Zeitschriftenartikel zum Thema „GAMES / General“
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Gergely Orbán, Szabolcs, Norbert György Szabados, Éva Bácsné Bába, et al. "Roguelike games: The way we play." International Journal of Engineering and Management Sciences 7, no. 4 (2022): 80–92. http://dx.doi.org/10.21791/ijems.2022.4.7.
Der volle Inhalt der QuelleAlshhre, Ali. "World Literature Representation via Video Games." Arab World English Journal For Translation and Literary Studies 7, no. 1 (2023): 101–14. http://dx.doi.org/10.24093/awejtls/vol7no1.7.
Der volle Inhalt der QuelleEkaputra, Kresna Septyana, Rezki Yuniarti, and Agus Komarudin. "Educational Game Design for Introduction to Immune Systems in Biology Learning at High School." JUMANJI (Jurnal Masyarakat Informatika Unjani) 6, no. 1 (2022): 11. http://dx.doi.org/10.26874/jumanji.v6i1.102.
Der volle Inhalt der QuelleAsk, Kristine, Ingvild Kvale Sørenssen, and Stine Thordarson Moltubakk. "The struggle and enrichment of play: Domestications and overflows in the everyday life of gamer parents." Nordicom Review 42, s4 (2021): 107–23. http://dx.doi.org/10.2478/nor-2021-0044.
Der volle Inhalt der QuelleAbrudan, Mirela, Andreea Voina, and Andreea Lăpuşte. "Computer role-playing games: player motivations, preferences, and behavior." Studia Universitatis Babeș-Bolyai Ephemerides 66, no. 2 (2021): 5–32. http://dx.doi.org/10.24193/subbeph.2021.2.01.
Der volle Inhalt der QuelleCenteno, Daniel, and Germán Sierra. "General quantum Chinos games." Journal of Physics Communications 6, no. 7 (2022): 075009. http://dx.doi.org/10.1088/2399-6528/ac7434.
Der volle Inhalt der QuelleBrowne, Cameron, Julian Togelius, and Nathan Sturtevant. "Guest Editorial: General Games." IEEE Transactions on Computational Intelligence and AI in Games 6, no. 4 (2014): 317–19. http://dx.doi.org/10.1109/tciaig.2014.2369009.
Der volle Inhalt der QuelleOsborn, Joseph, Ben Samuel, Adam Summerville, and Michael Mateas. "Towards General RPG Playing." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 13, no. 2 (2021): 92–98. http://dx.doi.org/10.1609/aiide.v13i2.12976.
Der volle Inhalt der QuellePietersen, André J., Jan K. Coetzee, Dominika Byczkowska-Owczarek, Florian Elliker, and Leane Ackermann. "Online Gamers, Lived Experiences, and Sense of Belonging: Students at the University of the Free State, Bloemfontein." Qualitative Sociology Review 14, no. 4 (2019): 122–37. http://dx.doi.org/10.18778/1733-8077.14.4.08.
Der volle Inhalt der QuelleDenikin, Anton A. "In Support of Video Games." Observatory of Culture, no. 3 (June 28, 2014): 53–59. http://dx.doi.org/10.25281/2072-3156-2014-0-3-53-59.
Der volle Inhalt der QuelleRemington Huan, Chayen, and Diny Anggriani Adnas. "Pengaruh Estetik Video Game terhadap Minat Gamer dengan Genre Survival." Jurnal SAINTEKOM 13, no. 1 (2023): 32–41. http://dx.doi.org/10.33020/saintekom.v13i1.350.
Der volle Inhalt der QuelleObara, Ichiro, and Jaeok Park. "Repeated games with general discounting." Journal of Economic Theory 172 (November 2017): 348–75. http://dx.doi.org/10.1016/j.jet.2017.09.008.
Der volle Inhalt der QuelleGaffar, Mohammad Rizal, Wahyu Rafdinal, Eko Susanto, and Cahaya Juniarti. "Predicting Mobile Game Adoption: Integrating Game Features and Theory of Planned Behavior." SRIWIJAYA INTERNATIONAL JOURNAL OF DYNAMIC ECONOMICS AND BUSINESS 6, no. 3 (2022): 309. http://dx.doi.org/10.29259/sijdeb.v6i3.309-320.
Der volle Inhalt der QuelleŚwiechowski, Maciej, HyunSoo Park, Jacek Mańdziuk, and Kyung-Joong Kim. "Recent Advances in General Game Playing." Scientific World Journal 2015 (2015): 1–22. http://dx.doi.org/10.1155/2015/986262.
Der volle Inhalt der QuelleWartono, Wawan. "DUNIA MMO GAME PARA GAMER DI KOMUNITAS FORUM INDOGAMERS." Linimasa : Jurnal Ilmu Komunikasi 5, no. 1 (2022): 133–57. https://doi.org/10.23969/linimasa.v5i1.4885.
Der volle Inhalt der QuelleCropper, Andrew, Richard Evans, and Mark Law. "Inductive general game playing." Machine Learning 109, no. 7 (2019): 1393–434. http://dx.doi.org/10.1007/s10994-019-05843-w.
