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1

SHAUGHNESSY, MICHAEL RYAN. "EDUCATIONAL SOFTWARE EVALUATION: A CONTEXTUAL APPROACH." University of Cincinnati / OhioLINK, 2002. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1021653053.

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2

Allen, Gary. "Software development methods for educational use." Thesis, University of Huddersfield, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.385922.

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3

Shaughnessy, Michael. "Educational software evaluation a contextual approach /." Cincinnati, Ohio : University of Cincinnati, 2002. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=ucin1021653053.

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4

Rae, Janet Lillian. "Conceptualising effective educational software development working practices." Thesis, Open University, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.446111.

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5

Marks, Lori J., and M. L. McMurray. "Introduction to BoardMaker Software." Digital Commons @ East Tennessee State University, 2006. https://dc.etsu.edu/etsu-works/3541.

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6

Chappell, Kelly K. "Factors influencing girls' attitudes toward educational mathematics software /." Thesis, Connect to this title online; UW restricted, 1997. http://hdl.handle.net/1773/7807.

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7

Midekso, Dida. "Advances in educational support for software design methods." Thesis, Teesside University, 1990. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.290435.

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8

Beck, Michael Joseph. "Educational software that requires no training to use." CSUSB ScholarWorks, 1997. https://scholarworks.lib.csusb.edu/etd-project/1182.

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The goal of this project is to create a piece of educational software that most anyone can use without prior instruction. The intended audience is secondary level students and up. The content of the software is in the form of a data bank on vertebrates and invertebrates of the Caribbean ocean.
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9

Exter, Marisa E. "The educational experiences of software designers working in education/instructional technology related fields." INDIANA UNIVERSITY, 2012. http://pqdtopen.proquest.com/#viewpdf?dispub=3491471.

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10

Marriott, Andrew. "A software based mentor system." Thesis, Curtin University, 2008. http://hdl.handle.net/20.500.11937/721.

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This thesis describes the architecture, implementation issues and evaluation of Mentor - an educational support system designed to mentor students in their university studies. Students can ask (by typing) natural language questions and Mentor will use several educational paradigms to present information from its Knowledge Base or from data-mined online Web sites to respond. Typically the questions focus on the student’s assignments or in their preparation for their examinations. Mentor is also pro-active in that it prompts the student with questions such as "Have you started your assignment ye
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11

Owen, Sarah L. "Student perceptions of the efficacy of SmartMusic practice software." Thesis, California State University, Long Beach, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=1603971.

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<p> SmartMusic is an interactive, practice software program that allows music teachers to assess students effectively in music classrooms. Many educators and music education researchers question whether SmartMusic lives up to the claims of motivating students to practice more and improving students&rsquo; ability to self-assess their playing. </p><p> Music education researcher Rodney Gurley concluded that SmartMusic increased motivation to practice in middle-school aged students. In addition, he found that students in all assessed age groups (middle and high school) believed SmartMusic help
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Marriott, Andrew. "A software based mentor system." Curtin University of Technology, Faculty of Engineering, Science and Computing, Dept. of Computing, 2008. http://espace.library.curtin.edu.au:80/R/?func=dbin-jump-full&object_id=21518.

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This thesis describes the architecture, implementation issues and evaluation of Mentor - an educational support system designed to mentor students in their university studies. Students can ask (by typing) natural language questions and Mentor will use several educational paradigms to present information from its Knowledge Base or from data-mined online Web sites to respond. Typically the questions focus on the student’s assignments or in their preparation for their examinations. Mentor is also pro-active in that it prompts the student with questions such as "Have you started your assignment ye
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13

Rich, Warren Charles. "Design attributes of educational computer software for optimising girls' participation in educational game playing." Thesis, Curtin University, 2004. http://hdl.handle.net/20.500.11937/1023.

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Recent research on girls in science education in Australian primary schools indicates a participation rate lower than that of boys. This inequality could lead subsequently to reduced opportunities for girls entering the workforce in their adult years. Many studies have attempted to reveal why this situation has arisen and a variety of strategies for increasing girls' participation has been suggested. A relatively new strategy that does not appear frequently in the research literature is the use of educational computer game software. An important question arises: does the game software used in
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14

Marks, Lori J. "SoftTouch Software Make-an-Take Workshop." Digital Commons @ East Tennessee State University, 2000. https://dc.etsu.edu/etsu-works/3711.

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15

Quinlan, James E. "Profiles of software utilization by university mathematics faculty." Columbus, Ohio : Ohio State University, 2007. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1180441531.

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16

Bell, Charles William. "Effectiveness of educational computer software with hearing impaired students." Thesis, University of British Columbia, 1985. http://hdl.handle.net/2429/25345.

