Inhaltsverzeichnis
Auswahl der wissenschaftlichen Literatur zum Thema „Online multiplayer games“
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Zeitschriftenartikel zum Thema "Online multiplayer games"
Bainbridge, William Sims. "Online Multiplayer Games." Synthesis Lectures on Information Concepts, Retrieval, and Services 1, no. 1 (2009): 1–113. http://dx.doi.org/10.2200/s00232ed1v01y200912icr013.
Der volle Inhalt der QuelleLober, Andreas, and Timo Conraths. "Cheat software – ‘doping’ in online games." Interactive Entertainment Law Review 2, no. 2 (2019): 78–83. http://dx.doi.org/10.4337/ielr.2019.02.03.
Der volle Inhalt der QuelleWicaksana, Gabe Dimas, Maman Abdurohman, and Aji Gautama Putrada. "Enhancing the quality of experience of Arduino-based multiplayer online game using MQTT server." Jurnal Teknologi dan Sistem Komputer 8, no. 1 (2020): 36–43. http://dx.doi.org/10.14710/jtsiskom.8.1.2020.36-43.
Der volle Inhalt der QuelleSu, Nathan N. "Single and Multiplayer Video Gamers: Looking at Their Experiences and Psychosocial Well-Being During the COVID-19 Pandemic." International Journal of Psychological Studies 13, no. 4 (2021): 51. http://dx.doi.org/10.5539/ijps.v13n4p51.
Der volle Inhalt der QuelleDjamal, Gaouas, Menaceur Khaled, and Amara Abdelhalim. "Verbal violence in online multiplayer games." South Florida Journal of Development 6, no. 5 (2025): e5339. https://doi.org/10.46932/sfjdv6n5-076.
Der volle Inhalt der QuelleAchterbosch, Leigh, Robyn Pierce, and Gregory Simmons. "Massively multiplayer online role-playing games." Computers in Entertainment 5, no. 4 (2008): 1–33. http://dx.doi.org/10.1145/1324198.1324207.
Der volle Inhalt der QuelleAkin, Mustafa Seref. "Communication With the Social Environment in Multiplayer Online Games." International Journal of Game-Based Learning 13, no. 1 (2023): 1–14. http://dx.doi.org/10.4018/ijgbl.330755.
Der volle Inhalt der QuelleAltınbaş, Mehmet Emre, and Perihan Savaş. "Developing English as a Foreign Language Skills Through Multiplayer Online Computer Games." International Journal on E-Learning 19, no. 4 (2020): 313–29. https://doi.org/10.70725/659388eadmyk.
Der volle Inhalt der QuelleSteinkuehler, Constance. "Massively Multiplayer Online Gaming as a Constellation of Literacy Practices." E-Learning and Digital Media 4, no. 3 (2007): 297–318. http://dx.doi.org/10.2304/elea.2007.4.3.297.
Der volle Inhalt der QuelleHatta, Nuraziera Mohd, Ibrahim Ahmad, Mohd Hafiz Zakaria, Heru Astikasari Setya Murti, and Ulka Chandini Pendit. "The Role of Multiplayer Online Educational Games in Enhancing Critical Thinking." IJORER : International Journal of Recent Educational Research 5, no. 6 (2024): 1506–21. https://doi.org/10.46245/ijorer.v5i6.713.
Der volle Inhalt der QuelleDissertationen zum Thema "Online multiplayer games"
Hardy, Robert Stafford. "Cheating in Multiplayer Video Games." Thesis, Virginia Tech, 2009. http://hdl.handle.net/10919/31881.
Der volle Inhalt der QuelleHawker, Michael. "Subgames in massively multiplayer online games." Thesis, McGill University, 2008. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=21992.
Der volle Inhalt der QuelleMiller, Mitchell. "Bootstrapping Massively Multiplayer Online Role Playing Games." DigitalCommons@CalPoly, 2020. https://digitalcommons.calpoly.edu/theses/2191.
Der volle Inhalt der QuelleWhite, Dustin. "Role recognition in massively multiplayer online games." Winston-Salem, NC : Wake Forest University, 2009. http://dspace.zsr.wfu.edu/jspui/handle/10339/43154.
