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1

Lian, Li. "GeoChat on iPhone : A Map-based Chat Application on iPhone." Thesis, Uppsala University, Department of Information Technology, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-130846.

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<p>Mobile applications, which have been widely used, are influencing our daily lives more and more deeply. A considerable number of advanced technologies and innovative experiments are being undertaken by developers in order to bring more convenience and enjoyment to people. One of the hot investigations in mobile applications is map based services for smart phones.</p><p>This thesis will address the implementation of a map-based chat application for iPhone subscribers named GeoChat, which has been previously developed using Java ME. As implied by the name, a user can search and join chat room
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Meleouni, Alexandra, and Andrea Eriksson. "Generationer och iPhone." Thesis, Stockholms universitet, Institutionen för journalistik, medier och kommunikation (JMK), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-58917.

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Bakgrund och syfte: Medieutbudets mångfacetterade skepnader är ett resultat av ett samhälle under utveckling och som ständigt tvingar nya innovationer och tillverkningar att ta form. Iphone är ett exempel på en ny innovation som har rusat i svensk försäljning både hos ungdomar och äldre. Den yngre generationen ser dagens mediala utbud som ett normalt inslag i livet medan äldre personer fått vänja sig vid dessa breda alternativ senare i livet. Denna skillnad på hur man vuxit upp med medier kan också komma att styra hur generationerna använder sin Iphone ifråga om hur ofta man utnyttjar dess fun
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Sandström, Claes, and Johanna Hallberg Karlson. "Webbdesign för iPhone." Thesis, Blekinge Tekniska Högskola, Sektionen för planering och mediedesign, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3170.

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Detta kandidatarbete utgår ifrån vilka aspekter som är viktiga att tänka på när man anpassar av en webbsida till en mobil enhet och de problem som uppstår när en webbsida skalas ner till en låg skärmupplösning. Vi har behandlat användarvänlighet, designprinciper, grafiska element och tekniska aspekter för att svara på problemformuleringen. Slutsatsen vi kommit fram till är ett antal punkter inom områdena ovan.
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Lundqvist, Tobias. "3D mapping with iPhone." Thesis, Linköpings universitet, Datorseende, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-71689.

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Today, 3D models of cities are created from aerial images using a camera rig. Images, together with sensor data from the flights, are stored for further processing when building 3D models. However, there is a market demand for a more mobile solution of satisfactory quality. If the camera position can be calculated for each image, there is an existing algorithm available for the creation of 3D models. This master thesis project aims to investigate whether the iPhone 4 offers good enough image and sensor data quality from which 3D models can be created. Calculations on movements and rotations fr
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Hellstrand, Peter. "Optimized iPhone Real-TimeRendering." Thesis, Umeå universitet, Institutionen för datavetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-41003.

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Rendering is the process of generating an image from a model. This process requires heavy computations. The iPhone has very limited hardware. The purpose of this project is to optimize the rendering process in the iPhone game "Top Gear, Stunt School" developed by Resolution Interactive AB. This thesis describes the evaluation and implementation of different optimizations used for the game.
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Emilsson, André. "Indoor Navigation Using an iPhone." Thesis, Linköping University, Department of Electrical Engineering, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-57890.

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<p>Indoor navigation could be used in many applications to enhance performance in</p><p>its specific area. Anything from serious life critical tasks like aiding firefighters or</p><p>coordinating military attacks to more simple every day use like finding a desired</p><p>shop in a large supermarket could be considered. Smartphones of today introduce</p><p>an interesting platform with capabilities like existing, more clumsy, indoor</p><p>navigation systems. The iPhone 3GS is a powerful smartphone that lets the programmer</p><p>use its hardware in an efficient and easy way. The iPhone 3GS has a</
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Lundell, Gustaf. "Trummor för iPhone & iPad." Thesis, Umeå universitet, Institutionen för datavetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-51298.

