Zeitschriftenartikel zum Thema „Physical and Virtual Environment“
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Nichols, Sarah. "Physical ergonomics of virtual environment use." Applied Ergonomics 30, no. 1 (1999): 79–90. http://dx.doi.org/10.1016/s0003-6870(98)00045-3.
Der volle Inhalt der QuelleChen, Y., Z. Cui, and L. Hao. "Virtual reality in lighting research: Comparing physical and virtual lighting environments." Lighting Research & Technology 51, no. 6 (2019): 820–37. http://dx.doi.org/10.1177/1477153518825387.
Der volle Inhalt der QuelleLitaker, Harry, Ron Archer, Brett Montoya, and Robert Howard. "Evaluation Methodologies for Virtual Reality and Physical Test Environments for Spaceflight Design." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, no. 1 (2020): 1340–44. http://dx.doi.org/10.1177/1071181320641320.
Der volle Inhalt der QuelleWu, Yizhou, Yueer Wu, and Yaxin Pan. "Sustainability Optimization Method of Built Environment with Integrated Physical Environment and Virtual Perception Simulation: A Case Study of Campus Open Space." Sustainability 16, no. 20 (2024): 8936. http://dx.doi.org/10.3390/su16208936.
Der volle Inhalt der QuelleAtanas, Jean-Pierre. "Is Virtual-Physical or Physical-Virtual Manipulatives in Physics Irrelevant within Studio Physics Environment?" Athens Journal of Education 5, no. 1 (2018): 29–42. http://dx.doi.org/10.30958/aje.5-1-2.
Der volle Inhalt der QuelleKedia, Pooja, and Renuka Nagpal. "Performance Evaluation of Virtual Environment with Respect to Physical Environment." International Journal of Computer Applications 89, no. 11 (2014): 17–22. http://dx.doi.org/10.5120/15676-4425.
Der volle Inhalt der QuelleMiyoshi, Kouki, Norihiro Abe, Yoshihiro Tabuchi, Hirokazu Taki, and Shoujie He. "Quadruped virtual robot simulation in a virtual environment obeying physical laws." Artificial Life and Robotics 14, no. 3 (2009): 321–23. http://dx.doi.org/10.1007/s10015-009-0661-6.
Der volle Inhalt der QuelleHolland, Sam, and Kate Tregloan. "Virtual Plus Physical." Pacific Journal of Technology Enhanced Learning 7, no. 2 (2025): 39–40. https://doi.org/10.24135/pjtel.v7i2.229.
Der volle Inhalt der QuelleCubukcu, Ebru, and Jack L. Nasar. "Influence of Physical Characteristics of Routes on Distance Cognition in Virtual Environments." Environment and Planning B: Planning and Design 32, no. 5 (2005): 777–85. http://dx.doi.org/10.1068/b31191.
Der volle Inhalt der QuelleWickman, Casper, and Rikard So¨derberg. "Comparison of Non-Nominal Geometry Models Represented in Physical Versus Virtual Environments." Journal of Computing and Information Science in Engineering 4, no. 3 (2004): 171–77. http://dx.doi.org/10.1115/1.1765120.
Der volle Inhalt der QuelleChang Hyuck Im, Min-Geun Lee, and 이명원. "An Implementation Method of Virtual Environment Physical Properties." Journal of the Korea Computer Graphics Society 13, no. 1 (2007): 25–32. http://dx.doi.org/10.15701/kcgs.2007.13.1.25.
Der volle Inhalt der QuelleFrankenhuis, Willem E., Ron Dotsch, Johan C. Karremans, and Daniël H. J. Wigboldus. "Male physical risk taking in a virtual environment." Journal of Evolutionary Psychology 8, no. 1 (2010): 75–86. http://dx.doi.org/10.1556/jep.8.2010.1.6.
Der volle Inhalt der QuelleWiegand, Thomas E. von, David W. Schloerb, and W. L. Sachtler. "Virtual Workbench: Near-Field Virtual Environment System with Applications." Presence: Teleoperators and Virtual Environments 8, no. 5 (1999): 492–519. http://dx.doi.org/10.1162/105474699566422.
