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1

Sreejaya, P. "Business Simulations in Management Pedagogy: Role of Libraries in Enhancing Access to Business Simulations: A Case Study." Asian Journal of Information Science and Technology 9, S1 (2019): 51–57. http://dx.doi.org/10.51983/ajist-2019.9.s1.222.

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Looking at the contemporary educational practice, we come across a host of buzzwords such as immersive environments, participatory learning, experiential learning, experimental learning, etc. Due to the drastic development in the information and communication technology areas, various new educational methods have emerged such as e-learning and virtual learning environment. Education, especially, the higher education scenario has witnessed the boom of new pedagogical tools. Among this, ‘simulations’ is a new mode of teaching and learning in the management pedagogy that is gaining ground and app
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Yin, Chengjiu, Hiroaki Ogata, and Yoneo Yano. "Participatory simulation framework to support learning computer science." International Journal of Mobile Learning and Organisation 1, no. 3 (2007): 288. http://dx.doi.org/10.1504/ijmlo.2007.015432.

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3

Hasell, Mary Joyce, and Kit Leplin. "Design Students Plan Tomorrow's Office Using Participatory/Simulation." Journal of Interior Design 13, no. 1 (1987): 9–20. http://dx.doi.org/10.1111/j.1939-1668.1987.tb00101.x.

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4

Shafqat, Omar, David Stoltz, Per Lundqvist, and Jaime Arias. "Participatory Simulation for Energy Target Identification in EcoCities." Energy Procedia 61 (2014): 2079–82. http://dx.doi.org/10.1016/j.egypro.2014.12.080.

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Bosco, Alessandra, Silvia Gasparotto, and Margo Lengua. "Participatory flows." Strategic Design Research Journal 15, no. 2 (2023): 92–106. http://dx.doi.org/10.4013/sdrj.2022.152.02.

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This paper intends to explore co-design processes in the field of cultural heritage, based on an examination of the scientific literature and a comparative analysis of case studies. These cases, which involve different interlocutors, contexts of application, tools and output, are expressed not only in a discursive manner, but also represented in diagrams and visual syntheses of the co-design processes. The analysis was conducted on the basis of shared parameters: project description, year, partners, goals, context, co-design process, stakeholders and output. Starting with a consideration of th
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Andersen, Simone Nyholm, and Ole Broberg. "Participatory ergonomics simulation of hospital work systems: The influence of simulation media on simulation outcome." Applied Ergonomics 51 (November 2015): 331–42. http://dx.doi.org/10.1016/j.apergo.2015.06.003.

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7

Wimolsakcharoen, Wuthiwong, Pongchai Dumrongrojwatthana, Christophe Le Page, François Bousquet, and Guy Trébuil. "An agent-based model to support community forest management and non-timber forest product harvesting in northern Thailand." Socio-Environmental Systems Modelling 3 (April 21, 2021): 17894. http://dx.doi.org/10.18174/sesmo.2021a17894.

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Agent-based models are popular in common-pool resource management to represent complex systems and stimulate collective action and management, where they are used to evaluate scenarios of stakeholders’ choice in participatory simulations. We developed the “CoComForest” (COllaborative COMmunity FOREST management) model to support community forest management (CFM) and non-timber forest product (NTFP) harvesting in Nan Province, northern Thailand. The model was used as a computer-based role-playing game to support sharing of perceptions and knowledge among stakeholders, and in participatory simul
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Wu, Changdong, Zhenli Deng, and Jincheng Wei. "Effective Teaching Design Based on the Combination of BOPPPS Model and Tina Virtual Simulation Software." Scientific Programming 2023 (May 20, 2023): 1–9. http://dx.doi.org/10.1155/2023/6178548.

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Good teaching effect comes from effective teaching design. In this article, we combined the advanced teaching concept BOPPPS model with Tina virtual simulation software to develop the teaching design. BOPPPS model is an effective and efficient teaching model. It includes six parts such as bridge-in, objective, preassessment, participatory learning, postassessment, and summary. In this article, bridge-in is introduced by practical examples of triode amplifier circuits. Objective includes knowledge objective, ability objective, and value objective. Preassessment is realized by simulating the tri
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Tomlinson, Bill, Eric Baumer, Man Lok Yau, F. Lynn Carpenter, and Rebecca Black. "A Participatory Simulation for Informal Education in Restoration Ecology." E-Learning and Digital Media 5, no. 3 (2008): 238–55. http://dx.doi.org/10.2304/elea.2008.5.3.238.