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This project is about development of virtual drums for iPhone and iPad. The project aims to provide the company Toontrack AB with a good foundation to build drumbased apps. The focus has been on getting a quick response when playing and that user interfaces should be easy to use, intuitive and customizable. The result is impressive and both audio and graphics are of excellent quality thanks to good collaboration with Toontrack, that previously has developed drum-based software. The drum kit offers a variety of articulations and even the ability to play various dynamics, although the screens ar
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Engman, Mats. "Forensic investigations of Apple's iPhone." Thesis, Högskolan i Halmstad, Sektionen för Informationsvetenskap, Data– och Elektroteknik (IDE), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-23674.

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The use of smartphones has grown increasingly over the last few years. These devices contain much information that could be interesting during a police investigation. One of the most used smartphones, to date, is the Apple iPhone. You can assume, if it's not already the case, that these devices will have a bigger significance when it comes to gathering evidence and information about a person's social connections and whereabouts. In this study I am going to perform three experiments based on different conditions we may face in forensic investigations, and gather certain information from the iPh
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Fabián, Ondřej. "Asistent pilota balónu pro iPhone." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-412849.

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This thesis concerns the development of a mobile application for the Apple iPhone plat- form for hot-air balloon pilots. The main functionality is to create up-to-date map of wind strength and direction for each flight level and navigation tools. Accompanying functions include pilot logbook management, flight recording and recall. A crucial aspect of this appli- cation is the GUI design, which meets the conditions in which the application will be used. The application will also be evaluated in test conditions during an actual balloon flight.
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Engström, Rikard. "Introducing Piclair.com to the iPhone platform." Thesis, Umeå University, Department of Computing Science, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-34187.

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<p>iPhone is one of the latest smartphones and it has grown in popularity ever since it was first released in 2007. The iPhone has more advanced features than a regular cell phone and is more suitable for internet related tasks because of its WiFi and 3G support. This report describes the development of a server API and a photo sharing application aimed to run on the iPhone platform. The project was issued by Piclair, the image uploading service located at http://piclair.com. Piclair already possesses efficient image uploading software for Windows and Mac OS X. The idea was to broaden the user
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Li, Songke. "Tourist Guiding design based on iPhone." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-176645.

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This paper presents the designing process of Tourist Guiding app on iPhone. This app aims for assisting tourists to schedule their trip plan in detail. The designing process consisted of three phases: research, interface design, user evaluation. In order to focus on user-centered  research, two methods were carried out questionnaire survey, interview with participants. After the research was done, the results of research were analyzed and summarized so that the potential requirements were collected. Those requirements would decide the inclusive features of this app, such as navigation,plan a t
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Rösler, Amanda. "Augmented Reality Games on the iPhone." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3255.

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Augmented reality opens up a lot of possibilities for new types of games, where the real and the virtual world are mixed. Despite this, augmented reality games are still not very common, probably due to the fact that head-mounted displays (which are often used for augmented reality) are expensive. However, in recent years mobile phones have become more and more powerful, and since many of them have built-in cameras and rather large screens, they are a potential platform for augmented reality games. This thesis explores some of the problems and possibilities associated with the creation of augm
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Chin, Tze Kwang. "Augmented reality on the iPhone platform." Thesis, Massachusetts Institute of Technology, 2009. http://hdl.handle.net/1721.1/61277.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2009.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (p. 69).<br>In this thesis, I designed and implemented an iPhone implementation of the Outdoor Augmented Reality client developed by the Schellar Teacher Education Program at MIT. The work began as a simple port, but it soon became clear that a redesign of the current system architecture was necessary to provide better cross platform compatibility, especially in light of the possibility of a future A
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Ondrůj, Daniel. "Tutoriál tvorby aplikací pro Apple iPhone." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2010. http://www.nusl.cz/ntk/nusl-237249.

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The purpose of this thesis is to create a tutorial that could help developers interested in creating new applications for Apple iPhone to pass their initial unfamiliarity with the phone, its development environment, the programming language and the use of other components of the phone. The tutorial should be helpful for readers who have at least basic knowledge of the application development. There are also some useful links for readers who have no previous knowledge of programs' development. These materials describe some basic features and then clarify the common issues in more depth. Not onl
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Zitková, Iva. "Komerční komunikace aplikací pro IPhone/ipad." Master's thesis, Vysoká škola ekonomická v Praze, 2010. http://www.nusl.cz/ntk/nusl-81405.