Der volle Inhalt der QuelleHolden, Maureen K., and Thomas Dyar. "Virtual Environment Training." Neurology Report 26, no. 2 (2002): 62–71. http://dx.doi.org/10.1097/01253086-200226020-00003.
Der volle Inhalt der QuelleZafra Navarro, Alberto, Javier Rodriguez Juan, Victor Igelmo García, Enrique Ruiz Zúñiga, and Jose Garcia-Rodriguez. "UniRoVE: Unified Robot Virtual Environment Framework." Machines 11, no. 8 (2023): 798. http://dx.doi.org/10.3390/machines11080798.
Der volle Inhalt der QuelleMartinez-Ruedas, Cristina, Jose-Maria Flores-Arias, Isabel M. Moreno-Garcia, Matias Linan-Reyes, and Francisco Jose Bellido-Outeiriño. "A Cyber–Physical System Based on Digital Twin and 3D SCADA for Real-Time Monitoring of Olive Oil Mills." Technologies 12, no. 5 (2024): 60. http://dx.doi.org/10.3390/technologies12050060.
Der volle Inhalt der QuelleLi, Meng Long, Hong Jian Peng, and Xin Kang Zhang. "Research on Virtual Learning Community Based on Physical Knowledge." Advanced Materials Research 214 (February 2011): 688–92. http://dx.doi.org/10.4028/www.scientific.net/amr.214.688.
Der volle Inhalt der QuelleMitchell, William. "A changing environment: the virtual world meets the physical world." Architectural Research Quarterly 3, no. 4 (1999): 303–6. http://dx.doi.org/10.1017/s1359135500002207.
Der volle Inhalt der QuelleHabermehl, Christian, Achim Kramer, and Georg Jacobs. "Interconnected Drivetrain Development in a Physical and Virtual Environment." ATZ worldwide 121, no. 7-8 (2019): 78–83. http://dx.doi.org/10.1007/s38311-019-0073-8.
Der volle Inhalt der QuelleSadowski, Adam S., and Anna M. Lomanowska. "Virtual intimacy: Propensity for physical contact between avatars in an online virtual environment." Computers in Human Behavior 78 (January 2018): 1–9. http://dx.doi.org/10.1016/j.chb.2017.09.011.
Der volle Inhalt der QuelleFoster, G. T., D. E. N. Wenn, W. S. Harwin, and F. O'Hart. "Generating Virtual Environments to Allow Increased Access to the Built Environment." International Journal of Virtual Reality 3, no. 4 (1998): 11–19. http://dx.doi.org/10.20870/ijvr.1998.3.4.2630.
Der volle Inhalt der QuelleHuang, Xincheng, and Robert Xiao. "SurfShare." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 7, no. 4 (2023): 1–24. http://dx.doi.org/10.1145/3631418.
Der volle Inhalt der QuelleShi, Jing-Cheng, Yang Yu, Qing Da, Shi-Yong Chen, and An-Xiang Zeng. "Virtual-Taobao: Virtualizing Real-World Online Retail Environment for Reinforcement Learning." Proceedings of the AAAI Conference on Artificial Intelligence 33 (July 17, 2019): 4902–9. http://dx.doi.org/10.1609/aaai.v33i01.33014902.
Der volle Inhalt der QuelleGrabowski, Patrick J., Drew N. Rutherford, and Andrea H. Mason. "Modeling Prehension for Physical Collaboration in Virtual Environments." Presence: Teleoperators and Virtual Environments 20, no. 6 (2011): 577–90. http://dx.doi.org/10.1162/pres_a_00083.
Der volle Inhalt der QuelleGe, Zhexue, Yi Zhang, Yongmin Yang, Xu Luo, Qiang Li, and Fang Wang. "A New Maintainability Evaluation Method Based on Virtual-real Fusion Scene Construction." Scientific Programming 2022 (March 9, 2022): 1–12. http://dx.doi.org/10.1155/2022/6547225.
Der volle Inhalt der QuelleVogt, Tobias, Rainer Herpers, Christopher D. Askew, David Scherfgen, Heiko K. Strüder, and Stefan Schneider. "Effects of Exercise in Immersive Virtual Environments on Cortical Neural Oscillations and Mental State." Neural Plasticity 2015 (2015): 1–9. http://dx.doi.org/10.1155/2015/523250.