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This study addresses the effectiveness of educational microcomputer software with hearing impaired students. A review of the literature revealed a large void in the empirical research on this topic and also indicated that a lack of suitable and appropriate software, was a major hurdle to the successful use of CAI with hearing impaired students. This study investigated the effectiveness of a specific educational microcomputer program (MECC : Trapezoids and Triangles Areas) with a group of hearing impaired students. The 18 students were randomly divided into two groups. One group viewed the tut
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17

Boland, Robert John, and n/a. "Problems associated with the process of educational software design." University of Canberra. Education, 1985. http://erl.canberra.edu.au./public/adt-AUC20060608.144929.

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The problems associated w i t h the process of educational software design are complex and need to be considered from a number of different perspectives. In this study a number of factors are identified as contributing to difficulties generally experienced by software designers. It is suggested, however, that the factor which underlies all others is ineffective or inefficient communication. As the design of Educational Software Systems is a complex, multidisciplined process, the communication of primary interest is that between between experts from different disciplines. To help focus on such
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18

Porter, Brandon W. (Brandon William) 1974. "Educational fusion : an instructional, web-based, software development platform." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/50393.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science; and, Thesis (B.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1998.<br>Includes bibliographical references (p. 96-98).<br>by Brandon W. Porter.<br>B.S.<br>M.Eng.
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19

Aslan, Serdar. "Digital Educational Games: Methodologies for Development and Software Quality." Diss., Virginia Tech, 2016. http://hdl.handle.net/10919/73368.

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Development of a game in the form of software for game-based learning poses significant technical challenges for educators, researchers, game designers, and software engineers. The game development consists of a set of complex processes requiring multi-faceted knowledge in multiple disciplines such as digital graphic design, education, gaming, instructional design, modeling and simulation, psychology, software engineering, visual arts, and the learning subject area. Planning and managing such a complex multidisciplinary development project require unifying methodologies for development and sof
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Rich, Warren Charles. "Design attributes of educational computer software for optimising girls' participation in educational game playing." Curtin University of Technology, Science and Mathematics Education Centre, 2004. http://espace.library.curtin.edu.au:80/R/?func=dbin-jump-full&object_id=16035.

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Recent research on girls in science education in Australian primary schools indicates a participation rate lower than that of boys. This inequality could lead subsequently to reduced opportunities for girls entering the workforce in their adult years. Many studies have attempted to reveal why this situation has arisen and a variety of strategies for increasing girls' participation has been suggested. A relatively new strategy that does not appear frequently in the research literature is the use of educational computer game software. An important question arises: does the game software used in
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21

Beyers, Ronald Noel. "Selecting educational computer software and evaluating its use, with special reference to biology education." Thesis, Rhodes University, 1992. http://hdl.handle.net/10962/d1003649.

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In the field of Biology there is a reasonable amount of software available for educational use but in the researcher's experience there are few teachers who take the computer into the classroom/laboratory, Teachers will make use of video machines and tape recorders quite happily, but a computer is a piece of apparatus which they are not prepared to use in the classroom/laboratory. This thesis is an attempt to devise an educational package, consisting of a Selection Form and an Evaluation Form, which can be used by teachers to select and evaluate educational software in the field of Biology. Th
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22

Ritzenthaler, Mark D. "Integrating Technology into Classroom Instruction." Ashland University / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=ashland1245087949.

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23

Zielieke, Jane. "Maximizing student software engineer productivity in hybrid commercial-educational environments." Online version, 2004. http://www.uwstout.edu/lib/thesis/2004/2004zieliekej.pdf.

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24

Collin, Charlotte, Therese Olsson, and Sofie Persson. "Collaboration Between Children : working with the educational software Quest Atlantis." Thesis, Blekinge Tekniska Högskola, Sektionen för teknokultur, humaniora och samhällsbyggnad, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3581.

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Will the different levels of knowledge contribute to a collaborative learning? This thesis is based on a tuition experiment with children in small groups, working with the educational software Quest Atlantis at Kensington Park Elementary school in Miami. During this research we have found some similarities and new concepts within Damon’s and Phelps’s three peer learning concepts (1989). Through our investigation of how children collaborate and learn from each other, we discovered that anyone could be a contributor to the collaboration. Through our transcription we defined and measured patterns
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25

Holst, Shirley J. "The influence of the interface on learning with educational software." Thesis, University of Nottingham, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.285633.

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26

Chapman, William James. "The development, design, and theory of educational interactive multimedia software." CSUSB ScholarWorks, 2002. https://scholarworks.lib.csusb.edu/etd-project/2330.