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The Master's Thesis with a title Commercial communication of iPhone and iPad applications is focused on the analysis of the effectivness of the individual elements that are neccessary for a successful application with a special attention on commercial communation. The paper is divided into two parts where the first (theoretical) one talks about the role of commercial communication in today's world, description the mobile phone market and its customers and specifying the activites recommanded to become successful with one's iPhone/iPad application. The main output of this part is the creation o
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Zhao, Hongyi. "Augmented Reality Technologies on iPhone : What and how iPhone could achieve with Augmented Reality and 3D-graphics." Thesis, Uppsala University, Department of Information Technology, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-130628.

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<p>Augmented Reality Technology becomes closer to normal life when found in hand-held devices. And hand-held devices get more and more computing power as the rising of chip energy efficiency. iPhone, as a quickly growing handset, is a promising platform for Augmented Reality application with its various built-in sensors. The author gave a review of iPhone platform regarding Augmented Reality. Then, the author attempted to carry out two prototypes of Augmented Reality games and performed evaluation of the two prototypes in terms of performance, noise and calibration. Finally, the author gave th
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Söderberg, Fredrik. "High frequency Verlet integration physics on iPhone." Thesis, Umeå University, Department of Computing Science, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-34669.

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<p>When Apple first introduced the iPhone it was thought by many to be groundbraking. The main visible difference was that the phone had no keypad, just a touch screen. Another interesting feature in this phone was the addition of accelerometers. With this the device knows the forces applied to it and therefore knows how it is tilted. In april 2010 Steve Jobs announced 85 million iPhone OS devices sold. This makes it a very interesting OS from a developers point of view.This project aims to explore those two new key features and the iPhone OS by implementing a simplified version of the game Ma
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Torgersen, Kim. "Synaptic Time : Android, Windows Phone and iPhone." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-102066.

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Jag har gjort mitt examensarbete på Synaptic AB i Stockholm. Synaptic är ett konsultföretag som jobbar mycket med Microsofts produkter och med mobila lösnignar. De har ett system där alla konsulter redovisar sin tid. Detta system har tidigare bara haft ett webbgränssnitt, men det har inte vart så praktiskt som man skulle önska. Mitt uppdrag har vart att utöka detta system med mobila klienter för att göra det lättare och snabbare för konsulterna att redovisa sin tid. Dessa applikationer har fått namnet Synaptic Time. Idag har detta system tre mobila klienter, en till varje av de vanligaste mobi
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Abdlbari, Abdulbari. "Parkeringsapplikationen : Utveckling av en mobilapplikation för iPhone." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-19060.

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This report describes procedures and preparations made for developing a mobile application.Using a questionnaire and usability tests, I have developed a design document for a parkingapplication for the iPhone 4. The purpose of the application is to help drivers find allowedparking spaces thus making roads safer for everyone while the driver avoids parking tickets.<br>Denna rapport beskriver tillvägagångssätt för framtagning av en mobilapplikation. Genom att använda mig av en enkätundersökning och användartester har jag tagit fram ett designdokument på en parkeringsapplikation för iPhone 4-mode
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Scudder, Alvin. "Porting of an iPhone Application to Android." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-10345.

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The smartphone market has grown to a significant size these recent years. Currently several platforms are competing against one another - each holding a noticeable market share. It is therefore beneficial to release a product on several platforms to reach more customers. Two of the most popular platforms for smartphones are the iOS and Android operating systems. The aim of the thesis is to create a full portation of an iPhone application to the Android platform, based upon the requirement specification and source code for the iPhone application. Making changes to better suit the Android platfo
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Karlsson, Jonas, and Alexander Lindebrand. "Captr.net - Utveckling av iPhone-applikation och hemsida." Thesis, Högskolan i Jönköping, Tekniska Högskolan, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-15690.

