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Auswahl der wissenschaftlichen Literatur zum Thema „Paid games“
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Zeitschriftenartikel zum Thema "Paid games"
Costa, Liliana Vale, and Ana Isabel Veloso. "Factors Influencing the Adoption of Video Games in Late Adulthood." International Journal of Technology and Human Interaction 12, no. 1 (2016): 35–50. http://dx.doi.org/10.4018/ijthi.2016010103.
Der volle Inhalt der QuelleAguerri, Jesús C., and Aiala Tejada García De Garayo. "Where Do We Fall, Guys?" International Journal of Cyber Behavior, Psychology and Learning 15, no. 1 (2025): 1–18. https://doi.org/10.4018/ijcbpl.373711.
Der volle Inhalt der QuelleAlonso-Sanz, Ramón. "Spatial correlated games." Royal Society Open Science 4, no. 11 (2017): 171361. http://dx.doi.org/10.1098/rsos.171361.
Der volle Inhalt der QuelleKrause, Markus, and René Kizilcec. "To Play or Not to Play: Interactions between Response Quality and Task Complexity in Games and Paid Crowdsourcing." Proceedings of the AAAI Conference on Human Computation and Crowdsourcing 3 (September 23, 2015): 102–9. http://dx.doi.org/10.1609/hcomp.v3i1.13226.
Der volle Inhalt der QuelleMusa, Azlina. "Graphic Technology in Computer Games at Internet Shop Pay for Teenage Impications." Journal of Computational and Theoretical Nanoscience 17, no. 2 (2020): 1302–5. http://dx.doi.org/10.1166/jctn.2020.8804.
Der volle Inhalt der QuelleTseng, Fan-Chen, and Ching-I. Teng. "An Empirical Investigation into the Sources of Customer Dissatisfaction with Online Games." International Journal of E-Business Research 7, no. 4 (2011): 17–30. http://dx.doi.org/10.4018/jebr.2011100102.
Der volle Inhalt der QuelleKang, Inwon, and Jeong-Woo Lee. "The Effects of Use’s Addiction Level and Perceived Existence of Alternative on Acceptance Behavior of Paid Policy." Korea Association for International Commerce and Information 24, no. 4 (2022): 199–218. http://dx.doi.org/10.15798/kaici.2022.24.4.199.
Der volle Inhalt der QuelleLavenir, Gabrielle, and Nicolas Bourgeois. "Old people, video games and french press: A topic model approach on a study about discipline, entertainment and self-improvement." MedieKultur: Journal of media and communication research 33, no. 63 (2017): 20. http://dx.doi.org/10.7146/mediekultur.v33i63.24749.
Der volle Inhalt der QuelleSeytniyazova, Sarbinaz Bakhadirovna. "TEACHING ENGLISH THROUGH INTERACTIVE GAMES IN A HIGHER EDUCATIONAL ESTABLISHMENT." Eurasian Journal of Academic Research 1, no. 9 (2022): 584–88. https://doi.org/10.5281/zenodo.5813065.
Der volle Inhalt der QuelleMaharani, Leoni Oktavia, and Hanafi Hanafi. "PENGGUNAAN MEDIA SOSIAL APLIKASI LITA DALAM MEMBENTUK PERSONAL BRANDING SEBAGAI GAMERS WANITA." SOURCE : Jurnal Ilmu Komunikasi 8, no. 1 (2022): 57. http://dx.doi.org/10.35308/source.v8i1.4778.
Der volle Inhalt der QuelleDissertationen zum Thema "Paid games"
Gillani, Syed Muhammad Farhan. "Evaluation of Games Monetization Approaches : A case study on PlayersUknown’s Battlegrounds (PUBG)." Thesis, Högskolan Dalarna, Institutionen för information och teknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:du-37490.
Der volle Inhalt der QuelleVeron, Maxime Pierre Andre. "Scalable services for massively multiplayer online games." Thesis, Paris 6, 2015. http://www.theses.fr/2015PA066212/document.
Der volle Inhalt der QuelleVeron, Maxime Pierre Andre. "Scalable services for massively multiplayer online games." Electronic Thesis or Diss., Paris 6, 2015. http://www.theses.fr/2015PA066212.
Der volle Inhalt der QuelleBRANDÃO, Luis Rodrigo Gomes. "Análise da emergência narrativa em Metal Gear Solid V: The Phantom Pain." Universidade Federal de Pernambuco, 2016. https://repositorio.ufpe.br/handle/123456789/17724.
Der volle Inhalt der QuelleGerardi, Nicole. "Evaluation of computer-based simulation for pain management education." Honors in the Major Thesis, University of Central Florida, 2013. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/847.
Der volle Inhalt der QuellePühler, Simon. "Funny games." Doctoral thesis, Humboldt-Universität zu Berlin, Philosophische Fakultät III, 2014. http://dx.doi.org/10.18452/17063.
Der volle Inhalt der QuelleHer, Shyang-Kuen. "Improved I/O pad positions assignment algorithm for sea-of-gates placement." PDXScholar, 1992. https://pdxscholar.library.pdx.edu/open_access_etds/4316.