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10

Miles, Scott B. "Participatory Disaster Recovery Simulation Modeling for Community Resilience Planning." International Journal of Disaster Risk Science 9, no. 4 (2018): 519–29. http://dx.doi.org/10.1007/s13753-018-0202-9.

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11

Sari, Agni Grandita Permata. "Pendampingan Revitalisasi Bumdes Amanah Mandiri Desa Jatimukti, Kabupaten Sumedang, Provinsi Jawa Barat." Journal of Community Service and Society Empowerment 2, no. 03 (2024): 386–404. http://dx.doi.org/10.59653/jcsse.v2i03.1138.

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This article discusses the revitalization of the Village-Owned Enterprises (BUMDes) Amanah Mandiri in Jatimukti Village, Jatinangor Subdistrict, Sumedang Regency. The aim of this community service was to reactivate the previously inactive BUMDes through a series of activities held from June 3 to 6, 2024, including participatory FGDs, education on BUMDes and village potential mapping, and simulation and assistance in organic fertilizer production. Methods employed included FGDs, training sessions, simulations, and participatory dialogues with various stakeholders. This community service was col
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Cheong, France, and Brian J. Corbitt. "From Childhood Poverty to Catfish." International Journal of Strategic Decision Sciences 1, no. 3 (2010): 14–32. http://dx.doi.org/10.4018/jsds.2010070102.

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Strategic decision makers are frequently faced with unstructured problems that cannot be solved adequately by analytical means. In such situations, a better decision-making approach is one based on stakeholders’ participation. A particular form of such an approach is known as participatory modelling, whereby participatory methods are used for knowledge elicitation while simulation modelling techniques are used to determine optimal strategies. In this paper, the authors discuss a participatory modelling framework using agent-based modelling and System Dynamics, which illustrates the use of the
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Chabane, Mazri, Alexis Tsoukias, and Katherine A. Daniell. "Decision Support in Participatory Contexts." International Journal of Decision Support System Technology 11, no. 3 (2019): 47–80. http://dx.doi.org/10.4018/ijdsst.2019070104.

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Organizing the participation of multiple stakeholders in decision processes is now a widespread request with a visible consequence being the expansion of the analyst's role from problem solver to facilitator of stakeholder interactions. Within this evolutionary movement, this article claims that an analyst creates the organisation through which the set of stakeholders involved in the decision process interact. This article also claims that the ability of this organisation to fit contextual requirements is of utmost importance for the success of an analyst's intervention. This article is organi
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Ao, Meng, and Yun Zhang. "The Effect of Participatory Teaching Method Combined with Virtual Simulation System in Ultrasonic Imaging Teaching." Journal of Higher Education Research 4, no. 1 (2023): 25. http://dx.doi.org/10.32629/jher.v4i1.1141.

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Objective: To explore the effect of participatory teaching method combined with virtual simulation system in the teaching of ultrasound imaging. Method: From September 2022 to December 2022, a total of 90 students from 2 classes of Grade 2019 in the Department of Imaging were selected. 45 people in the control group will adopt the traditional teaching method, and 45 people in the experimental group will adopt the participatory teaching method + virtual simulation system, to compare the teaching effect of the two groups. Results: The teaching satisfaction of the experimental group in teaching f
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Imkeller, Martin, Michaela Sonnleitner, Jana Gassner, et al. "Participatory Simulation for Games with a Purpose – A Case Study." GI_Forum 1 (2017): 397–404. http://dx.doi.org/10.1553/giscience2017_01_s397.

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Batten, David F. "Fostering Industrial Symbiosis With Agent-Based Simulation and Participatory Modeling." Journal of Industrial Ecology 13, no. 2 (2009): 197–213. http://dx.doi.org/10.1111/j.1530-9290.2009.00115.x.