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Nukala, Leela Anusha. "An iPhone app of Konza Prairie LTER." Kansas State University, 2012. http://hdl.handle.net/2097/13960.

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Master of Science<br>Department of Computing and Information Sciences<br>Daniel Andresen<br>The objective of this project is to develop an iPhone application for the Konza Prairie LTER and play a significant role in the development of their website. The data of the Konza Prairie LTER is vast and includes the spatial datasets, weather reports, text archives, information about the flora and fauna at Konza Prairie Natural Area, integrated project areas, Dataset Codes, LTER Core Areas, Related projects, Konza Documents and Permits, and Publications. The module which was developed by me provides
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Godbole, Anupam. "TV schedules App for iPhone/iPod Touch." Manhattan, Kan. : Kansas State University, 2009. http://hdl.handle.net/2097/2340.

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Valentini, Luca. "Database di film e citazioni per iPhone." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2010. http://amslaurea.unibo.it/1418/.

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Käll, Johan, and Tomas Green. "Neverlost Calendar : En applikation för iPhone och Android." Thesis, Karlstad University, Faculty of Economic Sciences, Communication and IT, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-5943.

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Lust-Hed, Freddie, and Viktor Hedin. "Android vs iPhone : En jämförande studie i applikationsutveckling." Thesis, Uppsala University, Computer Systems Sciences, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-126461.

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<p>Datormobiler (<em>smartphones) </em>har blivit ett populärt fenomen bland mobilanvändare. Det har dykt upp ett flertal stora aktörer på marknaden och i takt med att fler <em>smartphones</em> har utvecklats har också intresset för applikationsutveckling blivit större. En av dessa aktörer är Apple som idag har en betydande marknadsandel efter lanseringen av iPhone. Dock har Google tillsammans med <em>Open Handset Alliance</em> blivit en betydande konkurrent med deras mobila plattform Android.</p><p>Syftet med denna uppsats är att göra en jämförande studie av applikationsutveckling för dessa p
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Tahir, Muhammad, and Mobashir Ahmad Rasheed. "iPhone & Android Client For Mobile Webshop Framework." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-15805.

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Smartphone and wireless network made cell phone a latest channel for trade, helping in shopping independent of time and place. Sellers are already doing online business and it is accessible to PC users but after visible growth of mobile users, they wants to extend business accessibility to mobile users but websites or web applications for PC users are not user friendly for mobile users. It is expensive and cumbersome to customize for mobile. So it is mandatory to develop an application for Smartphone which is cost effective, user friendly and efficient. Unavailability of this application can r
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Kannan, Harini D. "Eye tracking for the iPhone using deep learning." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/113142.

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Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (page 45).<br>Accurate eye trackers on the market today require specialized hardware and are very costly. If eye-tracking could be available for free to anyone with a camera phone, the potential impact could be great. For example,
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Fiala, Petr. "Vývoj grafických aplikací na iPhone a iPad platformě." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-412864.

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The project deals with the creation of graphical applications for iOS system, describes the basics of OpenGL ES 2.0, development environment Xcode, Cocoa Touch Framework and Objective-C language. It focuses on the description of creation OpenGL game in the genre of "line drawing" games.
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Vodák, Jakub. "Návrh a realizace mobilní aplikace pro zařízení iPhone." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2013. http://www.nusl.cz/ntk/nusl-223959.

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The purpose of this thesis is to design and build mobile application for iPhone by Apple. Application is placed and sold in the online store App store. Work contains several marketing campaigns for sales support.
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Stokstad, Oscar. "iPhone 5c: Den mörka sidan av dagens medieteknik : En kritisk fallstudie av Apples riskkommunikation kring produkten iPhone 5c inom hållbar utveckling." Thesis, Stockholms universitet, Institutionen för mediestudier, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-104641.

