Auswahl der wissenschaftlichen Literatur zum Thema „Esport Organization“

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Zeitschriftenartikel zum Thema "Esport Organization"

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Karadakis, Kostas, and Maria Manus Painchaud. "Esport Knowledge, Skills, and Abilities: Perspectives from Subject Matter Experts." Athens Journal of Sports 9, no. 2 (2022): 79–100. http://dx.doi.org/10.30958/ajspo.9-2-2.

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Esport is a growing form of entertainment because of technological advancements, increased online gaming participation and competition, and technology access. Esport shares traditional sport characteristics, with players, spectators, competition, and entertainment. As the esport industry continues to grow, career offerings in esport-specific and traditional positions has demonstrated an increase in need for trained and prepared individuals. Therefore, the purpose of this study was to identify the knowledge, skills, and abilities (KSA) an individual seeking employment in the esport industry sho
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Szabella, Olivér. "Korunk virágzó biznisze? Az e-sport iparág bemutatása." Információs Társadalom 18, no. 1 (2018): 66. http://dx.doi.org/10.22503/inftars.xviii.2018.1.5.

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A digitális világ fejlődésének köszönhetően a videojátékok és a professzionalizmus együttes megjelenését figyelhetjük meg. Ezt a jelenséget nevezhetjük e-sportnak. Az ezzel foglalkozó szubkultúra gyökerei visszavezethetőek a ’70-es és ’80-as évekre, azonban maga az e-sport csak a közelmúltban alakult ki. Ennek ellenére hatalmas fejlődésen ment át, manapság már diverzifikált, így a megértéséhez megfelelő tipológia is szükséges. Bonyolult versenyrendszerekkel rendelkezik, nemzetközi szövetség segíti a fejlődését, és komoly kapcsolódási pontokat fedezhetünk fel a hagyományos sportok és az e-sport
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Postigo Fuentes, Ana Yara, and Manuel Fernández Navas. "Factores que Influyen el Aprendizaje de Lengua Extranjera en los eSports. Un Estudio de Caso." Qualitative Research in Education 9, no. 2 (2020): 128. http://dx.doi.org/10.17583/qre.2020.4997.

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The overwhelming growth of the eSport industry in different countries and the possibility of playing online these videogames have allowed Spanish players to communicate with players from other countries that speak a different language, creating a new learning context. In this case study, we wanted to analyse how the process of language learning occurs in the eSport context through a qualitative research design. For that purpose, we used observations, analysis of the oral output during gaming, interviews with players and organization team in an amateur league and assessment of their communicati
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Akhmad Reynaldi, Muhammad Jamal Amin, and Muhammad Hairul Saleh. "Pembinaan Atlet E-Sport Oleh IeSPA (Indonesian E-Sport Assosiaction) Samarinda." Jurnal Ilmu Pemerintahan 9, no. 4 (2021): 140–46. https://doi.org/10.30872/jip.v9i4.907.

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This research is intended to find out and analyze the development of ESport athletes carried out by IeSPA Samarinda City, whether the coaching that has been carried out is in accordance with the indicators of organization, facilities and infrastructure, coordination, supervision, and planning as well as to find out the obstacles faced in coaching E-Sport athletes by IeSPA Samarinda City. The results of the study show that the coaching carried out by IeSPA Samarinda City for e-sport athletes in Samarinda has been running with the activities that have been carried out for E-Sport athletes. This
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Kari, Tuomas, and Veli-Matti Karhulahti. "Do E-Athletes Move?" International Journal of Gaming and Computer-Mediated Simulations 8, no. 4 (2016): 53–66. http://dx.doi.org/10.4018/ijgcms.2016100104.

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This article offers possibly the first peer-reviewed study on the training routines of elite e-athletes with special focus on the subjects' physical exercise routines. The study is based on a sample of 115 elite e-athletes. According to the responses, e-athletes train approximately 5.28 hours every day around the year on the elite level. Approximately 1.08 hours of that training is physical exercise. More than half (55.6%) of the elite e-athletes believe that integrating physical exercise in their training programs has a positive effect on esport performance; however, no less than 47.0% of the
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Harris, Becky, Alex A. Igelman, and Michael Pollock. "PEER-TO-PEER ESPORTS SANCTIONING ORGANIZATION." Gaming Law Review 24, no. 9 (2020): 614–17. http://dx.doi.org/10.1089/glr2.2020.0024.

