Zeitschriftenartikel zum Thema „Interactive audio“
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Waters, Richard C. "Audio interactive tutor." Journal of the Acoustical Society of America 101, no. 5 (1997): 2428. http://dx.doi.org/10.1121/1.419492.
Der volle Inhalt der QuelleRaman, T. V., and David Gries. "Interactive Audio Documents." Journal of Visual Languages & Computing 7, no. 1 (1996): 97–108. http://dx.doi.org/10.1006/jvlc.1996.0006.
Der volle Inhalt der QuelleWaters, Richard C. "THE AUDIO INTERACTIVE TUTOR." Computer Assisted Language Learning 8, no. 4 (1995): 325–54. http://dx.doi.org/10.1080/0958822950080403.
Der volle Inhalt der QuelleHowlett, Grant S. "Interactive Audio/Video Hardware Configurations." CALICO Journal 4, no. 1 (2013): 39–50. http://dx.doi.org/10.1558/cj.v4i1.39-50.
Der volle Inhalt der QuelleHe, Jun. "Quartet: Designing for an Experimental Audio Game in Mixed Reality Environments." Lecture Notes in Education Psychology and Public Media 5, no. 1 (2023): 482–90. http://dx.doi.org/10.54254/2753-7048/5/20220673.
Der volle Inhalt der QuelleLiu, Fan, and Jiandong Fang. "Multi-Scale Audio Spectrogram Transformer for Classroom Teaching Interaction Recognition." Future Internet 15, no. 2 (2023): 65. http://dx.doi.org/10.3390/fi15020065.
Der volle Inhalt der QuelleJaspers, Fons, and Zhang Ji-Ping. "Interactive Audio for Computer Assisted Learning." Journal of Educational Technology Systems 19, no. 1 (1990): 59–74. http://dx.doi.org/10.2190/xjgl-xp52-3teg-yg2m.
Der volle Inhalt der QuelleMcPhee, Scot. "Audio-visual Poetics in Interactive Multimedia." Convergence: The International Journal of Research into New Media Technologies 3, no. 4 (1997): 72–91. http://dx.doi.org/10.1177/135485659700300407.
Der volle Inhalt der QuelleCHURCH, D. M. "Interactive Audio for Foreign-Language Learning." Literary and Linguistic Computing 5, no. 2 (1990): 191–94. http://dx.doi.org/10.1093/llc/5.2.191.
Der volle Inhalt der QuelleKuntz, Matthieu, and Bernhard U. Seeber. "Spatial audio for interactive hearing research." INTER-NOISE and NOISE-CON Congress and Conference Proceedings 265, no. 2 (2023): 5120–27. http://dx.doi.org/10.3397/in_2022_0741.
Der volle Inhalt der QuellePfost, Maximilian, and Jana G. Freund. "Interactive Audio Pens, Home Literacy Activities and Emergent Literacy Skills." Jugendweihe & Co. – Übergangsrituale im Jugendalter 13, no. 3-2018 (2018): 337–49. http://dx.doi.org/10.3224/diskurs.v13i3.06.
Der volle Inhalt der QuelleCaspe, Franco, Jordie Shier, Mark Sandler, Charalampos Saitis, and Andrew McPherson. "Designing Neural Synthesizers for Low-Latency Interaction." Journal of the Audio Engineering Society 73, no. 5 (2025): 240–55. https://doi.org/10.17743/jaes.2022.0204.
Der volle Inhalt der QuelleNafiah, Silvia Umrotun. "Audio-Visual Aids in English Foreign Language (EFL) Teaching A Multimodal Discourse Analysis." Dinamika Bahasa dan Budaya 18, no. 2 (2023): 90–96. https://doi.org/10.35315/bb.v18i2.9569.
Der volle Inhalt der QuelleNayak, Tanmay Kumar, and Prof Neetu Singh. "Interactive Braille Learning System." INTERNATIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 07 (2025): 1–9. https://doi.org/10.55041/ijsrem51291.