Der volle Inhalt der QuelleAlvares, Lorena Olímpio. "O BRINQUEDO EM INSTITUIÇOES PÚBLICAS DE EDUCAÇAO INFANTIL: OS SIGNIFICADOS ATRIBUÍDOS POR PAIS E PROFESSORAS." Pontifícia Universidade Católica de Goiás, 2011. http://localhost:8080/tede/handle/tede/1026.
Der volle Inhalt der QuelleGrishchenko, Alice. "Navigating the Pixelated Waters of Voxel Bay: Designing a Virtual Reality Game for the Pediatric Patient-Player Experience." The Ohio State University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=osu1492711773997784.
Der volle Inhalt der QuelleNikoloski, Zoran. "Graph-theoretic Approach to Modeling Propagation and Control of Network Worms." Doctoral diss., University of Central Florida, 2005. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3164.
Der volle Inhalt der QuelleBücher zum Thema "Paid games"
Averin, Aleksandr, Konstantin Pozdnyakov, Valentina Grigor'eva, et al. Promising tools for supporting and developing the economy of electronic games and esports in Russia. INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/1971846.
Der volle Inhalt der QuelleSamoolsky, Evyatar. Miśḥaḳe ha-keʼev: Pain killers games. Shoḳen, 2018.
Den vollen Inhalt der Quelle findenBooks, Lantern. Metal gear solid V, the phantom pain: The ultimate stealth guide. Lantern Books, 2015.
Den vollen Inhalt der Quelle findenStratton, Stephen. Smackdown!: Here comes the pain : Prima's official strategy guide. Prima Games, 2003.
Den vollen Inhalt der Quelle findenDavydov, Viktor. Entertaining safety techniques for chemical work in school and life. INFRA-M Academic Publishing LLC., 2025. https://doi.org/10.12737/2151108.
Der volle Inhalt der QuelleVlasov, Dmitriy, Nikolay Tihomirov, and Evgeniy Smirnov. Introduction to Game Theory. INFRA-M Academic Publishing LLC., 2022. http://dx.doi.org/10.12737/1513124.
Der volle Inhalt der QuelleAnderson, Gordon A. Legislation on conservation laws enforcement: 1999 Assembly Bill 490, relating to the designation and duties of Chief Warden ... : 1999 Assembly Bill 491, relating to authorizing conservation wardens to ... : 1999 Assembly Bill 492, relating to limiting administrative expenses paid from ... Legislative Council Staff, 1999.
Den vollen Inhalt der Quelle findenKsenofontov, Boris. Technological bases of wastewater sludge treatment using combined equipment and technologies. INFRA-M Academic Publishing LLC., 2024. http://dx.doi.org/10.12737/2137625.
Der volle Inhalt der QuelleKorolev, Oleg, Mihail Kussyy, Anatoliy Sigal, Veniamin Livshic, and Evgeniy Solozhencev. The use of entropy in modeling decision-making processes in economics. INFRA-M Academic Publishing LLC., 2022. http://dx.doi.org/10.12737/1865188.
Der volle Inhalt der QuelleTarakanov, Andrey, A. Sumin, and A. Hvostov. Mathematical problems of decision-making in dynamic organizational systems. INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/1871445.
Der volle Inhalt der QuelleBuchteile zum Thema "Paid games"
Tresser, Tom. "Who Backed and Paid for the Bid?" In No Games Chicago. Routledge, 2024. http://dx.doi.org/10.1201/9781003466574-22.
Der volle Inhalt der QuelleWardle, Heather. "Introduction." In Games Without Frontiers? Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74910-1_1.
Der volle Inhalt der QuelleWirman, Hanna, and Rhys Jones. "Overwatch Fandom and the Range of Corporate Responses." In Modes of Esports Engagement in Overwatch. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-82767-0_9.
Der volle Inhalt der QuelleHardy, Sandro, Florian Feldwieser, Tim Dutz, Stefan Göbel, Ralf Steinmetz, and Elisabeth Steinhagen-Thiessen. "ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises." In Serious Games. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-19126-3_4.
Der volle Inhalt der QuelleBidarra, Rafael, Dien Gambon, Rob Kooij, Dylan Nagel, Maaike Schutjes, and Ioanna Tziouvara. "Gaming at the dentist's – serious game design for pain and discomfort distraction." In Games for Health. Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-658-02897-8_16.
Der volle Inhalt der QuelleBonnechére, B., B. Jansen, L. Omelina, et al. "Patient follow-up using Serious Games. A feasibility study on low back pain patients." In Games for Health. Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-658-02897-8_14.
Der volle Inhalt der QuelleFassbender, Eric, and Wolfgang Heiden. "Atmosphaeres – 360° Video Environments for Stress and Pain Management." In Serious Games Development and Applications. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-11623-5_5.
Der volle Inhalt der QuelleDavis, Olivia, and Claudia Hart. "The Healing App: Augmented Reality and Art for Pediatric Patients with Chronic Pain." In Augmented Reality Games II. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-54475-0_10.
