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1

Newland, Paul Markus. "Understanding designers' knowledge aquisition processes : a potential for enhancing information transfer." Thesis, University of Portsmouth, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.238192.

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2

Burton, Michael J. "Design for rapid manufacture : developing an appropriate knowledge transfer tool for industrial designers." Thesis, Loughborough University, 2005. https://dspace.lboro.ac.uk/2134/7748.

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Numerous works have been produced on the topic of Design for Manufacturing (DFM) to better educate the designers of products as to various methods of manufacturing and their specific requirements. It is the common aim of these works to eliminate so called "over the wall" product development in which procedurally ignorant designers pass largely un-producible design concepts to manufacturers, who are then required to make necessary refinements and changes. When applied correctly, DFM results in the efficient and economical production of well-designed products, whose forms have been attuned to th
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Olaberria, Juan-Pablo. "Ship design-knowledge in early modern Europe : royal yachts and the shared knowledge of ship-designers and common shipwrights." Thesis, University of Southampton, 2018. https://eprints.soton.ac.uk/419406/.

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The initial objective of this thesis aimed at comparing the performance characteristics of two yachts belonging to King Charles II of England during the latter years of the 17th century. This goal, which called for accurate modelling of the shape of each yacht, was extended to investigate the design processes used by Dutch and English shipwrights of the period. It was soon decided that, instead of focusing on the performance of each ship or, more precisely, of their theoretical ‒therefore questionable‒ reconstruction, this research would focus on the design knowledge of the early modern period
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Chi, Cheng. "Personalized pattern recommendation system of men’s shirts based on precise body measurement." Electronic Thesis or Diss., Centrale Lille Institut, 2022. http://www.theses.fr/2022CLIL0003.

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Les systèmes commerciaux de recommandation de vêtements ont été largement utilisés dans l'industrie de l'habillement. Cependant, les recherches existantes sur la conception de vêtements numériques se sont concentrées sur les évolutions techniques du processus de conception virtuelle, avec peu de retours de métier provenant des designers. La coupe d'un vêtement joue un rôle important dans l'achat de celui-ci par le client. Afin de développer un vêtement correctement ajusté, les stylistes et les modélistes doivent ajuster le patron du vêtement plusieurs fois jusqu'à ce que le client soit satisfa
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Howard, Stephen. "User aspects of case : discovering and using designers knowledge sources in trade-off decision making." Thesis, University of Wolverhampton, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.319436.

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6

Gamito, Margarida Maria Allen. "A cor na formação do designer." Master's thesis, Faculdade de Arquitetura de Lisboa, 2005. http://hdl.handle.net/10400.5/5985.

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Tese de Mestrado em Cor.<br>O objectivo desta investigação é o de estabelecer o conhecimento de cor necessário ao exercício do design, devendo ser incluído nos seus programas do ensino. Para atingir esse fim foi realizada uma extensa pesquisa bibliográfica sobre todos os aspectos da cor, assim como um conjunto de técnicas de recolha e análise de dados. Um grupo seleccionado de especialistas da cor deu a sua opinião sobre programas de ensino relacionados com a cor. Fez-se um inquérito, aos estudantes de duas instituições que ministram cursos de design: Faculdade de Arquitectura da Unive
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Ranathunga, Arachchilage Sumith Chandra Gopura. "Fashion education ecosystem: Bridging the fashion knowledge gap in the Sri Lankan apparel industry." Thesis, Queensland University of Technology, 2018. https://eprints.qut.edu.au/123905/1/Sumith%20Chandra%20Gopura_Ranathunga%20Arachchilage_Thesis.pdf.

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The export apparel industry in Sri Lanka is seeking to develop higher value fashion products and services for overseas consumers with the support of locally trained fashion designers. This thesis investigates how Sri Lankan designers are prepared by higher education and the apparel industry to acquire the necessary knowledge and skills that can contribute to the industry's development. The thesis identifies the collaborative approach of developing Sri Lankan fashion designers through higher education and apparel industry forming a "Fashion Education Eco-system".
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Glazzard, M. "Re-addressing the role of knitted textile design knowledge : auxetic textiles from a practice-led, designer-maker perspective." Thesis, Nottingham Trent University, 2014. http://irep.ntu.ac.uk/id/eprint/308/.

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This study reacts to the segregation of knowledge and practice surrounding weft-knitted textiles, their design and applications. This study challenges current disciplinary practices that divide knit into scientific, design and art areas by describing a designer-maker methodology, which is used to produce auxetic, weft-knitted textiles. By using a designer-maker’s practice-led perspective to create functional fabrics, it seeks to challenge the perception that technical and functional research in textiles is or should be the domain of scientific methodologies and engineering practice. This study
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Mauger, Stanley Philip. "The significance of knowledge of social contexts to concept development in graphic design practice in New Zealand." Thesis, Curtin University, 2010. http://hdl.handle.net/20.500.11937/1312.

