to guide production under more extreme growing conditions. The overarching goal of this project was to improve understanding of vineyard water
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Khuder, Wafaa. The Role of Small and Medium Industries in the Heritage Identity in Iraq: A Case Study of Bashiqa Town. Institute of Development Studies, 2023. http://dx.doi.org/10.19088/creid.2023.005.

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This paper aims to identify the most famous Yazidi heritage industries in the town of Bashiqa, in Nineveh governorate. It explores the economic, social and cultural reality of three non-material industries (the manufacture of al-rashi, olive oil and soap) in the town of Bashiqa by comparing how they were manufactured in the past with how they are manufactured in the present, and assessing the impact of ISIS gangs on these industries. Finally, the paper puts forward proposals for how these industries can be developed to maintain their heritage and sustainability. The research also aims to invok
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McDowell Peek, Katie, Blair Tormey, Holli Thompson, Allan Ellsworth, and Cat Hawkins Hoffman. Climate change vulnerability assessments in the National Park Service: An integrated review for infrastructure, natural resources, and cultural resources. National Park Service, 2022. http://dx.doi.org/10.36967/nrr-2293650.

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Climate changes are affecting virtually all National Park Service units and resources, and an assessment of climate vulnerabilities is important for developing proactive management plans to respond appropriately to these changes and threats. Vulnerability assessments typically evaluate exposure and sensitivity of the assessment targets and evaluate adaptive capacity for living resources. Chapters in this report review and evaluate climate vulnerability assessments of National Park Service units and resources including infrastructure, natural resources, and cultural resources. Striking results
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McEntee, Alice, Sonia Hines, Joshua Trigg, et al. Tobacco cessation in CALD communities. The Sax Institute, 2022. http://dx.doi.org/10.57022/sneg4189.

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Background Australia is a multi-cultural society with increasing rates of people from culturally and linguistically diverse (CALD) backgrounds. On average, CALD groups have higher rates of tobacco use, lower participation in cancer screening programs, and poorer health outcomes than the general Australian population. Lower cancer screening and smoking cessation rates are due to differing cultural norms, health-related attitudes, and beliefs, and language barriers. Interventions can help address these potential barriers and increase tobacco cessation and cancer screening rates among CALD groups
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Renshaw, Jonathan. Social Investment Funds and Indigenous Peoples. Inter-American Development Bank, 2001. http://dx.doi.org/10.18235/0008880.

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The aim of this paper is to offer a brief analysis of the social investment funds for indigenous people that have been financed by the Inter-American Development Bank (IDB) and to consider how far they have been effective in meeting the needs of indigenous people. This paper identifies two types of targeting mechanisms: 1) Inclusive funds that do not distinguish indigenous people from other sectors of society based on ethnicity; and 2) Exclusive funds or components intended only for the indigenous or ethnic population. The author discusses the merits of both approaches and identifies four fact
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Nguyen-Feng, Viann N., Marizen Ramirez, Kathryn L. Behrens, et al. Trauma Informed Care: A Systematic Review. Agency for Healthcare Research and Quality (AHRQ), 2025. https://doi.org/10.23970/ahrqepcsrtrauma.

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Objectives. To examine how Trauma Informed Care (TIC) and its components are defined and operationalized, and to examine the state of the evidence on effectiveness and potential harms of TIC approaches, frameworks, models, and components. Data sources. We searched Medline (Ovid)®, APA PsycInfo® (Ovid), CINAHL® (EBSCOHost), ERIC (EBSCOHost), and Scopus (Elsevier) for peer-reviewed articles published through July 19, 2024. Grey literature was also searched for Contextual Questions regarding TIC definitions and organizational and clinical components. Review methods. We used methods consistent wit
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McKnight, Katherine, Nitya Venkateswaran, Jennifer Laird, Rita Dilig, Jessica Robles, and Talia Shalev. Parent Teacher Home Visits: An Approach to Addressing Biased Mindsets and Practices to Support Student Success. RTI Press, 2022. http://dx.doi.org/10.3768/rtipress.2022.op.0077.2209.

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Research has shown educators’ implicit biases to be a key factor in creating and perpetuating disparities in students’ experiences of schooling, learning, and longer-term outcomes, including job opportunities, wealth, and health. Current school reform and transformation efforts are aimed at addressing institutionalized racism in school policies, practices, and cultural systems by implementing implicit bias training for teachers and staff. In this paper, we explain how a school home visits program, Parent Teacher Home Visits (PTHV), is a promising intervention for counteracting implicit biases
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Bilous, Oksana. FEATURES OF ADVERTISING IN WESTERN UKRAINIAN PRESS. Ivan Franko National University of Lviv, 2024. http://dx.doi.org/10.30970/vjo.2024.54-55.12173.

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In the article, advertising communication is explored in the context of socio-political, socio-economic, and cultural-legal processes in Eastern Galicia (1919–1939); The ideological and educational concept of advertising materials is outlined, and the features of shaping Ukrainian civic-state consciousness, national and universal moral-spiritual values, interethnic mutual respect, and tolerance under the influence of press advertising are characterized. In the four chapters of the monograph, a comprehensive study of the essence of Ukrainian press advertising communication in Eastern Galicia is
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