Der volle Inhalt der QuelleMailani, Elvi, Akden Simanihuruk, and Imelda Free Unita Manurung. "PENGEMBANGAN MEDIA BERBASIS INTERACTIVE AUDIO INTERACTION (IAI) BAGI MAHASISWA PGSD UNIMED." ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED 9, no. 4 (2019): 290. http://dx.doi.org/10.24114/esjpgsd.v9i4.16379.
Der volle Inhalt der QuelleTorres, Julio, and Íñigo Yanguas. "Levels of Engagement in Task-based Synchronous Computer Mediated Interaction." Canadian Journal of Applied Linguistics 24, no. 2 (2021): 203–28. http://dx.doi.org/10.37213/cjal.2021.31319.
Der volle Inhalt der QuelleHuo, Ruicai, Wei Huang, and Chao Liu. "Design and implementation of intelligent audio-video interaction and control platform based on distributed architecture." MATEC Web of Conferences 336 (2021): 05002. http://dx.doi.org/10.1051/matecconf/202133605002.
Der volle Inhalt der QuelleIstifadah, Istifadah, Taufiq Satria Mukti, and Kartika Satya Noviafitri. "Learning Outcomes of Listening Comprehension Skills through Audio Visual and Interactive-Audio." JETLe (Journal of English Language Teaching and Learning) 3, no. 2 (2022): 18–24. http://dx.doi.org/10.18860/jetle.v3i2.15623.
Der volle Inhalt der QuelleSalazar, Jorge. "INTERACTIVE AUDIO STRATEGIES FOR DEVELOPING LISTENING SKILLS." CALICO Journal 7, no. 1 (2013): 67–75. http://dx.doi.org/10.1558/cj.v7i1.67-75.
Der volle Inhalt der QuelleFeasley, Charles E., and Ron Payne. "Media review: Interactive audio: Available training resources." American Journal of Distance Education 2, no. 3 (1988): 97–100. http://dx.doi.org/10.1080/08923648809526642.
Der volle Inhalt der QuelleSamani, Hooman Aghaebrahimi, Adrian David Cheok, and Owen Noel Newton Fernando. "An affective interactive audio interface for Lovotics." Computers in Entertainment 9, no. 2 (2011): 1–14. http://dx.doi.org/10.1145/1998376.1998377.
Der volle Inhalt der QuelleOldfield, Robert, Ben Shirley, and Jens Spille. "Object-based audio for interactive football broadcast." Multimedia Tools and Applications 74, no. 8 (2013): 2717–41. http://dx.doi.org/10.1007/s11042-013-1472-2.
Der volle Inhalt der QuelleKhandelwal, Karan, Krishiv Pandita, Kshitij Priyankar, Kumar Parakram, and Tejaswini K. "Svara Rachana - Audio Driven Facial Expression Synthesis." International Journal for Research in Applied Science and Engineering Technology 12, no. 5 (2024): 2024–29. http://dx.doi.org/10.22214/ijraset.2024.62019.
Der volle Inhalt der QuelleLi, Shuo, and Jianjun Li. "Construction of Interactive Virtual Reality Simulation Digital Media System Based on Cross-Media Resources." Computational Intelligence and Neuroscience 2022 (August 5, 2022): 1–12. http://dx.doi.org/10.1155/2022/6419128.
Der volle Inhalt der QuelleGomilevskaya, Galina, and Taisiya Putilina. "Interactive audio guide as an excursion activity tool in the context of smart tourism development." TERRITORY OF NEW OPPORTUNITIES OPENS FOR INVESTMENT PROJECTS OF THE FUTURE 16, no. 4 (2025): 60–72. https://doi.org/10.29039/2949-1258/2024-4/060-072.
Der volle Inhalt der QuelleLiu, Xiulong, Sudipta Paul, Moitreya Chatterjee, and Anoop Cherian. "CAVEN: An Embodied Conversational Agent for Efficient Audio-Visual Navigation in Noisy Environments." Proceedings of the AAAI Conference on Artificial Intelligence 38, no. 4 (2024): 3765–73. http://dx.doi.org/10.1609/aaai.v38i4.28167.