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This thesis investigates the question; what is the significance that a cross-section of New Zealand graphic designers placed on using knowledge of social contexts to inform their practice? It reveals whether graphic designers in the research, drew on knowledge of social contexts that arose from implicit knowledge, whether they relied on dedicated research to locate knowledge of social contexts and the extent to which that knowledge of social contexts was significant to their practice.The theoretical framework for the research was primarily based on Pierre Bourdieu’s concepts of habitus, social
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Panieri, Carlo, and Kai Grüner. "A way forward - Overcoming the challenges of contemporary Design Thinking research." Thesis, Linköpings universitet, Institutionen för ekonomisk och industriell utveckling, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-160240.

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This paper aims to investigate the polarization present within the Design Thinking field ofresearch. Starting off from Johansson-Sköldberg et al. (2013), who first identified the distinctionbetween the two discourses Designerly Thinking and Design Thinking in 2010, we constructed a literature review and a framework of analysis based on conception of knowledge and its relationto the advancement of a research field. We claim that root-causes of the polarization derive from different knowledge bases, which then inhibit knowledge exchange as well as production. We conclude the paper by providing a
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Wernberg, Andersson Micaela, and Nicolina Håkansson. "Thinking like a designer : Hur Design Thinking kan användas som strategiskt verktyg för affärsutveckling." Thesis, Södertörn University College, School of Business Studies, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-3708.

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<p>Design Thinking är ett spännande och fortfarande relativt outforskat område med rötter i Service Management. Med hjälp av designerns verktyg och metoder och en mångvetenskaplig grund med fokus på kundens behov kan Design Thinking bidra till att utveckla produkter och tjänster och genom detta öka lönsamheten för företag. Syftet är att göra en deskriptiv studie av området Design Thinking som metodiskt arbetssätt vid tjänsteutveckling. Detta appliceras sedan på verkligheten för att komparativt se hur tre svenska bolag arbetar med tjänstutveckling inom en av världens största tjänstebranscher ut
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Isaksson, Persson Helena. "Bridging the boundaries between D&T education and working life : A study of views on knowledge and skills in product development." Licentiate thesis, KTH, Lärande, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-159924.

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In Sweden upper secondary school education is organised in programmes. One of these programmes is the Technology programme that covers five orientations, one of which is Design and Product Development. This thesis is based on the idea that a clearer link between upper secondary school and the demands of professional life in the area of product development is beneficial to both students and industry. Product development is performed in cross-functional teams were understanding of others competences is important. It is therefore argued that, in order to enhance both teaching and learning, interd
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D'IPPOLITO, BEATRICE. "Un'analisi dell'attività di design nel contesto dell'industria agro-alimentare in Italia tra innovazione ed estetica." Doctoral thesis, Università Cattolica del Sacro Cuore, 2011. http://hdl.handle.net/10280/982.

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La tesi si prepone di analizzare il significato di design nel contesto dell’industria agro-alimentare in Italia, con particolare riferimento alle teorie dell’innovazione tramite servizi (Miles et al., 1995; Tether et al., 2001). Precedenti studi sulla professionalizzazione di una disciplina hanno supportato una prima fase di ricerca, durante la quale si è cercato di valutare se si sta sviluppando una disciplina del design agro-alimentare (Hodgson, 2002). Successivamente, la ricerca ha analizzato come le imprese del settore abbiano sviluppato ed integrato specifiche competenze mirate a fare del
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D'IPPOLITO, BEATRICE. "Un'analisi dell'attività di design nel contesto dell'industria agro-alimentare in Italia tra innovazione ed estetica." Doctoral thesis, Università Cattolica del Sacro Cuore, 2011. http://hdl.handle.net/10280/982.

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La tesi si prepone di analizzare il significato di design nel contesto dell’industria agro-alimentare in Italia, con particolare riferimento alle teorie dell’innovazione tramite servizi (Miles et al., 1995; Tether et al., 2001). Precedenti studi sulla professionalizzazione di una disciplina hanno supportato una prima fase di ricerca, durante la quale si è cercato di valutare se si sta sviluppando una disciplina del design agro-alimentare (Hodgson, 2002). Successivamente, la ricerca ha analizzato come le imprese del settore abbiano sviluppato ed integrato specifiche competenze mirate a fare del
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Haslem, Neal Ragnar, and neal@nealhaslem net. "The practice and the community: a proposition for the possible contribution of communication design to public space." RMIT University. Applied Communication, 2007. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080212.165002.

