Dissertationen zum Thema „Interactive audio“
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Smith, Adam Douglas 1975. "WAI-KNOT (Wireless Audio Interactive Knot)." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/62360.
Der volle Inhalt der QuelleOlaleye, Olufunke I. "Symbiotic Audio Communication on Interactive Transport." Kent State University / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=kent1176438067.
Der volle Inhalt der QuelleTsingos, Nicolas. "MODELS AND ALGORITHMS FOR INTERACTIVE AUDIO RENDERING." Habilitation à diriger des recherches, Université de Nice Sophia-Antipolis, 2008. http://tel.archives-ouvertes.fr/tel-00629574.
Der volle Inhalt der QuelleBrossier, Paul M. "Automatic annotation of musical audio for interactive applications." Thesis, Queen Mary, University of London, 2006. http://qmro.qmul.ac.uk/xmlui/handle/123456789/3809.
Der volle Inhalt der QuelleBedoya, Ramos Daniel. "Capturing Musical Prosody Through Interactive Audio/Visual Annotations." Electronic Thesis or Diss., Sorbonne université, 2023. http://www.theses.fr/2023SORUS698.
Der volle Inhalt der QuelleJordan, Eric Michael. "Programming models for the development of interactive audio applications." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/37764.
Der volle Inhalt der QuelleMalone, Caitlin A. "A Visit to the Priory: An Interactive Audio Tour." Digital WPI, 2016. https://digitalcommons.wpi.edu/etd-theses/389.
Der volle Inhalt der QuelleSheets, Gregory S. "Audio coding and identification for an interactive television application." Thesis, This resource online, 1996. http://scholar.lib.vt.edu/theses/available/etd-02132009-172049/.
Der volle Inhalt der QuelleByers, Kenneth Charles. "Full-body interaction : perception and consciousness in interactive digital 3-dimension audio visual installations." Thesis, University of the West of Scotland, 2017. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.740180.
Der volle Inhalt der QuelleLucas, Stephen 1985. "Virtual Stage: Merging Virtual Reality Technologies and Interactive Audio/Video." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc984124/.
Der volle Inhalt der QuelleRoy, Deb Kumar 1969. "NewsComm--a hand-held device for interactive access to structured audio." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/60444.
Der volle Inhalt der QuelleChristensen, Tania. "The Sound of Suspense : Designing an audio-physical, interactive storytelling system." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280701.
Der volle Inhalt der QuelleDonat-Bouillud, Pierre. "Models, Analysis and Execution of Audio Graphs in Interactive Multimedia Systems." Electronic Thesis or Diss., Sorbonne université, 2019. http://www.theses.fr/2019SORUS604.
Der volle Inhalt der QuelleSchiessl, Simon Karl Josef 1972. "Acoustic chase : designing an interactive audio environment to stimulate human body movement." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/26919.
Der volle Inhalt der QuelleTilki, John F. "Encoding a Hidden Digital Signature Using Psychoacoustic Masking." Thesis, Virginia Tech, 1998. http://hdl.handle.net/10919/36785.
Der volle Inhalt der QuelleWest, Charles J. Rhodes Dent. "An interactive system for developing multimediated hospital-based patient instruction." Normal, Ill. Illinois State University, 2001. http://wwwlib.umi.com/cr/ilstu/fullcit?p3064488.
Der volle Inhalt der QuelleCochrane, Karen Anne. "Understanding and Designing for the First-Person Experience of Walking and Sitting Mindfulness Meditation Facilitated by EEG Modulated Interactive Soundscapes." Thesis, The University of Sydney, 2021. https://hdl.handle.net/2123/25864.
Der volle Inhalt der QuellePatel, Dipankumar Dalubhai. "Subjective effects of cell loss and bit error on compressed audio-visual applications over ATM." Thesis, Imperial College London, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.314077.
Der volle Inhalt der QuelleBlake, Todd Arthur. "Micro Coin (TM) Computer Interactive Educational System." Virtual Press, 1985. http://liblink.bsu.edu/uhtbin/catkey/491464.
Der volle Inhalt der QuelleBlue, Kevin J. "In/retrospection : an interactive audiovisual composition for ten-piece orchestra, electronically manipulated audio, and video." Virtual Press, 2007. http://liblink.bsu.edu/uhtbin/catkey/1365789.
Der volle Inhalt der QuelleWozniewski, Michael. "A framework for interactive three-dimensional sound and spatial audio processing in a virtual environment." Thesis, McGill University, 2007. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=18430.
Der volle Inhalt der QuelleLeaman, Oliver. "CuDAS : an interactive curriculum combining pedagogic composition with interactive software for the teaching of music technology." Thesis, Brunel University, 2010. http://bura.brunel.ac.uk/handle/2438/6071.
Der volle Inhalt der QuelleDenois, Véronique. "La télévision démocratique : recherche sur l'hypothèse d'un téléspectateur sujet dans l'espace audio-visuel." Paris 5, 1996. http://www.theses.fr/1996PA05H090.
Der volle Inhalt der QuelleBolte, Jason L. "Forgotten dreams : an electro-acoustic composition for double bass, eight-channel digital audio, and interactive electronics." Virtual Press, 2003. http://liblink.bsu.edu/uhtbin/catkey/1265460.
Der volle Inhalt der QuelleOng, Felicia Li Chin. "Transforming the Learner's Environment: Blending Interactive and Multimedia [Poster presentation]." School of Engineering, Design and Technology. University of Bradford, 2010. http://hdl.handle.net/10454/4445.
Der volle Inhalt der QuelleChiu, Chi-Hsun. "Multimedia technology enhances library services : creating an interactive DVD for Muncie Public Library." Virtual Press, 2006. http://liblink.bsu.edu/uhtbin/catkey/1345334.