Der volle Inhalt der QuelleDavis, Olivia, and Claudia Hart. "The Healing App: Augmented Reality and Art for Pediatric Patients with Chronic Pain." In Augmented Reality Games II. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15620-6_9.
Der volle Inhalt der QuelleChoo, Amber, Xin Tong, Diane Gromala, and Ari Hollander. "Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management." In Games for Health 2014. Springer Fachmedien Wiesbaden, 2014. http://dx.doi.org/10.1007/978-3-658-07141-7_2.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Paid games"
Sarkar, Anurag, and Seth Cooper. "Comparing paid and volunteer recruitment in human computation games." In FDG '18: Foundations of Digital Games 2018. ACM, 2018. http://dx.doi.org/10.1145/3235765.3235796.
Der volle Inhalt der QuelleBriciu, Victor-Alexandru, Arabela Briciu, Vlad Robert Antochi, and Vlad Batranu-Pintea. "ORGANIZING ESPORTS EVENTS IN ROMANIA. CASE STUDIES FROM THE EARLY STAGE OF DEVELOPMENT." In 9th SWS International Scientific Conferences on SOCIAL SCIENCES - ISCSS 2022. SGEM WORLD SCIENCE, 2022. http://dx.doi.org/10.35603/sws.iscss.2022/s10.097.
Der volle Inhalt der QuelleBAYRAKDAR, Akan, Alin LARİON, Pelin AVCI, and Carmen ENE VOICULESCU. "Body Mass Index in eSports: A Systematic Literature Review." In International Conference of the Universitaria Consortium “Education for Health and Perfomance”. Presa Universitară Clujeană, 2023. https://doi.org/10.24193/icu2022.03.
Der volle Inhalt der QuelleLaperdrix, Pierre, Naif Mehanna, Antonin Durey, and Walter Rudametkin. "The Price to Play: A Privacy Analysis of Free and Paid Games in the Android Ecosystem." In WWW '22: The ACM Web Conference 2022. ACM, 2022. http://dx.doi.org/10.1145/3485447.3512279.
Der volle Inhalt der QuelleLaperdrix, Pierre, Naif Mehanna, Antonin Durey, and Walter Rudametkin. "The Price to Play: A Privacy Analysis of Free and Paid Games in the Android Ecosystem." In WWW '22: The ACM Web Conference 2022. ACM, 2022. http://dx.doi.org/10.1145/3485447.3512279.
Der volle Inhalt der QuelleNistor, Gabriel calin, and Adrian Iacob. "THE ADVANTAGES OF GAMIFICATION AND GAME-BASED LEARNING AND THEIR BENEFITS IN THE DEVELOPMENT OF EDUCATION." In eLSE 2018. ADL Romania, 2018. http://dx.doi.org/10.12753/2066-026x-18-042.
Der volle Inhalt der QuelleDomínguez, Mariel, and Hoda Mohamed Aman. "Head Games: Exploring the Symbolic Uses of Heads in Fashion Shows." In 8th International Visual Methods Conference. AIJR Publisher, 2024. http://dx.doi.org/10.21467/proceedings.168.20.
Der volle Inhalt der QuelleStoffova, Veronika, and Krisztina Czakoova. "A PLAYFUL FORM OF TEACHING AND LEARNING USING MICRO-WORLD APPLICATIONS." In eLSE 2019. Carol I National Defence University Publishing House, 2019. http://dx.doi.org/10.12753/2066-026x-19-014.
Der volle Inhalt der QuelleWeng, Yu-pin, and I.-jui Lee. "Preliminary exploration of tripartite social pain games: Expressions of feelings among three players and game mechanism design." In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1005381.
Der volle Inhalt der QuelleDingli, Alexiei, and Luca Bondin. "Realtime Adaptive Virtual Reality for Pain Reduction." In 2019 IEEE Conference on Games (CoG). IEEE, 2019. http://dx.doi.org/10.1109/cig.2019.8848119.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Paid games"
Aleksandrov, Pavlo. NEWS GAMES IN THE UKRAINIAN MEDIA SPACE DURING THE FULL-SCALE RUSSIAN INVASION. Ivan Franko National University of Lviv, 2024. http://dx.doi.org/10.30970/vjo.2024.54-55.12140.
Der volle Inhalt der QuelleGáfaro, Margarita, and César Mantillaz. Water overvaluation in incentivized bargaining games. Banco de la República, 2024. https://doi.org/10.32468/be.1293.
Der volle Inhalt der QuelleHer, Shyang-Kuen. Improved I/O pad positions assignment algorithm for sea-of-gates placement. Portland State University Library, 2000. http://dx.doi.org/10.15760/etd.6200.
Der volle Inhalt der QuelleKanivets, Oleksandr V., Irina М. Kanivets, Natalia V. Kononets, Tetyana М. Gorda, and Ekaterina O. Shmeltser. Development of mobile applications of augmented reality for projects with projection drawings. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3745.
Der volle Inhalt der QuelleLevantovych, Oksana. COVID 19 MEDIA COVERAGE: AN ANALYSIS OF HEORHII POCHEPTSOV’S VIEW. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11061.
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