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Auswahl der wissenschaftlichen Literatur zum Thema „Educational games“
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Zeitschriftenartikel zum Thema "Educational games"
Ekaputra, Kresna Septyana, Rezki Yuniarti, and Agus Komarudin. "Educational Game Design for Introduction to Immune Systems in Biology Learning at High School." JUMANJI (Jurnal Masyarakat Informatika Unjani) 6, no. 1 (2022): 11. http://dx.doi.org/10.26874/jumanji.v6i1.102.
Der volle Inhalt der QuelleVan Horn, Royal. "Educational Games." Phi Delta Kappan 89, no. 1 (2007): 73–74. http://dx.doi.org/10.1177/003172170708900114.
Der volle Inhalt der QuelleBelisario, Edni Rosalba, and Sandra Milena Hincapié Bernal. "Educational games." Revista Digital de Investigación y Postgrado 5, no. 10 (2024): 247–58. http://dx.doi.org/10.59654/kbc2pg21.
Der volle Inhalt der QuelleYaman, Havva, Şeyma Nur Bekar, Hakan Yildiz, Salih Koyun, and Sibel Er Nas. "Secondary School Students’ Cognitive Structures Regarding Educational Games." Science Education International 34, no. 1 (2023): 15–24. http://dx.doi.org/10.33828/sei.v34.i1.2.
Der volle Inhalt der QuelleHeintz, Stephanie, and Effie L. C. Law. "Digital Educational Games." ACM Transactions on Computer-Human Interaction 25, no. 2 (2018): 1–47. http://dx.doi.org/10.1145/3177881.
Der volle Inhalt der QuelleSmith, D. R., and E. Munro. "Educational card games." Physics Education 44, no. 5 (2009): 479–83. http://dx.doi.org/10.1088/0031-9120/44/5/004.
Der volle Inhalt der QuelleMill, Daniel, Priscila Andreoni Ribeiro, and Braian Veloso. "WRITING EDUCATIONAL GAMES." Conhecimento & Diversidade 15, no. 37 (2023): 310–35. http://dx.doi.org/10.18316/rcd.v15i37.10909.
Der volle Inhalt der QuelleUSTA, GEZER Seda. "Educational Games and Relation of Educational Games with 21st Century Skills." Journal of Social Education 2, no. 2 (2023): 80–94. https://doi.org/10.5281/zenodo.10070348.
Der volle Inhalt der QuelleLe, Huy Cuong, and Thi Huong Giang Nguyen. "Designing Digital Educational Games by Integrating Teaching Process into the Technology Platform of Entertainment Games." International Journal of Current Science Research and Review 07, no. 03 (2024): 1479–88. https://doi.org/10.5281/zenodo.10799084.
Der volle Inhalt der QuelleManero, Borja, Javier Torrente, Manuel Freire, and Baltasar Fernández-Manjón. "An instrument to build a gamer clustering framework according to gaming preferences and habits." Computers in Human Behavior 63 (September 1, 2016): 353–63. https://doi.org/10.1016/j.chb.2016.03.085.
Der volle Inhalt der QuelleDissertationen zum Thema "Educational games"
Gong, Haojue. "RESEARCH ON THE GAME MECHANISM OF EDUCATIONAL GAMES – THINK ABOUT HOW TO CHOOSE THE SUITABLE GAME MECHANISMS WHEN DESIGNING EDUCATIONAL GAMES." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20957.
Der volle Inhalt der QuelleTODOR, ROBERTO. "TAXONOMY OF EDUCATIONAL GAMES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2015. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=33669@1.
Der volle Inhalt der QuelleCOSTA, LEANDRO DEMENCIANO. "WHAT THE ENTERTAINMENT GAMES HAVE THAT THE EDUCATIONAL GAMES DO NOT HAVE: PRINCIPLES TO PROJECT EFFICIENT EDUCATIONAL GAMES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2008. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=11728@1.
Der volle Inhalt der QuelleTollefsrud, John Ola. "The Educational Game Editor : The Design of a Program for Making Educational Computer Games." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2006. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9284.
Der volle Inhalt der QuelleHeintz, Stephanie Alexandra. "Digital educational games : methodologies for evaluating the impact of game type." Thesis, University of Leicester, 2016. http://hdl.handle.net/2381/37613.
Der volle Inhalt der QuelleGibson, Benjamin Ian. "Educational Games for Teaching Computer Science." Thesis, University of Canterbury. Computer Science and Software Engineering, 2013. http://hdl.handle.net/10092/9239.
Der volle Inhalt der QuelleBenkar, Rohan Sudhir. "Configurable Persuasive Games." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1373323538.
