Zeitschriftenartikel zum Thema „Mouse interface“
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Muender, Thomas, Sadaab Ali Gulani, Lauren Westendorf, et al. "Comparison of mouse and multi-touch for protein structure manipulation in a citizen science game interface." Journal of Science Communication 18, no. 01 (2019): A05. http://dx.doi.org/10.22323/2.18010205.
Der volle Inhalt der QuelleKirmizibayrak, Can, Nadezhda Radeva, Mike Wakid, John Philbeck, John Sibert, and James Hahn. "Evaluation of Gesture Based Interfaces for Medical Volume Visualization Tasks." International Journal of Virtual Reality 11, no. 2 (2012): 1–13. http://dx.doi.org/10.20870/ijvr.2012.11.2.2839.
Der volle Inhalt der QuelleBasak, Abhinav, and Shatarupa Thakurta Roy. "Application of universal design principles on computer mouse interface: developing a universal mouse pointing and control system to provide affordance to the left-handed users." Proceedings of the Design Society 4 (May 2024): 2317–26. http://dx.doi.org/10.1017/pds.2024.234.
Der volle Inhalt der QuelleSU, MU-CHUN, YANG-HAN LEE, CHENG-HUI WU, SHI-YONG SU, and YU-XIANG ZHAO. "TWO LOW-COST HUMAN COMPUTER INTERFACES FOR PEOPLE WITH SEVERE DISABILITIES." Biomedical Engineering: Applications, Basis and Communications 16, no. 06 (2004): 344–49. http://dx.doi.org/10.4015/s1016237204000475.
Der volle Inhalt der QuelleCimolini, Michael. "IR Motion Tracking as a Standard Input Device." Eureka 2, no. 1 (2011): 24–27. http://dx.doi.org/10.29173/eureka10295.
Der volle Inhalt der QuelleSchweitzer, Frédéric, and Alexandre Campeau-Lecours. "IMU-Based Hand Gesture Interface Implementing a Sequence-Matching Algorithm for the Control of Assistive Technologies." Signals 2, no. 4 (2021): 729–53. http://dx.doi.org/10.3390/signals2040043.
Der volle Inhalt der QuellePastel, Robert, Paul Himes, Mathew Harper, and William S. Helton. "Gravity Mouse Design and Evaluation: Effects of Distracters and Taget Size." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 51, no. 5 (2007): 444–48. http://dx.doi.org/10.1177/154193120705100504.
Der volle Inhalt der QuelleRau, Pei-Luen Patrick, and Jia-Wen Hsu. "A Study of Interaction Devices and WWW User Interface Design for Older Adults." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 46, no. 2 (2002): 219–23. http://dx.doi.org/10.1177/154193120204600211.
Der volle Inhalt der QuelleAhmed, Sheikh Rafik Manihar, Ekta Shrivastava, Komal Prasad Dewangan, and Nalin Tiwari. "Human Machine Interface Emulating Function Of Mouse." i-manager's Journal on Embedded Systems 1, no. 4 (2013): 36–44. http://dx.doi.org/10.26634/jes.1.4.2110.
Der volle Inhalt der QuelleKim, Da-Hye, Seong-Man Cho, and Sang-Youn Kim. "A Haptic Mouse for an Immersive Interface." Journal of Korea Multimedia Society 14, no. 9 (2011): 1210–20. http://dx.doi.org/10.9717/kmms.2011.14.9.1210.
Der volle Inhalt der QuelleShany, Jophin, M.S Sheethal, Philip Priya, and M. Bhruguram T. "Gesture Based Interface Using Motion and Image Comparison." International Journal of Advanced Information Technology (IJAIT) 2, no. 3 (2012): 37–46. https://doi.org/10.5281/zenodo.3557186.
Der volle Inhalt der QuelleAgarwal, Anup, Julie Leviter, Candace Mannarino, Orly Levit, Lindsay Johnston, and Marc Auerbach. "Is a haptic simulation interface more effective than computer mouse-based interface for neonatal intubation skills training?" BMJ Simulation and Technology Enhanced Learning 1, no. 1 (2015): 5–11. http://dx.doi.org/10.1136/bmjstel-2015-000016.
