Zeitschriftenartikel zum Thema „Esport Organization“
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Karadakis, Kostas, and Maria Manus Painchaud. "Esport Knowledge, Skills, and Abilities: Perspectives from Subject Matter Experts." Athens Journal of Sports 9, no. 2 (2022): 79–100. http://dx.doi.org/10.30958/ajspo.9-2-2.
Der volle Inhalt der QuelleSzabella, Olivér. "Korunk virágzó biznisze? Az e-sport iparág bemutatása." Információs Társadalom 18, no. 1 (2018): 66. http://dx.doi.org/10.22503/inftars.xviii.2018.1.5.
Der volle Inhalt der QuellePostigo Fuentes, Ana Yara, and Manuel Fernández Navas. "Factores que Influyen el Aprendizaje de Lengua Extranjera en los eSports. Un Estudio de Caso." Qualitative Research in Education 9, no. 2 (2020): 128. http://dx.doi.org/10.17583/qre.2020.4997.
Der volle Inhalt der QuelleAkhmad Reynaldi, Muhammad Jamal Amin, and Muhammad Hairul Saleh. "Pembinaan Atlet E-Sport Oleh IeSPA (Indonesian E-Sport Assosiaction) Samarinda." Jurnal Ilmu Pemerintahan 9, no. 4 (2021): 140–46. https://doi.org/10.30872/jip.v9i4.907.
Der volle Inhalt der QuelleKari, Tuomas, and Veli-Matti Karhulahti. "Do E-Athletes Move?" International Journal of Gaming and Computer-Mediated Simulations 8, no. 4 (2016): 53–66. http://dx.doi.org/10.4018/ijgcms.2016100104.
Der volle Inhalt der QuelleHarris, Becky, Alex A. Igelman, and Michael Pollock. "PEER-TO-PEER ESPORTS SANCTIONING ORGANIZATION." Gaming Law Review 24, no. 9 (2020): 614–17. http://dx.doi.org/10.1089/glr2.2020.0024.
Der volle Inhalt der QuelleDominteanu, Teodora, Neluța Smîdu, Andreea Voinea, Corina-Claudia Dinciu, Maria-Cristiana Porfireanu, and Adrian Iacobini. "Player Exploitation in Esports Esports Organizations Policies and Business Strategies." Proceedings of the International Conference on Business Excellence 17, no. 1 (2023): 1413–20. http://dx.doi.org/10.2478/picbe-2023-0127.
Der volle Inhalt der QuelleDinansyah, Fakhriy, Charlie Tjokrodinata, and Cendera Rizky Anugerah Bangun. "The Role of Esports Organisations in Accessibility for Disability Players." Ultimacomm: Jurnal Ilmu Komunikasi 14, no. 1 (2022): 67–79. http://dx.doi.org/10.31937/ultimacomm.v14i1.2569.
Der volle Inhalt der QuelleKurniawan, Faidillah. "E-Sport dalam Fenomena Olahraga Kekinian." Jorpres (Jurnal Olahraga Prestasi) 15, no. 2 (2020): 61–66. http://dx.doi.org/10.21831/jorpres.v15i2.29509.
Der volle Inhalt der QuelleSolodnikov, Vladimir V., and Viktoriya I. Timofeeva. "ESports in Russia as a Marketing Object and Social Phenomenon." Sociologicheskaja nauka i social naja praktika 8, no. 1 (2020): 167–87. http://dx.doi.org/10.19181/snsp.2020.8.1.7102.
Der volle Inhalt der QuelleSilva Junior, Edesio, Carine Collet, Evando Moreira, and Riller Reverdito. "Esporte no contexto escolar: organização do espaço e tempo extracurricular." Revista da Faculdade de Educação 40 (December 8, 2024): e402421. https://doi.org/10.30681/faed.v40i.13110.
Der volle Inhalt der QuelleDenomme, Cathy, and Jo-Anne Ryan. "The Olympics and Esports: Who Needs Who?" Athens Journal of Sports 12, no. 3 (2025): 143–62. https://doi.org/10.30958/ajspo.12-3-2.
Der volle Inhalt der QuelleVIRENDRA JADHAV, VAISHNAVI, PROF SHITAL SHAH, and DR ASHWINI KSHIRSAGAR. "Esports and Merger & Acquisition." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 01 (2024): 1–13. http://dx.doi.org/10.55041/ijsrem27991.