Der volle Inhalt der QuelleErickson, Darald Eugene. "The games teachers play: Students' opinions of educational games in the secondary classroom." CSUSB ScholarWorks, 2000. https://scholarworks.lib.csusb.edu/etd-project/1650.
Der volle Inhalt der QuelleCarr, John. "Educational games to engage the un-engageable." Thesis, University of Nottingham, 2011. http://eprints.nottingham.ac.uk/13329/.
Der volle Inhalt der QuelleChe, Pee Naim. "Computer games use in an educational system." Thesis, University of Nottingham, 2011. http://eprints.nottingham.ac.uk/12297/.
Der volle Inhalt der QuelleBücher zum Thema "Educational games"
Foundation, Atma Vidya Educational, ed. Educational board games. Sangam Books, 1997.
Den vollen Inhalt der Quelle findenOskretkov, Vladimir, Evgeniy Ceymah, and Svetlana Maslikova. General surgery. Educational games. INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/1898402.
Der volle Inhalt der QuelleGoldberg, Sally. Growing with games: Making your own educational games. University of Michigan Press, 1985.
Den vollen Inhalt der Quelle findenFrej, Edvardsen, and Kulle Halsten, eds. Educational games: Design, learning, and applications. Nova Science Publishers, 2009.
Den vollen Inhalt der Quelle findenSchrier, Karen. Learning, education and games. ETC Press, 2014.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Educational games"
Grace, Lindsay. "Educational Games." In Doing Things with Games. CRC Press, 2019. http://dx.doi.org/10.1201/9780429429880-4.
Der volle Inhalt der QuelleTopping, Keith J. "Educational Games." In Improving Thinking in the Classroom. Routledge, 2023. http://dx.doi.org/10.4324/9781003402183-17.
Der volle Inhalt der QuelleHoblitz, Anna. "Serious Games und Educational Games." In Spielend Lernen im Flow. Springer Fachmedien Wiesbaden, 2015. http://dx.doi.org/10.1007/978-3-658-11376-6_2.
Der volle Inhalt der QuelleOliva-Zamora, Miguel Ángel, and María Eugenia Larreina-Morales. "Cognitive Accessibility in Educational Games: A Set of Recommendations." In Transforming Media Accessibility in Europe. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-60049-4_16.
Der volle Inhalt der QuelleAl-Worafi, Yaser. "Educational Games in Pharmacy Education." In A Guide to Online Pharmacy Education. CRC Press, 2022. http://dx.doi.org/10.1201/9781003230458-42.
Der volle Inhalt der QuelleHamdaoui, Nabila, Mohammed Khalidi Idrissi, and Samir Bennani. "Adaptive Educational Games Using Game Metrics." In Proceedings of the Third International Afro-European Conference for Industrial Advancement — AECIA 2016. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-60834-1_21.
Der volle Inhalt der QuelleSöbke, Heinrich, and Jörg Londong. "Educational Opportunities of a Social Network Game." In Serious Games. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-19126-3_6.
Der volle Inhalt der QuelleKalmpourtzis, George. "Pedagogy and Games." In Educational Game Design Fundamentals. A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/9781315208794-3.
Der volle Inhalt der QuelleBrom, Cyril, and Vit Sisler. "Designing Educational Computer Games." In Encyclopedia of the Sciences of Learning. Springer US, 2012. http://dx.doi.org/10.1007/978-1-4419-1428-6_985.
Der volle Inhalt der QuelleAnnetta, Leonard A., Richard Lamb, and Marcus Stone. "Assessing Serious Educational Games." In Serious Educational Game Assessment. SensePublishers, 2011. http://dx.doi.org/10.1007/978-94-6091-329-7_5.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Educational games"
Iskandar, Karto, Ferrari Anca Wijaya, Lalu Faishal Aswin, Fenny Tasya Zalsabiella, and Maria Grace Herlina. "Game On: Boosting Early Learning Through Fun Educational Games." In 2024 International Conference on Information Management and Technology (ICIMTech). IEEE, 2024. https://doi.org/10.1109/icimtech63123.2024.10780914.
Der volle Inhalt der QuelleDos Santos, Wilk Oliveira, and Clovis Gomes Da Silva Junior. "Challenges of Games Virtualization Applied to Educational." In V Workshop de Desafios da Computação aplicada à Educação. Sociedade Brasileira de Computação - SBC, 2020. http://dx.doi.org/10.5753/desafie.2016.9160.
Der volle Inhalt der QuelleCirnu, Carmen elena, Zlatko Nedelko, Ioana andreea Stefan, Antoniu Stefan, and Daniela Militaru. "THE EDUCATIONAL POTENTIAL OF COMMERCIAL COMPUTER GAMES." In eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-143.