Der volle Inhalt der QuelleChristel, Michael George. "A comparative study of digital video interactive interfaces in the delivery of a code inspection course." Diss., Georgia Institute of Technology, 1991. http://hdl.handle.net/1853/8151.
Der volle Inhalt der QuelleBeane, Allison Brooke. "Generating audio-responsive video images in real-time for a live symphony performance." Texas A&M University, 2003. http://hdl.handle.net/1969.1/5927.
Der volle Inhalt der QuellePridemore, David H. "Interactive CD-ROM computer tour of the Ball State University Department of Art." Virtual Press, 1995. http://liblink.bsu.edu/uhtbin/catkey/961564.
Der volle Inhalt der QuelleAhmad, Ali. "DESIGN FOR AUDITORY DISPLAYS: IDENTIFYING TEMPORAL AND SPATIAL INFORMATION CONVEYANCE PRINCIPLES." Doctoral diss., University of Central Florida, 2007. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2835.
Der volle Inhalt der QuelleLibler, Rebecca W. "A study of the effectiveness of interactive television as the primary mode of instruction in selected high school physics classes." Virtual Press, 1991. http://liblink.bsu.edu/uhtbin/catkey/776632.
Der volle Inhalt der QuelleMaake, Matsobane Joshua. "Using interactive television in the in-service education and training of guidance teachers." Thesis, University of Pretoria, 2000. http://hdl.handle.net/2263/26234.
Der volle Inhalt der QuelleStrandberg, Carl. "Mediating Interactions in Games Using Procedurally Implemented Modal Synthesis : Do players prefer and choose objects with interactive synthetic sounds over objects with traditional sample based sounds?" Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-68015.
Der volle Inhalt der QuelleMiranda, David J. "Music Blocks: Design and Preliminary Evaluation of Interactive Tangible Block Games with Audio and Visual Feedback for Cognitive Assessment and Training." Case Western Reserve University School of Graduate Studies / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=case1516970991068766.
Der volle Inhalt der QuellePecino, Rodriguez Jose Ignacio. "Portfolio of original compositions : dynamic audio composition via space and motion in virtual and augmented environments." Thesis, University of Manchester, 2015. https://www.research.manchester.ac.uk/portal/en/theses/portfolio-of-original-compositions-dynamic-audio-composition-via-space-and-motion-in-virtual-and-augmented-environments(637e9f5b-7d42-4214-92c4-70bac912cec2).html.
Der volle Inhalt der QuelleWilliams, Vanyelle Coughran. "Development of a Physical Science Curriculum for Interactive Videodisc Delivery: A Case Study." Thesis, North Texas State University, 1986. https://digital.library.unt.edu/ark:/67531/metadc332133/.
Der volle Inhalt der QuelleAndersson, Olliver. "Exploring new interaction possibilities for video game music scores using sample-based granular synthesis." Thesis, Luleå tekniska universitet, Medier, ljudteknik och teater, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-79572.
Der volle Inhalt der QuelleDorina, Dibra. "Real-time interactive visualization aiding pronunciation of English as a second language." Thesis, Linnéuniversitetet, Institutionen för medieteknik (ME), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-40264.
Der volle Inhalt der QuelleLi, Zheng, and Hua Wang. "A Mobile Game for Encouraging Active Listening among Deaf and Hard of Hearing People : Comparing the usage between mobile and desktop game." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-10500.
Der volle Inhalt der QuelleSommer, Nathan. "A Machine Learning Approach to Controlling Musical Synthesizer Parameters in Real-Time Live Performance." University of Cincinnati / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1592168963826025.
Der volle Inhalt der QuelleJohansson, David, and Nils Rydh. "Interaktivitet inom ambisonics : Samband mellan rörelser och interaktivt ljud." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21750.
Der volle Inhalt der QuelleWatkins, Mark N. "Technology and the history-social science framework." CSUSB ScholarWorks, 1992. https://scholarworks.lib.csusb.edu/etd-project/1055.
Der volle Inhalt der QuelleBazin, Théis. "Designing novel time-frequency scales for interactive music creation with hierarchical statistical modeling." Electronic Thesis or Diss., Sorbonne université, 2023. http://www.theses.fr/2023SORUS242.
Der volle Inhalt der QuelleYoung, David M. "Adaptive Game Music: The Evolution and Future of Dynamic Music Systems in Video Games." Ohio University Honors Tutorial College / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1340112710.
Der volle Inhalt der QuelleGoller, Whitney. "DollHouse." Digital Commons @ East Tennessee State University, 2016. https://dc.etsu.edu/etd/3065.
Der volle Inhalt der QuelleWooller, René William. "Techniques for automated and interactive note sequence morphing of mainstream electronic music." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/20232/1/Rene_Wooller_Thesis.pdf.
Der volle Inhalt der QuelleWooller, René William. "Techniques for automated and interactive note sequence morphing of mainstream electronic music." Queensland University of Technology, 2007. http://eprints.qut.edu.au/20232/.
Der volle Inhalt der QuelleGertonsson, Simon, and Anton Hansson. "Det spatiala ljudets vikt." Thesis, Blekinge Tekniska Högskola, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16987.
Der volle Inhalt der QuelleRao, Ram Raghavendra. "Audio-visual interaction in multimedia." Diss., Georgia Institute of Technology, 1998. http://hdl.handle.net/1853/13349.
Der volle Inhalt der QuelleMolina, Villota Daniel Hernán. "Vocal audio effects : tuning, vocoders, interaction." Electronic Thesis or Diss., Sorbonne université, 2024. http://www.theses.fr/2024SORUS166.
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