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Auswahl der wissenschaftlichen Literatur zum Thema „Creative design activities“
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Zeitschriftenartikel zum Thema "Creative design activities"
OHBUCHI, Yoshifumi, and Haruhiko IIDA. "Creative Activities Using “CREATIVE DESIGN ATELIER”." Journal of JSEE 58, no. 4 (2010): 121–26. http://dx.doi.org/10.4307/jsee.58.4_121.
Der volle Inhalt der QuelleToetenel, Lisette, and Bart Rienties. "Learning Design – creative design to visualise learning activities." Open Learning: The Journal of Open, Distance and e-Learning 31, no. 3 (2016): 233–44. http://dx.doi.org/10.1080/02680513.2016.1213626.
Der volle Inhalt der QuelleSiska Pramasdyahsari, Agnita, Julia Puspita Arum, Rizky Esti Utami, and Binod Prasad Pant. "CONSTRUCT ANALYSIS OF STEAM MITIGATION ACTIVITIES TO FOSTER CREATIVITY." Prismatika: Jurnal Pendidikan dan Riset Matematika 7, no. 1 (2024): 1–13. https://doi.org/10.33503/prismatika.v7i1.126.
Der volle Inhalt der QuellePark, Se-Hun, and In-Sil Chang. "An Exploratory Design for the National Curriculum for Competency-Based Creative Experiential Activities." Korean Association For Learner-Centered Curriculum And Instruction 22, no. 12 (2022): 53–64. http://dx.doi.org/10.22251/jlcci.2022.22.12.53.
Der volle Inhalt der QuellePark, Se-Hun, and In-Sil Chang. "An Exploratory Design for the National Curriculum for Competency-Based Creative Experiential Activities." Korean Association For Learner-Centered Curriculum And Instruction 22, no. 12 (2022): 55–66. http://dx.doi.org/10.22251/jlcci.2022.22.12.55.
Der volle Inhalt der QuelleBorysova, T., O. Usenko, and M. Ihnatenko. "STUDENTS’ SCIENTIFIC RESEARCH ACTIVITIES ORGANIZATION IN DESIGN AND PLANNING." Ukrainian professional education, no. 13 (October 27, 2023): 16–25. http://dx.doi.org/10.33989/2519-8254.2023.13.289915.
Der volle Inhalt der QuelleZhu, Lin, and Jiachang Lu. "Development of Artistic and Creative Activities for Design Students." Harmonia: Journal of Arts Research and Education 23, no. 1 (2023): 121–31. http://dx.doi.org/10.15294/harmonia.v23i1.43806.
Der volle Inhalt der QuelleAbdelaziz, Hamdy Ahmed. "Creative Design of Interactive eLearning Activities and Materials (IEAM)." International Journal of Technology Diffusion 5, no. 4 (2014): 14–34. http://dx.doi.org/10.4018/ijtd.2014100102.
Der volle Inhalt der Quelle조영남. "Differentiated Instructional Design Strategies of the Creative Experiential Activities." SECONDARY EDUCATION RESEARCH 64, no. 1 (2016): 197–217. http://dx.doi.org/10.25152/ser.2016.64.1.197.
Der volle Inhalt der QuelleAninditia, Vianni, and Nurina Vidya Ayuningtyas. "Biophilic Design Approach in Yogyakarta Digital Art Design." International Journal of Built Environment and Scientific Research 6, no. 1 (2022): 55. http://dx.doi.org/10.24853/ijbesr.6.1.55-60.
Der volle Inhalt der QuelleDissertationen zum Thema "Creative design activities"
Coughlan, Tim. "Understanding creative interaction : a conceptual framework for use in the design of interactive systems for creative activities." Thesis, University of Bath, 2009. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.519019.
Der volle Inhalt der QuelleSukkasi, Sittha. "Commons-oriented information syntheses : a model for user-driven design and creation activities." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/44801.
Der volle Inhalt der QuelleLinse, Charlotta. "Ambiguity at the heart of design work : Sensing and negotiating ambiguity in knowledge-creation work." Doctoral thesis, KTH, Industriell Management, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-206508.
