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Granlund, Therese. "Informationsfilm om utbyggnationen av Stockholms tunnelbana : En studie om hur rörlig bild kan användas för att informera berörda barn i skolmiljö om en byggprocess." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-46177.

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As Stockholm grows, Region Stockholm have begun the extensive work on expanding the subway for increased opportunities to commute. The construction process will take several years to complete and will cause complications such as noise and vibration that are likely to affect people and businesses in the immediate area. Region Stockholm are therefore keen to reach out with relevant information to those affected using audience adapted communication. In this thesis in Information Design with Specialization in Informative Illustration at Mälardalen University, a design proposal in the form of an an
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Palmgren, Linnea. "75 år sedan bombningen i Hiroshima : En studie av informationsgrafik med fokus på etik." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-49238.

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The following essay is a thesis in information design with orientation on informative illustration. The purpose of this study is to investigate, based on a given graphic assignment, how to shape an event that is a response to the great big and world-wide event, the bombing in Hiroshima. The purpose of the thesis is to explore how, in an ethical way, the way radiation can be seen on people who was on the scene. The aim of the work is to design a visualization that is ethical and at the same time easily understandable and interesting. This study is done after a graphic assignment assigned from t
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Topping, Marisa Khe. "Revealing the relationship between furniture and play: an informative tool for designers." Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/24683.

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Thiel, Rebecca. "Historiska manér : Hur förändring av manér kan förtydliga ett historiskt förlopp." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-44616.

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The following essay is a thesis in Information Design with orientation in Informative illustration. The collaboration with the TT News Agency, which forms the basis of the work, presupposes that an information graphic about the history of smoking is produced, which occurs in connection with the new tobacco law coming into force on July 1, 2019. The purpose of the thesis is to examine how the formation of image manners can affect the historical connection to an illustration, and examine whether this can contribute to a perceived development of time. The aim of the enquiry is to explore whether
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Lama, Lisa. "FoodEd : Encouraging sustainable food waste practices through an informative app." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-264574.

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Every year 1.6 billion tons of food is thrown away corresponding to one third of all the food that is roduced. It accounts for 8 % of the global greenhouse gas emission, meaning that it has a huge negative impact on the environment. In Sweden, households account for the largest amount of food waste. Therefore, this study focuses on reducing food waste on a household level in Swedish households. There is a growing interest in HCI for how design can be used for reducing food waste by changing unsustainable behaviour. In this work a working mobile prototype, FoodEd, was designed, implemented and
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Pazman, Andrej. "Elimination of less informative design points in regression models with a known or parametrized covariance function." Institut für Statistik und Mathematik, WU Vienna University of Economics and Business, 2005. http://epub.wu.ac.at/856/1/document.pdf.

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We consider a regression model E[y(x)] = eta(theta, x) where x is a design point taken from a finite design space X. The covariance of observations is Cov[y(x), y(x*)] = C(x, x*, beta). Here, theta, beta are unknown vector parameters. The quality of the ML estimators of and is measured by optimality criteria applied on the Fisher information matrix taken at a fixed theta, beta (= local optimality). In this paper we give formulae to identify the design points which have little influence on this quality. We also propose a simple algorithm which is deleting such points and leads to a better (not
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Phatthra, Kaewsuk. "Rätt sak på rätt plats - det ska vara rätt : En studie om att underlätta källsotrering i lägenhetshus." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-55177.

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All residents have an equal obligation to sort their waste correctly. Despite the fact that there are regulations regarding, for example, packaging, newspapers, etc. they end up in combustible waste anyway. Why is that so? This thesis will focus on how to design a sorting area in an efficient, informative and accessible way to make it easier for users to sort correctly. Based on methods and collected empirical data, a comprehensive picture was created of what problems exist and what solutions need to be addressed. With the help of studies and theories, a design proposal was created on how to f
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Williams, Tamara Lynn. "Dance/movement therapy and architecture : an investigation of modern dance as an informative discipline and theories of the body in architectural design." Thesis, Georgia Institute of Technology, 2000. http://hdl.handle.net/1853/21612.