Der volle Inhalt der QuelleCanan, Felipe, Luciana Letícia Sperini Rufino dos Santos, and Fernando Augusto Starepravo. "Panorama geral sobre políticas de esporte no Brasil." Caderno de Educação Física e Esporte 15, no. 1 (2017): 15–27. http://dx.doi.org/10.36453/2318-5104.2017.v15.n1.p15.
Der volle Inhalt der QuelleKrivonogov, Artem D., and Oleg V. Ilyushin. "INTRODUCTION OF THE DISCIPLINE «ESPORTS» INTO THE EDUCATIONAL PROCESS OF HIGHER EDUCATIONAL INSTITUTIONS IN THE CONTEXT OF THE DEPARTMENT OF PHYSICAL EDUCATION." EKONOMIKA I UPRAVLENIE: PROBLEMY, RESHENIYA 6/8, no. 147 (2024): 154–58. http://dx.doi.org/10.36871/ek.up.p.r.2024.06.08.022.
Der volle Inhalt der QuellePetryk, Oleksandr, Alexander Meleshchenko, and Anastasiia Volobuieva. "Esports Clubs’ Work in Media Spaces: Distinctive Features." Current Issues of Mass Communication, no. 28 (2020): 28–42. http://dx.doi.org/10.17721/2312-5160.2020.28.28-42.
Der volle Inhalt der QuelleDemchenko, M. V., and A. D. Shvedova. "LEGAL REGULATION OF CYBERSPORT IN RUSSIA AND ABROAD." Innovatics and Expert Examination, no. 27 (2019): 88–93. http://dx.doi.org/10.35264/1996-2274-2019-2-88-93.
Der volle Inhalt der QuelleFranco Belloti, Leonardo. "A INTERFERÊNCIA ESTATAL NAS QUESTÕES DE GOVERNANÇA NO ESPORTE BRASILEIRO: AFRONTA À AUTONOMIA DESPORTIVA?" Revista Científica Semana Acadêmica 11, no. 231 (2023): 1–20. http://dx.doi.org/10.35265/2236-6717-231-12476.
Der volle Inhalt der QuelleXenopoulos, Peter, João Rulff, and Claudio Silva. "ggViz: Accelerating Large-Scale Esports Game Analysis." Proceedings of the ACM on Human-Computer Interaction 6, CHI PLAY (2022): 1–22. http://dx.doi.org/10.1145/3549501.
Der volle Inhalt der QuelleDimitrov, Kiril. "Human resource management in business organizations under exponential growth conditions." Vanguard Scientific Instruments in Management journal (VSIM) 15, no. 1 (2019): 31. https://doi.org/10.5281/zenodo.4737427.
Der volle Inhalt der QuelleCamilleri, Neil, and Iryna-Mariia Mykhailivna Huk. "CAS FOR ESPORTS: REALITY OR UTOPIA?" Lex Sportiva, no. 1 (August 21, 2023): 19–22. http://dx.doi.org/10.32782/lexsportiva/2023.1.4.
Der volle Inhalt der QuelleSrinivas, Balasubramanian. "Leveraging Big Data for Competitive Advantage in eSports Management." International Journal of Innovative Research in Engineering & Multidisciplinary Physical Sciences 8, no. 6 (2020): 1–5. https://doi.org/10.5281/zenodo.15054656.
Der volle Inhalt der QuelleVoisin, Nicolas, Nicolas Besombes, and Sébastien Laffage-Cosnier. "Are Esports Players Inactive? A Systematic Review." Physical Culture and Sport. Studies and Research 97, no. 1 (2022): 32–52. http://dx.doi.org/10.2478/pcssr-2022-0022.
Der volle Inhalt der QuelleKurniawan, Faidillah, Mohammad Furqon Hidayatullah, Agus Kristiyanto, et al. "Physical literacy needs in esports: literature review." Retos 58 (July 17, 2024): 495–505. http://dx.doi.org/10.47197/retos.v58.107885.
Der volle Inhalt der QuelleKhairullina, Elmira R., Mikhail A. Solonin, Oleg M. Ovchinnikov, Venera I. Bogdanova, Elena V. Slepneva, and Valery G. Shubovich. "Cybersports sphere organization peculiarities in educational space of higher education institution in forming student sports competences." LAPLAGE EM REVISTA 7, no. 3 (2021): 526–32. http://dx.doi.org/10.24115/s2446-62202021731338p.526-532.