Der volle Inhalt der Quellevon, Wenckstern Michael. "Web applications using the Google Web Toolkit." Master's thesis, Technische Universitaet Bergakademie Freiberg Universitaetsbibliothek "Georgius Agricola", 2013. http://nbn-resolving.de/urn:nbn:de:bsz:105-qucosa-115009.
Der volle Inhalt der QuelleChao, Kuo-Wei, and 趙國衛. "A Design Creative Evaluation Model for Exhibition Activities in Exhibition Design Company." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/y57jbv.
Der volle Inhalt der QuelleCHIOU, Jung-Yu, and 邱榮鈺. "A Study of Cats Cultural Activities and Creative Products Design." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/65896429464575753004.
Der volle Inhalt der Quelle范明錦. "A Study on Creative Poster Design for Promoting Tourist Activities among the Physically Disabled." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/18273839914916986147.
Der volle Inhalt der QuelleChen, Yu-Chen, and 陳昱臻. "Design and Implementation of Sensory Integration Learning Activities Incorporated with Creative Dance for Young Children." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/98897135348353097408.
Der volle Inhalt der QuelleChung, Chih Ling, and 鍾智凌. "The Design of Creative Teaching Activities on Reading in the Language Area for Elementary School Students." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/54100825701323918344.
Der volle Inhalt der Quelle林伯謙. "The Design and Implementation of Class Activities: A Case Study on How a Senior High School Teacher Conducts Creative Teaching." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/34873709113270372712.
Der volle Inhalt der QuelleBücher zum Thema "Creative design activities"
Gold-Vukson, Marji. Design a birdhouse for an ostrich-- and other creative activities: An activity/resource book. GCT, Inc., 1990.
Den vollen Inhalt der Quelle findenEvans, Joy. How to make books with children: Teacher resource book. Evan-Moor Corp., 1991.
Den vollen Inhalt der Quelle findenEvans, Joy. How to make books with children: Teacher resource book. Evan-Moor, 1991.
Den vollen Inhalt der Quelle findenEvans, Joy. How to make books with children. Evan-Moor Publications, 1985.
Den vollen Inhalt der Quelle findenBannerman, Glenn Q. Group's brite-tite book o'fun: Creative nylon hose play games and activities for all ages. Group Pub., 1996.
Den vollen Inhalt der Quelle findenBrook, Paula. Backyard adventure: How to create outdoor play spaces for kids play. Globe Pequot Press, 1990.
Den vollen Inhalt der Quelle findenBultman, Scott. The Froebel Gifts 2000: The Building Gifts 2-6, ages 3 & up. 2nd ed. [Kindergarten Messenger, 2000.
Den vollen Inhalt der Quelle findenBohning, Gerry. Literature on the move: Making and usingpop-up and lift-flap books. Teacher Ideas Press, 1993.
Den vollen Inhalt der Quelle findenSosnin, Eduard, and Boris Poizner. System support of creative activity: tasks, tools, methodology. INFRA-M Academic Publishing LLC., 2025. https://doi.org/10.12737/2010442.
Der volle Inhalt der Quelle1941-, Phillips Ann, and Bryant Sandra, eds. Literature on the move: Making and using pop-up and lift-flap books. Teacher Ideas Press, 1993.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Creative design activities"
Yang Yang, Chao, Ding Hau Huang, Chin-Sheng Chou, and Yi Chi Fu. "CTM Design Thinking Tool Stimulates Creative α and β Brain Activities." In Design, User Experience, and Usability. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-35696-4_42.
Der volle Inhalt der QuelleZhang, Jane. "The Creative Learning Spiral: Designing Environments for Flaring and Focusing." In Teacher Transition into Innovative Learning Environments. Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-7497-9_19.
Der volle Inhalt der QuelleWisansing, Jutamas. "From theory to practice: the three principles of community-based design." In Creative tourism: activating cultural resources and engaging creative travellers. CABI, 2021. http://dx.doi.org/10.1079/9781789243536.0012.