Der volle Inhalt der QuelleZając, Błażej, and Szczepan Paszkiel. "USING BRAIN-COMPUTER INTERFACE TECHNOLOGY AS A CONTROLLER IN VIDEO GAMES." Informatyka, Automatyka, Pomiary w Gospodarce i Ochronie Środowiska 10, no. 3 (2020): 26–31. http://dx.doi.org/10.35784/iapgos.1543.
Der volle Inhalt der QuelleVasiljevic, Gabriel Alves Mendes, Leonardo Cunha de Miranda, and Erica Esteves Cunha de Miranda. "A Case Study of MasterMind Chess: Comparing Mouse/Keyboard Interaction with Kinect-Based Gestural Interface." Advances in Human-Computer Interaction 2016 (2016): 1–10. http://dx.doi.org/10.1155/2016/4602471.
Der volle Inhalt der QuelleWang, Hsueh-Wu, Wei-Hsien Wu, Su-Ju Lu, Ping-Lin Fan, and Ya-Ting Lo. "A computer-assisted instruction system with a vision-based interactive interface for children." International Journal of Humanities and Arts Computing 6, no. 1-2 (2012): 172–83. http://dx.doi.org/10.3366/ijhac.2012.0047.
Der volle Inhalt der Quellede Vries, Bauke, Henri Achten, Maciej Orzechowski, et al. "The Tangible Interface: Experiments as an Integral Part of a Research Strategy." International Journal of Architectural Computing 1, no. 2 (2003): 133–52. http://dx.doi.org/10.1260/147807703771799148.
Der volle Inhalt der QuelleMahalakshmi.S, S.Nirmal, and Dr.L.Suriya Kala. "EYE-CONTROLLED MOUSE CURSOR." international journal of engineering technology and management sciences 7, no. 3 (2023): 407–14. http://dx.doi.org/10.46647/ijetms.2023.v07i03.051.
Der volle Inhalt der QuelleWu, Yingnian, Guojun Yang, and Lin Zhang. "Mouse simulation in human–machine interface using kinect and 3 gear systems." International Journal of Modeling, Simulation, and Scientific Computing 05, no. 04 (2014): 1450015. http://dx.doi.org/10.1142/s1793962314500159.
Der volle Inhalt der QuelleStepanyan, Ivan V. "Ergonomic qualities of graphic user interfaces (GUI): state and evolution." Occupational Health and Industrial Ecology, no. 12 (February 15, 2019): 51–56. http://dx.doi.org/10.31089/1026-9428-2018-12-51-57.
Der volle Inhalt der QuelleKumar R, Saravana, John Rohith J S, Sabarivasan S M, and Mangalapriya S. "Human-Computer Interaction Through Digital Virtual Navigation System." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 07 (2024): 1–14. http://dx.doi.org/10.55041/ijsrem36729.
Der volle Inhalt der QuelleKalipu, Ravi Kumar, Harish Kurmana, Divakar Allaboina, Sanjay Kumar Chilla, Bhavish Lakkavarapu, and Ravi Kumar Nubothu. "Virtual Mouse Using Hand Gestures." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 03 (2025): 1–9. https://doi.org/10.55041/ijsrem43518.
Der volle Inhalt der QuelleRupali, Shinganjude, Majrikar Dipak, Bawiskar Atharva, Bobhate Sayali, Chaurawar Jatin, and Ninawe Gaurav. "Virtual Mouse Using AI and Computer Vision." Virtual Mouse Using AI and Computer Vision 8, no. 11 (2023): 4. https://doi.org/10.5281/zenodo.10158688.
Der volle Inhalt der QuelleFrosh, Paul. "The mouse, the screen and the Holocaust witness: Interface aesthetics and moral response." New Media & Society 20, no. 1 (2016): 351–68. http://dx.doi.org/10.1177/1461444816663480.
Der volle Inhalt der QuelleLee, Yea Som, and Bong-Soo Sohn. "Immersive Gesture Interfaces for Navigation of 3D Maps in HMD-Based Mobile Virtual Environments." Mobile Information Systems 2018 (2018): 1–11. http://dx.doi.org/10.1155/2018/2585797.