Der volle Inhalt der QuelleTilepbaeva, Uldawlet. "Multimodal communication in the digital age." Инновации в современной лингвистике и преподавании языков, no. 1 (April 11, 2025): 115–18. https://doi.org/10.47689/zttctoi-vol1-iss1-pp115-118.
Der volle Inhalt der QuelleObielodan, Omotayo Olabo, Amos Ochayi Onojah, Adenike Aderogba Onojah, Ebenezer Sanya Ibironke, and Esther Oluwafunmilayo Alabi. "Interactive Effect of Score Levels on Students’ Performance in Social Studies." Inovasi Kurikulum 19, no. 1 (2022): 109–18. http://dx.doi.org/10.17509/jik.v19i1.40315.
Der volle Inhalt der QuelleSeo, Jinsil Hwaryoung, Annie Sungkajun, Tiffany Sanchez, and Jinkyo Suh. "Touchology: Peripheral Interactive Plant Design for Well-being." Interaction Design and Architecture(s), no. 27 (December 20, 2015): 175–87. http://dx.doi.org/10.55612/s-5002-027-010.
Der volle Inhalt der QuelleGeronazzo, Michele, Amalie Rosenkvist, David Sebastian Eriksen, et al. "Creating an Audio Story with Interactive Binaural Rendering in Virtual Reality." Wireless Communications and Mobile Computing 2019 (November 14, 2019): 1–14. http://dx.doi.org/10.1155/2019/1463204.
Der volle Inhalt der QuelleAnggoro, Damas Dwi, Tommy Anggriawan, and Deni Agus Setyono. "Interactive economics learning with audio-visual media (Sales Ratio Assessment case study)." Inovasi Kurikulum 21, no. 2 (2024): 1247–62. http://dx.doi.org/10.17509/jik.v21i2.68826.
Der volle Inhalt der QuelleAstuti, Septiana Dwi, Desvia Saputri, and Indah Maya Sari. "Pengembangan Multimedia Interaktif dengan Model Addie Dapat Menumbuhkan Semangat Belajar Peserta Didik Sekolah Dasar." YASIN 3, no. 6 (2023): 1307–16. http://dx.doi.org/10.58578/yasin.v3i6.1661.
Der volle Inhalt der QuelleChamberlain, Alan, Mads Bødker, Adrian Hazzard, et al. "Audio Technology and Mobile Human Computer Interaction." International Journal of Mobile Human Computer Interaction 9, no. 4 (2017): 25–40. http://dx.doi.org/10.4018/ijmhci.2017100103.
Der volle Inhalt der QuelleKim, Kwangki, Jeongil Seo, Seungkwon Beack, Kyeongok Kang, and Minsoo Hahn. "Spatial Audio Object Coding With Two-Step Coding Structure for Interactive Audio Service." IEEE Transactions on Multimedia 13, no. 6 (2011): 1208–16. http://dx.doi.org/10.1109/tmm.2011.2168197.
Der volle Inhalt der QuelleAU, TERRY KIT-FONG, WINNIE WAILAN CHAN, LIAO CHENG, LINDA S. SIEGEL, and RICKY VAN YIP TSO. "Can non-interactive language input benefit young second-language learners?" Journal of Child Language 42, no. 2 (2014): 323–50. http://dx.doi.org/10.1017/s0305000913000627.
Der volle Inhalt der QuelleJohnston, Daniel, Hauke Egermann, and Gavin Kearney. "Measuring the Behavioral Response to Spatial Audio within a Multi-Modal Virtual Reality Environment in Children with Autism Spectrum Disorder." Applied Sciences 9, no. 15 (2019): 3152. http://dx.doi.org/10.3390/app9153152.
Der volle Inhalt der QuelleLupsa-Tataru, Lucian. "Audio fade-out profile shaping for interactive multimedia." Technium: Romanian Journal of Applied Sciences and Technology 2, no. 7 (2020): 179–89. http://dx.doi.org/10.47577/technium.v2i7.1913.