Der volle Inhalt der QuelleGöksel Ataman. "Brand Equity, Purchase Intention, E-Wom, Sponsorship Type, and Endemic in The Esports Industry: A Study on Mediating and Moderating Effects." Journal of Information Systems Engineering and Management 10, no. 27s (2025): 857–72. https://doi.org/10.52783/jisem.v10i27s.4657.
Der volle Inhalt der QuelleGavrysh, Iryna, and Kateryna Fen. "SPORTS MARKETING: ESSENCE, SPECIFICITY AND BASIC SUBJECTS." Proceedings of Scientific Works of Cherkasy State Technological University Series Economic Sciences, no. 66 (October 20, 2022): 61–68. http://dx.doi.org/10.24025/2306-4420.66.2022.268591.
Der volle Inhalt der QuelleKURGUZENKOVA, L. A., O. I. POPROZMAN, O. M. OPANASENKO, and G. A. GIYASOV. "Management aspects of the functioning of the e–sports market in conditions of digitalization." Market Relations Development in Ukraine №2(261)2023 85 (May 4, 2023): 44–51. https://doi.org/10.5281/zenodo.7895541.
Der volle Inhalt der QuelleKim, Kibaek, Minsoo Kim, Jinwook Han, Dongkyu Kim, and Inyup Lee. "Does “We” Matter for Esports Fans? Analyzing the Mediating Effects of the Sense of Fan Community on Team Identification and Fandom Behaviors." Physical Culture and Sport. Studies and Research 97, no. 1 (2022): 65–76. http://dx.doi.org/10.2478/pcssr-2022-0024.
Der volle Inhalt der QuelleSaiz-Alvarez, José Manuel, Jesús Manuel Palma-Ruiz, Herik Germán Valles-Baca, and Luis Alberto Fierro-Ramírez. "Knowledge Management in the Esports Industry: Sustainability, Continuity, and Achievement of Competitive Results." Sustainability 13, no. 19 (2021): 10890. http://dx.doi.org/10.3390/su131910890.
Der volle Inhalt der QuelleFisher, Jolene, and Joshua Foust. "#GirlGamers, Soldiers, and Public Relations: Analyzing Gender Representation in U.S. Army Esports." Journal of Communication 72, no. 2 (2022): 165–86. http://dx.doi.org/10.1093/joc/jqab051.
Der volle Inhalt der QuelleBlanco, Beatriz. "Changing the game but keeping to the rules." Eludamos: Journal for Computer Game Culture 15, no. 1 (2024): 209–23. https://doi.org/10.7557/23.7702.
Der volle Inhalt der QuelleShynkaruk, Oksana, Nataliia Byshevets, Olena Iakovenko, et al. "Modern Approaches to the Preparation System of Masters in eSports." Sport Mont 19, S2 (2021): 69–74. http://dx.doi.org/10.26773/smj.210912.
Der volle Inhalt der QuelleGoldman, Michael M., and David P. Hedlund. "Rebooting Content: Broadcasting Sport and Esports to Homes During COVID-19." International Journal of Sport Communication 13, no. 3 (2020): 370–80. http://dx.doi.org/10.1123/ijsc.2020-0227.
Der volle Inhalt der QuelleBabin, J. Jobu, Haritima S. Chauhan, and Steven L. Kistler. "When pretty hurts: Beauty premia and penalties in eSports." Journal of Economic Behavior & Organization 217 (January 2024): 726–41. http://dx.doi.org/10.1016/j.jebo.2023.12.002.
Der volle Inhalt der QuelleSergeev, Sergey, and Arturas Kaklauskas. "Usability of gaming environments in cybersport." MATEC Web of Conferences 245 (2018): 04016. http://dx.doi.org/10.1051/matecconf/201824504016.
Der volle Inhalt der QuelleOliveira Júnior, Wilson, and Guilherme Costa Wiedenhöft. "A INFLUÊNCIA DA CULTURA ORGANIZACIONAL SOBRE A RELAÇÃO ENTRE O COMPORTAMENTO DE CIDADANIA ORGANIZACIONAL E A QUALIDADE ASSISTENCIAL1." REAd. Revista Eletrônica de Administração (Porto Alegre) 29, no. 3 (2023): 763–91. http://dx.doi.org/10.1590/1413-2311.393.130793.