Der volle Inhalt der QuelleWatanabe, Tetsuya, Yuichiro Kume, and Tohru Ifukube. "Human Interface. Shape Discrimination with a Tactile Mouse." Journal of the Institute of Image Information and Television Engineers 54, no. 6 (2000): 840–47. http://dx.doi.org/10.3169/itej.54.840.
Der volle Inhalt der QuelleGraham, John. "Isolation of a Mouse Motoneuron-Enriched Fraction from Mouse Spinal Cord on a Density Barrier." Scientific World JOURNAL 2 (2002): 1544–46. http://dx.doi.org/10.1100/tsw.2002.841.
Der volle Inhalt der QuelleLane, Alison, and Jenny Ziviani. "Enabling Computer Access: Introduction to the Test of Mouse Proficiency." OTJR: Occupation, Participation and Health 22, no. 3 (2002): 111–18. http://dx.doi.org/10.1177/153944920202200304.
Der volle Inhalt der QuelleKanny, Elizabeth M., and Denis K. Anson. "A Pilot Study Comparing Mouse and Mouse-Emulating Interface Devices for Graphic Input." Assistive Technology 3, no. 2 (1991): 50–58. http://dx.doi.org/10.1080/10400435.1991.10132182.
Der volle Inhalt der QuelleMohit, Sharma, Sharma Subham, and Sahu Gaurav. "Designing MATLAB GUI for various Analog and Digital Communication Systems." International Journal of Trend in Scientific Research and Development 2, no. 1 (2017): 1397–405. https://doi.org/10.31142/ijtsrd8269.
Der volle Inhalt der QuelleShellshear, Evan. "Space Boards." International Journal of Creative Interfaces and Computer Graphics 7, no. 1 (2016): 40–56. http://dx.doi.org/10.4018/ijcicg.2016010103.
Der volle Inhalt der QuelleShen, Hao, Meng Zhang, and Aradhna Krishna. "Computer Interfaces and the “Direct-Touch” Effect: Can iPads Increase the Choice of Hedonic Food?" Journal of Marketing Research 53, no. 5 (2016): 745–58. http://dx.doi.org/10.1509/jmr.14.0563.
Der volle Inhalt der QuelleMeyer, Luke, Laura Rachman, Gloria Araiza-Illan, Etienne Gaudrain, and Deniz Başkent. "Use of a humanoid robot for auditory psychophysical testing." PLOS ONE 18, no. 12 (2023): e0294328. http://dx.doi.org/10.1371/journal.pone.0294328.
Der volle Inhalt der QuelleGlenn, Floyd, James Hicinbothom, Stanley Schwartz, Ken Smith, and Eric Heilman. "A User Interface for a Battlefield Distributed Information System." Proceedings of the Human Factors Society Annual Meeting 33, no. 5 (1989): 340–44. http://dx.doi.org/10.1177/154193128903300523.
Der volle Inhalt der QuelleAllahverdiyeva, Naila, and Aghamirza Fataliyev. "EEG-based Mouse Cursor Control." Technium: Romanian Journal of Applied Sciences and Technology 15 (October 11, 2023): 45–59. http://dx.doi.org/10.47577/technium.v15i.9712.
Der volle Inhalt der QuelleBarik, Titus, Brent Harrison, David Roberts, and Xuxian Jiang. "Spatial Game Signatures for Bot Detection in Social Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 8, no. 1 (2021): 100–105. http://dx.doi.org/10.1609/aiide.v8i1.12518.
Der volle Inhalt der QuelleAndreas, Daniel, Hannah Six, Adna Bliek, and Philipp Beckerle. "Design and Implementation of a Personalizable Alternative Mouse and Keyboard Interface for Individuals with Limited Upper Limb Mobility." Multimodal Technologies and Interaction 6, no. 12 (2022): 104. http://dx.doi.org/10.3390/mti6120104.
Der volle Inhalt der QuelleCanare, Dominic, Barbara Chaparro, and Alex Chaparro. "Using Gesture, Gaze, and Combination Input Schemes as Alternatives to the Computer Mouse." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, no. 1 (2018): 297–301. http://dx.doi.org/10.1177/1541931218621068.