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17

Becu, Nicolas, Marion Amalric, Brice Anselme, et al. "Participatory simulation to foster social learning on coastal flooding prevention." Environmental Modelling & Software 98 (December 2017): 1–11. http://dx.doi.org/10.1016/j.envsoft.2017.09.003.

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18

Tian, Yuan, Jenny Basran, James Stempien, et al. "Participatory Modeling with Discrete-Event Simulation: A Hybrid Approach to Inform Policy Development to Reduce Emergency Department Wait Times." Systems 11, no. 7 (2023): 362. http://dx.doi.org/10.3390/systems11070362.

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We detail a case study using a participatory modeling approach in the development and use of discrete-event simulations to identify intervention strategies aimed at reducing emergency department (ED) wait times in a Canadian health policy setting. A four-stage participatory modeling approach specifically adapted to the local policy environment was developed to engage stakeholders throughout the modeling processes. The participatory approach enabled a provincial team to engage a broad range of stakeholders to examine and identify the causes and solutions to lengthy ED wait times in the studied
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Esselimani, Sami, Mustafa Sagsan, and Sevki Kiralp. "E-Government Effect on Participatory Democracy in the Maghreb: Indirect Effect and Government-Led Participation." Discrete Dynamics in Nature and Society 2021 (April 1, 2021): 1–13. http://dx.doi.org/10.1155/2021/6642998.

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The evolution of the concept of democracy throughout decades of theory and practice has led to the firm understanding that democracy is progressive in terms of thought and practice. An important feature of democracy is the ability of individuals to discuss and participate in matters of public interest. E-government offers an opportunity for governments and citizens to engage in more deliberate practices of democracy. This paper focuses on the Maghreb region (Algeria, Morocco, and Tunisia) and discusses the direct effect of e-government on participatory democracy and also the indirect effect, w
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So, Won-Ho. "ALT Board and Software Module Design for Active Participatory Simulation Learning." Journal of the Korea Contents Association 14, no. 1 (2014): 537–47. http://dx.doi.org/10.5392/jkca.2014.14.01.537.

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ARITOMO, Haruki, Hitoshi INOMO, and Wataru SHIRAKI. "TAIAL OF QUANTITATIVE EVALUATION OF RESILLIENCE RESPONSE USING PARTICIPATORY EVACUATION SIMULATION." Journal of Japan Society of Civil Engineers, Ser. F6 (Safety Problem) 72, no. 2 (2016): I_65—I_70. http://dx.doi.org/10.2208/jscejsp.72.i_65.

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22

Dearden, Joel, and Alan Wilson. "Using Participatory Computer Simulation to Explore the Process of Urban Evolution." Transactions in GIS 15, no. 3 (2011): 273–89. http://dx.doi.org/10.1111/j.1467-9671.2011.01257.x.

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23

Semboloni, Ferdinando. "The Management of Urban Complexity through a Multi-Agent Participatory Simulation." disP - The Planning Review 43, no. 170 (2007): 57–70. http://dx.doi.org/10.1080/02513625.2007.10556989.

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24

Duboz, Raphaël, and Aurélie Binot. "Animal and human health: tackling uncertainty through participatory modelling and simulation." Perspective, no. 41 (2017): 1–4. http://dx.doi.org/10.19182/agritrop/00011.

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25

Poulose, Thomas, Saurav Kumar, and Girisha K. Ganjegunte. "Robust crop water simulation using system dynamic approach for participatory modeling." Environmental Modelling & Software 135 (January 2021): 104899. http://dx.doi.org/10.1016/j.envsoft.2020.104899.

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26

Diehl, Ernst W. "Participatory simulation software for managers: The design philosophy behind MicroWorld Creator." European Journal of Operational Research 59, no. 1 (1992): 210–15. http://dx.doi.org/10.1016/0377-2217(92)90017-4.

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27

Andersen, Simone Nyholm, and Ole Broberg. "Transfer of ergonomics knowledge from participatory simulation events into hospital design projects." Work 68, no. 2 (2021): 365–78. http://dx.doi.org/10.3233/wor-203379.

