Inhaltsverzeichnis
Auswahl der wissenschaftlichen Literatur zum Thema „Interactive audio“
Geben Sie eine Quelle nach APA, MLA, Chicago, Harvard und anderen Zitierweisen an
Machen Sie sich mit den Listen der aktuellen Artikel, Bücher, Dissertationen, Berichten und anderer wissenschaftlichen Quellen zum Thema "Interactive audio" bekannt.
Neben jedem Werk im Literaturverzeichnis ist die Option "Zur Bibliographie hinzufügen" verfügbar. Nutzen Sie sie, wird Ihre bibliographische Angabe des gewählten Werkes nach der nötigen Zitierweise (APA, MLA, Harvard, Chicago, Vancouver usw.) automatisch gestaltet.
Sie können auch den vollen Text der wissenschaftlichen Publikation im PDF-Format herunterladen und eine Online-Annotation der Arbeit lesen, wenn die relevanten Parameter in den Metadaten verfügbar sind.
Zeitschriftenartikel zum Thema "Interactive audio"
Waters, Richard C. "Audio interactive tutor." Journal of the Acoustical Society of America 101, no. 5 (1997): 2428. http://dx.doi.org/10.1121/1.419492.
Der volle Inhalt der QuelleRaman, T. V., and David Gries. "Interactive Audio Documents." Journal of Visual Languages & Computing 7, no. 1 (1996): 97–108. http://dx.doi.org/10.1006/jvlc.1996.0006.
Der volle Inhalt der QuelleWaters, Richard C. "THE AUDIO INTERACTIVE TUTOR." Computer Assisted Language Learning 8, no. 4 (1995): 325–54. http://dx.doi.org/10.1080/0958822950080403.
Der volle Inhalt der QuelleHowlett, Grant S. "Interactive Audio/Video Hardware Configurations." CALICO Journal 4, no. 1 (2013): 39–50. http://dx.doi.org/10.1558/cj.v4i1.39-50.
Der volle Inhalt der QuelleHe, Jun. "Quartet: Designing for an Experimental Audio Game in Mixed Reality Environments." Lecture Notes in Education Psychology and Public Media 5, no. 1 (2023): 482–90. http://dx.doi.org/10.54254/2753-7048/5/20220673.
Der volle Inhalt der QuelleLiu, Fan, and Jiandong Fang. "Multi-Scale Audio Spectrogram Transformer for Classroom Teaching Interaction Recognition." Future Internet 15, no. 2 (2023): 65. http://dx.doi.org/10.3390/fi15020065.
Der volle Inhalt der QuelleJaspers, Fons, and Zhang Ji-Ping. "Interactive Audio for Computer Assisted Learning." Journal of Educational Technology Systems 19, no. 1 (1990): 59–74. http://dx.doi.org/10.2190/xjgl-xp52-3teg-yg2m.
Der volle Inhalt der QuelleMcPhee, Scot. "Audio-visual Poetics in Interactive Multimedia." Convergence: The International Journal of Research into New Media Technologies 3, no. 4 (1997): 72–91. http://dx.doi.org/10.1177/135485659700300407.
Der volle Inhalt der QuelleCHURCH, D. M. "Interactive Audio for Foreign-Language Learning." Literary and Linguistic Computing 5, no. 2 (1990): 191–94. http://dx.doi.org/10.1093/llc/5.2.191.
Der volle Inhalt der QuelleKuntz, Matthieu, and Bernhard U. Seeber. "Spatial audio for interactive hearing research." INTER-NOISE and NOISE-CON Congress and Conference Proceedings 265, no. 2 (2023): 5120–27. http://dx.doi.org/10.3397/in_2022_0741.
Der volle Inhalt der QuelleDissertationen zum Thema "Interactive audio"
Smith, Adam Douglas 1975. "WAI-KNOT (Wireless Audio Interactive Knot)." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/62360.
Der volle Inhalt der QuelleOlaleye, Olufunke I. "Symbiotic Audio Communication on Interactive Transport." Kent State University / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=kent1176438067.
Der volle Inhalt der QuelleTsingos, Nicolas. "MODELS AND ALGORITHMS FOR INTERACTIVE AUDIO RENDERING." Habilitation à diriger des recherches, Université de Nice Sophia-Antipolis, 2008. http://tel.archives-ouvertes.fr/tel-00629574.
Der volle Inhalt der QuelleBrossier, Paul M. "Automatic annotation of musical audio for interactive applications." Thesis, Queen Mary, University of London, 2006. http://qmro.qmul.ac.uk/xmlui/handle/123456789/3809.