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Appelgren, Linnéa, and Elina Oldhammer. "Barnbok om AST – Autismspektrumtillstånd : Processen bakom skapandet av en informativ barnbok." Thesis, Högskolan Dalarna, Grafisk teknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:du-22681.

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Idag finns det mycket litteratur om Autismspektrumtillstånd att läsa, men det mesta är riktat till dem som redan har diagnosen eller föräldrar och bekanta. Det finns även många med AST som själva har skrivit böcker om sin diagnos. Det som saknas är en bok för barn utan AST men som möter barn med AST i vardagen och därför valde vi att skapa en bok om AST för barn. Detta för att barn utan kunskap kanske inte vet hur de ska bemöta sina klasskompisar med diagnosen. På ett lärorikt sätt ska barn utan AST kunna läsa och uppleva boken för att få en ökad förståelse om vad det innebär att ha AST. En ba
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Zens, Oscar. "Informationsvideo om coronaviruset : Att visualisera textbaserad information så att den blir tillgänglig." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-49057.

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I takt med coronaviruspandemin arbetade myndigheten för samhällsskydd och beredskap (MSB) med att utveckla information om coronaviruset. En del av den nya informationen publicerades på krisinformation.se. Informationen som fanns på krisinformation.se var överlag textbaserad. I det här arbetet har jag utifrån ett kvalitativt förhållningssätt arbetat med att göra delar av den textbaserade informationen multimodal, men med särskild hänsyn till de med dyslexi. Syftet är att med en informationsvideo visualisera textbaserad information på ett multimodalt sätt. Målet med arbetet var att utforma ett g
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Azerêdo, Daniel Mendes. "Pesquisas sob amostragem informativa utilizando o FBST." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/45/45132/tde-19082013-161233/.

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Pfeffermann, Krieger e Rinott (1998) apresentaram uma metodologia para modelar processos de amostragem que pode ser utilizada para avaliar se este processo de amostragem é informativo. Neste cenário, as probabilidades de seleção da amostra são aproximadas por uma função polinomial dependendo das variáveis resposta e concomitantes. Nesta abordagem, nossa principal proposta é investigar a aplicação do teste de significância FBST (Full Bayesian Significance Test), apresentado por Pereira e Stern (1999), como uma ferramenta para testar a ignorabilidade amostral, isto é, para avaliar uma relação d
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Anttila, Lars, and Martin Ögren. "A design process from a collaborative point of view : Exploring the importance of collaboration between designers and clients." Thesis, Umeå University, Department of Informatics, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-23533.

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<p>This essay studies the design process from a collaborative point of view. A literature study has been carried out with focus on design processes and collaborative design, where important concepts and notions are presented. A practical design process was carried out where the project was to create a station identification for Swedish Channel 9. The process was than retrospectively analyzed and broken down into a time-line describing the whole process from amongst other a collaborative point of view. Collaboration between designers and client is found to be very important for the final design
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Lidälv, Gustav. "The embodiment of a format in interaction design : A discussion about design thinking, acting and tools for intentional creation of emergent qualities." Thesis, Umeå University, Department of Informatics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-34954.

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<p>Design researchers and design practitioners differ regarding their notion of thenature of design complexity, and how design practitioners should approach it in arational way. By describing three ways of viewing design rationality, differentapproaches of what it means to design and be a designer is presented. This paperargues that design complexity is ‘wicked’, with no definite conditions or limits todesign problems. This means that the designer acts as a ‘bricoleur’; someone whoshares the notion of ‘wicked’ design complexity, and who understands that thecomponents in the design space is int
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Lindström, Daniel, and Emil Naili. "Kreativ design som ett sätt att lösa komplexa problem : Ett snapshot av designprocessen vid utveckling av en trailer för ett fiktivt tv-spel." Thesis, Umeå University, Department of Informatics, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-23610.