Der volle Inhalt der QuelleDu Plessis, Andries, and Bernhardett Theron. "Virtual World – Physical World: What is the Real World?" International Journal of Management Science and Business Administration 2, no. 6 (2015): 43–57. http://dx.doi.org/10.18775/ijmsba.1849-5664-5419.2014.26.1004.
Der volle Inhalt der QuelleLee, Eun-Ji, Sung-Jun Park, and Joon-Ho Choi. "Effect of a Virtual Biophilic Residential Environment on the Perception and Responses of Seniors." Applied Sciences 14, no. 23 (2024): 11431. https://doi.org/10.3390/app142311431.
Der volle Inhalt der QuelleVincent, Gausi, and Mkandawire Mtende. "Interactive virtual physics lab environment." i-manager’s Journal on Software Engineering 19, no. 1 (2024): 1. https://doi.org/10.26634/jse.19.1.21072.
Der volle Inhalt der QuelleErkan, İlker. "Investigation of the contribution of virtual reality to architectural education." Art, Design & Communication in Higher Education 19, no. 2 (2020): 221–40. http://dx.doi.org/10.1386/adch_00024_1.
Der volle Inhalt der QuelleChesney, Thomas, Swee-Hoon Chuah, Angela R. Dobele, and Robert Hoffmann. "Information richness and trust in v-commerce: implications for services marketing." Journal of Services Marketing 31, no. 3 (2017): 295–307. http://dx.doi.org/10.1108/jsm-02-2015-0099.
Der volle Inhalt der QuelleEzugwu, Absalom E., Seyed M. Buhari, and Sahalu B. Junaidu. "Virtual Machine Allocation in Cloud Computing Environment." International Journal of Cloud Applications and Computing 3, no. 2 (2013): 47–60. http://dx.doi.org/10.4018/ijcac.2013040105.
Der volle Inhalt der QuelleKim, Hyungil, Jessica D. Isleib, and Joseph L. Gabbard. "Virtual Shadow." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (2016): 2093–97. http://dx.doi.org/10.1177/1541931213601474.
Der volle Inhalt der QuelleBrelsford, John W. "Physics Education in a Virtual Environment." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 37, no. 18 (1993): 1286–90. http://dx.doi.org/10.1177/154193129303701818.
Der volle Inhalt der QuelleCaiza, Gustavo, and Ricardo Sanz. "Digital Twin to Control and Monitor an Industrial Cyber-Physical Environment Supported by Augmented Reality." Applied Sciences 13, no. 13 (2023): 7503. http://dx.doi.org/10.3390/app13137503.
Der volle Inhalt der QuelleMohd Bahar, Farhana Harzila, Jamilah Al-Muhammady Mohammad, Fairrul Kadir, Fatimah Ahmedy, Mohammad Saffree Jeffree, and Muhamad Saiful Bahri Yusoff. "Perception of Face-To-Face and Virtual Educational Environment during COVID-19 Pandemic: Medical Undergraduates’ Experiences in Northern Borneo." Education in Medicine Journal 16, no. 4 (2024): 43–63. https://doi.org/10.21315/eimj2024.16.4.4.
Der volle Inhalt der QuelleLi, Yunwang, Sumei Dai, Yong Shi, Lala Zhao, and Minghua Ding. "Navigation Simulation of a Mecanum Wheel Mobile Robot Based on an Improved A* Algorithm in Unity3D." Sensors 19, no. 13 (2019): 2976. http://dx.doi.org/10.3390/s19132976.
Der volle Inhalt der QuelleMin, Xin, Wenqiao Zhang, Shouqian Sun, Nan Zhao, Siliang Tang, and Yueting Zhuang. "VPModel: High-Fidelity Product Simulation in a Virtual-Physical Environment." IEEE Transactions on Visualization and Computer Graphics 25, no. 11 (2019): 3083–93. http://dx.doi.org/10.1109/tvcg.2019.2932276.