Der volle Inhalt der QuelleBedoya, Ramos Daniel. "Capturing Musical Prosody Through Interactive Audio/Visual Annotations." Electronic Thesis or Diss., Sorbonne université, 2023. http://www.theses.fr/2023SORUS698.
Der volle Inhalt der QuelleJordan, Eric Michael. "Programming models for the development of interactive audio applications." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/37764.
Der volle Inhalt der QuelleMalone, Caitlin A. "A Visit to the Priory: An Interactive Audio Tour." Digital WPI, 2016. https://digitalcommons.wpi.edu/etd-theses/389.
Der volle Inhalt der QuelleSheets, Gregory S. "Audio coding and identification for an interactive television application." Thesis, This resource online, 1996. http://scholar.lib.vt.edu/theses/available/etd-02132009-172049/.
Der volle Inhalt der QuelleByers, Kenneth Charles. "Full-body interaction : perception and consciousness in interactive digital 3-dimension audio visual installations." Thesis, University of the West of Scotland, 2017. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.740180.
Der volle Inhalt der QuelleLucas, Stephen 1985. "Virtual Stage: Merging Virtual Reality Technologies and Interactive Audio/Video." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc984124/.
Der volle Inhalt der QuelleBücher zum Thema "Interactive audio"
Bhasha Research and Publication Centre. Gujaratanum adivasi sangita: An audio-visual interactive. Bhasha Research and Publication Centre, 2011.
Den vollen Inhalt der Quelle findenJohn, Matthews. Interactive whiteboards. Cherry Lake Pub., 2009.
Den vollen Inhalt der Quelle findenBehringer, Uli. Denoiser: The audio interactive noise reduction system, Model SNR 2000. 2nd ed. Behringer Spezielle Studiotechnik, 1995.
Den vollen Inhalt der Quelle findenHarrison, Mark. The use of interactive audio and speech recognition techniques in training. [s.n.], 1993.
Den vollen Inhalt der Quelle findenRobinson, Ambron Sueann, and Hooper Kristina, eds. Interactive multimedia: Visions of multimedia for developers, educators & information providers. Microsoft Press, 1988.
Den vollen Inhalt der Quelle finden1966-, Greenebaum Ken, and Barzel Ronen, eds. Audio anecdotes II: Tools, tips, and techniques for digital audio. A K Peters, 2004.
Den vollen Inhalt der Quelle finden1973-, Collins Karen, ed. From Pac-Man to pop music: Interactive audio in games and new media. Ashgate, 2008.
Den vollen Inhalt der Quelle findenRomiszowski, A. J. The selection and use of instructional media: For improved classroom teaching and for interactive, individualized instruction. 2nd ed. K. Page, 1988.
Den vollen Inhalt der Quelle findenDave, Raybould, ed. The game audio tutorial: A practical guide to sound and music for interactive games. Boston, 2011.
Den vollen Inhalt der Quelle findenMinker, Wolfgang. Speech and human-machine dialog. Kluwer Academic Publishers, 2004.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Interactive audio"
Goodwin, Simon N. "Interactive Audio Codecs." In Beep to Boom. Routledge, 2019. http://dx.doi.org/10.4324/9781351005548-17.
Der volle Inhalt der QuelleCoggan, Andrew. "Interactive music." In Unity Game Audio Implementation. Focal Press, 2021. http://dx.doi.org/10.4324/9781003055167-11.
Der volle Inhalt der Quellevan den Boogaart, C. G., and R. Lienhart. "Visual Audio: An Interactive Tool for Analyzing and Editing of Audio in the Spectrogram." In Interactive Video. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/978-3-540-33215-2_6.
Der volle Inhalt der QuelleGampe, Johanna. "Interactive Narration within Audio Augmented Realities." In Interactive Storytelling. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-10643-9_34.
Der volle Inhalt der QuelleGoodwin, Simon N. "Interactive Audio Development Roles." In Beep to Boom. Routledge, 2019. http://dx.doi.org/10.4324/9781351005548-4.
Der volle Inhalt der QuelleRobinson, Ciarán. "Interactive Game Objects." In Game Audio with FMOD and Unity. Routledge, 2019. http://dx.doi.org/10.4324/9780429455971-11.
Der volle Inhalt der QuelleGoodwin, Simon N. "The Essence of Interactive Audio." In Beep to Boom. Routledge, 2019. http://dx.doi.org/10.4324/9781351005548-1.
Der volle Inhalt der QuelleParry, Nye, Helen Bendon, Stephen Boyd Davis, and Magnus Moar. "Locating Drama: A Demonstration of Location-Aware Audio Drama." In Interactive Storytelling. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-89454-4_6.