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Dominteanu, Teodora, Neluța Smîdu, Andreea Voinea, Corina-Claudia Dinciu, Maria-Cristiana Porfireanu, and Adrian Iacobini. "Player Exploitation in Esports Esports Organizations Policies and Business Strategies." Proceedings of the International Conference on Business Excellence 17, no. 1 (2023): 1413–20. http://dx.doi.org/10.2478/picbe-2023-0127.

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Abstract Player exploitation in esports refers to the practice of exploiting players for financial or other gain without providing fair compensation or benefits. This can include issues such as low wages lack of job security and poor working conditions. Examples of player exploitation in esports include signing players with long-term contracts with low wages and no benefits and the use of non-disclosure agreements. Agreement (NDA) prevents players from discussing their pay or working conditions. This situation makes it difficult for players to negotiate better contracts or speak out against ab
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Dinansyah, Fakhriy, Charlie Tjokrodinata, and Cendera Rizky Anugerah Bangun. "The Role of Esports Organisations in Accessibility for Disability Players." Ultimacomm: Jurnal Ilmu Komunikasi 14, no. 1 (2022): 67–79. http://dx.doi.org/10.31937/ultimacomm.v14i1.2569.

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The Indonesian e-sports industry cannot be separated from the role of organizations that oversee and manage all activities of e-sports players, which are expected to provide better accessibility for people with disabilities to be equal in recording achievements in the field of e-sports. This problem is closely related to the increase in internet access and the use of smartphones which are commonly used by people with disabilities, including playing games. This study aims to determine whether e-sports organizations as stakeholders provide accessibility for persons with disabilities. This study
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Kurniawan, Faidillah. "E-Sport dalam Fenomena Olahraga Kekinian." Jorpres (Jurnal Olahraga Prestasi) 15, no. 2 (2020): 61–66. http://dx.doi.org/10.21831/jorpres.v15i2.29509.

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Fenomena eSport akhir-akhir ini mungkin bisa dibilang sedang naik daun. Ada yang menarik dalam ajang Asian Games 2018. Electronic sport (eSport) masuk sebagai salah satu cabang olahraga (cabor) yang dipertandingkan. E-Sport merupakan olahraga digital yang terorganisir dengan pelatihan khusus seperti halnya atlet profesional sepak bola, bulutangkis, ataupun basket. Pertama kali budaya eSport berkembang adalah dari sebuah kompetisi game. Menariknya, kompetisi game ini bahkan sudah ada sejak lama, tepatnya pada tahun 1972, pada masa yang mungkin ketika itu komputer masih amat jarang, tak ada inte
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Solodnikov, Vladimir V., and Viktoriya I. Timofeeva. "ESports in Russia as a Marketing Object and Social Phenomenon." Sociologicheskaja nauka i social naja praktika 8, no. 1 (2020): 167–87. http://dx.doi.org/10.19181/snsp.2020.8.1.7102.

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The article discusses the relatively new concept of computer sports. Computer sports (or eSports) have so far been studied mainly by representatives of business and marketing. The attention of researchers was mainly attracted by its target audience, both players and spectators, the main types and criteria of eSports disciplines, as well as indicators of commercial success. Based on the results of four author’s qualitative local studies and secondary data analysis, the article successively describes the key actors in the Russian eSports market: eSports organizations, advertisers/sponsors, media
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Dissertationen zum Thema "Esport Organization"

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Johnson, Sebastian, and Filip Norman. "Godlike Views Of Human Capital : A Qualitative Case Study of Different Internal Stakeholder Views of Human Capital within an Esport Organization." Thesis, Umeå universitet, Företagsekonomi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-185243.

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The esport industry is growing, and it is growing fast. Research suggests that the phenomenon of esport poses a great opportunity to research the development and assessment of human expertise in our modern digitized society. Consequently, the research in this thesis is that of a case study of an esport organization through which we have sought to answer the research question: "How do stakeholders within an esport organization view human capital, that is the investment in, and the development, assessment, and treatment of players?" We answered this research question by gathering relevant empiri
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Näsström, Oliver, and Sebastian Arvérus. "Managing Performance in Virtual Teams : A Multiple Case Study of Esport Organizations." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Företagsekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-44297.