Der volle Inhalt der QuelleTownsley, Jill. "Art Thinking and Design Thinking." In Creativity in Art, Design and Technology. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-24869-6_8.
Der volle Inhalt der QuelleWang, Ming-Tang, Rain Chen, Jenn-Yang Lin, and Chang-Tzuoh Wu. "The Research of Creative Design of Green Equipment for Caring Outdoor Activities." In Proceedings of 2012 3rd International Asia Conference on Industrial Engineering and Management Innovation (IEMI2012). Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33012-4_22.
Der volle Inhalt der QuelleBae, Ji-Hye, and Hyun Lee. "Design and Implementation of the Mobile Learning App for Creative Problem Solving Activities." In Advances in Computer Science and Ubiquitous Computing. Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-10-3023-9_121.
Der volle Inhalt der QuelleBrooks, Eva, Anders Kalsgaard Møller, and Maja Højslet Schurer. "Integrating Digital Technologies in Teaching and Learning Through Participation: Case Studies from the Xlab – Design, Learning, Innovation Laboratory." In Methodology for Research with Early Childhood Education and Care Professionals. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-14583-4_7.
Der volle Inhalt der QuelleFarida, A., R. Fawwaz, and I. Subagio. "Small classroom design adaptation as a response to teaching and learning activities in the new normal conditions." In Sustainable Development in Creative Industries: Embracing Digital Culture for Humanities. Routledge, 2023. http://dx.doi.org/10.1201/9781003372486-46.
Der volle Inhalt der QuelleMao, Jin. "A Reflection on Online Teaching and Learning Through the Pandemic: Revisiting Creativity." In Global Perspectives on Educational Innovations for Emergency Situations. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-99634-5_18.
Der volle Inhalt der QuellePertiwi, Annisa Bela, Juju Masunah, and Tri Karyono. "Learning Activities Based on “EDU Creative Production Unit” in Visual Communication Design Study Program at SMKN 9 Bandung." In Proceedings of the Fifth International Conference on Arts and Design Education (ICADE 2022). Atlantis Press SARL, 2023. http://dx.doi.org/10.2991/978-2-38476-100-5_37.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Creative design activities"
Giannakos, Michail N., and Letizia Jaccheri. "Designing creative activities for children." In IDC '13: Interaction Design and Children 2013. ACM, 2013. http://dx.doi.org/10.1145/2485760.2485827.
Der volle Inhalt der QuelleNi, Xin, Ahmed Samet, and Denis Cavallucci. "SIMILARITY COMPUTATION SUPPORTING CREATIVE ACTIVITIES." In Proceedings of the Sixth International Conference on Design Creativity. The Design Society, 2020. http://dx.doi.org/10.35199/icdc.2020.26.
Der volle Inhalt der QuelleRoberts, Jonathan C., Benjamin Bach, Magdalena Boucher, et al. "Reflections and Considerations on Running Creative Visualization Learning Activities." In 2022 IEEE 4th Workshop on Visualization Guidelines in Research, Design, and Education (VisGuides). IEEE, 2022. http://dx.doi.org/10.1109/visguides57787.2022.00009.
Der volle Inhalt der QuelleXu, Zhi-Gang. "Creative Design, Issues and Strategies." In ASME 2004 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2004. http://dx.doi.org/10.1115/detc2004-57258.
Der volle Inhalt der QuellePinasa, Siwa, Kulpatsorn Siripun, and Chokchai Yuenyong. "Developing design-based STEM education learning activities to enhance students’ creative thinking." In INTERNATIONAL CONFERENCE FOR SCIENCE EDUCATORS AND TEACHERS (ISET) 2017: Proceedings of the 5th International Conference for Science Educators and Teachers (ISET) 2017. Author(s), 2018. http://dx.doi.org/10.1063/1.5019567.
Der volle Inhalt der QuelleSpieler, Bernadette, and Vesna Krnjic. "Creative, Engaging, and Playful Making-Activities with Smartphones and Embroidery Machines." In FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021 - An International Conference on Computing, Design and Making in Education. ACM, 2021. http://dx.doi.org/10.1145/3466725.3466745.