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<p>A current issue today is to try to implement creative design as a way to solve wicked problems in scientific contexts such as HCI. Since the problems are wicked, they have no given solution which makes the traditional methods inadequate. In these cases, creative design can be an alternative. Creative design is not used in scientific contexts because it is viewed as something unaccountable.In this essay we argue that creative design not necessarily have to be unaccounted. We discuss various views of creative design and translate theory to a practical context. To experience a creative design
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Nylund, Adam, and Anton Åberg. "Design av interaktionsmoment för spelarmotivation." Thesis, Umeå universitet, Institutionen för informatik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-73298.

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The game industry is growing by every year but for some reason the research surrounding it hasn't caught up with its rapid expansion. This study aims at expanding the knowledge surrounding one of those areas, player motivations. An empirical model has been used to identify which interaction has the highest impact on player motivation in story-driven roleplaying-games. By conducting semi-structured interviews with eight different game developers using the GameFlow model to explore the use of interactions to sustain the motivation of the player a new criteria has been identified. This additional
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Björnfot, Patrik. "Supporting coordination of everyday project : Evaluation and design of Tabula." Thesis, Umeå University, Department of Informatics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-34941.

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<p><em>This paper argues that currently there is a lack of powerful and easy to use, coordination support systems designed for non-professional users. To address this problem this paper proposes a novel approach to the coordination of projects. The approach is based on integrating minimalist task workspaces in web-based Task/Participant tables. The paper presents a further design of Tabula, a web-based coordination system that implements this approach. The concept and prototype of Tabula was explored in two user studies employing the focus group method. The groups included subjects that were a
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Nyberg, Mattias, and Patrik Nordin. "Lokala informationsbehov inom större organisationer." Thesis, Umeå University, Informatics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-1734.

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<p>Denna studie undersöker ett problem hos en butik ingående i en kedja därförsäljning av lagerförda varor utgör större delen av verksamheten. Det upplevda problemet är dock att försäljning av varor som faller utanför det lagerförda sortimentet hanteras som beställningar på papper och för hand, vilket upplevs fungera bristfälligt och med oreda som resultat. Syftet med denna studie var att hitta lösningar på dessa problem då de föll utanför organisationens befintliga informationssystem. För att undersöka problemet vi intervjuat personal angående deras befintliga arbetssätt. Baserat på detta tog
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Croon, Fors Anna. "Being-with Information Technology : Critical explorations beyond use and design." Doctoral thesis, Umeå : Umeå universitet, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-748.

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Alkhairy, Ibrahim H. "Designing and Encoding Scenario-based Expert Elicitation for Large Conditional Probability Tables." Thesis, Griffith University, 2020. http://hdl.handle.net/10072/390794.

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This thesis focuses on the general problem of asking experts to assess the likelihood of many scenarios, when there is insufficient time to ask about all possible scenarios. The challenge addressed here is one of experimental design: How to choose which scenarios are assessed; How to use that limited data to extrapolate information about the scenarios that remain unasked? In a mathematical sense, this problem can be constructed as a problem of expert elicitation, where experts are asked to quantify conditional probability tables (CPTs). Experts may be relied on, for example in the situation wh
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Kullberg, Daniel, and Erik Gustafsson. "Designing for B(r)ands." Thesis, Umeå University, Informatics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-1746.

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<p>The following thesis aim to describe the design process when creating a music video. How does it differ from designing other digital artefacts? And what are the similarities. Our focus has been to work with the band and their song as a brand with a specific market. The conclusion is that the design process is not as regulated when working with a band compared to a company. This made it possible to create a more artistic design. The effects of the video depends on how the fans will react on it. A well-produced video is not necessarily equal to a successful one. In this aspect it does not dif
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Nordin, Elin. "ICEHOTEL möter Astronomiåret i snön : Att kommunicera med hjälp av 3D-skisser i en designprocess på distans." Thesis, Umeå University, Department of Informatics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-22331.

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<p>Att föra en bra kommunikation vid designprocesser är nyckeln till ett lyckat designresultat. Vid designsituationer där designer och projektledare inte befinner sig på samma ort, utan istället cirka 60 mil ifrån varandra, så går det att påstå att kommunikationen är avgörande för utgången av projektet. I denna designprocess befinner jag, som designer, mig i Umeå medan min uppdragsgivare och projektledare är lokaliserade i Jukkasjärvi utanför Kiruna. Mitt uppdrag som designer är att i 3D skapa skisser för hur interiören ska se ut i ICEHOTELS kommande samarbete med Astronomiåret 2009. Den fråga
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Borglund, Erik A. M. "Design for Recordkeeping: Areas of Improvement." Doctoral thesis, Mittuniversitetet, Institutionen för informationsteknologi och medier, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-204.