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Abstract Background The growing phenomenon of esports during the last decade have sparked the rise of a billion dollar industry. Professional esport teams are now competing in arenas with an audience of millions watching at home. Virtual teams have been used actively since the 1990’s and are now the standard structure in esport organizations. Problem Most of the organizations in esports are based virtually which means that the team members act and communicate in a virtual environment. The explosive growth of esports have resulted in an industry with limited managerial experience. This have re
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Job, Ivone. "Gestão editorial das revistas brasileiras do campo da educação física e ciências do esporte." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2013. http://hdl.handle.net/10183/79676.

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Neste estudo analisei o processo de gestão editorial empregado nas revistas científicas brasileiras de Educação Física e Ciências do Esporte a partir de dois instrumentos. O primeiro denomina-se Instrumento de Avaliação da Gestão Editorial das Revistas Científicas Brasileiras em Educação Física e Ciências do Esporte, aplicando em 12 revistas previamente selecionadas. O segundo instrumento a que recorri foi composto por entrevistas semiestruturadas com oito editores de periódicos científicos do campo. Os critérios utilizados para organizar esses instrumentos foram agrupados em cinco categorias
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Pizzo, Anthony Daniel. "THE DOVETAILING OF THE SPORT AND ESPORTS INDUSTRIES: THREE ESSAYS ON THE STRATEGIC MANAGEMENT OF SPORT ORGANIZATIONS." Diss., Temple University Libraries, 2019. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/577604.

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Tourism and Sport<br>D.B.A.<br>Esports, or competitive video gaming competitions, have grown in popularity to have millions of global fans, spectators, and participants. Sport organizations, including leagues and teams, are increasingly affiliating, or dovetailing, with esports organizations. Although the meteoric rise of esports presents sport organizations with growth opportunities to connect with these markets, esports remain shrouded in uncertainty, stigma, and stereotypes that impede the convergence of industries. The growing affiliation between these two industries allows researchers to
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Hirama, Leopoldo Katsuki 1969. "Algo alem de tirar as crianças da rua : a Pedagogia do Esporte em projetos socioeducativos." [s.n.], 2008. http://repositorio.unicamp.br/jspui/handle/REPOSIP/275141.

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Orientador: Paulo Cesar Montagner<br>Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Educação Fisica<br>Made available in DSpace on 2018-08-11T22:33:48Z (GMT). No. of bitstreams: 1 Hirama_LeopoldoKatsuki_M.pdf: 2198998 bytes, checksum: fe861fdf910d454b6036a2e39d0438dc (MD5) Previous issue date: 2008<br>Resumo: O crescimento do número e intervenções das ONGs (organizações não-governamentais) no cenário nacional destaca uma outra área de desenvolvimento do esporte. Chamado esporte social ou educacional, ele é tratado como ferramenta que contribui para a formação do púb
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Batista, Gilmário Ricarte. "Organização do trabalho dos treinadores de vôlei de praia de alto rendimento do circuito brasileiro de 2005." Universidade Federal da Paraíba, 2006. http://tede.biblioteca.ufpb.br:8080/handle/tede/8632.

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Submitted by Viviane Lima da Cunha (viviane@biblioteca.ufpb.br) on 2016-09-08T13:04:10Z No. of bitstreams: 1 arquivototal.pdf: 1141231 bytes, checksum: 58f58d2729d436c56dbb53c6737605d8 (MD5)<br>Made available in DSpace on 2016-09-08T13:04:10Z (GMT). No. of bitstreams: 1 arquivototal.pdf: 1141231 bytes, checksum: 58f58d2729d436c56dbb53c6737605d8 (MD5) Previous issue date: 2006-10-26<br>Beach Volleyball (BV) has reached constant prominence in the last decade in Brazil by means of the national communication, its international conquests and for its spreading as a recreational sport. Theref
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Silva, Welington Araujo. "As tecnologias da informação e da comunicação na organização do trabalho pedagógico na educação física: possibilidades emancipatórias no ensino do esporte." reponame:Repositório Institucional da UFBA, 2009. http://www.repositorio.ufba.br/ri/handle/ri/10594.

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164f.<br>Submitted by Suelen Reis (suziy.ellen@gmail.com) on 2013-05-08T13:55:16Z No. of bitstreams: 1 Tese_Welington Silva.pdf: 736496 bytes, checksum: 9787beb68b6b448f4dc5e60913a7d4ef (MD5)<br>Approved for entry into archive by Maria Auxiliadora Lopes(silopes@ufba.br) on 2013-05-08T18:37:45Z (GMT) No. of bitstreams: 1 Tese_Welington Silva.pdf: 736496 bytes, checksum: 9787beb68b6b448f4dc5e60913a7d4ef (MD5)<br>Made available in DSpace on 2013-05-08T18:37:45Z (GMT). No. of bitstreams: 1 Tese_Welington Silva.pdf: 736496 bytes, checksum: 9787beb68b6b448f4dc5e60913a7d4ef (MD5) Previous issue dat
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Majek, Dee. "Webtelevision, Webseries and Webcasting : Case studies in the organization and distribution of televisionstyle content produced online." Thesis, Stockholms universitet, Institutionen för mediestudier, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-80172.