Der volle Inhalt der QuelleMu, Jie, and Ge Wang. "The Research on 3G Networks Streaming Media in M-Learning." Advanced Materials Research 219-220 (March 2011): 1186–90. http://dx.doi.org/10.4028/www.scientific.net/amr.219-220.1186.
Der volle Inhalt der QuelleBurge, Elizabeth J., and Judith E. Snow. "Interactive audio classrooms: key principles for effective practice." Education for Information 8, no. 4 (1990): 299–312. http://dx.doi.org/10.3233/efi-1990-8402.
Der volle Inhalt der QuelleGoudarzi, Visda. "Designing an Interactive Audio Interface for Climate Science." IEEE MultiMedia 22, no. 1 (2015): 41–47. http://dx.doi.org/10.1109/mmul.2015.4.
Der volle Inhalt der QuelleRaghuvanshi, Nikunj, Andrew Allen, and John Snyder. "Numerical wave simulation for interactive audio-visual applications." Journal of the Acoustical Society of America 139, no. 4 (2016): 2008–9. http://dx.doi.org/10.1121/1.4949905.
Der volle Inhalt der QuelleCorreia, Nuno, and Raul Masu. "Affordances and Constraints in Interactive Audio / Visual Systems." EAI Endorsed Transactions on Creative Technologies 7, no. 23 (2020): 164000. http://dx.doi.org/10.4108/eai.23-4-2020.164000.
Der volle Inhalt der QuelleSong, Myung-Suk, Cha Zhang, Dinei Florencio, and Hong-Goo Kang. "An Interactive 3-D Audio System With Loudspeakers." IEEE Transactions on Multimedia 13, no. 5 (2011): 844–55. http://dx.doi.org/10.1109/tmm.2011.2162581.
Der volle Inhalt der QuelleBrock, Anke, and Christophe Jouffrais. "Interactive audio-tactile maps for visually impaired people." ACM SIGACCESS Accessibility and Computing, no. 113 (November 24, 2015): 3–12. http://dx.doi.org/10.1145/2850440.2850441.
Der volle Inhalt der QuelleCabrera, Andrés, JoAnn Kuchera-Morin, and Curtis Roads. "The Evolution of Spatial Audio in the AlloSphere." Computer Music Journal 40, no. 4 (2016): 47–61. http://dx.doi.org/10.1162/comj_a_00382.
Der volle Inhalt der QuelleReddy, Christopher. "A New Species of Science Education." American Biology Teacher 76, no. 1 (2014): 28–33. http://dx.doi.org/10.1525/abt.2014.76.1.7.
Der volle Inhalt der QuelleSousa, Jefferson Saylon Lima de, Carlos Benedito Alves da Silva Júnior, and Rosinete de Jesus Silva Ferreira. "A blind legend: sonoridade inclusiva no processo de audiogame." Cambiassu: Estudos em Comunicação 16, no. 28 (2021): 334. http://dx.doi.org/10.18764/2176-5111v16n28.2021.31.
Der volle Inhalt der QuelleSanto, Santo. "STRATEGI VISUAL ANIMASI INTERAKTIF “KELILING JAWA”." Jurnal Dimensi DKV Seni Rupa dan Desain 4, no. 2 (2019): 109. http://dx.doi.org/10.25105/jdd.v4i2.5883.
Der volle Inhalt der QuelleSone, Takuro, Shin Kato, Ray Atarashi, Jin Nakazato, Manabu Tsukada, and Hiroshi Esaki. "An Ontology for Spatio-Temporal Media Management and an Interactive Application." Future Internet 15, no. 7 (2023): 225. http://dx.doi.org/10.3390/fi15070225.
Der volle Inhalt der QuelleLUPŞA-TĂTARU, Lucian. "IMPLEMENTING THE FADE-IN AUDIO EFFECT FOR REAL-TIME COMPUTING." Applied Computer Science 15, no. 2 (2019): 5–18. http://dx.doi.org/10.35784/acs-2019-09.
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