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This thesis is about problems related to design of information systems in which records are born and managed. The proactive approach has been derived from new archival theories suited for electronic recordkeeping, and implies that electronic records must, at the time of creation fulfil their current and future requirements. Information systems where records are born and managed should, based upon a proactive approach, meet recordkeeping requirements. This thesis is based upon a four-year research effort and consists of seven research articles that present the results of the research. The objec
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Boman, Elin, and Marcus Österström. "Att aktivera deltagande : Design av ett crossmediakoncept." Thesis, Umeå universitet, Institutionen för informatik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-73282.

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In this thesis we present the procedures and outcomes of adopting two roles in a study: the role of a researcher and the role of a designer. The subject is crossmedia design. Crossmedia is a growing and changing trend for media producers of today its design is of great importance. The purpose is to create a concept from scratch that stands out from the crowd and engage people with the use of cross media as the approach. We also aim to investigate if a cross media designer can rely on previous research made within this subject or if the scene has changed. In order to test and to fully understan
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Westin, Brahn Malin, Helena Fälth, Helen Möller, and Jenny Frändberg. "Design för Flow : En analys av designkriterier för användbarhet." Thesis, Jönköping University, Jönköping International Business School, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-454.

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<p>Human Computer Interaction (HCI) handlar om att utveckla produkter med god användbarhet. Med användbarhet menas att system ska vara lätta att använda och lära. Jakob Nielsen är en av förgrundsfigurerna när det gäller riktlinjer för hur detta ska uppnås. Han har utvecklat tio kriterier som kan användas för att ett så bra system som möjligt ska kunna utvecklas.</p><p>På senare år har forskare börjat se till, inte bara tekniska aspekter utan även till de känslor som användaren kan tänkas uppleva under det att denna interagerar med en webbsida. Ett flertal forskare har utvecklat teorier kring b
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Nilsson, Linda. "Signifiers i flat designs : Hur kommer användaren fram till vad som är klickbart?" Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-18241.

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En uppgift för en digital designer är att skapa användbara visuella gränssnitt, det som går att se som t.ex. text och grafik. Det skapas ett reellt problem när designern använder den populära stilen flat design i visuella gränssnitt när senare forskning pekar mot att stilen saknar tydliga signaler (signifiers) som berättar vad som är klickbart då skuggor är borttagna. Forskning säger att det är svårt att upptäcka vad som är klickbart när klickbara element inte ”poppar fram” som i teorin om preattentive processing; vilket gör stilen mindre användbar. Men det finns motsättningar i senare forskni
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Sjöström, Jonas. "Designing Information Systems : A pragmatic account." Doctoral thesis, Uppsala universitet, Institutionen för informatik och media, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-130661.

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Information technology (IT) plays an increasingly important role for individuals, organizations, markets, and society as a whole. IT systems are artefacts (human made objects) designed for various purposes. Given the multiple-purpose characteristics of computers, such artefacts may, for example, support workflows, perform advanced calculations, support human communication and socialization, enable delivery of services and digital products, facilitate learning, or simply entertain. The diverging application areas for IT present a challenge to designers who, as a consequence, have to address inc
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Malburg, Jan [Verfasser]. "Feature Localization and Design Understanding for Hardware Designs / Jan Malburg." Aachen : Shaker, 2016. http://d-nb.info/1094396206/34.

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Galfvensjö, Daniel, and Christian Olofsson. "Crossmediadesign : Den unika processen." Thesis, Umeå University, Informatics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-1741.