Der volle Inhalt der QuelleFantini, Laiane Maris Caetano. "Esports championships, companies and organizations in electronic sports and their regulatory and compliance challenges with the Brazilian Statute of Child and Adolescent (ECA)." Brazilian Journal of Law, Technology and Innovation 1, no. 1 (2023): 141–62. http://dx.doi.org/10.59224/bjlti.v1i1.141-162.
Der volle Inhalt der QuelleBrain, Jonathan, Oliver Wright, Alessandro Quartiroli, and Christopher R. D. Wagstaff. "Sport Psychology Practitioners’ Contributions to the Drafting Process of a Professional Esports Team: A Case Study." Case Studies in Sport and Exercise Psychology 8, S1 (2024): S1–46—S1–56. http://dx.doi.org/10.1123/cssep.2023-0045.
Der volle Inhalt der QuelleWitkowski, Emma, and James Manning. "Player power: Networked careers in esports and high-performance game livestreaming practices." Convergence: The International Journal of Research into New Media Technologies 25, no. 5-6 (2018): 953–69. http://dx.doi.org/10.1177/1354856518809667.
Der volle Inhalt der QuelleReynoso Espinoza, Deivit Wilfredo. "Estudio de la intersubjetividad de las interacciones en las organizaciones: jefes subordinantes y subordinados seguidores." Revista científica Pensamiento y Gestión 51 (February 15, 2024): 1–19. http://dx.doi.org/10.14482/pege.51.784.652.
Der volle Inhalt der QuelleŠunje, Haris, and Elvis Vardo. "Gaming as the New Most Important Secondary Thing in the World: Research on Internet Gaming Disorder among Gamers and Esports Players." Društvene i humanističke studije (Online) 10, no. 1(27) (2025): 657–80. https://doi.org/10.51558/2490-3647.2025.10.1.657.
Der volle Inhalt der QuelleBrain, Jonathan, Oliver Wright, Alessandro Quartiroli, and Christopher R. D. Wagstaff. "Supporting a National Team During the Overwatch World Cup: Three Confessional Tales." Case Studies in Sport and Exercise Psychology 8, S1 (2024): S1–28—S1–35. http://dx.doi.org/10.1123/cssep.2023-0034.
Der volle Inhalt der QuellePolozov, A. A., K. S. Akubekov, N. A. Maltseva, A. A. Hofmann, and V. E. Gorodilov. "Sverdlovsk esports student league - reserve of the Sverdlovsk region national team." Scientific and educational basics in physical culture and sports, no. 2 (June 3, 2024): 58–64. http://dx.doi.org/10.57006/2782-3245-2024-14-2-58-64.
Der volle Inhalt der QuelleWannatrong, Napaphat, and Zagon Bussabong. "Text Extraction of Esports Summary Score Image in the Thai Language Using OCR Technology." International Journal of Membrane Science and Technology 10, no. 4 (2023): 1525–34. http://dx.doi.org/10.15379/ijmst.v10i4.2272.
Der volle Inhalt der QuelleIvanytska, B. "КІБЕРСПОРТ У ГЕНДЕРНОМУ АСПЕКТІ: ЖУРНАЛІСТСЬКИЙ ПОГЛЯД". State and Regions. Series: Social Communications, № 1(53) (19 травня 2023): 31. http://dx.doi.org/10.32840/cpu2219-8741/2023.1(53).4.
Der volle Inhalt der QuelleEsiri, Sidney. "Integrated marketing communication framework for esports brand growth and audience expansion." Journal of Advance Multidisciplinary Research 1, no. 2 (2022): 39–47. https://doi.org/10.54660/.jhmr.2022.1.2.39-47.
Der volle Inhalt der QuelleScholz, Tobias M., and Volker Stein. "Going Beyond Ambidexterity in the Media Industry." International Journal of Gaming and Computer-Mediated Simulations 9, no. 2 (2017): 47–62. http://dx.doi.org/10.4018/ijgcms.2017040104.
Der volle Inhalt der QuelleShynkaruk, Oksana. "CURRENT ANALYSIS AND TRENDS IN THE DEVELOPMENT OF MOBILE ESPORTS." Sport Science and Human Health, no. 1 (2025): 210–21. https://doi.org/10.28925/2664-2069.2025.118.
Der volle Inhalt der QuelleTabassum, Naz. "A Voyage of Esprit-De-Corps: A Sectorial Comparison." Global Social Sciences Review 4, no. 2 (2019): 10–19. https://doi.org/10.5281/zenodo.4362172.
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