Der volle Inhalt der QuelleLee, Kuo Wei. "An Intelligent Mouse Wheel-Design Concept and Application." Applied Mechanics and Materials 764-765 (May 2015): 832–37. http://dx.doi.org/10.4028/www.scientific.net/amm.764-765.832.
Der volle Inhalt der QuelleChen, Kuen Meau, and Ming Jen Wang. "Using the Interactive Design of Gesture Recognition in Augmented Reality." Applied Mechanics and Materials 311 (February 2013): 185–90. http://dx.doi.org/10.4028/www.scientific.net/amm.311.185.
Der volle Inhalt der QuelleTANIGUCHI, Kazuhiro, Atsushi NISHIKAWA, Mitsugu SEKIMOTO, et al. "2A1-A32 Analysis of operator-interface failures of a human-machine interface (FAce MOUSe) for laparoscopic manipulator system." Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec) 2006 (2006): _2A1—A32_1—_2A1—A32_4. http://dx.doi.org/10.1299/jsmermd.2006._2a1-a32_1.
Der volle Inhalt der QuelleBarve, Saurabh, Prof Megha Beedkar, Poonam Gawale, and Rajan Jadhav. "A Portable Wireless Head Movement Controlled Human-Computer Interface for People with Disabilities." International Journal for Research in Applied Science and Engineering Technology 11, no. 2 (2023): 1439–45. http://dx.doi.org/10.22214/ijraset.2023.49295.
Der volle Inhalt der QuelleM L, Mrs Asha. "MOUSE AND KEYBOARD MOTION SENSING USING HAND SIGNS." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 05 (2024): 1–5. http://dx.doi.org/10.55041/ijsrem32492.
Der volle Inhalt der QuelleCrawford, R. G., and Mary‐Ellen Edwards. "A prototype mouse‐based interface to drug related information." Online Review 9, no. 6 (1985): 471–87. http://dx.doi.org/10.1108/eb024200.
Der volle Inhalt der QuelleEpstein, Samuel, Eric Missimer, and Margrit Betke. "Using kernels for a video-based mouse-replacement interface." Personal and Ubiquitous Computing 18, no. 1 (2012): 47–60. http://dx.doi.org/10.1007/s00779-012-0617-z.
Der volle Inhalt der QuelleYoung, Tara M., Jing Chen, and Zhange Shentu. "Effect of Cursor Orientation on Left- and Right-Hand Mouse Control." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (2016): 830–34. http://dx.doi.org/10.1177/1541931213601189.
Der volle Inhalt der QuelleFolds, Dennis J., Tonya M. Beers, Dana R. Stocks, Vicky E. Coon, W. Bradley Fain, and Deborah A. Mitta. "A Comparison of Four Interfaces for Selecting and Controlling Remote Cameras." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 39, no. 17 (1995): 1137–41. http://dx.doi.org/10.1177/154193129503901715.
Der volle Inhalt der QuelleJacobson, Jeffrey, and Michael Lewis. "An Experimental Comparison of Three Methods for Collision Handling in Virtual Environments." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41, no. 2 (1997): 1273–77. http://dx.doi.org/10.1177/1071181397041002122.
Der volle Inhalt der QuelleNikolaou, Maria-Stella, and Chronis Kynigos. "From Novice Players to Creative Designers: A Constructionist Attempt with SorBET." Constructionism Conference Proceedings 8 (June 24, 2025): 97–108. https://doi.org/10.21240/constr/2025/56.x.
Der volle Inhalt der QuelleBrock, Derek, Deborah Hix, Lynn Dievendorf, and J. Gregory Trafton. "Extending the User Action Notation for Research in Individual Differences." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 39, no. 4 (1995): 253–57. http://dx.doi.org/10.1177/154193129503900407.
Der volle Inhalt der QuelleLalitha, Anusha, and Nitish V. Thakor. "Design of an Accelerometer-Controlled Myoelectric Human Computer Interface." Advanced Materials Research 403-408 (November 2011): 3973–79. http://dx.doi.org/10.4028/www.scientific.net/amr.403-408.3973.
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