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<p>I denna artikel ämnar vi, genom att studera olika modeller med stöd för olika designsituationer, att skapa en modell som specifikt stöder design av crossmediaproduktioner då en sådan inte existerar i dagsläget. Genom att själva arbeta med en crossmediaproduktion för Non smoking generation fick vi chansen att på nära håll studera designprocessen och kunde på så sätt identifiera dess beståndsdelar och aktörer. Baserat på dessa och i kombination med teorier om design och crossmedia kunde vi skapa en egen modell som kan stödja framtida designers och producenter i deras arbete med designen av cr
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Hermansson, Maria, and Emil Carstedt. "Ungdomsland – Stora Nolia mässan 2008." Thesis, Umeå University, Informatics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-1742.

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<p>Ungdomsland är ett produktområde som återfinns på en av Nolias besöksmässigt största mässor, Stora Nolia mässan, som detta år anordnas i Piteå. Ungdomsland inriktar sig främst till personer i 8‐12 års ålder och har därmed aktiviteter på området som ska locka denna målgrupp. Inför årets mässa har Ungdomsland valt att göra mer reklam för området i form av en hemsida, en banner på Nolias hemsida, rörlig reklam på Digital posters samt en halvsida reklam i Stora Nolias mässkatalog. För att få mer information om målgruppens vetskap om Ungdomsland och vad de skulle vilja finna för aktiviteter där
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Jonsson, Jonas, and Simon Andersson. "Kontext, utvärdering och användarupplevelse : En studie om kontextens påverkan på användarnas respons vid utvärdering av användarupplevelse." Thesis, Umeå University, Department of Informatics, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-24580.

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<p>In this paper we explore the relations between context and feedback generated in three user-centered evaluations of a flash-based game. Whether it’s the social context, the physical context or the degree of intrusion from the evaluator, they all contribute to the quality of the feedback received. The selection of test subjects is a narrow process, which gives the above mentioned factors different meaning. Contextual factors have shown to influence the feedback given within both usability and user-experience. The difference in feedback given to user-experience however, was shown to be influe
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Nilsson, Fredrik. "Setting the Stage : - 0m att motivera träning med hjälp av SportIT." Thesis, Umeå University, Department of Informatics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-34855.

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<p>The last few years a lot of media air time has been devoted to training, sports, health and weightloss on a more personal level then before. The new media arena is beeing used at its´ maximumto broadcast wievs on how we should eat, look, exercise and live. This thesis is trying to makebetter understanding on what people in general think is important when it comes to physicaltraining and motivation with the aid of digital media and IT systems. The thesis describes aworkshop that was conducted within the frames of Participatory Design and the outcome of thatworkshop. The workshop was conducte
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Scandurra, Isabella. "Building Usability into Health Informatics : Development and Evaluation of Information Systems for Shared Homecare." Doctoral thesis, Uppsala : Acta universitatis Upsaliensis, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-8403.

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Karlsson, Jimmy, and Emanuel Niska. "Tidsdistortion i metodkomponenter - En design science-ansats." Thesis, Örebro universitet, Handelshögskolan vid Örebro Universitet, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-44366.

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Knutsson, Fröjd Lisa, and Marika René. "Mobile documentation of vital signs : A Participatory Design project at a Swedish hospital." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-48997.

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We have received a mission from a surgical ward at a hospital in northern Sweden; they want a solution that can be used on portable devices. On these devices the healthcare professionals should be able to document the measured vital signs and the results should automatically be documented in the patient record. In the context of a Participatory Design project we conducted design sessions which focused on the user interface of the solution but also deliberated possible functionalities that were not mentioned in the original mission description. The purpose of this study is to describe the situa
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Green, Lisa. "'Hen i lådan' : Ett arbete om genusperspektivet på förpackningsdesign." Thesis, Högskolan i Jönköping, Tekniska Högskolan, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-26824.

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'Hir in the box' is a study about the gender perspective in packaging design and how it is today. The study deals with the product category razors, for both women and men, to examine and compare products with the same function but with different designs. Based on an analysis of how packages are designed for different sexes, information should be given on how gender-neutral packaging can be designed and used in the future to reach the market. The purpose of the study is also to contribute to future research on the subject. To fulfill the purpose of this study, nuanced and in-depth data is colle
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Jönsson, Frida, and Mihir Chouhan. "User Experience Design on Online Newspapers : A study of how the user experience design of self-financed Swedish online newspaper is." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Datateknik och informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-43622.