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I denna uppsats har jag ämnat göra en kritisk fallstudie av Apples riskkommunikation kring iPhone 5c och dess miljöpåverkan. Detta innefattar ett holistiskt perspektiv av informations- och kommunikationsteknik i vardagen som medievetenskapen börjat inkludera allt mer. Det är vidare också ett exempel på hur utvecklingen av medietekniken börjat få en allt större uppmärksamhet. Främst från teknikjournalister men också, som redovisat i denna uppsats, från medieteoretiker. Anmärkningar och synpunkter som handlar om att dagens medieteknik hade kunnat göras miljövänligare än vad den gjorts. I denna s
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STJERNE, THOMAS. "Map-matching på iPhone mot ett digitaliseratgångvägnät i stadsmiljö." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-142373.

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I rapporten utreds villkoren för personlig navigering på en aktuell mobilplattform (iPhone 4). I kapital 3 redogörs för geometriska, topologiska och probabilistiska metoder för map-matching. I kapital 4 diskuteras kvalitetsmått för map-matchingalgoritmer. Implementerade algoritmer beskrivs ingående i kapitel 6 och en kombinerad GPS/DR-metod presenteras. Att positionera en gående person i ett digitalt gångvägnät i stadsmiljö givet enbart en smarttelefon med icke-differentierad GPS och ett antal lågkostnads MEMS- sensorer är väsentligt svårare än att positionera en bil som kör på en väg. En algo
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Axelsson, Kristoffer, and Maciej Bauer. "Identifiering av designprinciper för migrering av spel till iPhone." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-12980.

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Syftet med denna uppsats var att identifiera designprinciper vid migrering av stationära spel till Apples iPhone. Litteraturstudier, heuristisk utvärdering, enkätundersökning och djupintervjuer användes som metoder. Resultaten visade på att framför allt inmatningsmetoder, brist på feedback och skärmstorlek är problemområden i migrerade spel. Slutsatser inkluderar att spel aldrig bör migreras exakt som de stationära versionerna, nya inmatningsmetoder hos mobiltelefoner bör utnyttjas bättre och det bör övervägas om vissa spel överhuvudtaget bör migreras beroende på genre.<br>The purpose of this
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Potter, George Alexander. "Iphone to IMAX: the social implications of screen size." Thesis, Montana State University, 2008. http://etd.lib.montana.edu/etd/2008/potter/PotterG1208.pdf.

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Screen size changes the way the moving image affects viewers and specific content is more likely to be influential if screened on the most appropriate media type. The ever-increasing popularity of portable devices, like the iPhone, means that viewers are watching more content on smaller screens than ever before. At the same time, movie theatres and Imax screens are still as popular as ever and seeing something on the big screen holds some kind of magic for the viewer. This fact has not been lost on environmental filmmakers who are increasingly finding ways of using different sized screens to p
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Byström, Gustaf. "User centred prototyping – iPhone visualisation of XMS Penvision statistics." Thesis, Linköpings universitet, Institutionen för teknik och naturvetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-94736.

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XMS Penvision provides a platform to its customers for the creation of paper forms with the special technique this demands and management of their digital pens. The platform spans multiple operating systems but has not yet taken the step over to the iPhone. The ambition of XMS Penvision is to implement this and want to begin by showing statistical administrative information regarding their platform. The purpose of this thesis is to highlight the needs and wishes of XMS Penvision customers with the help of user‐centered methods and to create a prototype of an administrative interface for the iP
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Ladisa, Paolo. "Video registrazione con valore legale su iPhone: Legal Rec." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/6669/.

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Rogers, Stephen John. "'VOR' - an interactive iPad model of the combined angular and linear vestibulo-ocular reflex." Thesis, The University of Sydney, 2014. http://hdl.handle.net/2123/13536.

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The mammalian vestibular system consists of a series of sensory organs located in the labyrinths of the inner ear that are sensitive to angular and linear movements of the head. Afferent inputs from the vestibular end organs contribute to balance, proprioception and vision. The vestibulo-ocular reflex (VOR) driven by these sensory inputs produces oculomotor responses in a direction opposite to head movement which tend to stabilise visual images on the retina. We present a model, in the form of a software application called VOR, which represents a simplified view of this complex system. The b
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Cottin, Victor. "Utveckling av en iPhone-app med back-end i .NET." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-75167.