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BACKGROUND: Participatory simulation (PS) is a method that can be used to integrate ergonomics and safety into workplace design projects. Previous studies have mainly focused on tools and methods for the simulation activities. The subsequent process of transferring and integrating the simulation outcomes into the design of workplaces is poorly understood. OBJECTIVE: This study sets out to study the role of actors and objects in the transfer of ergonomics knowledge generated in PS events and in the integration of this knowledge into a design project. The study identifies factors that influence
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Singh, Amita, Jannicke Baalsrud Hauge, and Magnus Wiktorsson. "Simulation-Based Participatory Modelling in Urban and Production Logistics: A Review on Advances and Trends." Sustainability 14, no. 1 (2021): 17. http://dx.doi.org/10.3390/su14010017.

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Simulation-based participatory modelling allows integration of all types of knowledge including empirical, technical and scientific from all disciplines and domains. Thus, in recent years, the use of participatory modelling has been continuously increasing in many fields including logistics. With a view of achieving better understanding of the subject, this article systematically reviews the advances made in participatory modelling in the field of urban and production logistics in the last decade. It further reports the findings transparently following a categorization based on (i) the purpose
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Khan, Zaheer, David Ludlow, Wolfgang Loibl, and Kamran Soomro. "ICT enabled participatory urban planning and policy development." Transforming Government: People, Process and Policy 8, no. 2 (2014): 205–29. http://dx.doi.org/10.1108/tg-09-2013-0030.

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Purpose – The aim of this paper is to present the effectiveness of participatory information and communication technology (ICT) tools for urban planning, in particular, supporting bottom-up decision-making in urban management and governance. Design/methodology/approach – This work begins with a presentation on the state of the art literature on the existing participatory approaches and their contribution to urban planning and the policymaking process. Furthermore, a case study, namely, the UrbanAPI project, is selected to identify new visualisation and simulation tools applied at different urb
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Yu, Ruiyun, Xingyou Xia, Shiyang Liao, and Xingwei Wang. "A Location Prediction Algorithm with Daily Routines in Location-Based Participatory Sensing Systems." International Journal of Distributed Sensor Networks 2015 (2015): 1–12. http://dx.doi.org/10.1155/2015/481705.

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Mobile node location predication is critical to efficient data acquisition and message forwarding in participatory sensing systems. This paper proposes a social-relationship-based mobile node location prediction algorithm using daily routines (SMLPR). The SMLPR algorithm models application scenarios based on geographic locations and extracts social relationships of mobile nodes from nodes’ mobility. After considering the dynamism of users’ behavior resulting from their daily routines, the SMLPR algorithm preliminarily predicts node’s mobility based on the hidden Markov model in different daily
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Azad, Sasha, Jennifer Wellnitz, Luis Garcia, and Chris Martens. "Anthology: A Social Simulation Framework." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 18, no. 1 (2022): 224–31. http://dx.doi.org/10.1609/aiide.v18i1.21967.

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Social simulation research seeks to understand the dynamics of complex human behavior by simulating populations of individual decision-makers as multi-agent systems. However, prior work in games and entertainment fail to account for interactions between social behavior, geography, and relationships in a manner that allows researchers to easily reuse their frameworks and model social characters. We present Anthology, an extensible software framework for modeling human social systems, within the context of an ongoing research agenda to integrate AI techniques from social simulation games and com
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Sun, Yan, and Chen Zhang. "Serious Game Design for Teaching University Students to Address Complexity Issues in the Healthcare Logistics System: Lessons from an Emergency Department Case Study." Systems 13, no. 3 (2025): 197. https://doi.org/10.3390/systems13030197.

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As pioneers in this field, our role in shaping the future of serious games in healthcare logistics is crucial. Digital media design significantly influences the quality of gaming simulation studies in healthcare. The leading challenge scholars face is introducing innovative and valuable features to university students. The data–simulation–gaming pyramid could serve as a blueprint for outlining how interactive simulations could be conducted. A participatory design process is important in serious game development. More recently, the literature has illustrated the contribution of extended reality
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Scheer, Dirk, Wilfried Konrad, Holger Class, Alexander Kissinger, Stefan Knopf, and Vera Noack. "Regional-scale brine migration along vertical pathways due to CO<sub>2</sub> injection – Part 1: The participatory modeling approach." Hydrology and Earth System Sciences 21, no. 6 (2017): 2739–50. http://dx.doi.org/10.5194/hess-21-2739-2017.