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This thesis outlines the structure and functionality of a selection of webseries, webshows, and eSports casting examples, in order to add to the discourse on online video. Webtelevision, or Web TV production, distribution, and financing systems will be detailed in the case studies made; and industry actors such as entrepreneurs, independents, corporations and conglomerates will be discussed and identified. Who are the producers, the advertisers, the distribution platforms, the sponsors, the rights holders, and how do they interact? In exploring the structure of some examples of Web TV, I wish
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Colagrai, Alexandre Conttato. "Redes de organizações esportivas: gênese e evolução." Universidade Nove de Julho, 2015. http://bibliotecadigital.uninove.br/handle/tede/1289.

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Submitted by Nadir Basilio (nadirsb@uninove.br) on 2016-05-17T15:50:43Z No. of bitstreams: 1 Alexandre Conttato Colagrai.pdf: 3075877 bytes, checksum: 9d911602fbfac7fc1e4725c0593ea6a7 (MD5)<br>Made available in DSpace on 2016-05-17T15:50:43Z (GMT). No. of bitstreams: 1 Alexandre Conttato Colagrai.pdf: 3075877 bytes, checksum: 9d911602fbfac7fc1e4725c0593ea6a7 (MD5) Previous issue date: 2015-12-17<br>Sport is a social event and as such is articulated in networks, because society is a network. This study intended to analyze how emerge and evolve the organization network of sports nonprofit
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Bragagnollo, Renato Dupas. "Elementos institucionais e do campo organizacional do basquete brasileiro que influenciam a liga de basquete feminino." Universidade Nove de Julho, 2016. http://bibliotecatede.uninove.br/handle/tede/1580.

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Submitted by Nadir Basilio (nadirsb@uninove.br) on 2017-03-01T21:27:07Z No. of bitstreams: 1 Renato Dupas Bragagnollo.pdf: 1027096 bytes, checksum: 67253163d74c45780924717f08b5061d (MD5)<br>Made available in DSpace on 2017-03-01T21:27:07Z (GMT). No. of bitstreams: 1 Renato Dupas Bragagnollo.pdf: 1027096 bytes, checksum: 67253163d74c45780924717f08b5061d (MD5) Previous issue date: 2016-12-13<br>Institutional theory has returned to the scenario of management research in academia. The renaissance came with the trajectory of neoinstitutionalism, guided by the social bias that starts to approach t
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Bücher zum Thema "Esport Organization"

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Wilhelm-Labat, Marie. Changer l'école, c'est notre affaire!: Révolte et espoirs de deux professeurs ordinaires. Guibert, 2001.

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Ngongo, Mononi Asuka. L' Organisation de l'unité africaine, vingt ans après: Des espoirs déçus? Presses universitaires du Zaïre, 1988.

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Ngongo, Mononi Asuka. L' Organisation de l'unité africaine vingt ans après: Des espoirs déçus? Presses universitaires du Zaire, 1988.

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1958-, Gregersen Hal B., and Christensen Clayton M, eds. The innovator's DNA: Mastering the five skills of disruptive innovators. Harvard Business Press, 2011.

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Hooks, Bell. Teaching to transgress: Education as the practice of freedom. Routledge, 1994.

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Maties, Martin, ed. eSport-Recht – Politik, Praxis und Wissenschaft im Dialog. Nomos Verlagsgesellschaft mbH & Co. KG, 2020. http://dx.doi.org/10.5771/9783748901907.

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In this book you will find an annual report of the Research Center for Esports Law (FeSR) and reports on the non-scientific presentations given at the conference as well as scientific contributions on fundamental problems of esports law and selected individual problems from the perspective of science, practice and politics: definition, integrity risks and applicable criminal law, implementing the organizational structures of competitive sports, legal issues from the publishers' perspective, fixed-term player contracts, specifics of drafting an esports sponsorship agreement, limits of contract
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Scott, David. Contemporary Leadership in Sport Organizations. 2nd ed. Human Kinetics, 2014. http://dx.doi.org/10.5040/9781718221048.