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Kannan, Naryanan. "Developing an iPhone application with focus on the user interface." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-174829.

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Smartphones are becoming increasingly popular day by day. The reason why they are called ‘Smart phones’ is that they can perform advanced computing and have a better connectivity to the Internet. Smartphones usually run a complete operating system. For example, iOS runs on Apple Inc.’s mobile devices like iPhone, iPod Touch and iPad [1]. A Smartphone allows the user to run applications. These applications are aimed at making life simpler for the users. This Master Thesis aims at developing one such application called ‘Help4Dinner’ with focus on user-interface and usability. The application can
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Danielsson, Jakob. "Comparison study of cross-platform development tools for iPhone devices." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-27324.

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Developing applications for mobile devices is nowadays a very large business. However, the process of developing an application can be both very time consuming and costly due to different languages used for different devices. Lately, a lot of tools have been developed to handle the different languages problem going under the name “cross-platform” - so many that it might get hard for the developer to make a choice between the different products. This thesis presents 4 different approaches for programming cross-platform applications: Web based, cross-compiled, interpreted and hybrid solutions. F
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Azam, Muhammad, and Luqman Ahmad. "A Comparative Evaluation of Usability for the iPhone and iPad." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-6023.

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Many everyday systems and products seem to be designed with little regard to usability. This leads to the frustration, wasted time and errors. So the usability of the product is important for its survival in the market. In many previous studies the usability evaluation of the iPhone and iPad carried out individually and very little work has been done on the comparative usability evaluation. However, there was not any study conducted on the comparative usability evaluation and measuring the performance of the iPhone versus iPad in a controlled environment. In this research work, the authors per
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Marahimi, Narmin. "The position of Apple Incorporated in the World Economy." Master's thesis, Vysoká škola ekonomická v Praze, 2011. http://www.nusl.cz/ntk/nusl-142281.

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My Diploma Thesis is aimed to clarify the position of the Apple Incorporated in the world economy, as well as expectations and anticipations for future. I decided to write about Apple not only because it's one of the leading company in the technology Market, but because interest to its production is increasing day by day, making it highly competitive. Coming to the content of my work: It consists of 3 chapters, with several subchapters being included into each chapter. The first chapter is an overview of the company's history, showing step by step its growth, rise and fall periods, first compu
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Berman, Alex. "FlipGlobe: Developing an iPhone App That Turns the World Upside Down." Scholarship @ Claremont, 2012. http://scholarship.claremont.edu/cmc_theses/372.

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This thesis describes building an iPhone application called FlipGlobe that finds a given location's antipode and then displays location-relevant content about it. FlipGlobe extracts knowledge from the many geo-tagged data sources available via RESTful APIs to give antipodes context and relevance. This thesis discusses the following challenges encountered while building FlipGlobe: accessing location-aware data stores on a mobile device simultaneously; locating and relating an iPhone's current location in a user-readable format; and optimizing performance using multithreading and asynchronous AP
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Makrill, Emelie, and Katrine Kolström. "iNeed : En kvalitativ studie om motiv till att konsumera en iPhone." Thesis, Högskolan för lärande och kommunikation, Högskolan i Jönköping, HLK. Medie- och kommunikationsforskning, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-17741.

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Den här studiens ambition är att bredda kunskapen kring användarens motiv till att konsumera en iPhone. Särskild uppmärksamhet har riktats kring behov som motiverar till användning samt iPhones roll i användarens konstruktion av jaget och den sociala identiteten. Syftet med studien är att undersöka en grupp användares motiv till att använda en specifik typ av smartphone, en med ett starkt varumärke, för att förstå bakomliggande motiv till användningen. Smartphones, i synnerhet iPhone, har under de senaste åren blivit ett populärt kommunikationsmedel bland många. Därför är det är det av vikt at
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Neelam, Jagadish Rajalakshmi. "User centered design of an Iphone application for women business travelers." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-233528.