Der volle Inhalt der QuelleSu, Nathan N. "Single and Multiplayer Video Gamers: Looking at Their Experiences and Psychosocial Well-Being During the COVID-19 Pandemic." International Journal of Psychological Studies 13, no. 4 (2021): 51. http://dx.doi.org/10.5539/ijps.v13n4p51.
Der volle Inhalt der QuelleSchiffel, Stephan. "Symmetry Detection in General Game Playing." Proceedings of the AAAI Conference on Artificial Intelligence 24, no. 1 (2010): 980–85. http://dx.doi.org/10.1609/aaai.v24i1.7649.
Der volle Inhalt der QuelleNewcombe, Jonathan, and Billy Brick. "Blending Video Games Into Language Learning." International Journal of Computer-Assisted Language Learning and Teaching 7, no. 4 (2017): 75–89. http://dx.doi.org/10.4018/ijcallt.2017100106.
Der volle Inhalt der QuelleBraylan, Alexander, and Risto Miikkulainen. "Object-Model Transfer in the General Video Game Domain." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 12, no. 1 (2021): 136–42. http://dx.doi.org/10.1609/aiide.v12i1.12870.
Der volle Inhalt der QuelleFUNAKI, YUKIHIKO, and TAKEHIKO YAMATO. "THE CORE AND CONSISTENCY PROPERTIES: A GENERAL CHARACTERISATION." International Game Theory Review 03, no. 02n03 (2001): 175–87. http://dx.doi.org/10.1142/s0219198901000361.
Der volle Inhalt der QuelleKalai, Ehud, and Dov Samet. "Monotonic Solutions to General Cooperative Games." Econometrica 53, no. 2 (1985): 307. http://dx.doi.org/10.2307/1911238.
Der volle Inhalt der QuelleKobylanski, Magdalena, Marie-Claire Quenez, and Marc Roger de Campagnolle. "Dynkin games in a general framework." Stochastics 86, no. 2 (2013): 304–29. http://dx.doi.org/10.1080/17442508.2013.778860.
Der volle Inhalt der QuelleKobylanski, Magdalena, Marie-Claire Quenez, and Marc Roger de Campagnolle. "Dynkin games in a general framework." Stochastics 86, no. 2 (2014): 370. http://dx.doi.org/10.1080/17442508.2013.850203.
Der volle Inhalt der QuelleLiu, Wen An, and Meile Zhao. "General restrictions of Wythoff-like games." Theoretical Computer Science 602 (October 2015): 80–88. http://dx.doi.org/10.1016/j.tcs.2015.08.015.
Der volle Inhalt der QuelleDziubiński, Marcin. "Non-symmetric discrete General Lotto games." International Journal of Game Theory 42, no. 4 (2012): 801–33. http://dx.doi.org/10.1007/s00182-012-0324-z.
Der volle Inhalt der QuelleGrechuk, Bogdan, Anton Molyboha, and Michael Zabarankin. "COOPERATIVE GAMES WITH GENERAL DEVIATION MEASURES." Mathematical Finance 23, no. 2 (2011): 339–65. http://dx.doi.org/10.1111/j.1467-9965.2011.00495.x.
Der volle Inhalt der QuelleGerber, Anke. "Coalition formation in general NTU games." Review of Economic Design 5, no. 2 (2000): 149–75. http://dx.doi.org/10.1007/s100580000016.
Der volle Inhalt der QuelleChen, Yi-Chun, Ngo Van Long, and Xiao Luo. "Iterated strict dominance in general games." Games and Economic Behavior 61, no. 2 (2007): 299–315. http://dx.doi.org/10.1016/j.geb.2007.02.002.
Der volle Inhalt der QuelleJadhav, Mrunal, and Matthew Guzdial. "Tile Embedding: A General Representation for Level Generation." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 17, no. 1 (2021): 34–41. http://dx.doi.org/10.1609/aiide.v17i1.18888.
Der volle Inhalt der QuelleMozelius, Peter. "Game-construction students experiences of educational games - gaming outcomes and learning outcomes." International Journal of Information and Communication Technologies in Education 7, no. 2 (2018): 5–16. http://dx.doi.org/10.1515/ijicte-2018-0005.
Der volle Inhalt der QuelleS, Sudharsan. "Universal Real-Time Strategy Game in Unreal Engine." International Journal for Research in Applied Science and Engineering Technology 10, no. 3 (2022): 1061–67. http://dx.doi.org/10.22214/ijraset.2022.40800.
Der volle Inhalt der QuelleBean, Anthony. "Therapeutic Use of Video Games in the Treatment of Posttraumatic Stress Disorder (PTSD): A Case Study of an Immersed 10-Year-Old Boy." Journal of Psychology and Psychotherapy Research 9 (December 22, 2022): 158–69. http://dx.doi.org/10.12974/2313-1047.2022.09.9.
Der volle Inhalt der QuelleGluck, Aaron, Kwajo Boateng, and Julian Brinkley. "Racing in the Dark: Exploring Accessible Virtual Reality by Developing a Racing Game for People who are Blind." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 65, no. 1 (2021): 1114–18. http://dx.doi.org/10.1177/1071181321651224.