Der volle Inhalt der QuelleVeron, Maxime Pierre Andre. "Scalable services for massively multiplayer online games." Thesis, Paris 6, 2015. http://www.theses.fr/2015PA066212/document.
Der volle Inhalt der QuelleVeron, Maxime Pierre Andre. "Scalable services for massively multiplayer online games." Electronic Thesis or Diss., Paris 6, 2015. http://www.theses.fr/2015PA066212.
Der volle Inhalt der QuelleHughes, Chelsea M. "A MEASURE OF SOCIAL BEHAVIOR IN TEAM-BASED, MULTIPLAYER ONLINE GAMES: THE SOCIALITY IN MULTIPLAYER ONLINE GAMES SCALE (SMOG)." VCU Scholars Compass, 2015. http://scholarscompass.vcu.edu/etd/3884.
Der volle Inhalt der QuelleBahramshahry, Armin. "MCCA : a communication architecture for online multiplayer games." Thesis, University of British Columbia, 2009. http://hdl.handle.net/2429/12537.
Der volle Inhalt der QuelleZhang, Kaiwen. "Persistent transaction models for massively multiplayer online games." Thesis, McGill University, 2010. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=95121.
Der volle Inhalt der QuelleChen, Bei Di 1978. "Cheat controlled synchronization schemes for online multiplayer games." Thesis, McGill University, 2004. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=81270.
Der volle Inhalt der QuelleBücher zum Thema "Online multiplayer games"
Bainbridge, William Sims. Online Multiplayer Games. Springer International Publishing, 2010. http://dx.doi.org/10.1007/978-3-031-02268-5.
Der volle Inhalt der QuelleChew, Matthew. Policy implications of massively multiplayer online games for Hong Kong. Hong Kong Institute of Asia-Pacific Studies, Chinese University of Hong Kong, 2006.
Den vollen Inhalt der Quelle findenWoodcock, Jamie, and Karen Gregory. How to Conduct Ethnographies of Massively Multiplayer Online Role-Playing Games. SAGE Publications, Ltd., 2022. http://dx.doi.org/10.4135/9781529610109.
Der volle Inhalt der QuelleDille, Ed. The online gaming starter kit: Reviews, how-tos & hot tips for all major multiplayer games. Ventana Communications Group, 1997.
Den vollen Inhalt der Quelle findenInc, ebrary, ed. Flash multiplayer virtual worlds: Build Immersive, full featured interactive worlds for games, online communities, and more. Packt, 2010.
Den vollen Inhalt der Quelle findenMultiplayer Online Games. A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/9781315153926.
Der volle Inhalt der QuelleBainbridge, William Sims. Online Multiplayer Games. Springer International Publishing AG, 2009.
Den vollen Inhalt der Quelle findenErlösmodelle in Massively Multiplayer Online Games. GRIN Verlag GmbH, 2008.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Online multiplayer games"
Bainbridge, William Sims. "Avatars and Characters." In Online Multiplayer Games. Springer International Publishing, 2010. http://dx.doi.org/10.1007/978-3-031-02268-5_6.
Der volle Inhalt der QuelleBainbridge, William Sims. "Personality and Motivation." In Online Multiplayer Games. Springer International Publishing, 2010. http://dx.doi.org/10.1007/978-3-031-02268-5_5.
Der volle Inhalt der QuelleBainbridge, William Sims. "Rolecoding and Social Control." In Online Multiplayer Games. Springer International Publishing, 2010. http://dx.doi.org/10.1007/978-3-031-02268-5_4.
Der volle Inhalt der QuelleBainbridge, William Sims. "Implications for External Society." In Online Multiplayer Games. Springer International Publishing, 2010. http://dx.doi.org/10.1007/978-3-031-02268-5_9.
Der volle Inhalt der QuelleBainbridge, William Sims. "Technical Constraints." In Online Multiplayer Games. Springer International Publishing, 2010. http://dx.doi.org/10.1007/978-3-031-02268-5_3.
Der volle Inhalt der QuelleBainbridge, William Sims. "Historical-Cultural Origins." In Online Multiplayer Games. Springer International Publishing, 2010. http://dx.doi.org/10.1007/978-3-031-02268-5_2.
