Zeitschriftenartikel zum Thema „Human-computer interest“
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Wang, Yangyang, Yibo Li, and Xiaofei Ji. "Human Action Recognition Based on Normalized Interest Points and Super-Interest Points." International Journal of Humanoid Robotics 11, no. 01 (March 2014): 1450005. http://dx.doi.org/10.1142/s0219843614500054.
Der volle Inhalt der QuelleChen, Keh-Hsun. "INCREASING INTEREST." ICGA Journal 26, no. 1 (March 1, 2003): 2. http://dx.doi.org/10.3233/icg-2003-26102.
Der volle Inhalt der QuelleKawas, Saba, Sarah K. Chase, Jason Yip, Joshua J. Lawler, and Katie Davis. "Sparking interest: A design framework for mobile technologies to promote children’s interest in nature." International Journal of Child-Computer Interaction 20 (June 2019): 24–34. http://dx.doi.org/10.1016/j.ijcci.2019.01.003.
Der volle Inhalt der QuelleHochheiser, Harry, and Rupa S. Valdez. "Human-Computer Interaction, Ethics, and Biomedical Informatics." Yearbook of Medical Informatics 29, no. 01 (August 2020): 093–98. http://dx.doi.org/10.1055/s-0040-1701990.
Der volle Inhalt der QuelleCostaner, Loneli, Guntoro Guntoro, and Lisnawita Lisnawita. "Analysis of Students to Follow Computer Extracurricular Activities using Fuzzy Logic Method." SISTEMASI 12, no. 1 (January 31, 2023): 244. http://dx.doi.org/10.32520/stmsi.v12i1.2211.
Der volle Inhalt der QuelleHu, Jing, Xiang Qi, and Jian Feng Chen. "Fights Behavior Detection Based on Space-Time Interest Points." Applied Mechanics and Materials 577 (July 2014): 659–63. http://dx.doi.org/10.4028/www.scientific.net/amm.577.659.
Der volle Inhalt der QuelleWang, Fang. "Research of Image Processing Algorithm Based on Region of Interest." Advanced Materials Research 798-799 (September 2013): 814–17. http://dx.doi.org/10.4028/www.scientific.net/amr.798-799.814.
Der volle Inhalt der QuelleSabir, Aafaq, Evan Lafontaine, and Anupam Das. "Analyzing the Impact and Accuracy of Facebook Activity on Facebook's Ad-Interest Inference Process." Proceedings of the ACM on Human-Computer Interaction 6, CSCW1 (March 30, 2022): 1–34. http://dx.doi.org/10.1145/3512923.
Der volle Inhalt der QuelleK., Priyadharshini, and R. Aroul Canessane. "Blockchain Concepts on Computer Vision With Human-Computer Interaction and Secured Data-Sharing Framework." International Journal of Fuzzy System Applications 11, no. 4 (October 1, 2022): 1–21. http://dx.doi.org/10.4018/ijfsa.312240.
Der volle Inhalt der QuelleNayar, Narinder. "State of the Art and Current Activities in Human Modelling Technology." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 39, no. 9 (October 1995): 516–18. http://dx.doi.org/10.1177/154193129503900916.
Der volle Inhalt der QuelleYin, Jing Hai, Zheng Dong Mu, and Jian Feng Hu. "The Application of BCI Technology in Android RPG Game." Applied Mechanics and Materials 496-500 (January 2014): 2015–18. http://dx.doi.org/10.4028/www.scientific.net/amm.496-500.2015.
Der volle Inhalt der QuelleNakatsuji, Makoto, Makoto Yoshida, and Toru Ishida. "Detecting innovative topics based on user-interest ontology." Journal of Web Semantics 7, no. 2 (April 2009): 107–20. http://dx.doi.org/10.1016/j.websem.2009.01.001.
Der volle Inhalt der QuelleTREU, SIEGFRIED. "RECOGNITION OF LOGICAL INTERFACE STRUCTURES TO ENHANCE HUMAN-COMPUTER INTERACTION." International Journal of Pattern Recognition and Artificial Intelligence 03, no. 02 (June 1989): 217–36. http://dx.doi.org/10.1142/s0218001489000176.
Der volle Inhalt der QuelleMao, Xiaoqian, Wei Li, Huidong He, Bin Xian, Ming Zeng, Huihui Zhou, Linwei Niu, and Genshe Chen. "Object Extraction in Cluttered Environments via a P300-Based IFCE." Computational Intelligence and Neuroscience 2017 (2017): 1–12. http://dx.doi.org/10.1155/2017/5468208.