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This project provides teachers and students with background information regarding software design. Specifically it will focus on design theory including content, interface, graphics, animation, navigation, and audio issues which may arise during the design and construction of educational multimedia software. The design issues represented here are demonstrated in the software "You can make a difference ... Human Rights".
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27

Hansen, Michelle. "Helping Children with Autism Learn with Mathematics Software." NSUWorks, 2014. http://nsuworks.nova.edu/gscis_etd/3.

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Autism spectrum disorders (ASDs) are conditions where a person may exhibit developmental disabilities, significant social, communication and behavioral challenges, and process information differently than people without ASD. The Federal Government guidelines mandate inclusion of all students into the public school facilities. All school age children in the United States are afforded the same opportunities for public education. The goal of this investigation was to evaluate the effectiveness of Computer-Aided Instruction (CAI) as a treatment for teaching mathematics to a group of autistic pupil
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28

Nirode, Wayne. "An Analysis of How and Why High School Geometry Teachers Implement Dynamic Geometry Software Tasks for Student Engagement." Ohio University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1345566376.

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29

Marks, Lori J. "Getting Started with IntelliTools: OverlayMaker and IntelliPics Software." Digital Commons @ East Tennessee State University, 2001. https://dc.etsu.edu/etsu-works/3705.

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30

Hinostroza, Juan Enrique. "Teachers' concepts and beliefs about educational software : a case study of teachers within a software development process." Thesis, University College London (University of London), 1999. http://discovery.ucl.ac.uk/10022658/.

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Most present day educational software has been designed for use as a cognitive tool, aimed at fostering students' learning outcomes and without considering the teaching framework in which it will be used. A literature review demonstrated that there is a lack of evidence about teachers' concepts and beliefs concerning educational software. In order to address this issue a case study was designed in which teachers would need to think deeply and purposefully about the characteristics and features of software. The case chosen was a process of educational software development, in which two teachers
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31

Shvadlenko, Irina. "Evaluation of Environmental Education Software “Protecting Your Environment”." Ohio University / OhioLINK, 2004. http://www.ohiolink.edu/etd/view.cgi?ohiou1108407292.

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32

Osaku, Erica Fernanda. "Desenvolvimento de um software didático para o apoio ao aprendizado de ventilação mecânica." Centro Federal de Educação Tecnológica do Paraná, 2005. http://repositorio.utfpr.edu.br/jspui/handle/1/110.

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O trabalho tem como objetivo desenvolver um software educacional para Fisioterapia, fornecendo suporte ao aprendizado dos alunos em relação à ventilação mecânica. O tema ventilação mecânica é ministrado durante todo o sexto período da graduação, porém a abordagem é superficial e o contato com o aparelho de ventilação mecânica normalmente acaba não acontecendo. Também a dificuldade em levar para as salas de aula um aparelho e o pouco tempo dos alunos durante o estágio curricular nas Unidades de Terapia Intensiva, motivaram o desenvolvimento do programa. O programa possui textos, figuras, animaç
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33

Parkar, Mubeen A. "WebCLASSE a web-based software solution to support CLASSE assessment /." abstract and full text PDF (free order & download UNR users only), 2006. http://0-gateway.proquest.com.innopac.library.unr.eduopenurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1438935.

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34

Marks, Lori J., M. L. McMurray, M. Keesy, and T. Wilcox. "Creating Errorless Spelling and Sequencing Activities with IntelliTools Software." Digital Commons @ East Tennessee State University, 2001. https://dc.etsu.edu/etsu-works/3554.

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35

Marks, Lori J. "Addressing IEP Goals and Objectives Through Switch Accessible Software." Digital Commons @ East Tennessee State University, 2000. https://dc.etsu.edu/etsu-works/3714.

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36

Nakiboglu, Gunes. "Development Of An Educational Cfd Software For Two Dimensional Incompressible Flows." Master's thesis, METU, 2004. http://etd.lib.metu.edu.tr/upload/12608562/index.pdf.

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The main purpose of this research is to develop a Computational Fluid Dynamics (CFD) software to be used as an educational tool in teaching introductory level fluid mechanics and CFD courses. The software developed for this purpose is called Virtual Flow Lab. It has a graphical user interface (GUI) that enables basic pre-processing, solver parameter and boundary condition setting and post-processing steps of a typical CFD simulation. The pressure-based solver is capable of solving incompressible, laminar, steady or time-dependent problems on two-dimensional Cartesian grids using the SIMPLE alg
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37

Wyatt, Timothy Robert. "Development and evaluation of an educational software tool for geotechnical engineering." Diss., Georgia Institute of Technology, 2000. http://hdl.handle.net/1853/20225.