Der volle Inhalt der QuelleHutama, Nurizky Adhi, and Budi Irawanto. "“Menjadi Sesuatu Yang Berbeda”: Studi Gamer Perempuan Di Yogyakarta." Jurnal Media dan Komunikasi Indonesia 3, no. 1 (2022): 66. http://dx.doi.org/10.22146/jmki.66967.
Der volle Inhalt der QuelleSchofield, Michael, Timothy Cerexhe, and Michael Thielscher. "HyperPlay: A Solution to General Game Playing with Imperfect Information." Proceedings of the AAAI Conference on Artificial Intelligence 26, no. 1 (2021): 1606–12. http://dx.doi.org/10.1609/aaai.v26i1.8335.
Der volle Inhalt der QuelleBoric, Sandra, and Christine Strauss. "What Makes a Freemium Game Player Become a Paying Player." Journal of Data Intelligence 3, no. 2 (2022): 201–17. http://dx.doi.org/10.26421/jdi3.2-1.
Der volle Inhalt der QuelleHandojo, Matthew Szalynski, Ferdinand Ferdinand, and Njo Anastasia. "PENGARUH FINANCIAL KNOWLEDGE, FINANCIAL ATTITUDE, DAN MENTAL ACCOUNTING TERHADAP SPENDING HABITS GAMERS DI SURABAYA." National Conference on Applied Business, Education, & Technology (NCABET) 3, no. 1 (2024): 149–59. http://dx.doi.org/10.46306/ncabet.v3i1.113.
Der volle Inhalt der QuelleNigar Ismayilova, Nigar Ismayilova, and Aida Sadiqova Aida Sadiqova. "USING GENETIC ALGORITHMS IN GAME DESIGN." PAHTEI-Procedings of Azerbaijan High Technical Educational Institutions 28, no. 05 (2023): 06–15. http://dx.doi.org/10.36962/pahtei28052023-06.
Der volle Inhalt der QuelleHoroszkiewicz, Krzysztof, Bartosz Horoszkiewicz, and Grzegorz Załęski. "Psychomotor performance in video games." Journal of Education, Health and Sport 12, no. 7 (2022): 667–82. http://dx.doi.org/10.12775/jehs.2022.12.07.067.
Der volle Inhalt der QuelleVuksanović, Divna. "Aesthetics, Media, Games." Diogenes 30, no. 2 (2022): 142–57. http://dx.doi.org/10.54664/rdrd7616.
Der volle Inhalt der QuelleLauermann, Stephan. "Dynamic Matching and Bargaining Games: A General Approach." American Economic Review 103, no. 2 (2013): 663–89. http://dx.doi.org/10.1257/aer.103.2.663.
Der volle Inhalt der QuelleReynaldo, Yohanes, Agung Triayudi, and Sari Ningsih. "Analisis Faktor yang Mempengaruhi Gamers PC dan Konsol Beralih ke Game Mobile menggunakan Metode K-Means Clustering." Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) 6, no. 1 (2022): 42–48. http://dx.doi.org/10.35870/jtik.v6i1.383.
Der volle Inhalt der QuelleGenesereth, Michael, and Yngvi Björnsson. "The International General Game Playing Competition." AI Magazine 34, no. 2 (2013): 107. http://dx.doi.org/10.1609/aimag.v34i2.2475.
Der volle Inhalt der QuelleYaman, Havva, Şeyma Nur Bekar, Hakan Yildiz, Salih Koyun, and Sibel Er Nas. "Secondary School Students’ Cognitive Structures Regarding Educational Games." Science Education International 34, no. 1 (2023): 15–24. http://dx.doi.org/10.33828/sei.v34.i1.2.
Der volle Inhalt der QuelleSokolov, E. S. "Games That Kill Us: Video Games and Violence in the Russian Printed Media Discourse." Sociology of Power 32, no. 3 (2020): 165–88. http://dx.doi.org/10.22394/2074-0492-2020-3-165-188.
Der volle Inhalt der QuelleSokolov, E.S. "Games that kill us: video games and violence in the russian printed media discourse." Sociology of Power, no. 3 (June 7, 2020): 165–88. https://doi.org/10.22394/2074-0492-2020-3-165-188.
Der volle Inhalt der QuelleEyniyev, Rustam. "OPTIMIZING PARALLELISM IN UNITY WITH JOB SYSTEM TOOL." Azerbaijan Journal of High Performance Computing 5, no. 2 (2022): 183–92. http://dx.doi.org/10.32010/26166127.2022.5.2.183.192.
Der volle Inhalt der QuelleCatalan, Cristobal, Lina Gega, and Jonathan Hook. "Storytelling Games for General Anxiety: Clinician Perspectives on Walking Simulator Games as Intervention." Proceedings of the ACM on Human-Computer Interaction 8, CHI PLAY (2024): 1–24. http://dx.doi.org/10.1145/3677104.
Der volle Inhalt der QuelleBurch, Neil, and Robert Holte. "Automatic Move Pruning in General Single-Player Games." Proceedings of the International Symposium on Combinatorial Search 2, no. 1 (2021): 31–38. http://dx.doi.org/10.1609/socs.v2i1.18187.
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