Der volle Inhalt der QuelleIsmanjanov, Akbar. "INTELLECTUAL PROPERTY LAW OF COMPUTER-GENERATED WORKS DERIVING FROM ARTIFICIAL INTELLIGENCE." International Journal of Legal Studies ( IJOLS ) 5, no. 1 (June 30, 2019): 339–48. http://dx.doi.org/10.5604/01.3001.0013.3243.
Der volle Inhalt der QuelleChen, Xiaojun, Xitong Lin, Deyun Mo, Xiaoqun Xia, Manfeng Gong, Haishan Lian, and Yihui Luo. "High-sensitivity, fast-response flexible pressure sensor for electronic skin using direct writing printing." RSC Advances 10, no. 44 (2020): 26188–96. http://dx.doi.org/10.1039/d0ra04431h.
Der volle Inhalt der QuelleMurad, Sharefa, Abdallah Qusef, and Muhanna Muhanna. "CHR vs. Human-Computer Interaction Design for Emerging Technologies: Two Case Studies." Advances in Human-Computer Interaction 2023 (February 14, 2023): 1–11. http://dx.doi.org/10.1155/2023/8710638.
Der volle Inhalt der QuelleDevi, S. N. Shobha. "Methods to Revive and Revitalize the Interest of Students towards Basic Sciences." Mapana - Journal of Sciences 4, no. 1 (July 11, 2005): 33–35. http://dx.doi.org/10.12723/mjs.6.7.
Der volle Inhalt der QuelleLima, Franklin M. da C., Gabriel A. M. Vasiljevic, Leonardo Cunha De Miranda, and M. Cecília C. Baranauskas. "An Analysis of IHC and HCII Publication Titles: Revealing and Comparing the Topics of Interest of their Communities." Journal on Interactive Systems 12, no. 1 (March 1, 2021): 1–20. http://dx.doi.org/10.5753/jis.2021.997.
Der volle Inhalt der QuelleMiller, Douglas L., Alton J. Volanth, G. Jonathan Wolfman, and R. Timothy Mullins. "Electronic Meeting Systems in Computer Human Interface Design: A Case Study." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 39, no. 18 (October 1995): 1190–93. http://dx.doi.org/10.1177/154193129503901809.
Der volle Inhalt der QuelleJouandet, Marc L., Mark Jude Tramo, Daniel M. Herron, Allison Hermann, William C. Loftus, Josh Bazell, and Michael S. Gazzaniga. "Brainprints: Computer-Generated Two-Dimensional Maps of the Human Cerebral Cortex in vivo." Journal of Cognitive Neuroscience 1, no. 1 (January 1989): 88–117. http://dx.doi.org/10.1162/jocn.1989.1.1.88.
Der volle Inhalt der QuelleKurniati, Kurniati. "Pengembangan Digital Library Universitas Bina Darma Menggunakan Pendekatan Human Computer Interaction." Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) 2, no. 2 (July 15, 2018): 542–53. http://dx.doi.org/10.29207/resti.v2i2.441.
Der volle Inhalt der QuelleMiyahara, Shinji, Toru Sadakata, Hidenori Okuda, and Masahiro Oku. "Discovery Search System That Supports the User's Interest Using the Referrals of Other Users." International Journal of Human-Computer Interaction 23, no. 1-2 (June 29, 2007): 131–42. http://dx.doi.org/10.1080/10447310701363072.
Der volle Inhalt der QuelleLapshin, V. A. "Determining the term structure of interest rates." Moscow University Computational Mathematics and Cybernetics 33, no. 4 (December 2009): 206–13. http://dx.doi.org/10.3103/s0278641909040062.
Der volle Inhalt der QuelleDing, Xueyan, and Yi Zhang. "Human-Computer Interaction System Application in Hotel Management Teaching Practice." Mobile Information Systems 2022 (July 12, 2022): 1–8. http://dx.doi.org/10.1155/2022/6215736.
Der volle Inhalt der QuelleByelas, Heorhiy, and Alexandru Telea. "Towards realism in drawing areas of interest on architecture diagrams." Journal of Visual Languages & Computing 20, no. 2 (April 2009): 110–28. http://dx.doi.org/10.1016/j.jvlc.2008.09.001.