Der volle Inhalt der QuelleSosa, Ricardo. "I am a Creative Loop: Towards Integrative Studios in Design and Creative Technologies." In LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.153.
Der volle Inhalt der QuelleMasclet, Cédric, Laetitia Baldacchino, and Jean-François Boujut. "AN ANALYSIS OF SOCIO-COGNITIVE ACTIVITIES DURING CO-CREATIVE DESIGN SUPPORTED BY SPATIALIZED AUGMENTED REALITY." In Proceedings of the Sixth International Conference on Design Creativity. The Design Society, 2020. http://dx.doi.org/10.35199/icdc.2020.10.
Der volle Inhalt der QuelleGolosay, A. V. "IMPROVEMENT OF STUDENTS PROFESSIONAL COMPETENCIES IN EDUCATIONAL AND CREATIVE ACTIVITIES." In Культура, наука, образование: проблемы и перспективы. Нижневартовский государственный университет, 2021. http://dx.doi.org/10.36906/ksp-2021/87.
Der volle Inhalt der QuelleCoughlan, Tim, and Peter Johnson. "Understanding productive, structural and longitudinal interactions in the design of tools for creative activities." In Proceeding of the seventh ACM conference. ACM Press, 2009. http://dx.doi.org/10.1145/1640233.1640258.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Creative design activities"
Merl, Katharina, and Kalle Ekdahl. Developing a household energy planner through norm creative design. Users TCP, 2024. http://dx.doi.org/10.47568/7xr136.
Der volle Inhalt der QuelleBaird, Natalie, Tanushree Bharat Shah, Ali Clacy, et al. maths inside Resource Suite with Interdisciplinary Learning Activities. University of Glasgow, 2021. http://dx.doi.org/10.36399/gla.pubs.234071.
Der volle Inhalt der QuelleLaidlaw, Maggie, and Doga Atalay. UK Arts & Sports as Resolution Media: Activities Report on How Arts and Sports Related Activities Assist Social Inclusion Across the UK. Glasgow Caledonian University, 2025. https://doi.org/10.59019/xqqzrw92.
Der volle Inhalt der QuelleHardy, Angela, and Emi Iwatani. Rubrics for Examining Historical Thinking Skills in High School World History Activities and Student Work: Construct Validity Evidence from the Literature. Digital Promise, 2021. http://dx.doi.org/10.51388/20.500.12265/113.
Der volle Inhalt der QuelleApple, Lauri M., Kathleen R. Smith, Zola K. Moon, and Glenda Revelle. Creating E-Textile Activities in a Textile Design Course to Engage Female Middle School Students in STEM Learning: An Undergraduate Design Experience. Iowa State University, Digital Repository, 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-1.
Der volle Inhalt der QuelleIwatani, Emi, Barbara Means, John Seylar, and Angela Hardy. Rubrics on Historical Thinking Skills for Assignments and Student Work: Initial Validity Evidence. Digital Promise, 2021. http://dx.doi.org/10.51388/20.500.12265/112.
Der volle Inhalt der QuelleKharadzhian, Natalia, Larysa Savchenko, Karyna Safian, Yuliia Kulinka, and Oksana Mykolaivna Kopylova. Future Professional Education Specialists’ Mastering of Project Methodology of Creating Pedagogical Situations in the Service Sector. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4142.
Der volle Inhalt der QuelleMorze, Natalia V., and Viktoriia O. Kucherovska. Ways to design a digital educational environment for K-12 education. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4438.
Der volle Inhalt der QuelleZimmerman, Emily, and Jana Smith. Behavioral tactics to support providers in offering quality care: Insights from provider behavior change research and practice. Population Council, 2022. http://dx.doi.org/10.31899/sbsr2022.1043.
Der volle Inhalt der QuelleFlandin, Simon, Germain Poizat, and Romuald Perinet. Proactivité et réactivité: deux orientations pour concevoir des dispositifs visant le développement de la sécurité industrielle par la formation. Fondation pour une culture de sécurité industrielle, 2021. http://dx.doi.org/10.57071/948rpn.
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