Der volle Inhalt der QuelleGheorghe, Ancuta florentina, Monica Crintescu, Carmen elena Cirnu, Daniel Beligan, Ioana andreea Stefan, and Antoniu Stefan. "PROTOTYPING DIGITAL EDUCATIONAL GAMES." In eLSE 2017. Carol I National Defence University Publishing House, 2017. http://dx.doi.org/10.12753/2066-026x-17-044.
Der volle Inhalt der QuelleBeligan, Daniel, and Dragos Barbieru. "CASE STUDY REGARDING THE ASSESSMENT OF EDUCATIONAL GAMES." In eLSE 2017. Carol I National Defence University Publishing House, 2017. http://dx.doi.org/10.12753/2066-026x-17-041.
Der volle Inhalt der QuelleStefan, Antoniu, Ioana andreea Stefan, Jannicke Baalsrud hauge, and Sylvester Arnab. "APPROACHING ASSESSMENT IN EDUCATIONAL GAMES." In eLSE 2016. Carol I National Defence University Publishing House, 2016. http://dx.doi.org/10.12753/2066-026x-16-070.
Der volle Inhalt der QuelleMoshirnia, Andrew. "The Educational Potential of Modified Video Games." In InSITE 2007: Informing Science + IT Education Conference. Informing Science Institute, 2007. http://dx.doi.org/10.28945/3130.
Der volle Inhalt der Quelle"Increasing Intrinsic Motivation of Programming Students: Towards Fix and Play Educational Games." In InSITE 2018: Informing Science + IT Education Conferences: La Verne California. Informing Science Institute, 2018. http://dx.doi.org/10.28945/3996.
Der volle Inhalt der QuelleFisch, Shalom M. "Making educational computer games "educational"." In Proceeding of the 2005 conference. ACM Press, 2005. http://dx.doi.org/10.1145/1109540.1109548.
Der volle Inhalt der QuelleOmar, Nurul Nisa, Lim Yan Peng, and Tengku Putri Norishah. "Educational online games." In ACE 2015: 12th International Conference on Advances in Computer Entertainment Technology. ACM, 2015. http://dx.doi.org/10.1145/2832932.2832973.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Educational games"
Tokarieva, Anastasiia V., Nataliia P. Volkova, Inesa V. Harkusha, and Vladimir N. Soloviev. Educational digital games: models and implementation. [б. в.], 2019. http://dx.doi.org/10.31812/123456789/3242.
Der volle Inhalt der QuelleJane Hornickel, Jane Hornickel. Educational computer games: How long do benefits last? Experiment, 2014. http://dx.doi.org/10.18258/2780.
Der volle Inhalt der QuelleLee, Shaun. How educational board games can make learning genetics fun. Edited by Shahirah Hamid. Monash University, 2024. http://dx.doi.org/10.54377/cac9-44e7.
Der volle Inhalt der QuelleDevreese, Margaux. COMTOG Report on “Path Out”. European Center for Populism Studies (ECPS), 2023. http://dx.doi.org/10.55271/rp0039.
Der volle Inhalt der QuelleTusor, Anita. COMTOG Report on “The Light in the Darkness”. European Center for Populism Studies (ECPS), 2023. http://dx.doi.org/10.55271/rp0038.
Der volle Inhalt der QuelleStyugina, Anastasia. Internet game "Sign me up as an astronaut" for the formation of the social and psychological experience of younger adolescents with disabilities by means of game psychocorrection. Science and Innovation Center Publishing House, 2020. http://dx.doi.org/10.12731/sign_me_up_as_an_astronaut.
Der volle Inhalt der QuelleSoroko, Nataliia V., Lorena A. Mykhailenko, Olena G. Rokoman, and Vladimir I. Zaselskiy. Educational electronic platforms for STEAM-oriented learning environment at general education school. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3884.
Der volle Inhalt der QuelleSymonenko, Svitlana V., Nataliia V. Zaitseva, Viacheslav V. Osadchyi, Kateryna P. Osadcha, and Ekaterina O. Shmeltser. Virtual reality in foreign language training at higher educational institutions. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3759.
Der volle Inhalt der QuelleFedorenko, Elena G., Nataliia V. Kaidan, Vladyslav Ye Velychko, and Vladimir N. Soloviev. Gamification when studying logical operators on the Minecraft EDU platform. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4624.
Der volle Inhalt der QuelleIsmailova, L. Yu, O. O. Zhuravleva, O. I. Bazhenova, V. S. Zaytsev, and I. O. Sleptsov. educational computer game "family meeting" (version 1.0). SIB-Expertise, 2022. http://dx.doi.org/10.12731/er0578.04072022.
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