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In this paper the study has audited the user experience design of the two self-financed Swedish online newspaper Aftonbladet and Jnytt. The eleven participants were in the ages of eighteen and twenty-six and had no earlier expertise in web development, due to one exception where a participant had taken a short web design course during a couple of weeks. The importance of having participants without earlier knowledge in web development was to make sure the user experience tested on the online newspaper were applicable to people who might use the site regularly without knowing the basics of buil
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Johansson, Henrik. "Design av användargränssnitt för mobiltelefoner : En studie i utveckling och migrering av gränssnitt från datorer till mobiltelefoner." Thesis, Linnaeus University, School of Computer Science, Physics and Mathematics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-6499.

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<p>Utveckling av mobilapplikationer är ett område som har haft en stark tillväxt de senaste åren. Området är relativt nytt och outforskat och förväntas att öka i många år framöver då allt fler företag ser möjligheten att nå ut till sina kunder var de än befinner sig.</p><p>Syftet med studien är att utreda och identifiera hur utveckling kan ske av användbara gränssnitt till mobiltelefoner. Särskild fokus har legat på utveckling av gränssnitt som dessutom kommer att finnas representerade i flera olika produkter då detta ställer särskilda krav på dess gränssnitt.</p><p>Prototypen av mobilapplikat
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Eriksson, Timmy, Oscar Nilsson, and Ola Vognild. "Att designa användargränssnitt för läkare som behandlar Parkinsons sjukdom : En design science-studie i hur gränssnitt i vårdapplikationer kan se ut." Thesis, Örebro universitet, Handelshögskolan vid Örebro Universitet, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-72663.

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Barrass, Stephen, and stephen barrass@cmis csiro au. "Auditory Information Design." The Australian National University. Computer Science, 1998. http://thesis.anu.edu.au./public/adt-ANU20010702.150218.

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The prospect of computer applications making "noises" is disconcerting to some. Yet the soundscape of the real world does not usually bother us. Perhaps we only notice a nuisance? This thesis is an approach for designing sounds that are useful information rather than distracting "noise". The approach is called TaDa because the sounds are designed to be useful in a Task and true to the Data. ¶ Previous researchers in auditory display have identified issues that need to be addressed for the field to progress. The TaDa approach is an integrated approach that addresses an array of these issues thr
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Lin, Fang Suey. "Affective information design." Thesis, University of Leeds, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.422628.

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Fry, Benjamin Jotham 1975. "Computational information design." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/26913.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2004.<br>Page 175 blank.<br>Includes bibliographical references (p. 171-174).<br>The ability to collect, store, and manage data is increasing quickly, but our ability to understand it remains constant. In an attempt to gain better understanding of data, fields such as information visualization, data mining and graphic design are employed, each solving an isolated part of the specific problem, but failing in a broader sense: there are too many unsolved problems in the
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Fry, Benjamin Jotham 1975. "Organic information design." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/9042.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2000.<br>Includes bibliographical references (p. 93-94).<br>Design techniques for static information are well understood, their descriptions and discourse thorough and well-evolved. But these techniques fail when dynamic information is considered. There is a space of highly complex systems for which we lack deep understanding because few techniques exist for visualization of data whose structure and content are continually changing. To approach these problems, this the
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Khan, Zeeshan. "Design of VoIP Paralleled Client-Server Software for Multicore." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-142675.

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As "Voice over IP" has become more prevalent and many client and server applications have been designed for them, the VoIP industry has seen the need for faster, more capable systems to keep up. Traditionally, system speed-up has been achieved by increasing clock speeds but, conventional single-core CPU clock rates have peaked a few years ago due to very high power consumption and heating problems. Recently, system speed-up has been achieved by adding multiple processing cores to the same processor chip called multi-core processors. The existing VoIP applications cannot attain full benefit and
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Johansson, Mattias, and Linus Andersson. "Design av Mobila Gränssnitt : Mobila Turistapplikationer." Thesis, Jönköping University, JIBS, Business Informatics, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-235.