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Abstract. Saltwater intrusion into potential drinking water aquifers due to the injection of CO2 into deep saline aquifers is one of the potential hazards associated with the geological storage of CO2. Thus, in a site selection process, models for predicting the fate of the displaced brine are required, for example, for a risk assessment or the optimization of pressure management concepts. From the very beginning, this research on brine migration aimed at involving expert and stakeholder knowledge and assessment in simulating the impacts of injecting CO2 into deep saline aquifers by means of a
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Winkler, Till J., Holger Ziekow, and Martin Weinberg. "Municipal Benefits of Participatory Urban Sensing: A Simulation Approach and Case Validation." Journal of theoretical and applied electronic commerce research 7, no. 3 (2012): 19–20. http://dx.doi.org/10.4067/s0718-18762012000300010.

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Sánchez, Jesús, Álvaro Carrera, Carlos Iglesias, and Emilio Serrano. "A Participatory Agent-Based Simulation for Indoor Evacuation Supported by Google Glass." Sensors 16, no. 9 (2016): 1360. http://dx.doi.org/10.3390/s16091360.

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Laatabi, Ahmed, Nicolas Becu, Nicolas Marilleau, et al. "LittoSIM-GEN: A generic platform of coastal flooding management for participatory simulation." Environmental Modelling & Software 149 (March 2022): 105319. http://dx.doi.org/10.1016/j.envsoft.2022.105319.

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Kopeć, Wiesław, Marcin Wichrowski, Krzysztof Kalinowski, et al. "VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation." IFAC-PapersOnLine 52, no. 19 (2019): 277–81. http://dx.doi.org/10.1016/j.ifacol.2019.12.110.

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Yuan, Yuan, Bin Liu, Sai Li, and He-Ping Tan. "Light-field-camera imaging simulation of participatory media using Monte Carlo method." International Journal of Heat and Mass Transfer 102 (November 2016): 518–27. http://dx.doi.org/10.1016/j.ijheatmasstransfer.2016.06.053.

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Yuan, Weiwei, Donghai Guan, and Yuanfeng Jin. "Optimized Reputable Sensing Participants Extraction for Participatory Sensor Networks." Mathematical Problems in Engineering 2014 (2014): 1–10. http://dx.doi.org/10.1155/2014/898761.

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By collecting data via sensors embedded personal smart devices, sensing participants play a key role in participatory sensor networks. Using information provided by reputable sensing participants ensures the reliability of participatory sensing data. Setting a threshold for the reputation, and those whose reputations are bigger than this value are regarded as reputable. The bigger the threshold value is, the more reliable the extracted reputable sensing participant is. However, if the threshold value is too big, only very limited participatory sensing data can be involved. This may cause unexp
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Geurts, Jac L. A., and Cisca Joldersma. "Methodology for participatory policy analysis." European Journal of Operational Research 128, no. 2 (2001): 300–310. http://dx.doi.org/10.1016/s0377-2217(00)00073-4.

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McDougald, Dan. "Ears On, Voice On, Hands On—Right On! Workshop Activities." Language, Speech, and Hearing Services in Schools 29, no. 1 (1998): 48–53. http://dx.doi.org/10.1044/0161-1461.2901.48.

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Workshops are an opportunity to promote collaboration for the benefit of students. This clinical exchange describes five participatory workshop activities that may be used when offering a communication workshop. The activities include: second/foreign language simulation, speech reading, language/learning disabilities simulation, and one that’s even butter. Together with other approaches, these activities can help ensure understanding, retention, and application of the ideas and information presented at workshops.
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Choi, Jeongseok, Taeyoung Kim, Jaekwon Kim, Sunghwan Moon, Youngshin Han, and Jongsik Lee. "Data collection model in hybrid network for participatory sensing." International Journal of Modeling, Simulation, and Scientific Computing 07, no. 04 (2016): 1643002. http://dx.doi.org/10.1142/s1793962316430029.