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38

Hossain, Sarmin. "Fuzzy cognitive map modelling the adoption of educational software in schools." Thesis, Brunel University, 2006. http://bura.brunel.ac.uk/handle/2438/5381.

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This thesis focuses on modelling factors in the adoption of educational software in schools based on the perceptions of key stakeholders. Findings indicate educational software adoption in UK secondary schools is unsatisfactory. Given the potential of educational software to affect the learning process; the government's emphasis on developing software content for learning purposes and the concern that scarce resources in schools are wasted on software that is inappropriately used or not used at all, there is a need to ensure the successful take-up of educational software. This study aims to pr
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39

Schlingloff, Jochen 1975. "Development of interactive and real-time educational software for mechanical principles." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/84299.

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40

VENKATESH, UMA DEVI. "LITERATURE REVIEW ON BUSINESS INTELLIGENCE : BUSINESS INTELLIGENCE SOFTWARE FOR EDUCATIONAL INSTITUTIONS." Thesis, Högskolan i Halmstad, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-33523.

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41

Amel, Abdyssalam Alhaag (Abdyssalam). "Model-Driven Software Architecture for the Management of Educational Resources Metadata." Phd thesis, Univerzitet u Novom Sadu, Fakultet tehničkih nauka u Novom Sadu, 2018. https://www.cris.uns.ac.rs/record.jsf?recordId=107708&source=NDLTD&language=en.

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<b>Purpose</b> &ndash; The purpose of the research is to enable dynamic customization of metadata that describe educational resources in digital repositories.&nbsp;<b>Design/methodology/approach</b> &ndash; Users need to describe educational resources in digital repositories according to the user-specific metadata set. Since users are mostly unskilled to customize the software application manually, our approach relies on the techniques of the model-driven software engineering, which should allow customization of the software application programmatically with no need to develop or order a new s
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42

Chundur, Suguna. "Digital Literacy: Beyond the Rhetoric of Economic Empowerment." University of Cincinnati / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1459244106.

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43

Wright, Marilyn Joyce. "Word processing and the language experience approach in the first-grade classroom." Scholarly Commons, 1990. https://scholarlycommons.pacific.edu/uop_etds/3088.

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The purpose of this study was to determine the efficacy of the use of microcomputers together with the Language Experience Approach in first-grade classrooms for the teaching of writing. Sample and procedure. The research program involved 111 children from four first-grade classrooms which were chosen on the basis of equivalent socio-economic levels and academic achievement. Three methods of teaching writing were studied: a computer program for word processing, the Language Experience Recorder (LER), concurrent with the Language Experience Approach; the Language Experience Approach (LEA) witho
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44

Al-Hunaiyyan, Ahmed. "Design of multimedia software in relation to user's culture." Thesis, University of Hertfordshire, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.323438.

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45

Hoggarth, Giles R. "An integration of educational delivery systems with case tools." Thesis, Teesside University, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.300000.

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46

Marks, Lori J., and D. J. Montgomery. "Writing and Word Processing: An Overview of Software Features." Digital Commons @ East Tennessee State University, 1998. https://dc.etsu.edu/etsu-works/3560.

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47

Marks, Lori J. "Software Applications for the Blind: JAWS and Virtual Pencil." Digital Commons @ East Tennessee State University, 2006. https://dc.etsu.edu/etsu-works/3674.

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48

Marks, Lori J. "Focus on Software: Speaking Dynamically Pro and WYNN Reader." Digital Commons @ East Tennessee State University, 2002. https://dc.etsu.edu/etsu-works/3695.

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49

Spencer-Smith, Garth. "A mixed methods investigation into the impact of computers and maths software on mathematics teaching and matric results of high schools in the EMDC East, Cape Town." Master's thesis, University of Cape Town, 2010. http://hdl.handle.net/11427/14754.

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Includes bibliographical references (leaves 164-179).<br>This mixed methods dissertation investigates whether the Matric Mathematics results and enrolments at high schools in the EMDC East zone of Cape Town have been impacted by the availability of computers and mathematical software (as provided by the Khanya Project); how the teachers at one school in Khayelitsha, Cape Town are using the computer as a tool to teach Mathematics, and whether their pedagogy changes between the Mathematics lessons in the conventional classroom and the computer lab. A series of statistical tests (Mann-Whitney U t
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Marks, Lori J., M. L. McMurray, and M. K. Young. "Effective Assistive Technology Devices & Software: Results From a Delphi Study." Digital Commons @ East Tennessee State University, 2004. https://dc.etsu.edu/etsu-works/3546.

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