Der volle Inhalt der QuelleWu, Wenjie, and Stefan Rank. "Story Immersion in a Gesture-Based Audio-Only Game." In Interactive Storytelling. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-27036-4_21.
Der volle Inhalt der QuelleGonzalez, Ruben. "Better Than MFCC Audio Classification Features." In The Era of Interactive Media. Springer New York, 2012. http://dx.doi.org/10.1007/978-1-4614-3501-3_24.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Interactive audio"
Raman, T. V., and D. Gries. "Interactive audio documents." In the first annual ACM conference. ACM Press, 1994. http://dx.doi.org/10.1145/191028.191045.
Der volle Inhalt der QuelleTurchet, Luca. "Interactive sonification and the IoT." In AM'19: Audio Mostly. ACM, 2019. http://dx.doi.org/10.1145/3356590.3356631.
Der volle Inhalt der QuelleWyse, Lonce. "Interactive Audio Web Development Workflow." In MM '14: 2014 ACM Multimedia Conference. ACM, 2014. http://dx.doi.org/10.1145/2647868.2655064.
Der volle Inhalt der QuelleRowland, Jess, and Adrian Freed. "Flexible surfaces for interactive audio." In the 2012 ACM international conference. ACM Press, 2012. http://dx.doi.org/10.1145/2396636.2396688.
Der volle Inhalt der QuelleHürst, Wolfgang. "Interactive audio-visual video browsing." In the 14th annual ACM international conference. ACM Press, 2006. http://dx.doi.org/10.1145/1180639.1180781.
Der volle Inhalt der QuelleRajan, Rahul, Cliff Chen, and Ted Selker. "Considerate Audio MEdiating Oracle (CAMEO)." In the Designing Interactive Systems Conference. ACM Press, 2012. http://dx.doi.org/10.1145/2317956.2317972.
Der volle Inhalt der QuelleMasu, Raul, Nuno N. Correia, Stephan Jurgens, Jochen Feitsch, and Teresa Romão. "Designing interactive sonic artefacts for dance performance." In AM'20: Audio Mostly 2020. ACM, 2020. http://dx.doi.org/10.1145/3411109.3412297.
Der volle Inhalt der QuelleDi Maggio, Francesco, Atau Tanaka, David Fierro, and Stephen Whitmarsh. "An Interactive Modular System for Electrophysiological DMIs." In AM '23: Audio Mostly 2023. ACM, 2023. http://dx.doi.org/10.1145/3616195.3616226.
Der volle Inhalt der QuelleHadjakos, Aristotelis, Heizo Schulze, André Düchting, et al. "Learning Visual Programming by Creating a Walkable Interactive Installation." In the Audio Mostly 2015. ACM Press, 2015. http://dx.doi.org/10.1145/2814895.2814914.
Der volle Inhalt der QuelleThompson, Andrew, and Gyorgy Fazekas. "A Model-View-Update Framework for Interactive Web Audio Applications." In AM'19: Audio Mostly. ACM, 2019. http://dx.doi.org/10.1145/3356590.3356623.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Interactive audio"
Baluk, Nadia, Natalia Basij, Larysa Buk, and Olha Vovchanska. VR/AR-TECHNOLOGIES – NEW CONTENT OF THE NEW MEDIA. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11074.
Der volle Inhalt der QuelleKiianovska, N. M. The development of theory and methods of using cloud-based information and communication technologies in teaching mathematics of engineering students in the United States. Видавничий центр ДВНЗ «Криворізький національний університет», 2014. http://dx.doi.org/10.31812/0564/1094.
Der volle Inhalt der QuelleSyvash, Kateryna. AUDIENCE FEEDBACK AS AN ELEMENT OF PARASOCIAL COMMUNICATION WITH SCREEN MEDIA-PERSONS. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11062.
Der volle Inhalt der QuellePanchenko, Liubov F., Tetiana A. Vakaliuk, and Kateryna V. Vlasenko. Augmented reality books: concepts, typology, tools. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4414.
Der volle Inhalt der QuelleSymonenko, Svitlana V., Viacheslav V. Osadchyi, Svitlana O. Sysoieva, Kateryna P. Osadcha, and Albert A. Azaryan. Cloud technologies for enhancing communication of IT-professionals. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3861.
Der volle Inhalt der QuelleBarajas, Jesus, Lindsay Braun, Amanda Merck, Bob Dean, Paul Esling, and Heidy Persaud. The State of Practice in Community Impact Assessment. Illinois Center for Transportation, 2022. http://dx.doi.org/10.36501/0197-9191/22-011.
Der volle Inhalt der Quelle