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The practice of communication design has developed from a visual-communication service industry into a multi-facetted profession, directly involved with the maintenance and creation of social and cultural capital. The ancestry of communication design has led to its continued perception as a neutral tool for the achievement of communication. This research project aims to investigate the possible contributions of communication design as a practice, if it were to re-align its goals towards supporting and facilitating the community within which it is practiced. This research project is
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Shah, Raza. "Property inference decision-making and decision switching of undergraduate engineers : implications for ideational diversity & fluency through movements in a Cartesian concept design space." Thesis, University of Cambridge, 2017. https://www.repository.cam.ac.uk/handle/1810/278700.

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Design fixation is a phenomenon experienced by professional designers and engineering design students that stifles creativity and innovation through discouraging ideational productivity, fluency and diversity. During the design idea and concept generation phase of the design process, a reliance on perceptual surface feature similarities between design artefacts increases the likelihood of design fixation leading to design duplication. Psychologists, educators and designers have become increasingly interested in creative idea generation processes that encourage innovation and entrepreneurial ou
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Moineau, Christophe. "Didactique professionnelle du design : situations d’apprentissage, activités de conception et représentations : le cas de l’alternance." Thesis, Aix-Marseille, 2016. http://www.theses.fr/2016AIXM3061/document.

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La finalité de ce travail exploratoire, inscrit dans le cadre d’une didactique professionnelle du design naissante, est de comprendre l’incidence de l’alternance sur les apprentissages d’étudiants en design. Dans ce but, les connaissances ou savoirs impliqués et les représentations que les prescriptions proposent sont extraits puis mis en regard des représentations que les étudiants construisent de l’activité de conception en tant qu’objet social ou en jeu dans les activités d’apprentissage. Pour aborder ces représentations décrites ou construites, puis leur incidence sur l’activité de concept
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Paulos, Margarida Ramires. "‘Profissões do conhecimento’ na indústria: o caso dos designers do vestuário. Um estudo comparativo em três países europeus." Master's thesis, 2009. http://hdl.handle.net/10071/1889.

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A reestruturação do trabalho resultante do desenvolvimento da ‘sociedade do conhecimento’ provocou importantes mudanças nas organizações e nos seus trabalhadores. O sector do vestuário, enquanto sector tradicional e com uma necessidade de mão-de-obra intensiva foi dos primeiros sectores onde as diversas organizações procuram utilizar diferentes formas de flexibilidade com o objectivo de se manterem competitivas num mercado cada vez mais internacionalizado. O presente trabalho desenvolve-se a partir do projecto Europeu WORKS, centrando a sua atenção nas ‘profissões do conhecimento’ na indústri
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HSU, SHU-HUI, and 許淑慧. "A Study of Knowledge Management and Personal Performance of Visual Communication Designers." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/82942895416924701129.

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碩士<br>銘傳大學<br>商品設計學系碩士在職專班<br>99<br>This study aims to investigate the execution conditions and differences on the personal design management of visual communication designers, and the effects of the knowledge management on personal design performance and personal job effectiveness. It hopes to collect and induce the personal knowledge management ways of the designers to provide designers as a reference, and to be able to provide design educators and design managers a reference when they are teaching and leading design groups in the future. This study was carried out by the interview and quest
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Hung, Peng-Mao, and 洪鵬貿. "A Study on Knowledge Management of Beginner Designer for Ceramic Art Design." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/gh5sjj.

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碩士<br>朝陽科技大學<br>工業設計系<br>106<br>Knowledge management is one of the most important management methods in modern times. Due to the trend of demanding creative innovation by clients,interdisciplinary skills have become a necessity in today’s industry. Designer is a job that requires knowledge in various disciplines. This study investigates in the field of ceramics, through interviews with ceramics artists regarding the question of contraction, to explore the knowledge of the craftman based on experience. In the production of ceramic products, the inevitable shrinkage of the clay on the thickness,
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Chand, Ari. "Habitus, tacit knowledge and design practice: the context of the designer as illustrator." Thesis, 2018. http://hdl.handle.net/1959.13/1387903.

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Research Doctorate - Doctor of Philosophy (PhD)<br>This exegesis is an articulation of Qualitative practice-based research (Candy 2006)- as a pragmatic and auto-ethnographic study- that correlates with the creative body of work entitled ‘The Art of Illusio’. This exegesis seeks to better understand and outline a theoretical framing of the context of the illustrator as designer. The research presents a perspective on how illustrators interact with experience and approach design through a reflexive engagement with theoretical concepts: habitus, tacit knowledge, and the design process. The notion
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Hung-KuShen and 沈宏谷. "From VOC (voice of customers) to VOD (voice of designers) - A study of knowledge-processing perspective in Taiwanese construction industry." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/3c7jwx.