Der volle Inhalt der QuelleVijayan, V., and CEL Tan. "A computer-generated three-dimensional view of the developing human biliary system." Proceedings, annual meeting, Electron Microscopy Society of America 54 (August 11, 1996): 626–27. http://dx.doi.org/10.1017/s0424820100165598.
Der volle Inhalt der QuelleMorse, Katherine L., Lubomir Bic, and Michael Dillencourt. "Interest Management in Large-Scale Virtual Environments." Presence: Teleoperators and Virtual Environments 9, no. 1 (February 2000): 52–68. http://dx.doi.org/10.1162/105474600566619.
Der volle Inhalt der QuelleHe, Dacheng, Dafang Zhang, Yanbiao Li, Wei Liang, and Meng-Yen Hsieh. "An efficient and DoS-resilient name lookup for NDN interest forwarding." Connection Science 33, no. 3 (March 16, 2021): 735–52. http://dx.doi.org/10.1080/09540091.2021.1875988.
Der volle Inhalt der QuelleBerretti, Stefano, Naoufel Werghi, Alberto del Bimbo, and Pietro Pala. "Matching 3D face scans using interest points and local histogram descriptors." Computers & Graphics 37, no. 5 (August 2013): 509–25. http://dx.doi.org/10.1016/j.cag.2013.04.001.
Der volle Inhalt der QuelleAhmed, Tanveer, and Abhishek Srivastava. "A Prototype Model to Predict Human Interest: Data Based Design to Combine Humans and Machines." IEEE Transactions on Emerging Topics in Computing 8, no. 1 (January 1, 2020): 31–44. http://dx.doi.org/10.1109/tetc.2017.2686487.
Der volle Inhalt der QuelleLam, Wai, and Javed Mostafa. "Modeling user interest shift using a bayesian approach." Journal of the American Society for Information Science and Technology 52, no. 5 (2001): 416–29. http://dx.doi.org/10.1002/1532-2890(2001)9999:9999<::aid-asi1078>3.0.co;2-o.
Der volle Inhalt der QuellePervukhina, Svetlana Vladimirovna, Gyulnara Vladimirovna Basenko, Irina Gennadjevna Ryabtseva, and Elena Evgenyevna Sakharova. "Approaches to Text Simplification: Can Computer Technologies Outdo a Human Mind?" GEMA Online® Journal of Language Studies 21, no. 3 (August 30, 2021): 37–51. http://dx.doi.org/10.17576/gema-2021-2103-03.
Der volle Inhalt der QuelleMenelas, Bob-Antoine J., Lorenzo Picinali, Patrick Bourdot, and Brian F. G. Katz. "Non-visual identification, localization, and selection of entities of interest in a 3D environment." Journal on Multimodal User Interfaces 8, no. 3 (February 17, 2014): 243–56. http://dx.doi.org/10.1007/s12193-014-0148-1.
Der volle Inhalt der QuelleAgah, Arvin, and Kazuo Tanie. "Multimedia Human-Computer Interaction for Presence and Exploration in a Telemuseum." Presence: Teleoperators and Virtual Environments 8, no. 1 (February 1999): 104–11. http://dx.doi.org/10.1162/105474699566071.
Der volle Inhalt der QuelleSimonnet, Mathieu, and Stéphane Vieilledent. "Accuracy and Coordination of Spatial Frames of Reference during the Exploration of Virtual Maps: Interest for Orientation and Mobility of Blind People?" Advances in Human-Computer Interaction 2012 (2012): 1–14. http://dx.doi.org/10.1155/2012/835246.
Der volle Inhalt der QuelleXIE, Songyun, Xiaowei ZHANG, Liuzhi ZHOU, Xianghui LIU, and Xinzhou XIE. "A method of brain computer cooperative navigation combined with simultaneous localization and mapping." Xibei Gongye Daxue Xuebao/Journal of Northwestern Polytechnical University 40, no. 2 (April 2022): 330–36. http://dx.doi.org/10.1051/jnwpu/20224020330.
Der volle Inhalt der QuelleSonali and Ashok Kumar Bathla. "A Review on Classification Techniques for Human Activity Recognition." Journal of Advance Research in Business Management and Accounting (ISSN: 2456-3544) 1, no. 2 (February 28, 2015): 01–06. http://dx.doi.org/10.53555/nnbma.v1i2.131.