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Advances in mobile technology make most people have their own mobile devices which contain various sensors such as a smartphone. People produce their own personal data or collect surrounding environment data with their mobile devices at every moment. Recently, a broad spectrum of studies on Participatory Sensing, the concept of extracting new knowledge from a mass of data sent by participants, are conducted. Data collection method is one of the base technologies for Participatory Sensing, so networking and data filtering techniques for collecting a large number of data are the most interested
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Reis Da Silva, Tiago Horta, and Aby Mitchell. "Simulation in nursing: the importance of involving service users." British Journal of Nursing 33, no. 5 (2024): 262–65. http://dx.doi.org/10.12968/bjon.2024.33.5.262.

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The term ‘service user’ is an amorphous concept that can refer to a variety of groups. It refers to people who use or have used a service, or to the carers or parents of service users, or it can be used to refer to lay people, the public or non-professionals. It can also be used to refer to all or any combination of these. To maximise the potential of simulation, it is crucial to involve service users: their inclusion in the co-design of simulations, alongside patient educators and participatory decision-makers, provides invaluable input from a patient perspective. They also make an important
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Rushton, Evan, and Seth Corrigan. "Game-Assisted Assessment for Broader Adoption: Participatory Design and Game-Based Scaffolding." Electronic Journal of e-Learning 19, no. 2 (2021): 71–87. http://dx.doi.org/10.34190/ejel.19.2.2143.

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21st Century Standards and the Deeper Learning movement emphasize the ability to think critically and solve complex problems, to work well in teams, and to communicate effectively. While traditional classroom activities can meet these objectives, digital games and simulations provide unique affordances. When designed to incorporate formative assessment functions, games and simulations can capture detailed data on learners’ performances and provide learners with immediate feedback. In spite of their strengths, barriers exist to practitioners’ adoption of game-based and simulation-based formativ
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Blair, Berill, Malte Müller, Cyril Palerme, et al. "Coproducing Sea Ice Predictions with Stakeholders Using Simulation." Weather, Climate, and Society 14, no. 2 (2022): 399–413. http://dx.doi.org/10.1175/wcas-d-21-0048.1.

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Abstract Forecasts of sea ice evolution in the Arctic region for several months ahead can be of considerable socioeconomic value for a diverse range of marine sectors and for local community supply logistics. However, subseasonal-to-seasonal (S2S) forecasts represent a significant technical challenge, and translating user needs into scientifically manageable procedures and robust user confidence requires collaboration among a range of stakeholders. We developed and tested a novel, transdisciplinary coproduction approach that combined socioeconomic scenarios and participatory, research-driven s
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Bourgoin, Jeremy, and Jean-Christophe Castella. "“PLUP FICTION”: Landscape Simulation for Participatory Land Use Planning in Northern Lao PDR." Mountain Research and Development 31, no. 2 (2011): 78–88. http://dx.doi.org/10.1659/mrd-journal-d-10-00129.1.

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Weinberg, Paul J., and Erika K. Sorensen‐Weinberg. "Embodied cognition through participatory simulation and mathematical description: Supporting mechanistic reasoning and explanation." Science Education 106, no. 3 (2022): 505–44. http://dx.doi.org/10.1002/sce.21697.

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ARITOMO, Haruki, Hitoshi INOMO, and Wataru SHIRAKI. "CONSIDERING OF USING A PARTICIPATORY EVACUATION SIMULATION SYSTEM FOR RESILIENCE CORRESPONDENCE IN EMERGENCY." Journal of Japan Society of Civil Engineers, Ser. F6 (Safety Problem) 71, no. 2 (2015): I_27—I_32. http://dx.doi.org/10.2208/jscejsp.71.i_27.

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Andersen, Simone Nyholm, and Ole Broberg. "A framework of knowledge creation processes in participatory simulation of hospital work systems." Ergonomics 60, no. 4 (2016): 487–503. http://dx.doi.org/10.1080/00140139.2016.1212999.

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