Der volle Inhalt der QuelleWright, R. Glenn, and Michael Baldauf. "Correlation of Virtual Aids to Navigation to the Physical Environment." TransNav, the International Journal on Marine Navigation and Safety of Sea Transportation 10, no. 2 (2016): 287–99. http://dx.doi.org/10.12716/1001.10.02.11.
Der volle Inhalt der QuelleChauhan, Vanshika. "Using Mixed Reality for Iterative Sketching and Prototyping in Product Design." International Journal for Research in Applied Science and Engineering Technology 11, no. 6 (2023): 704–42. http://dx.doi.org/10.22214/ijraset.2023.53648.
Der volle Inhalt der QuelleXiong, Wei, Xinying Wang, Franz Wotawa, and Qiaozhi Hua. "Optimizing Resource Scheduling for Multi-Scenario Mixed Service Groups under Edge Cloud-Native Environments Using Simulation Learning." Journal of Internet Technology 25, no. 7 (2024): 1071–81. https://doi.org/10.70003/160792642024122507011.
Der volle Inhalt der QuelleKohonen-Aho, Laura, and Pauli Alin. "Introducing a Video-Based Strategy for Theorizing Social Presence Emergence in 3D Virtual Environments." Presence: Teleoperators and Virtual Environments 24, no. 2 (2015): 113–31. http://dx.doi.org/10.1162/pres_a_00222.
Der volle Inhalt der QuellePaulauskas, Lukas, Andrius Paulauskas, Tomas Blažauskas, Robertas Damaševičius, and Rytis Maskeliūnas. "Reconstruction of Industrial and Historical Heritage for Cultural Enrichment Using Virtual and Augmented Reality." Technologies 11, no. 2 (2023): 36. http://dx.doi.org/10.3390/technologies11020036.
Der volle Inhalt der QuelleLoJacono, Chanel T., Ryan P. MacPherson, Nikita A. Kuznetsov, Louisa D. Raisbeck, Scott E. Ross, and Christopher K. Rhea. "Obstacle Crossing in a Virtual Environment Transfers to a Real Environment." Journal of Motor Learning and Development 6, no. 2 (2018): 234–49. http://dx.doi.org/10.1123/jmld.2017-0019.
Der volle Inhalt der QuelleWest, Ruth, Eitan Mendelowitz, Zach Thomas, et al. "Designing a VR Arena: Integrating Virtual Environments and Physical Spaces for Social Sensorial Data-Driven Experiences." Electronic Imaging 2020, no. 13 (2020): 360–1. http://dx.doi.org/10.2352/issn.2470-1173.2020.13.ervr-360.
Der volle Inhalt der QuelleBenedetti, Viola, Gioele Gavazzi, Fiorenza Giganti, et al. "Virtual Forest Environment Influences Inhibitory Control." Land 12, no. 7 (2023): 1390. http://dx.doi.org/10.3390/land12071390.
Der volle Inhalt der QuelleStavropoulos, Georgios, John Violos, Stylianos Tsanakas, and Aris Leivadeas. "Enabling Artificial Intelligent Virtual Sensors in an IoT Environment." Sensors 23, no. 3 (2023): 1328. http://dx.doi.org/10.3390/s23031328.
Der volle Inhalt der QuelleBarends, Ard J., Reinout E. de Vries, and Mark van Vugt. "Gamified Personality Assessment." Zeitschrift für Psychologie 227, no. 3 (2019): 207–17. http://dx.doi.org/10.1027/2151-2604/a000379.
Der volle Inhalt der QuelleMaltsev, A. V. "Integration of Physical Reality Objects with Their 3D Models Visualized in Virtual Environment Systems." Scientific Visualization 16, no. 2 (2024): 97–105. http://dx.doi.org/10.26583/sv.16.2.08.
Der volle Inhalt der QuelleBrendley, Keith W., Joseph Cohn, Jed Marti, and Paul DiZio. "Demonstration of a Motion Coupled Virtual Environment (Mocove) – a Device for Reducing Spatial Disorientation in Uncoupled Virtual and Motion Environments." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 46, no. 7 (2002): 766–70. http://dx.doi.org/10.1177/154193120204600704.
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