Der volle Inhalt der QuelleWijnker, Winnifred, Arthur Bakker, Stanislaw Schukajlow, and Paul Drijvers. "Modeling the mechanisms of interest raising videos in education." Human Behavior and Emerging Technologies 3, no. 5 (November 16, 2021): 823–31. http://dx.doi.org/10.1002/hbe2.314.
Der volle Inhalt der QuelleLawalata, Meike Ocktavia, Fredy Leiwakabessy, and Alwi Smith. "The effect of web-based blended learning echaced course on cognitive learning outcomes, scientific attitudes and learning interests of class VIII students Junior High Schools of gwamar Dobo and Negeri 1 Dobo." BIOEDUPAT: Pattimura Journal of Biology and Learning 2, no. 2 (October 13, 2022): 49–53. http://dx.doi.org/10.30598/bioedupat.v2.i2.pp49-53.
Der volle Inhalt der QuelleWidyantoro, Dwi H., Thomas R. Ioerger, and John Yen. "Learning user interest dynamics with a three-descriptor representation." Journal of the American Society for Information Science and Technology 52, no. 3 (2001): 212–25. http://dx.doi.org/10.1002/1532-2890(2000)9999:9999<::aid-asi1615>3.0.co;2-o.
Der volle Inhalt der QuelleLiu, Xiaozhong, and Howard Turtle. "Real-time user interest modeling for real-time ranking." Journal of the American Society for Information Science and Technology 64, no. 8 (June 13, 2013): 1557–76. http://dx.doi.org/10.1002/asi.22862.
Der volle Inhalt der QuelleYANNAKAKIS, GEORGIOS N., and JOHN HALLAM. "MODELING AND AUGMENTING GAME ENTERTAINMENT THROUGH CHALLENGE AND CURIOSITY." International Journal on Artificial Intelligence Tools 16, no. 06 (December 2007): 981–99. http://dx.doi.org/10.1142/s0218213007003667.
Der volle Inhalt der QuelleEl Merhebi, Souad, Jean-Christophe Hoelt, Patrice Torguet, and Jean-Pierre Jessel. "Perception-Based Filtering for MMOGs." International Journal of Computer Games Technology 2008 (2008): 1–9. http://dx.doi.org/10.1155/2008/243107.
Der volle Inhalt der QuelleHu, Xiaowen, Bing Xu, and Shangfeng Zhang. "Understanding the Influence of Interest Rate Liberalization on Economic Structure and Monetary Policy." Journal of Advanced Computational Intelligence and Intelligent Informatics 19, no. 4 (July 20, 2015): 500–507. http://dx.doi.org/10.20965/jaciii.2015.p0500.
Der volle Inhalt der QuelleXu, Bing, Qiuqin He, Xiaowen Hu, and Shangfeng Zhang. "Interest Rate Liberalization and Fiscal Policy in China: A New Keynesian DSGE Model." Journal of Advanced Computational Intelligence and Intelligent Informatics 18, no. 6 (November 20, 2014): 985–91. http://dx.doi.org/10.20965/jaciii.2014.p0985.
Der volle Inhalt der QuelleLi, Mingzhao, Zhifeng Bao, Farhana Choudhury, Hanan Samet, Matt Duckham, and Timos Sellis. "AOI-shapes: An Efficient Footprint Algorithm to Support Visualization of User-defined Urban Areas of Interest." ACM Transactions on Interactive Intelligent Systems 11, no. 3-4 (December 31, 2021): 1–32. http://dx.doi.org/10.1145/3431817.
Der volle Inhalt der QuelleZhou, Chaoran, Jianping Zhao, Xin Zhang, and Chenghao Ren. "Entity Alignment Method of Points of Interest for Internet Location-Based Services." Journal of Advanced Computational Intelligence and Intelligent Informatics 24, no. 7 (December 20, 2020): 837–45. http://dx.doi.org/10.20965/jaciii.2020.p0837.
Der volle Inhalt der QuelleFryer, Luke K., Kaori Nakao, and Andrew Thompson. "Chatbot learning partners: Connecting learning experiences, interest and competence." Computers in Human Behavior 93 (April 2019): 279–89. http://dx.doi.org/10.1016/j.chb.2018.12.023.
Der volle Inhalt der QuelleZhu, Shao Ping, and Yu Hua Chen. "Human Behavior Recognition Based on Motion Decomposition." Advanced Materials Research 945-949 (June 2014): 1780–83. http://dx.doi.org/10.4028/www.scientific.net/amr.945-949.1780.
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