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In a quickly growing and evolving society, organizations at all levels face ongoing challenges and complexities that require specific leadership skills. Contemporary Leadership in Sport Organizations, Second Edition, brings together research on leadership–both within and outside of sport settings–to provide comprehensive knowledge of skills and practices relevant to the sport industry. With sport-specific examples, students will learn an effective approach to leadership thought, strategy, and action to apply in recreational, interscholastic, intercollegiate, and professional sport organization
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Cebula, Kerri. Governance in Sport. Edited by Bonnie Tiell. Human Kinetics, 2012. http://dx.doi.org/10.5040/9781718220997.

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Simplify the complexities of sport governance with an engaging and thought-provoking guide to how authority, policies, rules, and regulations can influence decision making in sport organizations. Governance in Sport: Analysis and Application With Web Resource examines the structure of governance within sport organizations across a breadth of levels and a variety of industry sectors to prepare students to practice principles of good governance and ethical decision making. The content is presented from three broad perspectives: (1) Students will first learn the foundation of legal and managerial
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Chablé Sangeado, Juan José, Nélida Áurea Ramírez Montalvo, and Elmer López Velázquez. Análisis de la evolución de la competitividad del sector empresarial de Tabasco. Universidad Juárez Autónoma de Tabasco, 2014. http://dx.doi.org/10.19136/book.62.

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En la actualidad, ser competitivos es vital para la supervivencia y evolución de las micro, pequeñas y medianas empresas (MIPYMES) al constituir una referencia de la capacidad de anticipación y respuesta a los retos del entorno (Camisón, 1997). Para mejorar la competitividad, las MIPYMES tienen la necesidad de adecuar tanto sus estrategias como su estructura organizativa y su forma de gestión al entorno dinámico de la economía actual; sin embargo, muchas empresas persisten en una actitud conservadora a la espera de observar la operatividad de determinadas estrategias para introducir cam
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Management strategies in athletic training. Human Kinetics Publishers, 1994.

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Buchteile zum Thema "Esport Organization"

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Hums, Mary A., Yannick Kluch, Samuel H. Schmidt, and Joanne C. MacLean. "Esports." In Governance and Policy in Sport Organizations, 5th ed. Routledge, 2023. http://dx.doi.org/10.4324/9781003303183-15.

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Jenny, Seth E., Brandon C. Harris, Tobias M. Scholz, and Nicolas Besombes. "Organizations, Labs/Centers, and Journals Related to Esports Research." In Routledge Handbook of Esports. Routledge, 2024. http://dx.doi.org/10.4324/9781003410591-12.

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Caetano, Mayara. "A Region of Contenders: Overwatch in Brazil." In Modes of Esports Engagement in Overwatch. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-82767-0_7.

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AbstractThis chapter discusses the perceptions of Overwatch (Blizzard 2016) in the context of fragile Brazilian esports structures. Applying content and sentiment analysis to media materials published on Brazilian competitive Overwatch, this chapter provides insight into the scene’s working conditions, infrastructural issues, and the community. In conclusion, the argument is that the infrastructural particularities of the country combined with careless decisions and neglectful organizational attitudes compromised the potential of the game’s local esports scene, transforming competitive Overwat
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Berzosa, Almudena, Abhijit Ganguly, and Balamurugan Balusamy. "Exploring the Impact of Competencies, Leadership Styles, and Cultural Context on Organizational Performance: A Case Study of Esports Organizations." In Contributions to Management Science. Springer Nature Switzerland, 2024. https://doi.org/10.1007/978-3-031-67531-7_47.

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Besombes, Nicolas, and Seth E. Jenny. "Paradoxical Effects of the Health Crisis within the Esports Industry: How French Esports Organizations Illuminate the Perceived Revenue Growth Façade." In Global Culture and Sport Series. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-14387-8_29.

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Griffiths, Mark D., Vasileios Stavropoulos, Halley M. Pontes, et al. "Gaming Disorder Among Children and Adolescents." In Handbook of Children and Screens. Springer Nature Switzerland, 2024. https://doi.org/10.1007/978-3-031-69362-5_26.