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<p>Implementeringen av tredje generationens mobila nät (3G) har lett till att nya användningsområden skapats inom mobila tjänster. Bandbreddens ökade kapacitet gör det nu möjligt att skicka betydligt större mängder information än i tidigare mobila nät. Detta har även medfört att nya tjänster skapats för 3G-mobiltelefoner. Ett område under utveckling är mobil turistinformation. Mobila Guiden är en mobil turistapplikation som TelecomCity i Karlskrona tagit fram. Det är en guide över världsarvet i staden som presenteras på en 3G-mobitelefon. Användarna får en karta över Karlskrona centrum med oli
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Tomar, Shivanjali. "PROLOGUE : Health Information System." Thesis, Umeå universitet, Institutionen Designhögskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-79315.

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Prologue is a health information system developed for underserved communities in Bihar, India. It is aimed at helping people living in poverty and with low literacy to take the right steps to manage their and their family’s health. Bihar suffers from one of the worst healthcare records in the country. This is as much due to the lack of access to the right information as it is due to the economic condition of the region. The inaccessibility of information is aggravated by the complex social set up in these communities, for e.g. women aren’t allowed to leave their homes and community has the str
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Riedl, Michelle. "Informativt pysselhäfte för 8- åringar om historisk utställning : Studie av hur ett designförslag på informativt pysselhäfte kan utformas för att intressera och aktivera." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-40165.

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Abstract In this report I describe how I went about creating an informative, activating and entertaining crafts- booklet for 8- year-olds, and the theories and methods I´ve used in my working process. The booklet was commissioned by the curators of an historical exhibition on Swedish historical figure Axel Oxenstierna, which was the basis for the informative content of the booklet. I used information design- theories such as the principles of gestalt, and design principles in image and text – but also theories such as narrative, and children´s perception. Methods used include target group- ana
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Scudieri, Paul Anthony. "Information in Complex Product Systems." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1236698805.

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Samuelsson, Josef, and Lilianne Björk. "Design i lärande : Hur elever bearbetar information och designar multimodala representationer." Thesis, Stockholms universitet, Institutionen för pedagogik och didaktik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-89306.

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Vår studie har haft som syfte att undersöka hur några elever i år 8 multimodalt designar sin förståelse av utvalda kunskapsområden, med koppling till kursplanerna för Engelska och Moderna språk, genom sin produktion av digitala bildspel. Vi har frågat oss: Hur sorterar och bearbetar eleverna information från olika medier? Hur designar eleverna ett eget kommunikativt innehåll och hur använder de olika semiotiska modaliteter i sin representation av detta? Vilka tecken på lärande kan vi finna hos eleverna genom att studera deras visuella representationer och genom att analysera deras intervjusvar
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Syrjänen, A. L. (Anna-Liisa). "Lay participatory design: A way to develop information technology and activity together." Doctoral thesis, University of Oulu, 2007. http://urn.fi/urn:isbn:9789514285912.

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Abstract In this thesis a new phenomenon called lay participatory design (PD) is described and defined. The work is based on a long-term historical and ethnographic field study in a non-profit community of dog breeders. The case community is committed to the understanding and support of indigenous dogs and their hunting skills through the improvement of breeding knowledge using information technology. This is conceptualized as a user-field-design perspective within a natural cultural historical IT context. The new design mode based on this perspective can be seen as infrastructuring, which int
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Hägglund, Maria. "Sharing is Caring : Integrating Health Information Systems to Support Patient-Centred Shared Homecare." Doctoral thesis, Uppsala universitet, Institutionen för medicinska vetenskaper, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-9527.

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In the light of an ageing society with shrinking economic resources, deinstitutionalization of elderly care is a general trend. As a result, homecare is increasing, and increasingly shared between different health and social care organizations. To provide a holistic overview about the patient care process, i.e. to be patient-centred, shared homecare needs to be integrated. This requires improved support for information sharing and cooperation between different actors, such as care professionals, patients and their relatives. The research objectives of this thesis are therefore to study informa
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