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This thesis walks through the user centric design of an iphone application specific to a hotel service for women business travelers. It aims at providing the luxury of performing tasks such as remote hotel check-in/check-out, ordering food/transport/room services, emergency help, complaining services, order history and safety measures. This thesis covers the initial design and developmental iterations of the application. Android Version with added features of the same application will be the future enhancements. I would like to thank my reviewer Mr. Lars Oestreicher,  Uppsala University and su
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Lyding, Annie, and Elin Nilsson. "Privatkopieringsersättning för iPhone : En avgift som bör belasta en multifunktionell anordning?" Thesis, Linköpings universitet, Affärsrätt, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-129288.

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Upphovsrätten innebär en ensamrätt till ett av upphovsmannen skapat litterärt eller konstnärligt verk. Denna ensamrätt kan emellertid inskränkas enligt 12 § URL, genom så kallad privatkopiering. Detta innebär att en enskild person får kopiera ett verk och framställa ett eller några få exemplar för privat användning. Verket får dock inte spridas vidare. När ett verk görs tillgängligt för allmänheten har upphovsmannen rätt att få ekonomisk ersättning när verket nyttjas. Vid kopiering för privat bruk utges dock ingen sådan ersättning. Istället läggs en avgift på priset till sådana anordningar som
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Costa, Marx Furtado da. "A sociedade de hiperconsumo: interação online no caso do IPhone 5." Master's thesis, Universidade de Aveiro, 2013. http://hdl.handle.net/10773/12219.

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Mestrado em Comunicação Multimédia<br>“Como as interações entre membros de uma comunidade virtual na Internet podem influenciar o interesse e o comportamento acerca de um produto tecnológico de comunicação pessoal?”; “O que leva as pessoas a interagirem com outras acerca de produtos ou serviços de que usufruíram?” e “Porque é que produtos como o iPhone 5 geram tanta repercussão nos média e desejo por parte das pessoas?”. Para responder aos questionamentos da investigação, realizou-se uma pesquisa netnográfica com os membros do fórum da marca Apple (everythingicafe), para a aplicação de inquér
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De, Panbehchi Maria L. "Nostalgia and iPhone Camera Apps: An Ethnographic Visual Approach to iPhoneography." VCU Scholars Compass, 2016. http://scholarscompass.vcu.edu/etd/4639.

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The iPhone is the most popular smartphone and camera on social media. iPhoneography, the photography taken or edited with the iPhone, has set the trend of nostalgic photography on social media during the 2010s; thus, the iPhone, a high-tech camera, produces low-tech-looking images. This dissertation attempts to find out why iPhone photographers (iPhoneographers) take, edit, and share images that mimic photographs taken with analog photographic equipment. I argue that nostalgia allows iPhoneographers to use the iPhone as a creative tool and to belong to a community. Based on the arguments of Vi
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Lundborg, Gabriella. "Digital doggy bag : iPhone applikation som tar med dina mat- och dryckupplevelser." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-217372.

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In this project an iPhone application for storing food and drink experiences was developed with focus on an easy interaction design. The already existing market of similar applications were studied and evaluated to extract their positive and negative features. Interviews with experts within the food and drink business where made in the pre study to get a good perception of how to divide and categorize the sections in the application. To optimize the usability, workshops with potential users with different technical experiences where continuously held during the development of the design. Durin
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Stratton, Nicholas. "Mind & matter| The discursive construction of the iPhone in Apple's advertising." Thesis, The University of Wisconsin - Milwaukee, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=1573766.

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<p> The widespread adoption of smartphone technology in the contemporary United States requires critical reflection on its role within society. This thesis compares the way Apple's television advertising discourse, from 2007 to 2011, frames the iPhone to consumers with the way Apple's iAd promotional material frames the iPhone to advertisers, and considers what the disparity between these two frameworks says about the still-evolving role of smartphone technology in society. It argues that the disparity between these two frameworks is indicative of a fundamental tension within smartphone techno
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