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AbstractResearch interest in problematic gaming has increased considerably in the past decade leading the World Health Organization to classify ‘gaming disorder’ (GD) as a formal diagnosis in 2019. This chapter describes the current state of knowledge in relation to minors, as well as future research on GD along with recommendations for important stakeholders such as researchers, the gaming industry, and policymakers. Meta-analyses on the prevalence of GD range from 3.05% to 4.6%, with males, children, and adolescents, being the most affected. There are three overarching interacting factors th
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Harste, Gorm. "Business Legitimacy, Modernity, and Organizational Systems: Corporate Spirit, Esprit De Corps and Corpus Spiritus Throughout History." In Handbook of Business Legitimacy. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-319-68845-9_35-1.

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Harste, Gorm. "Business Legitimacy, Modernity, and Organizational Systems: Corporate Spirit, Esprit De Corps, and Corpus Spiritus Throughout History." In Handbook of Business Legitimacy. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-14622-1_35.

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Graeff, Peter, and Julia Kleinewiese. "Esprit de corps as a source of deviant behavior in organizations. Applying an old concept with a new livery." In Bribery, Fraud, Cheating. Springer Fachmedien Wiesbaden, 2020. http://dx.doi.org/10.1007/978-3-658-29062-7_14.

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Viljakainen, Anna, Katri Valkokari, Mari Hukkalainen, and Tytti Nikunen. "Sustainable Service Ecosystems in Positive Energy Districts: A Conceptual Framework to Steer Long-Term Impacts." In Lecture Notes in Civil Engineering. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-69626-8_97.

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AbstractPositive energy districts (PEDs) are central in the global transition toward sustainable, decentralized, and self-sufficient energy systems. Energy transformation taking place locally in cities may trigger broader sustainability transitions (STs) toward PED ecosystems at macro level. The work adopts a service ecosystems perspective to tackle the complexity of STs in the energy sector. The work builds a conceptual framework intended to support the transition and renewal of PED service ecosystems at a micro- and meso levels and uses illustrative case examples from a PED located in Espoo,
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Konferenzberichte zum Thema "Esport Organization"

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"ESPRE'18 Organization." In 2018 IEEE 5th International Workshop on Evolving Security & Privacy Requirements Engineering (ESPRE). IEEE, 2018. http://dx.doi.org/10.1109/espre.2018.00006.

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Briciu, Victor-Alexandru, Arabela Briciu, Vlad Robert Antochi, and Vlad Batranu-Pintea. "ORGANIZING ESPORTS EVENTS IN ROMANIA. CASE STUDIES FROM THE EARLY STAGE OF DEVELOPMENT." In 9th SWS International Scientific Conferences on SOCIAL SCIENCES - ISCSS 2022. SGEM WORLD SCIENCE, 2022. http://dx.doi.org/10.35603/sws.iscss.2022/s10.097.

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This paper aims to present and promote the eSports and its situation in Romania. Esports, also known as electronic sports, professional video game competitions, can be defined as a form of sports where the main aspects are facilitated by electronic systems. Most often eSports takes the form of multiplayer video game contests usually organized between professional players. Several games are popular in the competitive scene. The championships that appeared in the 1990s were those that contained fighting video games and the shooter type, genres that still have a large audience. Electronic athlete
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Ojala, Arto, Emir Hasanovic, and Rakibul Hasan. "Environmental Sustainability Efforts in Esports Organizations toward Climate Action." In Hawaii International Conference on System Sciences. Hawaii International Conference on System Sciences, 2025. https://doi.org/10.24251/hicss.2025.512.

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Hong, Hee Jung. "Duty of Care in Esports: Organizational Support for Esports Players’ Mental Wellbeing and Physical Health." In Hawaii International Conference on System Sciences. Hawaii International Conference on System Sciences, 2024. https://doi.org/10.24251/hicss.2024.535.

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Affandi, Lutfi Adin, Ma’ruf Akbar, Dedi Purwana, and Muhammad Fadli Hanafi. "Evolution of Leadership in Esprit De Corps: Evidence from military organization." In Proceedings of the First International Conference on Administration Science (ICAS 2019). Atlantis Press, 2019. http://dx.doi.org/10.2991/icas-19.2019.83.

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MARQUES DE VASCONCELOS, ALEX, AMANDA BEATRIZ PINHEIRO, RENATO SOUZA NOGUEIRA, BIATRIZ ARAÚJO CARDOSO DIAS, JOSIANA KELY RODRIGUES MOREIRA DA SILVA, and ANA JÚLIA CUNHA BRITO. "INTERFACE QUALIDADE DE VIDA E FUTEVÔLEI NA CIDADE DE BELÉM/PA." In II Semana Online Científica de Ciências da Saúde. Congresse.me, 2022. http://dx.doi.org/10.54265/pbjt5269.