Der volle Inhalt der QuelleFerretti, Stefano. "Synchronization in Multiplayer Online Games." In Handbook of Digital Games. John Wiley & Sons, Inc., 2014. http://dx.doi.org/10.1002/9781118796443.ch7.
Der volle Inhalt der QuelleKriegel, Hans-Peter, Matthias Schubert, and Andreas Züfle. "Managing and Mining Multiplayer Online Games." In Advances in Spatial and Temporal Databases. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22922-0_26.
Der volle Inhalt der QuelleZhang, Kaiwen. "Transactions in Massively Multiplayer Online Games." In Encyclopedia of Big Data Technologies. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-63962-8_184-1.
Der volle Inhalt der QuelleZhang, Kaiwen. "Transactions in Massively Multiplayer Online Games." In Encyclopedia of Big Data Technologies. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-319-63962-8_184-2.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Online multiplayer games"
Guerrero, Brian David. "Collaborative Practices in Massively Multiplayer Online Roleplaying Groups: Online Learning in Informal Groups." In 2024 IEEE Conference on Games (CoG). IEEE, 2024. http://dx.doi.org/10.1109/cog60054.2024.10645678.
Der volle Inhalt der QuelleJang, Hyeong-Gyu, Sung-Yun Park, and Sang-Kwang Lee. "Predicting Player of the Game in Multiplayer Online Battle Arena Games." In 2024 15th International Conference on Information and Communication Technology Convergence (ICTC). IEEE, 2024. https://doi.org/10.1109/ictc62082.2024.10827579.
Der volle Inhalt der QuellePfau, Johannes. "The Real MVP: Quantifying Individual Performances in Multiplayer Online Games." In 2024 IEEE Conference on Games (CoG). IEEE, 2024. http://dx.doi.org/10.1109/cog60054.2024.10645665.
Der volle Inhalt der QuelleMartens, Marcus, Siqi Shen, Alexandru Iosup, and Fernando Kuipers. "Toxicity detection in multiplayer online games." In 2015 International Workshop on Network and Systems Support for Games (NetGames). IEEE, 2015. http://dx.doi.org/10.1109/netgames.2015.7382991.
Der volle Inhalt der QuelleMehrabi, Meghdad, and Vivian Hsueh-Hua Chen. "Interactivity in massively multiplayer online games." In the 7th International Conference. ACM Press, 2010. http://dx.doi.org/10.1145/1971630.1971656.
Der volle Inhalt der QuelleZhang, Kaiwen, Bettina Kemme, and Alexandre Denault. "Persistence in massively multiplayer online games." In the 7th ACM SIGCOMM Workshop. ACM Press, 2008. http://dx.doi.org/10.1145/1517494.1517505.
Der volle Inhalt der QuelleMeredith, Alex, Mark Griffiths, and Monica Whitty. "Identity in massively multiplayer online games." In the 10th International Conference. ACM Press, 2008. http://dx.doi.org/10.1145/1497308.1497406.
Der volle Inhalt der QuelleSteinkuehler, Constance. "Massively multiplayer online games & education." In the 8th iternational conference. Association for Computational Linguistics, 2007. http://dx.doi.org/10.3115/1599600.1599726.
Der volle Inhalt der QuellePalant, Wladimir, Carsten Griwodz, and Pål Halvorsen. "Consistency requirements in multiplayer online games." In 5th ACM SIGCOMM workshop. ACM Press, 2006. http://dx.doi.org/10.1145/1230040.1230061.
Der volle Inhalt der QuelleSpyridonis, Fotios, Damon Daylamani-Zad, and Margarita P. O'Brien. "Efficient In-Game Communication in Collaborative Online Multiplayer Games." In 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, 2018. http://dx.doi.org/10.1109/vs-games.2018.8493420.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Online multiplayer games"
McCracken, Arienne. Exploring the uses and importance of avatar dress in a multiplayer online game: A qualitative study of women gamers. Iowa State University, Digital Repository, 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-1165.
Der volle Inhalt der QuelleLandwehr, Peter M. A Collection of Economic and Social Data from Glitch, a Massively Multiplayer Online Game. Defense Technical Information Center, 2013. http://dx.doi.org/10.21236/ada586978.
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