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博士<br>國立成功大學<br>企業管理學系<br>103<br>The purpose of our research is to develop a theoretical framework during the voice of customers (VOC) and voice of designers (VOD) in knowledge-based viewpoint (KBV) and clarify these critical factors related to knowledge-processing mechanisms in the Taiwanese construction industry. A survey of depth-interviews were conducted with 15 construction companies and a questionnaire analysis of 136 samples showed the positive connections between voice of customers (VOC), operation environment, strategic intent, knowledge-processing mechanisms, and voice of designers (
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Neves, Marcos Daniel Janela das. "A Prática Autoral Autoiniciada como Fator de Desenvolvimento do Designer - Um projeto Interdisciplinar." Master's thesis, 2021. http://hdl.handle.net/10316/96174.

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Dissertação de Mestrado em Design e Multimédia apresentada à Faculdade de Ciências e Tecnologia<br>O seguinte estudo parte da busca de uma postura autoral dentro do design. Numa fase inicial, através de casos de estudo de autores que se distanciam do que consideramos “design comercial” ou “design feito por encomenda”, pretendemos entender como estes podem explorar as tangentes entre a arte e o design. Neste sentido, também procuramos compreender onde o designer se situa quando o trabalho parte de uma autoproposta. Simultaneamente, ao longo do projeto, visamos o crescimento a nível profissional
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Chung, Chia-Hsing, and 鍾嘉興. "A Study on Affecting Factors of Designer Willingness in Knowledge Sharing-Evidence from Taiwan’s Information Industry Firms." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/41910221185289833968.

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碩士<br>國立雲林科技大學<br>工業設計系碩士班<br>93<br>As we know, knowledge has been treated as one of the main sources of competitiveness for many enterprises. Within the domain of knowledge management, knowledge sharing can not only play a critical role in the effective knowledge management, but also facilitate the knowledge growth of the members of an enterprise. Moreover, the nature of design that is a profession of intensive knowledge application, and designer willingness in knowledge sharing is extraordinarily vital for such a circumstance. Therefore, the objectives of this study include: 1) to explore th
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Lee, Zhi-yu, and 李芷宥. "The Relations Between Advertising Design License Certification and the Knowledge and Ability Required to be a Professional Designer." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/53811629369333671376.

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碩士<br>國立雲林科技大學<br>視覺傳達設計系碩士班<br>93<br>The in-depth interview, questionnaire survey and KJ-method were used in this study which aims to understand the relations between advertising design license certification and the knowledge and ability required by a professional designer. The research process is divided into four stages: (1) from the questionnaires, the researcher analyzed the ability of the professional designers-to-be when they answered the test questions of Grade B and C in the Advertising Design Technique Certification; (2) through in-depth interviews with professionals and teachers, in
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Chiapello, Laureline. "Les casual games : définition à l’aide du savoir professionnel des designers de jeux." Thèse, 2012. http://hdl.handle.net/1866/8755.

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Le jeu casual est un phénomène majeur de l’industrie vidéoludique, pourtant il reste peu étudié et mal considéré. Les quelques définitions scientifiques recensées présentent des divergences importantes, ainsi qu’un décalage par rapport aux jeux produits. Les modèles théoriques en design de jeu, centrés sur le gameplay, semblent inadéquats face à ce phénomène. En utilisant le modèle du praticien réflexif de Donald Schön, l’objectif de notre recherche est d’apporter un nouvel éclairage sur le jeu casual grâce au savoir professionnel des designers de jeux. Notre approche est qualitative, d’ins
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Vijaykumar, Gokula A. V. "Understanding Knowledge Needs And Processes In Design." Thesis, 2009. http://hdl.handle.net/2005/1040.

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In this knowledge economy, organizations are leveraging their competence through the knowledge they possess. Managing knowledge will potentially retain the competence held by the organization if knowledge generated across its projects and units is captured, structured and reused. Even though many tools and techniques are proposed in the literature to support these activities, their adoption in industry has been meagre. This may be due to development of tools without basing them on substantial and careful descriptive studies. This raises the following research issues: the knowledge processes an
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Loock, Marianne. "Knowledge-based support for object-oriented design." Diss., 1994. http://hdl.handle.net/10500/17231.

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The research is conducted in the area of Software Engineering, with emphasis on the design phase of the Software Development Life Cycle (SDLC). The object-oriented paradigm is the point of departure. The investigation deals with the problem of creating support for the design phase of object-oriented system development. This support must be able to guide the system designer through the design process, according to a sound design method, highlight opportunities for prototyping and point out where to re-iterate a design step, for example. A solution is proposed in the form of a knowledge-based s
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