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Introdução: A prática de atividades físicas desencadeia alterações fisiológicas no corpo humano, contribuindo para o bem-estar e a qualidade de vida de seus praticantes, visto que estimulam a aderência, a motivação e o compromisso com a saúde. Apesar de apresentar uma ampla variedade de estudos sobre os benefícios da atividade física para a saúde, o comportamento sedentário ainda é preocupante entre boa parcela da população, ocasionando consequências sobre a qualidade de vida e reforçar as evidências científicas em esportes coletivos de grande adesão destacam a relevância da manutenção de um e
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Goncharov, A., and Svetlana Evdokimova. "ON THE ISSUE OF USING CAM SYSTEMS WHEN DEVELOPING PROGRAMS FOR CNC MACHINES." In MODERN ISSUES OF AUTOMATION, ROBOTICS AND MANAGEMENT IN TECHNICAL, ORGANIZATIONAL, ECONOMIC SYSTEMS. FSBE Institution of Higher Education Voronezh State University of Forestry and Technologies named after G.F. Morozov, 2024. http://dx.doi.org/10.58168/robotics2024_205-211.

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Modern CAM systems allow you to automate the process of developing control programs for CNC equipment. The article discusses the capabilities of ESPRIT and ADEM systems for designing the processing of parts on CNC machines.
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Ebert, James R. "PEER-DRIVEN PROFESSIONAL DEVELOPMENT FOR EARTH SCIENCE TEACHERS FROM ESPRIT: THE LARGEST GEOSCIENCE EDUCATION “ORGANIZATION” YOU’VE NEVER HEARD OF." In 51st Annual Northeastern GSA Section Meeting. Geological Society of America, 2016. http://dx.doi.org/10.1130/abs/2016ne-272359.

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Scaeteanu, Ionut, and Adriana Malureanu. "SERIOUS GAMES DEVELOPMENT FRAMEWORK A FUNCTIONAL MODEL ON FLOOD SITUATIONS." In eLSE 2016. Carol I National Defence University Publishing House, 2016. http://dx.doi.org/10.12753/2066-026x-16-023.

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The changes that games have undergone during the 20th Century paved the way to modern eSports, or representations of the real world in the digital environment. Nowadays, market economies and profit-oriented strategies have taken over the economic environment. In this context, the eSports market and its unbelievable potential revenue couldn't have remained unnoticed. Video games comprise a wide range of genres, including "serious games", which have an educational purpose. The Serious Games industry has its own historians. Among them is Oliver Grau, who talks about "prehistorical" games. Accordi
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Jara Venegas, Ana Eugenia, and Tomas Prado Lamas. "La madera (del material al territorio)." In Jornadas sobre Innovación Docente en Arquitectura (JIDA). Universitat Politècnica de Catalunya. Iniciativa Digital Politècnica, 2022. http://dx.doi.org/10.5821/jida.2022.11626.

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The forestry character of southern Chile and how this generates values associated with the timber industry, architecture and communities, has defined the agenda of the Practice Studio of the Universidad San Sebastian’s Architecture School. It seeks to understand and promote the reciprocal and systematic relationship between academia, social organizations and the possibilities offered by the local industry. The Service-Learning methodology is used, as an architectural office, developing projects up to the detail stage so that they can later be applied for funds for their execution. It is expect
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Berichte der Organisationen zum Thema "Esport Organization"

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Peroni, Fabiana da Mota, Larissa C. Gruchovski Veríssimo, Leonardo Goes Shibata, and Natalia Aranco. Envejecimiento y atención a la dependencia en Brasil. Inter-American Development Bank, 2023. http://dx.doi.org/10.18235/0004792.

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Al igual que otros países de América Latina y el Caribe, Brasil experimenta un rápido proceso de envejecimiento poblacional. La transición demográfica, sumada a las mejores condiciones de vida de la población en las últimas décadas, ha garantizado un aumento sin precedentes en la expectativa de vida de los brasileños. Se espera que la población mayor de 65 años pase del 13% que registra en la actualidad a 22% en 2050. Este envejecimiento de la población trae consigo desafíos, uno de los cuales es cómo satisfacer la creciente demanda de servicios de atención a la dependencia en un contexto que
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